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** In the UsefulNotes/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', most of the bosses have different attack patterns than their UsefulNotes/{{SNES}} counterparts:

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** In the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', most of the bosses have different attack patterns than their UsefulNotes/{{SNES}} Platform/{{SNES}} counterparts:
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** The remake of ''Videogame/SuperMarioRPG'' allows the players to challenge defeated bosses to a rematch.

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** The remake of ''Videogame/SuperMarioRPG'' allows the players to challenge some previously defeated bosses to a rematch.rematch. [[spoiler:After beating the game once, a new postgame questline will open up where multiple new wishes have been made. These allow you to rematch Belome, Punchinello, Booster, Bundt, Johnny, Jinx and Culex, all of whom are [[{{Superboss}} much more powerful]] than they were before. Beating them will earn Mario the Sage Stick, Wonder Chomp and Stella 023 weapons for Mallow, Bowser and Geno respectively, the Enduring Brooch and Teamwork Band accessories, and the Extra-Shiny Stone needed to rematch Culex in the first place. Beating Culex again just leaves Mario and co. with physical proof that they've beaten the single hardest boss in the game, and he can be refought as many times as the player wants.]]
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** The remake of ''Videogame/SuperMarioRPG'' allows the players to challenge defeated bosses to a rematch.

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* ''VideoGame/{{Terraria}}'': The Mechanical Bosses are essentially stronger versions of The Eye of Cthulhu, the Eater of Worlds, and Skeletron with new abilities. Additionally, the Queen Slime in Hardmode is one for the [[WarmUpBoss King Slime]].

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* ''VideoGame/{{Terraria}}'': ''VideoGame/{{Terraria}}'':
**
The Mechanical Bosses are essentially stronger versions of The Eye of Cthulhu, the Eater of Worlds, and Skeletron with new abilities. Additionally, the Queen Slime in Hardmode is one for the [[WarmUpBoss King Slime]].
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* ''VideoGame/{{Terraria}}'': The Mechanical Bosses are essentially stronger versions of The Eye of Cthulhu, the Eater of Worlds, and Skeletron with new abilities. Additionally, the Queen Slime in Hardmode is one for the [[WarmUpBoss King Slime]].
** A mod for the game, ''VideoGame/TerrariaCalamity'', has its own sets of upgraded bosses. The Old Duke is a stronger variation of the base game's Duke Fishron, the Plaguebringer Goliath is one for Queen Bee, and the Exo Mechs are much more powerful upgrades of the Mech Bosses, making them a double-example of the trope. The game also has an early boss known as the Desert Scourge, and a Hardmode variant fought in a different biome known as the Aquatic Scourge.

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* ''VideoGame/HollowKnight'': Some bosses leave behind a corpse, which can be dreamnailed to fight a much harder version of the boss. These dream rematches are entirely optional and reward the player with Essence, which is part of the progression towards the true ending.

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* ''VideoGame/HollowKnight'': ''VideoGame/HollowKnight'':
**
Some bosses leave behind a corpse, which can be dreamnailed to fight a much harder version of the boss. These dream rematches are entirely optional and reward the player with Essence, which is part of the progression towards the true ending.ending.
** Two bosses have a rematch in the normal (non-dream) world. Crystal Guardian's second battle can only be reached with double jump, which players are not expected to have when coming across him for the first time. Hornet is one of the earliest bosses in normal progression, but she has a much harder second fight in a late-game area.
** In the Grimm Troupe DLC, Grimm is fought after hunting down two of the three sets of Grimmkin. Hunting the third set leads to his upgraded form, Nightmare King Grimm, who has much faster attacks, some with harder patterns, and deals double damage. He is the {{Superboss}} of the DLC and was the hardest boss in the game before Godmaster was released.
** The Godmaster DLC climaxes with [[spoiler:back-to-back fights against Pure Vessel and Absolute Radiance, upgraded forms of the main game's FinalBoss and TrueFinalBoss. Pure Vessel is similar to Nightmare King Grimm in that his attacks are faster and deal double damage; Absolute Radiance has faster attacks that overlap in unpredictable ways, and an additional phase at top of the climb, where the original fight died in a single hit.]]


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* ''Franchise/TouhouProject'':
** In ''VideoGame/TouhouTenkuushouHiddenStarInFourSeasons'', the FinalBoss, Okina, returns as the boss of the Extra stage. Like all ''Touhou'' Extra bosses, she has ten spellcards (as the FinalBoss she had five), and is immune to bombs throughout the fight (while the FinalBoss is only bomb-immune on her last card).
** In ''VideoGame/TouhouKouryuudouUnconnectedMarketeers'', Tsukasa first appears as the midboss of stages 5 and 6, but returns as the midboss of the Extra stage. She now has three spellcards, the first of which is a much harder form of her main-game attack pattern.
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* ''VideoGame/DevilMayCry3DantesAwakening'': Vergil is fought 3 times in a single playthrough: once at the seventh mission, once near the middle, and once as the FinalBoss. At first, he only fights with his katana, Yamato, and uses simple tactics. The second time you fight him, he has acquired the Beowulf gauntlets/greaves and fights you with it, though he sometimes shifts to Yamato again mid-fight; he also can use [[SuperMode Devil Trigger]]. In the final battle, he lost the Beowulf, but gained the [[{{BFS}} Force Edge]] and uses several attacks similar to yours (Dante's) alongside his new attacks with Yamato, and he also will use Devil Trigger mid-battle. In the harder difficulty modes, he'll also use [[OrbitingParticleShield Spiral Swords]] to make the fight trickier.

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* ''VideoGame/DevilMayCry3DantesAwakening'': Vergil is fought 3 three times in a single playthrough: playthrough; once at the seventh mission, in Mission 7, once near the middle, in Mission 13, and once as the FinalBoss.FinalBoss in Mission 20. At first, he only fights with his katana, Yamato, and uses simple tactics. The second time you fight him, he has acquired the Beowulf gauntlets/greaves and fights you with it, though he sometimes shifts to Yamato again mid-fight; he can also can use [[SuperMode Devil Trigger]]. In the final battle, he lost the Beowulf, but gained the [[{{BFS}} Force Edge]] and uses several attacks similar to yours (Dante's) alongside his new attacks with Yamato, and he will also will use Devil Trigger mid-battle. In the harder difficulty modes, he'll also use [[OrbitingParticleShield Spiral Swords]] to make the fight trickier.
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** ''VideoGame/SuperMarioOdyssey'': You can fight all of the bosses again in the [[spoiler: Mushroom Kingdom by jumping into paintings]]. In addition, you can fight the Broodals one more time on the [[spoiler: Dark Side of the moon]] in a BossRush. In all cases, the bosses have harder to dodge attacks or even change some mechanics of the fight completely. A harder version of Bowser can also be fought as a reward for [[OneHundredPercentCompletion collecting all of the Power Moons.]]

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** ''VideoGame/SuperMarioOdyssey'': You can fight all of the bosses again in the [[spoiler: Mushroom [[spoiler:Mushroom Kingdom by jumping into paintings]]. In addition, you can fight the Broodals one more time on the [[spoiler: Dark [[spoiler:Dark Side of the moon]] in a BossRush. In all cases, the bosses have harder to dodge attacks or even change some mechanics of the fight completely. A harder version of Bowser can also be fought as a reward for [[OneHundredPercentCompletion collecting all of the Power Moons.]]

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* ''VideoGame/MetroidOtherM'': The second battle against [[MechanicalAbomination Nightmare]] has him use two new attacks, a BreathWeapon and firing a black hole that attracts all projectile weapons to it for a short period of time. Though he's not that much tougher since Samus obtains the Gravity Suit just before fighting him again.

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* ''VideoGame/MetroidOtherM'': The second battle against [[MechanicalAbomination Nightmare]] has him it use two new attacks, a BreathWeapon and firing a black hole that attracts all projectile weapons to it for a short period of time. Though he's it's not that much tougher since as the battle happens just after Samus obtains the Gravity Suit just before fighting him again.Suit.



* In ''VideoGame/PokemonBrilliantDiamondAndShiningPearl'', after becoming Champion and getting the National Dex, you can rematch Barry, the Gym Leaders, the Elite Four, and Cynthia in a greatly upgraded fashion. The Gym Leaders and Rivals all have a full team of 6 Pokémon with optimal [=IVs=] and maxed out [=EVs=], useful egg moves, beneficial Hidden Abilities, and items normally seen in competitive such as the Choice items, Life Orbs, and Focus Sashes.

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* ''Franchise/{{Pokemon}}'':
** ''Videogame/PokemonHeartGoldAndSoulSilver'': You can challenge Gym Leaders you have beaten to a rematch at the Fighting Dojo in Saffron City after obtaining their phone numbers and calling them on certain days of the week, all of them packing six Pokémon each with powerful moves and stats.
**
In ''VideoGame/PokemonBrilliantDiamondAndShiningPearl'', after becoming Champion and getting the National Dex, you can rematch Barry, the Gym Leaders, the Elite Four, and Cynthia in a greatly upgraded fashion. The Gym Leaders and Rivals all have a full team of 6 Pokémon with optimal [=IVs=] and maxed out [=EVs=], useful egg moves, beneficial Hidden Abilities, and items normally seen in competitive such as the Choice items, Life Orbs, and Focus Sashes.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Phobos, who is fought twice, all as {{Bonus Boss}}es, with the second time turning the fight into a WolfpackBoss battle by summoning two clones [[TurnsRed when at half health]].

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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Phobos, who is fought twice, all as {{Bonus {{Optional Boss}}es, with the second time turning the fight into a WolfpackBoss battle by summoning two clones [[TurnsRed when at half health]].
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-->-- '''C.Q. Cumber''', ''VideoGame/Splatoon2: Octo Expansion''

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-->-- '''C.Q. Cumber''', ''VideoGame/Splatoon2: [[DownloadableContent Octo Expansion''
Expansion]]''
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** In the original NES ''VideoGame/SuperMarioBros1'', the ActuallyADoombot Bowsers start throwing streams of hammers at Mario in World 6, and the real Bowser in World 8 keeps up the trend.
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* ''DragonQuestXI'' has you fight darker versions of the Spectral Sentinels in [[BonusDungeon Drustan's Labyrinth]], some which will fight you in [[DualBoss pairs]]. All of them have to beaten in a certain amount of turns to complete the fights and all of them have a remix of VideoGame/DragonQuestIII's boss theme to set the tone for each fight.

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* ''DragonQuestXI'' ''VideoGame/DragonQuestXI'' has you fight darker versions of the Spectral Sentinels in [[BonusDungeon Drustan's Labyrinth]], some which will fight you in [[DualBoss pairs]]. All of them have to beaten in a certain amount of turns to complete the fights and all of them have a remix of VideoGame/DragonQuestIII's boss theme to set the tone for each fight.
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* In the 3DS version of ''VideoGame/DragonQuestVIII'', you can unlock [[BonusDungeon Memories Lane]] which contains several harder versions of story mode bosses which require different strategies to overcome them. At the end is Estark, returning as the series's resident superboss and requiring you to exploit his weakness to sleep spells to prevent him from crushing your party with his sheer might.
* ''DragonQuestXI'' has you fight darker versions of the Spectral Sentinels in [[BonusDungeon Drustan's Labyrinth]], some which will fight you in [[DualBoss pairs]]. All of them have to beaten in a certain amount of turns to complete the fights and all of them have a remix of VideoGame/DragonQuestIII's boss theme to set the tone for each fight.
* ''VideoGame/DragonQuestSwords'' lets you access The Olde Reflectory after beating the final boss once. Aside from [[MetalSlime King Latem]], Valgirt (and by extension his golden PaletteSwap Valgirt Nedlog)and Salta (and his stronger version Der Gib), all of the bosses you fight are stronger versions of story mode bosses with new colour schemes and names. Overcoming [[spoiler: Edahs Sohpix]] allows you to unlock [[NewGamePlus Payback Mode]] and unleash havoc upon the world with the Deathbringer's Sword.

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Alphabetized


%% This page has been alphabetized. Please add new examples in the correct order.



* ''Franchise/MegaMan'':
** ''VideoGame/MegaManClassic''
*** Guts Man is one of the most memorable bosses in the first ''VideoGame/MegaMan1'' game, but only because Wily keeps using his design as a template. Guts Tank, one of the fortress bosses in ''VideoGame/MegaMan2'' is, as its name implies, a giant tank modeled after Guts Man, while in ''VideoGame/MegaMan7'' Wily steals a Guts Man replica from a museum, which he then remodels into another fortress boss, Guts Man G, this time replacing one of his hands with a giant clamp and giving him treads.
*** Also from ''7'' is Bass. He is fought twice as a non-remarkable MiniBoss, first in the introductory level then in the first fortress level. In the second fortress level, however, he now turns into "Super Bass", where he combines with his robot wolf Treble in a form directly mirroring Mega Man's own Super Adapter upgrade. In ''VideoGame/MegaMan8'', Bass then powers himself up with Evil Energy (the Macguffin of the game) and this version of Super Bass comes with new attacks.
** ''VideoGame/MegaManX''
*** After defeating a few Maverick bosses in ''VideoGame/MegaManX2'', the X-Hunters can be fought in secret rooms in the eight main levels. They don't die in these encounters, and are still the fortress bosses. Violen is the only one who had minimal difference in strategies between his two battles, while Serges now rides a giant machine, and Agile turns into a flying saucer-like vehicle.
*** In ''VideoGame/MegaManX3'', X can face Vile as an [[OptionalBoss optional encounter]], where he pilots a Kangaroo [[MiniMecha Ride Armor]]. If you don't destroy him in this encounter, he can be rematched at the fortress levels, now riding a bulkier Goliath Armor.
** It's tradition for the ''VideoGame/MegaManBattleNetwork'' and ''[[VideoGame/MegaManStarForce Star Force]]'' games that, once you beat a storyline boss, you can rematch it somewhere in the overworld (usually as PreExistingEncounters in unassuming spots), faster and with upgraded stats. Beating ''that'' form would upgrade the boss ''again'', and this time it's a BossInMookClothing because it's now part of the RandomEncounters.
** ''VideoGame/MegaManZero''
*** Downplayed with the Golems. In ''VideoGame/MegaManZero1'', a single Golem is the WarmupBoss, a StoneWall that Zero only managed to kill with the Z-Saber. ''VideoGame/MegaManZero2'' features elemental variants of the Golem, which have more attacks apiece, but in the process gets an elemental weakness.
*** The Guardians are regular (but CoDragons) bosses in the first game, but in the second, three of them get OneWingedAngel forms. The fourth died before he can showcase his own OneWingedAngel, but he does show up in ''VideoGame/MegaManZero3'' as an optional boss, faster and with more attack variety.
*** The Rainbow Devil is a fortress boss in both ''Zero 1'' and ''2''. In the latter, his DetachmentCombat attacks are now explosive, his [[DesperationAttack Ex Skill]], a MegatonPunch, is now a regular attack and replaced with a new one, where it temporarily becomes invincible.
*** Also from ''Zero 3'' is Omega. He is the intro boss, and only has simple attacks. Then, he absorbs the [[ArtifactOfDoom Dark Elf]] into himself, giving him more power; you'll fight him again as the FinalBoss, and the first phase is similar to the fight in the intro stage. However, after that, he goes OneWingedAngel on you, and the fight is no longer the same.
*** In the first BossBattle against Craft in ''VideoGame/MegaManZero4'', his Ex Skill is a WaveMotionGun that sweeps the arena. Just like the Rainbow Devil, in the second fight this becomes one of Craft's regular attacks, replaced by a new one: he flies to the air at the center of the field and fires his WaveMotionGun straight down, while also deploying a MacrossMissileMassacre.
* ''VideoGame/TheLegendOfHeroesTrails'': Recurring throughout the series is a BossBonanza that occurs in the FinalDungeon where the main party battles each of the major antagonists they've fought previously, now having new moves and more dangerous {{Limit Break}}s that could severely damage the team.
* ''VideoGame/HonkaiImpact3rd'': The boss "Herrscher of the Void" is fought in Chapter 8 where she attacks you with PowerOfTheVoid and [[SpikeShooter shooting big spikes at you]]. In chapter 9, she [[spoiler:absorbed Mei's Herrscher Core of Thunder and]] gains [[ShockAndAwe lightning powers]] that she'll use in the next boss fight against her, giving her new and upgraded attacks.
* Most famously used in the ''Franchise/{{Kirby}}'' series. Use of this dates back to the original ''VideoGame/KirbysDreamLand'' for the Gameboy, but it didn't become a mainstay for the series until ''VideoGame/KirbySuperStarUltra'' for the Nintendo DS.

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* ''Franchise/MegaMan'':
** ''VideoGame/MegaManClassic''
*** Guts Man is one
''VideoGame/TheBattleCats'' has two examples. First, to unlock the [[SuperMode True Forms]] of the most memorable bosses in the first ''VideoGame/MegaMan1'' game, but only because Wily keeps using his design as a template. Guts Tank, one of the fortress bosses in ''VideoGame/MegaMan2'' is, as its name implies, a giant tank modeled after Guts Man, while in ''VideoGame/MegaMan7'' Wily steals a Guts Man replica from a museum, which he then remodels into another fortress boss, Guts Man G, this time replacing one of his hands with a giant clamp [[SuperpoweredEvilSide Crazed Cats]], you must defeat them first, and giving him treads.
*** Also from ''7''
they serve as upgraded, remixed versions of their original fights. Second, [[spoiler:[[FinalBoss Mecha-Bun]] is Bass. He is fought twice as a non-remarkable MiniBoss, first in the introductory level then in the first fortress level. In the second fortress level, however, he now turns into "Super Bass", where he combines with his robot wolf Treble in a form directly mirroring Mega Man's own Super Adapter upgrade. In ''VideoGame/MegaMan8'', Bass then powers himself up with Evil Energy (the Macguffin of the game) and this much stronger, faster version of Super Bass comes with new attacks.
** ''VideoGame/MegaManX''
*** After defeating
the original Teacher Bun Bun. While the original was a few Maverick WakeUpCallBoss that needed to be beaten if you wanted to get far in Stories of Legend, Mecha-Bun serves as the gatekeeper to the [[BrutalBonusLevel Uncanny Legends]].]]
* ''VideoGame/TheBindingOfIsaac'': Many of the later
bosses in ''VideoGame/MegaManX2'', the X-Hunters can be fought in secret rooms in the eight main levels. They don't die in these encounters, and are still the fortress bosses. Violen is the only one who had minimal difference in strategies between his two battles, while Serges now rides a giant machine, and Agile turns into a flying saucer-like vehicle.
*** In ''VideoGame/MegaManX3'', X can face Vile as an [[OptionalBoss optional encounter]], where he pilots a Kangaroo [[MiniMecha Ride Armor]]. If you don't destroy him in this encounter, he can be rematched at the fortress levels, now riding a bulkier Goliath Armor.
** It's tradition for the ''VideoGame/MegaManBattleNetwork'' and ''[[VideoGame/MegaManStarForce Star Force]]'' games that, once you beat a storyline boss, you can rematch it somewhere in the overworld (usually as PreExistingEncounters in unassuming spots), faster and with upgraded stats. Beating ''that'' form would upgrade the boss ''again'', and this time it's a BossInMookClothing because it's now part of the RandomEncounters.
** ''VideoGame/MegaManZero''
*** Downplayed with the Golems. In ''VideoGame/MegaManZero1'', a single Golem is the WarmupBoss, a StoneWall that Zero only managed to kill with the Z-Saber. ''VideoGame/MegaManZero2'' features elemental variants of the Golem, which have more attacks apiece, but in the process gets an elemental weakness.
*** The Guardians are regular (but CoDragons)
fact earlier bosses in the first game, but in the second, three of them get OneWingedAngel forms. The fourth died before he can showcase his own OneWingedAngel, but he does show up in ''VideoGame/MegaManZero3'' as an optional boss, faster and with more attack variety.
*** The Rainbow Devil is a fortress boss in both ''Zero 1'' and ''2''. In the latter, his DetachmentCombat attacks are now explosive, his [[DesperationAttack Ex Skill]], a MegatonPunch, is now a regular attack and replaced
brought BackFromTheDead, with a new one, where it temporarily becomes invincible.
*** Also from ''Zero 3'' is Omega. He is
appearance and attack pattern. Not all of these bosses play the intro boss, and only has simple attacks. Then, he absorbs the [[ArtifactOfDoom Dark Elf]] into himself, giving him more power; you'll fight him again as the FinalBoss, and the first phase is similar to the fight in the intro stage. However, after that, he goes OneWingedAngel on you, and the fight is no longer the same.
*** In the first BossBattle against Craft in ''VideoGame/MegaManZero4'', his Ex Skill is a WaveMotionGun that sweeps the arena. Just like the Rainbow Devil, in the second fight this becomes one of Craft's regular attacks, replaced by a new one: he flies to the air at the center of the field and fires his WaveMotionGun
trope straight down, while also deploying a MacrossMissileMassacre.
however, as some of them are considered to be easier than their living counterparts (such as The Forsaken when compared to its predecessor, The Haunt).
* ''VideoGame/TheLegendOfHeroesTrails'': Recurring throughout the series is a BossBonanza that occurs in the FinalDungeon where the main party battles each ''VideoGame/BravelyDefault'': Most if not all of the major antagonists they've Asterisk holder bosses will have significantly boosted stats and have obtained new abilities to use against the party when fought previously, now having new moves and more dangerous {{Limit Break}}s that could severely damage again starting from Chapters 5 to 8. The same applies for the team.
* ''VideoGame/HonkaiImpact3rd'': The boss "Herrscher of the Void" is
ones fought in Chapter 8 ''VideoGame/BravelySecond'' as well.
* ''Videogame/DiabloIII'':
** The rift guardians found in Nephalem Rift mode are souped-up versions of enemies and bosses fought in campaign mode.
** Certain enemies, known as "Keywardens", drop infernal machines that can be used to access realms
where she attacks you with PowerOfTheVoid and [[SpikeShooter shooting big spikes at you]]. In chapter 9, she [[spoiler:absorbed Mei's Herrscher Core a pair of Thunder and]] gains [[ShockAndAwe lightning powers]] that she'll use in enhanced bosses from the next boss campaign are waiting:
*** Odeg carries the Infernal Machine of Regret, unlocking a
fight against her, giving her new stronger versions of the Skeleton King and upgraded attacks.
Magdha the Witch.
*** Sokahr carries the Infernal Machine of Putridness, unlocking a fight against stronger versions of Rakanoth, Lord of Despair and Ghom, Lord of Gluttony.
*** Xah'rith carries the Infernal Machine of Terror, unlocking a fight against stronger versions of Zoltan Kulle and the Siegebreaker Assault Beast.
*** Nekarat carries the Infernal Machine of Fright, unlocking a fight against a stronger version of Diablo, who will periodically summon the bosses of the other realms to assist him.
* Most famously used ''VideoGame/DemonCrawl'' has a rematch with Ego in the ''Franchise/{{Kirby}}'' series. Use form of this dates back Beyond Ego. You have to the original ''VideoGame/KirbysDreamLand'' use a specific emblem in beyond mode for the Gameboy, but it didn't become a mainstay for the series until ''VideoGame/KirbySuperStarUltra'' for the Nintendo DS.to appear, so there is no chance of doing it by accident.



* In ''VideoGame/PokemonBrilliantDiamondAndShiningPearl'', after becoming Champion and getting the National Dex, you can rematch Barry, the Gym Leaders, the Elite Four, and Cynthia in a greatly upgraded fashion. The Gym Leaders and Rivals all have a full team of 6 Pokémon with optimal [=IVs=] and maxed out [=EVs=], useful egg moves, beneficial Hidden Abilities, and items normally seen in competitive such as the Choice items, Life Orbs, and Focus Sashes.

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* ''VideoGame/DonkeyKongCountry'':
**
In ''VideoGame/PokemonBrilliantDiamondAndShiningPearl'', the UsefulNotes/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', most of the bosses have different attack patterns than their UsefulNotes/{{SNES}} counterparts:
*** Very Gnawty and Really Gnawty switch color palettes and attack slightly different. While Really Gnawty retains his attack pattern (more or less), Very Gnawty attacks by [[CollapsingCeilingBoss making stalactites fall from the ceiling]].
*** In "Bumble B Rumble", Queen B. now [[FlunkyBoss surrounds herself with Zingers
after becoming Champion being hit, and getting the National Dex, you have to kill them before you can rematch Barry, hit her again]].
*** In "Boss Dumb Drum", Dumb Drum no longer damages itself after you defeat its minions. Instead, TNT barrels appear after defeating a wave of enemies, which
the Gym Leaders, Kongs must pick up and throw at the Elite Four, drum.
*** In "Necky's Revenge", [[DualBoss Master Necky Jr.
and Cynthia in a greatly upgraded fashion. Sr. attack together]], and you have to kill them both. Defeating one will enrage the other.
** ''VideoGame/DonkeyKongCountryReturns'':
The Gym Leaders sixth boss of the game is Thugly, a [[PurpleIsPowerful purple]], {{heavily armored|Mook}} version of the first boss, Mugly. Compared to the first fight, Thugly is highly aggressive, much faster, and Rivals has a slew of all-new [[PlayingWithFire fire attacks]] that all serve to make him far a far more challenging opponent.
** ''VideoGame/DonkeyKong64'': The boss fights of Fungi Forest and Crystal Caves are rematches against Dogadon from Angry Aztec and Army Dillo from Jungle Japes respectively, both utilizing new attacks against you. Dogadon now creates a ShockwaveStomp when going to throw an exploding barrel at him, a near-unavoidable fire wall, and an additional phase where he makes the platform slowly sink into the lava below, requiring Chunky to defeat him within a limited time. Army Dillo obtains a pair of thrusters that [[GiantFlyer allow him to fly]] and unleash a Shockwave Stomp, [[MoreDakka and a giant]] [[{{BFG}} cannon on his back]] that fires a homing missile when on the ground and a barrage of {{Fireballs}} when in the air.
* ''VideoGame/FancyPantsAdventures'': The first boss of World 3 is the pirate Captain Rainbowbeard. He reappears in the final level, having dyed his hair and renamed himself Captain Manly Beard, with more powerful attacks and ninjas coming out of his beard for added difficulty.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyX2'': Experiment, a SuperBoss. The player can fight it at least once, and, to
have a full team of 6 Pokémon rematch, the player must find a key item called a Repair Manual then gather some parts from the Bikanel Digging Minigame until all its stats cap off at 5, with optimal [=IVs=] the Experiment changing form in the process.
** Normal trials
and maxed out [=EVs=], useful egg moves, beneficial Hidden Abilities, raids in ''VideoGame/FinalFantasyXIV'' are integrated into the story, and items normally seen in competitive such as accordingly intended to be relatively easy to complete blind with a Pick Up Group. For the Choice items, Life Orbs, more dedicated players, there are the "Extreme" trials and Focus Sashes."Savage" raids, which take the same enemies, beef up their damage output, increase the complexity of their mechanics, and demand higher DPS to clear. Accordingly, they also drop better loot.



* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMarioTheThousandYearDoor'' has two stronger variants of [[OurDragonsAreDifferent Hooktail]], the first chapter boss. First is Gloomtail, Hooktail's elder brother, who sports a [[PurpleIsPowerful dark purple color scheme]] and a [[PoisonousPerson toxic]] BreathWeapon. The other is Bonetail, a SuperBoss who lives at the bottom of the [[BrutalBonusLevel Pit of 100 Trials]]. [[AmbiguousGender It]] is [[DemBones completely skeletal, as the name suggests]], [[MarathonBoss has the highest hit-point count in the game at a whopping 200]], and its BreathWeapon can randomly inflict one of almost every negative status effect in the game.
** The first ''VideoGame/SuperMarioGalaxy'' game has a rematch with [[TennisBoss King Kaliente]]. Unlike other examples, King Kaliente's attack pattern remains more-or-less the same, but the arena where you fight him is much more dangerous. It comprises platforms sinking into lava the longer you stand on them, has [[GoddamnBats lava bubbles]] chasing you around, [[ArsonMurderAndJaywalking and the King has a darker color scheme to boot.]]
** ''VideoGame/MarioAndLuigi'': ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' feature extra modes where the player can fight against stronger versions of all the bosses in the game (plus a SuperBoss at the end). In the former two games, these souped up versions of the bosses have different colors than the originals and are marked as "X" versions of them.
** ''VideoGame/SuperMarioOdyssey'': You can fight all of the bosses again in the [[spoiler: Mushroom Kingdom by jumping into paintings]]. In addition, you can fight the Broodals one more time on the [[spoiler: Dark Side of the moon]] in a BossRush. In all cases, the bosses have harder to dodge attacks or even change some mechanics of the fight completely. A harder version of Bowser can also be fought as a reward for [[OneHundredPercentCompletion collecting all of the Power Moons.]]
* ''VideoGame/PunchOut'' does this in every game except the SNES title:
** In the original arcade games, including the spin-off ''Arm Wrestling'', beating the FinalBoss doesn't end the game, but rather has you fight all the opponents again in a slightly different order. They are all much faster more powerful in these rematches and eventually will start one-shotting you.
** In the NES game, Piston Honda, Bald Bull, and Don Flamenco all return as opponents in the World Circuit. Their fighting styles have all been upgraded to cover much of their weaknesses, and Bald Bull has trained so that only a Star Punch or a counter to his Bull Charge can knock him down.
** The Wii game has Title Defense variants for all the boxers you've faced on the way to world champion. These rematches often involve gimmicks or attacks not present in your first fights with them (such as Glass Joe having protective headgear, Von Kaiser adding a OneHitKill move to his attack pattern, and Bald Bull only getting knocked down if he gets hit by a Star Punch), some can use fake-out attacks to throw off your dodging, and they all dodge your star punches if you don't stun them first.
* In ''VideoGame/SpiderManMilesMorales'', After Miles defeats Rhino at the start of the game, he returns donning armor [[spoiler:provided to him by Roxxon which enables him to resist Miles's Venom attacks and see Miles when he's invisible]].
* ''VideoGame/{{Undertale}}'':
** On a Genocide Route, [[spoiler: Undyne becomes Undyne the Undying when she refuses to die from your attack due to her determination. She]] gains new attack patterns, more health, and a higher attack stat.
** Subverted on a Genocide Route with [[spoiler:Mettaton. While he transforms into a new form, the player will always kill him in one hit and he will never attack, even if you skip your turn by [=ACTing=].]]



* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyX2'': Experiment, a SuperBoss. The player can fight it at least once, and, to have a rematch, the player must find a key item called a Repair Manual then gather some parts from the Bikanel Digging Minigame until all its stats cap off at 5, with the Experiment changing form in the process.
** Normal trials and raids in ''VideoGame/FinalFantasyXIV'' are integrated into the story, and accordingly intended to be relatively easy to complete blind with a Pick Up Group. For the more dedicated players, there are the "Extreme" trials and "Savage" raids, which take the same enemies, beef up their damage output, increase the complexity of their mechanics, and demand higher DPS to clear. Accordingly, they also drop better loot.
* ''VideoGame/DemonCrawl'' has a rematch with Ego in the form of Beyond Ego. You have to use a specific emblem in beyond mode for it to appear, so there is no chance of doing it by accident.
* The ''Franchise/YokaiWatch'' games feature the Infinite Inferno, a postgame area that features a BossRush against bosses that are all recolored and powered up versions of the main story ones.
* ''Videogame/DiabloIII'':
** The rift guardians found in Nephalem Rift mode are souped-up versions of enemies and bosses fought in campaign mode.
** Certain enemies, known as "Keywardens", drop infernal machines that can be used to access realms where a pair of enhanced bosses from the campaign are waiting:
*** Odeg carries the Infernal Machine of Regret, unlocking a fight against stronger versions of the Skeleton King and Magdha the Witch.
*** Sokahr carries the Infernal Machine of Putridness, unlocking a fight against stronger versions of Rakanoth, Lord of Despair and Ghom, Lord of Gluttony.
*** Xah'rith carries the Infernal Machine of Terror, unlocking a fight against stronger versions of Zoltan Kulle and the Siegebreaker Assault Beast.
*** Nekarat carries the Infernal Machine of Fright, unlocking a fight against a stronger version of Diablo, who will periodically summon the bosses of the other realms to assist him.

to:

* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyX2'': Experiment, a SuperBoss.
''VideoGame/HonkaiImpact3rd'': The player can fight it at least once, and, to have a rematch, the player must find a key item called a Repair Manual then gather some parts from the Bikanel Digging Minigame until all its stats cap off at 5, with the Experiment changing form in the process.
** Normal trials and raids in ''VideoGame/FinalFantasyXIV'' are integrated into the story, and accordingly intended to be relatively easy to complete blind with a Pick Up Group. For the more dedicated players, there are the "Extreme" trials and "Savage" raids, which take the same enemies, beef up their damage output, increase the complexity of their mechanics, and demand higher DPS to clear. Accordingly, they also drop better loot.
* ''VideoGame/DemonCrawl'' has a rematch with Ego in the form of Beyond Ego. You have to use a specific emblem in beyond mode for it to appear, so there is no chance of doing it by accident.
* The ''Franchise/YokaiWatch'' games feature the Infinite Inferno, a postgame area that features a BossRush against bosses that are all recolored and powered up versions
boss "Herrscher of the main story ones.
* ''Videogame/DiabloIII'':
** The rift guardians found in Nephalem Rift mode are souped-up versions of enemies and bosses
Void" is fought in campaign mode.
** Certain enemies, known as "Keywardens", drop infernal machines that can be used to access realms
Chapter 8 where a pair she attacks you with PowerOfTheVoid and [[SpikeShooter shooting big spikes at you]]. In chapter 9, she [[spoiler:absorbed Mei's Herrscher Core of enhanced bosses from Thunder and]] gains [[ShockAndAwe lightning powers]] that she'll use in the campaign are waiting:
*** Odeg carries the Infernal Machine of Regret, unlocking a
next boss fight against stronger versions of the Skeleton King her, giving her new and Magdha the Witch.
*** Sokahr carries the Infernal Machine of Putridness, unlocking a fight against stronger versions of Rakanoth, Lord of Despair and Ghom, Lord of Gluttony.
*** Xah'rith carries the Infernal Machine of Terror, unlocking a fight against stronger versions of Zoltan Kulle and the Siegebreaker Assault Beast.
*** Nekarat carries the Infernal Machine of Fright, unlocking a fight against a stronger version of Diablo, who will periodically summon the bosses of the other realms to assist him.
upgraded attacks.



* ''VideoGame/SpaceInvadersInfinityGene'': Whenever a boss from the campaign appears in an unlockable SecretLevel, there's a great likelihood that it will have more health, more aggressive attack patterns and/or [[FlunkyBoss appear alongside other enemies that weren't originally there.]] Stage X-29 is a particularly good example, being a much harder version of Stage 3-5, a BossRush featuring every major boss from sections 2 and 3 up to that point.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Phobos, who is fought twice, all as {{Bonus Boss}}es, with the second time turning the fight into a WolfpackBoss battle by summoning two clones [[TurnsRed when at half health]].
* ''VideoGame/DonkeyKongCountry'':
** In the UsefulNotes/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', most of the bosses have different attack patterns than their UsefulNotes/{{SNES}} counterparts:
*** Very Gnawty and Really Gnawty switch color palettes and attack slightly different. While Really Gnawty retains his attack pattern (more or less), Very Gnawty attacks by [[CollapsingCeilingBoss making stalactites fall from the ceiling]].
*** In "Bumble B Rumble", Queen B. now [[FlunkyBoss surrounds herself with Zingers after being hit, and you have to kill them before you can hit her again]].
*** In "Boss Dumb Drum", Dumb Drum no longer damages itself after you defeat its minions. Instead, TNT barrels appear after defeating a wave of enemies, which the Kongs must pick up and throw at the drum.
*** In "Necky's Revenge", [[DualBoss Master Necky Jr. and Sr. attack together]], and you have to kill them both. Defeating one will enrage the other.
** ''VideoGame/DonkeyKongCountryReturns'': The sixth boss of the game is Thugly, a [[PurpleIsPowerful purple]], {{heavily armored|Mook}} version of the first boss, Mugly. Compared to the first fight, Thugly is highly aggressive, much faster, and has a slew of all-new [[PlayingWithFire fire attacks]] that all serve to make him far a far more challenging opponent.
** ''VideoGame/DonkeyKong64'': The boss fights of Fungi Forest and Crystal Caves are rematches against Dogadon from Angry Aztec and Army Dillo from Jungle Japes respectively, both utilizing new attacks against you. Dogadon now creates a ShockwaveStomp when going to throw an exploding barrel at him, a near-unavoidable fire wall, and an additional phase where he makes the platform slowly sink into the lava below, requiring Chunky to defeat him within a limited time. Army Dillo obtains a pair of thrusters that [[GiantFlyer allow him to fly]] and unleash a Shockwave Stomp, [[MoreDakka and a giant]] [[{{BFG}} cannon on his back]] that fires a homing missile when on the ground and a barrage of {{Fireballs}} when in the air.
* ''VideoGame/FancyPantsAdventures'': The first boss of World 3 is the pirate Captain Rainbowbeard. He reappears in the final level, having dyed his hair and renamed himself Captain Manly Beard, with more powerful attacks and ninjas coming out of his beard for added difficulty.
* ''VideoGame/MetroidOtherM'': The second battle against [[MechanicalAbomination Nightmare]] has him use two new attacks, a BreathWeapon and firing a black hole that attracts all projectile weapons to it for a short period of time. Though he's not that much tougher since Samus obtains the Gravity Suit just before fighting him again.
* ''VideoGame/BravelyDefault'': Most if not all of the Asterisk holder bosses will have significantly boosted stats and have obtained new abilities to use against the party when fought again starting from Chapters 5 to 8. The same applies for the ones fought in ''VideoGame/BravelySecond'' as well.
* ''VideoGame/Splatoon2: Octo Expansion'' features rematches with "sanitized" versions of all the bosses from the main campaign, which can be found within the Deepsea Metro. These variants all share a [[PaletteSwap neon-green color scheme]], and feature several new and more aggressive attacks. Some of these rematches even change the nature of the fight completely -- for example, the Octo Samurai goes from a relatively straightforward DamageSpongeBoss to an inverted RingOutBoss whose attacks can knock players out of the arena.
* ''VideoGame/TheBattleCats'' has two examples. First, to unlock the [[SuperMode True Forms]] of the [[SuperpoweredEvilSide Crazed Cats]], you must defeat them first, and they serve as upgraded, remixed versions of their original fights. Second, [[spoiler:[[FinalBoss Mecha-Bun]] is a much stronger, faster version of the original Teacher Bun Bun. While the original was a WakeUpCallBoss that needed to be beaten if you wanted to get far in Stories of Legend, Mecha-Bun serves as the gatekeeper to the [[BrutalBonusLevel Uncanny Legends]].]]

to:

* ''VideoGame/SpaceInvadersInfinityGene'': Whenever a boss from the campaign appears in an unlockable SecretLevel, there's a great likelihood that it will have more health, more aggressive attack patterns and/or [[FlunkyBoss appear alongside other enemies that weren't originally there.]] Stage X-29 is a particularly good example, being a much harder version of Stage 3-5, a BossRush featuring every major boss from sections 2 and 3 up to that point.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Phobos, who is fought twice, all as {{Bonus Boss}}es, with the second time turning the fight into a WolfpackBoss battle by summoning two clones [[TurnsRed when at half health]].
* ''VideoGame/DonkeyKongCountry'':
** In the UsefulNotes/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', most of the bosses have different attack patterns than their UsefulNotes/{{SNES}} counterparts:
*** Very Gnawty and Really Gnawty switch color palettes and attack slightly different. While Really Gnawty retains his attack pattern (more or less), Very Gnawty attacks by [[CollapsingCeilingBoss making stalactites fall from the ceiling]].
*** In "Bumble B Rumble", Queen B. now [[FlunkyBoss surrounds herself with Zingers after being hit, and you have to kill them before you can hit her again]].
*** In "Boss Dumb Drum", Dumb Drum no longer damages itself after you defeat its minions. Instead, TNT barrels appear after defeating a wave of enemies, which the Kongs must pick up and throw at the drum.
*** In "Necky's Revenge", [[DualBoss Master Necky Jr. and Sr. attack together]], and you have to kill them both. Defeating one will enrage the other.
** ''VideoGame/DonkeyKongCountryReturns'': The sixth boss of the game is Thugly, a [[PurpleIsPowerful purple]], {{heavily armored|Mook}} version of the first boss, Mugly. Compared to the first fight, Thugly is highly aggressive, much faster, and has a slew of all-new [[PlayingWithFire fire attacks]] that all serve to make him far a far more challenging opponent.
** ''VideoGame/DonkeyKong64'': The boss fights of Fungi Forest and Crystal Caves are rematches against Dogadon from Angry Aztec and Army Dillo from Jungle Japes respectively, both utilizing new attacks against you. Dogadon now creates a ShockwaveStomp when going to throw an exploding barrel at him, a near-unavoidable fire wall, and an additional phase where he makes the platform slowly sink into the lava below, requiring Chunky to defeat him within a limited time. Army Dillo obtains a pair of thrusters that [[GiantFlyer allow him to fly]] and unleash a Shockwave Stomp, [[MoreDakka and a giant]] [[{{BFG}} cannon on his back]] that fires a homing missile when on the ground and a barrage of {{Fireballs}} when
Most famously used in the air.
* ''VideoGame/FancyPantsAdventures'': The first boss
''Franchise/{{Kirby}}'' series. Use of World 3 is the pirate Captain Rainbowbeard. He reappears in the final level, having dyed his hair and renamed himself Captain Manly Beard, with more powerful attacks and ninjas coming out of his beard for added difficulty.
* ''VideoGame/MetroidOtherM'': The second battle against [[MechanicalAbomination Nightmare]] has him use two new attacks, a BreathWeapon and firing a black hole that attracts all projectile weapons
this dates back to it for a short period of time. Though he's not that much tougher since Samus obtains the Gravity Suit just before fighting him again.
* ''VideoGame/BravelyDefault'': Most if not all of the Asterisk holder bosses will have significantly boosted stats and have obtained new abilities to use against the party when fought again starting from Chapters 5 to 8. The same applies for the ones fought in ''VideoGame/BravelySecond'' as well.
* ''VideoGame/Splatoon2: Octo Expansion'' features rematches with "sanitized" versions of all the bosses from the main campaign, which can be found within the Deepsea Metro. These variants all share a [[PaletteSwap neon-green color scheme]], and feature several new and more aggressive attacks. Some of these rematches even change the nature of the fight completely -- for example, the Octo Samurai goes from a relatively straightforward DamageSpongeBoss to an inverted RingOutBoss whose attacks can knock players out of the arena.
* ''VideoGame/TheBattleCats'' has two examples. First, to unlock the [[SuperMode True Forms]] of the [[SuperpoweredEvilSide Crazed Cats]], you must defeat them first, and they serve as upgraded, remixed versions of their original fights. Second, [[spoiler:[[FinalBoss Mecha-Bun]] is a much stronger, faster version of
the original Teacher Bun Bun. While ''VideoGame/KirbysDreamLand'' for the original was Gameboy, but it didn't become a WakeUpCallBoss mainstay for the series until ''VideoGame/KirbySuperStarUltra'' for the Nintendo DS.
* ''VideoGame/TheLegendOfHeroesTrails'': Recurring throughout the series is a BossBonanza
that needed to be beaten if you wanted to get far occurs in Stories of Legend, Mecha-Bun serves as the gatekeeper to FinalDungeon where the [[BrutalBonusLevel Uncanny Legends]].]]main party battles each of the major antagonists they've fought previously, now having new moves and more dangerous {{Limit Break}}s that could severely damage the team.



* ''VideoGame/MonsterHunterGenerations'' introduces Deviant Monsters, which are monsters that have fought and survived many battles to become much stronger versions of themselves. Deviant Monsters carry new and more powerful attacks, the idea often being to take the monster's signature feature and exaggerate it to a threatening degree. As examples:
** Arzuros is an easy WarmUpBoss; other than being a [[BearsAreBadNews giant bear]] the only real threat it might pose is grabbing the player in a hold. Redhelm Arzuros, the first Deviant that the player will face, [[EstablishingSeriesMoment establishes just what kind of level the Deviants are on]] with a roar that actually stuns the player, a hide that requires very sharp weapons to penetrate, a five-swipe combo attack that's hard to evade, and souped-up single-swipe claw attacks that are strong enough to knock debris out of the ground or, if the player doesn't dodge the attack, push them back with a gust of wind.
** Rathian is already a formidable foe, being a textbook wyvern-type monster with breath attacks and a poisonous tail swipe attack. Dreadqueen Rathian makes much better use of her tail to introduce deadlier, harder-to-dodge tail swipes, and comes with a poison so strong that it chews through your health in seconds and cannot be negated with poison immunity; it can only be reduced to second-tier poison.
* ''VideoGame/TheBindingOfIsaac'': Many of the later bosses are in fact earlier bosses brought BackFromTheDead, with a new appearance and attack pattern. Not all of these bosses play the trope straight however, as some of them are considered to be easier than their living counterparts (such as The Forsaken when compared to its predecessor, The Haunt).
* ''VideoGame/NEOTheWorldEndsWithYou'' has upgraded forms of the Reaper bosses to face off against in Another Day, with a souped-up version of [[spoiler:Leo Cantus Armo]] serving as the ultimate SuperBoss.


Added DiffLines:

* ''Franchise/MegaMan'':
** ''VideoGame/MegaManClassic''
*** Guts Man is one of the most memorable bosses in the first ''VideoGame/MegaMan1'' game, but only because Wily keeps using his design as a template. Guts Tank, one of the fortress bosses in ''VideoGame/MegaMan2'' is, as its name implies, a giant tank modeled after Guts Man, while in ''VideoGame/MegaMan7'' Wily steals a Guts Man replica from a museum, which he then remodels into another fortress boss, Guts Man G, this time replacing one of his hands with a giant clamp and giving him treads.
*** Also from ''7'' is Bass. He is fought twice as a non-remarkable MiniBoss, first in the introductory level then in the first fortress level. In the second fortress level, however, he now turns into "Super Bass", where he combines with his robot wolf Treble in a form directly mirroring Mega Man's own Super Adapter upgrade. In ''VideoGame/MegaMan8'', Bass then powers himself up with Evil Energy (the Macguffin of the game) and this version of Super Bass comes with new attacks.
** ''VideoGame/MegaManX''
*** After defeating a few Maverick bosses in ''VideoGame/MegaManX2'', the X-Hunters can be fought in secret rooms in the eight main levels. They don't die in these encounters, and are still the fortress bosses. Violen is the only one who had minimal difference in strategies between his two battles, while Serges now rides a giant machine, and Agile turns into a flying saucer-like vehicle.
*** In ''VideoGame/MegaManX3'', X can face Vile as an [[OptionalBoss optional encounter]], where he pilots a Kangaroo [[MiniMecha Ride Armor]]. If you don't destroy him in this encounter, he can be rematched at the fortress levels, now riding a bulkier Goliath Armor.
** It's tradition for the ''VideoGame/MegaManBattleNetwork'' and ''[[VideoGame/MegaManStarForce Star Force]]'' games that, once you beat a storyline boss, you can rematch it somewhere in the overworld (usually as PreExistingEncounters in unassuming spots), faster and with upgraded stats. Beating ''that'' form would upgrade the boss ''again'', and this time it's a BossInMookClothing because it's now part of the RandomEncounters.
** ''VideoGame/MegaManZero''
*** Downplayed with the Golems. In ''VideoGame/MegaManZero1'', a single Golem is the WarmupBoss, a StoneWall that Zero only managed to kill with the Z-Saber. ''VideoGame/MegaManZero2'' features elemental variants of the Golem, which have more attacks apiece, but in the process gets an elemental weakness.
*** The Guardians are regular (but CoDragons) bosses in the first game, but in the second, three of them get OneWingedAngel forms. The fourth died before he can showcase his own OneWingedAngel, but he does show up in ''VideoGame/MegaManZero3'' as an optional boss, faster and with more attack variety.
*** The Rainbow Devil is a fortress boss in both ''Zero 1'' and ''2''. In the latter, his DetachmentCombat attacks are now explosive, his [[DesperationAttack Ex Skill]], a MegatonPunch, is now a regular attack and replaced with a new one, where it temporarily becomes invincible.
*** Also from ''Zero 3'' is Omega. He is the intro boss, and only has simple attacks. Then, he absorbs the [[ArtifactOfDoom Dark Elf]] into himself, giving him more power; you'll fight him again as the FinalBoss, and the first phase is similar to the fight in the intro stage. However, after that, he goes OneWingedAngel on you, and the fight is no longer the same.
*** In the first BossBattle against Craft in ''VideoGame/MegaManZero4'', his Ex Skill is a WaveMotionGun that sweeps the arena. Just like the Rainbow Devil, in the second fight this becomes one of Craft's regular attacks, replaced by a new one: he flies to the air at the center of the field and fires his WaveMotionGun straight down, while also deploying a MacrossMissileMassacre.
* ''VideoGame/MetroidOtherM'': The second battle against [[MechanicalAbomination Nightmare]] has him use two new attacks, a BreathWeapon and firing a black hole that attracts all projectile weapons to it for a short period of time. Though he's not that much tougher since Samus obtains the Gravity Suit just before fighting him again.
* ''VideoGame/MonsterHunterGenerations'' introduces Deviant Monsters, which are monsters that have fought and survived many battles to become much stronger versions of themselves. Deviant Monsters carry new and more powerful attacks, the idea often being to take the monster's signature feature and exaggerate it to a threatening degree. As examples:
** Arzuros is an easy WarmUpBoss; other than being a [[BearsAreBadNews giant bear]] the only real threat it might pose is grabbing the player in a hold. Redhelm Arzuros, the first Deviant that the player will face, [[EstablishingSeriesMoment establishes just what kind of level the Deviants are on]] with a roar that actually stuns the player, a hide that requires very sharp weapons to penetrate, a five-swipe combo attack that's hard to evade, and souped-up single-swipe claw attacks that are strong enough to knock debris out of the ground or, if the player doesn't dodge the attack, push them back with a gust of wind.
** Rathian is already a formidable foe, being a textbook wyvern-type monster with breath attacks and a poisonous tail swipe attack. Dreadqueen Rathian makes much better use of her tail to introduce deadlier, harder-to-dodge tail swipes, and comes with a poison so strong that it chews through your health in seconds and cannot be negated with poison immunity; it can only be reduced to second-tier poison.
* ''VideoGame/NEOTheWorldEndsWithYou'' has upgraded forms of the Reaper bosses to face off against in Another Day, with a souped-up version of [[spoiler:Leo Cantus Armo]] serving as the ultimate SuperBoss.
* In ''VideoGame/PokemonBrilliantDiamondAndShiningPearl'', after becoming Champion and getting the National Dex, you can rematch Barry, the Gym Leaders, the Elite Four, and Cynthia in a greatly upgraded fashion. The Gym Leaders and Rivals all have a full team of 6 Pokémon with optimal [=IVs=] and maxed out [=EVs=], useful egg moves, beneficial Hidden Abilities, and items normally seen in competitive such as the Choice items, Life Orbs, and Focus Sashes.
* ''VideoGame/PunchOut'' does this in every game except the SNES title:
** In the original arcade games, including the spin-off ''Arm Wrestling'', beating the FinalBoss doesn't end the game, but rather has you fight all the opponents again in a slightly different order. They are all much faster more powerful in these rematches and eventually will start one-shotting you.
** In the NES game, Piston Honda, Bald Bull, and Don Flamenco all return as opponents in the World Circuit. Their fighting styles have all been upgraded to cover much of their weaknesses, and Bald Bull has trained so that only a Star Punch or a counter to his Bull Charge can knock him down.
** The Wii game has Title Defense variants for all the boxers you've faced on the way to world champion. These rematches often involve gimmicks or attacks not present in your first fights with them (such as Glass Joe having protective headgear, Von Kaiser adding a OneHitKill move to his attack pattern, and Bald Bull only getting knocked down if he gets hit by a Star Punch), some can use fake-out attacks to throw off your dodging, and they all dodge your star punches if you don't stun them first.
* ''VideoGame/SpaceInvadersInfinityGene'': Whenever a boss from the campaign appears in an unlockable SecretLevel, there's a great likelihood that it will have more health, more aggressive attack patterns and/or [[FlunkyBoss appear alongside other enemies that weren't originally there.]] Stage X-29 is a particularly good example, being a much harder version of Stage 3-5, a BossRush featuring every major boss from sections 2 and 3 up to that point.
* In ''VideoGame/SpiderManMilesMorales'', After Miles defeats Rhino at the start of the game, he returns donning armor [[spoiler:provided to him by Roxxon which enables him to resist Miles's Venom attacks and see Miles when he's invisible]].
* ''VideoGame/Splatoon2: Octo Expansion'' features rematches with "sanitized" versions of all the bosses from the main campaign, which can be found within the Deepsea Metro. These variants all share a [[PaletteSwap neon-green color scheme]], and feature several new and more aggressive attacks. Some of these rematches even change the nature of the fight completely -- for example, the Octo Samurai goes from a relatively straightforward DamageSpongeBoss to an inverted RingOutBoss whose attacks can knock players out of the arena.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMarioTheThousandYearDoor'' has two stronger variants of [[OurDragonsAreDifferent Hooktail]], the first chapter boss. First is Gloomtail, Hooktail's elder brother, who sports a [[PurpleIsPowerful dark purple color scheme]] and a [[PoisonousPerson toxic]] BreathWeapon. The other is Bonetail, a SuperBoss who lives at the bottom of the [[BrutalBonusLevel Pit of 100 Trials]]. [[AmbiguousGender It]] is [[DemBones completely skeletal, as the name suggests]], [[MarathonBoss has the highest hit-point count in the game at a whopping 200]], and its BreathWeapon can randomly inflict one of almost every negative status effect in the game.
** The first ''VideoGame/SuperMarioGalaxy'' game has a rematch with [[TennisBoss King Kaliente]]. Unlike other examples, King Kaliente's attack pattern remains more-or-less the same, but the arena where you fight him is much more dangerous. It comprises platforms sinking into lava the longer you stand on them, has [[GoddamnBats lava bubbles]] chasing you around, [[ArsonMurderAndJaywalking and the King has a darker color scheme to boot.]]
** ''VideoGame/MarioAndLuigi'': ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' feature extra modes where the player can fight against stronger versions of all the bosses in the game (plus a SuperBoss at the end). In the former two games, these souped up versions of the bosses have different colors than the originals and are marked as "X" versions of them.
** ''VideoGame/SuperMarioOdyssey'': You can fight all of the bosses again in the [[spoiler: Mushroom Kingdom by jumping into paintings]]. In addition, you can fight the Broodals one more time on the [[spoiler: Dark Side of the moon]] in a BossRush. In all cases, the bosses have harder to dodge attacks or even change some mechanics of the fight completely. A harder version of Bowser can also be fought as a reward for [[OneHundredPercentCompletion collecting all of the Power Moons.]]
* ''VideoGame/{{Undertale}}'':
** On a Genocide Route, [[spoiler: Undyne becomes Undyne the Undying when she refuses to die from your attack due to her determination. She]] gains new attack patterns, more health, and a higher attack stat.
** Subverted on a Genocide Route with [[spoiler:Mettaton. While he transforms into a new form, the player will always kill him in one hit and he will never attack, even if you skip your turn by [=ACTing=].]]
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Phobos, who is fought twice, all as {{Bonus Boss}}es, with the second time turning the fight into a WolfpackBoss battle by summoning two clones [[TurnsRed when at half health]].
* The ''Franchise/YokaiWatch'' games feature the Infinite Inferno, a postgame area that features a BossRush against bosses that are all recolored and powered up versions of the main story ones.

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* The Wii version of ''VideoGame/PunchOut'' has Title Defense variants for all the boxers you've faced on the way to world champion. These rematches often involve gimmicks or attacks not present in your first fights with them (such as Glass Joe having protective headgear, Von Kaiser adding a OneHitKill move to his attack pattern, and Bald Bull only getting knocked down if he gets hit by a Star Punch), some can use fake-out attacks to throw off your dodging, and they all dodge your star punches if you don't stun them first.

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* The Wii version of ''VideoGame/PunchOut'' does this in every game except the SNES title:
** In the original arcade games, including the spin-off ''Arm Wrestling'', beating the FinalBoss doesn't end the game, but rather has you fight all the opponents again in a slightly different order. They are all much faster more powerful in these rematches and eventually will start one-shotting you.
** In the NES game, Piston Honda, Bald Bull, and Don Flamenco all return as opponents in the World Circuit. Their fighting styles have all been upgraded to cover much of their weaknesses, and Bald Bull has trained so that only a Star Punch or a counter to his Bull Charge can knock him down.
** The Wii game
has Title Defense variants for all the boxers you've faced on the way to world champion. These rematches often involve gimmicks or attacks not present in your first fights with them (such as Glass Joe having protective headgear, Von Kaiser adding a OneHitKill move to his attack pattern, and Bald Bull only getting knocked down if he gets hit by a Star Punch), some can use fake-out attacks to throw off your dodging, and they all dodge your star punches if you don't stun them first.
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* ''VideoGame/MagicalStarsign'':
** The Securitron is a rather early example — it shows up as a WarmUpBoss on Erd soon after you crash, and a slightly tougher version of it with stronger attacks shows up later as the final obstacle before you can leave the planet.
** Upgraded versions of the Securitron, the Holy Sapling, the Cybersaurus, and [[spoiler:Shadra]] appear as {{Superboss}}es in the [[BonusDungeon Glissini Caves]].
** Using certain figurines on Master Macadameus can summon these into the battle. Upgraded versions of [[QuirkyMinibossSquad the elite Space Police bosses]], [[spoiler:Master Kale sans his Gummy Giant]], Pooka, Dab Hasnel, and Equillikrew can all be fought in this way.

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* ''VideoGame/ANNOMutationem'': The TrainingBoss from the TutorialLevel, The Varanus, returns in [[NGOSuperpower The Consortium]]'s underground facility. It's a lot more mobile than before, moves around the fighting arena by traversing through the surrounding water, and fires an AcidAttack.



* ''Franchise/MegaMan''

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* ''Franchise/MegaMan''''Franchise/MegaMan'':



* ''VideoGame/TheLegendOfHeroesTrails'': Recurring throughout the series is a BossBonanza that occurs in the FinalDungeon where the main party battles each of the major antagonists they've fought previously, now having new moves and more dangerous {{Limit Break}}s that could severely damage the team.



* Most famously used in the ''Franchise/{{Kirby}}'' series. Use of this trope dates back to the original ''VideoGame/KirbysDreamLand'' for the Gameboy, but it didn't become a mainstay for the series until the UpdatedRerelease of ''VideoGame/KirbySuperStar'', ''VideoGame/KirbySuperStarUltra'' for the Nintendo DS.
* ''VideoGame/DevilMayCry3DantesAwakening'': Vergil is fought 3 times in a single playthrough: once at the seventh mission, once near the middle, and once as the FinalBoss. At first, he only fights with his katana, Yamato, and uses simple tactics. The second time you fight him, he has acquired the Beowulf gauntlets/greaves and fights you with it, though he sometimes shifts to Yamato again mid-fight; he also can use [[SuperMode Devil Trigger]]. In the final battle, he lost the Beowulf, but gained the [[{{BFS}} Force Edge]] and uses several attacks similar to yours (Dante's) alongside his new attacks with Yamato, and he also will use Devil Trigger mid-battle. In the harder difficulty modes, he'll also use [[OrbitingParticleShield Spiral Swords]] to make the fight trickier.

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* Most famously used in the ''Franchise/{{Kirby}}'' series. Use of this trope dates back to the original ''VideoGame/KirbysDreamLand'' for the Gameboy, but it didn't become a mainstay for the series until the UpdatedRerelease of ''VideoGame/KirbySuperStar'', ''VideoGame/KirbySuperStarUltra'' for the Nintendo DS.
* ''VideoGame/DevilMayCry3DantesAwakening'': Vergil is fought 3 times in a single playthrough: once at the seventh mission, once near the middle, and once as the FinalBoss. At first, he only fights with his katana, Yamato, and uses simple tactics. The second time you fight him, he has acquired the Beowulf gauntlets/greaves and fights you with it, though he sometimes shifts to Yamato again mid-fight; he also can use [[SuperMode Devil Trigger]]. In the final battle, he lost the Beowulf, but gained the [[{{BFS}} Force Edge]] and uses several attacks similar to yours (Dante's) alongside his new attacks with Yamato, and he also will use Devil Trigger mid-battle. In the harder difficulty modes, he'll also use [[OrbitingParticleShield Spiral Swords]] to make the fight trickier. trickier.
* In ''VideoGame/PokemonBrilliantDiamondAndShiningPearl'', after becoming Champion and getting the National Dex, you can rematch Barry, the Gym Leaders, the Elite Four, and Cynthia in a greatly upgraded fashion. The Gym Leaders and Rivals all have a full team of 6 Pokémon with optimal [=IVs=] and maxed out [=EVs=], useful egg moves, beneficial Hidden Abilities, and items normally seen in competitive such as the Choice items, Life Orbs, and Focus Sashes.



* ''VideoGame/PaperMarioTheThousandYearDoor'' has two stronger variants of [[OurDragonsAreDifferent Hooktail]], the first chapter boss. First is Gloomtail, Hooktail's elder brother, who sports a [[PurpleIsPowerful dark purple color scheme]] and a [[PoisonousPerson toxic]] BreathWeapon. The other is Bonetail, a SuperBoss who lives at the bottom of the [[BrutalBonusLevel Pit of 100 Trials]]. [[AmbiguousGender It]] is [[DemBones completely skeletal, as the name suggests]], [[MarathonBoss has the highest hit-point count in the game at a whopping 200]], and its BreathWeapon can randomly inflict one of almost every negative status effect in the game.
* The first ''VideoGame/SuperMarioGalaxy'' game has a rematch with [[TennisBoss King Kaliente]]. Unlike other examples, King Kaliente's attack pattern remains more-or-less the same, but the arena where you fight him is much more dangerous. It comprises platforms sinking into lava the longer you stand on them, has [[GoddamnBats lava bubbles]] chasing you around, [[ArsonMurderAndJaywalking and the King has a darker color scheme to boot.]]

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/PaperMarioTheThousandYearDoor'' has two stronger variants of [[OurDragonsAreDifferent Hooktail]], the first chapter boss. First is Gloomtail, Hooktail's elder brother, who sports a [[PurpleIsPowerful dark purple color scheme]] and a [[PoisonousPerson toxic]] BreathWeapon. The other is Bonetail, a SuperBoss who lives at the bottom of the [[BrutalBonusLevel Pit of 100 Trials]]. [[AmbiguousGender It]] is [[DemBones completely skeletal, as the name suggests]], [[MarathonBoss has the highest hit-point count in the game at a whopping 200]], and its BreathWeapon can randomly inflict one of almost every negative status effect in the game.
* ** The first ''VideoGame/SuperMarioGalaxy'' game has a rematch with [[TennisBoss King Kaliente]]. Unlike other examples, King Kaliente's attack pattern remains more-or-less the same, but the arena where you fight him is much more dangerous. It comprises platforms sinking into lava the longer you stand on them, has [[GoddamnBats lava bubbles]] chasing you around, [[ArsonMurderAndJaywalking and the King has a darker color scheme to boot.]]
** ''VideoGame/MarioAndLuigi'': ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' feature extra modes where the player can fight against stronger versions of all the bosses in the game (plus a SuperBoss at the end). In the former two games, these souped up versions of the bosses have different colors than the originals and are marked as "X" versions of them.
** ''VideoGame/SuperMarioOdyssey'': You can fight all of the bosses again in the [[spoiler: Mushroom Kingdom by jumping into paintings]]. In addition, you can fight the Broodals one more time on the [[spoiler: Dark Side of the moon]] in a BossRush. In all cases, the bosses have harder to dodge attacks or even change some mechanics of the fight completely. A harder version of Bowser can also be fought as a reward for [[OneHundredPercentCompletion collecting all of the Power Moons.
]]



* ''VideoGame/{{Undertale}}''

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* ''VideoGame/{{Undertale}}''In ''VideoGame/SpiderManMilesMorales'', After Miles defeats Rhino at the start of the game, he returns donning armor [[spoiler:provided to him by Roxxon which enables him to resist Miles's Venom attacks and see Miles when he's invisible]].
* ''VideoGame/{{Undertale}}'':



** Subverted on a Genocide Route with [[spoiler: Mettaton. While he transforms into a new form, the player will always kill him in one hit and he will never attack, even if you skip your turn by [=ACTing=].]]

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** Subverted on a Genocide Route with [[spoiler: Mettaton.[[spoiler:Mettaton. While he transforms into a new form, the player will always kill him in one hit and he will never attack, even if you skip your turn by [=ACTing=].]]



* Normal trials and raids in ''VideoGame/FinalFantasyXIV'' are integrated into the story, and accordingly intended to be relatively easy to complete blind with a Pick Up Group. For the more dedicated players, there are the "Extreme" trials and "Savage" raids, which take the same enemies, beef up their damage output, increase the complexity of their mechanics, and demand higher DPS to clear. Accordingly, they also drop better loot.

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* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyX2'': Experiment, a SuperBoss. The player can fight it at least once, and, to have a rematch, the player must find a key item called a Repair Manual then gather some parts from the Bikanel Digging Minigame until all its stats cap off at 5, with the Experiment changing form in the process.
**
Normal trials and raids in ''VideoGame/FinalFantasyXIV'' are integrated into the story, and accordingly intended to be relatively easy to complete blind with a Pick Up Group. For the more dedicated players, there are the "Extreme" trials and "Savage" raids, which take the same enemies, beef up their damage output, increase the complexity of their mechanics, and demand higher DPS to clear. Accordingly, they also drop better loot.



* ''VideoGame/MarioAndLuigiBowsersInsideStory'', ''VideoGame/MarioAndLuigiDreamTeam'' and ''VideoGame/MarioAndLuigiPaperJam'' feature extra modes where the player can fight against stronger versions of all the bosses in the game (plus a SuperBoss at the end). In the former two games, these souped up versions of the bosses have different colors than the originals and are marked as "X" versions of them.
* The ''Franchise/YoKaiWatch'' games feature the Infinite Inferno, a postgame area that features a BossRush against bosses that are all recolored and powered up versions of the main story ones.

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* ''VideoGame/MarioAndLuigiBowsersInsideStory'', ''VideoGame/MarioAndLuigiDreamTeam'' and ''VideoGame/MarioAndLuigiPaperJam'' feature extra modes where the player can fight against stronger versions of all the bosses in the game (plus a SuperBoss at the end). In the former two games, these souped up versions of the bosses have different colors than the originals and are marked as "X" versions of them.
* The ''Franchise/YoKaiWatch'' ''Franchise/YokaiWatch'' games feature the Infinite Inferno, a postgame area that features a BossRush against bosses that are all recolored and powered up versions of the main story ones.



* ''VideoGame/{{IkenFell}}'': [[spoiler:Ibn Oxley]] becomes more formidable each time you face them. During the second encounter, [[spoiler:his partner Bax is empowering his attacks, and your rival Gilda has also joined in.]] When encountered for a third time, [[spoiler:Bax's apparent death causes him to lose control of his spirit powers and transform into a ghostly monster. The first three phases of the fight resemble your previous encounters (superpowered Oxley Special and all), but he becomes far more monstrous during the last three.]]



* ''VideoGame/SuperMarioOdyssey'': You can fight all of the bosses again in the [[spoiler: Mushroom Kingdom by jumping into paintings]]. In addition, you can fight the Broodals one more time on the [[spoiler: Dark Side of the moon]] in a BossRush. In all cases, the bosses have harder to dodge attacks or even change some mechanics of the fight completely.
** A harder version of Bowser can also be fought as a reward for [[OneHundredPercentCompletion collecting all of the Power Moons.]]



* VideoGame/DonkeyKongCountry:
** In the UsefulNotes/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', most of the bosses have different attack patterns than their [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] counterparts:

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* VideoGame/DonkeyKongCountry:
''VideoGame/DonkeyKongCountry'':
** In the UsefulNotes/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', most of the bosses have different attack patterns than their [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] UsefulNotes/{{SNES}} counterparts:



* ''VideoGame/MetroidOtherM'': The second battle against [[GravityMaster Night]][[MechanicalAbomination mare]] has him use two new attacks, a BreathWeapon and firing a black hole that attracts all projectile weapons to it for a short period of time. Though he's not that much tougher since Samus obtains the Gravity Suit just before fighting him again.

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* ''VideoGame/MetroidOtherM'': The second battle against [[GravityMaster Night]][[MechanicalAbomination mare]] [[MechanicalAbomination Nightmare]] has him use two new attacks, a BreathWeapon and firing a black hole that attracts all projectile weapons to it for a short period of time. Though he's not that much tougher since Samus obtains the Gravity Suit just before fighting him again.



* ''VideoGame/MonsterHunter Generations'' introduces Deviant Monsters, which are monsters that have fought and survived many battles to become much stronger versions of themselves. Deviant Monsters carry new and more powerful attacks, the idea often being to take the monster's signature feature and exaggerate it to a threatening degree. As examples:

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* ''VideoGame/MonsterHunter Generations'' ''VideoGame/MonsterHunterGenerations'' introduces Deviant Monsters, which are monsters that have fought and survived many battles to become much stronger versions of themselves. Deviant Monsters carry new and more powerful attacks, the idea often being to take the monster's signature feature and exaggerate it to a threatening degree. As examples:



* ''VideoGame/FinalFantasyX2'': Experiment, a SuperBoss. The player can fight it at least once, and, to have a rematch, the player must find a key item called a Repair Manual then gather some parts from the Bikanel Digging Minigame until all its stats cap off at 5, with the Experiment changing form in the process.
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*** Very Gnawty and Really Gnawty switch places, meaning that Really Gnawty is the boss of Kongo Jungle and Very Gnawty is the boss of Gorilla Glacier. While Really Gnawty retains his attack pattern, Very Gnawty attacks by [[CollapsingCeilingBoss making stalactites fall from the ceiling]].

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*** Very Gnawty and Really Gnawty switch places, meaning that Really Gnawty is the boss of Kongo Jungle color palettes and Very Gnawty is the boss of Gorilla Glacier. attack slightly different. While Really Gnawty retains his attack pattern, pattern (more or less), Very Gnawty attacks by [[CollapsingCeilingBoss making stalactites fall from the ceiling]].



*** In "Boss Dumb Drum", Dumb Drum no longer damages himself after you defeat his minions. Instead, TNT barrels appear after defeating a wave of enemies, which the Kongs must pick up and throw at Drum.

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*** In "Boss Dumb Drum", Dumb Drum no longer damages himself itself after you defeat his its minions. Instead, TNT barrels appear after defeating a wave of enemies, which the Kongs must pick up and throw at Drum.the drum.
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*** Also from ''7'' is Bass. He is fought twice as a non-remarkable MiniBoss, first in the introductory level then in the first fortress level. In the second fortress level, however, he now turns into "Super Bass", where he combines with his robot wolf Treble in a form directly mirroring Mega Man's own Super Adapter upgrade.

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*** Also from ''7'' is Bass. He is fought twice as a non-remarkable MiniBoss, first in the introductory level then in the first fortress level. In the second fortress level, however, he now turns into "Super Bass", where he combines with his robot wolf Treble in a form directly mirroring Mega Man's own Super Adapter upgrade. In ''VideoGame/MegaMan8'', Bass then powers himself up with Evil Energy (the Macguffin of the game) and this version of Super Bass comes with new attacks.
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* The Wii version of ''VideoGame/PunchOut'' has Title Defense variants for all the boxers you've faced on the way to world champion. These rematches often involve gimmicks or attacks not present in your first fights with them (such as Glass Joe having protective headgear, or Von Kaiser adding a OneHitKill move to his attack pattern), some can use fake-out attacks to throw off your dodging, and they all dodge your star punches if you don't stun them first.

to:

* The Wii version of ''VideoGame/PunchOut'' has Title Defense variants for all the boxers you've faced on the way to world champion. These rematches often involve gimmicks or attacks not present in your first fights with them (such as Glass Joe having protective headgear, or Von Kaiser adding a OneHitKill move to his attack pattern), pattern, and Bald Bull only getting knocked down if he gets hit by a Star Punch), some can use fake-out attacks to throw off your dodging, and they all dodge your star punches if you don't stun them first.
Is there an issue? Send a MessageReason:
None


* ''Videogame/HonkaiImpact3rd:'' The boss "Herrscher of the Void" is fought in Chapter 8 where she attacks you with PowerOfTheVoid and [[SpikeShooter shooting big spikes at you]]. In chapter 9, she [[spoiler:absorbed Mei's Herrscher Core of Thunder and]] gains [[ShockAndAwe lightning powers]] that she'll use in the next boss fight against her, giving her new and upgraded attacks.

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* ''Videogame/HonkaiImpact3rd:'' ''VideoGame/HonkaiImpact3rd'': The boss "Herrscher of the Void" is fought in Chapter 8 where she attacks you with PowerOfTheVoid and [[SpikeShooter shooting big spikes at you]]. In chapter 9, she [[spoiler:absorbed Mei's Herrscher Core of Thunder and]] gains [[ShockAndAwe lightning powers]] that she'll use in the next boss fight against her, giving her new and upgraded attacks.



* ''Videogame/DevilMayCry3:'' Vergil is fought 3 times in a single playthrough: once at the beginning of the game, once in the middle, and once as the FinalBoss. In the beginning, he only fights with his katana, Yamato, and using simple tactics. The second time you fight him, he has acquired the Beowulf gauntlets/greaves and fights you with it, though he sometimes shifts to Yamato again mid-fight; he also can use the [[SuperMode Devil Trigger]]. In the final battle, he lost the Beowulf, but gained the {{BFS}} Force Edge and uses several attacks similar to yours (Dante's) alongside his new attacks with Yamato, and he also will use Devil Trigger mid-battle. In the harder difficulties, he'll also use [[OrbitingParticleShield Spiral Swords]] to make the fight trickier.

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* ''Videogame/DevilMayCry3:'' ''VideoGame/DevilMayCry3DantesAwakening'': Vergil is fought 3 times in a single playthrough: once at the beginning of the game, seventh mission, once in near the middle, and once as the FinalBoss. In the beginning, At first, he only fights with his katana, Yamato, and using uses simple tactics. The second time you fight him, he has acquired the Beowulf gauntlets/greaves and fights you with it, though he sometimes shifts to Yamato again mid-fight; he also can use the [[SuperMode Devil Trigger]]. In the final battle, he lost the Beowulf, but gained the {{BFS}} [[{{BFS}} Force Edge Edge]] and uses several attacks similar to yours (Dante's) alongside his new attacks with Yamato, and he also will use Devil Trigger mid-battle. In the harder difficulties, difficulty modes, he'll also use [[OrbitingParticleShield Spiral Swords]] to make the fight trickier.

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