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* ''VideoGame/TheBindingOfIsaac'': The Repentance+ GameMod adds an activated item called Tower of Babel, based on this puzzle. When activated, it destroys all obstacles in the current room, referencing the supposed end-of-the-world prophecy surrounding towers of Hanoi.
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* The browser RoomEscapeGame ''[[https://neutralxe.net/room/mini1/ Chick]]'' by Neural has a version with the rings replaced by a stack of chicks, who you have to move from one nest to another under the same rules. Also available [[https://neutralxe.net/room/mini0/ as a standalone game]].

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* The browser RoomEscapeGame game ''[[https://neutralxe.net/room/mini1/ Chick]]'' net/room/mini0/ Tower of Chicks]]'' by Neural has is a version with the rings replaced by a stack of five chicks, who you have to move from one nest to another under the same rules. Also available [[https://neutralxe.net/room/mini0/ as a standalone game]].
rules.
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* The browser EscapeGame ''[[https://neutralxe.net/room/mini1/ Chick]]'' by Neural has a version with the rings replaced by a stack of chicks, who you have to move from one nest to another under the same rules. Also available [[https://neutralxe.net/room/mini0/ as a standalone game]].

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* The browser EscapeGame RoomEscapeGame ''[[https://neutralxe.net/room/mini1/ Chick]]'' by Neural has a version with the rings replaced by a stack of chicks, who you have to move from one nest to another under the same rules. Also available [[https://neutralxe.net/room/mini0/ as a standalone game]].
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* The browser EscapeGame ''[[https://neutralxe.net/room/mini1/ Chick]]'' by Neural has a version with the rings replaced by a stack of chicks, who you have to move from one nest to another under the same rules. Also available [[https://neutralxe.net/room/mini0/ as a standalone game]].
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* In ''VideoGame/LonesomeVillage'', the Nu View puzzle is based on this, with the player using a miniature consisting of three pins and three discs to change the position of a much larger set of discs placed on three pillars in the room. By moving all the discs to the rightmost pillar, the path to the puzzle's treasure is opened.
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There is an (apocryphal) legend about [[ExactlyWhatItSaysOnTheTin a tower in... well, Hanoi]] where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing the game... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.

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There is an (apocryphal) legend about [[ExactlyWhatItSaysOnTheTin a tower in... well, Hanoi]] where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing the game... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.
prophecy; the sun would have exploded around the time the puzzle becomes 1% complete.



This counts as a solution because the "solve the Towers of Hanoi" steps in (2) and (4) are for towers one disk smaller than the previous. Solving the problem for ''n'' disks can be done if you know how to do it for ''n''-1 disks, which can be done if you know how to do it for ''n''-2 disks, &c... until you get down to doing it for one disk, which is trivial.

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This counts as a solution because the "solve the Towers of Hanoi" steps in (2) and (4) are for towers one disk smaller than the previous. Solving the problem for ''n'' disks can be done if you know how to do it for ''n''-1 disks, which can be done if you know how to do it for ''n''-2 disks, &c...et cetera... until you get down to doing it for one disk, which is trivial.
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* Diamond Alice's minigame in ''VideoGame/LaterAlligator'' involves moving a stack of pancakes onto her favorite plate, with the stack getting bigger each round. Making too many moves without solving the puzzle will cause you to fail the minigame, but there are four plates instead of three, making it easier to solve.
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There is an (apocryphal) legend about [[ExactlyWhatItSaysOnTheTin a tower in, well, Hanoi]] where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing the game... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.

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There is an (apocryphal) legend about [[ExactlyWhatItSaysOnTheTin a tower in, in... well, Hanoi]] where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing the game... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.
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There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi [[ExactlyWhatItSaysOnTheTin in a tower in, well, Hanoi]]... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.

to:

There is an (apocryphal) legend about [[ExactlyWhatItSaysOnTheTin a lost temple tower in, well, Hanoi]] where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi [[ExactlyWhatItSaysOnTheTin in a tower in, well, Hanoi]]...the game... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.
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None


There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi [[ExactlyWhatItSaysOn in a tower in, well, Hanoi]]... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.

to:

There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi [[ExactlyWhatItSaysOn [[ExactlyWhatItSaysOnTheTin in a tower in, well, Hanoi]]... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.
Is there an issue? Send a MessageReason:
None


There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.

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There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi...Hanoi [[ExactlyWhatItSaysOn in a tower in, well, Hanoi]]... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it -- making it a scientifically accurate prophecy.
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->''"Towers of Hanoi? I don't think so."''
-->-- '''Commander Shepard''', ''VideoGame/MassEffect3 Citadel DLC''
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* ''[[VideoGame/FishFillets FishFillets NG]]'' has the two characters discuss how the player finds pleasure in this stock puzzle. While there's only five disks, the overall mechanics of the puzzle game make it a bit more difficult to move disks from one tower to another (specifically, preventing a disk from falling down the wrong tower where it will lock in place, and avoid "sliding" the disk on top of solely the fish).
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* Towers of Hanoi featured as an Aztec Zone game in the first series of ''Series/TheCrystalMaze''.

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* Towers of Hanoi featured as an Aztec Zone game in the first second series of ''Series/TheCrystalMaze''.
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* ''VideoGame/{{Carto}}'' gives three versions in the Story Chalet: a 2-box, a 4-box, and a 10-box. (Fortunately, the last one has a shortcut.)
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* Fanfic/MyHeroPlaythrough: Izuku encounters this as an obstacle in the Labyrinth (first round of the Sports Festival). He solves it before the puzzle finishes revealing itself. He says he as seen it so many times in games, he can solve it in his sleep.
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* One of the activities in ''VideoGame/MathBlaster Pre-Algebra'' is a variation on the Towers of Hanoi where barrels in the basement must be stacked to solve a math problem. Rather than varying sizes of barrels, it uses varying numbers on the barrels which must add up to the number on the platform. There are three places to put the barrels and four barrels. There are two platforms which may or may not have different numbers.

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* One of the activities in ''VideoGame/MathBlaster Pre-Algebra'' ''[[VideoGame/BlasterMysterySeries Math Blaster: Pre-Algebra]]'' is a variation on the Towers of Hanoi where barrels in the basement must be stacked to solve a math problem. Rather than varying sizes of barrels, it uses varying numbers on the barrels which must add up to the number on the platform. There are three places to put the barrels and four barrels. There are two platforms which may or may not have different numbers.
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* [[https://www.glorioustrainwrecks.com/node/1490 This website]] contains a downloadable version of the full, mythical 64-disc version of the Tower of Hanoi which is fully automated. Thankfully, even this will not cause the universe to end any time soon - even running as it does at about 1,000 moves per second, it'd still take nearly 585 million years to complete!
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* The final mission of ''Series/TheChallenge'': Battle of the Seasons included a Towers of Hanoi puzzle; the Real World team's quick completion of this puzzle allowed them to come from behind to win the final prize.

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* The final mission of ''Series/TheChallenge'': ''Series/TheChallenge'' season 5: Battle of the Seasons included a Towers of Hanoi puzzle; the Real World team's quick completion of this puzzle allowed them to come from behind to win the final prize.
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* The final mission of ''Series/TheChallenge'': Battle of the Seasons included a Towers of Hanoi puzzle; the Real World team's quick completion of this puzzle allowed them to come from behind to win the final prize.
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* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks[note]32,767 moves[/note], making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].

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* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks[note]32,767 moves[/note], disks[[note]]32,767 moves[[/note]], making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].
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* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks, making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].

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* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks, disks[note]32,767 moves[/note], making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].
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* A side quest in ''VideoGame/BlackAndWhite'' has you doing this to move a temple further up the shore of a lake so it doesn't get flooded out during high tide. The inclusion of "classic" puzzles caused some reviewers to wonder whether Hanoi Towers and garbage collecting is really what gods do.

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* A side quest in ''VideoGame/BlackAndWhite'' has you doing this to move a temple further up the shore of a lake so it doesn't get flooded out during high tide.tide, and livens up the experience by having the owner loudly complain about the destruction of his delicate furniture with every move. The inclusion of "classic" puzzles caused some reviewers to wonder whether Hanoi Towers and garbage collecting is really what gods do.
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* Umang has to play a game of this in ''The Sacred Rings'', using Russian doll-style statues, to place in the proper slot just so Reina can summon lightning for him.

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* Umang has to play a game of this in ''The ''[[VideoGame/{{Aura}} The Sacred Rings'', Rings]]'' using Russian doll-style statues, to place in the proper slot just so Reina can summon lightning for him.
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Fixed a typo


A classic StockPuzzle, invented in 1883 by Edouard Lucas. The player is given three poles in a row, and at least three discs of different sizes stacked on the pole on one side. The object is to get the discs from the pole on one side to the pole on the other by moving the discs, one at a time, from one pole to another, in as few moves as possible. The player can only move the top disc on any stack, and cannot place a bigger disc on a smaller disc.

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A classic StockPuzzle, invented in 1883 by Edouard Lucas. The player is given three poles in a row, and at least three discs of different sizes stacked on the pole on one side. The object objective is to get the discs from the pole on one side to the pole on the other by moving the discs, one at a time, from one pole to another, in as few moves as possible. The player can only move the top disc on any stack, and cannot place a bigger disc on a smaller disc.
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There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it. So we have nothing to worry about in any case.

to:

There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it. So we have nothing to worry about in any case.
it -- making it a scientifically accurate prophecy.
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* Getting caught by Dr. X's minions in [[VideoGame/JumpStartAdventures5thGradeJoHammetKidDetective Jumpstart 5th Grade]] involves doing this with a stack of wooden crates to reach a broken window. Higher difficulty levels results in more crates to deal with.
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* On ''Series/{{Survivor}} Thailand'' (U.S. season 5), a large five-disk version of this puzzle was an immunity challenge. One competitor, Shii-Ann, a computer programmer, seemed to have no clue at all of how to solve it, leading to some EpilepticTrees from fans about both her meta-game strategy and the actual backstage operations of the show

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* On ''Series/{{Survivor}} ''Series/{{Survivor}}: Thailand'' (U.S. season 5), a large five-disk version of this puzzle was an immunity challenge. One competitor, Shii-Ann, Shii Ann, a computer programmer, seemed to have no clue at all of how to solve it, leading to some EpilepticTrees from fans about both her meta-game strategy and the actual backstage operations of the show
** Nine years later, it reappeared as the opening challenge of ''Survivor: South Pacific'' (U.S. season 23).
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* ''ProfessorLayton and the Diabolical Box'', which uses pancakes in place of discs and plates instead of pegs.

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* ''ProfessorLayton ''VideoGame/ProfessorLayton and the Diabolical Box'', which uses pancakes in place of discs and plates instead of pegs.

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