Follow TV Tropes

Following

History Main / VisualInitiativeQueue

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/HyperdimensionNeptunia''

to:

* ''VideoGame/HyperdimensionNeptunia'' ''{{Neptunia}}''
Is there an issue? Send a MessageReason:
None


** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.

to:

** ''AtelierIris3'' ''VideoGame/{{Atelier Iris 3|Grand Phantasm}}'' Uses a queue of "action cards" rather than the bar from the previous game.
Is there an issue? Send a MessageReason:
None


** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order. This was also the first game in the series to use the concept.

to:

** ''AtelierIris2TheAzothOfDestiny'' ''VideoGame/AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order. This was also the first game in the series to use the concept.
Is there an issue? Send a MessageReason:
None


** ''AtelierTotori''
** ''VideoGame/AtelierMeruru''

to:

** ''AtelierTotori''
''VideoGame/{{Atelier Totori|The Adventurer of Arland}}''
** ''VideoGame/AtelierMeruru''''VideoGame/{{Atelier Meruru|The Apprentice of Arland}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''FinalFantasyTacticsA2'' uses the DS's secondary screen to show the turn order.
ccoa MOD

Changed: 56

Removed: 54

Is there an issue? Send a MessageReason:


* This feature is also in ''VideoGame/MegaManXCommandMission'', aligned along the bottom of the screen.
** Doubles as a quick-glance health bar for each unit!

to:

* This feature is also in ''VideoGame/MegaManXCommandMission'', aligned along the bottom of the screen.
** Doubles
screen. It doubles as a quick-glance health bar for each unit!unit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Doubles as a quick-glance health bar for each unit!
Is there an issue? Send a MessageReason:
None


* ''{{Persona 3}}'' and ''{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure. However, while ''Persona 3'' and ''Persona 3 [[UpdatedRerelease FES]]'' would display the order of the next complete turn of actions, ''Persona 4'' and ''Persona 3 Portable'' only show the immediate next character to act.

to:

* ''{{Persona ''VideoGame/{{Persona 3}}'' and ''{{Persona ''VideoGame/{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure. However, while ''Persona 3'' and ''Persona 3 [[UpdatedRerelease FES]]'' would display the order of the next complete turn of actions, ''Persona 4'' and ''Persona 3 Portable'' only show the immediate next character to act.



* ''ArcRiseFantasia'' features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.

to:

* ''ArcRiseFantasia'' ''VideoGame/ArcRiseFantasia'' features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.

Added: 167

Changed: 1

Is there an issue? Send a MessageReason:
None


[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysticalWaif, TheHero...]]

to:

[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysticalWaif, TheHero...]]
]]

->''"An incredibly convenient meter at the top right tells you when everyone in the combat will go in turn."''
-->-- ''TheSpoonyExperiment'' reviewing ''FinalFantasyX''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This feature is also in ''VideoGame/MegaManXCommandMission'', aligned along the bottom of the screen.

Added: 528

Changed: 7

Removed: 465

Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Atelier}}'' (and just about every Gust Corporation game)

to:

* ''Franchise/{{Atelier}}'' (and just about every modern Gust Corporation game)game)
** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order. This was also the first game in the series to use the concept.
** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
** ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' 16 horizontal cards at the top left of the battle screen.



** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order.
** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
** ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' 16 horizontal cards at the top left of the battle screen.

Changed: 222

Is there an issue? Send a MessageReason:
None


* ''{{Persona 3}}'' and ''{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure.

to:

* ''{{Persona 3}}'' and ''{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure. However, while ''Persona 3'' and ''Persona 3 [[UpdatedRerelease FES]]'' would display the order of the next complete turn of actions, ''Persona 4'' and ''Persona 3 Portable'' only show the immediate next character to act.

Added: 31

Removed: 31

Is there an issue? Send a MessageReason:
None


* ''HoshigamiRuiningBlueEarth''


Added DiffLines:

* ''HoshigamiRuiningBlueEarth''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''HoshigamiRuiningBlueEarth''
ccoa MOD

Changed: 202

Is there an issue? Send a MessageReason:
Oops


* ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game. It also had a Boost mechanic that would allow a character to "cut" in line and take their turn next.

to:

* ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game. It also had a Boost mechanic that would allow a character to "cut" in line and take their turn next.



* The ''VideoGame/{{Xenosaga}}'' trilogy. This had the added twist of having certain turns on the turn wheel grant special effects, such as double experience if you defeated an enemy that turn.

to:

* The ''VideoGame/{{Xenosaga}}'' trilogy. This had the added twist of having certain turns on the turn wheel grant special effects, such as double experience if you defeated an enemy that turn. It also had a Boost mechanic that would allow a character to "cut" in line and take their turn next.
ccoa MOD

Changed: 101

Is there an issue? Send a MessageReason:
None


* ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game.

to:

* ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game. It also had a Boost mechanic that would allow a character to "cut" in line and take their turn next.
ccoa MOD

Changed: 154

Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Xenosaga}}'' trilogy

to:

* The ''VideoGame/{{Xenosaga}}'' trilogytrilogy. This had the added twist of having certain turns on the turn wheel grant special effects, such as double experience if you defeated an enemy that turn.
ccoa MOD

Changed: 8

Is there an issue? Send a MessageReason:
None


[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysteriousWaif, TheHero...]]

to:

[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysteriousWaif, MysticalWaif, TheHero...]]
ccoa MOD

Changed: 4

Is there an issue? Send a MessageReason:
None


* ''Franchise/Atelier'' (and just about every Gust Corporation game)

to:

* ''Franchise/Atelier'' ''Franchise/{{Atelier}}'' (and just about every Gust Corporation game)
ccoa MOD

Changed: 155

Is there an issue? Send a MessageReason:
None


[[foldercontrol]

to:

[[foldercontrol]
[[foldercontrol]]



* ''FinalFantasyX''

to:

* ''FinalFantasyX'' ''VideoGame/FinalFantasyX''



* ''ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game.
* ''[[HyperDimensionGameNeptune Hyperdimension Neptunia]]''
* ''AtelierSeries'' (and just about every Gust Corporation game)

to:

* ''ShadowHearts'' ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game.
* ''[[HyperDimensionGameNeptune Hyperdimension Neptunia]]''
''VideoGame/HyperdimensionNeptunia''
* ''AtelierSeries'' ''Franchise/Atelier'' (and just about every Gust Corporation game)



** ''AtelierMeruru''

to:

** ''AtelierMeruru''''VideoGame/AtelierMeruru''



** ''ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''ManaKhemia'' 16 horizontal cards at the top left of the battle screen.

to:

** ''ArTonelico'' ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''ManaKhemia'' ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' 16 horizontal cards at the top left of the battle screen.



* ''RadiantHistoria'' uses the top screen to list the next 9 moves. After a little bit, you can even swap any two turns (hero or monster) to extend chains.

to:

* ''RadiantHistoria'' ''VideoGame/RadiantHistoria'' uses the top screen to list the next 9 moves. After a little bit, you can even swap any two turns (hero or monster) to extend chains.



* ''SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of]]. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.

to:

* ''SkiesOfArcadia'', ''VideoGame/SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of]]. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.



* ''PhantomBrave''

to:

* ''PhantomBrave'' ''VideoGame/PhantomBrave''



* ''DevilSurvivor'' and ''VideoGame/DevilSurvivor2''

to:

* ''DevilSurvivor'' ''VideoGame/DevilSurvivor'' and ''VideoGame/DevilSurvivor2''
ccoa MOD

Added: 848

Changed: 158

Removed: 660

Is there an issue? Send a MessageReason:
None


!!Examples

to:

!!Examples !!Examples:

[[foldercontrol]

[[folder:Eastern RPG]]



* ''PhantomBrave''



* ''VideoGame/LordOfTheRingsTheThirdAge''. The turn order is represented by headshots of the party stacked on top of each other.
* In the ''VideoGame/FinalFantasyTactics'' series, pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off.
** ''{{Final Fantasy Tactics A2}}''



* ''DevilSurvivor''
* ''{{Xenosaga}} III''

to:

* ''DevilSurvivor''
* ''{{Xenosaga}} III''
The ''VideoGame/{{Xenosaga}}'' trilogy



* ''VideoGame/WildARMs3'' implements this when battling using the sandcraft.

to:

* ''Franchise/WildArms'':
**
''VideoGame/WildARMs3'' implements this when battling using the sandcraft.



* ''{{Sands Of Destruction}}'' for the DS puts the character portraits of the party and enemies in order of their turn.
* In ''BlueDragon'', the top of the screen tells the turns of the player and the monster.
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.

to:

* ''{{Sands ''VideoGame/{{Sands Of Destruction}}'' for the DS puts the character portraits of the party and enemies in order of their turn.
* In ''BlueDragon'', ''VideoGame/BlueDragon'', the top of the screen tells the turns of the player and the monster.
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
monster.



* MARDEK RPG uses this trope as well, displaying several turns worth at the top of the screen at a time.

to:

* MARDEK RPG ''VideoGame/{{MARDEK}}'' uses this trope as well, displaying several turns worth at the top of the screen at a time.


Added DiffLines:

[[/folder]]

[[folder:Strategy RPG]]
* ''PhantomBrave''
* In the ''VideoGame/FinalFantasyTactics'' series, pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off.
* ''DevilSurvivor'' and ''VideoGame/DevilSurvivor2''
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
[[/folder]]

[[folder:Western RPG]]
* ''VideoGame/LordOfTheRingsTheThirdAge''. The turn order is represented by headshots of the party stacked on top of each other.
[[/folder]]
Is there an issue? Send a MessageReason:
None


When the turn order in a video game, usually strategy or {{RPG}}, is shown in a way that shows the next several turns, usually shown with a stack or line of headshots of the characters and enemies.

to:

When the turn order in a video game, usually strategy or {{RPG}}, is shown in a way that shows the next several turns, turns of (usually) everyone involved in a battle or challenge, usually shown with a stack or line of headshots of the characters and enemies.
Is there an issue? Send a MessageReason:
None


* Arc Rise Fantasia features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.

to:

* Arc Rise Fantasia ''ArcRiseFantasia'' features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.
Is there an issue? Send a MessageReason:
None


* ''{{Xenosaga}}''

to:

* ''{{Xenosaga}}''''{{Xenosaga}} III''
Is there an issue? Send a MessageReason:
None


* ''SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.

to:

* ''SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of.of]]. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.

Added: 2806

Changed: 237

Is there an issue? Send a MessageReason:
None


* ''VideoGame/LordOfTheRingsTheThirdAge''
* In ''VideoGame/FinalFantasyTactics'', pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off. Understanding the basics of this is crucial to playing the game with any measure of success.

to:

* ''VideoGame/LordOfTheRingsTheThirdAge''
''VideoGame/LordOfTheRingsTheThirdAge''. The turn order is represented by headshots of the party stacked on top of each other.
* In ''VideoGame/FinalFantasyTactics'', the ''VideoGame/FinalFantasyTactics'' series, pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off. Understanding the basics of this is crucial to playing the game with any measure of success. off.



* ''AtelierSeries''

to:

* ''AtelierSeries'' (and just about every Gust Corporation game)



** ''AtelierMeruru''

to:

** ''AtelierMeruru'' ''AtelierMeruru''
** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order.
** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
** ''ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''ManaKhemia'' 16 horizontal cards at the top left of the battle screen.



* ''DevilSurvivor''

to:

* ''DevilSurvivor'' ''DevilSurvivor''
* ''{{Xenosaga}}''
* ''RadiantHistoria'' uses the top screen to list the next 9 moves. After a little bit, you can even swap any two turns (hero or monster) to extend chains.
* ''VideoGame/WildARMs3'' implements this when battling using the sandcraft.
** ''VideoGame/WildARMs4'' uses this for all battles.
** ''VideoGame/WildARMs5'' shows the characters and enemies attack order in the top right of the screen.
* ''{{Sands Of Destruction}}'' for the DS puts the character portraits of the party and enemies in order of their turn.
* In ''BlueDragon'', the top of the screen tells the turns of the player and the monster.
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
* ''{{Persona 3}}'' and ''{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure.
* ''[[LegendOfHeroesVI Trails in the Sky]]'' has a stack showing everyone's turn order for (depending on how many enemies are present) two or three 'rounds', and highlights where a character's next action will be after taking their turn (which varies depending on what they do). It also has icons next to some turns indicating that whoever acts then will get a bonus effect, such as a STR boost or guaranteed CriticalHit. Since the LimitBreak style attack can be triggered at any time and allow the user to act immediately, it's useful to deny an enemy such a bonus and make use of it yourself.
* Arc Rise Fantasia features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.
* ''SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.
* MARDEK RPG uses this trope as well, displaying several turns worth at the top of the screen at a time.
* In ''VideoGame/MegaManBattleNetwork'', the Chip Challenge is build on this idea.
Is there an issue? Send a MessageReason:
None


When the turn order in a video game {{RPG}} is shown in a way that shows the next several turns, usually shown with a stack or line of headshots of the characters and enemies.

to:

When the turn order in a video game {{RPG}} game, usually strategy or {{RPG}}, is shown in a way that shows the next several turns, usually shown with a stack or line of headshots of the characters and enemies.
Is there an issue? Send a MessageReason:
None


This can have several effects. One is letting the player(s) plan out the next few rounds instead of one round at a time. Another is that someone's speed stat tends to become more prominent, as not only will faster characters get turns sooner, but can often get multiple turns within a round. Using spells that speed up and slow characters can thus turn a battle even moreso than other methods.

These can involve various amounts of RealTimeWithPause.

to:

This can have several effects. One is letting the player(s) plan out the next few rounds instead of one round at a time. Another is that someone's speed stat tends to become more prominent, as not only will faster characters get turns sooner, but can often get multiple turns within a round. Using spells that speed up and slow characters can thus turn a battle in games like this, even moreso more than other methods.

These can involve various amounts of RealTimeWithPause.
Is there an issue? Send a MessageReason:
None


Thus if AliceAndBob are at the first and second positions respectively, and the BlobMonster they are fighting is third, then they will each get an move, and then the blob monster gets a move.

to:

Thus if AliceAndBob are at the first and second positions respectively, and the BlobMonster they are fighting is third, then they Alice will each get an the first move, Bob will get the second, and then the blob monster gets a move.will go third.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:256:[[{{Nostalgia}} http://static.tvtropes.org/pmwiki/pub/images/nostalgia_stack_3747.png]]]]
[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysteriousWaif, TheHero...]]

When the turn order in a video game {{RPG}} is shown in a way that shows the next several turns, usually shown with a stack or line of headshots of the characters and enemies.

Thus if AliceAndBob are at the first and second positions respectively, and the BlobMonster they are fighting is third, then they will each get an move, and then the blob monster gets a move.

This can have several effects. One is letting the player(s) plan out the next few rounds instead of one round at a time. Another is that someone's speed stat tends to become more prominent, as not only will faster characters get turns sooner, but can often get multiple turns within a round. Using spells that speed up and slow characters can thus turn a battle even moreso than other methods.

These can involve various amounts of RealTimeWithPause.
----
!!Examples
* ''FinalFantasyX''
* ''PhantomBrave''
* ''{{Nostalgia}}''
* ''VideoGame/LordOfTheRingsTheThirdAge''
* In ''VideoGame/FinalFantasyTactics'', pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off. Understanding the basics of this is crucial to playing the game with any measure of success.
** ''{{Final Fantasy Tactics A2}}''
* ''ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game.
* ''[[HyperDimensionGameNeptune Hyperdimension Neptunia]]''
* ''AtelierSeries''
** ''AtelierTotori''
** ''AtelierMeruru''
* ''HexyzForce''
* ''DevilSurvivor''
----

Top