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* Very common in the ''SonicTheHedgehog'' games. ''SonicTheHedgehog2'' has it in the Chemical Plant and Metropolis Zones, Crazy Gadget in the second ''SonicAdventure'' game, Secret Base and Egg Rocket in ''SonicAdvance'', and others.

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* Very common in the ''SonicTheHedgehog'' games. ''SonicTheHedgehog2'' ''VideoGame/SonicTheHedgehog2'' has it in the Chemical Plant and Metropolis Zones, Crazy Gadget in the second ''SonicAdventure'' ''VideoGame/SonicAdventure'' game, Secret Base and Egg Rocket in ''SonicAdvance'', and others.
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* Happens briefly at one point in ''{{Portal}}''.
** Is built up on more in ''{{Portal 2}}''. Tube travel is the main way ''everything'' in Aperture Science gets into test chambers, it is ridiculously inefficient and expensive, and there are so many props in the facility that no one even cares.

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* Happens briefly at one point in ''{{Portal}}''.
''VideoGame/{{Portal}}''.
** Is built up on more in ''{{Portal ''VideoGame/{{Portal 2}}''. Tube travel is the main way ''everything'' in Aperture Science gets into test chambers, it is ridiculously inefficient and expensive, and there are so many props in the facility that no one even cares.
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* ''FZero'' X and GX have levels where you are in a tube, and on the outside of a tube.
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[[AC:Literature]]
* In EEDocSmith's ''{{Skylark}}'' series, the largely-aquatic humanoids of Dasor use systems of pipes filled with rushing water as their mass transit system.

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* ''CaveStory'' has one, though it isn't important to the overall gameplay. It just there to help you get out of Plantation's water reservoir faster (possibly in case you fall in without the jetpack equipped).

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* ''CaveStory'' ''VideoGame/CaveStory'' has one, though it isn't important to the overall gameplay. It just there to help you get out of Plantation's water reservoir faster (possibly in case you fall in without the jetpack equipped).
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* Happens in ''KirbysEpicYarn'', where Kirby unravels into a single, long piece of yarn and travels through tight spaces in a few levels. You can control moving forward and backwards, as well as move left or right when the path branches off.

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* Happens in ''KirbysEpicYarn'', ''VideoGame/KirbysEpicYarn'', where Kirby unravels into a single, long piece of yarn and travels through tight spaces in a few levels. You can control moving forward and backwards, as well as move left or right when the path branches off.
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* A frequent method of travel in ''{{Strider}}'' for the {{NES}}.

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* A frequent method of travel in ''{{Strider}}'' ''VideoGame/{{Strider}}'' for the {{NES}}.
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* ''EarthwormJim 2'' had this in the ISO 9000 level, though it looked painful (the entrance was a grinder).

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* ''EarthwormJim ''VideoGame/EarthwormJim 2'' had this in the ISO 9000 level, though it looked painful (the entrance was a grinder).
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* In ShinMegamiTenseiNocturne, this is how you advance in the BonusDungeon complete with a Nifty MiniGame

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[[quoteright:265:[[JazzJackrabbit http://static.tvtropes.org/pmwiki/pub/images/jazz-jackrabbit-tubelectric_1008.png]]]][[caption-width-right:265:How does he not get dizzy?]]

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[[quoteright:265:[[JazzJackrabbit [[quoteright:265:[[VideoGame/JazzJackrabbit http://static.tvtropes.org/pmwiki/pub/images/jazz-jackrabbit-tubelectric_1008.png]]]][[caption-width-right:265:How does he not get dizzy?]]



* The ''JazzJackrabbit'' series has these, most famously in the Tubelectric stages.

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* The ''JazzJackrabbit'' ''VideoGame/JazzJackrabbit'' series has these, most famously in the Tubelectric stages.



* Pneumatic Tube systems (AKA "the things in bank drive throughs", though some larger people movers have been made). Likely an inspiration for at least some of the above examples.

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* Pneumatic Tube systems (AKA "the things in bank drive throughs", though some larger people movers have been made). Likely an inspiration for at least some of the above examples.examples.
----
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* ''CosmosCosmicAdventure'' has these, though it's a bit odd since the pipes look too thin for Cosmo to fit.
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* Happens in ''[[{{ptitleif14da7b}} Kirby's Epic Yarn]]'', where Kirby unravels into a single, long piece of yarn and travels through tight spaces in a few levels. You can control moving forward and backwards, as well as move left or right when the path branches off.

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* Happens in ''[[{{ptitleif14da7b}} Kirby's Epic Yarn]]'', ''KirbysEpicYarn'', where Kirby unravels into a single, long piece of yarn and travels through tight spaces in a few levels. You can control moving forward and backwards, as well as move left or right when the path branches off.
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* ''StarCraft'': The Zerg have the Nidus Canals, which act in the same way as the Tunnel Network as mentioned above.

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* ''StarCraft'': The Zerg have the Nidus Canals, which act in the same way as the Tunnel Network as mentioned above.
above.
* Sackbots are transported this way in ''LittleBigPlanet 2''.
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* Very common in the ''SonicTheHedgehog'' games. ''SonicTheHedgehog2'' has it in the Chemical Plant Zone, Crazy Gadget in the second ''SonicAdventure'' game, Secret Base and Egg Rocket in ''SonicAdvance'', and others.

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* Very common in the ''SonicTheHedgehog'' games. ''SonicTheHedgehog2'' has it in the Chemical Plant Zone, and Metropolis Zones, Crazy Gadget in the second ''SonicAdventure'' game, Secret Base and Egg Rocket in ''SonicAdvance'', and others.
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** Is built up on more in ''{{Portal 2}}''. Tube travel is the main way ''everything'' in Aperture Science gets into test chambers, it is ridiculously inefficient and expensive, and there are so many props in the facility that no one even cares.
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* ''[[CommandAndConquer C&C Generals]]'' features the Tunnel Network for the GLA, which involves building separate entrances that are somehow magically connected the instant the Tunnel entrance is completed no matter the distance or location on the map.

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* ''[[CommandAndConquer C&C Generals]]'' ''CommandAndConquerGenerals'' features the Tunnel Network for the GLA, which involves building separate entrances that are somehow magically connected the instant the Tunnel entrance is completed no matter the distance or location on the map.

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* ''[[CommandAndConquer C&C Generals]]'' features the Tunnel Network for the GLA, which involves building separate entrances that are somehow magically connected the instant the Tunnel entrance is completed no matter the distance or location on the map.
* ''StarCraft'': The Zerg have the Nidus Canals, which act in the same way as the Tunnel Network as mentioned above.
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[[AC:WebOriginal]]
* This is how John Freeman gets into [[spoiler:[=GLaDOS=]'s chamber]] in Djy1911's adaptation of ''[[Fanfic.HalfLifeFullLifeConsequences Half-Life: Full Life Consequences]]''.
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* ''MrGimmick'' has these.

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[[quoteright:265:http://static.tvtropes.org/pmwiki/pub/images/jazz-jackrabbit-tubelectric_1008.png]][[caption-width-right:265:How does [[JazzJackrabbit he]] not get dizzy?]] An unusual form of getting around, primarily found in video games. Hop in one end of the tube, get shuttled through in some manner, and come out the other end. Instead of taking a direct route, the tube may take a complicated snake-like path to the destination.

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[[quoteright:265:http://static.[[quoteright:265:[[JazzJackrabbit http://static.tvtropes.org/pmwiki/pub/images/jazz-jackrabbit-tubelectric_1008.png]][[caption-width-right:265:How png]]]][[caption-width-right:265:How does [[JazzJackrabbit he]] he not get dizzy?]] dizzy?]]
An unusual form of getting around, primarily found in video games. Hop in one end of the tube, get shuttled through in some manner, and come out the other end. Instead of taking a direct route, the tube may take a complicated snake-like path to the destination.
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* Happens briefly at one point in ''{{Portal}}''.
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[[AC:Music]]
* ''City Hall'' by TenaciousD has this as one of the decrees of the "Two Kings":
-->The second decree: no more pollution, no more car exhaust,\\
or ocean dumpage. From now on, we will travel in tubes!\\
Get the scientists working on the tube technology, immediately.\\
(Tube technology.) Chop, chop, let's go!
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* Happens in ''{{Kirby}}'s Epic Yarn'', where Kirby unravels into a single, long piece of yarn and travels through tight spaces in a few levels. You can control moving forward and backwards, as well as move left or right when the path branches off.

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* Happens in ''{{Kirby}}'s ''[[{{ptitleif14da7b}} Kirby's Epic Yarn'', Yarn]]'', where Kirby unravels into a single, long piece of yarn and travels through tight spaces in a few levels. You can control moving forward and backwards, as well as move left or right when the path branches off.
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* ''EarthwormJim 2'' had this in the ISO 9000 level, though it looked painful (the entrance was a grinder).

Changed: 241

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* Spoofed in "Rocket Squad", a ''LooneyTunes'' parody of ''{{Dragnet}}'' [[RecycledInSpace set in space]], where the pneunatic tube system provides a bumpy ride for Daffy and Porky, with the latter remarking how people used to use elevators.
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* Common in bank drivethroughs and possibly a major inspiration.

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* Common Pneumatic Tube systems (AKA "the things in bank drivethroughs and possibly a major inspiration.drive throughs", though some larger people movers have been made). Likely an inspiration for at least some of the above examples.
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* Some playground and water slides are like this.

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* Some playground and water slides are like this.this.
* Common in bank drivethroughs and possibly a major inspiration.

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[[AC:Multiple Media]]
* In ''{{BIONICLE}}'', there's the chute system of Metru Nui.



* In ''{{BIONICLE}}'', there's the chute system of Metru Nui.
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* A frequent method of travel in {{Strider}} for the {{NES}}.

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* A frequent method of travel in {{Strider}} ''{{Strider}}'' for the {{NES}}.
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* In the game AlphaCentauri, the technological advance of Monopole Magnets grants tube travel to your faction.

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* In the game AlphaCentauri, ''AlphaCentauri'', the technological advance of Monopole Magnets grants tube travel to your faction.

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