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Enter this place; a location that constantly loops. Going up stairs will just send you back to the bottom step. Opening a door in one room will just lead you back to that same room. Following a single-path hallway will lead you back to the beginning of that hallway. Played right, and this single place can lead to a MindScrew just by refusing to have a proper destination.

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Enter this place; place: a location that constantly loops. Going up stairs will just send you back to the bottom step. Opening a door in one room will just lead you back to that same room. Following a single-path hallway will lead you back to the beginning of that hallway. Played right, and this single place can lead to a MindScrew just by refusing to have a proper destination.

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* One chapter of ''Manga/FlyingWitch'' has a shopping street being replicated endlessly. Turns out it's caused by a magical creature and Makoto's job is to capture it.

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* ''Manga/FlyingWitch'': One chapter of ''Manga/FlyingWitch'' has a shopping street being replicated endlessly. Turns out it's caused by a magical creature and Makoto's job is to capture it.


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[[folder:Fairy Tales]]
* In Creator/FranzXaverVonSchonwerth's "Literature/TheTurnipPrincess", the prince finds himself trapped in an enchanted cave together with several cursed creatures. Every time the prince runs towards the cave's mouth to try to escape, he finds himself back in the deepest, darkest part.
-->''He could not endure her presence and tried to flee—- but he found he couldn't get out. Every time he walked towards the light he found himself deep inside the cave again.''
[[/folder]]
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** ''Manga/DiamondIsUnbreakable'': The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they came, always ending up back at the same corner. Likewise, the direction of up is twisted into going back towards the ground. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight, otherwise an otherworldly force will [[DraggedOffToHell drag them to the underworld]].

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** ''Manga/DiamondIsUnbreakable'': The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they came, always ending up back at the same corner. Likewise, the direction of up is twisted into going back towards the ground. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight, straight without looking back, otherwise an otherworldly force will [[DraggedOffToHell drag them to the underworld]].
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** ''Manga/DiamondIsUnbreakable'': The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they, always ending up back at the same corner. Likewise, the direction of up is twisted into going back towards the ground. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight, otherwise an otherworldly force will [[DraggedOffToHell drag them to the underworld]].

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** ''Manga/DiamondIsUnbreakable'': The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they, they came, always ending up back at the same corner. Likewise, the direction of up is twisted into going back towards the ground. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight, otherwise an otherworldly force will [[DraggedOffToHell drag them to the underworld]].
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** ''Manga/DiamondIsUnbreakable'': The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they, always ending up back at the same corner. Likewise, if you try to go upwards, you only end up hitting the ground again. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight, otherwise an otherworldly force will [[DraggedOffToHell drag them to the underworld]].

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** ''Manga/DiamondIsUnbreakable'': The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they, always ending up back at the same corner. Likewise, if you try to go upwards, you only end up hitting the ground again.direction of up is twisted into going back towards the ground. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight, otherwise an otherworldly force will [[DraggedOffToHell drag them to the underworld]].
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** ''Manga/DiamondIsUnbreakable'': The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they, always ending up back at the same corner. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight, otherwise an otherworldly force will [[DraggedOffToHell drag them to the underworld]].

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** ''Manga/DiamondIsUnbreakable'': The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they, always ending up back at the same corner. Likewise, if you try to go upwards, you only end up hitting the ground again. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight, otherwise an otherworldly force will [[DraggedOffToHell drag them to the underworld]].
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* Black Holes work on a variant of this; It's widely known that once you pass the event horizon, you can't escape even if you go at lightspeed. The immense gravity of a black hole curves spacetime so much that ''[[MindScrew forward in time is toward center of the black hole]]''. Escaping the black hole requires at best a space-like trajectory -- going faster than the speed of light.

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* Black Holes work on a variant of this; It's widely known that once you pass the event horizon, you can't escape even if you go at lightspeed. The immense gravity of a black hole curves spacetime so much that ''[[MindScrew forward in time is toward the center of the black hole]]''. Escaping the black hole requires at best a space-like trajectory -- going faster than the speed of light.
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--> [-[[BrickJoke Visit]] Laconic version [[Laconic/UnnaturallyLoopingLocation HERE]]-]

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--> [-[[BrickJoke Visit]] Laconic the abridged version [[Laconic/UnnaturallyLoopingLocation HERE]]-]HERE]].-]
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No trope potholes in headlining quotes.


->''None of it made any logical sense. And as Stanley pondered this he began to make other strange observations. For example, [[FirstPersonGhost why couldn't he see his feet when he looked down]]? Why did doors close automatically behind him wherever he went? And for that matter, these rooms were starting to look pretty familiar; were they simply repeating?''

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->''None of it made any logical sense. And as Stanley pondered this he began to make other strange observations. For example, [[FirstPersonGhost why couldn't he see his feet when he looked down]]? down? Why did doors close automatically behind him wherever he went? And for that matter, these rooms were starting to look pretty familiar; were they simply repeating?''

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* ''Manga/ChainsawMan'': The Eternity Devil turns the eighth floor of a hotel into an repeatable loop; the Devil Hunters, no matter what manner of exit they find, always find themselves back on the eight floor whenever they enter from another side of the room.



* In ''Manga/JojosBizarreAdventureSteelBallRun'', Gyro, Johnny, and Hot Pants repeatedly ride through parts of the same forest. Ringo Roadagain, a DeathSeeker, refuses to let them escape unless one of them fights and kills him. Subverted in that [[spoiler:the forest itself is not actually looping. Ringo can rewind time with his Stand and he's using his power to disorient them.]]

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* In ''Manga/JojosBizarreAdventureSteelBallRun'', Gyro, ''Manga/JoJosBizarreAdventure'':
** ''Manga/DiamondIsUnbreakable'': The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they, always ending up back at the same corner. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight, otherwise an otherworldly force will [[DraggedOffToHell drag them to the underworld]].
** ''Manga/SteelBallRun'':
Johnny, Gyro, and Hot Pants repeatedly ride through parts of the same forest. Ringo Roadagain, a DeathSeeker, refuses to let them escape unless one of them fights and kills him. Subverted in that [[spoiler:the forest itself is not actually looping. Ringo can rewind time with his Stand and he's using his power to disorient them.]]



* ''Film/TheBlairWitchProject'': the forest where the witch supposedly lives is heavily implied to be this. At least the main characters travel across the woods by the compass and still eventually end up at the same place.
* In ''Film/{{Vivarium}}'' the two protagonists try to exit a neighbourhood filled with identical houses, but no matter which way they turn (or even if they go straight) they always end up at the same particular house.

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* ''Film/TheBlairWitchProject'': the The forest where the witch supposedly lives is heavily implied to be this. At least the main characters travel across the woods by the compass and still eventually end up at the same place.
* In ''Film/{{Vivarium}}'' ''Film/{{Vivarium}}'', the two protagonists try to exit a neighbourhood filled with identical houses, but no matter which way they turn (or even if they go straight) they always end up at the same particular house.






* ''The Dumb Waiter'' by Creator/HaroldPinter involves two hitmen waiting in a room to kill a man. At the end of the play, one of them goes to the bathroom just as they get the call that their victim is approaching. His partner takes aim at the door...only for the other hitman who was in the bathroom to walk through it. Then the play ends.

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* ''The Dumb Waiter'' by Creator/HaroldPinter involves two hitmen waiting in a room to kill a man. At the end of the play, one of them goes to the bathroom just as they get the call that their victim is approaching. His partner takes aim at the door... only for the other hitman who was in the bathroom to walk through it. Then it, then the play ends.
ends.



** The episode 2 secret level "Lunatic Fringe" and the end of the first level of episode 5 "High Times" have another kind of unnatural loop where you have to circle a full 720 degrees to return to your starting point, akin to a Möbius Strip. The first example is due to AlienGeometry, while the other is implied to be because Duke got stoned.

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** The episode 2 secret level "Lunatic Fringe" and the end of the first level of episode 5 "High Times" have another kind of unnatural loop where you have to circle a full 720 degrees to return to your starting point, akin to a Möbius Mobius Strip. The first example is due to AlienGeometry, while the other is implied to be because Duke got stoned.



** ''Golden Sun'' has Mogall Forest, a dungeon where one screen keeps looping unless you take the right corridor.

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** ''Golden Sun'' ''VideoGame/GoldenSun1'' has Mogall Forest, a dungeon where one screen keeps looping unless you take the right corridor.



* One room in the green cavern of ''[[VideoGame/TheGoonies The Goonies 2]]'' just loops back on itself continuously. The way you're supposed to go is [[spoiler:through a secret door in the back wall]].

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* One room in the green cavern of ''[[VideoGame/TheGoonies The Goonies 2]]'' ''VideoGame/TheGooniesII'' just loops back on itself continuously. The way you're supposed to go is [[spoiler:through a secret door in the back wall]].wall]].
* ''VideoGame/GrimFandango'': The Petrified Forest has one moment where Manny and Glottis will find themselves going through the same pathway no matter which one they take. It's only by using the direction sign that the real exit appears.



** The Wind Fish's Egg in ''VideoGame/TheLegendOfZeldaLinksAwakening'' has a maze before Link faces the final boss. Assuming the correct pattern was learned at the library, or else Link will be trapped in repeating the same rooms.



* This is popular in fan made test chambers for ''VideoGame/Portal2.'' This is because the game world is connected together by "world portals" adapted from the games signature mechanic to speed up development. It's easy to take two of these and loop them together to create the illusion of infinity repeating scenery as well as a lot of other bizarre non Euclidean locations.

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* This is popular in fan made test chambers for ''VideoGame/Portal2.'' ''VideoGame/Portal2''. This is because the game world is connected together by "world portals" adapted from the games signature mechanic to speed up development. It's easy to take two of these and loop them together to create the illusion of infinity repeating scenery as well as a lot of other bizarre non Euclidean locations.



* This is a staple of ''VideoGame/SonicTheHedgehog'''s 2D platformer games. It usually manifests as a series of ramps that the player slides down, where the end of the last ramp connects to the first one. Only by jumping off a particular ramp in a particular spot can the player actually continue with the level. Each game adds its own oddities to the formula.

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* This is a staple of ''VideoGame/SonicTheHedgehog'''s ''Franchise/SonicTheHedgehog'''s 2D platformer games. It usually manifests as a series of ramps that the player slides down, where the end of the last ramp connects to the first one. Only by jumping off a particular ramp in a particular spot can the player actually continue with the level. Each game adds its own oddities to the formula.



** ''VideoGame/SonicAndKnuckles'' uses this multiple times in quick succession in the same level, all while forcing the player to keep sustaining the loop by jumping back onto it to avoid ghosts killing the player. Jumping off at the right point here can be quite difficult and deadly in this.

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** ''VideoGame/SonicAndKnuckles'' ''VideoGame/Sonic3AndKnuckles'' uses this multiple times in quick succession in the same level, all while forcing the player to keep sustaining the loop by jumping back onto it to avoid ghosts killing the player. Jumping off at the right point here can be quite difficult and deadly in this.



** ''VideoGame/PaperMario64'': In [[FinalDungeon Bowser's Castle]], there's one segment containing various passages that takes Mario back to the starting room if he enters the wrong one. The flames indicate the order to enter the passages.
** A similar puzzle appears in ''VideoGame/PaperMarioTheThousandYearDoor'' at The Palace of Shadow, where entering the wrong door without a lit lantern will send Mario back to the previous room.



* The Infinite Cafe in ''VisualNovel/ThePiratesFate''. It's a small room, comfortably furnished with cushions and fine foods and an ArabianNightsDays scene visible through a window, as well as several exits. However, each of those exits leads only to a room exactly identical to the original, including the perspective of the view, infinitely. Many of the inhabitants ([[spoiler:at least, those that are real]]) have gone mad from trying to find their way out, and yet they don't actually age or die, just wander. How does one escape? [[spoiler:Either learn to accept it as what it is, a place to stop and rest for a while, without trying to escape...or just [[DungeonBypass smash your way out]], because it's actually just a SecretTestOfCharacter.]]

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* The Infinite Cafe in ''VisualNovel/ThePiratesFate''. It's a small room, comfortably furnished with cushions and fine foods and an ArabianNightsDays scene visible through a window, as well as several exits. However, each of those exits leads only to a room exactly identical to the original, including the perspective of the view, infinitely. Many of the inhabitants ([[spoiler:at least, those that are real]]) have gone mad from trying to find their way out, and yet they don't actually age or die, just wander. How does one escape? [[spoiler:Either learn to accept it as what it is, a place to stop and rest for a while, without trying to escape... or just [[DungeonBypass smash your way out]], because it's actually just a SecretTestOfCharacter.]]


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* The Somnovem from ''WebVideo/CriticalRole: [[WebVideo/CriticalRoleCampaignTwo Wildemount]]'' use this as the Cognouza ward expanded in the Astral Sea, its streets and neighborhoods grew in repeated, fractal patterns, making them difficult to navigate without first creating a psychic link with the city.


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* In the WackyRacing episode of ''WesternAnimation/DextersLaboratory'', when most of the racers pass a tunnel, Dee Dee notices most of the landscape on a loop and gets told its [[LeaningOnTheFourthWall due to being]] a WraparoundBackground. Dexter then realizes Mandark trapped the racers in the tunnel and quickly uses his gadgets to escape.
* In ''WesternAnimation/SpongebobSquarepants'' episode "SB-129", when Squidward sends himself to a BlankWhiteVoid, he quickly [[GoMadFromTheIsolation loses it]] and tries to find an exit, looping around whatever direction he runs towards.
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* Every area in ''VideoGame/FinalFantasyI'' has a WrapAround, but only a few interior areas actually take advantage of it to create these:
** The fourth floor of the Flying Fortress is an "endless" grid of of three horizontal and three vertical corridors in a loop. One can reach the teleporter to the next floor by either going two corridors left and two up or using the WrapAround to go one right and one down.
** The desert floor in the {{Updated Rerelease}}s' [[BonusDungeon Earthgift Shrine]] is a similarly "endless" area with the uniform sands being broken up by palm trees in arrow formations. The path pointed out by the trees crosses over the WrapAround twice before reaching the exit, making it longer than a standard dungeon would allow for. The looping nature of the desert also means that the path can be encountered at any point along its length or even passed over without noticing.
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->''None of it made any logical sense. And as Stanley pondered this he began to make other strange observations. For example, why couldn't he see his feet when he looked down? Why did doors close automatically behind him wherever he went? And for that matter, these rooms were starting to look pretty familiar; were they simply repeating?''

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->''None of it made any logical sense. And as Stanley pondered this he began to make other strange observations. For example, [[FirstPersonGhost why couldn't he see his feet when he looked down? down]]? Why did doors close automatically behind him wherever he went? And for that matter, these rooms were starting to look pretty familiar; were they simply repeating?''
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Examples in Duke Nukem 3D and Unreal Tournament

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* ''VideoGame/DukeNukem3D'':
** In the episode 3 secret level "Tier Drops", where there are four separate rooms that [[AlienGeometry occupy the same three-dimensional space]], but which contain vertical pipes in the floor that you can jump through to wind up falling out of the ceiling in one of the other rooms. The ''Build'' Engine is pretty good at permitting such constructs thanks to invisible teleporters and the way it connects individual sectors.
** The episode 2 secret level "Lunatic Fringe" and the end of the first level of episode 5 "High Times" have another kind of unnatural loop where you have to circle a full 720 degrees to return to your starting point, akin to a Möbius Strip. The first example is due to AlienGeometry, while the other is implied to be because Duke got stoned.


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* ''VideoGame/UnrealTournament'' has the titular Fractal Reactor of DM-Fractal - jumping into the vertical reactor causes you to fall downwards into an energy beam on the ''ceiling''. If you are able to look through the portal, you can see the reactor repeat itself several times.
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* One of Creator/MCEscher's most famous pieces is titled "[[https://en.wikipedia.org/wiki/Another_World_(M._C._Escher) Another World]]", consisting of a room where the walls, room and ceiling all appear to show the same scene (a window opening on a lunar landscape, with a horn or a bird with a human head) from different angles simultaneously. [[https://giphy.com/gifs/world-alien-cosmos-3ohhwN555hmt1b0l3y And then someone made a looping version.]]

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* One of Creator/MCEscher's most famous pieces is titled "[[https://en.wikipedia.org/wiki/Another_World_(M._C._Escher) Another World]]", consisting of a room where the walls, room floor and ceiling all appear to show the same scene (a window opening on a lunar landscape, with a horn or a bird with a human head) from different angles simultaneously. [[https://giphy.com/gifs/world-alien-cosmos-3ohhwN555hmt1b0l3y And then someone made a looping version.]]

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It happening "earlier" doesn't validate misindentation


* ''Series/DoctorWho:'' The Fifth Doctor's debut episode "Castrovalva" sees him and his companions trapped in a small alien village that works this way, courtesy of the Master.
** The previous story — the Fourth Doctor's finale, "Logopolis" — has a brief subplot where a malfunction (again, courtesy of the Master) seemingly causes the TARDIS to materialize inside itself, such that if you enter the TARDIS sitting in the Console Room, you'll just walk back in the Console Room doors where you started.

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* ''Series/DoctorWho:'' ''Series/DoctorWho'':
**
The Fifth Doctor's debut episode "Castrovalva" sees him and his companions trapped in a small alien village that works this way, courtesy of the Master.
** The previous story — the Fourth Doctor's finale, "Logopolis" — "Logopolis", has a brief subplot where a malfunction (again, courtesy of the Master) seemingly causes the TARDIS to materialize inside itself, such that if you enter the TARDIS sitting in the Console Room, you'll just walk back in the Console Room doors where you started.
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** The previous story — the Fourth Doctor's finale, "Logopolis" — has a brief subplot where a malfunction (again, courtesy of the Master) seemingly causes the TARDIS to materialize inside itself, such that if you enter the TARDIS sitting in the Console Room, you'll just walk back in the Console Room doors where you started.
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* ''Series/DoctorWho:'' The Fifth Doctor's debut episode "Castrovalva" sees him and his companions trapped in a small alien village that works this way, courtesy of the Master.
* The Series/LandOfTheLost is a "closed universe" and works this way. If you ride down the river far enough, you wind up back where you started. If you stand on a mountain and look at the next peak through binoculars, you'll see your own back and realize the whole mountain range is the ''same mountain,'' repeated endlessly. Since a sense of being trapped is central to the show's premise, this is all completely appropriate.


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* ''Webcomic/TheInexplicableAdventuresOfBob:'' When Bob, Jean, and Voluptua are trapped in the EldritchLocation of the Cone Ship's interior, they speculate on whether this may be the case, Bob even comparing it to a video game. They never get to confirm it, though.
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* ''VideoGame/ManifoldGarden'':
** A core part of the game's design, with all environments exhibiting this on various scales.
** The game's website loops back to the top if you scroll down far enough.
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-->-- '''VideoGame/TheStanleyParable'''

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-->-- '''VideoGame/TheStanleyParable'''
'''The Narrator''', ''VideoGame/TheStanleyParable''
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* ''Film/ThorRagnarok'': Once imprisoned on Sakaar and speaking with Korg, the leader of the enslaved gladiators, Thor tries to run around the cell and determine the area's size and shape. But as soon as he disappears around the circle's bend he reappears right behind Korg.
-->'''Korg:''' Aw yea no, this whole thing is a circle. But not a real circle, more like a [[AlienGeometries freaky circle]].\\
'''Thor:''' This doesn't make any sense.\\
'''Korg:''' Nah nothing makes sense here, man. The only thing that does make sense ''is'' that nothing makes sense.
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Vivarium

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* In ''Film/{{Vivarium}}'' the two protagonists try to exit a neighbourhood filled with identical houses, but no matter which way they turn (or even if they go straight) they always end up at the same particular house.
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Adding example, and creating folder for it

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[[folder:Web Comics]]
* ''Webcomic/WhiteRooms'': After encountering Ivan, Andre and Ed leave, traveling in a straight line from room to room, reasoning that if they go far enough they’ll eventually reach the exit. After 55 rooms, they find... the same room with Ivan in it. Rits later tells them that walking in a straight line will always take you back where you started, and he suspects the exit is somewhere in the middle instead.
[[/folder]]
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* In ''Franchise/{{Touhou}}'', this is one effect of the Great Hakurei Barrier that separates [[FantasyKitchenSink Gensokyo]] from the outside world. According to Marisa in ''Manga/TouhouIbarakasenWildAndHornedHermit'', she once tried flying as far as possible, but the same scenery kept repeating over and over no matter how far she went. When she looked back, she found herself in the same spot she started.

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* In ''Franchise/{{Touhou}}'', ''Franchise/TouhouProject'', this is one effect of the Great Hakurei Barrier that separates [[FantasyKitchenSink Gensokyo]] from the outside world. According to Marisa in ''Manga/TouhouIbarakasenWildAndHornedHermit'', she once tried flying as far as possible, but the same scenery kept repeating over and over no matter how far she went. When she looked back, she found herself in the same spot she started.
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*If the Universe was finite and boundless, it would be the largest example of this trope given that light would be able to circumnavigate the Universe since having been emitted, producing ghost images of the galaxy that emitted it, and of course the former being unable to escape from the latter.
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* The ''Series/StarTrekTheNextGeneration'' episode "Where Silence Has Lease" features an alien simulacrum of USS ''Yamato'' (sister ship of the ''Enterprise'' where opening a door on TheBridge leads to... the bridge.

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* The ''Series/StarTrekTheNextGeneration'' episode "Where Silence Has Lease" features an alien simulacrum of USS ''Yamato'' (sister ship of the ''Enterprise'' ''Enterprise'') where opening a door on TheBridge leads to... the bridge.

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* ''Film/TheBlairWitchProject'': the forest where the witch supposedly lives is heavily implied to be this.

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* ''Film/TheBlairWitchProject'': the forest where the witch supposedly lives is heavily implied to be this. At least the main characters travel across the woods by the compass and still eventually end up at the same place.
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* ''Film/TheBlairWitchProject'': the forest where the witch supposedly lives is heavily implied to be this.
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----
--> [-[[BrickJoke Visit]] Laconic version [[Laconic/UnnaturallyLoopingLocation HERE]]-]

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* Black Holes work on a variant of this; It's widely known that once you pass the event horizon, you can't escape even if you go at lightspeed - the way this works on a physical level is that massive gravity of the black hole curves spacetime so much that ''[[MindScrew even going backwards the way you came only puts you closer to the center of the black hole]]''.

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* Black Holes work on a variant of this; It's widely known that once you pass the event horizon, you can't escape even if you go at lightspeed - the way this works on a physical level is that massive lightspeed. The immense gravity of the a black hole curves spacetime so much that ''[[MindScrew even going backwards the way you came only puts you closer to the forward in time is toward center of the black hole]]''.hole]]''. Escaping the black hole requires at best a space-like trajectory -- going faster than the speed of light.

* Math problems are sometimes solved using periodic boundary conditions, even if there's no reason for the periodicity.
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* In ''VideoGame/WhenTheDarknessComes'', the first trial the player has to face involves going through a door that leads into a creepy hallway, which then leads back to the room they were originally in. The narrator is also confused by this, and tries to make the player by making the doors more and more obvious, which doesn't break the loop at all.

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