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* ''VideoGame/HyperdimensionNeptunia''
to:
* ''VideoGame/HyperdimensionNeptunia'' ''{{Neptunia}}''
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** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
to:
** ''AtelierIris3'' ''VideoGame/{{Atelier Iris 3|Grand Phantasm}}'' Uses a queue of "action cards" rather than the bar from the previous game.
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** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order. This was also the first game in the series to use the concept.
to:
** ''AtelierIris2TheAzothOfDestiny'' ''VideoGame/AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order. This was also the first game in the series to use the concept.
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** ''AtelierTotori''
** ''VideoGame/AtelierMeruru''
** ''VideoGame/AtelierMeruru''
to:
** ''AtelierTotori''
''VideoGame/{{Atelier Totori|The Adventurer of Arland}}''
**''VideoGame/AtelierMeruru''''VideoGame/{{Atelier Meruru|The Apprentice of Arland}}''
**
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** ''FinalFantasyTacticsA2'' uses the DS's secondary screen to show the turn order.
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* This feature is also in ''VideoGame/MegaManXCommandMission'', aligned along the bottom of the screen.
** Doubles as a quick-glance health bar for each unit!
** Doubles as a quick-glance health bar for each unit!
to:
* This feature is also in ''VideoGame/MegaManXCommandMission'', aligned along the bottom of the screen.
** Doublesscreen. It doubles as a quick-glance health bar for each unit!unit.
** Doubles
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** Doubles as a quick-glance health bar for each unit!
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Changed line(s) 40 (click to see context) from:
* ''{{Persona 3}}'' and ''{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure. However, while ''Persona 3'' and ''Persona 3 [[UpdatedRerelease FES]]'' would display the order of the next complete turn of actions, ''Persona 4'' and ''Persona 3 Portable'' only show the immediate next character to act.
to:
* ''{{Persona ''VideoGame/{{Persona 3}}'' and ''{{Persona ''VideoGame/{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure. However, while ''Persona 3'' and ''Persona 3 [[UpdatedRerelease FES]]'' would display the order of the next complete turn of actions, ''Persona 4'' and ''Persona 3 Portable'' only show the immediate next character to act.
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* ''ArcRiseFantasia'' features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.
to:
* ''ArcRiseFantasia'' ''VideoGame/ArcRiseFantasia'' features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.
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[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysticalWaif, TheHero...]]
to:
[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysticalWaif, TheHero...]]
]]
->''"An incredibly convenient meter at the top right tells you when everyone in the combat will go in turn."''
-->-- ''TheSpoonyExperiment'' reviewing ''FinalFantasyX''
->''"An incredibly convenient meter at the top right tells you when everyone in the combat will go in turn."''
-->-- ''TheSpoonyExperiment'' reviewing ''FinalFantasyX''
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* This feature is also in ''VideoGame/MegaManXCommandMission'', aligned along the bottom of the screen.
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* ''Franchise/{{Atelier}}'' (and just about every Gust Corporation game)
to:
* ''Franchise/{{Atelier}}'' (and just about every modern Gust Corporation game)game)
** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order. This was also the first game in the series to use the concept.
** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
** ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' 16 horizontal cards at the top left of the battle screen.
** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order. This was also the first game in the series to use the concept.
** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
** ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' 16 horizontal cards at the top left of the battle screen.
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** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order.
** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
** ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' 16 horizontal cards at the top left of the battle screen.
** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
** ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' 16 horizontal cards at the top left of the battle screen.
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* ''{{Persona 3}}'' and ''{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure.
to:
* ''{{Persona 3}}'' and ''{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure. However, while ''Persona 3'' and ''Persona 3 [[UpdatedRerelease FES]]'' would display the order of the next complete turn of actions, ''Persona 4'' and ''Persona 3 Portable'' only show the immediate next character to act.
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* ''HoshigamiRuiningBlueEarth''
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* ''HoshigamiRuiningBlueEarth''
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Oops
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* ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game. It also had a Boost mechanic that would allow a character to "cut" in line and take their turn next.
to:
* ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game. It also had a Boost mechanic that would allow a character to "cut" in line and take their turn next.
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* The ''VideoGame/{{Xenosaga}}'' trilogy. This had the added twist of having certain turns on the turn wheel grant special effects, such as double experience if you defeated an enemy that turn.
to:
* The ''VideoGame/{{Xenosaga}}'' trilogy. This had the added twist of having certain turns on the turn wheel grant special effects, such as double experience if you defeated an enemy that turn. It also had a Boost mechanic that would allow a character to "cut" in line and take their turn next.
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Changed line(s) 19 (click to see context) from:
* ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game.
to:
* ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game. It also had a Boost mechanic that would allow a character to "cut" in line and take their turn next.
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* The ''VideoGame/{{Xenosaga}}'' trilogy
to:
* The ''VideoGame/{{Xenosaga}}'' trilogytrilogy. This had the added twist of having certain turns on the turn wheel grant special effects, such as double experience if you defeated an enemy that turn.
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[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysteriousWaif, TheHero...]]
to:
[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysteriousWaif, MysticalWaif, TheHero...]]
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Changed line(s) 21 (click to see context) from:
* ''Franchise/Atelier'' (and just about every Gust Corporation game)
to:
* ''Franchise/Atelier'' ''Franchise/{{Atelier}}'' (and just about every Gust Corporation game)
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[[foldercontrol]
to:
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* ''FinalFantasyX''
to:
* ''FinalFantasyX'' ''VideoGame/FinalFantasyX''
Changed line(s) 19,21 (click to see context) from:
* ''ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game.
* ''[[HyperDimensionGameNeptune Hyperdimension Neptunia]]''
* ''AtelierSeries'' (and just about every Gust Corporation game)
* ''[[HyperDimensionGameNeptune Hyperdimension Neptunia]]''
* ''AtelierSeries'' (and just about every Gust Corporation game)
to:
* ''ShadowHearts'' ''VideoGame/ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game.
*''[[HyperDimensionGameNeptune Hyperdimension Neptunia]]''
''VideoGame/HyperdimensionNeptunia''
*''AtelierSeries'' ''Franchise/Atelier'' (and just about every Gust Corporation game)
*
*
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** ''AtelierMeruru''
to:
** ''AtelierMeruru''''VideoGame/AtelierMeruru''
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** ''ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''ManaKhemia'' 16 horizontal cards at the top left of the battle screen.
** ''ManaKhemia'' 16 horizontal cards at the top left of the battle screen.
to:
** ''ArTonelico'' ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
**''ManaKhemia'' ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' 16 horizontal cards at the top left of the battle screen.
**
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* ''RadiantHistoria'' uses the top screen to list the next 9 moves. After a little bit, you can even swap any two turns (hero or monster) to extend chains.
to:
* ''RadiantHistoria'' ''VideoGame/RadiantHistoria'' uses the top screen to list the next 9 moves. After a little bit, you can even swap any two turns (hero or monster) to extend chains.
Changed line(s) 40 (click to see context) from:
* ''SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of]]. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.
to:
* ''SkiesOfArcadia'', ''VideoGame/SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of]]. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.
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* ''PhantomBrave''
to:
* ''PhantomBrave'' ''VideoGame/PhantomBrave''
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* ''DevilSurvivor'' and ''VideoGame/DevilSurvivor2''
to:
* ''DevilSurvivor'' ''VideoGame/DevilSurvivor'' and ''VideoGame/DevilSurvivor2''
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!!Examples
to:
[[foldercontrol]
[[folder:Eastern RPG]]
Deleted line(s) 14 (click to see context) :
* ''PhantomBrave''
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* ''VideoGame/LordOfTheRingsTheThirdAge''. The turn order is represented by headshots of the party stacked on top of each other.
* In the ''VideoGame/FinalFantasyTactics'' series, pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off.
** ''{{Final Fantasy Tactics A2}}''
* In the ''VideoGame/FinalFantasyTactics'' series, pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off.
** ''{{Final Fantasy Tactics A2}}''
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* ''DevilSurvivor''
* ''{{Xenosaga}} III''
* ''{{Xenosaga}} III''
to:
* ''DevilSurvivor''
* ''{{Xenosaga}} III''The ''VideoGame/{{Xenosaga}}'' trilogy
* ''{{Xenosaga}} III''
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* ''VideoGame/WildARMs3'' implements this when battling using the sandcraft.
to:
* ''Franchise/WildArms'':
** ''VideoGame/WildARMs3'' implements this when battling using the sandcraft.
** ''VideoGame/WildARMs3'' implements this when battling using the sandcraft.
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* ''{{Sands Of Destruction}}'' for the DS puts the character portraits of the party and enemies in order of their turn.
* In ''BlueDragon'', the top of the screen tells the turns of the player and the monster.
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
* In ''BlueDragon'', the top of the screen tells the turns of the player and the monster.
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
to:
* ''{{Sands ''VideoGame/{{Sands Of Destruction}}'' for the DS puts the character portraits of the party and enemies in order of their turn.
* In''BlueDragon'', ''VideoGame/BlueDragon'', the top of the screen tells the turns of the player and the monster.
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.monster.
* In
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
Changed line(s) 42 (click to see context) from:
* MARDEK RPG uses this trope as well, displaying several turns worth at the top of the screen at a time.
to:
* MARDEK RPG ''VideoGame/{{MARDEK}}'' uses this trope as well, displaying several turns worth at the top of the screen at a time.
Added DiffLines:
[[/folder]]
[[folder:Strategy RPG]]
* ''PhantomBrave''
* In the ''VideoGame/FinalFantasyTactics'' series, pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off.
* ''DevilSurvivor'' and ''VideoGame/DevilSurvivor2''
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
[[/folder]]
[[folder:Western RPG]]
* ''VideoGame/LordOfTheRingsTheThirdAge''. The turn order is represented by headshots of the party stacked on top of each other.
[[/folder]]
[[folder:Strategy RPG]]
* ''PhantomBrave''
* In the ''VideoGame/FinalFantasyTactics'' series, pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off.
* ''DevilSurvivor'' and ''VideoGame/DevilSurvivor2''
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
[[/folder]]
[[folder:Western RPG]]
* ''VideoGame/LordOfTheRingsTheThirdAge''. The turn order is represented by headshots of the party stacked on top of each other.
[[/folder]]
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Changed line(s) 4,5 (click to see context) from:
When the turn order in a video game, usually strategy or {{RPG}}, is shown in a way that shows the next several turns, usually shown with a stack or line of headshots of the characters and enemies.
to:
When the turn order in a video game, usually strategy or {{RPG}}, is shown in a way that shows the next several turns, turns of (usually) everyone involved in a battle or challenge, usually shown with a stack or line of headshots of the characters and enemies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* Arc Rise Fantasia features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.
to:
* Arc Rise Fantasia ''ArcRiseFantasia'' features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.
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None
Changed line(s) 30 (click to see context) from:
* ''{{Xenosaga}}''
to:
* ''{{Xenosaga}}''''{{Xenosaga}} III''
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None
Changed line(s) 41 (click to see context) from:
* ''SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.
to:
* ''SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of.of]]. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16,17 (click to see context) from:
* ''VideoGame/LordOfTheRingsTheThirdAge''
* In ''VideoGame/FinalFantasyTactics'', pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off. Understanding the basics of this is crucial to playing the game with any measure of success.
* In ''VideoGame/FinalFantasyTactics'', pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off. Understanding the basics of this is crucial to playing the game with any measure of success.
to:
* ''VideoGame/LordOfTheRingsTheThirdAge''
''VideoGame/LordOfTheRingsTheThirdAge''. The turn order is represented by headshots of the party stacked on top of each other.
* In''VideoGame/FinalFantasyTactics'', the ''VideoGame/FinalFantasyTactics'' series, pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off. Understanding the basics of this is crucial to playing the game with any measure of success. off.
* In
Changed line(s) 21 (click to see context) from:
* ''AtelierSeries''
to:
* ''AtelierSeries'' (and just about every Gust Corporation game)
Changed line(s) 23 (click to see context) from:
** ''AtelierMeruru''
to:
** ''AtelierMeruru'' ''AtelierMeruru''
** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order.
** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
** ''ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''ManaKhemia'' 16 horizontal cards at the top left of the battle screen.
** ''AtelierIris2TheAzothOfDestiny'' This concept is implemented at a bar with pointers siding along the bar indicating the action order.
** ''AtelierIris3'' Uses a queue of "action cards" rather than the bar from the previous game.
** ''ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
** ''ManaKhemia'' 16 horizontal cards at the top left of the battle screen.
Changed line(s) 25 (click to see context) from:
* ''DevilSurvivor''
to:
* ''DevilSurvivor'' ''DevilSurvivor''
* ''{{Xenosaga}}''
* ''RadiantHistoria'' uses the top screen to list the next 9 moves. After a little bit, you can even swap any two turns (hero or monster) to extend chains.
* ''VideoGame/WildARMs3'' implements this when battling using the sandcraft.
** ''VideoGame/WildARMs4'' uses this for all battles.
** ''VideoGame/WildARMs5'' shows the characters and enemies attack order in the top right of the screen.
* ''{{Sands Of Destruction}}'' for the DS puts the character portraits of the party and enemies in order of their turn.
* In ''BlueDragon'', the top of the screen tells the turns of the player and the monster.
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
* ''{{Persona 3}}'' and ''{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure.
* ''[[LegendOfHeroesVI Trails in the Sky]]'' has a stack showing everyone's turn order for (depending on how many enemies are present) two or three 'rounds', and highlights where a character's next action will be after taking their turn (which varies depending on what they do). It also has icons next to some turns indicating that whoever acts then will get a bonus effect, such as a STR boost or guaranteed CriticalHit. Since the LimitBreak style attack can be triggered at any time and allow the user to act immediately, it's useful to deny an enemy such a bonus and make use of it yourself.
* Arc Rise Fantasia features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.
* ''SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.
* MARDEK RPG uses this trope as well, displaying several turns worth at the top of the screen at a time.
* In ''VideoGame/MegaManBattleNetwork'', the Chip Challenge is build on this idea.
* ''{{Xenosaga}}''
* ''RadiantHistoria'' uses the top screen to list the next 9 moves. After a little bit, you can even swap any two turns (hero or monster) to extend chains.
* ''VideoGame/WildARMs3'' implements this when battling using the sandcraft.
** ''VideoGame/WildARMs4'' uses this for all battles.
** ''VideoGame/WildARMs5'' shows the characters and enemies attack order in the top right of the screen.
* ''{{Sands Of Destruction}}'' for the DS puts the character portraits of the party and enemies in order of their turn.
* In ''BlueDragon'', the top of the screen tells the turns of the player and the monster.
* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.
* ''{{Persona 3}}'' and ''{{Persona 4}}'' both let you view the order of turns by pressing a button. It then shows an overhead view of the battle, with whose turn is when displayed above the figure.
* ''[[LegendOfHeroesVI Trails in the Sky]]'' has a stack showing everyone's turn order for (depending on how many enemies are present) two or three 'rounds', and highlights where a character's next action will be after taking their turn (which varies depending on what they do). It also has icons next to some turns indicating that whoever acts then will get a bonus effect, such as a STR boost or guaranteed CriticalHit. Since the LimitBreak style attack can be triggered at any time and allow the user to act immediately, it's useful to deny an enemy such a bonus and make use of it yourself.
* Arc Rise Fantasia features a {{downplayed| trope}} form of this. Small icons on the bottom right of the screen to reflect action point decisions and give you an idea of how the battle will play out before you commit to the round, but you otherwise can't plan out the battle in other forms of this trope.
* ''SkiesOfArcadia'', this happens with guns during ship battles, [[DownplayedTrope sort of. Whose action goes when is visible, and select-able, but I don't think you can tell whether the opposition or you will go first in any given turn.
* MARDEK RPG uses this trope as well, displaying several turns worth at the top of the screen at a time.
* In ''VideoGame/MegaManBattleNetwork'', the Chip Challenge is build on this idea.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
When the turn order in a video game {{RPG}} is shown in a way that shows the next several turns, usually shown with a stack or line of headshots of the characters and enemies.
to:
When the turn order in a video game {{RPG}} game, usually strategy or {{RPG}}, is shown in a way that shows the next several turns, usually shown with a stack or line of headshots of the characters and enemies.
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Changed line(s) 8,10 (click to see context) from:
This can have several effects. One is letting the player(s) plan out the next few rounds instead of one round at a time. Another is that someone's speed stat tends to become more prominent, as not only will faster characters get turns sooner, but can often get multiple turns within a round. Using spells that speed up and slow characters can thus turn a battle even moreso than other methods.
These can involve various amounts of RealTimeWithPause.
These can involve various amounts of RealTimeWithPause.
to:
This can have several effects. One is letting the player(s) plan out the next few rounds instead of one round at a time. Another is that someone's speed stat tends to become more prominent, as not only will faster characters get turns sooner, but can often get multiple turns within a round. Using spells that speed up and slow characters can thus turn a battle in games like this, even moreso more than other methods.
These can involve various amounts of RealTimeWithPause.
These can involve various amounts of RealTimeWithPause.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
Thus if AliceAndBob are at the first and second positions respectively, and the BlobMonster they are fighting is third, then they will each get an move, and then the blob monster gets a move.
to:
Thus if AliceAndBob are at the first and second positions respectively, and the BlobMonster they are fighting is third, then they Alice will each get an the first move, Bob will get the second, and then the blob monster gets a move.will go third.
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Added DiffLines:
[[quoteright:256:[[{{Nostalgia}} http://static.tvtropes.org/pmwiki/pub/images/nostalgia_stack_3747.png]]]]
[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysteriousWaif, TheHero...]]
When the turn order in a video game {{RPG}} is shown in a way that shows the next several turns, usually shown with a stack or line of headshots of the characters and enemies.
Thus if AliceAndBob are at the first and second positions respectively, and the BlobMonster they are fighting is third, then they will each get an move, and then the blob monster gets a move.
This can have several effects. One is letting the player(s) plan out the next few rounds instead of one round at a time. Another is that someone's speed stat tends to become more prominent, as not only will faster characters get turns sooner, but can often get multiple turns within a round. Using spells that speed up and slow characters can thus turn a battle even moreso than other methods.
These can involve various amounts of RealTimeWithPause.
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!!Examples
* ''FinalFantasyX''
* ''PhantomBrave''
* ''{{Nostalgia}}''
* ''VideoGame/LordOfTheRingsTheThirdAge''
* In ''VideoGame/FinalFantasyTactics'', pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off. Understanding the basics of this is crucial to playing the game with any measure of success.
** ''{{Final Fantasy Tactics A2}}''
* ''ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game.
* ''[[HyperDimensionGameNeptune Hyperdimension Neptunia]]''
* ''AtelierSeries''
** ''AtelierTotori''
** ''AtelierMeruru''
* ''HexyzForce''
* ''DevilSurvivor''
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[[caption-width-right:256:So the battle goes: TheHero, [[BossBattle Boss]], TheLancer, SquishyWizard, MysteriousWaif, TheHero...]]
When the turn order in a video game {{RPG}} is shown in a way that shows the next several turns, usually shown with a stack or line of headshots of the characters and enemies.
Thus if AliceAndBob are at the first and second positions respectively, and the BlobMonster they are fighting is third, then they will each get an move, and then the blob monster gets a move.
This can have several effects. One is letting the player(s) plan out the next few rounds instead of one round at a time. Another is that someone's speed stat tends to become more prominent, as not only will faster characters get turns sooner, but can often get multiple turns within a round. Using spells that speed up and slow characters can thus turn a battle even moreso than other methods.
These can involve various amounts of RealTimeWithPause.
----
!!Examples
* ''FinalFantasyX''
* ''PhantomBrave''
* ''{{Nostalgia}}''
* ''VideoGame/LordOfTheRingsTheThirdAge''
* In ''VideoGame/FinalFantasyTactics'', pushing a button allows the player to see a list displaying the order the units will take their turn as well as when charged abilities like spells will go off. Understanding the basics of this is crucial to playing the game with any measure of success.
** ''{{Final Fantasy Tactics A2}}''
* ''ShadowHearts'' does this from ''Covenant'' on, very useful in exploiting the boost system and knowing who to boost above enemy turns in the third game.
* ''[[HyperDimensionGameNeptune Hyperdimension Neptunia]]''
* ''AtelierSeries''
** ''AtelierTotori''
** ''AtelierMeruru''
* ''HexyzForce''
* ''DevilSurvivor''
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