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* ''VideoGame/ThemsFightinHerds'': Paprika's "Kiss" is a GrappleMove which can not be blocked or broken out of, but can be dodged by jumping into the air.
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** Also played with a little with some attacks. Getting hit with a high-powered attack (such as a hit from a sword the size of a bus) will ''always'' knock you over unless you're using some form of enchantment to keep you stable. However, if you get your shield in front of it and have high enough Endurance, you'll flip in midair and make a ThreePointLanding, taking no additional damage and recovering almost instantly. Of course, [[RealityEnsues you'll probably take a beating to your stamina]], but it still looks cool.

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** Also played with a little with some attacks. Getting hit with a high-powered attack (such as a hit from a sword the size of a bus) will ''always'' knock you over unless you're using some form of enchantment to keep you stable. However, if you get your shield in front of it and have high enough Endurance, you'll flip in midair and make a ThreePointLanding, taking no additional damage and recovering almost instantly. Of course, [[RealityEnsues you'll probably take a beating to your stamina]], stamina, but it still looks cool.
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* The VideoGame/MegaMan series has attacks that can damage Shielded mooks:

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* The VideoGame/MegaMan ''VideoGame/MegaManClassic'' series has attacks that can damage Shielded mooks:
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* ''VideoGame/FlipDimensions'': Super Slash and Ultra Slash deal massive damage to guarding targets. The player is expected to take advantage of these skills against enemies that have a set pattern where they guard.
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* ''VideoGame/BatmanArkhamOrigins'': The Shock Gloves that Batman obtains late in the story '''cannot''' be blocked (with exception to boss-type enemies at times obviously) by most thugs that he encounters, making taking down armored, stun baton/shield-wielding foes a total breeze.

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* ''VideoGame/BatmanArkhamOrigins'': The Shock Gloves that Batman obtains late in the story '''cannot''' be blocked (with exception to boss-type enemies at times obviously) by most thugs that he encounters, making taking down armored, stun baton/shield-wielding foes a total breeze.breeze whilst the Shock Gloves are active.
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* ''VideoGame/BatmanArkhamOrigins'': The Shock Gloves that Batman obtains late in the story '''cannot''' be blocked (with exception to boss-type enemies at times obviously) by most thugs that he encounters, making taking down armored, stun baton/shield-wielding foes a total breeze.

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** All offensive [[VideoGame/PokemonSunAndMoon Z-Moves]] will also break through Protect and its ilk, [[DownplayedTrope albeit for reduced damage]]. [[FridgeBrilliance Presumably because, unlike the above moves, you're simply hitting their defenses with overwhelming power rather than getting them to drop their guard through subterfuge]].

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** All offensive [[VideoGame/PokemonSunAndMoon Z-Moves]] will also break through Protect and its ilk, [[DownplayedTrope albeit for reduced damage]]. [[FridgeBrilliance Presumably because, unlike the above moves, you're simply hitting their defenses with overwhelming power rather than getting them to drop their guard through subterfuge]]. Max Moves in ''Sword and Shield'' are also unblockable unless you have a Dynamaxed Pokemon out yourself and have it use Max Guard.


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** Urshifu's ability Unseen Fist will break through Protect-type moves with any attack that involves physical contact.

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* ''Manga/MahouSenseiNegima'' (and ''Manga/LoveHina'') has [[SwordBeam Zanmaken: Ni no Tachi]], a sword attack designed to ignore all and any [[DeflectorShields magic barriers]].

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* ''Manga/MahouSenseiNegima'' ''Manga/NegimaMagisterNegiMagi'' (and ''Manga/LoveHina'') has [[SwordBeam Zanmaken: Ni no Tachi]], a sword attack designed to ignore all and any [[DeflectorShields magic barriers]].




* Bullets fired from guns are considered an unblockable attack in ''FanFic/RacerAndTheGeek''. This is because they're actually fairly new technology and no effective counters have been developed for them. [[http://www.fimfiction.net/story/81159/1/racer-and-the-geek/predawn Guns and their users are hated almost universally.]]

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\n* Bullets fired from guns are considered an unblockable attack in ''FanFic/RacerAndTheGeek''.''Fanfic/RacerAndTheGeek''. This is because they're actually fairly new technology and no effective counters have been developed for them. [[http://www.fimfiction.net/story/81159/1/racer-and-the-geek/predawn Guns and their users are hated almost universally.]]



* Exists in the fighting game installments of ''VideoGame/{{Touhou}}'', usually come from Remilia ([[ImpaledWithExtremePrejudice ginormous penetrator spear]]), or Marisa (WaveMotionGun).

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* Exists in the fighting game installments of ''VideoGame/{{Touhou}}'', ''Franchise/TouhouProject'', usually come from Remilia ([[ImpaledWithExtremePrejudice ginormous penetrator spear]]), or Marisa (WaveMotionGun).
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* ''Roleplay/TheBalladOfEdgardo'': Raw Spirit couldn't be blocked or resisted in any way. Normally, this was counterbalanced by the fact that it also dealt minimal damage compared to elemental attacks and the Spirit Cap prevented anyone from building up enough Spirit to do too much damage. Edgardo, however, had a perk that removed the Spirit Cap, meaning that if he had time to build up enough Spirit he could throw a punch that dealt enough irresistible damage to OneHitKill any enemy.

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* ''Fanfic/TheVastoOfWhite'':
** Shirou has the spear Gae Dearg, an AntiMagic weapon. Due to its nature, it passes through any construct of spiritual energy, so nothing the Shinigami try can block it except for catching or redirecting it with their own hands.
** [[spoiler:In Shinso's Final Zanpakuto form, it simply points at the enemy and the enemy is annihilated, bypassing anything in its way. Lille Barro turning intangible didn't save him.]]



* The Garseddai gun from AncillaryJustice fires rounds that always penetrate exactly 1.8m into whatever they hit regardless of what material the target is made of or what armour or shielding it has.

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* The Garseddai gun from AncillaryJustice ''Literature/AncillaryJustice'' fires rounds that always penetrate exactly 1.8m into whatever they hit regardless of what material the target is made of or what armour or shielding it has.
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* In ''Literature/HarryPotter'', the Killing Curse ''Avada Kedavra'' cannot be blocked by shielding spells, and is an unsurvivable OneHitKill under normal circumstances, meriting it the rank of Unforgivable. The only known circumstances that block it are if someone else already made a HeroicSacrifice specifically to protect you, or if you fire a spell at the same time using a MagicWand made from the same core as your would-be killer's wand. (The films imply that any offensive spell fired at the same time from any wand can parry ''Avada Kedavra'', creating a BeamOWar that generates potentially deadly backscatter.) Or you can try to dodge it -- assuming you're fast enough.

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* In ''Literature/HarryPotter'', the Killing Curse ''Avada Kedavra'' cannot be blocked by shielding spells, and is an unsurvivable OneHitKill under normal circumstances, meriting it the rank of Unforgivable. The only known circumstances that block it are if someone else already made a HeroicSacrifice specifically to protect you, or if you fire a spell at the same time using a MagicWand made from the same core as your would-be killer's wand. (The films imply that any offensive spell fired at the same time from any wand can parry ''Avada Kedavra'', creating a BeamOWar that generates potentially deadly backscatter.) Or you can try to dodge it -- assuming you're fast enough. Or block it with a solid object. Okay, it's ''almost'' unblockable.
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* In ''VideoGame/DarkDevotion'', many bosses and more than a few regular enemies have attacks which cannot be blocked. If a red glyph suddenly appears above your character's head, it means such an attack is coming, so get ready to dodge.
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** All offensive [[VideoGame/PokemonSunAndMoon Z-Moves]] will also break through Protect and its ilk, [[DownplayedTrope albeit for reduced damage]]. [[FridgeBrilliance Presumably because, unlike the above moves, you're simply hitting their defenses with overwhelming power rather than than getting them to drop their guard through subterfuge]].

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** All offensive [[VideoGame/PokemonSunAndMoon Z-Moves]] will also break through Protect and its ilk, [[DownplayedTrope albeit for reduced damage]]. [[FridgeBrilliance Presumably because, unlike the above moves, you're simply hitting their defenses with overwhelming power rather than than getting them to drop their guard through subterfuge]].
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* In ''Manga/JojosBizarreAdventureSteelBallRun'', one of these plays integrally to the last two fights. [[spoiler:Johnny unlocks Golden Spin, which lets him propel a projectile which is spun in a frequency that induces perpetual motion, effectively giving the attack infinite force. Not only will it bypass any mundane defence, including shooting through twenty feet of solid concrete, but if it hits the target they are effectively dead. The victim is affected by rapid entropy on a cellular level, which follows their very soul to other dimensions and never ends, unless Johnny spins them in the opposite direction.]] This leads to two encounters: one where a villain tries to bargain and tempt their way out of the situation, and another where the challenge is hitting an agile target before they can get away.
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* In ''Manga/ACertainScientificRailgun'', a minor villain has the ability "Equal Speed", which cause anything he throws to ''never'' lose momentum unless he breaks his concentration. He demonstrates by throwing a marble at a steel door. The marble plows right through it despite it moving so slowly.

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* In ''Manga/ACertainScientificRailgun'', a minor villain has the ability "Equal Speed", which cause causes anything he throws to ''never'' lose momentum unless he breaks his concentration. He demonstrates by throwing a marble at a steel door. The marble plows right through it despite it moving so slowly.
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** Bambietta Basterbine's [[StuffBlowingUp reishi bombs]] aren't explosives in and of themselves. Rather, they turn anything they touch ''into'' the bomb, so blocking the reishi will simply cause the shield to blow up in the defender's face. The only real defense is to either dodge them or just be tough enough to take the explosions.
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* In ''VideoGame/EventHorizon'', a fully [[ChargedAttack charged]] Heavy Antimatter Torpedo cannot be shot down by enemy's point defense.
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** Sound based moves (Hyper Voice, Boomburst, Clanging Scales, etc.) can all hit through Substitute.

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** [[MakeMeWannaShout Sound based moves moves]] (Hyper Voice, Boomburst, Clanging Scales, etc.) can all hit through Substitute.
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** All offensive [VideoGame/PokemonSunAndMoon Z-Moves] will also break through Protect and its ilk, [[DownplayedTrope albeit for reduced damage]]. [[FridgeBrilliance Presumably because, unlike the above moves, you're simply hitting their defenses with overwhelming power rather than than getting them to drop their guard through subterfuge]].

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** All offensive [VideoGame/PokemonSunAndMoon Z-Moves] [[VideoGame/PokemonSunAndMoon Z-Moves]] will also break through Protect and its ilk, [[DownplayedTrope albeit for reduced damage]]. [[FridgeBrilliance Presumably because, unlike the above moves, you're simply hitting their defenses with overwhelming power rather than than getting them to drop their guard through subterfuge]].
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** All offensive [VideoGame/PokemonSunAndMoon Z-Moves] will also break through Protect and its ilk, [[DownplayedTrope albeit for reduced damage]]. [[FridgeBrilliance Presumably because, unlike the above moves, you're simply hitting their defenses with overwhelming power rather than than getting them to drop their guard through subterfuge]].


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** Sound based moves (Hyper Voice, Boomburst, Clanging Scales, etc.) can all hit through Substitute.
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* ''[[VideoGame/ArtOfFighting Art of Fighting's]]'' Ryuko Ranbu couldn't be blocked and was so devastating that only Ryo, Robert, and the game's secret boss [[spoiler: Mr. Karate]] had access to it. It was toned down in ''VideoGame/{{The King of Fighters}}'', particularly the later installments where it was made blockable and did considerably less damage. At least, until ''2002'', where Robert gained a HDM version that has short range (as opposed to the usual fullscreen dash animation), but is again unblockable and drains just over half the opponent's energy.
** Worth noting that Art of Fighting was the first fighting game to feature unblockables along with desperation attacks in general.

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* ''[[VideoGame/ArtOfFighting Art of Fighting's]]'' Ryuko Ranbu couldn't be blocked and was so devastating that only Ryo, Robert, and the game's secret boss [[spoiler: Mr. Karate]] had access to it. It was toned down in ''VideoGame/{{The King of Fighters}}'', particularly the later installments where it was made blockable and did considerably less damage. At least, until ''2002'', where Robert gained a an HDM version that has short range (as opposed to the usual fullscreen dash animation), but is again unblockable and drains just over half the opponent's energy.
** Worth noting that Art of Fighting was the first fighting game to feature unblockables unblockable attacks, along with desperation attacks in general.
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** In ''VideoGame/FableI'', the Berserk spell causes the player character to [[HulkingOut Hulk Out]] and makes all his attacks unblockable.

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** In ''VideoGame/FableI'', the Berserk spell causes [[HulkingOut Hulks Out]] the player character to [[HulkingOut Hulk Out]] and makes all his attacks unblockable.
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* In the ''VideoGame/{{Fable}}'' games:
** Flourishes are {{Charged Attack}}s that break through an enemy's Block, deal extra damage, and can cause {{Knockback}}. In ''VideoGame/FableI''' and ''[[VideoGame/FableIII III]]'', they can always be performed, while in ''VideoGame/FableII'', the ability needs to be purchased through the SkillTree.
** In ''VideoGame/FableI'', the Berserk spell causes the player character to [[HulkingOut Hulk Out]] and makes all his attacks unblockable.
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* The Crane kick from ''Film/TheKarateKid''. Completely unstoppable in the first film, but when Daniel tries it in a real fight in the first sequel his opponent just sidesteps it and uses his momentum against him.

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* The Crane Subverted with the crane kick from ''Film/TheKarateKid''. Completely unstoppable in the first film, but when Daniel tries it in a real fight in the first sequel his opponent just sidesteps it and uses his momentum against him.
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* The [[Film/StarWars Death Star's]] [[WaveMotionGun superlaser]]. Given that it's designed to [[EarthShatteringKaboom one-shot a planet]], it's no surprise that a starship's DeflectorShields would offer no effective protection. (It would be like trying to use medieval chain mail to defend against a 21st-century cruise missile.) As Admiral Ackbar says, "Our cruisers can't repel firepower of that magnitude!"

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* The [[Film/StarWars [[Franchise/StarWars Death Star's]] [[WaveMotionGun superlaser]]. Given that it's designed to [[EarthShatteringKaboom one-shot a planet]], it's no surprise that a starship's DeflectorShields would offer no effective protection. (It would be like trying to use medieval chain mail to defend against a 21st-century cruise missile.) As Admiral Ackbar says, "Our cruisers can't repel firepower of that magnitude!"
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* These are a staple of the ''VideoGame/{{Soul|Series}}'' series, with virtually every character having at least one unblockable move. They are typically slow, [[KillItWithFire highly telegraphed]], and can be easily ducked or dodged by an alert opponent. Should it land, however, the resulting damage is often quite high.

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* These are a staple of the ''VideoGame/{{Soul|Series}}'' series, with virtually every character having at least one unblockable move. They are typically slow, [[KillItWithFire highly telegraphed]], and can be easily ducked or dodged by an alert opponent. Should it land, however, the resulting damage is often quite high. It's also possible to cancel out of them mid-animation, meaning they're likely to get more use as a feint to trip up human opponents and open them to another attack ([[TheAllSeeingAI in either case, they're not especially useful against the CPU]]).



*** Some special weapons make their characters unable to block ''any'' attack, most notably Misturugi and the Damascus Blade. It makes up for it with greatly increased damage. It's also possible to cancel out of them mid-animation, meaning they're likely to get more use as a feint to trip up human opponents ([[TheAllSeeingAI in either case, they're not especially useful against the CPU]]).

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*** Some special weapons make their characters unable to block ''any'' attack, most notably Misturugi and the Damascus Blade. It makes up for it with greatly increased damage. It's also possible to cancel out of them mid-animation, meaning they're likely to get more use as a feint to trip up human opponents ([[TheAllSeeingAI in either case, they're not especially useful against the CPU]]).
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*** Some special weapons make their characters unable to block ''any'' attack, most notably Misturugi and the Damascus Blade. It makes up for it with greatly increased damage.

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*** Some special weapons make their characters unable to block ''any'' attack, most notably Misturugi and the Damascus Blade. It makes up for it with greatly increased damage. It's also possible to cancel out of them mid-animation, meaning they're likely to get more use as a feint to trip up human opponents ([[TheAllSeeingAI in either case, they're not especially useful against the CPU]]).
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* Certain ''Series/StarTrek'' weapons, like polaron beams and chroniton torpedoes, are designed to penetrate a target's DeflectorShields. Of course, this usually lasts only until TheFederation comes up with the right Technobabble to deal with the weapons in question.

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* Certain ''Series/StarTrek'' ''Franchise/StarTrek'' weapons, like polaron beams and chroniton torpedoes, are designed to penetrate a target's DeflectorShields. Of course, this usually lasts only until TheFederation comes up with the right Technobabble to deal with the weapons in question.
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* In ''LightNovel/ACertainMagicalIndex'', One of Fiamma of the Right's powers via the Holy Right is to annihilate anything it hits without any destructive force, resulting in this. And there's no known drawbacks to using it.

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* In ''LightNovel/ACertainMagicalIndex'', One of Fiamma of the Right's powers via the Holy Right is to annihilate anything it hits without any destructive force, resulting in this. And there's no known drawbacks to using it.it aside from the general weakness that each usage of the Holy Right slowly decays it. The only things that can counter it are Touma's AntiMagic right hand [[spoiler:and the EldritchAbomination [[SealedInsideAPersonShapedCan sealed in his body thanks to it]]]].
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* The [[Film/StarWars Death Star's]] [[WaveMotionGun superlaser]]. As Admiral Ackbar says, "Our cruisers can't repel firepower of that magnitude!"

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* The [[Film/StarWars Death Star's]] [[WaveMotionGun superlaser]]. Given that it's designed to [[EarthShatteringKaboom one-shot a planet]], it's no surprise that a starship's DeflectorShields would offer no effective protection. (It would be like trying to use medieval chain mail to defend against a 21st-century cruise missile.) As Admiral Ackbar says, "Our cruisers can't repel firepower of that magnitude!"



* In ''Literature/HarryPotter'', the Killing Curse ''Avada Kedavra'' cannot be blocked by shielding spells, and is an unsurvivable OneHitKill under normal circumstances, meriting it the rank of Unforgivable. The only known circumstances that block it are if someone else already made a HeroicSacrifice specifically to protect you, or if you fire a spell at the same time using a MagicWand made from the same core as your would-be killer's wand. Or you can try to dodge it -- assuming you're fast enough.

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* In ''Literature/HarryPotter'', the Killing Curse ''Avada Kedavra'' cannot be blocked by shielding spells, and is an unsurvivable OneHitKill under normal circumstances, meriting it the rank of Unforgivable. The only known circumstances that block it are if someone else already made a HeroicSacrifice specifically to protect you, or if you fire a spell at the same time using a MagicWand made from the same core as your would-be killer's wand. (The films imply that any offensive spell fired at the same time from any wand can parry ''Avada Kedavra'', creating a BeamOWar that generates potentially deadly backscatter.) Or you can try to dodge it -- assuming you're fast enough.

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