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[[folder:Casual Video Games]]
* ''VideoGame/TempleRun'': The games offer the ability to slide while running to avoid obstacles such as jets of fire and stone arches.
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* ''VideoGame/PAYDAY3'' allows heisters to slide by crouching whilst sprinting. Slide Tackle, found in the Escapist tree, adds the ability to stagger cops by sliding into them, consuming Grit in the process.
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* ''VideoGame/PrisonCity'': Hal, the main character can slide a short distance to get through tight gaps and to move faster.
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** The original ''VideoGame/SuperMarioBros'' has a rudimentary baseball slide -- as Super Mario, you can get a running start and duck to slide through short gaps you couldn't otherwise pass through. (Small Mario has no slide move as none is necessary in that state.) This move has endured in some form throughout all subsequent 2D Mario games.

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** The original ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' has a rudimentary baseball slide -- as Super Mario, you can get a running start and duck to slide through short gaps you couldn't otherwise pass through. (Small Mario has no slide move as none is necessary in that state.) This move has endured in some form throughout all subsequent 2D Mario games.
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* 'VideoGame/{{REAVER}}'' features sliding as one of the primary movement mechanics. The player can slide infinitely and even drift when necessary.

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* 'VideoGame/{{REAVER}}'' ''VideoGame/{{REAVER}}'' features sliding as one of the primary movement mechanics. The player can slide infinitely and even drift when necessary.
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* 'VideoGame/{{REAVER}}'' features sliding as one of the primary movement mechanics. The player can slide infinitely and even drift when necessary.

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* In ''Videogame/Borderlands3'' the player characters can perform a slide maneuver that can be augmented by Relics so that it has secondary effects such as firing projectiles or leaving behind a trail of magma.



* In ''Videogame/Borderlands3'' the player characters can perform a slide maneuver that can be augmented by Relics so that it has secondary effects such as firing projectiles or leaving behind a trail of magma.

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* Sliding is one of the central movement mechanics in ''VideoGame/TurboOverkill''. It allows Johnny to quickly gain horizontal speed and it can even be started mid-air. In ''Videogame/Borderlands3'' addition, sliding doubles as a chainsaw attack capable of killing weaker foes by just ramming into them. There are a few augments which give the player characters can perform a slide maneuver health and armor when killing enemies that can be augmented by Relics so that it has secondary effects such as firing projectiles or leaving behind a trail of magma.way.
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* Along with his ice powers, Sub-Zero from the ''Franchise/MortalKombat'' series has a sliding kick among his arsenal of moves. It debuted in the first ''VideoGame/MortalKombat1'' and appears across many other entries in the series. Later entries often justify it by him using his ice powers to freeze the ground beneath him as he slides.

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* Along with his ice powers, Sub-Zero from the ''Franchise/MortalKombat'' series has a sliding kick among his arsenal of moves. It debuted in the first ''VideoGame/MortalKombat1'' ''VideoGame/MortalKombat1992'' and appears across many other entries in the series. Later entries often justify it by him using his ice powers to freeze the ground beneath him as he slides.
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* ''VideoGame/AssassinsCreed'' introduced sliding in the fifth installment (''Assassin's Creed 3'') as a quick way to get under low obstacles such as holes at the bottom of fences or scaffolding. There are many such instances in both Boston and New York, especially in the underground tunnels. Though such openings can be hard to spot during free-running, utilizing one is a good way to put a lot of distance between you and any chasing opponents, since they cannot replicate the move. Sliding is triggered when running full-speed into a suitable obstacle.

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* ''VideoGame/AssassinsCreed'' ''Franchise/AssassinsCreed'' introduced sliding in the fifth installment (''Assassin's Creed 3'') (''VideoGame/AssassinsCreedIII'') as a quick way to get under low obstacles such as holes at the bottom of fences or scaffolding. There are many such instances in both Boston and New York, especially in the underground tunnels. Though such openings can be hard to spot during free-running, utilizing one is a good way to put a lot of distance between you and any chasing opponents, since they cannot replicate the move. Sliding is triggered when running full-speed into a suitable obstacle.
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* ''VideoGame/PizzaTower'': The player does a belly slide with hands forward when doing a grab dive and pressing down. It is faster than walking. Certain actions make the player slide on back instead.
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Added Overwatch's Sojourn's Power Slide move

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* ''VideoGame/{{Overwatch}}'': One of Sojourn's signature moves is Power Slide, using rocket boosters to dash quickly along the ground for an indefinite length, which she can cancel into a high-altitude jump at any point. She can still aim and fire while dashing, making her a really mobile threat.
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* In ''VideoGame/{{Ghostrunner}}'', you can perform a baseball slide after getting a running star, which is invaluable for dodging enemy projectiles, ducking under obstacles, and building speed on downward slopes.
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* ''VideoGame/NinjishGuyInLowResWorld'': The PlayerCharacter can perform this move as a means of getting past tricky obstacles.
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* ''VideoGame/MetroidDread'': One of Samus's new abilities is sliding, which is done by pressing ZL while moving. This enables her to move under certain enemies and squeeze through tight spaces without the Morph Ball, though Samus can't use this to get through elevated gaps, and she can't slide at all while underwater.

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* ''VideoGame/MetroidDread'': One of Samus's new abilities is sliding, which is done by pressing ZL while moving. This enables her to move under certain enemies and squeeze through tight spaces without the Morph Ball, though Samus can't use this to get through elevated gaps, and she can't slide at all while underwater.underwater without the Gravity Suit.
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* In ''VideoGame/BatmanArkhamCity'', Batman's sliding skills are so great he can slide ''up'' a flight of stairs. But then, so can Robin, Nightwing, and Catwoman. Catwoman's upstairs slide is especially hilarious considering she slides on her ''knees''.

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* In ''Videogame/BatmanArkhamAsylum'' already has the Baseball Slide to go under low openings. And in ''VideoGame/BatmanArkhamCity'', Batman's sliding skills are so great he can slide ''up'' a flight of stairs. But then, so can Robin, Nightwing, and Catwoman. Catwoman's upstairs slide is especially hilarious considering she slides on her ''knees''.
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* The classic ''VideoGame/{{Splatterhouse}}'' games gave Rick a baseball-style sliding kick maneuver, which was fairly hard to pull off (you had to jump and then input the command at the exact moment Rick landed), [[DifficultButAwesome but also pretty powerful].

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* The classic ''VideoGame/{{Splatterhouse}}'' games gave Rick a baseball-style sliding kick maneuver, which was fairly hard to pull off (you had to jump and then input the command at the exact moment Rick landed), [[DifficultButAwesome but also pretty powerful].powerful]].
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* The classic ''VideoGame/{{Splatterhouse}}'' games gave Rick a baseball-style sliding kick maneuver, which was fairly hard to pull off (you had to jump and then input the command at the exact moment Rick landed), [[DifficultButAwesome but also pretty powerful].
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* ''VideoGame/MetroidDread'': One of Samus's new abilities is sliding, which is done by pressing ZL while moving. This enables her to move under certain enemies and squeeze through tight spaces without the Morph Ball, though Samus can't use this to get through elevated gaps, and she can't slide at all while underwater.
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Supertrope of SlideAttack. Sister trope of VideogameDashing, which is often handled in similar ways.

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Supertrope of SlideAttack. Sister trope of VideogameDashing, VideoGameDashing, which is often handled in similar ways.
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* ''VideoGame/CrashBandicoot'': The titular bandicoot has had this as a mainstay of his moveset since the second game, allowing him to slide under obstacles and attack enemies. It even increases the height of his jumps if one is performed out of a slide.
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* Along with his ice powers, Sub-Zero from the ''Franchise/MortalKombat'' series has a sliding kick among his arsenal of moves. It debuted in the first ''VideoGame/MortalKombat'' and appears across many other entries in the series. Later entries often justify it by him using his ice powers to freeze the ground beneath him as he slides.

to:

* Along with his ice powers, Sub-Zero from the ''Franchise/MortalKombat'' series has a sliding kick among his arsenal of moves. It debuted in the first ''VideoGame/MortalKombat'' ''VideoGame/MortalKombat1'' and appears across many other entries in the series. Later entries often justify it by him using his ice powers to freeze the ground beneath him as he slides.
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Donkey Kong was not the first video game with a jump button. Steeplechase (arcade, 1975), for instance.


One of the most important considerations in game design -- particularly ''action'' game design -- is how the player character is going to be able to move within the game. It may seem hard to believe now, but during the medium's infancy, giving players a wide range of movements simply wasn't possible due to hardware limitations. At one point, simply being able to make your character ''jump'' was considered state-of-the-art game design.[[note]]Particularly with ''VideoGame/DonkeyKong'', which [[UrExample was the first game to give the player character the ability to jump]].[[/note]]

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One of the most important considerations in game design -- particularly ''action'' game design -- is how the player character is going to be able to move within the game. It may seem hard to believe now, but during the medium's infancy, giving players a wide range of movements simply wasn't possible due to hardware limitations. At one point, simply being able to make your character ''jump'' was considered state-of-the-art game design.[[note]]Particularly with ''VideoGame/DonkeyKong'', which [[UrExample was the first game to give the player character the ability to jump]].[[/note]]
design.
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* In ''VideoGame/{{ULTRAKILL}}'', the KillerRobot protagonist V1 can slide as one of their two options for fast movement, the other being VideoGameDashing. While V1 can slide indefinitely, sliding stops stamina regeneration.
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* In ''Videogame/Borderlands3'' the player characters can perform a slide maneuver that can be augmented by Relics so that it has secondary effects such as firing projectiles or leaving behind a trail of magma.
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%%{{ZCE}}* ''VideoGame/WardenMelodyOfTheUndergrowth'': [[PlayerCharacter Tavian]] can perform a sliding move.
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i wanted to make the 'previous installment' link to the actual previous installment


* In ''VideoGame/SuperSmashBrosUltimate'', Mega Man and Joker have a sliding kick as tilt attacks, while Bayonetta has a sliding kick as a special move. Mega Man and Bayonetta also had these moves in the previous installment.

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* In ''VideoGame/SuperSmashBrosUltimate'', Mega Man and Joker have a sliding kick as tilt attacks, while Bayonetta has a sliding kick as a special move. Mega Man and Bayonetta also had these moves in the [[VideoGame/SuperSmashBrosForNintendo3dsAndWiiU previous installment.]]
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added an example to fighting games!

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*In ''VideoGame/SuperSmashBrosUltimate'', Mega Man and Joker have a sliding kick as tilt attacks, while Bayonetta has a sliding kick as a special move. Mega Man and Bayonetta also had these moves in the previous installment.

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* ''[[VideoGame/MetalSlug Metal Slug 5]]'' introduced sliding, which allows you to shoot during the slide and/or jump immediately afterward. Interestingly, however, none of the later entries in the series kept the sliding mechanic.

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* ''[[VideoGame/MetalSlug Metal Slug 5]]'' introduced sliding, a sliding ability which allows you to shoot during the slide and/or jump immediately afterward. Interestingly, however, none of the later entries in the series kept the sliding mechanic.



* ''VideoGame/AssassinsCreed'' introduced sliding in the fifth installment (''Assassin's Creed 3'') as a quick way to get under low obstacles such as holes at the bottom of fences or scaffolding. There are many such instances in both Boston and New York, especially in the underground tunnels. Though such openings can be hard to spot during free-running, utilizing one is a good way to put a lot of distance between you and any chasing opponents, since they cannot replicate the move. Sliding is triggered when running full-speed into a suitable obstacle.
** Sliding downhill also occurs in this and previous games in the series, but is typically part of scripted missions and thus not manually-triggered.



* You can Baseball Slide for an extremely long distance in ''VideoGame/HorizonZeroDawn'', especially considering how much momentum you need to do it.



* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has rolling which is a commonly fast way of traveling, and it's also assigned to a ContextSensitiveButton.



* ''VideoGame/AssassinsCreed'' introduced sliding in the fifth installment (''Assassin's Creed 3'') as a quick way to get under low obstacles such as holes at the bottom of fences or scaffolding. There are many such instances in both Boston and New York, especially in the underground tunnels. Though such openings can be hard to spot during free-running, utilizing one is a good way to put a lot of distance between you and any chasing opponents, since they cannot replicate the move. Sliding is triggered when running full-speed into a suitable obstacle.
** Sliding downhill also occurs in this and previous games in the series, but is typically part of scripted missions and thus not manually-triggered.
* You can Baseball Slide for an extremely long distance in ''VideoGame/HorizonZeroDawn'', especially considering how much momentum you need to do it.
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has rolling which is a commonly fast way of traveling, and it's also assigned to a ContextSensitiveButton.

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