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* An Imperial officer in the ''ComicBook/XWingSeries'' meets the current head of the Empire in her quarters and lampshades this when he sees that they are both spacious and quite spartan, not ornate or filled with expensive stuff like he'd have thought. He then realizes that on Coruscant, a densely packed CityPlanet, having a lot of wasted space is a good way to show off your wealth, power, and prestige.

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* An Imperial officer in the ''ComicBook/XWingSeries'' ''Literature/XWingSeries'' meets the current head of the Empire in her quarters and lampshades this when he sees that they are both spacious and quite spartan, not ornate or filled with expensive stuff like he'd have thought. He then realizes that on Coruscant, a densely packed CityPlanet, having a lot of wasted space is a good way to show off your wealth, power, and prestige.
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Disney has been depreciated as a namespace.


** ''Disney/{{Cinderella}}'' has the King's Palace with very high ceilings in rooms and corridors. Despite the downgrade in animation, ''Disney/CinderellaIIDreamsComeTrue'' and ''Disney/CinderellaIIIATwistInTime'' still show this.

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** ''Disney/{{Cinderella}}'' ''WesternAnimation/{{Cinderella}}'' has the King's Palace with very high ceilings in rooms and corridors. Despite the downgrade in animation, ''Disney/CinderellaIIDreamsComeTrue'' ''WesternAnimation/CinderellaIIDreamsComeTrue'' and ''Disney/CinderellaIIIATwistInTime'' ''WesternAnimation/CinderellaIIIATwistInTime'' still show this.
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* The airplane from the third case in ''VideoGame/AceAttorneyInvestigationsMilesEdgeworth''. The passenger seating is incredibly roomy, even given that it's first class, with a wide aisle and high ceiling. Then there is a lounge below, also spacious and high-ceilinged with a separate inflight shop. Below ''that'' is a cargo hold, and the distance from the top of the stairs to the floor is enough to kill a man.

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* The airplane from the third case in ''VideoGame/AceAttorneyInvestigationsMilesEdgeworth''.''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth''. The passenger seating is incredibly roomy, even given that it's first class, with a wide aisle and high ceiling. Then there is a lounge below, also spacious and high-ceilinged with a separate inflight shop. Below ''that'' is a cargo hold, and the distance from the top of the stairs to the floor is enough to kill a man.
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* The airplane from the third case in ''VideoGame/AceAttorneyInvestigations''. The passenger seating is incredibly roomy, even given that it's first class, with a wide aisle and high ceiling. Then there is a lounge below, also spacious and high-ceilinged with a separate inflight shop. Below ''that'' is a cargo hold, and the distance from the top of the stairs to the floor is enough to kill a man.

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* The airplane from the third case in ''VideoGame/AceAttorneyInvestigations''.''VideoGame/AceAttorneyInvestigationsMilesEdgeworth''. The passenger seating is incredibly roomy, even given that it's first class, with a wide aisle and high ceiling. Then there is a lounge below, also spacious and high-ceilinged with a separate inflight shop. Below ''that'' is a cargo hold, and the distance from the top of the stairs to the floor is enough to kill a man.
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* Most of the seat-of-power buildings for the five Great Houses in ''TabletopGame/BattleTech'' tend to be absurdly large [[note]]though not all of them -- canon illustrations of the chambers of Parliament for the Free Worlds League suggest that it's not all that much bigger than the real-life chambers for the United Kingdom's House of Commons[[/note]] to show the grandeur and massive egos of those five individuals who claim the title of First Lord of the Star League. However, special mention has to be made of the throne room for the Archon of the Lyran Commonwealth. It's big. How big, you ask? big enough to accommodate two ''[[https://www.sarna.net/wiki/Griffin Griffin]]'' BattleMechs as a ''permanant bodyguard'', one on each side of the Archon's throne. [[note]]For those not conversant with the ''[=BattleTech=]'' universe, a Griffin is somewhere around 10 meters (give or take) high, and possessing enough weaponry that just one of those two machines could level the entire throne room in one or two salvoes. The security clearance process for those [=MechWarriors=] chosen for guard duty must be ''brutal''.[[/note]]

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* Most of the seat-of-power buildings for the five Great Houses in ''TabletopGame/BattleTech'' tend to be absurdly large [[note]]though not all of them -- canon illustrations of the chambers of Parliament for the Free Worlds League suggest that it's not all that much bigger than the real-life chambers for the United Kingdom's House of Commons[[/note]] to show the grandeur and massive egos of those five individuals who claim the title of First Lord of the Star League. However, special mention has to be made of the throne room for the Archon of the Lyran Commonwealth. It's big. How big, you ask? big enough to accommodate two ''[[https://www.sarna.net/wiki/Griffin Griffin]]'' BattleMechs [[HumongousMecha BattleMechs]] as a ''permanant bodyguard'', one on each side of the Archon's throne. [[note]]For those not conversant with the ''[=BattleTech=]'' universe, a Griffin is somewhere around 10 meters (give or take) high, and possessing enough weaponry that just one of those two machines could level the entire throne room in one or two salvoes. The security clearance process for those [=MechWarriors=] chosen for guard duty must be ''brutal''.[[/note]]
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* Most of the seat-of-power buildings for the five Great Houses in ''TabletopGame/BattleTech'' tend to be absurdly large [[note]]though not all of them -- canon illustrations of the chambers of Parliament for the Free Worlds League suggest that it's not all that much bigger than the real-life chambers for the United Kingdom's House of Commons[[/note]] to show the grandeur and massive egos of those five individuals who claim the title of First Lord of the Star League. However, special mention has to be made of the throne room for the Archon of the Lyran Commonwealth. It's big. How big, you ask? big enough to accommodate two ''[[https://www.sarna.net/wiki/Griffin Griffin]]'' BattleMechs as a ''permanant bodyguard'', one on each side of the Archon's throne. [[note]]For those not conversant with the ''[=BattleTech=]'' universe, a Griffin is somewhere around 10 meters (give or take) high, and possessing enough weaponry that just one of those two machines could level the entire throne room in one or two salvoes. The security clearance process for those [=MechWarriors=] chosen for guard duty must be ''brutal''.[[/note]]
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** So did UsefulNotes/AdolfHitler. In fact, if we mentioned all the dictators, kings, and CorruptCorporateExecutives who use or used the tactic, we'd seriously be here all day.
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* The airplane from the third case in ''VideoGame/AceAttorneyInvestigations''. The passenger seating is incredibly roomy, even given that it's first class, with a wide aisle and high ceiling. Then there is a lounge below, also spacious and high-ceilinged with a separate inflight shop. Below ''that'' is a cargo hold, and the distance from the top of the stairs to the floor is enough to kill a man.
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-->''Hitsugaya:''...has [[spoiler:Aizen]] ever wondered ''why'' everyone and their mother can just walk into his fortress?[...] ''He's got an army the size of a football team trying to defend an area the size of a small country.''

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-->''Hitsugaya:''...->'''Hitsugaya:'''...has [[spoiler:Aizen]] ever wondered ''why'' everyone and their mother can just walk into his fortress?[...] ''He's got an army the size of a football team trying to defend an area the size of a small country.''

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* Lampshaded and deconstructed in ''FanFic/UninvitedGuests''. Hueco Mundo is the size of a city. Hitsugaya points out that while it is easy for invaders to get lost, the security is terrible because there aren't enough Arrancars.
-->''Hitsugaya:''...has [[spoiler:Aizen]] ever wondered ''why'' everyone and their mother can just walk into his fortress?[...] ''He's got an army the size of a football team trying to defend an area the size of a small country.''
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* The cavernous catacombs in the ''Film/{{Hellboy}}'' movie.

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* The cavernous catacombs in the ''Film/{{Hellboy}}'' movie.''Film/Hellboy2004''.

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-->-- '''WebVideo/{{Unskippable}}''' on a corridor that a space battleship is flying through in ''VideoGame/{{Vanquish}}''

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-->-- '''WebVideo/{{Unskippable}}''' '''WebVideo/{{Unskippable}}''', on a corridor that a space battleship is flying through in ''VideoGame/{{Vanquish}}''
the opening of ''VideoGame/{{Vanquish}}''.


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* ''VideoGame/{{Vanquish}}'' takes place aboard a giant space station, and the middle has a corridor so big that shuttles the size of battleships barely fill up half the diameter.
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Wrong adjective.


Often associated with [[CreepyCathedral Catholic Cathedrals]]. May involve a MileLongShip or even a PlanetSpaceship.

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Often associated with [[CreepyCathedral Catholic Gothic Cathedrals]]. May involve a MileLongShip or even a PlanetSpaceship.

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[[folder:Mythology]]

* Valhalla, Odin's hall for fallen warriors, has 540 gates, each one big enough for 800 warriors to walk in shoulder to shoulder.




[[folder:Mythology]]

* Valhalla, Odin's hall for fallen warriors, has 540 gates, each one big enough for 800 warriors to walk in shoulder to shoulder.


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[[folder:Mythology]]

* Valhalla, Odin's hall for fallen warriors, has 540 gates, each one big enough for 800 warriors to walk in shoulder to shoulder.


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How To Write An Example - Don't Write Reviews


* In ''Film/TheGreatDictator'' Hynkel's office is gigantic. He uses this to his advantage by forcing Napaloni to cross this massive space as psychological intimidation. [[CrowningMomentOfFunny Napaloni comes in the room from a door right behind Hynkel's desk.]]

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* In ''Film/TheGreatDictator'' Hynkel's office is gigantic. He uses this to his advantage by forcing Napaloni to cross this massive space as psychological intimidation. [[CrowningMomentOfFunny Napaloni comes in the room from a door right behind Hynkel's desk.]]
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** Starfleet ships in the reboot ''Film/StarTrek'' movies. The use of real world locations like the National Ignition Facility as filming sets results in the impression that the ship interiors are mostly empty space. Jefferies Tubes have been replaced by catwalks. The ''Enterprise'' even has a huge multi-story atrium that serves no apparent purpose other than RuleOfCool (and a place for people to be tossed around when the ship goes out of control).

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** Starfleet ships in the reboot ''Film/StarTrek'' ''[[Film/StarTrek2009 Star Trek]]'' movies. The use of real world locations like the National Ignition Facility as filming sets results in the impression that the ship interiors are mostly empty space. Jefferies Tubes have been replaced by catwalks. The ''Enterprise'' even has a huge multi-story atrium that serves no apparent purpose other than RuleOfCool (and a place for people to be tossed around when the ship goes out of control).
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** The can-shaped habitat has 2 sideways hurricanes powered by Coriolis forces.

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* Like the Tabletop example above, m

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** It's [[InvokedTrope invoked]] in both fluff and the literature whenever you have the POV of an average human in an Adeptus Astartes vessel/building: everything looks to be oversized, too tall and too wide and just generally too big... Then you remember it was built to scale for a genetically engineered SuperSoldier sub-race who stand 8 or so feet tall ''before'' putting on PowerArmor that's also about five and a half feet wide at the [[ShouldersOfDoom pauldrons]]. The oversized nature is one of necessity, and several passages show the opposite end of the spectrum, Space Marines (both in armor and out) struggling with the "cramped" sections that would be minor inconveniences for normal people.

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** It's [[InvokedTrope invoked]] in both fluff and the literature whenever you have the POV of an average human in an Adeptus Astartes vessel/building: everything looks to be oversized, too tall and too wide and just generally too big... Then you remember it was built to scale for a genetically engineered SuperSoldier sub-race who stand 8 or so feet tall ''before'' putting on PowerArmor that's also about five and a half feet wide at the [[ShouldersOfDoom pauldrons]]. The oversized nature is one of necessity, and several passages show the opposite end of the spectrum, Space Marines (both in armor and out) struggling with the "cramped" sections that would be minor inconveniences for normal people. Then again, just as often this trope gets shown by having the Space Marines casually navigating places that really shouldn't be designed with them in mind - a recurring joke in the fanbase is that they CantUseStairs without jetpacks or teleportation.
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* Niander Wallace's headquarters in ''Film/BladeRunner2049'' is not only a building that dwarfs the nearby former HQ of the Tyrell Corporation that he bought out but is filled with mostly empty rooms any only a few staff members are ever seen. In a place as crowded as future Los Angeles he shows his wealth and power by being able to afford to waste so much space.

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* Niander Wallace's headquarters in ''Film/BladeRunner2049'' is not only a building that dwarfs the nearby former HQ of the Tyrell Corporation that he bought out but is filled with mostly empty rooms any with only a few staff members are ever seen. In a place as crowded as future Los Angeles he shows his wealth and power by being able to afford to waste so much space.
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* Niander Wallace's headquarters in ''Film/BladeRunner2049'' is not only a building that dwarfs the nearby former HQ of the Tyrell Corporation that he bought out but is filled with mostly empty rooms any only a few staff members are ever seen. In a place as crowded as future Los Angeles he shows his wealth and power by being able to afford to waste so much space.
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Most video games with a FreeRotaingCamera will have even supposedly humble cottages and claustrophobic caves that are actually huge [[CameraScrew so as to avoid the camera hitting things all the time]]. This is less prevalent in first-person views, much more so in third-person.

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Most video games with a FreeRotaingCamera FreeRotatingCamera will have even supposedly humble cottages and claustrophobic caves that are actually huge [[CameraScrew so as to avoid the camera hitting things all the time]]. This is less prevalent in first-person views, much more so in third-person.
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** ''Film/StarTrekTheMotionPicture features a massive two-story recreation room, in contrast to [[Series/StarTrekTheOriginalSeries the Original Series]]' tiny rec room (which was a redress of the briefing room set), just so they could fit the entire ship's crew in there (over 400 people) for a mission briefing. Usually, such mission data is provided to the crew over the intraship P.A., though in most cases the ship is already on active duty. (Most of the extras that made up the crew were either fans of the show or family of the cast and crew, and their inclusion in the movie was a big "Thank you" to them.) The middle of the rec room's floor was raised, to represent the curvature of the underside of the saucer section.

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** ''Film/StarTrekTheMotionPicture ''Film/StarTrekTheMotionPicture'' features a massive two-story recreation room, in contrast to [[Series/StarTrekTheOriginalSeries the Original Series]]' tiny rec room (which was a redress of the briefing room set), just so they could fit the entire ship's crew in there (over 400 people) for a mission briefing. Usually, such mission data is provided to the crew over the intraship P.A., though in most cases the ship is already on active duty. (Most of the extras that made up the crew were either fans of the show or family of the cast and crew, and their inclusion in the movie was a big "Thank you" to them.) The middle of the rec room's floor was raised, to represent the curvature of the underside of the saucer section.
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** In ''Film/StarTrekTheMotionPicture'', there's huge rec room, with a ceiling at least two stories higher. There are catwalks running around the sides on what would be the second level. It also doubles as meeting/conference room, where the bulk of the crew meets for [[TheCaptain The Captain's]] mission briefing. Most other incarnations simply have mission announcements done from the bridge via the P.A. system.
** Starfleet ships in the reboot ''Film/StarTrek'' movies. The use of real world locations like the National Ignition Facility as filming sets results in the impression that the ship interiors are mostly empty space. Jefferies Tubes have been replaced by catwalks. The ''Enterprise'' even has a huge multi-story atrium that serves no apparent purpose other than RuleOfCool.

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** In ''Film/StarTrekTheMotionPicture'', there's huge rec ''Film/StarTrekTheMotionPicture features a massive two-story recreation room, with a ceiling at least two stories higher. There are catwalks running around in contrast to [[Series/StarTrekTheOriginalSeries the sides on what would be the second level. It also doubles as meeting/conference room, where the bulk Original Series]]' tiny rec room (which was a redress of the briefing room set), just so they could fit the entire ship's crew meets in there (over 400 people) for [[TheCaptain The Captain's]] a mission briefing. Most other incarnations simply have Usually, such mission announcements done from data is provided to the bridge via crew over the intraship P.A. system.\n, though in most cases the ship is already on active duty. (Most of the extras that made up the crew were either fans of the show or family of the cast and crew, and their inclusion in the movie was a big "Thank you" to them.) The middle of the rec room's floor was raised, to represent the curvature of the underside of the saucer section.
** Starfleet ships in the reboot ''Film/StarTrek'' movies. The use of real world locations like the National Ignition Facility as filming sets results in the impression that the ship interiors are mostly empty space. Jefferies Tubes have been replaced by catwalks. The ''Enterprise'' even has a huge multi-story atrium that serves no apparent purpose other than RuleOfCool.RuleOfCool (and a place for people to be tossed around when the ship goes out of control).

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Taking out word cruft. Speculation doesn't count as an example either.


Most video games with a FreeRotaingCamera will have even supposedly humble cottages and claustrophobic caves that are actually huge [[CameraScrew so as to avoid the camera hitting things all the time]]. This is less prevalent in first-person views, much more so in third-person.

Tabletop games, where combat is played out on a grid, tend to feature buildings, furniture, and animals that are bigger than you'd expect, either to enable more different tactical movement options or to round up to the nearest number of units on the grid. This leads to phenomena such as chairs that are always spaced at least 5 feet apart from each other, horses that are 10 foot cubes, and simple peasant shacks that are 100 by 100 feet.



* ''Manga/{{Blame}}'' is a manga ''set'' in a never-ending series of ridiculously large superstructures. This is more-or-less {{justified|Trope}} in-universe, as the machines responsible for constructing TheCity have been doing so unguided for countless millennia. [[https://static.tvtropes.org/pmwiki/pub/images/whoa.png This]] conversation is held in a "room" that encompasses roughly the ''entire diameter of Jupiter''. [[spoiler:Because that's where Jupiter used to be before it was ''swallowed up'' by TheCity, only to be consumed for building material.]]

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* ''Manga/{{Blame}}'' is a manga ''set'' in a never-ending series of ridiculously large superstructures. This The cause is more-or-less {{justified|Trope}} in-universe, as the machines responsible for constructing TheCity have been doing so unguided for countless millennia. [[https://static.tvtropes.org/pmwiki/pub/images/whoa.png This]] conversation is held in a "room" that encompasses roughly the ''entire diameter of Jupiter''. [[spoiler:Because that's where Jupiter used to be before it was ''swallowed up'' by TheCity, only to be consumed for building material.]]



* Gendo's office in ''Anime/NeonGenesisEvangelion'' is enormous, and the only thing in it is his desk. There's no possible reason for it to be this big, other than what appears to be a large Kabbalistic/occult diagram on the ceilings or walls. Fanon has it that space is at a premium in Tokyo-3, and this is all his understated way of showing off and intimidating.

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* Gendo's office in ''Anime/NeonGenesisEvangelion'' is enormous, and the only thing in it is his desk. There's no possible reason for it to be this big, other than what appears to be a large Kabbalistic/occult diagram on the ceilings or walls. Fanon has it that space is at a premium in Tokyo-3, and this is all his understated way of showing off and intimidating.



* The dwarven city of Khazad-dûm in Jackson's ''Film/TheLordOfTheRings: The Fellowship of the Ring'' seems to consist of huge empty spaces with free-standing stairs on the edges and straight across. The book has mostly corridors and normal-sized rooms, with a few great halls. In general fantasy fiction, [[OurDwarvesAreAllTheSame dwarves in general]] tend to build things on an incredibly large scale; maybe they're compensating for something. The [[Franchise/DisneyAnimatedCanon Hi-Ho Song]] sounds better with an echo.

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* The dwarven city of Khazad-dûm in Jackson's ''Film/TheLordOfTheRings: The Fellowship of the Ring'' seems to consist of huge empty spaces with free-standing stairs on the edges and straight across. The book has mostly corridors and normal-sized rooms, with a few great halls. In general fantasy fiction, [[OurDwarvesAreAllTheSame dwarves in general]] tend to build things on an incredibly large scale; maybe they're compensating for something. The [[Franchise/DisneyAnimatedCanon Hi-Ho Song]] sounds better with an echo.



* Some leftovers of the Krell civilization in ''Film/ForbiddenPlanet''.

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* Some leftovers of the Krell civilization in ''Film/ForbiddenPlanet''.''Film/ForbiddenPlanet'' include rooms with empty spaces that dwarf skyscrapers.



* Parts of the Black Fortress in ''Film/{{Krull}}''.

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* Parts of the Black Fortress in ''Film/{{Krull}}''.''Film/{{Krull}}'' are jus huge empty spaces.



** In ''Film/RogueOne'', [[spoiler:Darth Vader]]'s fortress on [[spoiler:Mustafar]] has a huge, all-black chamber with a central platform suspended over a BottomlessPit... where a single guest is entertained for a two-minute conversation. In fairness, visitors are likely ''strongly'' discouraged.

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** In ''Film/RogueOne'', [[spoiler:Darth Vader]]'s fortress on [[spoiler:Mustafar]] has a huge, all-black chamber with a central platform suspended over a BottomlessPit... where a single guest is entertained for a two-minute conversation. In fairness, visitors are likely ''strongly'' discouraged.



** In ''Film/StarTrekTheMotionPicture'', there's huge rec room, with a ceiling at least two stories higher. There are catwalks running around the sides on what would be the second level. It also doubles as meeting/conference room, where the bulk of the crew meets for [[TheCaptain The Captain's]] mission briefing. Most other incarnations simply have mission announcements done from the bridge via the P.A. system. This room might actually serve a psychological purpose rather than a strictly practical one, by giving the crew somewhere to spend their downtime that's open enough to alleviate any feelings of claustrophobia, as well as look impressive when hosting foreign dignitaries for diplomatic functions.

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** In ''Film/StarTrekTheMotionPicture'', there's huge rec room, with a ceiling at least two stories higher. There are catwalks running around the sides on what would be the second level. It also doubles as meeting/conference room, where the bulk of the crew meets for [[TheCaptain The Captain's]] mission briefing. Most other incarnations simply have mission announcements done from the bridge via the P.A. system. This room might actually serve a psychological purpose rather than a strictly practical one, by giving the crew somewhere to spend their downtime that's open enough to alleviate any feelings of claustrophobia, as well as look impressive when hosting foreign dignitaries for diplomatic functions.



* ''[[Film/TheMummy1999 The Mummy]]'' (1999): As in the ''Film/SkyCaptainAndTheWorldOfTomorrow'' example above, the director of the first two movies, Stephen Sommers, inspired the visual effects artists to come up with "The Stephen Sommers Scale". It goes: "1. Reasonable. 2. Ridiculous. 3. Oh my god, the computer is crashing. 4. What Stephen wants."

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* %%* ''[[Film/TheMummy1999 The Mummy]]'' (1999): As in the ''Film/SkyCaptainAndTheWorldOfTomorrow'' example above, the director of the first two movies, Stephen Sommers, inspired the visual effects artists to come up with "The Stephen Sommers Scale". It goes: "1. Reasonable. 2. Ridiculous. 3. Oh my god, the computer is crashing. 4. What Stephen wants."



* In general, tabletop games where combat is played out on a grid tend to feature buildings, furniture, and animals that are bigger than you'd expect, either to enable more different tactical movement options or to round up to the nearest number of units on the grid. This leads to phenomena such as chairs that are always spaced at least 5 feet apart from each other, horses that are 10 foot cubes, and simple peasant shacks that are 100 by 100 feet.



* Like the Tabletop example above, most video games with a free camera will have even supposedly humble cottages and claustrophobic caves that are actually huge [[CameraScrew so as to avoid the camera hitting things all the time]]. This is less prevalent in first-person views, much more so in third-person.

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* Like the Tabletop example above, most video games with a free camera will have even supposedly humble cottages and claustrophobic caves that are actually huge [[CameraScrew so as to avoid the camera hitting things all the time]]. This is less prevalent in first-person views, much more so in third-person.m



** The Black Mesa facility is very overbuilt, though the necessities of [[ForScience Science!]] mitigate this a bit. Black Mesa features a wealth of BottomlessPits and absurdly large rooms of dubious utility, particularly in the places the tram-lines run through, and deserves special mention for its truly gargantuan bio-dome enclosures and numerous [[AbsurdlySpaciousSewer cavernous sewers]]. Black Mesa is a decommissioned ICBM launch facility: it's probable that, similar to the rocket hangars at Cape Canaveral, all the huge amounts of unused space in the building were once used for storing enormous atomic missiles.

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** The Black Mesa facility is very overbuilt, though the necessities of [[ForScience Science!]] mitigate this a bit. Black Mesa and features a wealth of BottomlessPits and absurdly large rooms of dubious utility, particularly in the places the tram-lines run through, and deserves special mention for its truly gargantuan bio-dome enclosures and numerous [[AbsurdlySpaciousSewer cavernous sewers]]. Black Mesa is a decommissioned ICBM launch facility: it's probable that, similar to the rocket hangars at Cape Canaveral, all the huge amounts of unused space in the building were once used for storing enormous atomic missiles.



* The Aperture Science Enrichment Centre in ''VideoGame/{{Portal}}'' is very overbuilt, though the necessities of [[ForScience Science!]] mitigate this a bit. The test chambers are multiple stories tall, and the already unnecessarily large room that houses [=GLaDOS=] is in the center of a yet larger room whose dimensions are too great to see to the other side of. Then in ''VideoGame/{{Portal 2}}'' it's revealed that's only one part of Aperture Science Facility as a whole. The main testing area is a massive modular series of ever shifting panels connected by catwalks and lifts, containing manufacturing facilities and assembly plants for the testing chambers, as well as a ''[[ILoveNuclearPower nuclear reactor]]''. The Incinerator, which was just a hole in the ground in the first game, is revealed to be the size of a cathedral. The maintenance tunnels are massive, and the lower portion of the enrichment center is filled with layer upon layer of abandoned "Science Spheres" (the precursors of the modular Test Chambers), stacked one on top of the other in 9 colossal shafts. They even use enormous hatches the size of a small house to block off perfectly ordinary doors (though that last part [[RuleOfFunny was just a visual gag]]).

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* The Aperture Science Enrichment Centre in ''VideoGame/{{Portal}}'' is very overbuilt, though the necessities of [[ForScience Science!]] mitigate this a bit.''VideoGame/{{Portal}}''. The test chambers are multiple stories tall, and the already unnecessarily large room that houses [=GLaDOS=] is in the center of a yet larger room whose dimensions are too great to see to the other side of. Then in ''VideoGame/{{Portal 2}}'' it's revealed that's only one part of Aperture Science Facility as a whole. The main testing area is a massive modular series of ever shifting panels connected by catwalks and lifts, containing manufacturing facilities and assembly plants for the testing chambers, as well as a ''[[ILoveNuclearPower nuclear reactor]]''. The Incinerator, which was just a hole in the ground in the first game, is revealed to be the size of a cathedral. The maintenance tunnels are massive, and the lower portion of the enrichment center is filled with layer upon layer of abandoned "Science Spheres" (the precursors of the modular Test Chambers), stacked one on top of the other in 9 colossal shafts. They even use enormous hatches the size of a small house to block off perfectly ordinary doors (though that last part [[RuleOfFunny was just a visual gag]]).



* The underground lab the "Hollow Bastion" area of ''VideoGame/KingdomHeartsII''. There are large unfurnished rooms scattered around the hallway which seem to serve no purpose whatsoever. In the same game, [[spoiler: Organization XIII's castle in The World that Never Was. Sora does not come across a single room of any practical purpose in his route through the castle, almost all of which have incredibly high ceilings and open areas, and most of them seem to be just places for Nobodies to spawn and attack Sora. Even the elevator is needlessly large, and there is no object in the castle which requires such an elevator to transport.]] In ''VideoGame/KingdomHearts358DaysOver2'', [[spoiler: it is shown that the castle has some practical rooms such as bedrooms for each member as well as a library and computer room, but no explanation was ever given for the large, open rooms seen in Kingdom Hearts II.]]

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* The underground lab the "Hollow Bastion" area of ''VideoGame/KingdomHeartsII''. There are large unfurnished rooms scattered around the hallway which seem to serve no purpose whatsoever. In the same game, [[spoiler: Organization XIII's castle in The World that Never Was. Sora does not come across a single room of any practical purpose in his route through the castle, almost all of which have incredibly high ceilings and open areas, and most of them seem to be just places for Nobodies to spawn and attack Sora. Even the elevator is needlessly large, and there is no object in the castle which requires such an elevator to transport.]] In ''VideoGame/KingdomHearts358DaysOver2'', [[spoiler: it is shown that the castle has some practical rooms such as bedrooms for each member as well as a library and computer room, but no explanation was ever given for the large, open rooms seen in Kingdom Hearts II.]]otherwise]].
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removing example - trope description specifically says: "If there is an actual practical need for it to be that large, it doesn't count."


* Maleficents Castle in OnceUponATime has huge halls. Justified as Malifecent needs this space if she turns ino her dragon form.

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"offenders" forgets that Tropes Are Tools.


* Most movies done by [[Franchise/DisneyAnimatedCanon Disney]], specially fairy tale-themed features. ''Disney/{{Cinderella}}'' and [[Disney/CinderellaIIDreamsComeTrue its]] [[Disney/CinderellaIIIATwistInTime sequels]] is the largest offender, specially the King's Palace with its ridiculous high ceilings in rooms and corridors.

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* Most movies done by [[Franchise/DisneyAnimatedCanon Disney]], This shows up occasionally in the Franchise/DisneyAnimatedCanon films, specially fairy tale-themed features. features.
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''Disney/{{Cinderella}}'' and [[Disney/CinderellaIIDreamsComeTrue its]] [[Disney/CinderellaIIIATwistInTime sequels]] is the largest offender, specially has the King's Palace with its ridiculous very high ceilings in rooms and corridors.corridors. Despite the downgrade in animation, ''Disney/CinderellaIIDreamsComeTrue'' and ''Disney/CinderellaIIIATwistInTime'' still show this.
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* Most most movies done by [[Franchise/DisneyAnimatedCanon Disney]], specially fairy tale-themed features. ''Disney/{{Cinderella}}'' and [[Disney/CinderellaIIDreamsComeTrue its]] [[Disney/CinderellaIIIATwistInTime sequels]] is the largest offender, specially the King's Palace with its ridiculous high ceilings in rooms and corridors.

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* Most most movies done by [[Franchise/DisneyAnimatedCanon Disney]], specially fairy tale-themed features. ''Disney/{{Cinderella}}'' and [[Disney/CinderellaIIDreamsComeTrue its]] [[Disney/CinderellaIIIATwistInTime sequels]] is the largest offender, specially the King's Palace with its ridiculous high ceilings in rooms and corridors.

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