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** Pernida has the ability to plant his nerve cells inside inanimate objects, allowing him to move and control them. He does such a thorough job of controlling the environment, he manages to surprise the normally CrazyPrepared Mayuri Kurotsuchi a few times and incapacitates [[StrongButUnskilled Kenpachi Zaraki]] after catching him once.

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** Pernida has the ability to plant his nerve cells inside inanimate objects, allowing him to move and control them. He does such a thorough job of controlling the environment, he manages to surprise the normally CrazyPrepared Mayuri Kurotsuchi a few times and incapacitates [[StrongButUnskilled [[UnskilledButStrong Kenpachi Zaraki]] after catching him once.
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* ''3615 Code Pere Noel'' and ''The Aggression Scale'' are essentially horror equivalents of ''Home Alone''.

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* ''3615 Code Pere Noel'' and ''The Aggression Scale'' ''Film/TheAggressionScale'' are essentially horror equivalents of ''Home Alone''.
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* In ''Film/{{Rovdyr}}'', the hunters have laced the woods with traps to makes the prey's attempts to escape even more dangerous. These include {{Bear Trap}}s, spring-loaded spikes, and barbed wire strung between trees.
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* ''Series/MacGyver1985'': Mac can a series of highly effective traps from whatever junk he finds lying around, as many bad guys have discovered to their cost.

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* ''Series/MacGyver1985'': Mac can create a series of highly effective traps from whatever junk he finds lying around, as many bad guys have discovered to their cost.
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* In ''Film/{{Primal}}'', protagonist Frank Walsh is a GreatWhiteHunter specialises in [[BringItBackAlive capturing live animals]]. He uses his expertise in traps to level the playing field in his battle against rogue black ops operative Loffler as they play [[DieHardOnAnX Die Hard on a cargo ship]].

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* ''Series/MacGyver1985'': Mac can a series of highly effective traps from whatever junk he finds lying around, as many bad guys have discovered to their cost.



* King Sombra in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' specializes in being CrazyPrepared -- to the point where he doesn't even have to be onscreen to invoke NearVillainVictory. His flavors of traps include MindRape, [[PowerNullifier Power Nullification]], and even a little RealityWarping.
* Dr. Doofenshmirtz from ''WesternAnimation/PhineasandFerb'' does this in almost every episode. Every time Perry the Platypus comes in, the first thing that always happens is that he gets caught in a trap, which is different every time. While he's trapped, Doofenshmirtz tells him his evil plan, but then Perry finds some way out of the trap and thwarts him. In one episode, in fact, he rigs an entire ship with them- only to fall victim to his own traps repeatedly.



* Dr. Doofenshmirtz from ''WesternAnimation/PhineasandFerb'' does this in almost every episode. Every time Perry the Platypus comes in, the first thing that always happens is that he gets caught in a trap, which is different every time. While he's trapped, Doofenshmirtz tells him his evil plan, but then Perry finds some way out of the trap and thwarts him. In one episode, in fact, he rigs an entire ship with them- only to fall victim to his own traps repeatly.
* King Sombra in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' specializes in being CrazyPrepared -- to the point where he doesn't even have to be onscreen to invoke NearVillainVictory. His flavors of traps include MindRape, [[PowerNullifier Power Nullification]], and even a little RealityWarping.

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* Darian from ''Literature/HeraldsOfValdemar'' is the son of two trappers. When he needs to defend his home, he leads the enemy into trap after trap.
* Malazan sappers in the ''Literature/MalazanBookOfTheFallen'' are often deadly in their use of traps against the enemies of the Malazan Empire. It helps that they are one of the few factions with access to conventional explosives and have a well deserved reputation for insanity.



* Darian from ''Literature/HeraldsOfValdemar'' is the son of two trappers. When he needs to defend his home, he leads the enemy into trap after trap.
* Malazan sappers in the ''Literature/MalazanBookOfTheFallen'' are often deadly in their use of traps against the enemies of the Malazan Empire. It helps that they are one of the few factions with access to conventional explosives and have a well deserved reputation for insanity.



* ''VideoGame/Destiny2: Forsaken'' has the aptly-named Trickster, a Scorned Baron who delights in booby-trapping things her victims need (e.g. ammo drops), want (e.g. [[NinjaProp Exotic Engrams]]), or will just stumble into if not careful (e.g. random plants in her lair).
* ''VideoGame/MegaMan2'' has Crash Man, whose only way to fight is to run around planting timed explosives on the floor and walls. It can be troublesome even when knowing about his gimmick because he puts so many up at once.
* In ''VideoGame/MarvelVsCapcom3'', Trish fights mainly by planting portals on the ground and in midair. An opponent who gets too close to one will get hurt by things coming out of these portals.
** ''[[UpdatedRerelease Ultimate]]'' adds [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]], who utilizes four different landmine traps (boulder, shrapnel, net and spring), ignitable oil slick bombs, over-sized bear traps, a log pendulum trap, and ditch traps which trap the opponent in the ground while Rocket calls in a napalm strike.
* Tripwire mines in the original ''VideoGame/HalfLife1'' could be used this way. If one was willing to cheat to replenish the supply (as opposed to only having 5 at any one time), entire levels could be rigged into hilariously complex chain-reaction traps.
* In ''VideoGame/HalfLife2'' Father Gregori has dozens of traps littered around Ravenholm for the sole purpose of killing headcrab zombies.
* Clockwork Gennai from Oboru-maru's ''VideoGame/LiveALive'' chapter is one of these, he is the one who placed all the traps on the castle.
* The ''Videogame/{{Deception}}'' series of video games (including [=PS2=] side entry ''Videogame/{{Trapt}}'') has the player character in each game be anywhere from 'mostly harmless' and 'completely helpless' in direct combat, but they possess the ability to create powerful magical traps. Gameplay mostly consists of setting up a lethal series of traps, and then standing around looking vulnerable in the right spot to lure enemies into the line of fire.
* The Demoman class in ''VideoGame/TeamFortress2'' and its predecessors is based around planting sticky bombs to ambush opponents (when its not being played as a melee class).
** The Engineer may count as well, particularly after it became possible to move [[{{BFG}} fully upgraded sentries]] around or use an alternative weapon which granted him a smaller, but much cheaper and quicker to put up "mini-sentry".



* The Corruptor archetype in ''VideoGame/CityOfVillains'' had a secondary set simply named "Traps" that was full of items like trip mines, poison gas mines, caltrops, sticky web grenades, an acid-grenade launching mortar, and a portable force field generator as superpowers. The set was designed to support the player and their team mostly by [[StandardStatusEffects debuffing]] the enemy and causing additional [[GradualGrinder damage over time]].
** The Blaster archetype in ''VideoGame/CityOfHeroes'' had a similar secondary called devices that was less crowd control oriented and replaced some times like the portable force field generator with a personal cloaking device.
* One of the serial killers you can play as in ''Videogame/DeadByDaylight'' is the Trapper, whose play-style revolves around [[BearTrap bear traps]] to ensnare survivors in as he chases them.
* The ''Videogame/{{Deception}}'' series of video games (including [=PS2=] side entry ''Videogame/{{Trapt}}'') has the player character in each game be anywhere from 'mostly harmless' and 'completely helpless' in direct combat, but they possess the ability to create powerful magical traps. Gameplay mostly consists of setting up a lethal series of traps, and then standing around looking vulnerable in the right spot to lure enemies into the line of fire.
* ''VideoGame/DefenseOfTheAncients'' also features Goblin Techies (just Techies in [[VideoGame/{{Dota 2}} the sequel]]), whose entire gimmick involves placing down A LOT of mines in the map to the point of CripplingOverspecialization. Three out of four of their skills all involve mines; one that blows up if an enemy steps on it for too long and deals massive damage, another that roots enemies in a large area after a few seconds, and remote mines that are manually activated to explode. And unlike Teemo's, the damage from these mines ''can'' stack. Their only non-mine-based skill involves blowing themselves up half their chunk of health and blast into an area to damage and silence enemies (which replaced a skill where they [[TakingYouWithMe straight-up explode and die]]). To add to this, their upgraded ultimate lets them create a danger sign that prevents nearby mines from being de-stealthed, ''if'' there are any nearby. While their extremely mine-centric skillset makes it extremely annoying for enemies to counter, their atrocious base stats and the delayed effects of their mines makes them very weak at direct combat.
* ''VideoGame/Destiny2: Forsaken'' has the aptly-named Trickster, a Scorned Baron who delights in booby-trapping things her victims need (e.g. ammo drops), want (e.g. [[NinjaProp Exotic Engrams]]), or will just stumble into if not careful (e.g. random plants in her lair).



* Then there are rangers in ''VideoGame/FinalFantasyTacticsA2'', who are capable of laying (and disarming) traps.



* The Vanquisher class in ''VideoGame/{{Torchlight}}'' is one of these. Her abilities involve dropping static traps that damage nearby enemies, compared to the Alchemist class' minions and the straightforward combat used by the Warrior class.



* ''VideoGame/{{Minecraft}}'' sees a fair few automatic enemy-harvesting machines, too.
** Not to mention TNT rooms... some players are themselves trap masters.
* [[DirtyCoward Dirty Duck]] from ''VideoGame/MetalGear'' fights using traps and {{Human Shield}}s.
* Urien from ''VideoGame/StreetFighterIII'' uses a shield which reflect projectiles and harms anyone who touches it. Typical mastery of his moveset involves pushing enemies to the corner and keeping them there with said shields.
* ''Franchise/{{Pokemon}}'' has the metal bagworm Forretress, capable of learning all the entry hazard moves (Spikes, Toxic Spikes, Stealth Rock). Gen V {{Expy}} Ferrothorn is also able to learn Spikes and Stealth Rock but not Toxic Spikes.

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* ''VideoGame/{{Minecraft}}'' sees a fair few automatic enemy-harvesting machines, too.
** Not
In ''VideoGame/EternalFighterZero'', we have [[VisualNovel/{{AIR}} Misuzu Kamio]]: Fighting style-wise, she´s pretty similar to mention TNT rooms... some players are themselves trap masters.
* [[DirtyCoward Dirty Duck]] from ''VideoGame/MetalGear'' fights using
[[VideoGame/GuiltyGear Testament]], as she places invisible traps in the ground and {{Human Shield}}s.
* Urien from ''VideoGame/StreetFighterIII''
sticky traps in the air, as well as use tiered curses to drain her opponent's life bar (The difference is, while Testament uses a shield which reflect projectiles and harms anyone who touches it. Typical mastery of his moveset involves pushing enemies to the corner and keeping them there with said shields.
* ''Franchise/{{Pokemon}}'' has the metal bagworm Forretress, capable of learning all the entry hazard moves (Spikes, Toxic Spikes, Stealth Rock). Gen V {{Expy}} Ferrothorn is also able to learn Spikes and Stealth Rock but not Toxic Spikes.
own blood, Misuzu uses juice).



* In ''VideoGame/FellSealArbitersMark'', the Peddler class specializes in laying traps on the battlefield. These traps inflict damage or debuffs, are invisible to the enemy team, and will end an enemy unit’s turn immediately if stepped on unless the enemy can hover. The Ranger class can reveal traps with their Scout action.
* Then there are rangers in ''VideoGame/FinalFantasyTacticsA2'', who are capable of laying (and disarming) traps.
* ''VideoGame/GuildWars'' allows rangers to plant a wide assortment of proximity traps, and its sequel is giving necromancers some remote-mine magical traps and ''exploding zombies''.



* Tripwire mines in the original ''VideoGame/HalfLife1'' could be used this way. If one was willing to cheat to replenish the supply (as opposed to only having 5 at any one time), entire levels could be rigged into hilariously complex chain-reaction traps.
* In ''VideoGame/HalfLife2'' Father Gregori has dozens of traps littered around Ravenholm for the sole purpose of killing headcrab zombies.
* ''VideoGame/LeagueOfLegends'' has a few characters with trap-based abilities like Shaco and Caitlyn, but the only true trap master is Teemo. Teemo can place invisible mushrooms that explode on contact with an enemy, slowing their movement and doing damage over time. Teemo, similarly to [[Manga/OnePiece Usopp]] mentioned above, is generally not very good in a straight-up fight, but can beat much stronger opponents by controlling the battlefield with his deadly traps as their opponent desperately tries to chase the [[RidiculouslyCuteCritter aggravatingly adorable rodent]]
* ''VideoGame/LittleBigPlanet'''s extensive level editor gives players the ability to become this.
* Clockwork Gennai from Oboru-maru's ''VideoGame/LiveALive'' chapter is one of these, he is the one who placed all the traps on the castle.
* Lock from ''VideoGame/LocksQuest'' has traps amongst his arsenal, along with walls, turrets, and minions, to fend off the enemy, making him this trope, TheMinionMaster, AND TheTurretMaster. But not a Wallmaster. [[Franchise/TheLegendOfZelda That's something else entirely]].



* Lock from ''VideoGame/LocksQuest'' has traps amongst his arsenal, along with walls, turrets, and minions, to fend off the enemy, making him this trope, TheMinionMaster, AND TheTurretMaster. But not a Wallmaster. [[Franchise/TheLegendOfZelda That's something else entirely]].
* ''VideoGame/GuildWars'' allows rangers to plant a wide assortment of proximity traps, and its sequel is giving necromancers some remote-mine magical traps and ''exploding zombies''.
* ''VideoGame/LittleBigPlanet'''s extensive level editor gives players the ability to become this.

to:

* Lock from ''VideoGame/LocksQuest'' has In ''VideoGame/MarvelVsCapcom3'', Trish fights mainly by planting portals on the ground and in midair. An opponent who gets too close to one will get hurt by things coming out of these portals.
** ''[[UpdatedRerelease Ultimate]]'' adds [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]], who utilizes four different landmine
traps amongst his arsenal, along with walls, turrets, (boulder, shrapnel, net and minions, to fend off the enemy, making him this trope, TheMinionMaster, AND TheTurretMaster. But not a Wallmaster. [[Franchise/TheLegendOfZelda That's something else entirely]].
* ''VideoGame/GuildWars'' allows rangers to plant a wide assortment of proximity
spring), ignitable oil slick bombs, over-sized bear traps, a log pendulum trap, and its sequel ditch traps which trap the opponent in the ground while Rocket calls in a napalm strike.
* ''VideoGame/MegaMan2'' has Crash Man, whose only way to fight
is giving necromancers some remote-mine magical to run around planting timed explosives on the floor and walls. It can be troublesome even when knowing about his gimmick because he puts so many up at once.
* [[DirtyCoward Dirty Duck]] from ''VideoGame/MetalGear'' fights using
traps and ''exploding zombies''.
{{Human Shield}}s.
* ''VideoGame/LittleBigPlanet'''s extensive level editor gives ''VideoGame/{{Minecraft}}'' sees a fair few automatic enemy-harvesting machines, too.
** Not to mention TNT rooms... some
players are themselves trap masters.
* In ''VideoGame/OrcsMustDie'', [[PlayerCharacter
the ability Apprentice]] (and [[spoiler:the Sorceress]] in the sequel) is a outstanding example. His direct combat skills, while [[OneManArmy impressive on their own right]], are NOT enough to become this.fight against the [[ZergRush relentless orc's hordes]] that you'll be facing. Indeed, the gameplay's true core (and the hero's real strength) resides in the clever use and placement of a plethora of traps in order to create intricate {{Death Course}}s capable of taking down massive quantities of enemies.
** In ''Videogame/OrcsMustDieUnchained'', while all characters can use traps, the original protagonists (now named Maximillian and Gabriella) have abilities that emphasize trap usage. The former has a passive 15% discount on the cost of traps while the latter can fire a wave that instantly triggers all traps, allowing for massive combo kills.
* ''VideoGame/PathOfExile'' has the Trap and Remote Mine support gems, which can be used to turn any spell or bow/wand attack skill into a trap or mine. Mines are placed at the user's feet and detonated on command, while traps are tossed to a target location and detonate when an enemy enters the trigger radius. The Shadow class is the resident trap specialist, with their starting position in the passive tree being quite near most of the trap passive skills, and the [[PrestigeClass Saboteur Ascendancy]] giving a number of trap and mine skills.
* This, combined with TheEngineer, is the primary role of the Technician class in ''{{VideoGame/PAYDAY2}}''. His skills lend themselves to the use and improvement of sentry turrets or sticky mines (or both, with the proper leveling). When the Technician isn't efficiently drilling open open doors and locked safes, (or simply [[CuttingTheKnot blasting them open with shaped charges]]) he's using the aforementioned mines and turrets to keep waves of police at bay. There are few sounds [[SugarWiki/MostWonderfulSound more satisfying to a player]] than the sound of a distant explosion, followed by your character bragging about killing a [[DemonicSpiders Cloaker]].
* ''Franchise/{{Pokemon}}'' has the metal bagworm Forretress, capable of learning all the entry hazard moves (Spikes, Toxic Spikes, Stealth Rock). Gen V {{Expy}} Ferrothorn is also able to learn Spikes and Stealth Rock but not Toxic Spikes.
* Aht from ''VideoGame/RadiantHistoria'' is a powerful attack mage, but unlike other spellcasters instead of directly targeting her enemies, she lays "traps" of magical energy onto unoccupied spaces on the battlefield, relying on other characters (or herself) to push her enemies into them afterwards.



* ''VideoGame/{{Rift}}'' includes this as one of the [[CharacterClassSystem souls]] available for the Rogue class. If you invest points into Saboteur, you'll often find yourself ending fights before the mobs even have a chance to aggro onto you.
* On top of being a master hacker, [[ChildProdigy Harumi Nakahara]] of ''VideoGame/TheSecretWorld'' is surprisingly adept at setting up traps, having somehow managed to booby-trap every inch of the apartment complex she and her brother are sheltering in. Among other things, she's flooded ''and electrified'' the ground-floor corridor, set up automatic potato guns in one of the corridors, arranged swinging paint cans on the stairs, and scattered marbles and rakes throughout the halls - apparently just to add insult to injury. For good measure, she's also barricaded several staircases and blocked the elevator doors, forcing uninvited guests to walk through the traps in order to reach her apartment. As such, the complex is remarkably secure, the only monsters inside the building are those [[WasOnceAMan who were already tenants at the time]].



* Aht from ''VideoGame/RadiantHistoria'' is a powerful attack mage, but unlike other spellcasters instead of directly targeting her enemies, she lays "traps" of magical energy onto unoccupied spaces on the battlefield, relying on other characters (or herself) to push her enemies into them afterwards.
* The Corruptor archetype in ''VideoGame/CityOfVillains'' had a secondary set simply named "Traps" that was full of items like trip mines, poison gas mines, caltrops, sticky web grenades, an acid-grenade launching mortar, and a portable force field generator as superpowers. The set was designed to support the player and their team mostly by [[StandardStatusEffects debuffing]] the enemy and causing additional [[GradualGrinder damage over time]].
** The Blaster archetype in ''VideoGame/CityOfHeroes'' had a similar secondary called devices that was less crowd control oriented and replaced some times like the portable force field generator with a personal cloaking device.
* The obviously named Trap Master from ''VideoGame/ThreadsOfFate'' (also known as ''Dewprism'' in Japan). Boss fights against him becomes a chore of dodging his trapped platforms in a 3-by-3 grid boss fight space. Unsurprisingly, it's not his real name. His real name is [[spoiler: Narcius]], and he's one of [[spoiler: Valen's living dolls, much like our protagonist Rue]].



* In ''VideoGame/OrcsMustDie'', [[PlayerCharacter the Apprentice]] (and [[spoiler:the Sorceress]] in the sequel) is a outstanding example. His direct combat skills, while [[OneManArmy impressive on their own right]], are NOT enough to fight against the [[ZergRush relentless orc's hordes]] that you'll be facing. Indeed, the gameplay's true core (and the hero's real strength) resides in the clever use and placement of a plethora of traps in order to create intricate {{Death Course}}s capable of taking down massive quantities of enemies.
** In ''Videogame/OrcsMustDieUnchained'', while all characters can use traps, the original protagonists (now named Maximillian and Gabriella) have abilities that emphasize trap usage. The former has a passive 15% discount on the cost of traps while the latter can fire a wave that instantly triggers all traps, allowing for massive combo kills.
* ''VideoGame/LeagueOfLegends'' has a few characters with trap-based abilities like Shaco and Caitlyn, but the only true trap master is Teemo. Teemo can place invisible mushrooms that explode on contact with an enemy, slowing their movement and doing damage over time. Teemo, similarly to [[Manga/OnePiece Usopp]] mentioned above, is generally not very good in a straight-up fight, but can beat much stronger opponents by controlling the battlefield with his deadly traps as their opponent desperately tries to chase the [[RidiculouslyCuteCritter aggravatingly adorable rodent]]
* ''VideoGame/DefenseOfTheAncients'' also features Goblin Techies (just Techies in [[VideoGame/{{Dota 2}} the sequel]]), whose entire gimmick involves placing down A LOT of mines in the map to the point of CripplingOverspecialization. Three out of four of their skills all involve mines; one that blows up if an enemy steps on it for too long and deals massive damage, another that roots enemies in a large area after a few seconds, and remote mines that are manually activated to explode. And unlike Teemo's, the damage from these mines ''can'' stack. Their only non-mine-based skill involves blowing themselves up half their chunk of health and blast into an area to damage and silence enemies (which replaced a skill where they [[TakingYouWithMe straight-up explode and die]]). To add to this, their upgraded ultimate lets them create a danger sign that prevents nearby mines from being de-stealthed, ''if'' there are any nearby. While their extremely mine-centric skillset makes it extremely annoying for enemies to counter, their atrocious base stats and the delayed effects of their mines makes them very weak at direct combat.
* ''VideoGame/{{Rift}}'' includes this as one of the [[CharacterClassSystem souls]] available for the Rogue class. If you invest points into Saboteur, you'll often find yourself ending fights before the mobs even have a chance to aggro onto you.
* One of the Archer-derived classes in ''VideoGame/TreeOfSavior'', Sapper, specializes in traps--pungi stakes, claymore mines, {{Spike Shooter}}s, even [[GrenadeTag explosive collars]] they can place on a hapless foe.
* In ''VideoGame/EternalFighterZero'', we have [[VisualNovel/{{AIR}} Misuzu Kamio]]: Fighting style-wise, she´s pretty similar to [[VideoGame/GuiltyGear Testament]], as she places invisible traps in the ground and sticky traps in the air, as well as use tiered curses to drain her opponent's life bar (The difference is, while Testament uses his own blood, Misuzu uses juice).
* This, combined with TheEngineer, is the primary role of the Technician class in ''{{VideoGame/PAYDAY2}}''. His skills lend themselves to the use and improvement of sentry turrets or sticky mines (or both, with the proper leveling). When the Technician isn't efficiently drilling open open doors and locked safes, (or simply [[CuttingTheKnot blasting them open with shaped charges]]) he's using the aforementioned mines and turrets to keep waves of police at bay. There are few sounds [[SugarWiki/MostWonderfulSound more satisfying to a player]] than the sound of a distant explosion, followed by your character bragging about killing a [[DemonicSpiders Cloaker]].
* One of the serial killers you can play as in ''Videogame/DeadByDaylight'' is the Trapper, whose play-style revolves around [[BearTrap bear traps]] to ensnare survivors in as he chases them.
* ''VideoGame/TreasurePlanetBattleAtProcyon'' has Minelayers, which are mainly used for deploying [[{{Space Mines}} mines]] for enemies to run into, as they are not very good in a straight up fight. In addition to being used to plant mines, Minelayers are also useful for [[{{Bomb Disposal}} clearing enemy minefields]], as they have the greatest amount of underside-mounted Light Lancers out of any ship.
* ''VideoGame/PathOfExile'' has the Trap and Remote Mine support gems, which can be used to turn any spell or bow/wand attack skill into a trap or mine. Mines are placed at the user's feet and detonated on command, while traps are tossed to a target location and detonate when an enemy enters the trigger radius. The Shadow class is the resident trap specialist, with their starting position in the passive tree being quite near most of the trap passive skills, and the [[PrestigeClass Saboteur Ascendancy]] giving a number of trap and mine skills.
* On top of being a master hacker, [[ChildProdigy Harumi Nakahara]] of ''VideoGame/TheSecretWorld'' is surprisingly adept at setting up traps, having somehow managed to booby-trap every inch of the apartment complex she and her brother are sheltering in. Among other things, she's flooded ''and electrified'' the ground-floor corridor, set up automatic potato guns in one of the corridors, arranged swinging paint cans on the stairs, and scattered marbles and rakes throughout the halls - apparently just to add insult to injury. For good measure, she's also barricaded several staircases and blocked the elevator doors, forcing uninvited guests to walk through the traps in order to reach her apartment. As such, the complex is remarkably secure, the only monsters inside the building are those [[WasOnceAMan who were already tenants at the time]].



* In ''VideoGame/FellSealArbitersMark'', the Peddler class specializes in laying traps on the battlefield. These traps inflict damage or debuffs, are invisible to the enemy team, and will end an enemy unit’s turn immediately if stepped on unless the enemy can hover. The Ranger class can reveal traps with their Scout action.

to:

* In ''VideoGame/FellSealArbitersMark'', Urien from ''VideoGame/StreetFighterIII'' uses a shield which reflect projectiles and harms anyone who touches it. Typical mastery of his moveset involves pushing enemies to the Peddler corner and keeping them there with said shields.
* The Demoman
class in ''VideoGame/TeamFortress2'' and its predecessors is based around planting sticky bombs to ambush opponents (when its not being played as a melee class).
** The Engineer may count as well, particularly after it became possible to move [[{{BFG}} fully upgraded sentries]] around or use an alternative weapon which granted him a smaller, but much cheaper and quicker to put up "mini-sentry".
* The obviously named Trap Master from ''VideoGame/ThreadsOfFate'' (also known as ''Dewprism'' in Japan). Boss fights against him becomes a chore of dodging his trapped platforms in a 3-by-3 grid boss fight space. Unsurprisingly, it's not his real name. His real name is [[spoiler: Narcius]], and he's one of [[spoiler: Valen's living dolls, much like our protagonist Rue]].
* The Vanquisher class in ''VideoGame/{{Torchlight}}'' is one of these. Her abilities involve dropping static traps that damage nearby enemies, compared to the Alchemist class' minions and the straightforward combat used by the Warrior class.
* ''VideoGame/TreasurePlanetBattleAtProcyon'' has Minelayers, which are mainly used for deploying [[{{Space Mines}} mines]] for enemies to run into, as they are not very good in a straight up fight. In addition to being used to plant mines, Minelayers are also useful for [[{{Bomb Disposal}} clearing enemy minefields]], as they have the greatest amount of underside-mounted Light Lancers out of any ship.
* One of the Archer-derived classes in ''VideoGame/TreeOfSavior'', Sapper,
specializes in laying traps on the battlefield. These traps inflict damage or debuffs, are invisible to the enemy team, and will end an enemy unit’s turn immediately if stepped on unless the enemy traps--pungi stakes, claymore mines, {{Spike Shooter}}s, even [[GrenadeTag explosive collars]] they can hover. The Ranger class can reveal traps with their Scout action.place on a hapless foe.

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* ''Manga/OnePiece'':
** The Straw Hat Pirates' mechanic Usopp fights via deception. A large part of this is to lure his enemies into becoming vulnerable for one of his attacks. Once he's caught someone in a trap, chances are that person [[CrazyPrepared will get caught in a number of subsequent traps]] [[XanatosSpeedChess until they lose consciousness]]. Even the protagonist of this series is not immune to such a spectacle.
** One-time character Foxy the Silver Fox's power is the ability to slow down time in specific regions, which wear off exactly 30 seconds later. He mainly uses this power to cause projectile weapons, such as arrows and bombs, to float in midair and suddenly and unpredictably hurl themselves at his foes.
** Definitely Largo, captain of the Amigo Pirates. His Devil Fruit allows him to create a basic "sticky net" from his hands, and he can make other varieties out of any material he's eaten. Heck, he can turn his own ''body'' into one.

to:

* ''Manga/OnePiece'':
** The Straw Hat Pirates' mechanic Usopp fights via deception. A large part of this
In ''Manga/BlackClover'', Zora specializes in magic traps. His preferred style is to lure explore the area his enemies opponents are going to fight him in ahead of time and BoobyTrap the place as thoroughly as he can. He is not a team player though--when he has to fight with allies, [[ManipulativeBastard he will manipulate his allies into becoming vulnerable for one of falling into his attacks. Once he's caught someone in a trap, chances are that person [[CrazyPrepared will get caught in a number of subsequent traps]] [[XanatosSpeedChess until they lose consciousness]]. Even the protagonist of this series is not immune to such a spectacle.
use them as bait [[LuredIntoATrap so his opponents fall into even worse traps]]. This approach frustrates Asta to no end, considering Asta keeps winding up [[ButtMonkey as Zora's decoy]].
* In ''Manga/{{Bleach}}'':
** One-time character Foxy the Silver Fox's power is Pernida has the ability to slow down time in specific regions, which wear off exactly 30 seconds later. He mainly uses this power to cause projectile weapons, such as arrows and bombs, to float in midair and suddenly and unpredictably hurl themselves at plant his foes.
** Definitely Largo, captain of the Amigo Pirates. His Devil Fruit allows
nerve cells inside inanimate objects, allowing him to create move and control them. He does such a basic "sticky net" thorough job of controlling the environment, he manages to surprise the normally CrazyPrepared Mayuri Kurotsuchi a few times and incapacitates [[StrongButUnskilled Kenpachi Zaraki]] after catching him once.
** Szayel, one of Aizen's Espada, has a palace rigged up with fiendish devices that seal off Renji and Ishida's powers and keep them
from escaping. He'd be a tough opponent anywhere, but on his hands, and he can make other varieties out of any material home turf he's eaten. Heck, he can turn almost unbeatable. He makes mincemeat of them until Mayuri, who's been watching and is ready for Szayel's tricks, saves the day.
** It's no accident that Mayuri was in both of the previous fights. He's a Trap Master who brings the traps to you -- Kubo has to pit him against similarly tricky characters because no one else would last long enough. And while we've never seen Mayuri fight in
his own ''body'' Squad 12 headquarters, we know they're incredibly hard to break into one.(though to be fair, we know this because [[TheWorfEffect Urahara keeps doing it anyway]]).
* In ''Manga/Brave10'', Benmaru joins the Braves after sending them through his DeathCourse which they escape by the skin of their teeth. He prefers to attack before the fight has even started as a rule.
* Frenda of ITEM from ''LightNovel/ACertainMagicalIndex'' and ''Manga/ACertainScientificRailgun'' is also one, although she specializes in setting up explosives.
* Pretty much all sweepers have shades of this in ''Manga/CityHunter'', but Umibozu has this as his main shtick, and his well-earned fame is enough that [[OhCrap finding out you're in a kill zone set up by an apprentice of his is enough to cause cries of terror]]. Also, Kaori, who is Umibozu's apprentice mentioned above.
* Student Council Vice President Akira Himuro from ''Manga/FujimuraKunMates'' somehow was able to set up pitfall traps throughout the entire town without anyone's notice. She triggers them with the slightest provocation.
* Reisuke Houjou from ''Manga/FutureDiary'' uses his future diary to set up deadly traps for Yuki and Yuno to fall into that range from electrocuting Yuno in the bath to releasing poison gas when Yuki tried to open the envelope that contained his future diary.
* Satoko from ''VisualNovel/HigurashiWhenTheyCry'' is an extreme example of this, to the point of [[spoiler: taking out a large number of highly trained soldiers with traps that could only have been set up in a few days]].
* Gin from ''Manga/{{Itsuwaribito}}'' relies heavily on traps, defeating his opponents with the most minimal effort.



* Early on in ''Manga/ProjectARMs'', Ryo deals with a couple of opponents this way.
* In ''Anime/{{Pokemon}}'', the Team Rocket tries (and fails) to be this.

to:

* Early on Tsumugu from ''Anime/KillLaKill'' is an example of this, as he arranges gauntlets of traps while others chase him. As shown in ''Manga/ProjectARMs'', Ryo deals with a couple episodes 5 and 12, his [[HyperspaceArsenal spatial-limit-defying trap armory]] consists of opponents remote tracking machine guns/rocket launchers, gas grenades, proximity mines, remote explosives, falling irons, frag grenades and more. As the main character remarks while chasing him, "when did he have time to set up a trap like that?"
* In the climax of ''Anime/MobileSuitGundam0080WarInThePocket'',
this way.
* In ''Anime/{{Pokemon}}'',
is Bernie's strategy. He's facing a mobile suit that is leagues better than his own, so he relies on traps and set-ups to get the Team Rocket tries (and fails) to be this.upper hand.



* Satoko from ''VisualNovel/HigurashiWhenTheyCry'' is an extreme example of this, to the point of [[spoiler: taking out a large number of highly trained soldiers with traps that could only have been set up in a few days]]
* Frenda of ITEM from ''LightNovel/ACertainMagicalIndex'' and ''Manga/ACertainScientificRailgun'' is also one, although she specializes in setting up explosives.
* Student Council Vice President Akira Himuro from ''Manga/FujimuraKunMates'' somehow was able to set up pitfall traps throughout the entire town without anyone's notice. She triggers them with the slightest provocation.



* Tsumugu from ''Anime/KillLaKill'' is an example of this, as he arranges gauntlets of traps while others chase him. As shown in episodes 5 and 12, his [[HyperspaceArsenal spatial-limit-defying trap armory]] consists of remote tracking machine guns/rocket launchers, gas grenades, proximity mines, remote explosives, falling irons, frag grenades and more. As the main character remarks while chasing him, "when did he have time to set up a trap like that?"
* Reisuke Houjou from ''Manga/FutureDiary'' uses his future diary to set up deadly traps for Yuki and Yuno to fall into that range from electrocuting Yuno in the bath to releasing poison gas when Yuki tried to open the envelope that contained his future diary.

to:

* Tsumugu from ''Anime/KillLaKill'' ''Manga/OnePiece'':
** The Straw Hat Pirates' mechanic Usopp fights via deception. A large part of this
is an example of this, as he arranges gauntlets of traps while others chase him. As shown in episodes 5 and 12, to lure his [[HyperspaceArsenal spatial-limit-defying trap armory]] consists enemies into becoming vulnerable for one of remote tracking machine guns/rocket launchers, gas grenades, proximity mines, remote explosives, falling irons, frag grenades and more. As his attacks. Once he's caught someone in a trap, chances are that person [[CrazyPrepared will get caught in a number of subsequent traps]] [[XanatosSpeedChess until they lose consciousness]]. Even the main protagonist of this series is not immune to such a spectacle.
** One-time
character remarks while chasing him, "when did he have Foxy the Silver Fox's power is the ability to slow down time in specific regions, which wear off exactly 30 seconds later. He mainly uses this power to set up cause projectile weapons, such as arrows and bombs, to float in midair and suddenly and unpredictably hurl themselves at his foes.
** Definitely Largo, captain of the Amigo Pirates. His Devil Fruit allows him to create
a trap like that?"
* Reisuke Houjou
basic "sticky net" from ''Manga/FutureDiary'' uses his future diary to set up deadly traps for Yuki hands, and Yuno to fall he can make other varieties out of any material he's eaten. Heck, he can turn his own ''body'' into that range from electrocuting Yuno in one.
* In ''Anime/{{Pokemon}}'',
the bath Team Rocket tries (and fails) to releasing poison gas when Yuki tried be this.
* Early on in ''Manga/ProjectARMs'', Ryo deals with a couple of opponents this way.
* Trappers in ''Manga/WorldTrigger'' can create missiles and teleport tiles
to open the envelope that contained his future diary. support their teams. Yuuma's Black Trigger also has neat trapping ability, capable of chaining and anchoring down anyone or anything Yuuma touches.



* In the climax of ''Anime/MobileSuitGundam0080WarInThePocket'', this is Bernie's strategy. He's facing a mobile suit that is leagues better than his own, so he relies on traps and set-ups to get the upper hand.
* Pretty much all sweepers have shades of this in ''Manga/CityHunter'', but Umibozu has this as his main shtick, and his well-earned fame is enough that [[OhCrap finding out you're in a kill zone set up by an apprentice of his is enough to cause cries of terror]]. Also, Kaori, who is Umibozu's apprentice mentioned above.
* In ''Manga/{{Bleach}}'':
** Pernida has the ability to plant his nerve cells inside inanimate objects, allowing him to move and control them. He does such a thorough job of controlling the environment, he manages to surprise the normally CrazyPrepared Mayuri Kurotsuchi a few times and incapacitates [[StrongButUnskilled Kenpachi Zaraki]] after catching him once.
** Szayel, one of Aizen's Espada, has a palace rigged up with fiendish devices that seal off Renji and Ishida's powers and keep them from escaping. He'd be a tough opponent anywhere, but on his home turf he's almost unbeatable. He makes mincemeat of them until Mayuri, who's been watching and is ready for Szayel's tricks, saves the day.
** It's no accident that Mayuri was in both of the previous fights. He's a Trap Master who brings the traps to you -- Kubo has to pit him against similarly tricky characters because no one else would last long enough. And while we've never seen Mayuri fight in his Squad 12 headquarters, we know they're incredibly hard to break into (though to be fair, we know this because [[TheWorfEffect Urahara keeps doing it anyway]]).
* In ''Manga/Brave10'', Benmaru joins the Braves after sending them through his DeathCourse which they escape by the skin of their teeth. He prefers to attack before the fight has even started as a rule.
* In ''Manga/BlackClover'', Zora specializes in magic traps. His preferred style is to explore the area his opponents are going to fight him in ahead of time and BoobyTrap the place as thoroughly as he can. He is not a team player though--when he has to fight with allies, [[ManipulativeBastard he will manipulate his allies into falling into his traps]] to use them as bait [[LuredIntoATrap so his opponents fall into even worse traps]]. This approach frustrates Asta to no end, considering Asta keeps winding up [[ButtMonkey as Zora's decoy]].
* Gin from ''Manga/{{Itsuwaribito}}'' relies heavily on traps, defeating his opponents with the most minimal effort.
* Trappers in ''Manga/WorldTrigger'' can create missiles and teleport tiles to support their teams. Yuuma's Black Trigger also has neat trapping ability, capable of chaining and anchoring down anyone or anything Yuuma touches.



* Supervillain The Trapster from Creator/MarvelComics is a Trap Master, naturally enough, but in a pinch will still fall back on his old glue gun.



* Franchise/{{Superman}} foe Master Jailer ([[IHaveManyNames a.k.a. Deathtrap a.k.a. the Locksmith a.k.a. Castellan]]) uses a lot of high-tech traps. When you're a BadassNormal trying to capture the Man of Steel, it's really the only way to go. His daughter Carla, a.k.a. Snare, [[DaddysLittleVillain follows in her father's footsteps]].
* Supervillain The Trapster from Creator/MarvelComics is a Trap Master, naturally enough, but in a pinch will still fall back on his old glue gun.



* Naruto in ''[[https://www.fanfiction.net/s/7822195/2/Danzo-s-Team Danzo's Team]]'' manages a series of traps in ten minutes that initially impress Danzo then later make him outright panic as one of them made him think he was under attack by Orochimaru[[note]]Naruto carved and painted a log to look like a snake and stuffed a smoke bomb in it's mouth[[/note]].
* In ''[[https://www.fanfiction.net/s/4573620/14/A-Drop-of-Poison A Drop of Poison]]'', Naruto makes a trap course good enough that ANBU and an actual specialist are caught by it. It's noted that the only things truly missing are chakra sensitive traps (which he doesn't know how to make) and lethality since it was designed to test academy students.



* In ''[[https://www.fanfiction.net/s/4573620/14/A-Drop-of-Poison A Drop of Poison]]'', Naruto makes a trap course good enough that ANBU and an actual specialist are caught by it. It's noted that the only things truly missing are chakra sensitive traps (which he doesn't know how to make) and lethality since it was designed to test academy students.



* Naruto in ''[[https://www.fanfiction.net/s/7822195/2/Danzo-s-Team Danzo's Team]]'' manages a series of traps in ten minutes that initially impress Danzo then later make him outright panic as one of them made him think he was under attack by Orochimaru[[note]]Naruto carved and painted a log to look like a snake and stuffed a smoke bomb in it's mouth[[/note]].



* ''3615 Code Pere Noel'' and ''The Aggression Scale'' are essentially horror equivalents of ''Home Alone''.
* The antagonist of the 2009 film ''Film/TheCollector''.
* In ''Film/GuardiansOfTheGalaxyVol2'', Rocket Raccoon takes down a huge number of Ravagers attempting to ambush him, Nebula and Groot by booby-trapping the forest around them with tranquilizer dart shooters and anti-gravity mines. It works ''ridiculously well'' for the most part. Really, the only reason it fails is because there's too many Ravagers spread out too much for Rocket to get all of them. And [[OneManArmy Yondu's]] leading them.



* Subverted with Jigsaw of the ''Franchise/{{Saw}}'' films, who is less a master of traps, and more a master of ''SchmuckBait''. "''Wanna play a game?''"



* The antagonist of the 2009 film ''Film/TheCollector''.
* Three Finger in ''Film/WrongTurn3LeftForDead'', though he does occasionally get his hands dirty.
* ''3615 Code Pere Noel'' and ''The Aggression Scale'' are essentially horror equivalents of ''Home Alone''.



* In ''Film/GuardiansOfTheGalaxyVol2'', Rocket Raccoon takes down a huge number of Ravagers attempting to ambush him, Nebula and Groot by booby-trapping the forest around them with tranquilizer dart shooters and anti-gravity mines. It works ''ridiculously well'' for the most part. Really, the only reason it fails is because there's too many Ravagers spread out too much for Rocket to get all of them. And [[OneManArmy Yondu's]] leading them.

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* In ''Film/GuardiansOfTheGalaxyVol2'', Rocket Raccoon takes down a huge number of Ravagers attempting to ambush him, Nebula and Groot by booby-trapping the forest around them Subverted with tranquilizer dart shooters Jigsaw of the ''Franchise/{{Saw}}'' films, who is less a master of traps, and anti-gravity mines. It works ''ridiculously well'' for the most part. Really, the only reason it fails is because there's too many Ravagers spread out too much for Rocket to get all more a master of them. And [[OneManArmy Yondu's]] leading them.''SchmuckBait''. "''Wanna play a game?''"


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* Three Finger in ''Film/WrongTurn3LeftForDead'', though he does occasionally get his hands dirty.
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[[quoteright:350:[[ComicBook/FantasticFour https://static.tvtropes.org/pmwiki/pub/images/trap_master.jpg]]]]
[[caption-width-right:350:In the right hands, even a plastic bag can be a trap.]]

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* Nancy in the first ''Film/{{A Nightmare on Elm Street|1984}}'' taughts herself to be this for her final confrontation with Freddy Krueger. She sets series of traps for him, and he is caught in all of them.

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* Nancy in the first ''Film/{{A Nightmare on Elm Street|1984}}'' taughts taught herself to be this for her final confrontation with Freddy Krueger. She sets series of traps for him, and he is caught in all of them.



* The titular character of the Franchise/{{Rambo}} franchise has been shown to be this.

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* The titular eponymous character of the Franchise/{{Rambo}} franchise has been shown to be this.


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* Marty in ''Film/SlaughterHigh'', who rigs the abandoned school with a variety of traps, including a bath that fills with acid and an electrified bed.
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* The Trapmaster is a monster in ''Super TabletopGame/{{Munchkin}}''. When drawn or played he immediately sics the top trap card in the deck on the player fighting him, meaning he inflicts Bad Stuff before the battle has even started. To counter-balance this, his actual Bad Stuff (the penalty you take should you lose combat against him) is: [[BondVillainStupidity "he leaves you in one of his traps and strolls off laughing. The idiot. No effect."]]

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* The Trapmaster is a monster in ''Super TabletopGame/{{Munchkin}}''. When drawn or played he immediately sics the top trap card in the deck on the player fighting him, meaning he inflicts Bad Stuff before the battle has even started. To counter-balance this, his actual Bad Stuff (the penalty you take should you lose combat against him) is: [[BondVillainStupidity "he "He leaves you in one of his traps and strolls off laughing. The idiot. No effect."]]
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* The Trapmaster is a monster in ''Super TabletopGame/{{Munchkin}}''. When drawn or played he immediately sics the top three trap cards in the deck on the player fighting him, meaning he inflicts Bad Stuff before the battle has even started. To counter-balance this, his actual Bad Stuff (the penalty you take should you lose combat against him) is: [[BondVillainStupidity "He sticks you in one of his traps and leaves. The idiot. No effect"]]

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* The Trapmaster is a monster in ''Super TabletopGame/{{Munchkin}}''. When drawn or played he immediately sics the top three trap cards card in the deck on the player fighting him, meaning he inflicts Bad Stuff before the battle has even started. To counter-balance this, his actual Bad Stuff (the penalty you take should you lose combat against him) is: [[BondVillainStupidity "He sticks "he leaves you in one of his traps and leaves.strolls off laughing. The idiot. No effect"]]effect."]]
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* The Trapmaster is a monster in ''Super TabletopGame/{{Munchkin}}''. When drawn or played he immediately sics the top three trap cards in the deck on the player fighting him, meaning he inflicts Bad Stuff before the battle has even started. To counter-balance this, his actual Bad Stuff (the penalty you take should you lose combat against him) is: [[BondVillainStupidity "He sticks you in one of his traps and leaves. The idiot. No effect"]]

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[[SchmuckBait Open that door, I dare you.]] [[SuspiciouslySpecificDenial It's definitely not rigged]] to some horrific DeathTrap. Jump through that window -- it's sure to not have rusty spikes waiting for you at the bottom. Thought you could turn the key into that closet did you? [[BadNewsInAGoodWay Well good news]] - a gun is about to go off in your face!

You have accidentally come across the most annoying and sadistic [[TheAnticipator pre-planner]] of all time, known simply as "the trap master". Are the traps illegal? Are they in any way [[RubeGoldbergHatesYourGuts realistically functional]]? Is there any possible way that the trap master could have set them up [[GambitPileup in a way that]] [[XanatosGambit doesn't warp]] [[GambitRoulette space and time]]? None of that really matters because no matter what you touch chances are it activates a {{Booby Trap}} that will lead to your hilarious death.

to:

[[SchmuckBait Open that door, I dare you.]] [[SuspiciouslySpecificDenial It's definitely not rigged]] to some horrific DeathTrap. Jump through that window -- it's sure to not have rusty spikes waiting for you at the bottom. Thought you could turn the key into that closet did you? [[BadNewsInAGoodWay Well good news]] - -- a gun is about to go off in your face!

You have accidentally come across the most annoying and sadistic [[TheAnticipator pre-planner]] of all time, known simply as "the trap master". Are the traps illegal? Are they in any way [[RubeGoldbergHatesYourGuts realistically functional]]? Is there any possible way that the trap master could have set them up [[GambitPileup in a way that]] [[XanatosGambit doesn't warp]] [[GambitRoulette space and time]]? None of that really matters because no matter what you touch chances are it activates a {{Booby Trap}} BoobyTrap that will lead to your hilarious death.






[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* Gin from {{Itsuwaribito}} relies heavily on traps, defeating his opponents with the most minimal effort.

to:

* Gin from {{Itsuwaribito}} ''Manga/{{Itsuwaribito}}'' relies heavily on traps, defeating his opponents with the most minimal effort.



[[folder:Film]]

to:

[[folder:Film]][[folder:Films -- Live-Action]]



* Nancy in the first ''Film/ANightmareOnElmStreet1984'' taughts herself to be this for her final confrontation with Freddy Krueger. She sets series of traps for him, and he is caught in all of them.

to:

* Nancy in the first ''Film/ANightmareOnElmStreet1984'' ''Film/{{A Nightmare on Elm Street|1984}}'' taughts herself to be this for her final confrontation with Freddy Krueger. She sets series of traps for him, and he is caught in all of them.



* The titular character of the {{Franchise/Rambo}} franchise has been shown to be this.

to:

* The titular character of the {{Franchise/Rambo}} Franchise/{{Rambo}} franchise has been shown to be this.this.
* In ''Film/GuardiansOfTheGalaxyVol2'', Rocket Raccoon takes down a huge number of Ravagers attempting to ambush him, Nebula and Groot by booby-trapping the forest around them with tranquilizer dart shooters and anti-gravity mines. It works ''ridiculously well'' for the most part. Really, the only reason it fails is because there's too many Ravagers spread out too much for Rocket to get all of them. And [[OneManArmy Yondu's]] leading them.



[[folder:Live Action TV]]

to:

[[folder:Live Action [[folder:Live-Action TV]]



* TabletopGame/YuGiOh

to:

* TabletopGame/YuGiOh''TabletopGame/YuGiOh'':



** ''[[UpdatedRerelease Ultimate]]'' adds [[Comicbook/GuardiansOfTheGalaxy Rocket Raccoon]] who utilizes 4 different landmine traps (boulder, shrapnel, net and spring), ignitable oil slick bombs, over-sized bear traps, a log pendulum trap, and ditch traps which trap the opponent in the ground while Rocket calls in a napalm strike.

to:

** ''[[UpdatedRerelease Ultimate]]'' adds [[Comicbook/GuardiansOfTheGalaxy [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]] Raccoon]], who utilizes 4 four different landmine traps (boulder, shrapnel, net and spring), ignitable oil slick bombs, over-sized bear traps, a log pendulum trap, and ditch traps which trap the opponent in the ground while Rocket calls in a napalm strike.



* ''VideoGame/DissidiaFinalFantasy''

to:

* ''VideoGame/DissidiaFinalFantasy''''VideoGame/DissidiaFinalFantasy'':



* [[TheRival Knuckles]] acted as this throughout VideoGame/SonicTheHedgehog3, starting with ambushing [[GoldenSuperMode Super Sonic]] and stealing the [[MineralMacGuffin Chaos]] [[GreenRocks Emeralds]], then showing up at the end of levels to screw with Sonic and/or Tails in various ways. As with most traits indicative of intelligence or competence, this aspect of the character [[TookALevelInDumbass is largely ignored these days]].

to:

* [[TheRival Knuckles]] acted as this throughout VideoGame/SonicTheHedgehog3, ''VideoGame/SonicTheHedgehog3'', starting with ambushing [[GoldenSuperMode Super Sonic]] and stealing the [[MineralMacGuffin Chaos]] [[GreenRocks Emeralds]], then showing up at the end of levels to screw with Sonic and/or Tails in various ways. As with most traits indicative of intelligence or competence, this aspect of the character [[TookALevelInDumbass is largely ignored these days]].



[[folder:Webcomics]]
* [[http://wiki.rpg.net/index.php/File:MPost679-Kobolds.jpg This]] poster says it all: "[[FamousLastWords How could]] [[OneHitPointWonder a 1 HD critter]] [[FamousLastWords possibly be a threat?]]"
* Webcomic/{{Oglaf}} gives us Proctor the trap merchant, who is perhaps a little [[http://oglaf.com/caveat-emptor/ too good]] [[http://oglaf.com/deadfall/ at traps.]]

to:

[[folder:Webcomics]]
[[folder:Web Comics]]
* [[http://wiki.rpg.net/index.php/File:MPost679-Kobolds.jpg This]] poster This poster]] says it all: "[[FamousLastWords How could]] [[OneHitPointWonder a 1 HD critter]] [[FamousLastWords possibly be a threat?]]"
* Webcomic/{{Oglaf}} ''Webcomic/{{Oglaf}}'' gives us Proctor the trap merchant, who is perhaps a little [[http://oglaf.com/caveat-emptor/ too good]] [[http://oglaf.com/deadfall/ at traps.]]



* This is what Fred from the ''Franchise/ScoobyDoo'' franchise ''wants'' to be. Usually, however, his traps never work as intended, mostly because Scooby and Shaggy keep triggering them by mistake. In ''WesternAnimation/ScoobyDooMysteryIncorporated'', Fred's affinity for traps is exaggerated into a borderline fetishistic obsession. However, in this series, he actually ''is'' this trope and most of his traps actually do work fantastically, so the obsession may have its good points.
** One episode of ''Mystery Incorporated'' showcases the gang going up against a villainous trap master, with Fred treating him as a friendly nemesis.
*** The series actually provides a sad FreudianExcuse for his trap obsession. [[spoiler: Fred never knew his mom, having been told that she left when he was a baby. Fred is drawn to traps out of a subconscious desire to keep people from going away.]]

to:

* This is what Fred from the ''Franchise/ScoobyDoo'' franchise ''wants'' to be. Usually, however, his traps never work as intended, mostly because Scooby and Shaggy keep triggering them by mistake. In ''WesternAnimation/ScoobyDooMysteryIncorporated'', Fred's affinity for traps is exaggerated into a borderline fetishistic obsession. However, in this series, he actually ''is'' this trope and most of his traps actually do work fantastically, so the obsession may have its good points.
**
points. One episode of ''Mystery Incorporated'' showcases the gang going up against a villainous trap master, with Fred treating him as a friendly nemesis.
***
nemesis. The series actually provides a sad FreudianExcuse for his trap obsession. [[spoiler: Fred [[spoiler:Fred never knew his mom, having been told that she left when he was a baby. Fred is drawn to traps out of a subconscious desire to keep people from going away.]]



* Combat Engineers. Though they're trained in regular armed combat, they tend to gravitate towards {{Booby Trap}}ping everything and anything before the enemy arrives.
** Quite a bit of fortification is focused around forcing the enemy to enter a pre-determined "kill zone" to get through the defenses. Earthworks, barbed wire, mines, etc. can all be used to funnel an enemy into a crossfire or other nasty surprise.

to:

* Combat Engineers. Though they're trained in regular armed combat, they tend to gravitate towards {{Booby Trap}}ping everything and anything before the enemy arrives. \n** Quite a bit of fortification is focused around forcing the enemy to enter a pre-determined "kill zone" to get through the defenses. Earthworks, barbed wire, mines, etc. can all be used to funnel an enemy into a crossfire or other nasty surprise.



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* In ''VideoGame/FellSealArbitersMark'', the Peddler class specializes in laying traps on the battlefield. These traps inflict damage or debuffs, are invisible to the enemy team, and will end an enemy unit’s turn immediately if stepped on unless the enemy can hover. The Ranger class can reveal traps with their Scout action.
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* ''VideoGame/Destiny2: Forsaken'' has the aptly-named Trickster, a Scorned Baron who delights in booby-trapping things her victims need (e.g. ammo drops), want (e.g. [[NinjaProp Exotic Engrams]]), or will just stumble into if not careful (e.g. random plants in her lair).

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* In ''VideoGame/DissidiaFinalFantasy'', this is [[VideoGame/FinalFantasyII The Emperor's]]' modus operandi. It's even [[TropeNamer the title of his fighting style]]. He conjures [[InstantRunes energy crests]] that can paralyze opponents or shoot projectiles at them, or releases magical mines from his [[MagicWand staff]] that draw the opponent in and explode. His Flare attack is a slow but large homing projectile that keeps the opponent dodging, and his trademark [[ColonyDrop Starfall]] would be all but impossible to use if it weren't for his traps pressuring the opponent and buying him time.
** [[VideoGame/FinalFantasyVI Kefka]] can be played like this as well. Waggle-Wobble Firaga similarly pressures the opponent with its constant tracking and threat of paralyzing the opponent, and Trine ensnares opponents that can't get away in time, which is great for punishing campers and those too greedy with EX cores.

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* In ''VideoGame/DissidiaFinalFantasy'', this is ''VideoGame/DissidiaFinalFantasy''
**
[[VideoGame/FinalFantasyII The Emperor's]]' modus operandi. It's even [[TropeNamer Emperor]] is the title of his TropeNamer. He does very little fighting style]]. He conjures for himself, with only Bombardment and chase attacks actually having him directly hitting the opponent with his staff or a spell. Instead, he sets [[InstantRunes energy crests]] crests of energy]] that can paralyze opponents or shoot ricocheting magic projectiles at them, or releases them when they get close, sends out explosive magical mines from his [[MagicWand staff]] that draw detonate if the opponent in touches them, and explode. His his Flare attack spell is a slow but PainfullySlowProjectile that is very large homing projectile that keeps and lasts a long time, providing a continuous hazard for the opponent dodging, to be wary of. Using the Emperor well requires mind games and zone control to pin the opponent down and brutalize the once they have nowhere to run -- or you can use his trademark traps to keep the opponent distracted while he charges his SignatureMove, [[ColonyDrop Starfall]] would be all but impossible to use if it weren't for his traps pressuring the opponent and buying him time.
Starfall]].
** [[VideoGame/FinalFantasyVI Kefka]] can be played like this as well. Waggle-Wobble Firaga similarly pressures the opponent with its constant tracking and threat of paralyzing the opponent, and Trine ensnares quickly surrounds and converges on opponents that can't get away in time, which is great for punishing campers if they don't dodge quickly, and those too greedy with EX cores.they're liable to dash right into Trine by accident if they're not careful.
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* The titular character of the {{Franchise/Rambo}} franchise has been shown to be this.

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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons''
** The ''TabletopGame/GrimtoothsTraps'' supplements are full of ever more fiendish traps, all hosted by a Troll named Grimtooth.
** Some of D&D's most legendary classic adventures, including ''I6: TabletopGame/{{Ravenloft}}'' and ''TabletopGame/TombOfHorrors'', largely or entirely consist of a dungeon-crawl through the lair of a trap master.
** In ''TabletopGame/{{Pathfinder}}'', there's a archtype(class variation) of the Ranger class called the Trapper, which gives up spellcasting in favor of learning how to quickly set up snares and other simple traps in combat. There's also a Rogue subclass called the Trapsmith, which specializes in disarming traps and building her own.
** [[http://www.1d4chan.org/wiki/Tucker%27s_Kobolds Tucker's Kobolds]]. What are they? Just a tribe of ordinary kobolds who leveraged their advantages ruthlessly to make invading their warren a nightmare. The adventuring party they were sprung on preferred to carve their way through demons than face them.
* TabletopGame/YuGiOh
** As much as the name suggests, [[http://yugioh.wikia.com/wiki/Trap_Master the Trap Master]] is not this trope. (It is, in fact, an inversion: It ''destroys'' traps rather than building them).
** The Traptrix archetype is built around this, as they let you add Trap Holes[[note]]A series of trap cards that destroy monsters when they are played[[/note]] to your hand to your deck, as well as playing them directly from your hand or reusing the ones in your graveyard. The monsters themselves are not extraordinarily strong, so you ''need'' to use their synergy with traps to win.
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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons''
** The ''TabletopGame/GrimtoothsTraps'' supplements are full of ever more fiendish traps, all hosted by a Troll named Grimtooth.
** Some of D&D's most legendary classic adventures, including ''I6: TabletopGame/{{Ravenloft}}'' and ''TabletopGame/TombOfHorrors'', largely or entirely consist of a dungeon-crawl through the lair of a trap master.
** In ''TabletopGame/{{Pathfinder}}'', there's a archtype(class variation) of the Ranger class called the Trapper, which gives up spellcasting in favor of learning how to quickly set up snares and other simple traps in combat. There's also a Rogue subclass called the Trapsmith, which specializes in disarming traps and building her own.
** [[http://www.1d4chan.org/wiki/Tucker%27s_Kobolds Tucker's Kobolds]]. What are they? Just a tribe of ordinary kobolds who leveraged their advantages ruthlessly to make invading their warren a nightmare. The adventuring party they were sprung on preferred to carve their way through demons than face them.
* TabletopGame/YuGiOh
** As much as the name suggests, [[http://yugioh.wikia.com/wiki/Trap_Master the Trap Master]] is not this trope. (It is, in fact, an inversion: It ''destroys'' traps rather than building them).
** The Traptrix archetype is built around this, as they let you add Trap Holes[[note]]A series of trap cards that destroy monsters when they are played[[/note]] to your hand to your deck, as well as playing them directly from your hand or reusing the ones in your graveyard. The monsters themselves are not extraordinarily strong, so you ''need'' to use their synergy with traps to win.
[[/folder]]
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* Trappers in ''Manga/WorldTrigger'' can create missiles and teleport tiles to support their teams. Yuuma's Black Trigger also has neat trapping ability, capable of chaining and anchoring down anyone or anything Yuuma touches.

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** Kefka partially counts as well. Waggle-Wobble Firaga similarly pressures the opponent with its constant tracking and threat of paralyzing the opponent, and Trine ensnares opponents that can't get away in time, which is great for punishing campers and those too greedy with EX cores.

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** Kefka partially counts [[VideoGame/FinalFantasyVI Kefka]] can be played like this as well. Waggle-Wobble Firaga similarly pressures the opponent with its constant tracking and threat of paralyzing the opponent, and Trine ensnares opponents that can't get away in time, which is great for punishing campers and those too greedy with EX cores.cores.
** [[VideoGame/FinalFantasyVIII Ultimecia]] is another example. Her HP attacks all have considerable wind-up time which makes them easy for the enemy to dodge if used carelessly, so often you'll have to come up with clever ways to maneuver your opponents into them. Most of this involves the charged-up version of Knight's Arrow, which emits up to four projectiles that stay stationary for five seconds before launching at the enemy; pinning the enemy down with Knight's Arrow to properly land a follow-up attack is her bread-and-butter strategy.
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* The Corruptor archetype in ''CityOfVillains'' had a secondary set simply named "Traps" that was full of items like trip mines, poison gas mines, caltrops, sticky web grenades, an acid-grenade launching mortar, and a portable force field generator as superpowers. The set was designed to support the player and their team mostly by [[StandardStatusEffects debuffing]] the enemy and causing additional [[GradualGrinder damage over time]].
** The Blaster archetype in ''CityOfHeroes'' had a similar secondary called devices that was less crowd control oriented and replaced some times like the portable force field generator with a personal cloaking device.

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* The Corruptor archetype in ''CityOfVillains'' ''VideoGame/CityOfVillains'' had a secondary set simply named "Traps" that was full of items like trip mines, poison gas mines, caltrops, sticky web grenades, an acid-grenade launching mortar, and a portable force field generator as superpowers. The set was designed to support the player and their team mostly by [[StandardStatusEffects debuffing]] the enemy and causing additional [[GradualGrinder damage over time]].
** The Blaster archetype in ''CityOfHeroes'' ''VideoGame/CityOfHeroes'' had a similar secondary called devices that was less crowd control oriented and replaced some times like the portable force field generator with a personal cloaking device.
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* Naruto in ''[[https://www.fanfiction.net/s/7822195/2/Danzo-s-Team Danzo's Team]]'' manages a series of traps in ten minutes that initially impress Danzo then later make him outright panic as one of them made him think he was under attack by Orochimaru[[note]]Naruto carved and painted a log to look like a snake and stuffed a smoke bomb in it's mouth[[/note]].
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In a FightingGame or similar media a Trap Master character is DifficultButAwesome, depending on mind games and often [[GlassCannon not capable of matching other characters blow-for-blow]] without softening them up first with the traps. Even with this kind of gaming balance, it's not unusual for players who follow an AttackAttackAttack gaming style to call for a {{Nerf}} because when they ''do'' fall into the traps, they are in for a world of pain.

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In a FightingGame or similar media a Trap Master character is DifficultButAwesome, depending on mind games [[TacticalRockPaperScissors and often often]] [[GlassCannon not capable of matching other characters blow-for-blow]] without softening them up first with the traps. Even with this kind of gaming balance, it's not unusual for players who follow an AttackAttackAttack gaming style to call for a {{Nerf}} because when they ''do'' fall into the traps, they are in for a world of pain.
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[[folder:Live Action TV]]
* ''Series/{{CSINY}}'': In "Death House", the [=CSIs=] find a near 100 year old corpse when responding to a 911 call. When Stella is almost killed by the same trap that killed the victim, the [=CSIs=] realise they are in the abode of a long dead trap master, must then figure out the riddles of the penthouse to locate the 911 caller, and the caller's girlfriend.
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* [[TheRival Knuckles]] acted as this throughout VideoGame/SonicTheHedgehog3, starting with ambushing [[GoldenSuperMode Super Sonic]] and stealing the [[MineralMacGuffin Chaos]] [[GreenRocks Emeralds]], then showing up at the end of levels to screw with Sonic and/or Tails in various ways. As with most traits indicative of intelligence or competence, this aspect of the character [[TookALevelInDumbass is largely ignored these days]].
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* In the FirstTrySeries, Tetsuo-sensei turns Franchise/{{Naruto}} into one, building off his pranking skills.

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* In the FirstTrySeries, ''Fanfic/FirstTrySeries'', Tetsuo-sensei turns Franchise/{{Naruto}} into one, building off his pranking skills.

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* In ''Manga/OnePiece'', the Straw Hat Pirates' mechanic Usopp fights via deception. A large part of this is to lure his enemies into becoming vulnerable for one of his attacks. Once he's caught someone in a trap, chances are that person [[CrazyPrepared will get caught in a number of subsequent traps]] [[XanatosSpeedChess until they lose consciousness]]. Even the protagonist of this series is not immune to such a spectacle.
** On top of that, one-time character Foxy the Silver Fox's power is the ability to slow down time in specific regions, which wear off exactly 30 seconds later. He mainly uses this power to cause projectile weapons, such as arrows and bombs, to float in midair and suddenly and unpredictably hurl themselves at his foes.

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* In ''Manga/OnePiece'', the ''Manga/OnePiece'':
** The
Straw Hat Pirates' mechanic Usopp fights via deception. A large part of this is to lure his enemies into becoming vulnerable for one of his attacks. Once he's caught someone in a trap, chances are that person [[CrazyPrepared will get caught in a number of subsequent traps]] [[XanatosSpeedChess until they lose consciousness]]. Even the protagonist of this series is not immune to such a spectacle.
** On top of that, one-time One-time character Foxy the Silver Fox's power is the ability to slow down time in specific regions, which wear off exactly 30 seconds later. He mainly uses this power to cause projectile weapons, such as arrows and bombs, to float in midair and suddenly and unpredictably hurl themselves at his foes.



** In Part 2, Joseph Joestar regularly combines [[AwesomenessByAnalysis an eye for terrain]], skill with knots, and ObfuscatingStupidity (plus occasional ObfuscatingInsanity) to defeat enemies far more powerful than himself. [[https://www.youtube.com/watch?v=6BgqFYrD8UM Attempting to bypass his traps often just makes things worse.]]
** In Part 3, Kakyoin can use his Hierophant Green to produce invisible nets to entrap foes. He [[spoiler:almost]] defeats BigBad Dio this way.

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** In [[Manga/JojosBizarreAdventureBattleTendency Part 2, 2]], Joseph Joestar regularly combines [[AwesomenessByAnalysis an eye for terrain]], skill with knots, and ObfuscatingStupidity (plus occasional ObfuscatingInsanity) to defeat enemies far more powerful than himself. [[https://www.youtube.com/watch?v=6BgqFYrD8UM Attempting to bypass his traps often just makes things worse.]]
** In [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3, 3]], Kakyoin can use his Hierophant Green to produce invisible nets to entrap foes. He [[spoiler:almost]] defeats BigBad Dio this way.
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* ''VideoGame/LeagueOfLegends'' has a few characters with trap-based abilities like Shaco and Caitlyn, but the only true trap master is Teemo. Teemo can place invisible mushrooms that explode on contact with an enemy, slowing their movement and doing damage over time. Teemo, similarly to [[OnePiece Usopp]] mentioned above, is generally not very good in a straight-up fight, but can beat much stronger opponents by controlling the battlefield with his deadly traps as their opponent desperately tries to chase the [[RidiculouslyCuteCritter aggravatingly adorable rodent]]

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* ''VideoGame/LeagueOfLegends'' has a few characters with trap-based abilities like Shaco and Caitlyn, but the only true trap master is Teemo. Teemo can place invisible mushrooms that explode on contact with an enemy, slowing their movement and doing damage over time. Teemo, similarly to [[OnePiece [[Manga/OnePiece Usopp]] mentioned above, is generally not very good in a straight-up fight, but can beat much stronger opponents by controlling the battlefield with his deadly traps as their opponent desperately tries to chase the [[RidiculouslyCuteCritter aggravatingly adorable rodent]]

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