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* The warp pipes in the ''Franchise/SuperMarioBros'' series are iconic. However, in some cases (such as the warp zones) you appear to be [[TeleportersAndTransporters teleporting]] instead of traveling a path. The latter was never clearly shown in the games until ''VideoGame/SuperMarioBros3'', where some levels scroll up or down while Mario is inside the pipe. ''VideoGame/SuperMario3DWorld'' actually lets you control this in the Clear Pipe segments by letting you choose your path, usually to dodge enemies.

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* The warp pipes in the ''Franchise/SuperMarioBros'' series are iconic. However, in some cases (such as the warp zones) you appear to be [[TeleportersAndTransporters [[{{Teleportation}} teleporting]] instead of traveling a path. The latter was never clearly shown in the games until ''VideoGame/SuperMarioBros3'', where some levels scroll up or down while Mario is inside the pipe. ''VideoGame/SuperMario3DWorld'' actually lets you control this in the Clear Pipe segments by letting you choose your path, usually to dodge enemies.
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* The ''VideoGame/JazzJackrabbit'' series has these, most famously in the Tubelectric stages.

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* %%* The ''VideoGame/JazzJackrabbit'' series has these, most famously in the Tubelectric stages.



* ''VideoGame/TheLegendOfZeldaALinkToThePast'' has this in the Turtle Rock dungeon.

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* ''VideoGame/TheLegendOfZeldaALinkToThePast'' has this features long tubes that stretch over a pool of lava in the Turtle Rock dungeon.



** Many Morph Ball sections in the ''VideoGame/MetroidPrime'' series are like this, with long winding tunnels and pipes, sometimes with fans, vents or cannons propelling Samus through.

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** Many Morph Ball sections in the ''VideoGame/MetroidPrime'' series are like this, with feature long winding tunnels and pipes, sometimes with fans, vents or cannons propelling Samus through.
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* ''VideoGame/{{Portal}}'' and ''VideoGame/Portal2'' both feature sequences where the player travels through the Aperture Science complex in tubes intended for the Weighted Storage Cube.
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* Very common in the ''Franchise/SonicTheHedgehog'' games. ''VideoGame/SonicTheHedgehog2'' has it in the Chemical Plant and Metropolis Zones, and Aqua Lake, Gimmick Mountain, Crystal Egg especially Scrambled Egg Zones in the 8-bit ''Sonic 2'', Crazy Gadget in ''VideoGame/SonicAdventure2'', Secret Base and Egg Rocket in ''VideoGame/SonicAdvance'', and others.

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* Very common in the ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games. ''VideoGame/SonicTheHedgehog2'' has it in the Chemical Plant and Metropolis Zones, and Aqua Lake, Gimmick Mountain, Crystal Egg especially Scrambled Egg Zones in the 8-bit ''Sonic 2'', Crazy Gadget in ''VideoGame/SonicAdventure2'', Secret Base and Egg Rocket in ''VideoGame/SonicAdvance'', and others.

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* Season 9 of ''VideoGame/{{Fortnite}}'' Battle Royale introduced a network of wind tunnels, which moves players and objects around.
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* [[https://en.wikipedia.org/wiki/Hyperloop The Hyperloop]], a proposed tube system for long-distance travel.

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* [[https://en.wikipedia.org/wiki/Hyperloop The Hyperloop]], Hyperloop,]] a proposed tube system for long-distance travel.
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* ''[[VideoGame/DistortedTravesty Distorted Travesty 3]]'' unapologetically [[https://www.youtube.com/watch?v=yDfx-PHZdYg borrows warp pipes]] straight out of VideoGame/SuperMarioBrothers

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* ''[[VideoGame/DistortedTravesty Distorted Travesty 3]]'' unapologetically [[https://www.youtube.com/watch?v=yDfx-PHZdYg borrows warp pipes]] straight out of VideoGame/SuperMarioBrothers''Franchise/SuperMarioBros''.

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* The warp pipes in the ''Franchise/SuperMarioBros'' series are iconic. However, in some cases (such as the warp zones) you appear to be [[TeleportersAndTransporters teleporting]] instead of traveling a path. The latter was never clearly shown in the games until ''VideoGame/SuperMarioBros3'', where some levels scroll up or down while Mario is inside the pipe.
** ''VideoGame/SuperMario3DWorld'' actually lets you control this in the Clear Pipe segments by letting you choose your path, usually to dodge enemies.

to:

* The warp pipes in the ''Franchise/SuperMarioBros'' series are iconic. However, in some cases (such as the warp zones) you appear to be [[TeleportersAndTransporters teleporting]] instead of traveling a path. The latter was never clearly shown in the games until ''VideoGame/SuperMarioBros3'', where some levels scroll up or down while Mario is inside the pipe.
**
pipe. ''VideoGame/SuperMario3DWorld'' actually lets you control this in the Clear Pipe segments by letting you choose your path, usually to dodge enemies.
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* In Season 4 of ''Series/PersonOfInterest'', criminal mastermind Elias restores an obsolete pneumatic tube delivery system and uses it for [[BigBrotherIsWatchingYou communication that can't be intercepted]] and smuggling weapons inside government buildings.
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* ''Attack of the 50-Ft. Half-Klingon''. While in the [[Film/TheAdventuresOfCaptainProton Captain Proton]] program, Tom Paris dives into a vacutube and emerges out the other end in a [[RealityEnsues cloud of dust and household vermin]].
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* In the Netflix revival of ''Series/MysteryScienceTheater3000'' the Satellite of Love is tethered to Moon 13 by pneumatic tubes, which suck up Jonah once an episode so he can re-enact his abduction for the title sequence.
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* In ''[[Anime/SpaceBattleshipYamato Star Blazers]]'' the underground cities are equipped with "aircars" which zip along through a system of elevated transparent tubes.

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* In ''[[Anime/SpaceBattleshipYamato Star Blazers]]'' Blazers,]]'' the underground cities are equipped with "aircars" which zip along through a system of elevated transparent tubes.
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* In ''[[Anime/SpaceBattleshipYamato,'']] the underground cities are equipped with "aircars" which zip along through a system of elevated transparent tubes.

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* In ''[[Anime/SpaceBattleshipYamato,'']] ''[[Anime/SpaceBattleshipYamato Star Blazers]]'' the underground cities are equipped with "aircars" which zip along through a system of elevated transparent tubes.
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* The [[Comicbook/{{Micronauts}} Micronauts']] Rocket Tubes playlet worked like this.

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* The [[Comicbook/{{Micronauts}} Micronauts']] Rocket Tubes playlet playset worked like this.
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[[folder: Anime ]]
* In ''[[Anime/SpaceBattleshipYamato,'']] the underground cities are equipped with "aircars" which zip along through a system of elevated transparent tubes.
[[/folder]]


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[[folder: Toys ]]

* The [[Comicbook/{{Micronauts}} Micronauts']] Rocket Tubes playlet worked like this.

[[/folder]]

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* Very common in the ''Franchise/SonicTheHedgehog'' games. ''VideoGame/SonicTheHedgehog2'' has it in the Chemical Plant and Metropolis Zones, Crazy Gadget in the second ''VideoGame/SonicAdventure'' game, Secret Base and Egg Rocket in ''VideoGame/SonicAdvance'', and others.

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* Very common in the ''Franchise/SonicTheHedgehog'' games. ''VideoGame/SonicTheHedgehog2'' has it in the Chemical Plant and Metropolis Zones, and Aqua Lake, Gimmick Mountain, Crystal Egg especially Scrambled Egg Zones in the 8-bit ''Sonic 2'', Crazy Gadget in the second ''VideoGame/SonicAdventure'' game, ''VideoGame/SonicAdventure2'', Secret Base and Egg Rocket in ''VideoGame/SonicAdvance'', and others.



* This is how John Freeman gets into [[spoiler:[=GLaDOS=]'s chamber]] in Djy1911's adaptation of ''[[Fanfic.HalfLifeFullLifeConsequences Half-Life: Full Life Consequences]]''.

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* This is how John Freeman gets into [[spoiler:[=GLaDOS=]'s chamber]] in Djy1911's adaptation of ''[[Fanfic.HalfLifeFullLifeConsequences Half-Life: Full Life Consequences]]''.
''Fanfic/HalfLifeFullLifeConsequences''.
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* Very common in the ''Franchise/SonicTheHedgehog'' games. ''VideoGame/SonicTheHedgehog2'' has it in the Chemical Plant and Metropolis Zones, Crazy Gadget in the second ''VideoGame/SonicAdventure'' game, Secret Base and Egg Rocket in ''SonicAdvance'', and others.

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* Very common in the ''Franchise/SonicTheHedgehog'' games. ''VideoGame/SonicTheHedgehog2'' has it in the Chemical Plant and Metropolis Zones, Crazy Gadget in the second ''VideoGame/SonicAdventure'' game, Secret Base and Egg Rocket in ''SonicAdvance'', ''VideoGame/SonicAdvance'', and others.

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* Many Morph Ball sections in the ''VideoGame/MetroidPrime'' series are like this, with long winding tunnels and pipes, sometimes with fans, vents or cannons propelling Samus through.

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* ''VideoGame/{{Metroid}}''
**
Many Morph Ball sections in the ''VideoGame/MetroidPrime'' series are like this, with long winding tunnels and pipes, sometimes with fans, vents or cannons propelling Samus through.through.
** This goes back to the original ''VideoGame/{{Metroid|1}}'', where Samus can use the Morph Ball/[[TooLongDidntDub Maru Mari]] to pass through horizontal tubes in the Chozo rooms. However, the game had no actual physics for these tubes, which were really just graphical tiles rendered on top of passageways that happened to be one block tall and thus otherwise inaccessible.
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* In''Series/OddSquad'', agents travel by being "ensquishinated" into balls and then fired through a series of tubes to their destination.

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* In''Series/OddSquad'', In ''Series/OddSquad'', agents travel by being "ensquishinated" into balls and then fired through a series of tubes to their destination.
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* The Boom Tubes in ''Comicbook/TheNewGods'' offer teleportation-like speeds - interstellar distances in a couple of minutes - but take the shape of, well, tubes.

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* The Boom Tubes in ''Comicbook/TheNewGods'' ''Comicbook/NewGods'' offer teleportation-like speeds - interstellar distances in a couple of minutes - but take the shape of, well, tubes.
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* ''VideoGame/{{F-Zero}} X'' and GX have levels where you are in a tube, and on the outside of a tube.

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* ''VideoGame/{{F-Zero}} ''VideoGame/FZero X'' and GX have levels where you are in a tube, and on the outside of a tube.
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* In''Series/OddSquad'', agents travel by being "ensquishinated" into balls and then fired through a series of tubes to their destination.
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* ''WesternAnimation/TheZhuZhus'' has hamster tubes connecting rooms inside the Pamplemousse home and in some cases leading to different parts of the city.
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* A frequent method of travel in ''VideoGame/{{Strider}}'' for the {{NES}}.

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* A frequent method of travel in ''VideoGame/{{Strider}}'' for the {{NES}}.UsefulNotes/{{NES}}.
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* ''VideoGame/CommandAndConquerGenerals'' features the Tunnel Network for the GLA, which involves building separate entrances that are somehow magically connected the instant the Tunnel entrance is completed no matter the distance or location on the map.

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* ''VideoGame/CommandAndConquerGenerals'' features the Tunnel Network for the GLA, which involves building separate entrances that are somehow magically connected the instant the Tunnel entrance is completed no matter the distance or location on the map.map (essentially a teleporter in function). There is also a DummiedOut capturable version called the Cave, and many a GameMod adds it back in.
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* ''StarCraft'': The Zerg have the Nidus Canals, which act in the same way as the Tunnel Network as mentioned above.

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* ''StarCraft'': ''VideoGame/StarCraft'': The Zerg have the Nidus Canals, which act in the same way as the Tunnel Network as mentioned above.
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* In ''VideoGame/{{X-COM}}: Apocalypse'', the People Tubes of Mega-Primus are the primary form of pedestrian travel. They happen to be quite fragile when the lasers start flying. The Tubes are owned by the Trastellar corporation, and pissing them off can cripple your ability to move personnel.

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* In ''VideoGame/{{X-COM}}: Apocalypse'', ''VideoGame/XComApocalypse'', the People Tubes of Mega-Primus are the primary form of pedestrian travel. They happen to be quite fragile when the lasers start flying. The Tubes are owned by the Trastellar corporation, and pissing them off can cripple your ability to move personnel.
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[[folder: Theme Parks ]]

* At one point in ''Ride/RaceThroughNewYorkStarringJimmyFallon'' at Ride/UniversalStudios, Jimmy activates the "hyper-tube", which he and the guests travel through, leading them directly back to 30 Rockefeller Plaza.

[[/folder]]

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