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* ''VideoGame/{{Patapon}} 3'' has multi-floor multiplayer dungeons that can only be completed with multiple Uberheroes(I.E {{Player Character}}s) which contain extremely powerful threats but exceptional loot as an incentive. There are also [[RandomEvent randomly occurring]] {{Superboss}}es that spawn out in the world, and while these can ''technically'' be killed in single-player the experience will be much easier with other players.

to:

* ''VideoGame/{{Patapon}} 3'' has multi-floor multiplayer dungeons that can only be completed with multiple Uberheroes(I.E {{Player Character}}s) [[PlayerCharacter Uberheroes]] which contain extremely powerful threats but exceptional loot as an incentive. There are also [[RandomEvent randomly occurring]] {{Superboss}}es {{superboss}}es that spawn out in the world, and while these can ''technically'' be killed in single-player the experience will be much easier with other players.

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Example listed twice


** In ''VideoGame/PokemonGo'', groups of players can team up in a raid to fight a powerful giant "boss" pokemon. Raids have tiered difficulty, with tier 5 raids being against legendary pokemon. Defeating a boss means a chance of catching them.

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** * In ''VideoGame/PokemonGo'', groups a raid is when an unusually powerful Pokémon takes over an existing gym for a limited amount of time. These Pokémon range from powerful legendaries that are otherwise unavailable and require large teams of players to beat, to weak one-star Pokémon that a player could feasibly handle alone. Players can team up in a raid to fight a powerful giant "boss" pokemon. Raids have tiered difficulty, with tier 5 access these raids being against legendary pokemon. Defeating by either going to the location in real life, or by using a boss means Remote Raid Pass to complete the raid at a distance. Along with normal raid types, there are also Shadow Raids, which require a player to be in that specific location and do not work with remote raid passes. You're given a chance of at catching the raid boss after defeating them.



! Other:
* In ''VideoGame/PokemonGo'', a raid is when an unusually powerful Pokemon takes over an existing gym for a limited amount of time. These Pokemon range from powerful legendaries that are otherwise unavailable and require large teams of players to beat, to weak one-star Pokemon that a player could feasibly handle alone. Players can access these raids by either going to the location in real life, or by using a Remote Raid Pass to complete the raid at a distance. Along with normal raid types, there are also Shadow Raids, which require a player to be in that specific location and do not work with remote raid passes.
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* ''VideoGame/{{Destiny}}'' and ''VideoGame/Destiny2'' have Raids as the main endgame content. They are six-player instances that are near entirely focused on boss encounters, and are linear paths from start to finish. Loot chests are found in out-of-the-way locations that allow for another chance at Spoils of Conquest (the currency for raid loot) or extra rolls on armor or weapons that have been acquired already. Completing certain challenges when they're active in a week allows for an extra loot drop on a boss kill.
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! Other:
* In ''VideoGame/PokemonGo'', a raid is when an unusually powerful Pokemon takes over an existing gym for a limited amount of time. These Pokemon range from powerful legendaries that are otherwise unavailable and require large teams of players to beat, to weak one-star Pokemon that a player could feasibly handle alone. Players can access these raids by either going to the location in real life, or by using a Remote Raid Pass to complete the raid at a distance. Along with normal raid types, there are also Shadow Raids, which require a player to be in that specific location and do not work with remote raid passes.
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A "Raid" as known in the world of online multiplayer games, especially of the [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] variety, are a type of content or game mode that features players cooperating in a specific, instanced location and fighting against bosses. What differentiates Raids from similar combat content is their difficulty, often requiring a higher level of preparation, organization between players, and knowledge of the game mechanics.

To compensate for this generally higher level of difficulty, Raids often have the best rewards the game can offer at that time to encourage players to go through with it - though it's often coupled with AntiPoopSocking features like limited attempts for a certain amount of time bosses can be fought to avoid people from going TOO hard on it. Also, depending on how difficult it is, the actual rewards may be more [[BraggingRightsReward being able to brag about beating it]] than anything practical.

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A "Raid" "Raid", as known in the world of online multiplayer games, especially of the [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] variety, are is a type of content or game mode that features players cooperating in a specific, instanced location and fighting against bosses. What differentiates Raids from similar combat content is their difficulty, often requiring a higher level of preparation, organization between players, and knowledge of the game mechanics.

To compensate for this generally higher level of difficulty, Raids often have the best rewards the game can offer at that time to encourage players to go through with it them - though it's often coupled with AntiPoopSocking features like limited attempts for a certain amount of time bosses can be fought to avoid people from going TOO hard on it. them. Also, depending on how difficult it is, they are, the actual rewards may be more [[BraggingRightsReward being able to brag about beating it]] them]] than anything practical.

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A "Raid" as known in the world of online multiplayer games, especially of the [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] variety, are a type of content or game mode that features players cooperating in a specific, instanced location and fighting against bosses. What differentiates Raids from similiar combat content is their difficulty, often requiring a higher level of preparation, organization between players, and knowledge of the game mechanics.

To compensate with this generally higher level of difficulty, Raids often have the best rewards the game can offer at that time to encourage players to go through with it - though it's often coupled with AntiPoopSocking features like limited attempts for a certain amount of time bosses can be fought to avoid people from going TOO hard on it. Also, depending on how difficult it is, the actual rewards may be more [[BraggingRightsReward being able to brag about beating it]] than anything practical.

to:

A "Raid" as known in the world of online multiplayer games, especially of the [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] variety, are a type of content or game mode that features players cooperating in a specific, instanced location and fighting against bosses. What differentiates Raids from similiar similar combat content is their difficulty, often requiring a higher level of preparation, organization between players, and knowledge of the game mechanics.

To compensate with for this generally higher level of difficulty, Raids often have the best rewards the game can offer at that time to encourage players to go through with it - though it's often coupled with AntiPoopSocking features like limited attempts for a certain amount of time bosses can be fought to avoid people from going TOO hard on it. Also, depending on how difficult it is, the actual rewards may be more [[BraggingRightsReward being able to brag about beating it]] than anything practical.



* They often require a higher amount of players than normal, though this number can vary wildly from game to game - it can range from anywhere between dozen or so players to around 40-50 at once!
* The Raid often features several different bosses, fought in sequence. These bosses often have abilities or special gimmicks that make them significantly tougher to fight than anything else in the game - altough it should be noted that Raids that only feature one, extremely tough boss are fairly common.

Another type of 'Raid' that has been getting popular in recent times is the 'World Raid' - a singular boss with an absurdly huge healthbar. Cooperation is still present, but instead of being a direct group of players fighting the boss at once, it's a bunch of separate player slowly whittling down the boss's health bar in unsynched multiplayer.

to:

* They often require a higher amount of players than normal, though this number can vary wildly from game to game - it can range from anywhere between a dozen or so players to around 40-50 at once!
* The Raid often features several different bosses, fought in sequence. These bosses often have abilities or special gimmicks that make them significantly tougher to fight than anything else in the game - altough although it should be noted that Raids that only feature one, extremely tough boss are fairly common.

Another type of 'Raid' that has been getting popular in recent times is the 'World Raid' - a singular boss with an absurdly huge healthbar. Cooperation is still present, but instead of being a direct group of players fighting the boss at once, it's a bunch of separate player players slowly whittling down the boss's health bar in unsynched multiplayer.



** ''VideoGame/Borderlands1'' has Crawmerax the Invincible, a giant Crab Worm which is usually found three levels above the highest leveled player. It's fought at his own stage, "Crawmerax's Lair", unlocked by completing the main story of the ''The Secret Armory of General Knoxx'' DLC. He's the main source of Pearlescent weapons.
** ''VideoGame/Borderlands2'' has several of those, usually one or two per product[[note]]The base game has Terramorphous the Invincible and Vermivorous the Invincible; ''Captain Scarlett and Her Pirate's Booty'' has Hyperius the Invincible and Master Gee the Invincible; ''Mr. Torgue's Campaign of Carnage'' has Pyro Pete the Invincible; ''Sir Hammerlock's Big Game Hunt'' has Voracidous the Invincible (with Chief Ngwatu) and Dexiduous the Invincible; ''Tiny Tina's Assault on Dragon Keep'' has the four Ancient Dragons of Destruction; ''Sir Hammerlock vs. the Son of Crawmerax'' has The Invincible Son of Crawmerax the Invincible; and ''Commander Lilith and the Fight for Sanctuary'' has Haderax the Invincible[[/note]]. Each of these bosses has [[CashGate an Eridium cost]], starting from 8 all the way to ''100'' depending on the boss, and in Ultimate Vault Hunter Mode, they can drop specific loot in addition to other Legendary, Pearlescent and Effervescent-tier gear, and in the [=DLCs=] most of them also drop Seraph crystals and Seraph-tier weapons.
** ''VideoGame/BorderlandsThePreSequel'' has The Invincible Sentinel, a powerful Eridian Guardian fought after clearing the main game's story mode. It's a beefed up version of the game's final boss.

to:

** ''VideoGame/Borderlands1'' has Crawmerax the Invincible, a giant Crab Worm which that is usually found three levels above the highest leveled player. It's fought at his own stage, "Crawmerax's Lair", unlocked by completing the main story of the ''The Secret Armory of General Knoxx'' DLC. He's the main source of Pearlescent weapons.
** ''VideoGame/Borderlands2'' has several of those, usually one or two per product[[note]]The base game has Terramorphous the Invincible and Vermivorous the Invincible; ''Captain Scarlett and Her Pirate's Booty'' has Hyperius the Invincible and Master Gee the Invincible; ''Mr. Torgue's Campaign of Carnage'' has Pyro Pete the Invincible; ''Sir Hammerlock's Big Game Hunt'' has Voracidous the Invincible (with Chief Ngwatu) and Dexiduous the Invincible; ''Tiny Tina's Assault on Dragon Keep'' has the four Ancient Dragons of Destruction; ''Sir Hammerlock vs. the Son of Crawmerax'' has The Invincible Son of Crawmerax the Invincible; and ''Commander Lilith and the Fight for Sanctuary'' has Haderax the Invincible[[/note]]. Each of these bosses has [[CashGate an Eridium cost]], starting from 8 all the way to ''100'' depending on the boss, and in Ultimate Vault Hunter Mode, they can drop specific loot in addition to other Legendary, Pearlescent Pearlescent, and Effervescent-tier gear, and in the [=DLCs=] most of them also drop Seraph crystals and Seraph-tier weapons.
** ''VideoGame/BorderlandsThePreSequel'' has The Invincible Sentinel, a powerful Eridian Guardian fought after clearing the main game's story mode. It's a beefed up beefed-up version of the game's final boss.



** 'Regular' Raids have their own storyline divided into three distinct tiers for each expansion, each tier having 4 'floors' each, divided into Normal and Savage difficulties, and each floor is an instance with its own boss, which need a group of 8 players to take down. Also, the name of the Raid storyline is more often than not an AntagonistTitle, with the titular character often featuring as the overall final boss. Raids of this type include but aren't limited to the Binding Coils of Bahamut, Alexander, Omega, and Eden. Older raids like Coils and Alexander used to have exploratory sections featuring wanton slaughter of {{Mooks}}, but from Omega onwards they were streamlined into teleporting you directly in front of the boss when you enter a floor. Savage Raids are considered the true 'endgame' fights, as they drop the best available gear in any patch cycle.
** Alliance Raids require an 'Alliance' of 24 players divided onto three parties of eight each - unlike normal raids, Alliance Raids are more scenic, often featuring large exploreable areas. Such Raids include the Labyrinth of the Ancients, the Void Ark, the Royal City of Rabanastre and more. Ironically, despite requiring more players, they're actually considered easier and more casual oriented content than regular Raids.

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** 'Regular' Raids have their own storyline divided into three distinct tiers for each expansion, each tier having 4 'floors' each, divided into Normal and Savage difficulties, and each floor is an instance with its own boss, which need needs a group of 8 players to take down. Also, the name of the Raid storyline is more often than not an AntagonistTitle, with the titular character often featuring as the overall final boss. Raids of this type include but aren't limited to the Binding Coils of Bahamut, Alexander, Omega, and Eden. Older raids like Coils and Alexander used to have exploratory sections featuring wanton slaughter of {{Mooks}}, but from Omega onwards they were streamlined into teleporting you directly in front of the boss when you enter a floor. Savage Raids are considered the true 'endgame' fights, as they drop the best available gear in any patch cycle.
** Alliance Raids require an 'Alliance' of 24 players divided onto into three parties of eight each - unlike normal raids, Alliance Raids are more scenic, often featuring large exploreable areas. Such Raids include the Labyrinth of the Ancients, the Void Ark, the Royal City of Rabanastre Rabanastre, and more. Ironically, despite requiring more players, they're actually considered easier and more casual oriented casual-oriented content than regular Raids.



** There are also a couple of special instances that aren't ''technically'' raids but function very close to one, and usually have their own special gimmicks and gameplay features. Such raids include the Baldesion Arsenal, Castrum Lacus Litore, Delibrum Reginae and the Dalriada.

to:

** There are also a couple of special instances that aren't ''technically'' raids but function very close to one, and usually have their own special gimmicks and gameplay features. Such raids include the Baldesion Arsenal, Castrum Lacus Litore, Delibrum Reginae Reginae, and the Dalriada.



* ''VideoGame/WorldOfWarcraft'' is the TropeCodifier, although the concept precedes it by quite a bit. Due to the game's age, the concept of a "Raid" has changed considerably during the years - in vanilla and early expansions, Raids were ''big'' ordeals that often could only be reasonably challenged by organized Guilds, if only through the playercount requirement of around 40, with some exceptions, and were often brutally difficult compared to anything else the game had to offer. Over the years, raids changed to fit a wider range of players and additional difficulty modes - though of course, only the highest difficulty allows you to get the highest level rewards. In general, Raids are used as capstone instances in an expansion and the climax of whatever storyline is happening at the moment, most famously the final confrontation with Arthas, the Lich King in the ''Wrath of the Lich King'' expansion.

to:

* ''VideoGame/WorldOfWarcraft'' is the TropeCodifier, although the concept precedes it by quite a bit. Due to the game's age, the concept of a "Raid" has changed considerably during the years - in vanilla and early expansions, Raids were ''big'' ordeals that often could only be reasonably challenged by organized Guilds, if only through the playercount player count requirement of around 40, with some exceptions, and were often brutally difficult compared to anything else the game had to offer. Over the years, raids changed to fit a wider range of players and additional difficulty modes - though of course, only the highest difficulty allows you to get the highest level rewards. In general, Raids are used as capstone instances in an expansion and the climax of whatever storyline is happening at the moment, most famously the final confrontation with Arthas, the Lich King in the ''Wrath of the Lich King'' expansion.



* ''VideoGame/{{Patapon}} 3'' has multi-floor multiplayer dungeons that can only be complete with multiple Uberheroes(I.E {{Player Character}}s) which contain extremely powerful threats but exceptional loot as an incentive. There are also [[RandomEvent randomly occurring]] {{Superboss}}es that spawn out in the world, and while these can ''technically'' be killed in singleplayer the experience will be much easier with other players.

to:

* ''VideoGame/{{Patapon}} 3'' has multi-floor multiplayer dungeons that can only be complete completed with multiple Uberheroes(I.E {{Player Character}}s) which contain extremely powerful threats but exceptional loot as an incentive. There are also [[RandomEvent randomly occurring]] {{Superboss}}es that spawn out in the world, and while these can ''technically'' be killed in singleplayer single-player the experience will be much easier with other players.



* The now defunct mobile RPG ''VideoGame/GrimmsNotes'' had BossRush multiplayer events, which pitted a group of 4 players against a series of [[DamageSpongeBoss Damage Sponge Bosses]] with highly souped up stats, including teams of 2 or 3 bosses. Trying to solo these events was pretty much asking to get your ass kicked.

to:

* The now defunct mobile RPG ''VideoGame/GrimmsNotes'' had BossRush multiplayer events, which pitted a group of 4 players against a series of [[DamageSpongeBoss Damage Sponge Bosses]] with highly souped up souped-up stats, including teams of 2 or 3 bosses. Trying to solo these events was pretty much asking to get your ass kicked.



* ''VideoGame/StarWarsGalaxyOfHeroes'': In Guild Raids, all members of a guild cooperate to take down the raid boss and beating its four phases to obtain raid currency, high-tier gear (for upgrading toons) and exclusive character shards (for unlocking toons). The raids include ''The Pit'' (where players face the Rancor), ''The Sith Triumvirate'' (where players face the Sith trio from ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords KotOR II]]''), ''Tank Takedown'' (where players destroy an AAT vehicle), and ''The Pit (Challenge)'' (where players face a juiced up version of the first raid).

to:

* ''VideoGame/StarWarsGalaxyOfHeroes'': In Guild Raids, all members of a guild cooperate to take down the raid boss and beating its four phases to obtain raid currency, high-tier gear (for upgrading toons) toons), and exclusive character shards (for unlocking toons). The raids include ''The Pit'' (where players face the Rancor), ''The Sith Triumvirate'' (where players face the Sith trio from ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords KotOR II]]''), ''Tank Takedown'' (where players destroy an AAT vehicle), and ''The Pit (Challenge)'' (where players face a juiced up version of the first raid).raid).
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Wo W was not the namer (that'd be Ever Quest), although calling it the codifier is valid


* ''VideoGame/EverQuest'' is the TropeNamer, although it initially lacked many of the features (such as formal raid groups and a master looter role) that have come to be expected in raids.



* ''VideoGame/WorldOfWarcraft'' is the {{Trope Namer|s}} and the TropeCodifier, altough the concept precedes it by quite a bit. Due to the game's age, the concept of a "Raid" has changed considerably during the years - in vanilla and early expansions, Raids were ''big'' ordeals that often could only be reasonably challenged by organized Guilds, if only through the playercount requirement of around 40, with some exceptions, and were often brutally difficult compared to anything else the game had to offer. Over the years, raids changed to fit a wider range of players and additional difficulty modes - though of course, only the highest difficulty allows you to get the highest level rewards. In general, Raids are used as capstone instances in an expansion and the climax of whatever storyline is happening at the moment, most famously the final confrontation with Arthas, the Lich King in the ''Wrath of the Lich King'' expansion.

to:

* ''VideoGame/WorldOfWarcraft'' is the {{Trope Namer|s}} and the TropeCodifier, altough although the concept precedes it by quite a bit. Due to the game's age, the concept of a "Raid" has changed considerably during the years - in vanilla and early expansions, Raids were ''big'' ordeals that often could only be reasonably challenged by organized Guilds, if only through the playercount requirement of around 40, with some exceptions, and were often brutally difficult compared to anything else the game had to offer. Over the years, raids changed to fit a wider range of players and additional difficulty modes - though of course, only the highest difficulty allows you to get the highest level rewards. In general, Raids are used as capstone instances in an expansion and the climax of whatever storyline is happening at the moment, most famously the final confrontation with Arthas, the Lich King in the ''Wrath of the Lich King'' expansion.
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Created from YKTTW

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A "Raid" as known in the world of online multiplayer games, especially of the [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] variety, are a type of content or game mode that features players cooperating in a specific, instanced location and fighting against bosses. What differentiates Raids from similiar combat content is their difficulty, often requiring a higher level of preparation, organization between players, and knowledge of the game mechanics.

To compensate with this generally higher level of difficulty, Raids often have the best rewards the game can offer at that time to encourage players to go through with it - though it's often coupled with AntiPoopSocking features like limited attempts for a certain amount of time bosses can be fought to avoid people from going TOO hard on it. Also, depending on how difficult it is, the actual rewards may be more [[BraggingRightsReward being able to brag about beating it]] than anything practical.

While what exactly a 'Raid' entails changes from game to game, a few common features pop up:

* The players are 'raiding' a specific location (thus the name of the mode), [[TheVeryDefinitelyFinalDungeon often an extremely climactic, elaborate setpiece]] that gives an overall 'theme' to the fights within.
* They often require a higher amount of players than normal, though this number can vary wildly from game to game - it can range from anywhere between dozen or so players to around 40-50 at once!
* The Raid often features several different bosses, fought in sequence. These bosses often have abilities or special gimmicks that make them significantly tougher to fight than anything else in the game - altough it should be noted that Raids that only feature one, extremely tough boss are fairly common.

Another type of 'Raid' that has been getting popular in recent times is the 'World Raid' - a singular boss with an absurdly huge healthbar. Cooperation is still present, but instead of being a direct group of players fighting the boss at once, it's a bunch of separate player slowly whittling down the boss's health bar in unsynched multiplayer.

As Raids are often considered 'endgame' and 'hardcore' content, expect a lot of CasualCompetitiveConflict whenever the topic comes up.

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!!Examples:

! Action RPG
* The ''VideoGame/{{Borderlands}}'' series have [[Characters/BorderlandsRaidBosses Raid Bosses]], powerful enemies usually fought after the main story of their respective product (either the main game or a DLC) is completed.
** ''VideoGame/Borderlands1'' has Crawmerax the Invincible, a giant Crab Worm which is usually found three levels above the highest leveled player. It's fought at his own stage, "Crawmerax's Lair", unlocked by completing the main story of the ''The Secret Armory of General Knoxx'' DLC. He's the main source of Pearlescent weapons.
** ''VideoGame/Borderlands2'' has several of those, usually one or two per product[[note]]The base game has Terramorphous the Invincible and Vermivorous the Invincible; ''Captain Scarlett and Her Pirate's Booty'' has Hyperius the Invincible and Master Gee the Invincible; ''Mr. Torgue's Campaign of Carnage'' has Pyro Pete the Invincible; ''Sir Hammerlock's Big Game Hunt'' has Voracidous the Invincible (with Chief Ngwatu) and Dexiduous the Invincible; ''Tiny Tina's Assault on Dragon Keep'' has the four Ancient Dragons of Destruction; ''Sir Hammerlock vs. the Son of Crawmerax'' has The Invincible Son of Crawmerax the Invincible; and ''Commander Lilith and the Fight for Sanctuary'' has Haderax the Invincible[[/note]]. Each of these bosses has [[CashGate an Eridium cost]], starting from 8 all the way to ''100'' depending on the boss, and in Ultimate Vault Hunter Mode, they can drop specific loot in addition to other Legendary, Pearlescent and Effervescent-tier gear, and in the [=DLCs=] most of them also drop Seraph crystals and Seraph-tier weapons.
** ''VideoGame/BorderlandsThePreSequel'' has The Invincible Sentinel, a powerful Eridian Guardian fought after clearing the main game's story mode. It's a beefed up version of the game's final boss.
** ''VideoGame/Borderlands3'' features three Raid Bosses fought at the end of the ''Takedown'' [=DLCs=]: Wotan the Invincible (fought at the end of ''Takedown at the Maliwan Blacksite''), Scourge the Invincible Martyr (fought at the end of ''Takedown at the Guardian Breach'') and Hemovorous the Invincible (a DualBoss fought alongside the returning Vermivorous the Invincible from ''2'', and it requires the ''Director's Cut'' DLC).

! Fighting Games
* ''VideoGame/DragonBallXenoverse2'' has Crystal Raid Battles, where multiple people join on one team to fight one fighter, who has a very large healthbar and has abilities to stop the players in their tracks, like a move where the enemy will convert anybody near them to an enemy, and the players converted [[BattleInTheCenterOfTheMind must fight themselves to get their playability back]]. Players can also play ''as'' the raider online.

! Massively Multiplayer Online Role-Playing Game
* ''VideoGame/FinalFantasyXIV'' features several different types of Raids:
** Trials and Extreme Trials are singular boss fights featuring 8 players against a single powerful opponent, often fought in the middle of the main story or a specific side storyline - normal mode Trials are mandatory for story progression but don't have much in the ways of reward are casual-oriented, while Extreme Mode Trials are much more difficult, always optional, and have rewards like weapons, crafting materials and mounts.
** 'Regular' Raids have their own storyline divided into three distinct tiers for each expansion, each tier having 4 'floors' each, divided into Normal and Savage difficulties, and each floor is an instance with its own boss, which need a group of 8 players to take down. Also, the name of the Raid storyline is more often than not an AntagonistTitle, with the titular character often featuring as the overall final boss. Raids of this type include but aren't limited to the Binding Coils of Bahamut, Alexander, Omega, and Eden. Older raids like Coils and Alexander used to have exploratory sections featuring wanton slaughter of {{Mooks}}, but from Omega onwards they were streamlined into teleporting you directly in front of the boss when you enter a floor. Savage Raids are considered the true 'endgame' fights, as they drop the best available gear in any patch cycle.
** Alliance Raids require an 'Alliance' of 24 players divided onto three parties of eight each - unlike normal raids, Alliance Raids are more scenic, often featuring large exploreable areas. Such Raids include the Labyrinth of the Ancients, the Void Ark, the Royal City of Rabanastre and more. Ironically, despite requiring more players, they're actually considered easier and more casual oriented content than regular Raids.
** Ultimate Raids are Raids [[ThisIsYourPremiseOnDrugs on crack]] - while still requiring 'just' 8 players, Ultimates are considered by far the most difficult content in the game, as each is a BossRush remix of an entire Raid storyline into a singular instance, tuned to be as brutally difficult to clear as humanly possible and requiring a severe level of coordination between players to clear. The weapons they drop, however, are little more than a shiny BraggingRightsReward due to being not ''that'' much statistically better than a weapon you can get through the latest Savage Raids - and if you can clear an Ultimate, you don't really need it in the first place.
** There are also a couple of special instances that aren't ''technically'' raids but function very close to one, and usually have their own special gimmicks and gameplay features. Such raids include the Baldesion Arsenal, Castrum Lacus Litore, Delibrum Reginae and the Dalriada.
* ''VideoGame/StarTrekOnline'' went through several names for these, which take the form of 5-player runs through scenarios that typically take somewhere in the range of 10-20 minutes to complete, and give out marks as prizes that are used as currency in fleet stores and the reputation system. Originally there was the "Special Task Force" (STF), which ostensibly applied just to a group of Borg-related raids; later the entire list was rebranded as "Task Force Operations" (TFO). These can be accessed through a menu in the user interface.
* ''VideoGame/StarWarsTheOldRepublic'' has four-player "flashpoints" and 8- or 16-player "operations", the latter of which are [[AllegedlyFreeGame restricted to subscribers]].
* ''VideoGame/WorldOfWarcraft'' is the {{Trope Namer|s}} and the TropeCodifier, altough the concept precedes it by quite a bit. Due to the game's age, the concept of a "Raid" has changed considerably during the years - in vanilla and early expansions, Raids were ''big'' ordeals that often could only be reasonably challenged by organized Guilds, if only through the playercount requirement of around 40, with some exceptions, and were often brutally difficult compared to anything else the game had to offer. Over the years, raids changed to fit a wider range of players and additional difficulty modes - though of course, only the highest difficulty allows you to get the highest level rewards. In general, Raids are used as capstone instances in an expansion and the climax of whatever storyline is happening at the moment, most famously the final confrontation with Arthas, the Lich King in the ''Wrath of the Lich King'' expansion.

! Rhythm Games
* ''VideoGame/{{Patapon}} 3'' has multi-floor multiplayer dungeons that can only be complete with multiple Uberheroes(I.E {{Player Character}}s) which contain extremely powerful threats but exceptional loot as an incentive. There are also [[RandomEvent randomly occurring]] {{Superboss}}es that spawn out in the world, and while these can ''technically'' be killed in singleplayer the experience will be much easier with other players.

! Role-Playing Games:
* ''VideoGame/DragaliaLost'': Raid Battles [[DefunctOnlineVideoGames were]] a multiplayer format in which each player utilized their full team against a powerful boss as opposed to simply the lead party member for most other types of quests.
** Raid Battles were first utilized in Raid Events which featured a free adventurer to claim along with a powerful boss for players to team up against with multiple difficulties. Omega difficulties feature versions of these bosses that could be fought solo.
** Astral Raids featured raid bosses from past events up to Chronos. The Astral versions functioned similarly to how they did in their original events.
** Due to being a HarderThanHard version of a raid boss, the multiplayer mode of Morsayati Reckoning is done in the raid battle format.
** While the regular fights against the sinister dominion were done in the basic format for multiplayer, their fights in Trials of the Mighty were done in the raid battle format.
* The Ur-Dragon in ''VideoGame/DragonsDogma'' is of the world raid variant - being a gigantic dragon with an absurdly high amount of HP (estimated to be in the ''billions'') and a limited time it can be fought before it flies away, with the trick being that it keeps all the damage it takes from every single online-connected player that fights it. Subverted with the offline version of the boss, however, which is more of a classical SuperBoss balanced around being fought by one player.
* The now defunct mobile RPG ''VideoGame/GrimmsNotes'' had BossRush multiplayer events, which pitted a group of 4 players against a series of [[DamageSpongeBoss Damage Sponge Bosses]] with highly souped up stats, including teams of 2 or 3 bosses. Trying to solo these events was pretty much asking to get your ass kicked.
* ''Franchise/{{Pokemon}}'':
** In ''VideoGame/PokemonGo'', groups of players can team up in a raid to fight a powerful giant "boss" pokemon. Raids have tiered difficulty, with tier 5 raids being against legendary pokemon. Defeating a boss means a chance of catching them.
** Taking a cue from their success in ''Go'', ''VideoGame/PokemonSwordAndShield'' offers "Max Raid Battles" with up to four players taking on a wild Pokémon in a permanent [[SuperMode Dynamax state]].
** ''VideoGame/PokemonScarletAndViolet'' similarly have "Tera Raid Battles", again with up to four players taking on a wild Pokémon in a permanent "[[SuperMode Terastallized]]'' state. The five- and six-star raids are incredibly difficult encounters, while rare seven-star raids offer event-only Pokémon, which is always a starter Pokémon from a previous game.
* In ''VideoGame/StarTrekTimelines'', members of a fleet can participate in fleet boss battles against the Doomsday machine, a boss with high attack stats and enormous health. Defeating it nets parts to level up the Captain's bridge, giving bonuses to ship abilities and other rewards.
* ''VideoGame/StarWarsGalaxyOfHeroes'': In Guild Raids, all members of a guild cooperate to take down the raid boss and beating its four phases to obtain raid currency, high-tier gear (for upgrading toons) and exclusive character shards (for unlocking toons). The raids include ''The Pit'' (where players face the Rancor), ''The Sith Triumvirate'' (where players face the Sith trio from ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords KotOR II]]''), ''Tank Takedown'' (where players destroy an AAT vehicle), and ''The Pit (Challenge)'' (where players face a juiced up version of the first raid).

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