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* Most of Tecmo's ''CaptainTsubasa'' games uses a single proportion to construct a player's body, leading to a few characters who are supposedly giants like Jito shrinking down to the same size as the rest of the team, except when he's in the Skylab Twin Shoot cut-in, [[YourSizeMayVary where he's suddenly bigger.]]

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* Most of Tecmo's ''CaptainTsubasa'' games uses use a single proportion to construct a player's body, leading to a few characters who are supposedly giants like Jito shrinking down to the same size as the rest of the team, except when he's in the Skylab Twin Shoot cut-in, [[YourSizeMayVary where he's suddenly bigger.]]
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* Most of Tecmo's ''CaptainTsubasa'' games uses a single proportion to construct a player's body, leading to a few characters who are supposely giant like Jito shrinking down tp the same size as the rest of the team, except when he's in the Skylab Twin Shoot cut-in, [[YourSizeMayVary where he's suddenly bigger.]]

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* Most of Tecmo's ''CaptainTsubasa'' games uses a single proportion to construct a player's body, leading to a few characters who are supposely giant supposedly giants like Jito shrinking down tp to the same size as the rest of the team, except when he's in the Skylab Twin Shoot cut-in, [[YourSizeMayVary where he's suddenly bigger.]]
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[[AC:Sport Games]]

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[[AC:Sport Games]][[AC:SportGames]]
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* Most of Tecmo's ''CaptainTsubasa'' games uses a single proportion to construct a player's body, leading to a few characters who are supposely giant like Jito shrinking down a slim figure like the rest of the team, except when he's in the Skylab Twin Shoot cut-in, [[YourSizeMayVary where he's suddenly bigger.]]

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* Most of Tecmo's ''CaptainTsubasa'' games uses a single proportion to construct a player's body, leading to a few characters who are supposely giant like Jito shrinking down a slim figure like tp the same size as the rest of the team, except when he's in the Skylab Twin Shoot cut-in, [[YourSizeMayVary where he's suddenly bigger.]]
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* Most of Tecmo's ''CaptainTsubasa'' games uses a single proportion to construct a player's body, leading to a few characters who are supposely giant like Jito shrinking down a slim figure as the rest of the Japanese team during gameplay, except when he's in the Skylab Twin Shoot cut-in, [[YourSizeMayVary where he's suddenly bigger.]]

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* Most of Tecmo's ''CaptainTsubasa'' games uses a single proportion to construct a player's body, leading to a few characters who are supposely giant like Jito shrinking down a slim figure as like the rest of the Japanese team during gameplay, team, except when he's in the Skylab Twin Shoot cut-in, [[YourSizeMayVary where he's suddenly bigger.]]
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[[AC:Sport Games]]
* Most of Tecmo's ''CaptainTsubasa'' games uses a single proportion to construct a player's body, leading to a few characters who are supposely giant like Jito shrinking down a slim figure as the rest of the Japanese team during gameplay, except when he's in the Skylab Twin Shoot cut-in, [[YourSizeMayVary where he's suddenly bigger.]]
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See also VideoGameTime, which is improperly scaled time. Compare ClownCarBase, BiggerOnTheInside, SpaceCompression, ThrivingGhostTown, PerspectiveMagic, and LargeAndInCharge. BonsaiForest is a {{subtrope}}.

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See also VideoGameTime, which is improperly scaled time. Compare ClownCar and ClownCarBase, BiggerOnTheInside, SpaceCompression, ThrivingGhostTown, PerspectiveMagic, and LargeAndInCharge. BonsaiForest is a {{subtrope}}.
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* Hankin's ''Pinball/TheEmpireStrikesBack'' depicts the Imperial [=AT-ATs=] as colossi bestriding the planet Hoth, towering over the horizon and capable of circumnavigating the planet with just a few dozen steps.
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* The alien spaceship seen in Area 51 in ''TombRaider 3'' is about four times bigger on the inside.

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* The alien spaceship seen in Area 51 in ''TombRaider ''Franchise/TombRaider 3'' is about four times bigger on the inside.

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* ''VideoGame/AgeOfMythology'' can fit around 20 elephants in a small tent around the size of a medium sized room being carried by a giant roc. [[AWizardDidIt On the other hand, the bird is only attainable when worshipping a specific god...]]

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* ''VideoGame/AgeOfMythology'' can fit around 20 elephants in a small tent around the size of a medium sized room being carried by a giant roc. [[AWizardDidIt On the other hand, the bird is only attainable when worshipping worshiping a specific god...]]]]
** Better yet, there are certain siege units that can garrison units. You can then garrison these siege units into transport ships!
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** VideoGame/SuperRobotWars has a tendency to use smaller battle sprites for {{Real Robot}}s than for {{Super Robot}}s, but the trope still applies. In ''VideoGame/SuperRobotWarsZ'', [[OvermanKingGainer King Gainer's]] sprite is half the size of {{Daitarn 3}}'s sprite, but Daitarn 3 is actually supposed to be about ''ten'' times taller than King Gainer. Maybe even eleven times.
** Averted in the 3D ''SuperRobotWarsNEO'' for the Wii, where the units are shown to scale, at least on the map screens.

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** VideoGame/SuperRobotWars ''VideoGame/SuperRobotWars'' has a tendency to use smaller battle sprites for {{Real Robot}}s than for {{Super Robot}}s, but the trope still applies. In ''VideoGame/SuperRobotWarsZ'', [[OvermanKingGainer King Gainer's]] sprite is half the size of {{Daitarn 3}}'s sprite, but Daitarn 3 is actually supposed to be about ''ten'' times taller than King Gainer. Maybe even eleven times.
** Averted in the 3D ''SuperRobotWarsNEO'' ''VideoGame/SuperRobotWarsNEO'' for the Wii, where the units are shown to scale, at least on the map screens.

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Moved the Monsterpocalypse entry to Tabletop Games, and corrected the measurements to meters.



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* Inverted from the usual in ''Monsterpocalypse''. Monsters tend to be on scale with each other, with most being around 60 meters tall. Buildings, on the other hand, are generally much smaller than they should be, with (going by monster height) a 120-meter empire state building, and a football stadium where the field barely manages 30 meters. Units are entirely out of scale with each other. The Mighty Joe Young-sized Frontline Ape is hoisting an armored car overhead, but the ecoterrorist Green Fury van has roughly the same mass as the ape. That's a big van.



* Inverted from the usual in ''Monsterpocalypse''. Monsters tend to be on scale with each other, with most being around 60 feet tall. Buildings, on the other hand, are generally much smaller than they should be, with (going by monster height) a 120-ft empire state building, and a football stadium where the field barely manages 30 feet. Units are entirely out of scale with each other. The Mighty Joe Young-sized Frontline Ape is hoisting an armored car overhead, but the ecoterrorist Green Fury van has roughly the same mass as the ape. That's a big van.
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** VideoGame/SuperRobotWars has a tendency to use smaller battle sprites for {{Real Robot}}s than for {{Super Robot}}s, but the trope still applies. In ''SuperRobotWarsZ'', [[OvermanKingGainer King Gainer's]] sprite is half the size of {{Daitarn 3}}'s sprite, but Daitarn 3 is actually supposed to be about ''ten'' times taller than King Gainer. Maybe even eleven times.

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** VideoGame/SuperRobotWars has a tendency to use smaller battle sprites for {{Real Robot}}s than for {{Super Robot}}s, but the trope still applies. In ''SuperRobotWarsZ'', ''VideoGame/SuperRobotWarsZ'', [[OvermanKingGainer King Gainer's]] sprite is half the size of {{Daitarn 3}}'s sprite, but Daitarn 3 is actually supposed to be about ''ten'' times taller than King Gainer. Maybe even eleven times.
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* Another impressive aversion in ''VideoGame/JeffWaynesWarOfTheWorlds'', where the vehicles and buildings are in proportion, and both ships and the Martian {{Tripod Terror}}s are ''huge''.
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** The scale also changes completely between being outside and being inside. For example, archers are usually restricted to a range of two spaces, which results in them shooting at things from very far away when outside, but only shooting a few meters at best when inside.
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[[AC:Pinball]]
* The playfield of ''Pinball/StarWarsDataEast'' has R2-D2 noticeably larger than the Death Star.
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nevermind, already on there


* ''Videogame/TotalWar'' does a good job of subverting this on the battle map, but it is played straight on the campaign maps, with Generals being so huge in comparison to cities that they could be seen from space. May be considered an example of OverworldNotToScale.
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* ''Videogame/TotalWar'' does a good job of subverting this on the battle map, but it is played straight on the campaign maps, with Generals being so huge in comparison to cities that they could be seen from space. May be considered an example of OverworldNotToScale.
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* The ''[[StarTrekStarfleetCommand Starfleet Command]]'' games have a real problem with this. Often one can collide with planets, revealing that your ship with a crew of a few hundreds is roughly 1/4 the size of the planet Earth.

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* The ''[[StarTrekStarfleetCommand ''[[VideoGame/StarTrekStarfleetCommand Starfleet Command]]'' games have a real problem with this. Often one can collide with planets, revealing that your ship with a crew of a few hundreds is roughly 1/4 the size of the planet Earth.
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* ''ZooTycoon'' mostly averts this. The animals are up to scale in comparison to the people. The buildings are also relatively large that it doesn't really look out of place when a guest enters it.

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* ''ZooTycoon'' ''VideoGame/ZooTycoon'' mostly averts this. The animals are up to scale in comparison to the people. The buildings are also relatively large so that it doesn't really look out of place when a guest enters it.
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* RobotSpirits, Soul Of Chogokin and other toylines featuring HumongousMecha from multiple series usually have this problem by necessity due to the wildly varying sizes of different Super Robots. For example, while MazingerZ and {{Daitarn 3}}'s SOC toys are about the same size, in "real life", Mazinger is 18 meters tall while Daitarn is ''160''.

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* RobotSpirits, Toys/RobotSpirits, Soul Of Chogokin and other toylines featuring HumongousMecha from multiple series usually have this problem by necessity due to the wildly varying sizes of different Super Robots. For example, while MazingerZ and {{Daitarn 3}}'s SOC toys are about the same size, in "real life", Mazinger is 18 meters tall while Daitarn is ''160''.
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[[caption-width-right:275:[[AttackOfThe50FootWhatever Attack of the 50 Foot Pikeman!]][[hottip:*:or: Defence of the 3 Yard Dreadnought!]]]]

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[[caption-width-right:275:[[AttackOfThe50FootWhatever Attack of the 50 Foot Pikeman!]][[hottip:*:or: Pikeman!]][[note]]or: Defence of the 3 Yard Dreadnought!]]]]Dreadnought![[/note]]]]
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*** Less noticable are the actual mecha sizes, all of which are represented at the same height, which is pretty egregious since some series, like ''CodeGeass'', feature 5 meter mechs, some, like ''MobileSuitGundam'', feature 20 meter mechs, while ''NeonGenesisEvangelion'' features 40 meter mechs.

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*** Less noticable are the actual mecha sizes, all of which are represented at the same height, which is pretty egregious since some series, like ''CodeGeass'', ''Anime/CodeGeass'', feature 5 meter mechs, some, like ''MobileSuitGundam'', feature 20 meter mechs, while ''NeonGenesisEvangelion'' ''Anime/NeonGenesisEvangelion'' features 40 meter mechs.

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*** As of about Original Generations the style has switched to more stylized SD that in addition to looking more like their full sized depictions also have clear size distinctions in the unit sizes. Notably 2L sized units which encompass everything from Battleships up to the occasional planet sized monsters (2L basically means really really big and has a wide range so they don't need to make up a size distinction for said occasional planet sizers) barely fit on the screen.

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*** As of about Original Generations the style has switched to more stylized SD that in addition to looking more like their full sized depictions also have clear size distinctions in the unit sizes. Notably 2L sized units which encompass everything from Battleships up to the occasional planet sized monsters (2L basically means really really big and has a wide range so they don't need to make up a size distinction for said occasional planet sizers) barely fit on the screen.
*** Less noticable are the actual mecha sizes, all of which are represented at the same height, which is pretty egregious since some series, like ''CodeGeass'', feature 5 meter mechs, some, like ''MobileSuitGundam'', feature 20 meter mechs, while ''NeonGenesisEvangelion'' features 40 meter mechs.
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** In addition, there's no concept of limited ammo on ships fitted with torpedoes, so even the smallest scouts and fire indefinitely. It's assumed they're produced on-ship somehow.

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** In addition, there's no concept of limited ammo on ships fitted with torpedoes, so even the smallest scouts and can fire indefinitely. It's assumed they're produced on-ship somehow.
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fixed JPG


[[quoteright:275:[[VideoGame/{{Civilization}} http://static.tvtropes.org/pmwiki/pub/images/BattleshipMeetsPikeman.jpg]]]]

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[[quoteright:275:[[VideoGame/{{Civilization}} http://static.tvtropes.org/pmwiki/pub/images/BattleshipMeetsPikeman.jpg]]]]JPG]]]]
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*** ''VideoGame/StarCraftII'' has a really weird meta example: during mission briefings, characters on the realistically-scaled ''Hyperion'' observe the combat situation on the [[{{Planetville}} planet-of-the-mission]]... which uses gameplay footage with the RTS scale. Although his is cleared up somewhat in ''Heart of the Swarm'', where the ''Hyperion'' has nearly twice the tonnage of a reuglar battlecruiser when you control them side-by-side.
*** The Zerg Leviathan attacks with tentacles that look narrower than a zergling, the Heart of the Swarm mission "Conviction" suggests those tentacles are ''Nydus Worms''.

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*** ''VideoGame/StarCraftII'' has a really weird meta example: during mission briefings, characters on the realistically-scaled ''Hyperion'' observe the combat situation on the [[{{Planetville}} planet-of-the-mission]]... which uses gameplay footage with the RTS scale. Although his is cleared up somewhat in ''Heart of the Swarm'', where the ''Hyperion'' has nearly twice the tonnage of a reuglar regular battlecruiser when you control them side-by-side.
side-by-side. On the other hand the fluff claims that modern ''Gorgon''-class battlecruisers are larger than outdated ''Behemoth''s like the ''Hyperion'', though it has been extensively modified.
*** The Zerg Leviathan attacks with tentacles that look narrower than a zergling, the Heart of the Swarm mission "Conviction" suggests those tentacles are ''Nydus Worms''.Worms'', one of the Zerg "buildings".
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* The Terran Science Vessel in ''{{Starcraft}}'' is a medium sized unit, but one level of the Zerg campaign is set inside one such vessel, which features several spaces in which it seems one could fit buildings that are much larger than the unit is. (With some creative use of cheat codes, or the map editor, it would indeed be possible to insert well over a hundred Science Vessels unit into the Science Vessel map.)

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* The Terran Science Vessel in ''{{Starcraft}}'' ''VideoGame/{{Starcraft|I}}'' is a medium sized unit, but one level of the Zerg campaign is set inside one such vessel, which features several spaces in which it seems one could fit buildings that are much larger than the unit is. (With some creative use of cheat codes, or the map editor, it would indeed be possible to insert well over a hundred Science Vessels unit into the Science Vessel map.)



** Most of the other units have identical scaling to each other as they did in ''{{Starcraft}}'', excepting the Ultralisk, which is the size of a Thor now.

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** Most of the other units have identical scaling to each other as they did in ''{{Starcraft}}'', ''Franchise/{{Starcraft}}'', excepting the Ultralisk, which is the size of a Thor now.



** And in ''StarcraftII'', it gets even worse: the Thor is a Terran HumongousMecha that looks appropriately huge compared to a Marine. When airlifted by a Medivac dropship, the ship can only carry one at a time, as they are fixed underneath the ship like a helicopter carrying a container twice its size. Some playing around in the editor reveals that dropships are about twice the size of a bus compared to a Marine. And then there's the Odin, which in-game is slightly bigger than the Thor, but is too big to be carried by a huge-ass cargo that can carry ''three Thors''.
*** ''StarCraftII'' has a really weird meta example: during mission briefings, characters on the realistically-scaled ''Hyperion'' observe the combat situation on the [[{{Planetville}} planet-of-the-mission]]... which uses gameplay footage with the RTS scale. Although his is cleared up somewhat in ''Heart of the Swarm'', where the ''Hyperion'' has nearly twice the tonnage of a reuglar battlecruiser when you control them side-by-side.

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** And in ''StarcraftII'', ''VideoGame/StarcraftII'', it gets even worse: the Thor is a Terran HumongousMecha that looks appropriately huge compared to a Marine. When airlifted by a Medivac dropship, the ship can only carry one at a time, as they are fixed underneath the ship like a helicopter carrying a container twice its size. Some playing around in the editor reveals that dropships are about twice the size of a bus compared to a Marine. And then there's the Odin, which in-game is slightly bigger than the Thor, but is too big to be carried by a huge-ass cargo that can carry ''three Thors''.
*** ''StarCraftII'' ''VideoGame/StarCraftII'' has a really weird meta example: during mission briefings, characters on the realistically-scaled ''Hyperion'' observe the combat situation on the [[{{Planetville}} planet-of-the-mission]]... which uses gameplay footage with the RTS scale. Although his is cleared up somewhat in ''Heart of the Swarm'', where the ''Hyperion'' has nearly twice the tonnage of a reuglar battlecruiser when you control them side-by-side.
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* Possibly {{lampshade|Hanging}}d in ''VideoGame/FinalFantasyVI'', as well as one of the ''[[Manga/DragonBall Dragon Ball Z: Legacy of Goku]]'' games, where a damaged house with no door in the frame only lets you two steps into the building instead of bringing you to an expanded map of the inside of the (ruined) house like any other building in the game.

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* Possibly {{lampshade|Hanging}}d in ''VideoGame/FinalFantasyVI'', as well as one of the ''[[Manga/DragonBall Dragon Ball Z: ''Anime/DragonBallZ: Legacy of Goku]]'' Goku'' games, where a damaged house with no door in the frame only lets you two steps into the building instead of bringing you to an expanded map of the inside of the (ruined) house like any other building in the game.

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