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Added Schedule Fanatic
Added DiffLines:
* ScheduleFanatic: A character is obsessed with scheduling everything.
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None
Changed line(s) 91 (click to see context) from:
* RightOnTheTick
to:
* RightOnTheTickRightOnTheTick: The association of important plot events with a specific time.
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None
Changed line(s) 49 (click to see context) from:
* ClockDiscrepancy
to:
* ClockDiscrepancyClockDiscrepancy: The time of an event doesn't happen at the time it was said.
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None
Changed line(s) 74 (click to see context) from:
* ImplausibleSynchrony
to:
* ImplausibleSynchronyImplausibleSynchrony: All clocks show the exact same time of day.
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Added Advance Notice Crime
Added DiffLines:
* AdvanceNoticeCrime: A criminal announces what they plan to do before committing a crime.
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None
Added DiffLines:
* GoWaitOutside: Despite a NonPlayerCharacter saying a commission will take a while, no out-of-universe time is needed to go retrieve it.
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Added Meaningful Release Date
Added DiffLines:
* MeaningfulReleaseDate: A work is released on a date that has some connection to the work itself.
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Added DiffLines:
* CharityWorkplaceCalendar: Posing for a workplace calendar to raise money.
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Conciseness
Changed line(s) 80 (click to see context) from:
* OverlyGenerousTimeLimit: A TimedMission where the amount of time given is longer than the player is expected to need, to give the impression of urgency without making it challenging.
to:
* OverlyGenerousTimeLimit: A TimedMission where the amount of time given is much longer than the average player is expected to need, to give the impression of urgency without making it challenging.need.
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Added the Overly Generous Time Limit trope
Added DiffLines:
* OverlyGenerousTimeLimit: A TimedMission where the amount of time given is longer than the player is expected to need, to give the impression of urgency without making it challenging.
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Added Timed Mission
Added DiffLines:
* TimedMission: A goal must be reached ''[[{{Speedrun}} quickly]]''!
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Added Limited Destination Time
Added DiffLines:
* LimitedDestinationTime: Each place has a time limit for how long you can stay.
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None
Changed line(s) 53 (click to see context) from:
* CueOClock
to:
* CueOClockCueOClock: Clock dial numbers are replaced by a non-time-related cue or nonsense.
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Added the "Patience Plot" trope
Added DiffLines:
* PatiencePlot: A plot where characters wait for something to happen.
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Added the We Wait trope
Added DiffLines:
* WeWait: Characters must wait for their enemy to fall into a trap.
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Added the Belated Injury Realization trope
Added DiffLines:
* BelatedInjuryRealization
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Added the "Catastrophic Countdown" trope
Added DiffLines:
* CatastrophicCountdown
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correction
Changed line(s) 73 (click to see context) from:
* LineageLadderE: When describing a repetition of ancestors or descendants conveys age or time passage.
to:
* LineageLadderE: LineageLadder: When describing a repetition of ancestors or descendants conveys age or time passage.