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* {{Defied|Trope}} in ''Manga/JojosBizarreAdventureBattleTendency''. Lisa Lisa states that it's prophesized that the Red Stone of Aja is the only way to defeat the Pillar Men for good. By contrast, not only are Esidisi and Wamuu defeated through [[Characters/JoJosBizarreAdventureJosephJoestar Joseph]]'s Hamon skills alone, but [[spoiler:the Red Stone ultimately ends up becoming the heroes' undoing, as [[Characters/JoJosBizarreAdventureKars Kars]] uses it to transform into the UltimateLifeForm]].

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* ''Manga/JoJosBizarreAdventure'':
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{{Defied|Trope}} in ''Manga/JojosBizarreAdventureBattleTendency''.''[[Manga/JoJosBizarreAdventureBattleTendency Battle Tendency]]''. Lisa Lisa states that it's prophesized that the Red Stone of Aja is the only way to defeat the Pillar Men for good. By contrast, not only are Esidisi and Wamuu defeated through [[Characters/JoJosBizarreAdventureJosephJoestar Joseph]]'s Hamon skills alone, but [[spoiler:the Red Stone ultimately ends up becoming the heroes' undoing, as [[Characters/JoJosBizarreAdventureKars [[spoiler:[[Characters/JoJosBizarreAdventureKars Kars]] uses succeeds in using it to transform into the UltimateLifeForm]].UltimateLifeForm. Then, Joseph immediately uses the Red Stone to force it down into a [[ChekhovsVolcano volcano]] to make erupt with such velocity that it blasted Kars out into space]].
** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': The team searches for clues about Diavolo's past hoping to find a weakness in his King Crimson's [[TimeMaster time-erasure]] ability. Along the way, they are contacted by a MysteriousBacker ([[spoiler:Polnareff]]) who shows them the [[SacredBowAndArrows Stand Arrow]] to explain a method that will allow them to defeat Diavolo. [[spoiler:In the last fight, Giorno piercing himself with the arrow causes his Gold Experience to evolve into a Requiem Stand, completing negating Diavolo's ability and sending him into a eternal ResurrectionDeathLoop]].
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* The Three Sacred Treasures in ''VideoGame/KidIcarus'' and ''VideoGame/KidIcarusUprising'' are needed to defeat Medusa. [[spoiler:Pit later tries to use them to kill Hades in ''[[VideoGame/KidIcarusUprising Uprising]]'', but Hades blasts them into nothingness. Pit then went to Dyntos to receive the Great Sacred Treasure, which fared much better, but it also got destroyed, but Pit and Palutena manage to kill Hades by using the Great Sacred Treasure's WaveMotionGun on him, powered by Palutena's power.]]

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* The Three Sacred Treasures in the ''VideoGame/KidIcarus'' and ''VideoGame/KidIcarusUprising'' are needed to defeat Medusa. [[spoiler:Pit Medusa ([[VideoGame/KidIcarus1986 first game]]) and Orcos ([[VideoGame/KidIcarusOfMythsAndMonsters second game]]). In ''VideoGame/KidIcarusUprising'', it's once again effective against Medusa, and later tries Pit [[spoiler:tries to use them to kill Hades in ''[[VideoGame/KidIcarusUprising Uprising]]'', Hades, but Hades the latter blasts them into nothingness. Pit then went goes to Dyntos to receive the Great Sacred Treasure, which fared fares much better, but it also got destroyed, but gets destroyed. Finally, Pit and Palutena manage to kill Hades by using the Great Sacred Treasure's WaveMotionGun on him, powered by Palutena's power.]]
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* ''WesternAnimation/ScoobyDooMysteryIncorporated'': The gang eventually learns that they need to find the Heart of the Jaguar to destroy [[spoiler:the evil Annuaki sealed in the Crystal Sarcophagus.]] In the final episode, [[spoiler:it's subverted in a MagicFeather way. The true "Heart of the Jaguar" isn't the crystal spearhead (which was shattered earlier), it's ThePowerOfFriendship that binds the gang together. The gang works together to defeat the entity, with Scooby using the spearshaft to shatter the [[SoulJar sarcophagus]].]]

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* ''WesternAnimation/ScoobyDooMysteryIncorporated'': The gang eventually learns that they need to find the Heart of the Jaguar to destroy [[spoiler:the evil Annuaki Annunaki sealed in the Crystal Sarcophagus.]] In the final episode, [[spoiler:it's subverted in a MagicFeather way. The true "Heart of the Jaguar" isn't the crystal spearhead (which was shattered earlier), it's ThePowerOfFriendship that binds the gang together. The gang works together to defeat the entity, with Scooby using the spearshaft to shatter the [[SoulJar sarcophagus]].]]
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** ''VideoGame/SonicRushSeries'' had Blaze using the Sol Emeralds to become Burning Blaze, while Sonic used the Chaos Emeralds to become Super Sonic as usual.

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** ''VideoGame/SonicRushSeries'' ''VideoGame/SonicRush'' and ''VideoGame/SonicRushAdventure'' had Blaze using the Sol Emeralds to become Burning Blaze, while Sonic used the Chaos Emeralds to become Super Sonic as usual.
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* ''ComicBook/AstroCity'': In the "Dark Ages" arc, a powerful mystical superweapon called the Innocent Gun is introduced, having been left behind by benevolent {{Precursor}}s to protect humanity from an unknown threat in the future. Unfortunately, the Point Man ends up using it against Kerresh, which not only causes a rip in reality that allows the Pale Horseman to crossover, but since the weapon was [[ItOnlyWorksOnce a one-time use]] weapon, [[TheadOfProphecySevered it can't be used against the actual villain it was meant for]].

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* ''ComicBook/AstroCity'': In the "Dark Ages" arc, a powerful mystical superweapon called the Innocent Gun is introduced, having been left behind by benevolent {{Precursor}}s to protect humanity from an unknown threat in the future. Unfortunately, the Point Man ends up using it against Kerresh, which not only causes a rip in reality that allows the Pale Horseman to crossover, but since the weapon was [[ItOnlyWorksOnce a one-time use]] weapon, [[TheadOfProphecySevered [[ThreadOfProphecySevered it can't be used against the actual villain it was meant for]].
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[[folder:Comic Books]]
* ''ComicBook/AstroCity'': In the "Dark Ages" arc, a powerful mystical superweapon called the Innocent Gun is introduced, having been left behind by benevolent {{Precursor}}s to protect humanity from an unknown threat in the future. Unfortunately, the Point Man ends up using it against Kerresh, which not only causes a rip in reality that allows the Pale Horseman to crossover, but since the weapon was [[ItOnlyWorksOnce a one-time use]] weapon, [[TheadOfProphecySevered it can't be used against the actual villain it was meant for]].
[[/folder]]
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** ''VideoGame/FireEmblemMysteryOfTheEmblem'' has both Falchion and Starlight return, but also adds the Binding Shield, a.k.a the Fire Emblem itself, which can seal away Earth Dragons once all its Spheres are returned. One of those, the Lightsphere, is one of these in its own right, as it's the only thing that can nullify the protection of Hardin's Darksphere.

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** ''VideoGame/FireEmblemMysteryOfTheEmblem'' has both Falchion and Starlight return, but also adds the Binding Shield, a.k.a a. the Fire Emblem itself, which can seal away Earth Dragons once all its Spheres are returned. One of those, the Lightsphere, is one of these in its own right, as it's the only thing that can nullify the protection of Hardin's Darksphere.



** Vampire Juvinates initially can only be harmed by silver weapons. They cannot be killed however, because of their ability to turn into mist and escape, until the player finds and makes a copy of the Rod of Ivandus, a silver alloy rod that has the power to trap vampyres so that a Guthix Balance Potion can be applied to them, which will either kill them, turn them into an angry vampire (which lose their immunities and ability to turn into mist), or turn them human. However, the Rod of Ivandus doesn't work on higher-level vampyres, until the player modifies it into the Ivandus Flail, which due to its unpredictability counters their mind-reading abilities, although most higher-level vampires lose the ability to turn into mist so the potion isn't required (and if you try to use it, it will only damage them). Later the player gains access to blisterwood weapons, which are even more effective against vampires than the Ivandus Flail.

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** Vampire Juvinates initially can only be harmed by silver weapons. They cannot be killed however, because of their ability to turn into mist and escape, until the player finds and makes a copy of the Rod of Ivandus, a silver alloy rod that has the power to trap vampyres so that a Guthix Balance Potion can be applied to them, which will either kill them, turn them into an angry vampire (which lose their immunities and ability to turn into mist), or turn them human. However, the Rod of Ivandus doesn't work on higher-level vampyres, vampires, until the player modifies it into the Ivandus Flail, which due to its unpredictability counters their mind-reading abilities, although most higher-level vampires lose the ability to turn into mist so the potion isn't required (and if you try to use it, it will only damage them). Later the player gains access to blisterwood weapons, which are even more effective against vampires than the Ivandus Flail.
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** Later, in the Frozen Throne expansion, Illidan tries to use the Eye of Sargeras to destroy the Lich King. It would have actually worked, had Maiev and the other Night Elves not stopped him, believing he was up to something evil.

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%% The caption was discussed here once more: https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900&page=204#comment-5100



[[caption-width-right:349: [[MemeticMutation Nooo! Not into the pit! It BUUUUUUUUUUUUURRRNNNNSSS!!!]]]]

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[[caption-width-right:349: [[MemeticMutation Nooo! Not into Tired of putting up with Ganon's repeated crimes, [[ThrowTheBookAtThem Link threw the pit! It BUUUUUUUUUUUUURRRNNNNSSS!!!]]]]
book at him.]]]]

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