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[[folder:Real Life]]
*All humans see Real Life from this perspective. One of the rare exceptions to this trope in real life are people who have had {{near death experience}}s featuring what's known as an out-of-body experience that allowed them to leave their bodies and observe their own bodies and what is happening around them from what can be considered a third person perspective.
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* ''VideoGame/MechWarrior 5'' in campaign mode presents all of its interactions from the literal perspective of the player character--while you view menus to work the various functions of your mercenary unit, it is established that your character Jake Mason is also seeing these same menus and using them. You are also able to walk into the drop hangar to check on the condition of your Mechs yourself, which gives an appreciable sense of scale to the machines.
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* ''Series/{{Bones}}'': To celebrate the 150th episode, [[Recap/BonesS8E9TheGhostInTheMachine one episode of the 8th season]] had the Jeffersonian team's investigations seen and heard from the perspective of a murdered boy's skull in the lab, until the last few minutes when the boy's "spirit" is freed.
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The entry for Dishonored incorrectly stated that Corvo was never seen in the ending slides, when he is present multiple times in two of the endings


* In ''VideoGame/{{Dishonored}}'', you never leave Corvo's perspective for the entire game, except for the ending which is epilogue vignettes, though Corvo himself never appears in any of them. Corvo doesn't even get a full model until you see if from Daud's perspective at the end of the final DLC.

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* In ''VideoGame/{{Dishonored}}'', you never leave Corvo's perspective for the entire game, except for the ending which is epilogue vignettes, though vignettes. Corvo himself never appears can be seen in any of them. multiple ending shots without his mask, although he does not appear in the Total Chaos ending. Corvo doesn't even get a full model until you see if is also seen with his mask on from Daud's perspective at the end of the final multiple points in "The Brigmore Witches" DLC.
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This trope isn't exclusive to FirstPersonShooter games, but most examples are from that genre simply because it's the most popular genre to use this camera perspective (games which are designed for a virtual reality headset also frequently make use of a first-person perspective, and some use this trope). Games which use this trope can run into difficulties when they feature [[CameraScrew styles of gameplay unsuited to a first-person perspective]]: first-person platforming and driving sequences are often poorly received by critics and audiences.

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This trope isn't exclusive to FirstPersonShooter games, but most examples are from that genre simply because it's the most popular genre to use this camera perspective (games which are designed for a virtual reality headset also frequently make use of a first-person perspective, and some use this trope). Games which use this trope can run into difficulties when they feature [[CameraScrew [[EventObscuringCamera styles of gameplay unsuited to a first-person perspective]]: first-person platforming and driving sequences are often poorly received by critics and audiences.
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* In ''VideoGame/{{Haze}}'', all cutscenes take place from main character Shane Carpenter's perspective, and the game also makes a point of not magically teleporting you to new locations between levels; when you're required to go to a new area of the country, you either get there by helicopter (and experience the whole ride), or actually have to drive or walk there in gameplay.

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* In ''VideoGame/{{Haze}}'', all cutscenes take place from main character Shane Carpenter's perspective, and the game also makes a point of not magically teleporting you to new locations between levels; when you're required to go to a new area of the country, you either get there by helicopter (and experience the whole ride), or actually have to drive or walk there in gameplay. Other than in the middle of the game where Shane loses consciousness a couple of times, the entire game's narrative is essentially an unbroken real-time experience.
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* In ''VideoGame/{{Haze}}'', all cutscenes take place from main character Shane Carpenter's perspective, and the game also makes a point of not magically teleporting you to new locations between levels; when you're required to go to a new area of the country, you either get there by helicopter (and experience the whole ride), or actually have to drive or walk there in gameplay.
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[[caption-width-right:350:Whether you're shooting, driving, hang-gliding or holding mushrooms in jars, you'll be doing it in first-person here.]]

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[[caption-width-right:350:Whether you're shooting, driving, hang-gliding or holding fetching mushrooms in jars, for the local [[BunnyEarsLawyer "doctor"]], you'll be doing it in first-person here.]]
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* In ''VideoGame/ThePersistence'', you are stuck behind the eyes of a trapped and scared scientist all the way through your journey through ''The Persistence'', until the very last cutscene.
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* ''ShiningTheHolyArk'' you are playing as Arthur during the game; battle sequences show his companions leaping forward to attack when they need to, and when Arthur attacks, the camera zooms towards the enemy with a slash effect. Similarly, when casting magic, the spell glyphs form directly under the camera's position. Even while in towns and cutscenes, you are seeing them through Arthur's eyes.

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* ''ShiningTheHolyArk'' ''VideoGame/ShiningTheHolyArk'' you are playing as Arthur during the game; battle sequences show his companions leaping forward to attack when they need to, and when Arthur attacks, the camera zooms towards the enemy with a slash effect. Similarly, when casting magic, the spell glyphs form directly under the camera's position. Even while in towns and cutscenes, you are seeing them through Arthur's eyes.
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* ''ShiningTheHolyArk'' you are playing as Arthur during the game; battle sequences show his companions leaping forward to attack when they need to, and when Arthur attacks, the camera zooms towards the enemy with a slash effect. Similarly, when casting magic, the spell glyphs form directly under the camera's position. Even while in towns and cutscenes, you are seeing them through Arthur's eyes.

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* ''Far Cry'' series:

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* ''Far Cry'' series:''Franchise/FarCry'' series:
** ''VideoGame/FarCry2'' did this earlier with the PlayerCharacter arriving in the country, contracting malaria and collapsing periodically in cutscenes. The endings are the only points where the perspective breaks.



** ''VideoGame/FarCry2'' did this earlier with the PlayerCharacter arriving in the country, contracting malaria and collapsing periodically in cutscenes. The endings are the only points where the perspective breaks.


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** This is also played with in ''VideoGame/ResidentEvilVillage'', with the game taking place entirely from Ethan's perspective. [[spoiler:When Ethan is [[NotQuiteDead "killed"]] by Miranda, the game switches to Chris' perspective, whose gameplay sections are played from a first-person perspective with any cutscenes being played in third-person. This is also somewhat true when you continue playing the game with Ethan, with gameplay being entirely in first-person but cutscenes switch between first and third-person.]] The game later received an update that allowed the player to go through the entire game in third-person, but only for gameplay.
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[[folder:Web Original]]
* WebVideo/StuartAshen films almost all his videos with a camera placed in front of his chest so all that the viewers see of him are his hands. Until some videos showed the rest of him some fans liked to jokingly suggest that he's actually a sapient camera with a pair of animatronic hands.
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[[folder:Other]]
* POV porn is an entire pornographic genre based around this trope.
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* ''VideoGame/HalfLife'':
** ''VideoGame/HalfLife1'' never takes control away from the player and shows all the action through the eyes of the player character Gordon Freeman.
** This carried over into the game's expansion packs ''Opposing Force'' and ''Blue Shift'', and also into its sequel ''VideoGame/HalfLife2'' and its following episodes.
** One of the main criticisms against both games and their expansions were the first-person platforming sequences featured in both (exacerbated by Freeman being a FirstPersonGhost), although conversely the sequel has been acclaimed as one of the few games to do first-person driving sequences well.

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* ''VideoGame/HalfLife'':
** ''VideoGame/HalfLife1''
''VideoGame/HalfLife'' virtually never takes control away from the player and shows all the action through the eyes of the player character Gordon Freeman.
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Freeman. This carried carries over into between games due to their ImmediateSequel ([[HumanPopsicle at least from Gordon's point of view]]) nature; the game's series never once breaks the perspective from Gordon's eyes, using moments when he's in stasis or unconscious to skip forward in time when needed. ''VideoGame/HalfLife1'' expansion packs ''Opposing Force'' ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'' and ''Blue Shift'', and ''[[VideoGame/HalfLifeBlueShift Blue Shift]]'' also into its sequel ''VideoGame/HalfLife2'' and its following episodes.
** One of the main criticisms against both games and
do this with their expansions were protagonists, as does ''VideoGame/HalfLifeAlyx''. In the first-person platforming sequences featured in both (exacerbated by Freeman being a FirstPersonGhost), although conversely case of ''Alyx'', it even does this [[spoiler:when the sequel has been acclaimed as one of player briefly controls Gordon in the few games post-credits scene, picking up right from where ''Half-Life 2: Episode Two'' ended]]. ''[[VideoGame/HalfLifeDecay Decay]]'' is the sole exception due to do first-person driving sequences well.its more mission-based structure.
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None of these musical artists currently have pages on TV Tropes.


* Music/CinnamonChaser's music video, [[https://youtu.be/Z8Y1MalRrDc "Luv Deluxe,"]] is from the POV of a young man who meets a woman at a gas station. What follows are three different possible outcomes of their relationship.
* Music/JoynerLucas' [[https://www.youtube.com/watch?v=KM29c1DWtiI "Ross Capicchioni"]] music video is purportedly based on the true story of Capicchioni who is said to have [[spoiler:survived multiple gunshot wounds]]. It includes the POV of both him and [[spoiler:his shooter]].

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* Music/CinnamonChaser's Cinnamon Chaser's music video, [[https://youtu.be/Z8Y1MalRrDc "Luv Deluxe,"]] is from the POV of a young man who meets a woman at a gas station. What follows are three different possible outcomes of their relationship.
* Music/JoynerLucas' Joyner Lucas' [[https://www.youtube.com/watch?v=KM29c1DWtiI "Ross Capicchioni"]] music video is purportedly based on the true story of Capicchioni who is said to have [[spoiler:survived multiple gunshot wounds]]. It includes the POV of both him and [[spoiler:his shooter]].



** The music videos for Music/BitingElbows' [[https://www.youtube.com/watch?v=QYm-dT24iRY "The Stampede"]] and its more-famous sequel [[https://m.youtube.com/watch?v=Rgox84KE7iY "Bad Motherfucker"]] are filmed entirely in first-person view from the perspective of a man escaping from an office building after stealing a [[spoiler:teleportation device]].

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** The music videos for Music/BitingElbows' Biting Elbows' [[https://www.youtube.com/watch?v=QYm-dT24iRY "The Stampede"]] and its more-famous sequel [[https://m.youtube.com/watch?v=Rgox84KE7iY "Bad Motherfucker"]] are filmed entirely in first-person view from the perspective of a man escaping from an office building after stealing a [[spoiler:teleportation device]].
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Reasons for this trope differ. Older games such as ''VideoGame/{{Doom}}'' or ''VideoGame/Wolfenstein3D'' featured very little in the way of narrative, so there was rarely much need for cutscenes at all (not to mention that the technical limitations of the engines in question probably forbade frequent shifts in camera perspective). In more modern titles it's typically done as a deliberate aesthetic choice to foster a closer, more {{immersive|Sim}} relationship between the player and the player character (particularly if the player character is an AudienceSurrogate and/or FeaturelessProtagonist; see also PlayerAndProtagonistIntegration). In the latter case, games of this type will sometimes avert FirstPersonGhost and/or make use of DiegeticInterface for the same reason, or have the player character be a SilentProtagonist to allow the player to project their personality onto them. They may also make use of tropes like ExpositoryGameplayLimitation, ControllableHelplessness and ScenicTourLevel to provide exposition without breaking the camera perspective.

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Reasons for this trope differ. Older games such as ''VideoGame/{{Doom}}'' or ''VideoGame/Wolfenstein3D'' featured very little in the way of narrative, so there was rarely much need for cutscenes at all (not to mention that the technical limitations of the engines in question probably forbade frequent shifts in camera perspective). In more modern titles it's typically done as a deliberate aesthetic choice to foster a closer, more {{immersive|Sim}} immersive relationship between the player and the player character (particularly if the player character is an AudienceSurrogate and/or FeaturelessProtagonist; see also PlayerAndProtagonistIntegration). In the latter case, games of this type will sometimes avert FirstPersonGhost and/or make use of DiegeticInterface for the same reason, or have the player character be a SilentProtagonist to allow the player to project their personality onto them. They may also make use of tropes like ExpositoryGameplayLimitation, ControllableHelplessness and ScenicTourLevel to provide exposition without breaking the camera perspective.
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[[folder:Western Animation]]
* ''WesternAnimation/PinkyAndTheBrain'' episode 55 segment 1 "The Pinky P.O.V." was shown entirely from Pinky's perspective, featuring a visible nose, hands and full body reflections.
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* ''Film/LadyInTheLake'' is a 1940s FilmNoir, which was heavily promoted as the first film to be shot exclusively from the perspective of the protagonist.

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* ''Film/LadyInTheLake'' is a 1940s 1947 FilmNoir, which was heavily promoted as the first film to be shot exclusively from the perspective of the protagonist.protagonist, detective Literature/PhilipMarlowe.
** ''Film/SoYouWantToBeADetective'' is a short comedy film made one year after ''Film/LadyInTheLake'', as a direct satire of that movie. In this one it's not Philip "Snarlowe" the detective who is the POV character, but his sidekick "Gilmore", who was usually the narrator of the "So You Want..." films.

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