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* ''[[DragonQuest Dragon Warrior IV]]'' requires the player to collect 6 Broad Swords and 6 suits of Half Plate Armor in the third chapter. At least the random drop rate is a bit higher than usual. It's actually possible to buy the items in stores (from a different town) instead, but this takes at least as long.

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* ''[[DragonQuest Dragon Warrior IV]]'' ''DragonQuestIV'' requires the player to collect 6 Broad Swords and 6 suits of Half Plate Armor in the third chapter. At least the random drop rate is a bit higher than usual. It's actually possible to buy the items in stores (from a different town) instead, but this takes at least as long.long.
* ''DragonQuestIX'' uses this trope for all quests. You either (a) have to find an item held as a random drop by a specific kind of monster, (b) explicitly have to kill X of a certain monster, or (c) have to use a specific skill (often in [[SelfImposedChallenge an arbitrarily hard way]]) X times against a certain kind of monster.
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* In ''[=~Pokémon~=] [=FireRed=]'' and ''[=LeafGreen=]'', you must find 2 tinymushrooms or 1 big mushroom from catching (or using thief/trick) Paras(ect) to use the forgotten move tutor. However, this isn't necessary to complete the game. Similarly, Chanseys in the Safari Zone, being incredibly rare to even find, has an [[RandomlyDrops 8% chance to have a Lucky Egg when caught]]. Of course, when found, it will flee immediately, and is already hard to catch in the first place (~5.882% chance without rocks/bait). To add on, you can't use thief or trick to take its item if you find one, nor can you use a trapping move or status move on it. And finding a lucky egg, while not necessary for continuing the game, would save you time (supposing you get one in reasonable time).

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* In ''[=~Pokémon~=] [=FireRed=]'' and ''[=LeafGreen=]'', you must find 2 tinymushrooms or 1 big mushroom from catching (or using thief/trick) thief/trick/covet) Paras(ect) to use the forgotten move tutor. However, this isn't necessary to complete the game. Similarly, Chanseys in the Safari Zone, being incredibly rare to even find, has an [[RandomlyDrops 8% chance to have a Lucky Egg when caught]]. Of course, when found, it will flee immediately, and is already hard to catch in the first place (~5.882% chance without rocks/bait). To add on, you can't use thief or trick to take its item if you find one, nor can you use a trapping move or status move on it. And finding a lucky egg, while not necessary for continuing the game, would save you time (supposing you get one in reasonable time).
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**Also parodied [[http://www.1up.com/do/feature?pager.offset=1&cId=3172592 nere]]. To quote:
"Video Game Resolution #3: '''Collecting Stuff.''' ''At least, stuff that doesn't do anything. It won't make me happy if I'm forced into it, either. If I need to pick up the 15 sacred wingwongs to open the door to the lava level, they'd better have some other function than sitting in my item screen and glowing"''

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* Averted in ''BaldursGate'': every bandit you kill drops a scalp, even before you get the quest, and every ankheg you kill drops a carapace, every dragon drops scales...

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* {{Borderlands}}: ''Every single quest'' is one of these. Bonus points for [[spoiler: Zombie T.K.]] quests. First, 10 items, then 25, then 50, then 100, then ''250''. The icing of the cake? The item can be obtained only by killing the mobs with ''critical'' headshots.

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* {{Borderlands}}: ''Every Almost ''every single quest'' is one of these.these (there are rare, usually storyline-related, "normal" item [[FetchQuest fetch quests]]). Bonus points for [[spoiler: Zombie T.K.]] quests. First, 10 items, then 25, then 50, then 100, then ''250''. The icing of the cake? The item can be obtained only by killing the mobs with ''critical'' headshots.headshots.
** Worse, if you don't know to go straight for the quest-giver (which is at the very far end of a large area attached to the area you arrive in) and activate the quest chain, and you end up going there after exploring several other sections of [[spoiler: Jakobs Cove]], any items you've been picking up from the slaughter up until that point are not counted, even if you've easily racked up 250.
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Borderlands bear ass quest detail


* {{Borderlands}}: ''Every single quest'' is one of these. Bonus points for [[spoiler: Zombie T.K.]] quests. First, 10 items, then 25, then 50, then 100, then ''250''. The icing of the cake? The item can be obtained only by killing the mobs with headshots.

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* {{Borderlands}}: ''Every single quest'' is one of these. Bonus points for [[spoiler: Zombie T.K.]] quests. First, 10 items, then 25, then 50, then 100, then ''250''. The icing of the cake? The item can be obtained only by killing the mobs with ''critical'' headshots.
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* As the page quote suggests, several of the early solo quests in ''AgeOfConan'' revolve around this sort of thing, usually with a dialog tree attached to the NPC.

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* As the page quote suggests, several Several of the early solo quests in ''AgeOfConan'' revolve around this sort of thing, usually with a dialog tree attached to the NPC.
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* There are several quests along these lines in {{Summoner}}, such as the gargoyles' blood.
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* {{Borderlands}}: ''Every single quest'' is one of these. Bonus points for [[spoiler: Zombie T.K.]] quests. First, 10 [[zombie brains]], then 25, then 50, then 100, then ''250''. The icing of the cake? The item can be obtained only by killing [[the zombies]] with headshots.

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* {{Borderlands}}: ''Every single quest'' is one of these. Bonus points for [[spoiler: Zombie T.K.]] quests. First, 10 [[zombie brains]], items, then 25, then 50, then 100, then ''250''. The icing of the cake? The item can be obtained only by killing [[the zombies]] the mobs with headshots.
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* {{Borderlands}}: ''Every single quest'' is one of these.

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* {{Borderlands}}: ''Every single quest'' is one of these. Bonus points for [[spoiler: Zombie T.K.]] quests. First, 10 [[zombie brains]], then 25, then 50, then 100, then ''250''. The icing of the cake? The item can be obtained only by killing [[the zombies]] with headshots.
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* Infamous in ''{{Xenosaga}} Episode II'', essentially an orgasm of examples of how ''not'' to design RPG sidequests. This is how they turned an essentially 4-hour game into a 30-hour game.

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* Infamous in ''{{Xenosaga}} Episode II'', essentially an orgasm of examples of how ''not'' ''[[SoBadItsHorrible not]]'' to design RPG sidequests. This is how they turned an essentially 4-hour game into a 30-hour game.
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* Infamous in ''{{Xenosaga}} Episode II'', essentially an orgasm of examples of how ''not'' to design RPG sidequests. This is how they turned an essentially 4-hour game into a 30-hour game.
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*Nearly all the quests in DungeonFighterOnline are like this. Memorable ones include collecting severed goblin hands for a woman's beauty makeover, baby dragon hearts to trade for champagne, and about thirty copies of the same ghost's soul.
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**Theres also the "seeking your roots" quest, and no, its not about discovering any sort of background information on your character. It involves finding 100 nirnroot plants spread through the whole game, for a fairly mediocre reward (a series of potions whose effects a mid level spell caster can replicate in his sleep, and an Nth playthrough player produce as constant effects as early as level 1). Unless the player is shooting for a very long and thorough play through, or is specifically scouring the coastline for them, chances are you won't stumble across anywhere near as many roots as you need for the quest.

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** Awakenings, however, will have you running all over creation to find the items to make the best weapons and armor in the game.

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***Someone has been missing out on some side quests. There are many of these scattered all over the place, usually involving clicking on objects/talking to NPCs spread out throughout around half the areas of the game for a single quest (hopefully done as the player traverses these areas as usual, or with backtracking otherwise), as well as side quests involving "collect x of y, and bring it over for what by this point of the game is pocket change".
** Awakenings, however, will also have you running all over creation to find the items to make the best weapons and armor in the game.game. As result, most craft-able weapons can only be gotten once you've visited around 75% of the main areas in the game, and are rendered unusable if you missed just a single item on their ingredient list (some areas cannot be backtracked through).

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* ''TheElderScrolls IV: Oblivion'' has some.

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* ''TheElderScrolls IV: Oblivion'' has some.is a particularly bad offender.


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**Being expelled from the mage's guild will also earn you a quest to get admitted back in-collecting 20 of certain ingredients, which if this is the second time thats happened, are reasonably rare ingredients as well. Being expelled from the fighters guild requires gathering/buying 20 bear pelts to get back in, not too awful as they're common items sold in groups of 5. Being expelled a second time requires harvesting 20 minotaur horns (more then some players see in an entire play through); you may as well load that earlier save from 3 hours ago from before when you were unjustly kicked out, it'll probably save you time in the long run.
**Gathering the various tidbits to be cured of vampirism also amounts to this. It takes 5 empty grand soul gems that you'll probably have to buy and/or steal from a third of the alchemy suppliers in the country to gather enough, just to get started (one or two less if you noticed the hidden basement entrance in the quest giver's house-fortunately she won't recognize her own property). Then, you need to find a number of different alchemy ingredients that chances are you don't have stockpiled anywhere, and are scattered all over the place. Also, if you've ignored the main quest until now, good luck finding any blood grass.
**The master speech trainer quest requires speaking to every single beggar in the country. Fortunately, speech is such a useless skill no one seems to bother with this one.
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**Also, the game allows for people to set up shops easily, and finding items required for quests at such shops is quite easy. The prices are often not worth it, however.
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* Ever since outfit addons have been introduced, {{Tibia}} has been like this. Apparently, very few wolves have paws, as they are exceedingly rare. The wolves that DO carry paws carry no more than one at a time.
* Averted in BaldursGate: every bandit you kill drops a scalp, even before you get the quest, and every ankheg you kill drops a carapace, every dragon drops scales...
* ''TheLegendOfZelda'': ''[[TheLegendOfZeldaTheWindWaker The Wind Waker]] requires Link at one point to trade twenty Joy Pendants with a teacher to get an island which holds a [[XenSyndrome Triforce map]]. This example isn't too bad compared to most, though, since Joy Pendants are very easy to get and you'll likely have far more than enough before you need to make the trade.
* In ''[=~Pokemon~=]'' Fire Red and Leaf Green, you must find 2 tinymushrooms or 1 big mushroom from catching (or using thief/trick) Paras(ect) to use the forgotten move tutor. However, this isn't necessary to complete the game. Similarly, Chanseys in the Safari Zone, being incredibly rare to even find, has an [[RandomlyDrops 8% chance to have a Lucky Egg when caught]]. Of course, when found, it will flee immediately, and is already hard to catch in the first place (~5.882% chance without rocks/bait). To add on, you can't use thief or trick to take its item if you find one, nor can you use a trapping move or status move on it. And finding a lucky egg, while not necessary for continuing the game, would save you time (supposing you get one in reasonable time).

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* Ever since outfit addons have been introduced, {{Tibia}} ''{{Tibia}}'' has been like this. Apparently, very few wolves have paws, as they are exceedingly rare. The wolves that DO carry paws carry no more than one at a time.
* Averted in BaldursGate: ''BaldursGate'': every bandit you kill drops a scalp, even before you get the quest, and every ankheg you kill drops a carapace, every dragon drops scales...
* ''TheLegendOfZelda'': ''[[TheLegendOfZeldaTheWindWaker The Wind Waker]] Waker]]'' requires Link at one point to trade twenty Joy Pendants with a teacher to get an island which holds a [[XenSyndrome Triforce map]]. This example isn't too bad compared to most, though, since Joy Pendants are very easy to get and you'll likely have far more than enough before you need to make the trade.
* In ''[=~Pokemon~=]'' Fire Red ''[=~Pokémon~=] [=FireRed=]'' and Leaf Green, ''[=LeafGreen=]'', you must find 2 tinymushrooms or 1 big mushroom from catching (or using thief/trick) Paras(ect) to use the forgotten move tutor. However, this isn't necessary to complete the game. Similarly, Chanseys in the Safari Zone, being incredibly rare to even find, has an [[RandomlyDrops 8% chance to have a Lucky Egg when caught]]. Of course, when found, it will flee immediately, and is already hard to catch in the first place (~5.882% chance without rocks/bait). To add on, you can't use thief or trick to take its item if you find one, nor can you use a trapping move or status move on it. And finding a lucky egg, while not necessary for continuing the game, would save you time (supposing you get one in reasonable time).
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*** Probably the purest example from the level 12 sidequests is the dirty theiving brigands from the Themthar Hills. Although even then you're not taking PlotCoupons, you're taking currency.

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*** Probably the purest example from the level 12 sidequests is the dirty theiving thieving brigands from the Themthar Hills. Although even then you're not taking PlotCoupons, you're taking currency.
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* In ''[=~Pokemon~=]'' Fire Red and Leaf Green, you must find 2 tinymushrooms or 1 big mushroom from catching (or using thief/trick) Paras(ect) to use the forgotten move tutor. However, this isn't necessary to complete the game. Similarly, Chanseys in the Safari Zone, being incredibly rare to even find, has an [[RandomlyDrops 8% chance to have a Lucky Egg when caught]]. Of course, when found, it will flee immediately, and is already hard to catch in the first place (~5.882% chance without rocks/bait). To add on, you can't use thief or trick to take its item if you find one, nor can you use a trapping move or status move on it. And finding a lucky egg, while not necessary for continuing the game, would save you time (supposing you get one in reasonable time).
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** Also frickin' annoying, since your enemy tribe (I forget which...the Naiman?) will shoot the sheep if they get in range, and you have to be really careful to keep the sheep close to your troops, or you'll lose them to whatever tribe your mini-horde passes by, and then have to come back for them. Also, the sheep were often in really ''annoying'' places.
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** The trope is referenced [[ShoutOut by name]] in a new Horde quest in ''Cataclysm''.
--->"[[http://www.mmo-champion.com/threads/751271 That's all? One quest? Surely you jest. Are there not bear asses to collect?]]"
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**But significantly less tolerable is the fact that, if you want everything from the Bounty Hunter Hunter, you need 345 Lucre. And you can only get one Lucre a day. That means if you want everything from him, you need to grind every day for a year.
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* ''TheLegendOfZelda'': ''[[TheLegendOfZeldaTheWindWaker The Wind Waker]] requires Link at one point to trade twenty Joy Pendants with a teacher to get an island which holds a [[XenSyndrome Triforce map]]. This example isn't too bad compared to most, though, since Joy Pendants are very easy to get and you'll likely have far more than enough before you need to make the trade.
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*Averted in BaldursGate: every bandit you kill drops a scalp, even before you get the quest, and every ankheg you kill drops a carapace, every dragon drops scales...
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It is highly speculated in some circles that these kinds of quests are the {{MMORPG}} equivalent of {{Filler}}; [[FakeLongevity cheap ways to pad the length of the game]] without having to put more effort into more complicated quests. As such, they're barely a step above blatant and [[ForcedLevelGrinding forced]] LevelGrinding as an MMO activity. ButThouMust slog through it anyway.

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It is highly speculated in some circles that these These kinds of quests are the {{MMORPG}} equivalent of {{Filler}}; [[FakeLongevity cheap ways to pad the length of the game]] without having to put more effort into more complicated quests. As such, they're barely a step above blatant and [[ForcedLevelGrinding forced]] LevelGrinding as an MMO activity. ButThouMust slog through it anyway.
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*** [[FridgeBrilliance Yes, but before becoming ringwraiths, they were Kings. You hardly expect a king to only have ONE cloak, right?]]
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** There's also the Seal Clubber nemesis quest, which at one point requires you to harvest body parts from mother hellseals so a NPC can make a suit that lets you infiltrate the nearby fortress. A given mother hellseal will always drop one of the required body parts, but in a rare bit of justification for the "intact bear asses" clause, if you inflict any form of damage on them that isn't a regular attack or Seal Clubber weapon skill while wielding a club, you'll get a smashed/torn/destroyed form of the body part instead, which is useless.

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* Ever since outfit addons have been introduced, {{Tibia}} has been like this. Apparently, very few wolves have paws, as they are exceedingly rare. The wolves that DO carry paws carry no more than one at a time.

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** Made bizarre when you need to kill mobs for their vital organs and they apparently don't have them. I figured it must be a plague that kept the bears in Silverpine from having hearts. Only possibly justified by the organs needed being damaged in the fight to kill the mob or the character having botched the removal of said organ. If this is the case, "You accidentally destroyed the organ" would be an infuriating message that we're probably better off without.



* Not really averted in ''{{EVE Online}}''. While the standard missions avoid it (mostly), the less common "[=COSMOS=]" missions play it straight, requiring you to gather ''x'' number of the local space bear ass variant.

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* Not really averted in ''{{EVE Online}}''. While the standard missions in ''{{EVE Online}}'' avoid it (mostly), the less common "[=COSMOS=]" missions play it straight, requiring you to gather ''x'' number of the local space bear ass variant.



*** Partially averted, in that any 20 pelts will do, and every merchant of a certain type usually has one in stock.



* ''[[MabinogiFantasyLife Mabinogi]]'' has a large number of these, with the requisite random drop rate. Subverted in that the vast majority are optional; and are typically used as a way to gain a bit of extra money/experience/useful items that aren't available any other way. The few that are mandatory are mostly "gathering" quests with 100% drop rates; and are part of the [[ForcedTutorial newbie quest chain]].

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* ''[[MabinogiFantasyLife Mabinogi]]'' has a large number of these, with the requisite random drop rate. Subverted in that the The vast majority are optional; and are typically used as a way to gain a bit of extra money/experience/useful items that aren't available any other way. The few that are mandatory are mostly "gathering" quests with 100% drop rates; and are part of the [[ForcedTutorial newbie quest chain]].



** Subverted in that playing through the chapter normally and not selling the armours and swords you find will get you six of each LONG before you need them, meaning you really don't need to farm or grind them. In fact you will likely end up with extras by the time you do need them, and THOSE can be sold for money.



** The second part of the two-part sequel to Rag and Bone Man fits this trope best -- the drops aren't 100% and SHOULD BE (dragon tailbone? Not 100% from a DRAGON?). Maybe almost justified by the whole 'need these in one piece' thing.

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** The second part of the two-part sequel to Rag and Bone Man fits this trope best -- the drops aren't 100% and SHOULD BE (dragon tailbone? Not 100% from a DRAGON?). Maybe almost justified by the whole 'need these in one piece' thing.DRAGON?)



* Partially subverted in ''WarhammerOnline''. While the game does have its share of this type of quest, the [[MacGuffin requested item]] always has a 100% chance to drop throughout the game.
** And they are automatically picked up, making it more "Kill x Elves" rather than "Collect x Elf Scrotums". However, they often have to be a very specifically named mob - "Hammerstriker Doombeard" dwarves not having eyeballs, whereas "Hammerstriker Doomaxe" dwarves do.

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* Partially subverted in ''WarhammerOnline''. While the game ''WarhammerOnline'' does have its share of this type of quest, the [[MacGuffin requested item]] always has a 100% chance to drop throughout the game.
**
game. And they are automatically picked up, making it more "Kill x Elves" rather than "Collect x Elf Scrotums". However, they often have to be a very specifically named mob - "Hammerstriker Doombeard" dwarves not having eyeballs, whereas "Hammerstriker Doomaxe" dwarves do.



** Lampshaded as she say at one point that she'll leave it to our imaginatition why she needed such items. Also justified as it become clear as you play the game that Elizabeth is a bit... special. And also because as you complete her requests, [[spoiler: you realize she is testing your potential.]]

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** Lampshaded as she say at one point that she'll leave it to our imaginatition imagination why she needed such items. Also justified as it become clear as you play the game that Elizabeth is a bit... special. And also because as you complete her requests, [[spoiler: you realize she is testing your potential.]]



* Semi-example from DwarfFortress; it's theoretically possible to mod in ways to use specific body parts in "reactions" if you really want to; tossing a bar of steel, the severed hand of a dead goblin and [[NoodleImplements a bunch of other random stuff]] into a crucible to produce a gauntlet of {{Unobtanium}}, for example. However, unless a warrior armed with a slashing weapon happens to cut off the correct part -and this is totally random- slain enemies will drop only a corpse that rots away to a variable number of generic "bones". Skulls have a 100% drop-rate, however.
** Unless someone happens to lop off the enemy's head, since it will leave generic bones (rather than a skull) when it rots away.
* StarOceanTheLastHope features items created solely for these sort of missions (Wolf Oil, Peryton Droppings, Giant Bird Feather). Some of them are usable in low-level recipes at the very least.
* {{Jet Force Gemini}} requires you to collect Drone Heads to activate "cheats", which are just gimmicks really. 100 Drone Heads give you Rainbow Blood, 200 give you Jet Force Kids (younger-looking versions of the main characters), and 300 give you... wait for it... Ants As Pants! Yes, {{Rareware}}'s mascot Mr Pants replaces all the regular Blue Ant Drones. However, you have to kill the drones in the correct way, or you can't collect their heads. You must either shoot their heads clean off with a weapon such as the Pistol, Machine Gun or even the Shurikens, or blow them to bits with explosives (which has the added bonus of making blood and body parts fly EVERYWHERE, making it somewhat hard to see where the head has gone if it bounces off the top of the screen while many other limbs and splashes of blood are flying around).
* Though a StrategyGame, and therefore usually not prone to giving fetch quests, AgeOfEmpires 2 has one in the Genghis Khan scenario: the Kereyids will join you if you bring them 20 sheep. It's a little strange to be Genghis Khan and running after sheep.
* [[InglouriousBasterds "Each and every man under my command owes me one hundred Nazzy scalps!"]]

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* Semi-example from DwarfFortress; it's theoretically possible to mod in ways to use specific body parts in "reactions" if you really want to; tossing a bar of steel, the severed hand of a dead goblin and [[NoodleImplements a bunch of other random stuff]] into a crucible to produce a gauntlet of {{Unobtanium}}, for example. However, unless a warrior armed with a slashing weapon happens to cut off the correct part -and this is totally random- slain enemies will drop only a corpse that rots away to a variable number of generic "bones". Skulls have a 100% drop-rate, however.
** Unless someone happens to lop off the enemy's head, since it will leave generic bones (rather than a skull) when it rots away.
* StarOceanTheLastHope
''StarOceanTheLastHope'' features items created solely for these sort of missions (Wolf Oil, Peryton Droppings, Giant Bird Feather). Some of them are usable in low-level recipes at the very least.
* {{Jet Force Gemini}} ''JetForceGemini'' requires you to collect Drone Heads to activate "cheats", which are just gimmicks really. 100 Drone Heads give you Rainbow Blood, 200 give you Jet Force Kids (younger-looking versions of the main characters), and 300 give you... wait for it... Ants As Pants! Yes, {{Rareware}}'s mascot Mr Pants replaces all the regular Blue Ant Drones. However, you have to kill the drones in the correct way, or you can't collect their heads. You must either shoot their heads clean off with a weapon such as the Pistol, Machine Gun or even the Shurikens, or blow them to bits with explosives (which has the added bonus of making blood and body parts fly EVERYWHERE, making it somewhat hard to see where the head has gone if it bounces off the top of the screen while many other limbs and splashes of blood are flying around).
* Though a StrategyGame, and therefore usually not prone to giving fetch quests, AgeOfEmpires 2 ''AgeOfEmpires 2'' has one in the Genghis Khan scenario: the Kereyids will join you if you bring them 20 sheep. It's a little strange to be Genghis Khan and running after sheep.
* [[InglouriousBasterds "Each and every man under my command owes me one hundred Nazzy scalps!"]]

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