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[[folder: Tablteop Games]]
* ''TabltetopGame/WarhammerAgeOfSigmar'': The Gladitorium is a fantasy take on this trope; a magical arena created by Malerion, the god of Shadow and a MasterOfIllusion, as a "gift" to Sigmar. It uses powerful illusion magic tp let warriors, specifically the Stormcast Eternals, fight to the death in every situation and environment imaginable and come out completely unharmed, which is so useful for training that every Stormkeep now has a miniature version of it. Of course, this being a gift from [[AntiHero Malerion]], it also lets him peek in on those training sessions undetected so he can watch and learn all of the Stormcast's abilities. Just in case.
[[/folder]]

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Alphabetising examples.


[[quoteright:350:[[VideoGame/MetalGear https://static.tvtropes.org/pmwiki/pub/images/mgs_565.jpg]]]]
[[caption-width-right:350:Reality doesn't look anything like this.]]

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[[quoteright:350:[[VideoGame/MetalGear [[quoteright:350:[[VideoGame/MetalGearSolid https://static.tvtropes.org/pmwiki/pub/images/mgs_565.jpg]]]]
jpg]]]]
[[caption-width-right:350:Reality doesn't look anything like this.]]



Showing up mostly in ScienceFiction settings, the Virtual Training Simulation is ExactlyWhatItSaysOnTheTin -- a training session, or perhaps an exam, set in virtual reality.

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Showing up mostly in ScienceFiction settings, the Virtual Training Simulation is ExactlyWhatItSaysOnTheTin -- a training session, or perhaps an exam, set in virtual reality.



* In ''Anime/MagicalGirlLyricalNanohaAs'' manga, the title character constructs a virtual training environment inside her head with the help of a {{Magitek}} computer and uses it for combat training without compromising her civilian muggle guise.
** Also, a borderline example in ''[=StrikerS=]'': the Riot Force 6 constructs a virtual training environment for the Forwards, however, said environment is made of magical HardLight, so it is actually very real until dispelled.

to:

* ''Franchise/LyricalNanoha'':
**
In ''Anime/MagicalGirlLyricalNanohaAs'' manga, the title character constructs a virtual training environment inside her head with the help of a {{Magitek}} computer and uses it for combat training without compromising her civilian muggle guise.
** Also, a borderline example in ''[=StrikerS=]'': In ''Anime/MagicalGirlLyricalNanohaStrikerS'', the Riot Force 6 constructs a virtual training environment for the Forwards, however, said environment is made of magical HardLight, so it is actually very real until dispelled.dispelled.
%%* ''Anime/MacrossFrontier'' has Alto losing horribly in one as part of his TrainingFromHell from Mikael, who deliberately turned up the difficulty. %%Example needs context to make sense on its own.
* ''Anime/MobileSuitGundamSEED'' has the ''Dominion'' undergo a simulated battle under Natarle Badgiruel's command. While Natarle proves herself more than capable, her crew does not, the Dominion is sunk, and the simulation ends.



* ''Anime/MobileSuitGundamSEED'' has the ''Dominion'' undergo a simulated battle under Natarle Badgiruel's command. While Natarle proves herself more than capable, her crew does not, the Dominion is sunk, and the simulation ends.
* ''Anime/MacrossFrontier'' has Alto losing horribly in one as part of his TrainingFromHell from Mikael, who deliberately turned up the difficulty.
* ''Literature/RebuildWorld'' has a variant of this, AugmentedReality training, where the combatants wear goggles that through a computer, simulate their weapons going off and where they’ll hit. Akira does this while training Sheryl’s gang of StreetUrchin rabble into a full blown hunter PrivateMilitaryCompany. He improvised at first with just his VirtualSidekick and cheap goggles, but after he [[CorporateSponsoredSuperhero got a corporate sponsorship]] from KIRYO, to test out their FlawedPrototype MissionControl and augmented reality system on the gang, the training improves significantly, not only making the kids into warriors, but Akira into a OneManArmy by simulating taking on the whole gang himself.

to:

* ''Anime/MobileSuitGundamSEED'' has the ''Dominion'' undergo a simulated battle under Natarle Badgiruel's command. While Natarle proves herself more than capable, her crew does not, the Dominion is sunk, and the simulation ends.
* ''Anime/MacrossFrontier'' has Alto losing horribly in one as part of his TrainingFromHell from Mikael, who deliberately turned up the difficulty.
* ''Literature/RebuildWorld'' has a variant of this, AugmentedReality training, training where the combatants wear goggles that that, through a computer, simulate their weapons going off and where they’ll hit. Akira does this while training Sheryl’s gang of StreetUrchin rabble into a full blown hunter PrivateMilitaryCompany. He improvised at first with just his VirtualSidekick and cheap goggles, but after he [[CorporateSponsoredSuperhero got a corporate sponsorship]] from KIRYO, to test out their FlawedPrototype MissionControl and augmented reality system on the gang, the training improves significantly, not only making the kids into warriors, but Akira into a OneManArmy by simulating taking on the whole gang himself.



* The "Danger Room" of the ComicBook/XMen was originally basically just an obstacle course, but in the later issues it was rebuilt into one of these, using holographic technology.
* In ''ComicBook/{{Pouvoirpoint}}'', because of the growing threat of Proximian attack, the crew of starship Entreprise-2061 has carry out self-defense training in the gym room, in the form of a [[CaptureTheFlag Capture the Flag]] game set in a [[ArtificialOutdoorsDisplay virtual jungle]]. Players wear big VR glasses and use Amiga joysticks.

to:

* The "Danger Room" of the ComicBook/XMen was originally basically just an obstacle course, but in the later issues it was rebuilt into one of these, using holographic technology.
* In ''ComicBook/{{Pouvoirpoint}}'', because of the growing threat of Proximian attack, the crew of starship Entreprise-2061 has to carry out self-defense training in the gym room, in the form of a [[CaptureTheFlag Capture the Flag]] CaptureTheFlag game set in a [[ArtificialOutdoorsDisplay virtual jungle]]. Players wear big VR glasses and use Amiga joysticks.



* The "Danger Room" of the ComicBook/XMen was originally basically just an obstacle course, but in the later issues it uses holographic technology.



* ''Film/AmericanAssassin'' features the VR goggles version (with the trainees actually moving around in a large gymnasium-like space), complete with electric shocks for shooting non-combatants (and a bigger shock for letting yourself get shot by a simulated "terrorist").



* ''Film/TheMatrix''.
** [[https://www.youtube.com/watch?v=MXQozTxQSiE Neo and Morpheus are walking through a crowd and Agent Smith suddenly appears]].
** [[https://www.youtube.com/watch?v=d14jRsAobtk Morpheus testing Neo's martial arts abilities]].
** "[[https://www.youtube.com/watch?v=k9Nh0Fvoe9k Tank. Load the Jump program]]".
* ''Film/{{Toys}}''. Pretty much the point of the film (namely that it's a bad idea, at least to do it to children).
* ''Film/TheLastStarfighter''. An apparent ordinary arcade game turns out to be one of these, both a training device and a recruiting tool to find promising pilots.
* ''Film/AmericanAssassin'' features the VR goggles version (with the trainees actually moving around in a large gymnasium-like space), complete with electric shocks for shooting non-combatants (and a bigger shock for letting yourself get shot by a simulated "terrorist").

to:

* In ''Film/TheLastStarfighter'', an apparent ordinary arcade game turns out to be both a training device and a recruiting tool to find promising pilots.
%%*
''Film/TheMatrix''.
** %%** [[https://www.youtube.com/watch?v=MXQozTxQSiE Neo and Morpheus are walking through a crowd and Agent Smith suddenly appears]].
**
appears]]. %%Example needs context to make sense on its own.
%%**
[[https://www.youtube.com/watch?v=d14jRsAobtk Morpheus testing Neo's martial arts abilities]].
**
abilities]]. %%Example needs context to make sense on its own.
%%**
"[[https://www.youtube.com/watch?v=k9Nh0Fvoe9k Tank. Load the Jump program]]".
*
program]]". %%Example needs context to make sense on its own.
%%*
''Film/{{Toys}}''. Pretty much the point of the film (namely that it's a bad idea, at least to do it to children).
* ''Film/TheLastStarfighter''. An apparent ordinary arcade game turns out
children). %%Example needs context to be one of these, both a training device and a recruiting tool to find promising pilots.
* ''Film/AmericanAssassin'' features the VR goggles version (with the trainees actually moving around in a large gymnasium-like space), complete with electric shocks for shooting non-combatants (and a bigger shock for letting yourself get shot by a simulated "terrorist").
make sense on its own.



* In ''Literature/ArtemisFowl'', the LEP are trained with these. Holly Short passed one of her exams by shooting the projector, technically defeating all the enemies.

to:

* %%* In ''Literature/ArtemisFowl'', the LEP are trained with these. Holly Short passed one of her exams by shooting the projector, technically defeating all the enemies. %%Example needs context to make sense on its own.



* Frequently used by Literature/TheCulture, who have sufficient computing power to create indistinguishable-from reality VR on a whim, and who like to be very prepared before they enter a situation. Gets bizarre in ''Literature/SurfaceDetail'', where we're told the combatants in the War in Heaven use simulations to prepare for "real" battles ''which are themselves taking place in VR''.

to:

* Frequently used by Literature/TheCulture, who have ''Literature/TheCulture'' has sufficient computing power to create indistinguishable-from reality VR on a whim, and who like likes to be very prepared before they enter a situation. Gets bizarre in ''Literature/SurfaceDetail'', where we're told the combatants in the War in Heaven use simulations to prepare for "real" battles ''which are themselves taking place in VR''.



* In the ''Literature/HonorHarrington'' series, these are shown being used both at [[MilitaryAcademy Saganami Island]] and by ships in space to train personnel, used at times as a DangerRoomColdOpen. The gravity manipulation that's de rigeur for the series allows them to simulate things like losing gravity generation and the ship shaking when taking significant damage.
* Several in the ''Franchise/StarWarsExpandedUniverse'', where holograms and anti-gravity technology make for incredibly realistic flight simulators.

to:

* %%* In the ''Literature/HonorHarrington'' series, these are shown being used both at [[MilitaryAcademy Saganami Island]] and by ships in space to train personnel, used at times as a DangerRoomColdOpen. The gravity manipulation that's de rigeur for the series allows them to simulate things like losing gravity generation and the ship shaking when taking significant damage.
damage. %%Example needs context to make sense on its own.
* Several in In the ''Franchise/StarWarsExpandedUniverse'', where holograms and anti-gravity technology make for incredibly realistic flight simulators.



* The ''Franchise/StarTrek'' universe has the holodecks which, as the name implies, use holograms.
* Ditto for the simudeck on the Astro Megaship in ''Series/PowerRangersInSpace''. In addition to having most of the same purposes as the Star Trek holodecks, it was also a clever way of using ''[[Series/DenjiSentaiMegaranger Megaranger]]'' footage that would otherwise have been unsuitable.

to:

* The ''Franchise/StarTrek'' universe has In ''Series/TheExpanse'', Bobbie Draper and her squad are introduced fighting turrets on the holodecks which, as the name implies, use holograms.
*
surface of Mars, which turn out to be holograms during a training session.
%%*
Ditto for the simudeck on the Astro Megaship in ''Series/PowerRangersInSpace''. In addition to having most of the same purposes as the Star Trek holodecks, it was also a clever way of using ''[[Series/DenjiSentaiMegaranger Megaranger]]'' footage that would otherwise have been unsuitable. %%Example needs context to make sense on its own.



%%* The ''Franchise/StarTrek'' universe has the holodecks which, as the name implies, use holograms. %%Example needs more context to make sense on its own.



* The campaign in ''VideoGame/FutureWars (2010)'' is that students are preparing for war in an a simulation similar to ''VideoGame/AdvanceWars'', almost as if it's for multiplayer that wasn't included in the original game. However, the training is somehow SeriousBusiness and there's someone who wants to break the main player's winning streak. %% Note: VideoGame/FutureWars links to a different point-and-click game. It's also not worth creating an alternate page



* It's part of the {{backstory}} of ''VideoGame/CommandAndConquerTiberianDawn'' game that you're a "telegeneral" leading your troops from a computer screen, as if you're playing a RealTimeStrategy game, and then you were first flagged as potential command talent because the GDI and Nod are monitoring online strategy games for that reason.
* In ''VideoGame/CosmicStarHeroine'', once you clear the area of enemies, you can choose "Battle" from pause menu to engage in a virtual recreation of one of the battles from the area, allowing for LevelGrinding in a game with no RespawningEnemies.
* The campaign in ''VideoGame/FutureWars (2010)'' is that students are preparing for war in an a simulation similar to ''VideoGame/AdvanceWars'', almost as if it's for multiplayer that wasn't included in the original game. However, the training is somehow SeriousBusiness and there's someone who wants to break the main player's winning streak. %% Note: VideoGame/FutureWars links to a different point-and-click game. It's also not worth creating an alternate page
* ''VideoGame/{{Headhunter}}'': the protagonist has to take VR tests to obtain new weapons and earn higher-ranked licenses that advance the plot.



%%* Used in the ''Franchise/JamesBond'' game ''VideoGame/EverythingOrNothing''. %%Example needs context to make sense on its own.
* In ''VideoGame/JudgeDreddDreddVsDeath'', the tutorial level takes place in the training area which itself is real, but the perps and hostages are all holograms.
* ''Franchise/MassEffect'':
** ''VideoGame/MassEffect1'' DLC ''Pinnacle Station'' features the eponymous space station which uses holograms to simulate combat scenarios, both for training and competition. Normally these simulations are harmless, but if you can beat the records in all scenarios, Captain Ahern will offer you a scenario in which you ''can'' get killed.
** In ''VideoGame/MassEffect3'' you get the Armax Arsenal Arena, a combat simulator complex located in the Citadel's Silversun Strip. It is actually presented as a game open to public, but it works the same way as a military simulator, and you can access to it freely to combat with holograms.
* ''VideoGame/TheMatrixPathOfNeo'' let's you play through all of Neo's training simulations, including the fight with Morpheus and an altered version of the jump program.
%%* A big part of the plot of ''VideoGame/MetalGearSolid2SonsOfLiberty''. Other games include VR training. %%Example needs context to make sense on its own.
%%* In ''VideoGame/{{MUGEN}}'' one of the two default stages that comes with the game is the "Training Room", which is based off these. %%Example needs context to make sense on its own.



* In ''VideoGame/StarOceanTillTheEndOfTime'' virtual training rooms (video games) are implied to be quite popular. The [[HeKnowsAboutTimedHits tutorial]] takes place inside one.
* A big part of the plot of ''VideoGame/MetalGearSolid2SonsOfLiberty''. Other games include VR training.
* Used in the ''Franchise/JamesBond'' game ''VideoGame/EverythingOrNothing''.
* Often used in ''Franchise/SpiderMan'' games.

to:

* In ''VideoGame/StarOceanTillTheEndOfTime'' virtual training rooms (video games) are %%* The LightGunGame ''VideoGame/RangerMission'', although not stated outright, is implied to be quite popular. The [[HeKnowsAboutTimedHits tutorial]] takes place inside one.
* A big part of
run on this trope. You assume the plot role of ''VideoGame/MetalGearSolid2SonsOfLiberty''. Other games include VR training.
* Used in
a counter-terrorist soldier shooting enemies left and right, but with BloodlessCarnage abound and as soon as a terrorist is hit, he immediately dissolves into a wireframe model. Additionally, the ''Franchise/JamesBond'' game ''VideoGame/EverythingOrNothing''.
* Often used in ''Franchise/SpiderMan'' games.
missions where you blow up enemy vehicles have them disappearing instead of outright exploding. %%Example needs context to make sense on its own.



* It's part of the {{backstory}} of ''VideoGame/CommandAndConquerTiberianDawn'' game that you're a "telegeneral" leading your troops from a computer screen, as if you're playing a RealTimeStrategy game, and thet you were first flagged as potential command talent because the GDI and Nod are monitoring online strategy games for that reason.
* ''VideoGame/SpaceQuest''

to:

* It's part of In ''VideoGame/RingRunnerFlightOfTheSages'', the {{backstory}} tutorial accesible in the main menu is framed as a simulation provided by NERO, an AI implanted into the {{featureless protagonist}}'s head.
* During Issue #8
of ''VideoGame/CommandAndConquerTiberianDawn'' game ''VideoGame/TheSecretWorld'', players discover that you're the [[FictionalUnitedNations Council of Venice]]'s headquarters at the [[ElaborateUndergroundBase Sunken Library]] is in possession of an unimaginably powerful virtual reality machine. As it so happens, this machine is primarily used for training purposes, and players are charged with completing several training sessions in order to earn proper certification to enter [[WhereItAllBegan Tokyo]] in the following issue.
* ''Franchise/ShinMegamiTensei'':
** TheReveal in ''VideoGame/DigitalDevilSaga'' is that [[spoiler:except for Sera and Angel, everyone is
a "telegeneral" leading your troops from combat [=AI=], and the ForeverWar is a computer screen, simulation meant to train them in urban warfare. Then Angel used it to test the Demon Virus, which had some [[HumanityEnsues odd side effects]]]].
%%** In ''VideoGame/GitenMegamiTensei'', the Devil Busters of Hatsudai Shelter have one that they use for training,
as if you're playing a RealTimeStrategy game, and thet you were well as testing new recruits. Civilians are also allowed to use it, but they're restricted to the lowest setting. %%Example needs context to make sense on its own.
%%** Gladiators in ''VideoGame/ShinMegamiTenseiII'' use these to train. More importantly, Hawk
first flagged as potential command talent because meets [[BigGood Stephen]] in one of these, who gives him a copy of the GDI and Nod Demon Summoning Program. %%Example needs context to make sense on its own.
%%* Red trains using these halfway through ''VideoGame/{{Solatorobo}}''. The scenarios within
are monitoring online strategy games for that reason.
based on his subconscious, so they recycle parts of his adventure thus far, as well as [[spoiler:unlocking the repressed memories of his origins]]. %%Example needs context to make sense on its own.
* ''VideoGame/SpaceQuest''''VideoGame/SpaceQuest'':



%%* Often used in ''Franchise/SpiderMan'' games. %%Example needs context to make sense on its own.
* In ''VideoGame/StarOceanTillTheEndOfTime'' virtual training rooms (video games) are implied to be quite popular. The [[HeKnowsAboutTimedHits tutorial]] takes place inside one.
* The home computer versions of ''VideoGame/StriderArcade'' seems to follow the official story. However, completing the fifth stage (by destroying Mecha Pon) reveals that Strider was performing a simulation in preparation for the actual battle, and that his skills will become handy when the real invasion starts. The ending also recycles images, implying that the villains General Mikiel and Tong Pooh were praising Strider for completing the simulation.
* Ryusei Date's storyline in ''VideoGame/SuperRobotWarsOriginalGeneration'' starts with him being recruited to become a mecha pilot based on his performance with a video game created to train and scout prospective recruits. Military-grade simulators are also referred to in several cutscenes.



* Red trains using these halfway through ''VideoGame/{{Solatorobo}}''. The scenarios within are based on his subconscious, so they recycle parts of his adventure thus far, as well as [[spoiler:unlocking the repressed memories of his origins]].
* The LightGunGame ''VideoGame/RangerMission'', although not stated outright, is implied to run on this trope. You assume the role of a counter-terrorist soldier shooting enemies left and right, but with BloodlessCarnage abound and as soon as a terrorist is hit, he immediately dissolves into a wireframe model. Additionally, the missions where you blow up enemy vehicles have them disappearing instead of outright exploding.
* The home computer versions of ''VideoGame/StriderArcade'' seems to follow the official story. However, completing the fifth stage (by destroying Mecha Pon) reveals that Strider was performing a simulation in preparation for the actual battle, and that his skills will become handy when the real invasion starts. The ending also recycles images, implying that the villains General Mikiel and Tong Pooh were praising Strider for completing the simulation.
* Much like ''The Last Starfighter'', Ryusei Date's storyline in ''VideoGame/SuperRobotWarsOriginalGeneration'' starts with his being recruited to become a mecha pilot based on his performance with a video game created to train and scout prospective recruits. Military-grade simulators are also referred to in several cutscenes.
* ''VideoGame/TheMatrixPathOfNeo'' let's you play through all of Neo's training simulations, including the fight with Morpheus and an altered version of the jump program.
* In ''VideoGame/{{MUGEN}}'' one of the two default stages that comes with the game is the "Training Room", which is based off these.
* ''VideoGame/JudgeDreddDreddVsDeath'': A variation in the tutorial level--the training area itself is real, but the perps and hostages are all holograms.
* During Issue #8 of ''VideoGame/TheSecretWorld'', players discover that the [[FictionalUnitedNations Council of Venice]]'s headquarters at the [[ElaborateUndergroundBase Sunken Library]] is in possession of an unimaginably powerful virtual reality machine. As it so happens, this machine is primarily used for training purposes, and players are charged with completing several training sessions in order to earn proper certification to enter [[WhereItAllBegan Tokyo]] in the following issue.
* ''VideoGame/MassEffect1'' DLC ''Pinnacle Station'' features the eponymous space station which uses holograms to simulate combat scenarios, both for training and competition. Normally these simulations are harmless, but if you can beat the records in all scenarios, Captain Ahern will offer you a scenario in which you ''can'' get killed.
** In ''VideoGame/MassEffect3'' you get the equivalent with the Armax Arsenal Arena, a combat simulator complex located in the Citadel's Silversun Strip. It is actually presented as a game open to public, but it works the same way as a military simulator, and you can access to it freely to combat with holograms.
* In ''VideoGame/CosmicStarHeroine'', once you clear the area of enemies, you can choose "Battle" from pause menu to engage in a virtual recreation of one of the battles from the area, allowing for LevelGrinding in a game with no RespawningEnemies.

to:

* Red trains using these halfway through ''VideoGame/{{Solatorobo}}''. The scenarios within are based on his subconscious, so they recycle parts of his adventure thus far, as well as [[spoiler:unlocking In ''VideoGame/{{Warframe}}'', the repressed memories of his origins]].
* The LightGunGame ''VideoGame/RangerMission'', although not stated outright, is implied to run on this trope. You assume the role of a counter-terrorist soldier shooting enemies left and right, but with BloodlessCarnage abound and as soon as a terrorist is hit, he immediately dissolves into a wireframe model. Additionally, the missions
digital entities called cephalons can manifest "datascapes" where you blow up enemy vehicles have them disappearing instead of outright exploding.
* The home computer versions of ''VideoGame/StriderArcade'' seems to follow the official story. However, completing the fifth stage (by destroying Mecha Pon) reveals that Strider was performing a simulation in preparation for the actual battle, and that his skills will become handy when the real invasion starts. The ending also recycles images, implying that the villains General Mikiel and Tong Pooh were praising Strider for completing the simulation.
* Much like ''The Last Starfighter'', Ryusei Date's storyline in ''VideoGame/SuperRobotWarsOriginalGeneration'' starts with his being recruited to become a mecha pilot based on his performance with a video game created to train and scout prospective recruits. Military-grade simulators are also referred to in several cutscenes.
* ''VideoGame/TheMatrixPathOfNeo'' let's you play through all of Neo's training simulations, including the fight with Morpheus and an altered version of the jump program.
* In ''VideoGame/{{MUGEN}}'' one of the two default stages that comes with the game is the "Training Room", which is based off these.
* ''VideoGame/JudgeDreddDreddVsDeath'': A variation in the tutorial level--the training area itself is real, but the perps and hostages are all holograms.
* During Issue #8 of ''VideoGame/TheSecretWorld'', players discover that the [[FictionalUnitedNations Council of Venice]]'s headquarters at the [[ElaborateUndergroundBase Sunken Library]] is in possession of an unimaginably powerful virtual reality machine. As it so happens, this machine is primarily used for training purposes, and players are charged with completing several training sessions in order to earn proper certification to enter [[WhereItAllBegan Tokyo]] in the following issue.
* ''VideoGame/MassEffect1'' DLC ''Pinnacle Station'' features the eponymous space station which uses holograms to
organic beings can simulate combat scenarios, both for training scenarios without harm to themselves. The tutorials on advanced movement and competition. Normally these simulations Cephalon Simaris's synthesis, the Mastery Rank tests and the {{S|andboxMode}}imulacrum are harmless, but if you can beat the records in all scenarios, Captain Ahern will offer you a scenario manifested in which you ''can'' get killed.
** In ''VideoGame/MassEffect3'' you get the equivalent with the Armax Arsenal Arena, a combat simulator complex located in the Citadel's Silversun Strip. It is actually presented as a game open to public, but it works the same way as a military simulator, and you can access to it freely to combat with holograms.
* In ''VideoGame/CosmicStarHeroine'', once you clear the area of enemies, you can choose "Battle" from pause menu to engage in a virtual recreation of one of the battles from the area, allowing for LevelGrinding in a game with no RespawningEnemies.
such datascapes.



* Gladiators in ''VideoGame/ShinMegamiTenseiII'' use these to train. More importantly, Hawk first meets [[BigGood Stephen]] in one of these, who gives him a copy of the Demon Summoning Program.
* TheReveal in ''VideoGame/DigitalDevilSaga'' is that [[spoiler:the whole world is one. Everyone except for Sera and Angel are combat [=AIs=], and the ForeverWar is a computer simulation meant to train them in urban warfare. Then Angel used it to test the Demon Virus, which had some [[HumanityEnsues odd side effects]]]].
* In ''VideoGame/GitenMegamiTensei'', the Devil Busters of Hatsudai Shelter have one that they use for training, as well as testing new recruits. Civilians are also allowed to use it, but they're restricted to the lowest setting.
* ''VideoGame/{{Headhunter}}'': the protagonist has to take VR tests to obtain new weapons and earn higher-ranked licenses that advance the plot.



* In ''Webcomic/BobAndGeorge'' the heroes train in a holodeck style room - which malfunctions frequently. In fact pretty much every time they use it.
* ''Webcomic/GunnerkriggCourt'' has the students play those, apparently for entertainment rather than training.



* In ''Webcomic/BobAndGeorge'' the heroes train in a holodeck style room, which malfunctions frequently. In fact pretty much every time they use it.
%%* ''Webcomic/GunnerkriggCourt'' has the students play those, apparently for entertainment rather than training. %%Example needs context to make sense on its own.



[[folder:Web Original]]
* The heroes of ''Webcomic/TheMotleyTwo'' participate in one of these as part of army training, and those who do badly face demotion. It's sort of patterned after typical CompetitiveMultiplayer {{First Person Shooter}}s, with two teams against each other; one of the "game modes" is an "escort the VIP" objective, while in another an outnumbered team defends themselves until they can use an airstrike.
[[/folder]]

to:

[[folder:Web %%[[folder:Web Original]]
* %%* The heroes of ''Webcomic/TheMotleyTwo'' participate in one of these as part of army training, and those who do badly face demotion. It's sort of patterned after typical CompetitiveMultiplayer {{First Person Shooter}}s, with two teams against each other; one of the "game modes" is an "escort the VIP" objective, while in another an outnumbered team defends themselves until they can use an airstrike.
[[/folder]]
airstrike. %%Example needs context to make sense on its own.
%%[[/folder]]



* The ''WesternAnimation/DangerMouse'' relaunch episode "Megahurtz Attacks" has a DangerRoomColdOpen with Penfold taking a training simulation to become a Danger Agent (Grade 2). Because of RuleOfFunny, the simulation works like a video game, with inventory puzzles and enemies turning into giant coins when defeated. The eponymous Megahurtz is the FinalBoss, who escapes into the real world and causes havoc, continuing to run on video game logic.



* The ''WesternAnimation/DangerMouse'' relaunch episode "Megahurtz Attacks" has a DangerRoomColdOpen with Penfold taking a training simulation to become a Danger Agent (Grade 2). Because of RuleOfFunny, the simulation works like a video game, with inventory puzzles and enemies turning into giant coins when defeated. The eponymous Megahurtz is the FinalBoss, who escapes into the real world and causes havoc, continuing to run on video game logic.



* TruthInTelevision, as both civilian agencies and the armed forces use a variety of simulators to help prepare them for things they might encounter in RealLife, though generally not of the VR Goggles or Matrix variety.

to:

* TruthInTelevision, as both Both civilian agencies and the armed forces use a variety of simulators to help prepare them for things they might encounter in RealLife, though generally not of the VR Goggles or Matrix variety.
Is there an issue? Send a MessageReason:
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* In the ''LightNovel/CatPlanetCuties'' light novels, the Catians have holodecks that look exactly like one out of ''Star Trek'' when not active. At least, that's the look chosen in the anime version.

to:

* In the ''LightNovel/CatPlanetCuties'' ''Literature/CatPlanetCuties'' light novels, the Catians have holodecks that look exactly like one out of ''Star Trek'' when not active. At least, that's the look chosen in the anime version.

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[[folder:Anime and Manga]]

to:

[[folder:Anime and & Manga]]



* In ''[[Literature/CarrerasLegions The Lotus Eaters]]'', Admiral Wallenstein uses a VR training station to get the Earl of Care up to speed on commanding a starship, as Wallenstein's promotion just before the Earl was put under her left the United Earth Peace Fleet ship she was previously commanding without a CO.

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* In ''[[Literature/CarrerasLegions ''Literature/CarrerasLegions: The Lotus Eaters]]'', Eaters'', Admiral Wallenstein uses a VR training station to get the Earl of Care up to speed on commanding a starship, as Wallenstein's promotion just before the Earl was put under her left the United Earth Peace Fleet ship she was previously commanding without a CO.



* ''Literature/EndersGame''. Mostly.

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%% ZCE * ''Literature/EndersGame''. Mostly.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



* The campaign in ''Future Wars'' (2010) is that students are preparing for war in an a simulation similar to ''Advance Wars'', almost as if it's for multiplayer that wasn't included in the original game. However, the training is somehow SeriousBusiness and there's someone who wants to break the main player's winning streak. %% Note: VideoGame/FutureWars links to a different point-and-click game. It's also not worth creating an alternate page

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* ''VideoGame/ANNOMutationem'': The tutorial segment occurs in a virtual simulator. The basic mechanics on how to perform combat and other skills are explained which leads to a battle against the TrainingBoss.
* The campaign in ''Future Wars'' (2010) ''VideoGame/FutureWars (2010)'' is that students are preparing for war in an a simulation similar to ''Advance Wars'', ''VideoGame/AdvanceWars'', almost as if it's for multiplayer that wasn't included in the original game. However, the training is somehow SeriousBusiness and there's someone who wants to break the main player's winning streak. %% Note: VideoGame/FutureWars links to a different point-and-click game. It's also not worth creating an alternate page



* The premise of the vertical {{shmup}} ''Image Fight''.

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%% Needs Context * The premise of the vertical {{shmup}} ''Image Fight''.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]

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