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** While the games can, [[ContinuityLockout at least theoretically]], be played independently, there is much more story continuity between the first game and the third. AsYouKnow, the PlayerCharacter is Commander Shepard, a human SpaceMarine who discovers that a race of EldritchAbomination alien demon robot death gods called "Reapers" swing through the Milky Way Galaxy every 50,000 years to annihilate all sentient life, and the last time they did this was about, oh, [[OhCrap 49,999 years ago]]. As the first game ends, Shepard's goals are to unite the fractious races of the galaxy into a cooperative force and stop the Reapers. As the third game starts, Shepard begins to work on those goals. In between is, for all intents and purposes, a GaidenGame: Shepard has to go through a PortalNetwork door that no one has ever come back from, meaning we need a PlayerParty of people both awesome enough and crazy enough to go on a OneWayTrip. The game's missions all revolve around 1. Recruiting 12 of these characters, and 2. Taking them out to resolve their UnfinishedBusiness so they aren't distracted during TheVeryDefinitelyFinalDungeon. Said dungeon is then a FinalExamBoss where, depending on The Player's choices, AnyoneCanDie: you could walk away with a few characters dead, with theGoldenEnding where EverybodyLives, and even a TotalPartyKill where everyone dies, [[NonStandardGameOver including Shepard themselves]]. It's [[https://en.wikipedia.org/wiki/List_of_video_games_considered_the_best#2010 one of the greatest games of all time]], partially because The Player has such granular, specific control over the ending. But that freeform ending also means the third game has to treat the second, and its lovingly-crafted-but-possibly-dead characters, like an IrrelevantSidequest. As such, the third game's plot focuses much more strongly on the five characters who survived the first game, which includes two of the characters from the second; of the remaining 10 members of the Suicide Squad, ''six'' are relegated to one-shot cameos, and only four are actually involved with the overall StoryArc.

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** While the games can, [[ContinuityLockout at least theoretically]], be played independently, there is much more story continuity between the first game and the third. AsYouKnow, the PlayerCharacter is Commander Shepard, a human SpaceMarine who discovers that a race of EldritchAbomination alien demon robot death gods called "Reapers" swing through the Milky Way Galaxy every 50,000 years to annihilate all sentient life, and the last time they did this was about, oh, [[OhCrap 49,999 years ago]]. As the first game ends, Shepard's goals are to unite the fractious races of the galaxy into a cooperative force and stop the Reapers. As Reapers; as the third game starts, Shepard begins to work on those goals. In between is, for all intents and purposes, a GaidenGame: Shepard has GaidenGame with an ''extremely'' open-ended structure in which AnyoneCanDie according to go through a PortalNetwork door that no one has ever come back from, meaning we need a PlayerParty of people both awesome enough and crazy enough to go on a OneWayTrip. The game's missions all revolve around 1. Recruiting 12 of these characters, and 2. Taking them out to resolve their UnfinishedBusiness so they aren't distracted during TheVeryDefinitelyFinalDungeon. Said dungeon is then a FinalExamBoss where, depending on The Player's choices, AnyoneCanDie: you could walk away with a few characters dead, with theGoldenEnding where EverybodyLives, and even a TotalPartyKill where everyone dies, [[NonStandardGameOver including Shepard themselves]].choices over the game's 30-hour runtime. It's [[https://en.wikipedia.org/wiki/List_of_video_games_considered_the_best#2010 one of the greatest games of all time]], partially because due to a combination of excellent CharacterDevelopment and that FinalExamBoss where The Player has such granular, specific control over how the ending. But SuicideMission turns out; but that freeform ending also means the third game has to treat the second, and its lovingly-crafted-but-possibly-dead characters, like an IrrelevantSidequest. As such, the first game flows seamlessly into the third, and the third game's plot focuses much more strongly on the five characters who survived the first game, which includes two of game. Of the 10 characters from introduced during the second; of second, ''none can rejoin the remaining 10 members of the Suicide Squad, ''six'' are relegated to one-shot cameos, PlayerParty'', and only four of them are actually involved with the overall StoryArc.StoryArc, with the other six restricted to {{Side Quest}}s.
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** There was a massive GameSystem overhaul between the first and the second games: the first had more OpenWorld exploration and vehicle combat, and had an {{Overheating}}-based shooting system; the second had linear levels that use TakeCover mechanics extensively and removed many RPGElements in favor of a streamlined combat experience. The third game is a direct continuation of the second's core gameplay. This is particularly evident in the individual installments' level {{cap}}s: the first game goes up to Level 60; the second, to 30; and the third, to 60 again. This is because your [[OldSaveBonus imported]] Shepard is [[BagOfSpilling reset to Level 1]] in game two, but not in game three, allowing for a continuous level progression throughout the "second part" of the trilogy.
** While the games can, at least theoretically, be played independently, there is much more story continuity between the first game and the third. AsYouKnow, the PlayerCharacter is Commander Shepard, a human SpaceMarine who discovers that a race of EldritchAbomination alien demon robot death gods called "Reapers" swing through the Milky Way Galaxy every 50,000 years to annihilate all sentient life, and the last time they did this was about, oh, [[OhCrap 49,999 years ago]]. As the first game ends, Shepard's goals are to unite the fractious races of the galaxy into a cooperative force and stop the Reapers. As the third game starts, Shepard begins to work on those goals. In between is, for all intents and purposes, a GaidenGame: Shepard has to go through a PortalNetwork door that no one has ever come back from, meaning we need a PlayerParty of people both awesome enough and crazy enough to go on a OneWayTrip. The game's missions all revolve around 1. Recruiting 12 of these characters, and 2. Taking them out to resolve their UnfinishedBusiness so they aren't distracted during TheVeryDefinitelyFinalDungeon. Said dungeon is then a FinalExamBoss where, depending on The Player's choices, AnyoneCanDie: you could walk away with a few characters dead, with theGoldenEnding where EverybodyLives, and even a TotalPartyKill where everyone dies, [[NonStandardGameOver including Shepard themselves]]. It's [[https://en.wikipedia.org/wiki/List_of_video_games_considered_the_best#2010 one of the greatest games of all time]], partially because The Player has such granular, specific control over the ending. But that freeform ending also means the third game has to treat the second, and its lovingly-crafted-but-possibly-dead characters, like an IrrelevantSidequest. As such, the third game's plot focuses much more strongly on the five characters who survived the first game, which includes two of the characters from the second; of the remaining 10 members of the Suicide Squad, ''six'' are relegated to one-shot cameos, and only four are actually involved with the overall StoryArc.

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** There was a massive GameSystem overhaul between the first and the second games: the first had more OpenWorld WideOpenSandbox exploration and vehicle combat, and had an {{Overheating}}-based shooting system; the second had linear levels that use TakeCover mechanics extensively extensively, institutes a standard reloading mechanic, and removed many RPGElements in favor of a streamlined combat experience. The third game is finds a direct continuation of good balance between the second's core gameplay.two but is much more directly influenced by the second game. This is particularly evident in the individual installments' level {{cap}}s: the first game goes up to Level 60; the second, to 30; and the third, to 60 again. This is because your [[OldSaveBonus imported]] Shepard is [[BagOfSpilling reset to Level 1]] in game two, ''[=ME2=]'', but not in game three, ''[=ME3=]'', allowing for a continuous level progression throughout the "second part" of the trilogy.
** While the games can, [[ContinuityLockout at least theoretically, theoretically]], be played independently, there is much more story continuity between the first game and the third. AsYouKnow, the PlayerCharacter is Commander Shepard, a human SpaceMarine who discovers that a race of EldritchAbomination alien demon robot death gods called "Reapers" swing through the Milky Way Galaxy every 50,000 years to annihilate all sentient life, and the last time they did this was about, oh, [[OhCrap 49,999 years ago]]. As the first game ends, Shepard's goals are to unite the fractious races of the galaxy into a cooperative force and stop the Reapers. As the third game starts, Shepard begins to work on those goals. In between is, for all intents and purposes, a GaidenGame: Shepard has to go through a PortalNetwork door that no one has ever come back from, meaning we need a PlayerParty of people both awesome enough and crazy enough to go on a OneWayTrip. The game's missions all revolve around 1. Recruiting 12 of these characters, and 2. Taking them out to resolve their UnfinishedBusiness so they aren't distracted during TheVeryDefinitelyFinalDungeon. Said dungeon is then a FinalExamBoss where, depending on The Player's choices, AnyoneCanDie: you could walk away with a few characters dead, with theGoldenEnding where EverybodyLives, and even a TotalPartyKill where everyone dies, [[NonStandardGameOver including Shepard themselves]]. It's [[https://en.wikipedia.org/wiki/List_of_video_games_considered_the_best#2010 one of the greatest games of all time]], partially because The Player has such granular, specific control over the ending. But that freeform ending also means the third game has to treat the second, and its lovingly-crafted-but-possibly-dead characters, like an IrrelevantSidequest. As such, the third game's plot focuses much more strongly on the five characters who survived the first game, which includes two of the characters from the second; of the remaining 10 members of the Suicide Squad, ''six'' are relegated to one-shot cameos, and only four are actually involved with the overall StoryArc.

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* The original ''Franchise/MassEffect'' trilogy is this, but mostly on the gameplay level. Story-wise, each installment builds upon the previous ones but can [[ContinuityLockout theoretically]] be played standalone. However, the series had undergone a massive GameSystem overhaul between the first and the second games (switching between OpenWorld exploration and vehicle combat to more linear {{Railroading}} levels that use TakeCover mechanics exclusively), and the third one merely expanded on the second. This is particularly evident in the individual installments' level {{cap}}s: the first game goes up to Level 60; the second, to 30; and the third, to 60 again. This is because your [[OldSaveBonus imported]] Shepard is [[BagOfSpilling reset to Level 1]] in game two, but not in game three, allowing for a continuous level progression throughout the "second part" of the trilogy.

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* The original ''Franchise/MassEffect'' trilogy is this, but mostly on the gameplay level. Story-wise, each installment builds upon the previous ones but can [[ContinuityLockout theoretically]] be played standalone. However, the series had undergone gets hit by this in two ways.
** There was
a massive GameSystem overhaul between the first and the second games (switching between games: the first had more OpenWorld exploration and vehicle combat to more combat, and had an {{Overheating}}-based shooting system; the second had linear {{Railroading}} levels that use TakeCover mechanics exclusively), extensively and the removed many RPGElements in favor of a streamlined combat experience. The third one merely expanded on game is a direct continuation of the second.second's core gameplay. This is particularly evident in the individual installments' level {{cap}}s: the first game goes up to Level 60; the second, to 30; and the third, to 60 again. This is because your [[OldSaveBonus imported]] Shepard is [[BagOfSpilling reset to Level 1]] in game two, but not in game three, allowing for a continuous level progression throughout the "second part" of the trilogy.trilogy.
** While the games can, at least theoretically, be played independently, there is much more story continuity between the first game and the third. AsYouKnow, the PlayerCharacter is Commander Shepard, a human SpaceMarine who discovers that a race of EldritchAbomination alien demon robot death gods called "Reapers" swing through the Milky Way Galaxy every 50,000 years to annihilate all sentient life, and the last time they did this was about, oh, [[OhCrap 49,999 years ago]]. As the first game ends, Shepard's goals are to unite the fractious races of the galaxy into a cooperative force and stop the Reapers. As the third game starts, Shepard begins to work on those goals. In between is, for all intents and purposes, a GaidenGame: Shepard has to go through a PortalNetwork door that no one has ever come back from, meaning we need a PlayerParty of people both awesome enough and crazy enough to go on a OneWayTrip. The game's missions all revolve around 1. Recruiting 12 of these characters, and 2. Taking them out to resolve their UnfinishedBusiness so they aren't distracted during TheVeryDefinitelyFinalDungeon. Said dungeon is then a FinalExamBoss where, depending on The Player's choices, AnyoneCanDie: you could walk away with a few characters dead, with theGoldenEnding where EverybodyLives, and even a TotalPartyKill where everyone dies, [[NonStandardGameOver including Shepard themselves]]. It's [[https://en.wikipedia.org/wiki/List_of_video_games_considered_the_best#2010 one of the greatest games of all time]], partially because The Player has such granular, specific control over the ending. But that freeform ending also means the third game has to treat the second, and its lovingly-crafted-but-possibly-dead characters, like an IrrelevantSidequest. As such, the third game's plot focuses much more strongly on the five characters who survived the first game, which includes two of the characters from the second; of the remaining 10 members of the Suicide Squad, ''six'' are relegated to one-shot cameos, and only four are actually involved with the overall StoryArc.
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** The Sequel Trilogy is a rare example where the first (''VII'') and third (''IX'') installments are more closely tied together. That's because they have the same director, while the second film has another director. And yet on the flipside, the first and second installments are tied closer together in terms of plot given that the latter picks up immediately where the former left off and the aftermath (the First Order pursuing the Resistance in the wake of the New Republic's destruction) drives much of the story. The third movie meanwhile opens on a TimeSkip and thus is more disconnected by comparison. Despite all that, the story for this trilogy had no planning beyond what was needed for the film currently in production, making each episode feel less tightly-linked than the prequels or between ''Empire'' and ''Jedi''.

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** The Sequel Trilogy is a rare example where the first (''VII'') (''Film/TheForceAwakens'') and third (''IX'') (''Film/TheRiseOfSkywalker'') installments are more closely tied together. That's because they have [[Creator/JJAbrams the same director, director]], while the second film ''Film/TheLastJedi'' has [[Creator/RianJohnson another director.director]]. And yet on the flipside, the first and second installments are tied closer together in terms of plot given that the latter picks up immediately where the former left off and the aftermath (the First Order pursuing the Resistance in the wake of the New Republic's destruction) drives much of the story. The third movie meanwhile opens on a TimeSkip and thus is more disconnected by comparison. Despite all that, the story for this trilogy had no planning beyond what was needed for the film currently in production, making each episode feel less tightly-linked than the prequels or between ''Empire'' and ''Jedi''.
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** ''Literature/TheBookofDust'', on the other hand, is a very straight example. ''La Belle Sauvage'' is a prequel set while Lyra is a baby. It's a self-contained story that's ultimately resolved with Lyra being placed in the position we find her at the start of ''The Golden Compass''. ''The Secret Commonwealth'' then picks up twenty years after the first volume. While the last chapter has Lyra reach a destination she's been travelling towards, none of the plot threads in the story are resolved. Her primary goal of [[spoiler:reuniting with Pan after being apart for two thirds of the book]] is implied to be close but not actually seen in this book.

to:

** ''Literature/TheBookofDust'', ''Literature/TheBookOfDust'', on the other hand, is a very straight example. ''La Belle Sauvage'' is a prequel set while Lyra is a baby. It's a self-contained story that's ultimately resolved with Lyra being placed in the position we find her at the start of ''The Golden Compass''. ''The Secret Commonwealth'' then picks up twenty years after the first volume. While the last chapter has Lyra reach a destination she's been travelling towards, none of the plot threads in the story are resolved. Her primary goal of [[spoiler:reuniting with Pan after being apart for two thirds of the book]] is implied to be close but not actually seen in this book.
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Irrelevant


** In the prequel trilogy, it was obvious to all that all three movies were going to be made, so all are incorporated together more tightly as a trilogy and tell a larger narrative arc involving Anakin, Palpatine and the Jedi Order. Even still, ''Film/ThePhantomMenace'' could be a stand-alone movie as it ends on a happy note (thus why the Machete Order skips this movie). Meanwhile ''Film/AttackOfTheClones'' and ''Film/RevengeOfTheSith'' are more tightly linked as the respective beginning and end of the Clone Wars (said wars canonically lasted three years[[note]][[WesternAnimation/StarWarsTheCloneWars Or seven seasons of television]], the last of which happens concurrently with ''Revenge''[[/note]]). The events of ''The Phantom Menace'' happen ten years before ''Attack of the Clones'', the largest TimeSkip within any Star Wars trilogy (Anakin Skywalker is a child).

to:

** In the prequel trilogy, it was obvious to all that all three movies were going to be made, so all are incorporated together more tightly as a trilogy and tell a larger narrative arc involving Anakin, Palpatine and the Jedi Order. Even still, ''Film/ThePhantomMenace'' could be a stand-alone movie as it ends on a happy note (thus why the Machete Order skips this movie).note. Meanwhile ''Film/AttackOfTheClones'' and ''Film/RevengeOfTheSith'' are more tightly linked as the respective beginning and end of the Clone Wars (said wars canonically lasted three years[[note]][[WesternAnimation/StarWarsTheCloneWars Or seven seasons of television]], the last of which happens concurrently with ''Revenge''[[/note]]). The events of ''The Phantom Menace'' happen ten years before ''Attack of the Clones'', the largest TimeSkip within any Star Wars trilogy (Anakin Skywalker is a child).
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** In the original trilogy, ''Film/ANewHope'' is clearly made as a movie that can stand by itself (although the narrative is open to the possibilities of later movies), whereas ''Film/TheEmpireStrikesBack'' and ''Film/ReturnOfTheJedi'' - greenlit after the success of the first - are more closely linked together and separated by a sequel hook (in fact in the original theatrical release of ''A New Hope'', neither the subtitle "A New Hope" nor the "Episode IV" designation were a part of the opening crawl, they were only added to later releases following the next two episodes).
** In the prequel trilogy, it was obvious to all that all three movies were going to be made, so all are incorporated together more tightly as a trilogy, but even still, ''Film/ThePhantomMenace'' could be a stand-alone movie, ending on a happy note and also being chronologically older than all other movies (Anakin Skywalker is a child), while ''Film/AttackOfTheClones'' and ''Film/RevengeOfTheSith'' are more tightly linked as the beginning and end of the Clone Wars respectively (said wars canonically lasted three years[[note]][[WesternAnimation/StarWarsTheCloneWars Or seven seasons of television]], the last of which happens concurrently with ''Revenge''[[/note]]). The events of ''The Phantom Menace'' happened ten years before ''Attack of the Clones''.
** The Sequel Trilogy is a rare example where the first (''VII'') and third (''IX'') installments are more closely tied together. That's because they have the same director, while the second film has another director. And yet on the flipside, the first and second installments are tied closer together in terms of plot given that the latter picks up immediately where the former left off, whereas the third movie opens following a TimeSkip.

to:

** In the original trilogy, ''Film/ANewHope'' is clearly made as a movie that can stand by itself (although the narrative is open to the possibilities of later movies), whereas ''Film/TheEmpireStrikesBack'' and ''Film/ReturnOfTheJedi'' - greenlit after the success of the first - are more closely linked together and separated by a two sequel hook (in hooks (the Vader revelation and Han being taken to Jabba). In fact in the original theatrical release of ''A New Hope'', ''Star Wars'', neither the subtitle "A New Hope" nor the "Episode IV" designation nor the "A New Hope" subtitle were a part of the opening crawl, crawl: they were only added to later releases following the next two episodes).
1981 re-release, the year after ''Empire Strikes Back'' was called "Star Wars Episode V" in its opening crawl from the get-go.
** In the prequel trilogy, it was obvious to all that all three movies were going to be made, so all are incorporated together more tightly as a trilogy, but even trilogy and tell a larger narrative arc involving Anakin, Palpatine and the Jedi Order. Even still, ''Film/ThePhantomMenace'' could be a stand-alone movie, ending movie as it ends on a happy note and also being chronologically older than all other movies (Anakin Skywalker is a child), while (thus why the Machete Order skips this movie). Meanwhile ''Film/AttackOfTheClones'' and ''Film/RevengeOfTheSith'' are more tightly linked as the respective beginning and end of the Clone Wars respectively (said wars canonically lasted three years[[note]][[WesternAnimation/StarWarsTheCloneWars Or seven seasons of television]], the last of which happens concurrently with ''Revenge''[[/note]]). The events of ''The Phantom Menace'' happened happen ten years before ''Attack of the Clones''.
Clones'', the largest TimeSkip within any Star Wars trilogy (Anakin Skywalker is a child).
** The Sequel Trilogy is a rare example where the first (''VII'') and third (''IX'') installments are more closely tied together. That's because they have the same director, while the second film has another director. And yet on the flipside, the first and second installments are tied closer together in terms of plot given that the latter picks up immediately where the former left off, whereas off and the aftermath (the First Order pursuing the Resistance in the wake of the New Republic's destruction) drives much of the story. The third movie meanwhile opens following on a TimeSkip.TimeSkip and thus is more disconnected by comparison. Despite all that, the story for this trilogy had no planning beyond what was needed for the film currently in production, making each episode feel less tightly-linked than the prequels or between ''Empire'' and ''Jedi''.



* ''Film/{{Unbreakable}}'' was originally released as a completely standalone film. ''Film/{{Split}}'' is a StealthSequel made many years later, after which [[Film/Glass2019 the concluding follow-up]] was made immediately. All three movies were originally a single script, but it was way too long an expensive to be made as a single film in 2000.

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* ''Film/{{Unbreakable}}'' was originally released as a completely standalone film. ''Film/{{Split}}'' is a StealthSequel made many years later, after which [[Film/Glass2019 the concluding follow-up]] was made immediately. All three movies were originally a single script, but it was way too long an and expensive to be made as a single film in 2000.

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