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You can't argue with that, you say to yourself, so you put your undying trust into this safe haven of sorts, perfectly relieved to know that there isn't a snowball's chance in ''Hell'' that anything's gonna happen to [[AllYourBaseAreBelongToUs OHWAITNO the]] BigBad [[AllYourBaseAreBelongToUs broke in and ruined everything.]]

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You can't argue with that, you say to yourself, so you put your undying trust into this safe haven of sorts, perfectly relieved to know that there isn't a snowball's chance in ''Hell'' that anything's gonna happen to [[AllYourBaseAreBelongToUs OHWAITNO the]] [[NotSoFastBucko OHWAITNO]] the BigBad [[AllYourBaseAreBelongToUs broke in and ruined everything.]]
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Unfortunately, this "safe haven" was really a... well, [[ExactlyWhatItSaysOnTheTin unsafe haven]] -- a supposedly "safe place" that is either [[LexLuthorSecurity glaringly penetrable]] or [[HiddenInPlainSight right in plain sight]] [[EpicFail (or even both)]] that the BigBad or the hero wouldn't even have a problem finding it or breaking in if he/she were ''blind.'' Or had his/her hands tied. [[BeyondTheImpossible Or if he/she were blind]] ''[[BeyondTheImpossible and]]'' [[BeyondTheImpossible had his/her hands tied.]]

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Unfortunately, this "safe haven" was really a... well, [[ExactlyWhatItSaysOnTheTin unsafe haven]] -- a supposedly "safe place" that is either [[LexLuthorSecurity glaringly penetrable]] or [[HiddenInPlainSight right in plain sight]] [[EpicFail [[TooDumbToLive (or even both)]] that the BigBad or the hero wouldn't even have a problem finding it or breaking in if he/she he were ''blind.'' Or had his/her his hands tied. [[BeyondTheImpossible [[DepartmentOfRedundancyDepartment Or if he/she he were blind]] ''[[BeyondTheImpossible and]]'' [[BeyondTheImpossible blind and had his/her his hands tied.]]
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[[FridgeLogic One may wonder why]] anyone would bother using such terrible places for hiding/protection, but it is, nevertheless, quite an effective device to take advantage of to move the plot along, and it is also a commonly-used trope in fiction. It's likely to be of greater effect in lulling the audience into a false sense of security if the work in question is electronic or live-action -- perhaps the heroes really have made it to safety -- but, of course, there's [[UndeadHorseTrope no accounting]] for the savvy fans who [[NotSoFastBucko look at their watch]] or [[InterfaceSpoiler the inventory screen]], or the 500 pages left to go!

to:

[[FridgeLogic One may wonder why]] anyone would bother using such terrible places for hiding/protection, but it is, nevertheless, quite an effective device to take advantage of to move the plot along, and it is also a commonly-used trope in fiction. It's likely to be of greater effect in lulling the audience into a false sense of security if the work in question is electronic or live-action -- perhaps the heroes really have made it to safety -- but, of course, there's [[UndeadHorseTrope no accounting]] for the savvy fans who [[NotSoFastBucko [[SpoiledByTheFormat look at their watch]] or [[InterfaceSpoiler the inventory screen]], or the 500 pages left to go!
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Added Eve Online entry

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* New players in ''EveOnline'' occasionally start with the impression that high security space is safe. They learn very fast that it isn't.
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* ''LeftForDead'' is based on the group moving from one temporary safe haven to another in the hope that one location will be a permanent safe haven.
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*** Considering the fact that Voldemort was able to easily and quickly take over any location he wanted, except Hogwarts, it might really be the safest place in the wizarding world. Let's not forget it was guarded by one of the few wizards powerful enough to fight Voldemort. It just wasn't 100% safe.
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[[TheLegendOfZeldaTheWindWaker http://static.tvtropes.org/pmwiki/pub/images/UselessSanctuary_8380.jpg]]
[[caption-width:331:Told ya he's a jerk.]]

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[[TheLegendOfZeldaTheWindWaker [[{{Hiimdaisy}} http://static.tvtropes.org/pmwiki/pub/images/UselessSanctuary_8380.jpg]]
[[caption-width:331:Told [[caption-width:331:[[VideoGame/TheLegendOfZeldaTheWindWaker Told ya he's a jerk.]]]]]]
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Unfortunately, this "safe haven" was really a...well, [[ExactlyWhatItSaysOnTheTin unsafe haven]]--a supposedly "safe place" that is either glaringly penetrable or [[HiddenInPlainSight right in plain sight]] [[EpicFail (or even both)]] that the BigBad or the hero wouldn't even have a problem finding it or breaking in if he/she were ''blind.'' Or had his/her hands tied. [[BeyondTheImpossible Or if he/she were blind]] ''[[BeyondTheImpossible and]]'' [[BeyondTheImpossible had his/her hands tied.]]

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Unfortunately, this "safe haven" was really a... well, [[ExactlyWhatItSaysOnTheTin unsafe haven]]--a haven]] -- a supposedly "safe place" that is either [[LexLuthorSecurity glaringly penetrable penetrable]] or [[HiddenInPlainSight right in plain sight]] [[EpicFail (or even both)]] that the BigBad or the hero wouldn't even have a problem finding it or breaking in if he/she were ''blind.'' Or had his/her hands tied. [[BeyondTheImpossible Or if he/she were blind]] ''[[BeyondTheImpossible and]]'' [[BeyondTheImpossible had his/her hands tied.]]
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* In any EscortMission, if the idiot you have to protect doesn't [[LeeroyJenkins do something else]], it'll be this.
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[[caption-width:331:It's not like the place was ''invaded'' or anything!]]

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[[caption-width:331:It's not like the place was ''invaded'' or anything!]][[caption-width:331:Told ya he's a jerk.]]
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Self-negating example.


[[AC: ComicBooks]]
* [[XMen The Xavier Institute]] was meant to be a safe haven where young mutants could learn and develop their powers for the sake of peace between humans and mutants. I say "was" because the place was attacked so many times that the XMen eventually just gave up and moved to San Francisco. This solved nothing. Of course, the only place more dangerous for young mutants than the current residence of the XMen is the world outside of it.
** So its actually subverted, since being in the current residence is still safer than being outside it.
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* The ''HalfLife'' games are a series of getting yourself to these... the Lambda Complex, Kleiner's Lab, Black Mesa East, and White Forest are all places you are striving to reach for their relative safety... until you get there.

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* The ''HalfLife'' games are a series of getting yourself to these... the surface, Lambda Complex, Kleiner's Lab, Black Mesa East, and White Forest are all places you are striving to reach for their relative safety... until you get there.
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You can't argue with that, you say to yourself, so you put your undying trust into this safe haven of sorts, perfectly relieved to know that there isn't a snowball's chance in ''Hell'' that anything's gonna happen to[[AllYourBaseAreBelongToUs OHWAITNO the]] BigBad [[AllYourBaseAreBelongToUs broke in and ruined everything.]]

to:

You can't argue with that, you say to yourself, so you put your undying trust into this safe haven of sorts, perfectly relieved to know that there isn't a snowball's chance in ''Hell'' that anything's gonna happen to[[AllYourBaseAreBelongToUs to [[AllYourBaseAreBelongToUs OHWAITNO the]] BigBad [[AllYourBaseAreBelongToUs broke in and ruined everything.]]
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None





* ''DungeonsAndDragons'' adventure I12 ''Egg of the Phoenix''. After the Forces of Evil steal the Egg from Doc's Island, the {{PC}}s manage to retrieve it. The Council of Northending has them take the Egg back to Doc's Island, where it is put in exactly the same place and with the same security as it had before. Not surprisingly, the Forces of Evil manage to steal it again almost immediately.

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* ''DungeonsAndDragons'' adventure I12 ''Egg of the Phoenix''. After the Forces of Evil steal the Egg from Doc's Island, the {{PC}}s manage to retrieve it. The Council of Northending has them take the Egg back to Doc's Island, where it is put in exactly the same place and with the same security as it had before. Not surprisingly, the Forces of Evil manage to steal it again almost immediately.immediately.

----
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Contrast CardboardPrison, where instead of the place of detention being laughably easy to [[StormingTheCastle storm]] or find, it's laughably easy to ''escape''. Compare NeonSignHideout, when this trope is played for laughs and fails even more as a ''hide''-out. See also HiddenInPlainSight and RightUnderTheirNoses for when the heroes attempt to hide as close to the bad guys as possible, and DitchTheBodyguards for when the haven is safe, but the protectee refuses to stay.

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Contrast CardboardPrison, where instead of the place of detention being laughably easy to [[StormingTheCastle storm]] or find, it's laughably easy to ''escape''. Compare NeonSignHideout, when this trope is played for laughs and fails even more as a ''hide''-out. See also HiddenInPlainSight and RightUnderTheirNoses for when the heroes attempt to hide as close to the bad guys as possible, LexLuthorSecurity for when it's laughably easy to enter the villain's lair, and DitchTheBodyguards for when the haven is safe, but the protectee refuses to stay.
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* Nanking in ''TheCityOfLifeAndDeath''. The Safety Zone is repeatedly violated by the Japanese soldiers.

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* Nanking in ''TheCityOfLifeAndDeath''.''The City of Life and Death''. The Safety Zone is repeatedly violated by the Japanese soldiers.
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* The safe havens in ''AlanWake'' are generally, well, safe, being cones of light that drive off the Taken when they come toward him. Except that the havens are powered, and if the power goes out while you're standing there....

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* The safe havens in ''AlanWake'' are generally, well, safe, being cones of light that drive off the Taken when they come toward him.Taken. Except that the havens are powered, and if the power goes out while you're standing there....
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* The safe havens in ''AlanWake'' are generally, well, safe, being cones of light that drive off the Taken when they come toward him. Except that the havens are powered, and if the power goes out while you're standing there....
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28 Weeks Later



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* 28 Weeks Later has the military lock all the civilians in a large-ish room "for their own safety". They leave a door unguarded. A single infected simply uses himself as a club to break open the door, run in, and... {{Hilarity ensues}}.
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**So its actually subverted, since being in the current residence is still safer than being outside it.
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** The Death Eaters' meeting in chapter 1 of Deathly Hallows basically consists of Voldemort saying "I think I'd like to infiltrate and take over the headquarters of the magical government." He succeeds almost immediately after, on his first attemtp.

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** The Death Eaters' meeting in chapter 1 of Deathly Hallows basically consists of Voldemort saying "I think I'd like to infiltrate and take over the headquarters of the magical government." He succeeds almost immediately after, on his first attemtp.
attempt.

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Changed: 137

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** Gringotts. It may be harder to break into than hogwarts, but it's certainly not as infalliable as the goblins would have you believe.
** The Death Eaters' meeting in chapter 1 of Deathly Hallows basically consists of Voldemort saying "I think I'd like to infiltrate and take over the headquarters of the magical government." He succeeds almost immediately after, on his first attemtp.
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Added DiffLines:

[[AC: ComicBooks]]
* [[XMen The Xavier Institute]] was meant to be a safe haven where young mutants could learn and develop their powers for the sake of peace between humans and mutants. I say "was" because the place was attacked so many times that the XMen eventually just gave up and moved to San Francisco. This solved nothing. Of course, the only place more dangerous for young mutants than the current residence of the XMen is the world outside of it.
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* ''CityOfHeroes'': The vault of the Modern Arcane Guild of Investigation (MAGI) is so prone to having supposedly safe [[MacGuffin macguffins]] recaptured after being locked in it that it has become a running gag among players.
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* The [[HalfLife]] games are a series of getting yourself to these... the Lambda Complex, Kleiner's Lab, Black Mesa East, and White Forest are all places you are striving to reach for their relative safety... until you get there.

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* The [[HalfLife]] ''HalfLife'' games are a series of getting yourself to these... the Lambda Complex, Kleiner's Lab, Black Mesa East, and White Forest are all places you are striving to reach for their relative safety... until you get there.

Changed: 229

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* The [[HalfLife]] games are a series of getting yourself to these... the Lambda Complex, Kleiner's Lab, Black Mesa East, and White Forest are all places you are striving to reach for their relative safety... until you get there.
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None

Added DiffLines:

* Nanking in ''TheCityOfLifeAndDeath''. The Safety Zone is repeatedly violated by the Japanese soldiers.
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None


So you have this [[EverythingsBetterWithPrincesses princess]]/person/[[MacGuffin item]]/whatever of great importance that you totally need to keep hidden or protected from the bad guys (or maybe even the good guys). Or maybe you need to go into hiding for a while and bide your time before you kick your enemy's big, flabby tushy. Well, no problem! There's supposed to be this place down the street that's said to be very safe from outsiders. Granted, it ''is'' only a few dozen meters from where enemy {{Mooks}} go on [[VillainsOutShopping coffee break]], but come on, [[HiddenInPlainSight no one will suspect a thing.]] [[BlatantLies Perfectly safe!]]

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So you have this [[EverythingsBetterWithPrincesses princess]]/person/[[MacGuffin item]]/whatever of great importance that you totally need to keep hidden or protected from the bad guys (or maybe even the good guys). Or maybe you need to go into hiding for a while and bide your time before you kick your enemy's big, flabby tushy. Well, no problem! There's supposed to be this place down the street that's said to be very safe from outsiders. Granted, it ''is'' only [[RightUnderTheirNoses a few dozen meters meters]] from where enemy {{Mooks}} go on [[VillainsOutShopping coffee break]], but come on, [[HiddenInPlainSight no one will suspect a thing.]] [[BlatantLies Perfectly safe!]]



Unfortunately, this "safe haven" was really a...well, [[ExactlyWhatItSaysOnTheTin unsafe haven]]--a supposedly "safe place" that is either glaringly penetrable or right in plain sight [[EpicFail (or even both)]] that the BigBad or the hero wouldn't even have a problem finding it or breaking in if he/she were ''blind.'' Or had his/her hands tied. [[BeyondTheImpossible Or if he/she were blind]] ''[[BeyondTheImpossible and]]'' [[BeyondTheImpossible had his/her hands tied.]]

[[FridgeLogic One may wonder why anyone would bother using such terrible places for hiding/protection]], but it is, nevertheless, quite an effective device to take advantage of to move the plot along, and it is also a commonly-used trope in fiction. It's likely to be of greater effect in lulling the audience into a false sense of security if the work in question is electronic or live-action -- perhaps the heroes really have made it to safety -- but, of course, there's [[UndeadHorseTrope no accounting]] for the savvy fans who [[NotSoFastBucko look at their watch]] or [[InterfaceSpoiler the inventory screen]], or the 500 pages left to go!

Contrast CardboardPrison, where instead of the place of detention being laughably easy to [[StormingTheCastle storm]] or find, it's laughably easy to ''escape''. Compare NeonSignHideout for when this trope is played for laughs and fails even more as a ''hide''-out; RightUnderTheirNoses when the heroes attempt to hide as close to the bad guys as possible; and DitchTheBodyguards for when the haven is safe, but the protectee refuses to stay.

to:

Unfortunately, this "safe haven" was really a...well, [[ExactlyWhatItSaysOnTheTin unsafe haven]]--a supposedly "safe place" that is either glaringly penetrable or [[HiddenInPlainSight right in plain sight sight]] [[EpicFail (or even both)]] that the BigBad or the hero wouldn't even have a problem finding it or breaking in if he/she were ''blind.'' Or had his/her hands tied. [[BeyondTheImpossible Or if he/she were blind]] ''[[BeyondTheImpossible and]]'' [[BeyondTheImpossible had his/her hands tied.]]

[[FridgeLogic One may wonder why why]] anyone would bother using such terrible places for hiding/protection]], hiding/protection, but it is, nevertheless, quite an effective device to take advantage of to move the plot along, and it is also a commonly-used trope in fiction. It's likely to be of greater effect in lulling the audience into a false sense of security if the work in question is electronic or live-action -- perhaps the heroes really have made it to safety -- but, of course, there's [[UndeadHorseTrope no accounting]] for the savvy fans who [[NotSoFastBucko look at their watch]] or [[InterfaceSpoiler the inventory screen]], or the 500 pages left to go!

Contrast CardboardPrison, where instead of the place of detention being laughably easy to [[StormingTheCastle storm]] or find, it's laughably easy to ''escape''. Compare NeonSignHideout for NeonSignHideout, when this trope is played for laughs and fails even more as a ''hide''-out; ''hide''-out. See also HiddenInPlainSight and RightUnderTheirNoses for when the heroes attempt to hide as close to the bad guys as possible; possible, and DitchTheBodyguards for when the haven is safe, but the protectee refuses to stay.

Changed: 103

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Contrast CardboardPrison, where instead of the place of detention being laughably easy to [[StormingTheCastle storm]] or find, it's laughably easy to ''escape''. Compare NeonSignHideout when this trope is being played for laughs and fails even more as a ''hide''-out, and DitchTheBodyguards for when the haven is safe, but the protectee refuses to stay.

to:

Contrast CardboardPrison, where instead of the place of detention being laughably easy to [[StormingTheCastle storm]] or find, it's laughably easy to ''escape''. Compare NeonSignHideout for when this trope is being played for laughs and fails even more as a ''hide''-out, ''hide''-out; RightUnderTheirNoses when the heroes attempt to hide as close to the bad guys as possible; and DitchTheBodyguards for when the haven is safe, but the protectee refuses to stay.
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Added Ditch The Bodyguards as a comparison


Contrast CardboardPrison, where instead of the place of detention being laughably easy to [[StormingTheCastle storm]] or find, it's laughably easy to ''escape''. Compare NeonSignHideout when this trope is being played for laughs and fails even more as a ''hide''-out.

to:

Contrast CardboardPrison, where instead of the place of detention being laughably easy to [[StormingTheCastle storm]] or find, it's laughably easy to ''escape''. Compare NeonSignHideout when this trope is being played for laughs and fails even more as a ''hide''-out.
''hide''-out, and DitchTheBodyguards for when the haven is safe, but the protectee refuses to stay.

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