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* ''UsefulNotes/BasicRoleplaying'' (''TabletopGame/CallOfCthulhu'' and its associated works, ''TabletopGame/RuneQuest'')

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* ''UsefulNotes/BasicRoleplaying'' ''MediaNotes/BasicRoleplaying'' (''TabletopGame/CallOfCthulhu'' and its associated works, ''TabletopGame/RuneQuest'')
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** Pros: Uses percentile UsefulNotes/{{dice}}, meaning you can easily tell what percent chance you have of success for any given roll; easy to learn. Simple advancement mechanics that improve the skills that characters actually use, quickly at first but then more slowly as the character advances - it's easy to get good but becoming great takes time and effort.

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** Pros: Uses percentile UsefulNotes/{{dice}}, MediaNotes/{{dice}}, meaning you can easily tell what percent chance you have of success for any given roll; easy to learn. Simple advancement mechanics that improve the skills that characters actually use, quickly at first but then more slowly as the character advances - it's easy to get good but becoming great takes time and effort.
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* ''TabletopGame/CypherSystem'' (''TabletopGame/GodsOfTheFall, TabletopGame/{{Numenera}}, TabletopGame/{{Predation}}, TabletopGame/TheStrange, TabletopGame/{{Unmasked}}'' and ''TabletopGame/{{Vurt}}'')

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* ''TabletopGame/CypherSystem'' ''MediaNotes/CypherSystem'' (''TabletopGame/GodsOfTheFall, TabletopGame/{{Numenera}}, TabletopGame/{{Predation}}, TabletopGame/TheStrange, TabletopGame/{{Unmasked}}'' and ''TabletopGame/{{Vurt}}'')
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* ''UsefulNotes/BEEREngine''

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* ''UsefulNotes/BEEREngine''''MediaNotes/BEEREngine''
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* ''TabletopGame/{{GUMSHOE}}'' (''TabletopGame/TrailOfCthulhu'', ''TabletopGame/TheEsoterrorists'', ''TabletopGame/FearItself'', ''TabletopGame/TheDraculaDossier'', ''TabletopGame/MutantCityBlues'', ''TabletopGame/AshenStars'', ''TabletopGame/NightsBlackAgents'', ''TabletopGame/TimeWatch'', ''TabletopGame/TheYellowKing'') by Creator/RobinLaws

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* ''TabletopGame/{{GUMSHOE}}'' ''MediaNotes/{{GUMSHOE}}'' (''TabletopGame/TrailOfCthulhu'', ''TabletopGame/TheEsoterrorists'', ''TabletopGame/FearItself'', ''TabletopGame/TheDraculaDossier'', ''TabletopGame/MutantCityBlues'', ''TabletopGame/AshenStars'', ''TabletopGame/NightsBlackAgents'', ''TabletopGame/TimeWatch'', ''TabletopGame/TheYellowKing'') by Creator/RobinLaws
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* ''TabletopGame/SavageWorlds''

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* ''TabletopGame/SavageWorlds''''MediaNotes/SavageWorlds''
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* ''[[UsefulNotes/PoweredByTheApocalypse Apocalypse Engine]]'' (''TabletopGame/ApocalypseWorld'', ''TabletopGame/CityOfMist'', ''TabletopGame/DungeonWorld'', ''TabletopGame/{{Masks|ANewGeneration}}'', ''TabletopGame/{{Monsterhearts}}'', ''TabletopGame/MonsterOfTheWeek'', ''TabletopGame/SpiritOfSeventySeven'', etc)

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* ''[[UsefulNotes/PoweredByTheApocalypse ''[[MediaNotes/PoweredByTheApocalypse Apocalypse Engine]]'' (''TabletopGame/ApocalypseWorld'', ''TabletopGame/CityOfMist'', ''TabletopGame/DungeonWorld'', ''TabletopGame/{{Masks|ANewGeneration}}'', ''TabletopGame/{{Monsterhearts}}'', ''TabletopGame/MonsterOfTheWeek'', ''TabletopGame/SpiritOfSeventySeven'', etc)



* ''UsefulNotes/{{Fate}}'' (''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'', ''TabletopGame/{{Mindjammer}}'', ''ComicBook/{{AtomicRobo}}'', ''Strands of Fate'', ''Fate Core'', ''Fate Accelerated Edition'', ''Fate Condensed Edition'')
** A more-structured SpiritualSuccessor to UsefulNotes/{{FUDGE}}, while remaining relatively rules-light.

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* ''UsefulNotes/{{Fate}}'' ''MediaNotes/{{Fate}}'' (''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'', ''TabletopGame/{{Mindjammer}}'', ''ComicBook/{{AtomicRobo}}'', ''Strands of Fate'', ''Fate Core'', ''Fate Accelerated Edition'', ''Fate Condensed Edition'')
** A more-structured SpiritualSuccessor to UsefulNotes/{{FUDGE}}, MediaNotes/{{FUDGE}}, while remaining relatively rules-light.



* ''UsefulNotes/ForgedInTheDark'' (''TabletopGame/BladesInTheDark'', ''TabletopGame/ScumAndVillainy'', ''TabletopGame/BandOfBlades'')

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* ''UsefulNotes/ForgedInTheDark'' ''MediaNotes/ForgedInTheDark'' (''TabletopGame/BladesInTheDark'', ''TabletopGame/ScumAndVillainy'', ''TabletopGame/BandOfBlades'')



* ''UsefulNotes/{{Fudge}}''

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* ''UsefulNotes/{{Fudge}}''''MediaNotes/{{Fudge}}''
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The distinction between a HouseSystem and a Universal System is that a Universal System is made available in a version that is independent of genre and setting, or is used extensively by multiple creators for multiple genres and settings, while a HouseSystem is tightly tied to a given company and is not available outside of their specific genre-based and/or setting-based games.[[note]]For example, while there isn't an official ''UsefulNotes/D20System'' generic rulebook, its extensive use by multiple companies for multiple genres marks it as universal. On the other hand, the ''2d20 System'' by Creator/ModiphiusEntertainment has no generic rulebook and is exclusively used by Modiphius, making it a HouseSystem.[[/note]]

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The distinction between a HouseSystem and a Universal System is that a Universal System is made available in a version that is independent of genre and setting, or is used extensively by multiple creators for multiple genres and settings, while a HouseSystem is tightly tied to a given company and is not available outside of their specific genre-based and/or setting-based games.[[note]]For example, while there isn't an official ''UsefulNotes/D20System'' MediaNotes/D20System generic rulebook, its extensive use by multiple companies for multiple genres marks it as universal. On the other hand, the ''2d20 System'' by Creator/ModiphiusEntertainment has no generic rulebook and is exclusively used by Modiphius, making it a HouseSystem.[[/note]]



!Examples:

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!Examples:
!!Examples:



* ''UsefulNotes/D20System'' (''TabletopGame/{{d20 Modern}}'', ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', etc.)

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* ''UsefulNotes/D20System'' ''MediaNotes/D20System'' (''TabletopGame/{{d20 Modern}}'', ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', etc.)
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More likely.


* ''TabletopGame/BasicRoleplaying'' (''TabletopGame/CallOfCthulhu'' and its associated works, ''TabletopGame/RuneQuest'')

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* ''TabletopGame/BasicRoleplaying'' ''UsefulNotes/BasicRoleplaying'' (''TabletopGame/CallOfCthulhu'' and its associated works, ''TabletopGame/RuneQuest'')
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* ''Storypath'' system (White Wolf/Onyx Path Publishing's ''TabletopGame/TrinityUniverse 2E'' ''TabletopGame/{{Scion}} 2E'')

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* ''Storypath'' system (White Wolf/Onyx Path Publishing's ''TabletopGame/TrinityUniverse ''TabletopGame/{{Trinity Universe|WhiteWolf}} 2E'' ''TabletopGame/{{Scion}} 2E'')
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* ''Basic Roleplaying'' (''TabletopGame/CallOfCthulhu'' and its associated works, ''TabletopGame/RuneQuest'')

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* ''Basic Roleplaying'' ''TabletopGame/BasicRoleplaying'' (''TabletopGame/CallOfCthulhu'' and its associated works, ''TabletopGame/RuneQuest'')
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** Cons: As a d20 game, it's not well suited to low powered campaigns at all.

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** Cons: As a d20 game, it's not well suited to low powered campaigns at all.
all. Died shortly after it began, so official support is little more than the core rulebook (a single official adventure was published).
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Bypass redirect


* ''[[TabletopGame/PoweredByTheApocalypse Apocalypse Engine]]'' (''TabletopGame/ApocalypseWorld'', ''TabletopGame/CityOfMist'', ''TabletopGame/DungeonWorld'', ''TabletopGame/{{Masks|ANewGeneration}}'', ''TabletopGame/{{Monsterhearts}}'', ''TabletopGame/MonsterOfTheWeek'', ''TabletopGame/SpiritOfSeventySeven'', etc)

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* ''[[TabletopGame/PoweredByTheApocalypse ''[[UsefulNotes/PoweredByTheApocalypse Apocalypse Engine]]'' (''TabletopGame/ApocalypseWorld'', ''TabletopGame/CityOfMist'', ''TabletopGame/DungeonWorld'', ''TabletopGame/{{Masks|ANewGeneration}}'', ''TabletopGame/{{Monsterhearts}}'', ''TabletopGame/MonsterOfTheWeek'', ''TabletopGame/SpiritOfSeventySeven'', etc)



** A more-structured SpiritualSuccessor to TabletopGame/{{FUDGE}}, while remaining relatively rules-light.

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** A more-structured SpiritualSuccessor to TabletopGame/{{FUDGE}}, UsefulNotes/{{FUDGE}}, while remaining relatively rules-light.



* ''TabletopGame/BEEREngine''

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* ''TabletopGame/BEEREngine''''UsefulNotes/BEEREngine''
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* ''UsefulNotes/ForgedInTheDark'' (''TabletopGame/BladesInTheDark'', ''TabletopGame/ScumAndVillainy'', ''Band of Blades'')

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* ''UsefulNotes/ForgedInTheDark'' (''TabletopGame/BladesInTheDark'', ''TabletopGame/ScumAndVillainy'', ''Band of Blades'')''TabletopGame/BandOfBlades'')
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Why none of new entries has pro and con? I doubt that they're perfect.

Added: 2210

Removed: 59

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Add EABA and WOIN from the bottom TBA list, and CORPS as the predecessor of EABA.


* ''CORPS v2 (Complete Omniversal Role-Playing System)'' (''[=TimeLords=]'', ''Apocalypse'')
** A universal version of the ''Conspiracy Oriented Role-Playing System'' (''CORPS v1''), by Greg Porter of Blacksburg Tactical Research Center. The system is designed with a goal of minimizing dice rolls while maintaining realism; many tasks will automatically succeed with no roll required. When rolls are necessary, they are a single d10 roll. Skill trees are provided for space opera, modern adventure, and high fantasy. ''EABA'' (q.v.) is the successor, and the system for ''CORPS v3.0''.



* ''EABA (End All Be All)'' (''CORPS v3.0'', ''[=TimeLords=]'', ''[=WarpWorld=]'')
** A universal system (now on its second edition) designed as a successor to ''CORPS'' (q.v.), also by Greg Porter of Blacksburg Tactical Research Center. The settings provided include several from earlier BTRC games, such as ''[=TimeLords=]'' and, of course, the conspiracy world of ''CORPS''. It uses a d6-plus-adjustment system reminiscent of Creator/WestEndGames's d6 system, except that only the best three dice rolled are used. As with ''CORPS'', the system is designed such that many tasks have automatic success and dice rolling is not needed.
** The rules are designed to be modular, and the book content is color-coded to distinguish between key information (green), more-advanced optional information (blue), and very advanced number-crunching details (red).



* ''WOIN (What's O.L.D. Is N.E.W.)'' (''ComicBook/JudgeDredd & The Worlds of ComicBook/TwoThousandAD'')
** A set of three games built on the same core system, "O.L.D." (fantasy), "N.O.W." (modern-day), and "N.E.W." (science fiction), all by EN Publishing. The core character description is reminiscent of the Cypher System ("a reckless human smuggler who enjoys gambling"), but the system is built around eight attributes and an intentionally open-ended skill list. Character creation is based around building the story of how the character got to their current spot, with origins and careers to fill in their backstory and develop their abilities. A "countdown" system gives a random but constrained way to handle "ticking clock" situations such as defusing a bomb.



* ''TabletopGame/{{EABA}}''



* ''TabletopGame/WhatsOldIsNew''
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* ''Kingdom'', made by the same designer as Microscope below, is a game designed around power struggles within any body of power, everything from a high school to imperial galactic government

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* ''Kingdom'', made by the same designer as Microscope ''Microscope'' below, is a game designed around power struggles within any body of power, everything from a high school to imperial galactic government



** Cons: Designed for games that are epic in time and space, does not play as well for smaller-scale stories.

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** Cons: Designed for games that are epic in time and space, does not play as well for smaller-scale stories.
stories outside of some of the rules included in the ''Microscope Explorer'' expansion book.
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* ''TabletopGame/{{Fate}}'' (''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'', ''TabletopGame/{{Mindjammer}}'', ''ComicBook/{{AtomicRobo}}'', ''Strands of Fate'', ''Fate Core'', ''Fate Accelerated Edition'', ''Fate Condensed Edition'')

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* ''TabletopGame/{{Fate}}'' ''UsefulNotes/{{Fate}}'' (''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'', ''TabletopGame/{{Mindjammer}}'', ''ComicBook/{{AtomicRobo}}'', ''Strands of Fate'', ''Fate Core'', ''Fate Accelerated Edition'', ''Fate Condensed Edition'')



* ''TabletopGame/{{Fudge}}''

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* ''TabletopGame/{{Fudge}}''''UsefulNotes/{{Fudge}}''
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* ''Fate'' (''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'', ''TabletopGame/{{Mindjammer}}'', ''ComicBook/{{AtomicRobo}}'', ''TabletopGame/StrandsOfFATE'', ''TabletopGame/FateCore'')
** A more-structured spin-off of Fudge, while remaining relatively rules-light.
** Pros: More structured than ''TabletopGame/{{Fudge}}'' (on which it's based) while retaining freeform elements and adding some fundamental new concepts (notably aspects and the fate point economy); several commercial derivatives covering popular genres available.
** Cons: No two releases share ''quite'' the same system due to evolution, genre-specific additions, and/or licensed publishers' individual takes (a dedicated universal "core" rulebook finally came out in 2013, revising the rules again in a number of ways); fairly elegant system hasn't prevented commercial products from turning into well-intentioned comprehensive doorstoppers; game inherently relies on some "metagame" mechanics (fate points et al.) that may not be to everyone's taste. Many -- though not all -- versions retain the use of Fudge dice (see below).

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* ''Fate'' ''TabletopGame/{{Fate}}'' (''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'', ''TabletopGame/{{Mindjammer}}'', ''ComicBook/{{AtomicRobo}}'', ''TabletopGame/StrandsOfFATE'', ''TabletopGame/FateCore'')
''Strands of Fate'', ''Fate Core'', ''Fate Accelerated Edition'', ''Fate Condensed Edition'')
** A more-structured spin-off of Fudge, SpiritualSuccessor to TabletopGame/{{FUDGE}}, while remaining relatively rules-light.
** Pros: More structured than ''TabletopGame/{{Fudge}}'' (on which it's based) ''FUDGE'' while retaining freeform elements and adding some fundamental new concepts (notably aspects Aspects and the fate point Fate Point economy); several commercial derivatives covering popular genres available.
** Cons: No two releases share ''quite'' the same system due to evolution, genre-specific additions, and/or licensed publishers' individual takes (a dedicated universal "core" rulebook finally came out in 2013, revising the rules again in a number of ways); fairly elegant system hasn't prevented commercial products from turning into well-intentioned comprehensive doorstoppers; game inherently relies on some "metagame" mechanics (fate points (Fate Points et al.) that may not be to everyone's taste. Many -- though not all -- versions retain the use of Fudge dice (see below).
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Rewording system description and clarifying why the mention of the generic rulebooks was there.


** The Cortex System is a series of systems originally published by [[Creator/MargaretWeis Margaret Weis Productions]] and primarily used for games based on licensed properties. There are three major editions, now called Cortex Classic, Cortex Plus, and Cortex Prime. Its primary mechanic is dice pools created from traits that are rated by the size of die one rolls for them.

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** The Cortex System is a series of systems originally published by [[Creator/MargaretWeis Margaret Weis Productions]] and primarily used for games based on licensed properties. There are three major editions, now called Cortex Classic, Cortex Plus, and Cortex Prime. Its primary mechanic is dice pools created from mechanics are traits that are rated by the size of die dice - d2 or d4 for a poor stat, up to d12 for an excellent one - and Plot Points used to adjust rolls or create assets. In addition to the licensed property rulebooks, generic rulebooks were published for them.
Cortex Classic and Cortex Prime, making it a UniversalSystem and not just a HouseSystem.

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