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Some reorganization


** ''VideoGame/WarioLand'':
*** ''VideoGame/WarioLandSuperMarioLand3'': The game hangs on a screen with Wario running around and giving the player a thumbs-up. Though, like with almost all Game Boy games, you can return to the title screen by pressing A+B+Start+Select to reset the console.
*** ''VideoGame/WarioLandII'' doesn't let you exit the EndGameResultsScreen, though you can at least flip between three different views of your progress.
*** ''VideoGame/WarioLand3'' has a picture of the music box containing the game's world and "END" until you turn off the system. If you collected all 100 treasures, the game would progress from this screen to [[spoiler:the "PERFECT!" screen with Wario giving two thumbs up]], and you'd be stuck on this screen as well.



* ''VideoGame/{{Wario}}'':
** ''VideoGame/WarioLandII'' doesn't let you exit the EndGameResultsScreen, though you can at least flip between three different views of your progress.
** ''VideoGame/WarioLand3'' has a picture of the music box containing the game's world and "END" until you turn off the system. If you collected all 100 treasures, the game would progress from this screen to [[spoiler:the "PERFECT!" screen with Wario giving two thumbs up]], and you'd be stuck on this screen as well.

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* ''VideoGame/{{Wario}}'':
** ''VideoGame/WarioLandII'' doesn't let you exit the EndGameResultsScreen, though you can at least flip between three different views of your progress.
** ''VideoGame/WarioLand3'' has a picture of the music box containing the game's world and "END" until you turn off the system. If you collected all 100 treasures, the game would progress from this screen to [[spoiler:the "PERFECT!" screen with Wario giving two thumbs up]], and you'd be stuck on this screen as well.



* In the original ''{{VideoGame/Star Fox|1}}'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After beating a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END", but the game will otherwise not progress any further. {{Downplayed|Trope}} as there is a way out aside from resetting the system, which is letting the enemies that still appear kill you until you get a game over.

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* In the original ''{{VideoGame/Star Fox|1}}'', ''VideoGame/StarFox1'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After beating a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END", but the game will otherwise not progress any further. {{Downplayed|Trope}} as there is a way out aside from resetting the system, which is letting the enemies that still appear kill you until you get a game over.
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crosswicking



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* ''VideoGame/YuGiOhTheSacredCards'': After beating Yami Marik, the player gives Ishizu the three Egyptian God Cards, returns to Domino City, and then says good-bye to Yugi and Joey. The credits then roll with pictures of each character the player has encountered in the background, before sitting on a still shot of Yami Yugi with "The End" in the bottom-right corner.

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* ''VideoGame/BeyondTheTitanic'': Even though the game can either exit or restart, finishing the game required rebooting the computer to regain control of the system. As a bonus, the source code shows the victory procedure written just after the "dead" procedure, which also allows restarting the game or exiting.



[[AC:First-Person Shooter]]
* The Sega 32X port of ''VideoGame/{{Doom}}'' either drops you into a cycle of enemy presentations (similar to ''VideoGame/DoomII'') or a fake DOS prompt (if you used level select or one of the cheats).



* ''VideoGame/WarioLand3'' has a picture of the music box containing the game's world and "END" until you turn off the system. If you collected all 100 treasures, the game would progress from this screen to [[spoiler:the "PERFECT!" screen with Wario giving two thumbs up]], and you'd be stuck on this screen as well.

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* ''VideoGame/{{Wario}}'':
** ''VideoGame/WarioLandII'' doesn't let you exit the EndGameResultsScreen, though you can at least flip between three different views of your progress.
**
''VideoGame/WarioLand3'' has a picture of the music box containing the game's world and "END" until you turn off the system. If you collected all 100 treasures, the game would progress from this screen to [[spoiler:the "PERFECT!" screen with Wario giving two thumbs up]], and you'd be stuck on this screen as well.



[[AC:Role Playing Games]]
* ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"

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[[AC:Role Playing Games]]
[[AC:Role-Playing]]
* ''VideoGame/EarthBound'': ''VideoGame/EarthBound1994'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"






[[AC:Shooter]]
* The Sega 32X port of ''VideoGame/{{Doom}}'' either drops you into a cycle of enemy presentations (similar to ''VideoGame/DoomII'') or a fake DOS prompt (if you used level select or one of the cheats).

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[[AC:Shooter]]
* The Sega 32X port of ''VideoGame/{{Doom}}'' either drops you into a cycle of enemy presentations (similar to ''VideoGame/DoomII'') or a fake DOS prompt (if you used level select or one of the cheats).
[[AC:Shoot 'em Up]]



[[AC:Text adventure]]
* ''VideoGame/BeyondTheTitanic'': Even though the game can either exit or restart, finishing the game required rebooting the computer to regain control of the system. As a bonus, the source code shows the victory procedure written just after the "dead" procedure, which also allows restarting the game or exiting.

[[AC:VisualNovel]]

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[[AC:Text adventure]]
* ''VideoGame/BeyondTheTitanic'': Even though the game can either exit or restart, finishing the game required rebooting the computer to regain control of the system. As a bonus, the source code shows the victory procedure written just after the "dead" procedure, which also allows restarting the game or exiting.

[[AC:VisualNovel]]
[[AC:Visual Novel]]


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[[AC:Wide-Open Sandbox]]
* While ''VideoGame/{{Minecraft}}'' isn't an example, most [[VideoGame/MinecraftAdventureMaps adventure maps]] for the game don't let you restart once you've reached the ending, forcing you to delete and redownload the world to play again. Only a few maps, such as ''Diversity 3'', will automatically reset and let you play another time.
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None

Added DiffLines:

[[AC:Text adventure]]
* ''VideoGame/BeyondTheTitanic'': Even though the game can either exit or restart, finishing the game required rebooting the computer to regain control of the system. As a bonus, the source code shows the victory procedure written just after the "dead" procedure, which also allows restarting the game or exiting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Subverted in ''VideoGame/ShiningForceII'', where the TheEnd screen only looks unending; wait long enough and you'll access a secret battle with almost every boss in the game, after which you're returned to the Sega logo.


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Mild clarification


** ''VideoGame/SuperMarioLand2SixGoldenCoins'': The game's credits end with the worlds "Mario Land 2 The End" shown, alongside a shot of Fire Mario walking forward and Wario giving the player a thumbs up, all while the credts theme plays (it loops instead of ending). Nothing else can be done by this point except turning the game off.

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** ''VideoGame/SuperMarioLand2SixGoldenCoins'': The game's credits end with the worlds words "Mario Land 2 The Nintendo" and a flag at the top of Mario's castle saying "The End" shown, alongside a shot of Fire Mario walking forward and Wario giving the player a thumbs up, all while the credts theme plays (it loops instead of ending). Nothing else can be done by this point except turning the game off.
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None


** ''VideoGame/SuperMarioWorld'': after the credits and an EnemyRollCall, the game sticks to a screen with Mario, Luigi, and Peach under the words, "THE END".

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** ''VideoGame/SuperMarioWorld'': after the credits and an EnemyRollCall, the game sticks to a screen with Mario, Luigi, and Peach under the words, "THE END". The GBA remake finally allows the player to exit the screen.
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None

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** ''VideoGame/SuperMarioLand2SixGoldenCoins'': The game's credits end with the worlds "Mario Land 2 The End" shown, alongside a shot of Fire Mario walking forward and Wario giving the player a thumbs up, all while the credts theme plays (it loops instead of ending). Nothing else can be done by this point except turning the game off.
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None


[[caption-width-right:255:Alright! I get it! I'll turn off the system.]]

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[[caption-width-right:255:Alright! I get it! I'll turn off the system.[[caption-width-right:255:[[LampshadeHanging Most examples aren't this straight-forward]].]]
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Official name.


* ''VideoGame/SuperMarioRPG'': At the end of the credits parade, Geno's true form ascends to the repaired Star Road before writing "The End" in the foreground. After a moment on the screen, the colors will shift and play a music box rendition of the Overworld theme from ''VideoGame/SuperMarioBros1'' until the game is reset.

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* ''VideoGame/SuperMarioRPG'': At the end of the credits parade, Geno's true form ascends to the repaired Star Road before writing "The End" in the foreground. After a moment on the screen, the colors will shift and play a music box rendition of the Overworld Ground theme from ''VideoGame/SuperMarioBros1'' until the game is reset.
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None


* ''VideoGame/{{Xenogears}}'' ends with a black screen title card calling the game “Xenogears Episode V,” as it was originally supposed to be the start of a six part series. [[WhatCouldHaveBeen That ended up never happening]] and most of the team left to make ''VideoGame/{{Xenosaga}}'' and later ''VideoGame/XenobladeChronicles''.

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* ''VideoGame/{{Xenogears}}'' ends with a black screen title card calling the game “Xenogears Episode V,” as it was originally supposed to be the start of a six part series. [[WhatCouldHaveBeen That ended up never happening]] and most of the team left to make ''VideoGame/{{Xenosaga}}'' and later ''VideoGame/XenobladeChronicles''.
''VideoGame/XenobladeChronicles1''.
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None

Added DiffLines:

[[AC:Beat'em Up]]
* The SNES version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' sticks to the silhouettes of the turtles and the player's high score if the player completes the game on the hardest difficulty.
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None


* ''VideoGame/SuperMarioRPG'': At the end of the credits parade, Geno's true form ascends to the repaired Star Road before writing "The End" in the foreground. After a moment on the screen, the colors will shift and play a music box rendition of the Overowrld theme from ''VideoGame/SuperMarioBros1'' until the game is reset.

to:

* ''VideoGame/SuperMarioRPG'': At the end of the credits parade, Geno's true form ascends to the repaired Star Road before writing "The End" in the foreground. After a moment on the screen, the colors will shift and play a music box rendition of the Overowrld Overworld theme from ''VideoGame/SuperMarioBros1'' until the game is reset.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperMarioRPG'': At the end of the credits parade, Geno's true form ascends to the repaired Star Road before writing "The End" in the foreground. After a moment on the screen, the colors will shift and play a music box rendition of the Overowrld theme from ''VideoGame/SuperMarioBros1'' until the game us reset.

to:

* ''VideoGame/SuperMarioRPG'': At the end of the credits parade, Geno's true form ascends to the repaired Star Road before writing "The End" in the foreground. After a moment on the screen, the colors will shift and play a music box rendition of the Overowrld theme from ''VideoGame/SuperMarioBros1'' until the game us is reset.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PaperMario'': At the end of the credits, Mario and Peach watch the fireworks from his house and the caption "The End" appears. With that, the screen is stuck on the scene until the game is reset.

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* ''VideoGame/PaperMario'': ''VideoGame/PaperMario64'': At the end of the credits, Mario and Peach watch the fireworks from his house and the caption "The End" appears. With that, the screen is stuck on the scene until the game is reset.
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None


* ''VisualNovel/DokiDokiLiteratureClub'' takes this trope UpToEleven. After completely clearing the game, you are placed on a screen with a letter from Monika, or the game maker if you got the GoldenEnding. However, closing and reopening the game will not let you play the game again; to play again, you have to delete a specific file mentioned in the game's readme.

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* ''VisualNovel/DokiDokiLiteratureClub'' takes exaggerates this trope UpToEleven.trope. After completely clearing the game, you are placed on a screen with a letter from Monika, or the game maker if you got the GoldenEnding. However, closing and reopening the game will not let you play the game again; to play again, you have to delete a specific file mentioned in the game's readme.
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Only KH 2's final mix edition allowed you to save in its end screen. KH 1's final mix behaved a bit differently depending on platform.


* ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'' provide a different clear screen depending on the difficulty you play. Averted in the ''Final Mix'' versions which give you options to save and return to the start screen.

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* ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'' provide a different clear screen depending on the difficulty you play. Averted in the ''Final Mix'' versions version of ''II'', which give gives you options an option to make an EndGamePlus save and file. The original game's Final Mix, meanwhile, will either still play this trope straight or automatically return you to the start screen.title screen upon pressing a button depending on whether you're playing its original [[NoExportForYou Japan only]] [=PS2=] release or the internationally released ''HD Remix'' edition respectively.

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added an example (Super Mario RPG), and alphabetized the Role Playing Game section while I was at it.


* ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"
* ''VideoGame/FinalFantasyI'' up to ''VideoGame/FinalFantasyVII'' just shows a never-ending field of stars after the credits finish up.



* ''VideoGame/{{Undertale}}'': Completing the True Pacifist run will treat you to an end card consisting of the game's title and "THE END" while "Memory" plays. [[spoiler: If you cleared a Genocide run first, the "THE END" text will be blood red and a slowed down version of "Anticipation" will play instead.]]



* ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"
* ''VideoGame/FinalFantasyI'' up to ''VideoGame/FinalFantasyVII'' just shows a never-ending field of stars after the credits finish up.

to:

* ''VideoGame/EarthBound'': Given how this game tells you to shut down ''VideoGame/SuperMarioRPG'': At the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"
* ''VideoGame/FinalFantasyI'' up to ''VideoGame/FinalFantasyVII'' just shows a never-ending field
end of stars after the credits finish up.parade, Geno's true form ascends to the repaired Star Road before writing "The End" in the foreground. After a moment on the screen, the colors will shift and play a music box rendition of the Overowrld theme from ''VideoGame/SuperMarioBros1'' until the game us reset.
* ''VideoGame/{{Undertale}}'': Completing the True Pacifist run will treat you to an end card consisting of the game's title and "THE END" while "Memory" plays. [[spoiler: If you cleared a Genocide run first, the "THE END" text will be blood red and a slowed down version of "Anticipation" will play instead.]]
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/{{Xenogears}}'' ends with a black screen title card calling the game “Xenogears Episode V,” as it was originally supposed to be the start of a six part series. [[WhatCouldHaveBeen That ended up never happening]] and most of the team left to make ''VideoGame/{{Xenosaga}}'' and later ''VideoGame/XenobladeChronicles''.
Is there an issue? Send a MessageReason:
None


* The Sega 32X port of ''VideoGame/{{Doom}}'' either drops you into a cycle of enemy presentations (similar to ''VideoGame/DoomII'') or a dos prompt (if you used level select or one of the cheats).

to:

* The Sega 32X port of ''VideoGame/{{Doom}}'' either drops you into a cycle of enemy presentations (similar to ''VideoGame/DoomII'') or a dos fake DOS prompt (if you used level select or one of the cheats).



* In the SNES version of ''VideoGame/SimCity'', there was an option to "quit the game", which would lead to a "see you later" card accepting no input from the controller.

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* In the SNES version of ''VideoGame/SimCity'', there was an option to "quit the game", which would lead to a "see you later" card accepting no input from the controller.
controller. (Though there's actually a way to access a sound test and some cheats from that screen.)
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None

Added DiffLines:

* The Sega 32X port of ''VideoGame/{{Doom}}'' either drops you into a cycle of enemy presentations (similar to ''VideoGame/DoomII'') or a dos prompt (if you used level select or one of the cheats).
Is there an issue? Send a MessageReason:
Added an example from the work page.

Added DiffLines:

[[AC:Adventure]]
* ''VideoGame/OneChance'' is an extreme example. Not even exiting and reentering the game after reaching one of the endings will allow you to replay it again and will instead put you on the screen of where the game ended.
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None


In most cases, this is likely done deliberately. Maybe the developers assumed that the player would just shut the system off upon beating the game anyway, so they don't bother to program a way out of these screens. You won't need to worry about losing your progress if said game has an {{Autosave}} feature, as it will recognize that you have beaten the final boss. For games without an {{Autosave}} feature, you'd better make sure to save if you decide you want to play that file again, especially if you have't saved in hours since reaching the end. Otherwise, you may find yourself resetting back to more than the near end.

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In most cases, this is likely done deliberately. Maybe the developers assumed that the player would just shut the system off upon beating the game anyway, so they don't bother to program a way out of these screens. You won't need to worry about losing your progress if said game has an {{Autosave}} feature, as it will recognize that you have beaten the final boss. For games without an {{Autosave}} feature, you'd better make sure to save if you decide you want to play that file again, especially if you have't haven't saved in hours since reaching the end. Otherwise, you may find yourself resetting back to more than the near end.



* ''VideoGame/KirbysDreamLand'' provides you a code to play the harder Extra Mode upon completing the game. You will have to reset the game boy to play it. After beating extra mode, it's back at this screen with a different code granting you access to config mode. Again, you have to reset the system.

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* ''VideoGame/KirbysDreamLand'' provides you a code to play the harder Extra Mode upon completing the game. You will have to reset the game boy Game Boy to play it. After beating extra mode, it's back at this screen with a different code granting you access to config mode. Again, you have to reset the system.
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None


* ''VideoGame/WarioLand3'' has a picture of the music box containing the game's world and "END" until you turn off the system.

to:

* ''VideoGame/WarioLand3'' has a picture of the music box containing the game's world and "END" until you turn off the system.
system. If you collected all 100 treasures, the game would progress from this screen to [[spoiler:the "PERFECT!" screen with Wario giving two thumbs up]], and you'd be stuck on this screen as well.
Is there an issue? Send a MessageReason:
None


[[quoteright:256:[[VideoGame/PanelDePon https://static.tvtropes.org/pmwiki/pub/images/tetris_attack_u_001.png]]]]
[[caption-width-right:256:Alright! I get it! I'll turn off the system.]]

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[[quoteright:256:[[VideoGame/PanelDePon [[quoteright:255:[[VideoGame/PanelDePon https://static.tvtropes.org/pmwiki/pub/images/tetris_attack_u_001.png]]]]
[[caption-width-right:256:Alright! [[caption-width-right:255:Alright! I get it! I'll turn off the system.]]]]
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None


Not to be confused with KillScreen, which results in games that weren't even programmed to have an end, or TheEndOrIsIt.

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Not to be confused with KillScreen, which results in games that weren't even programmed to have an end, or TheEndOrIsIt.
TheEndOrIsIt. Or credits that last 40 minutes.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' ends with a shot of the Goddesses' statues seen in Zelda's throne. There's no way to resume gameplay or manually return to the title screen.



* ''VideoGame/{{Kingdom Hearts|I}}'' and ''VideoGame/KingdomHeartsII'' provide a different clear screen depending on the difficulty you play. Averted in the ''Final Mix'' versions which give you options to save and return to the start screen.

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* ''VideoGame/{{Kingdom Hearts|I}}'' ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'' provide a different clear screen depending on the difficulty you play. Averted in the ''Final Mix'' versions which give you options to save and return to the start screen.
Is there an issue? Send a MessageReason:
Added an example from the new work page.

Added DiffLines:

* ''VideoGame/PyramidBuilder'': Once you complete the game, you can't leave the screen on which the people are jumping and celebrating around the pyramid.
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None


* ''VideoGame/{{Undertale}}'': While clearing a neutral run sends you back to the title screen after watching an epilogue and a talk with Flowey (if you haven't killed him, that is), completing the Pacifist Run treats you to big the end words and sweet music after its credits until the game is closed manually. If you previously cleared a Genocide run, these words will be blood red and the sweet music will be replaced with ominous music. Closing and reopening the game will have Flowey talk to you and ask you not to reset from the beginning.

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* ''VideoGame/{{Undertale}}'': While clearing a neutral run sends you back to Completing the title screen after watching an epilogue and a talk with Flowey (if you haven't killed him, that is), completing the True Pacifist Run treats run will treat you to big an end card consisting of the end words game's title and sweet music after its credits until the game is closed manually. "THE END" while "Memory" plays. [[spoiler: If you previously cleared a Genocide run, these words run first, the "THE END" text will be blood red and the sweet music a slowed down version of "Anticipation" will be replaced with ominous music. Closing and reopening the game will have Flowey talk to you and ask you not to reset from the beginning.play instead.]]

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'''As this is an ending trope, expect spoilers'''

to:

'''As this is an ending trope, expect spoilers'''
spoilers.'''



* ''VisualNovel/DokiDokiLiteratureClub'' takes this trope UpToEleven. After completely clearing the game, you are placed on a screen with a letter from Monika, or the game maker if you got the GoldenEnding. However, closing and reopening the game will not let you play the game again; to play again, you have to delete a specific file mentioned in the game's readme.

to:

* ''VisualNovel/DokiDokiLiteratureClub'' takes this trope UpToEleven. After completely clearing the game, you are placed on a screen with a letter from Monika, or the game maker if you got the GoldenEnding. However, closing and reopening the game will not let you play the game again; to play again, you have to delete a specific file mentioned in the game's readme.readme.
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