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[[folder:Gamebooks]]
* ''Literature/TrappedInTheCircusOfFear'' have a bad ending where you decide to partake in the circus' tightrope act, because you're wearing your "lucky" baseball cap. Unfortunately, the act occurs on [[ThirteenIsUnlucky page 13]], which counteracts your "lucky" cap causing you to fall to your death.
[[/folder]]
* ''Literature/TrappedInTheCircusOfFear'' have a bad ending where you decide to partake in the circus' tightrope act, because you're wearing your "lucky" baseball cap. Unfortunately, the act occurs on [[ThirteenIsUnlucky page 13]], which counteracts your "lucky" cap causing you to fall to your death.
[[/folder]]
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* ''VideoGame/ConkersBadFurDay'': The eponymous character has to walk onto tightropes in two early chapters. He has to use a flamethrower to drive away the bats that attempt to knock him down.
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Compare ElectricSlide for more "shocking" examples, GrindBoots for when skateboards are simply too expensive, and ThePrecariousLedge for when high wire walkers get cold feet. Also compare IHaveTheHighGround, and promptly thwack them round the ankles. That'll teach 'em. May be a talent of TheLightfooted.
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Compare ElectricSlide for more "shocking" examples, GrindBoots for when skateboards are simply too expensive, and ThePrecariousLedge for when high wire walkers get cold feet. Also compare IHaveTheHighGround, DramaticHighPerching, and promptly thwack them round the ankles. That'll teach 'em. May be a talent of TheLightfooted.
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Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about a character, [[IHaveTheHighGround like that they have a very good sense of balance and body control]], that they can perform [[DanceBattler graceful, lithe combat maneuvers]]. Depending on the background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, pointing to useful further contacts for the character.
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Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about a character, [[IHaveTheHighGround like that they have a very good sense of balance and body control]], control, that they can perform [[DanceBattler graceful, lithe combat maneuvers]]. Depending on the background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, pointing to useful further contacts for the character.
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* Appears as a [[WorkplaceAcquiredAbilities workplace-acquired ability]] as well as a ChekhovsGag in the ''Series/{{Highlander}}'' episode "The Lady or the Tiger".
** Circus star/thief/"bad habit" Amanda Grayson is introduced doing a solo tightrope act in a small French circus while Duncan and his friends are in the audience. Duncan playfully uses the Buzz (the [[SupernaturalSensitivity sense that lets one Immortal know when another Immortal is nearby]]) to almost make her fall, and thereby make her act more impressive.
** Later in the episode, Amanda and her accomplice (and fellow Immortal) Zachary Blaine cross a tightrope to get into a museum without tripping the burglar alarms.
** Circus star/thief/"bad habit" Amanda Grayson is introduced doing a solo tightrope act in a small French circus while Duncan and his friends are in the audience. Duncan playfully uses the Buzz (the [[SupernaturalSensitivity sense that lets one Immortal know when another Immortal is nearby]]) to almost make her fall, and thereby make her act more impressive.
** Later in the episode, Amanda and her accomplice (and fellow Immortal) Zachary Blaine cross a tightrope to get into a museum without tripping the burglar alarms.
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*** ''VideoGame/MarioParty7'': The minigame Rope A Dope has four pairs of characters cross, respectively, pairs of jagged corridors suspended above a bottomless pit. In each pair, one character runs across the blue corridor while the other runs across the orange one; the catch is that both characters are tied to each other by color-coded ropes, so they must coordinate their motion to avoid either character pulling another into the pit above them, as that would also drag the other character downward due to the rope tying them.
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Up To Eleven is a defunct trope
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It is, in the simplest sense, walking on tightened ropes. The performer may use a balancing tool such as an umbrella, a long pole, or they may stretch out their arms. Tightrope walkers were staples in traveling circuses. These balancing performers walked on ropes high above the circus ring. There are other [[UpToEleven more dangerous versions of this as well.]]
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It is, in the simplest sense, walking on tightened ropes. The performer may use a balancing tool such as an umbrella, a long pole, or they may stretch out their arms. Tightrope walkers were staples in traveling circuses. These balancing performers walked on ropes high above the circus ring. There are other [[UpToEleven more dangerous versions of this as well.]]
well.
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** ''VideoGame/MarioParty1'': The minigame [[CamelCase TightRope Treachery]]. One player is walking a large, thick tightrope to reach the other side; the other three players are boarding naval warships to shoot cannonballs at their solo opponent to attempt to bring them down. Wind currents can also make the solo player fall down, so paying attention to the surroundings will be key. The sailing players must, in turn, be careful not to hit each other with the cannonballs, as the impacted players will lose precious time while they recover. If time runs out or the solo player falls down, then the other three players win; if the solo player reaches the goal, then they win.
** ''VideoGame/MarioParty2'': The minigame Rainbow Run, unlocked after purchasing all other minigames from Woody. One character is walking scross a bridge made of solid rainbow in a cloudy sky, while the other three players are driving SolidClouds armed with cannons to shoot at them and make them fall down.
** ''VideoGame/MarioParty2'': The minigame Rainbow Run, unlocked after purchasing all other minigames from Woody. One character is walking scross a bridge made of solid rainbow in a cloudy sky, while the other three players are driving SolidClouds armed with cannons to shoot at them and make them fall down.
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** ''VideoGame/MarioParty'':
*** ''VideoGame/MarioParty1'': The minigame [[CamelCase TightRope Treachery]]. One player is walking a large, thick tightrope to reach the other side; the other three players are boarding naval warships to shoot cannonballs at their solo opponent to attempt to bring them down. Wind currents can also make the solo player fall down, so paying attention to the surroundings will be key. The sailing players must, in turn, be careful not to hit each other with the cannonballs, as the impacted players will lose precious time while they recover. If time runs out or the solo player falls down, then the other three players win; if the solo player reaches the goal, then they win.
** *** ''VideoGame/MarioParty2'': The minigame Rainbow Run, unlocked after purchasing all other minigames from Woody. One character is walking scross a bridge made of solid rainbow in a cloudy sky, while the other three players are driving SolidClouds armed with cannons to shoot at them and make them fall down.down.
*** ''VideoGame/MarioParty5'': In the minigame Big Top Drop, three characters are standing carefully over a tightrope in a circus tent, while the fourth player is swinging above them while dropping balls. The objective of the solo player is to knock down all three characters while hitting them with the dropping balls, while the three characters have to carefully move sideways across the tightrope to dodge the balls. If all three walking characters are knocked down, the solo player wins; but if at least one character from the trio survives during 30 seconds, then the trio wins.
*** ''VideoGame/MarioParty1'': The minigame [[CamelCase TightRope Treachery]]. One player is walking a large, thick tightrope to reach the other side; the other three players are boarding naval warships to shoot cannonballs at their solo opponent to attempt to bring them down. Wind currents can also make the solo player fall down, so paying attention to the surroundings will be key. The sailing players must, in turn, be careful not to hit each other with the cannonballs, as the impacted players will lose precious time while they recover. If time runs out or the solo player falls down, then the other three players win; if the solo player reaches the goal, then they win.
*** ''VideoGame/MarioParty5'': In the minigame Big Top Drop, three characters are standing carefully over a tightrope in a circus tent, while the fourth player is swinging above them while dropping balls. The objective of the solo player is to knock down all three characters while hitting them with the dropping balls, while the three characters have to carefully move sideways across the tightrope to dodge the balls. If all three walking characters are knocked down, the solo player wins; but if at least one character from the trio survives during 30 seconds, then the trio wins.
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** ''VideoGame/MarioParty2'': The minigame Rainbow Run, unlocked after purchasing all other minigames from Woody. One character is walking scross a bridge made of solid rainbow in a cloudy sky, while the other three players are driving SolidClouds armed with cannons to shoot at them and make them fall down.
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** ''VideoGame/MarioParty1'': The minigame [[CamelCase TightRope Treachery]]. One player is walking a large, thick tightrope to reach the other side; the other three players are boarding naval warships to shoot cannonballs at their solo opponent to attempt to bring them down. Wind currents can also make the solo player fall down, so paying attention to the surroundings will be key. The sailing players must, in turn, be careful not to hit each other with the cannonballs, as the impacted players will lose precious time while they recover. If time runs out or the solo player falls down, then the other three players win; if the solo player reaches the goal, then they win.
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* ''[[WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines Magnificent Muttley]]'': In "The Big Topper," Dick Dastardly tries to sabotage Muttley's highwire act by cutting a gash in it over the lion's cage. It is then announced that Muttley is allowing Dastardly to take his spot and he goes into it with gusto, forgetting about the gash he cut.
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* In ''Fanfic/UnderTheBigTop'', Castiel is a tightrope walker in the circus. At the end of the story, he kills himself by deliberating stepping off of the rope without a safety net.
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* In ''Fanfic/UnderTheBigTop'', Castiel is a tightrope walker in the circus. At the end of the story, he kills himself by deliberating deliberately stepping off of the rope without a safety net.
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Compare ElectricSlide for more "shocking" examples, GrindBoots for when skateboards are simply too expensive, and ThePrecariousLedge for when high wire walkers get cold feet. Also compare IHaveTheHighGround, and promptly thwack them round the ankles. That'll teach 'em.
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Compare ElectricSlide for more "shocking" examples, GrindBoots for when skateboards are simply too expensive, and ThePrecariousLedge for when high wire walkers get cold feet. Also compare IHaveTheHighGround, and promptly thwack them round the ankles. That'll teach 'em.
'em. May be a talent of TheLightfooted.
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* ''WesternAnimation/ScoobyDooWhereAreYoy'': The Ghost Clown makes Franchise/ScoobyDoo walk a tightrope under hypnosis in "Bedlam in the Big Top."
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* ''WesternAnimation/ScoobyDooWhereAreYoy'': ''WesternAnimation/ScoobyDooWhereAreYou'': The Ghost Clown makes Franchise/ScoobyDoo walk a tightrope under hypnosis in "Bedlam in the Big Top."
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* Chiko, the title character of ''Manga/TheDaughterOfTwentyFaces'', works as a tightrope walker when the gang goes undercover as a circus troupe. Later, she uses the skill to flee an angry mob by tightrope walking from one roof to another.
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* Chiko, the title character of ''Manga/TheDaughterOfTwentyFaces'', works as a tightrope walker when the gang goes undercover as a circus troupe. Later, she uses the skill to flee an angry mob by tightrope walking from one roof to another.
* ''ComicBook/{{Batman}}'': Before Jason Todd was retooled he was from a family of murdered circus performers like his predecessor Dick Grayson, only instead of trapeze artists they were tightrope walkers.
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* ''ComicBook/{{Batman}}'': Before Jason Todd was retooled he was from a family of murdered circus performers like his predecessor Dick Grayson, only instead of trapeze artists they were tightrope walkers.
* Madellaine, Quasi's love interest from ''WesternAnimation/TheHunchbackOfNotreDameII'', wants to learn how to wire walk, but her boss/father figure discourages her, saying her purpose is to [[LovelyAssistant stand around and look pretty.]] She [[CrisisMakesPerfect masters it]] just in time to rescue Phoebus and Esmerelda's son, Zephyr.
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* Madellaine, Quasi's love interest from ''WesternAnimation/TheHunchbackOfNotreDameII'', wants to learn how to wire walk, but her boss/father figure discourages her, saying her purpose is to [[LovelyAssistant stand around and look pretty.]] She [[CrisisMakesPerfect masters it]] just in time to rescue Phoebus and Esmerelda's son, Zephyr.
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* In ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'', we see Legolas running along a chain to attack the cave troll.
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* In ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'', we see Legolas running along a chain to attack ''Film/TheCircus'', Creator/CharlieChaplin is pressed into service as the cave troll.tightrope walker after the regular tightrope walker doesn't show.
* In ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'', we see Legolas running along a chain to attack the cave troll.
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* In ''Film/TheCircus'', Creator/CharlieChaplin is pressed into service as the tightrope walker after the regular tightrope walker doesn't show.
* ''Film/TheWalk'', about Philippe Petit's story of how he conceived of, planned for, and pulled off illegally walking between the two towers of the World Trade Center is basically ''Tightrope Walking: The Movie''.
* ''Film/TheWalk'', about Philippe Petit's story of how he conceived of, planned for, and pulled off illegally walking between the two towers of the World Trade Center is basically ''Tightrope Walking: The Movie''.
* ''Film/TheWalk'', about Philippe Petit's story of how he conceived of, planned for, and pulled off illegally walking between the two towers of the World Trade Center is basically ''Tightrope Walking: The Movie''.
* ''Literature/AlexRider'': In ''Ark Angel'', Alex escapes from a burning high rise by walking across a cable attaching a banner to the neighbouring building, using some 'props' left behind by a building crew for balance. Author Creator/AnthonyHorowitz explains in an afterword that the physics of what Alex does would work, but tells readers DontTryThisAtHome.
* In ''Literature/TheCaliforniaVoodooGame'', Acacia crosses a rope strung over a chasm in the Crystal Maze. The narrative mentions that she's actually capable of such a feat for real, although in-Game it's her ''character's'' skill that determines her chances.
* ''Literature/ChroniclesOfTheKencyrath'': Jame has excellent balance and training in LeParkour, and frequently ropewalks. The Kendar companions, however, often has a great fear of heights despite having great balance. The officer academy of Tentir makes use of that, by having the cadets ropewalk in order to learn how to control their fear and their bodies, and as a test.
* In ''Literature/TheCaliforniaVoodooGame'', Acacia crosses a rope strung over a chasm in the Crystal Maze. The narrative mentions that she's actually capable of such a feat for real, although in-Game it's her ''character's'' skill that determines her chances.
* ''Literature/ChroniclesOfTheKencyrath'': Jame has excellent balance and training in LeParkour, and frequently ropewalks. The Kendar companions, however, often has a great fear of heights despite having great balance. The officer academy of Tentir makes use of that, by having the cadets ropewalk in order to learn how to control their fear and their bodies, and as a test.
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* ''Literature/ChroniclesOfTheKencyrath'': Jame has excellent balance and training in LeParkour, and frequently ropewalks. The Kendar companions, however, often has a great fear of heights despite having great balance. The officer academy of Tentir makes use of that, by having the cadets ropewalk in order to learn how to control their fear and their bodies, and as a test.
* In ''Literature/TheCaliforniaVoodooGame'', Acacia crosses a rope strung over a chasm in the Crystal Maze. The narrative mentions that she's actually capable of such a feat for real, although in-Game it's her ''character's'' skill that determines her chances.
* ''Literature/AlexRider'': In ''Ark Angel'', Alex escapes from a burning high rise by walking across a cable attaching a banner to the neighbouring building, using some 'props' left behind by a building crew for balance. Author Creator/AnthonyHorowitz explains in an afterword that the physics of what Alex does would work, but tells readers DontTryThisAtHome.
* In ''Literature/TheCaliforniaVoodooGame'', Acacia crosses a rope strung over a chasm in the Crystal Maze. The narrative mentions that she's actually capable of such a feat for real, although in-Game it's her ''character's'' skill that determines her chances.
* ''Literature/AlexRider'': In ''Ark Angel'', Alex escapes from a burning high rise by walking across a cable attaching a banner to the neighbouring building, using some 'props' left behind by a building crew for balance. Author Creator/AnthonyHorowitz explains in an afterword that the physics of what Alex does would work, but tells readers DontTryThisAtHome.
* One "Journey to Ernie" sketch on ''Series/SesameStreet'' has Big Bird walking across a tightrope in a circus to get to a box that Ernie may or may not be in.
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[[folder:Puppet Shows]]
* One "Journey to Ernie" sketch on ''Series/SesameStreet'' has Big Bird walking across a tightrope in a circus to get to a box that Ernie may or may not be in.
[[/folder]]
* One "Journey to Ernie" sketch on ''Series/SesameStreet'' has Big Bird walking across a tightrope in a circus to get to a box that Ernie may or may not be in.
[[/folder]]
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* UsefulNotes/D20System and other RPG systems based on it feature a SkillScore responsible for moving on narrow surfaces.
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* UsefulNotes/D20System ''UsefulNotes/D20System'' and other RPG systems based on it feature a SkillScore responsible for moving on narrow surfaces.
* In ''VideoGame/AssassinsCreed'' games, Alta�r, Ezio, and Connor can all run on certain incredibly thin ropes, wires, and the like.
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* In ''VideoGame/AssassinsCreed'' games, Alta�r, Ezio, and Connor can all run on certain incredibly thin ropes, wires, and the like.
* The thief in ''VideoGame/QuestForGlory'' gets a chance to demonstrate his balance on numerous occasions: from the humble beginnings of shuffling over a tree branch, to creeping around on tightropes twenty feet above the head of a demon wizard.
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* The thief in ''VideoGame/QuestForGlory'' gets a chance to demonstrate his balance on numerous occasions: from the humble beginnings of shuffling over a tree branch, to creeping around on tightropes twenty feet above the head of a demon wizard.
* Featured as one of the balance games in ''VideoGame/WiiFit''.
* Featured as one of the balance games in ''VideoGame/WiiFit''.
* Featured as one of the balance games in ''VideoGame/WiiFit''.
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* In ''Mother Up'', Apple becomes obsessed with winning pretty trophies; the last one in the case is for tightrope walking, and was retired since the last winner fell off and died. [[NoOSHACompliance For some reason]], the school still has the tightrope set up and Apple walks it in a fugue state (unless the ghost she sees is real, hard to say.)
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* The Ghost Clown makes Franchise/ScoobyDoo walk a tightrope under hypnosis in "Bedlam in the Big Top."
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* In ''WesternAnimation/MotherUp'', Apple becomes obsessed with winning pretty trophies; the last one in the case is for tightrope walking, and was retired since the last winner fell off and died. [[NoOSHACompliance For some reason]], the school still has the tightrope set up and Apple walks it in a fugue state (unless the ghost she sees is real, hard to say.)
* ''WesternAnimation/ScoobyDooWhereAreYoy'': The Ghost Clown makes Franchise/ScoobyDoo walk a tightrope under hypnosis in "Bedlam in the Big Top."
* ''WesternAnimation/ScoobyDooWhereAreYoy'': The Ghost Clown makes Franchise/ScoobyDoo walk a tightrope under hypnosis in "Bedlam in the Big Top."
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[[folder:Fan Works]]
* In ''Fanfic/UnderTheBigTop'', Castiel is a tightrope walker in the circus. At the end of the story, he kills himself by deliberating stepping off of the rope without a safety net.
[[/folder]]
* In ''Fanfic/UnderTheBigTop'', Castiel is a tightrope walker in the circus. At the end of the story, he kills himself by deliberating stepping off of the rope without a safety net.
[[/folder]]
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* Elix Skipper's "New School" maneuver involved him tight rope walking across the ropes to an opponent sitting on the turn buckle then jumping on them and delivering a Frankensteiner. In Wrestling/{{TNA}}, he's done if not on a rope, but after walking on the edge of a steel cage.
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* Elix Skipper's Wrestling/ElixSkipper's "New School" maneuver involved him tight rope walking across the ropes to an opponent sitting on the turn buckle then jumping on them and delivering a Frankensteiner. In Wrestling/{{TNA}}, he's done if not on a rope, but after walking on the edge of a steel cage.
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** In the WesternAnimation/WileECoyoteAndTheRoadRunner short "WesternAnimation/BeepBeep", Wile E. walks on one in his second scheme to kill his prey, but the anvil is so heavy that he slides down to the pavement. As the Road Runner comes in and taunts him, the Coyote drops the anvil to chase him, only to be shot into the stratosphere before he can lay a foot on the road.
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* The Ghost Clown makes Franchise/ScoobyDoo walk a tightrope under hypnosis in "Bedlam in the Big Top."
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* ''Series/ShiningTimeStation'': When Mr. Conductor showed up towards the end of "Schemer Alone", he was on a bike while hanging on a tightrope. He even did it upside down.
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* In the ''WesternAnimation/BackToTheFuture'' episode "[[Recap/BackToTheFutureTheAnimatedSeriesS1E11GoneFishin
Gone Fishin']]", while they're planning a way to stop Doc's younger self from being forced into one final, very dangerous, stunt, Jules asks Marty if he can walk a straight line, which Marty confirms. Jules' plan involves Marty [[WeNeedADistraction creating a distraction]] with a tightrope act while he and Verne get Emmett out of the way.
Gone Fishin']]", while they're planning a way to stop Doc's younger self from being forced into one final, very dangerous, stunt, Jules asks Marty if he can walk a straight line, which Marty confirms. Jules' plan involves Marty [[WeNeedADistraction creating a distraction]] with a tightrope act while he and Verne get Emmett out of the way.
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* In the ''WesternAnimation/BackToTheFuture'' episode "[[Recap/BackToTheFutureTheAnimatedSeriesS1E11GoneFishin
"[[Recap/BackToTheFutureTheAnimatedSeriesS1E11GoneFishin Gone Fishin']]", while they're planning a way to stop Doc's younger self from being forced into one final, very dangerous, stunt, Jules asks Marty if he can walk a straight line, which Marty confirms. Jules' plan involves Marty [[WeNeedADistraction creating a distraction]] with a tightrope act while he and Verne get Emmett out of the way.
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* Madellaine, Quasi's love interest from ''WesternAnimation/TheHunchbackOfNotreDameII'', wants to learn how to wire walk, but her boss/father figure discourages her, saying her purpose is to [[LovelyAssistant stand around and look pretty.]] She [[CrisisMakesPerfect masters it]] just in time to rescue Phoebus and Esmerelda's son, Zephyr.
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* In the ''Henry'' series by Mary Calhoun, a Siamese cat learns how to walk on his hind legs, to the point that he can actually walk on a clothesline. This enables him to get to the family's new puppy when he crawls out of a window and puts himself at risk of falling off the roof.
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* In the ''WesternAnimation/BackToTheFuture'' episode "[[Recap/BackToTheFutureTheAnimatedSeriesS1E11GoneFishin
Gone Fishin']]", while they're planning a way to stop Doc's younger self from being forced into one final, very dangerous, stunt, Jules asks Marty if he can walk a straight line, which Marty confirms. Jules' plan involves Marty [[WeNeedADistraction creating a distraction]] with a tightrope act while he and Verne get Emmett out of the way.
Gone Fishin']]", while they're planning a way to stop Doc's younger self from being forced into one final, very dangerous, stunt, Jules asks Marty if he can walk a straight line, which Marty confirms. Jules' plan involves Marty [[WeNeedADistraction creating a distraction]] with a tightrope act while he and Verne get Emmett out of the way.
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** The Grappling Hook can be used this way in ''VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''. Have two wooden stacks present, draw a line between them with the hook equipped, and then walk over it.
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** The Grappling Hook can be used this way in ''VideoGame/TheLegendOfZeldaPhantomHourglass ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''. Have two wooden stacks present, draw a line between them with the hook equipped, and then walk over it.
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* ''VideoGame/SuperMarioSunshine'' contains many tightropes which Mario can cross and bounce on. Funnily enough, initially a new player would be nervous to cross one, and be very careful about walking in a straight line, but eventually testing reveals that the tightropes are, in fact, impossible to fall off of unless you intentionally jump off.
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* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioSunshine'' contains many tightropes which Mario can cross and bounce on. Funnily enough, initially a new player would be nervous to cross one, and be very careful about walking in a straight line, but eventually testing reveals that the tightropes are, in fact, impossible to fall off of unless you intentionally jumpoff.off.
** In the handheld ''VideoGame/NewSuperMarioBros'' games, as well as ''VideoGame/SuperMario3DLand'', there are tightropes that make Mario and Luigi move slower, but jump higher.
** ''VideoGame/SuperMarioSunshine'' contains many tightropes which Mario can cross and bounce on. Funnily enough, initially a new player would be nervous to cross one, and be very careful about walking in a straight line, but eventually testing reveals that the tightropes are, in fact, impossible to fall off of unless you intentionally jump
** In the handheld ''VideoGame/NewSuperMarioBros'' games, as well as ''VideoGame/SuperMario3DLand'', there are tightropes that make Mario and Luigi move slower, but jump higher.
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* Averted in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', in that your human form can't move on ropes. Your ''wolf'' form is perfectly able to do so, do a jumping 180 on the spot, and even leap off as if he were on solid ground rather than a swaying rope no thicker than his leg.
** Occurs in ''VideoGame/TheLegendOfZeldaSkywardSword'', where you can walk across them. So can your enemies, but they move slower.
** Occurs in ''VideoGame/TheLegendOfZeldaSkywardSword'', where you can walk across them. So can your enemies, but they move slower.
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* Averted in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', in that ''Franchise/TheLegendOfZelda'':
** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', though your human form can't move onropes. Your ropes, your ''wolf'' form is perfectly able to do so, do a jumping 180 on the spot, and even leap off as if he were on solid ground rather than a swaying rope no thicker than his leg.
** The Grappling Hook can be used this way in ''VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''. Have two wooden stacks present, draw a line between them with the hook equipped, and then walk over it.
** Occurs in''VideoGame/TheLegendOfZeldaSkywardSword'', ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', where you can walk across them.tightropes. So can your enemies, but they move slower.
** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', though your human form can't move on
** The Grappling Hook can be used this way in ''VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''. Have two wooden stacks present, draw a line between them with the hook equipped, and then walk over it.
** Occurs in
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* In ''Film/TheLordOfTheRings'', we see Legolas running along a chain to attack the cave troll.
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* In ''Film/TheLordOfTheRings'', ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'', we see Legolas running along a chain to attack the cave troll.
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[[folder:Advertising]]
* A Duracell commercial from 1992 features several battery-powered unicycle riders going across a tightrope. The Duracell-powered rider makes it across just fine (and even spins on it after successfully making it across), but the riders powered by lesser batteries run out of power and fall into the safety net below.
[[/folder]]
* A Duracell commercial from 1992 features several battery-powered unicycle riders going across a tightrope. The Duracell-powered rider makes it across just fine (and even spins on it after successfully making it across), but the riders powered by lesser batteries run out of power and fall into the safety net below.
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* One "Journey to Ernie" sketch on ''Series/SesameStreet'' has Big Bird walking across a tightrope in a circus to get to a box that Ernie may or may not be in.
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* One "Journey to Ernie" sketch on ''Series/SesameStreet'' has Big Bird walking across a tightrope in a circus to get to a box that Ernie may or may not be in.
[[/folder]]
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Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about a character, [[IHaveTheHighGround like that he or she has a very good sense of balance and body control]], that they can perform [[DanceBattler graceful, lithe combat maneuvers]]. Depending on the background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, pointing to useful further contacts for the character.
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Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about a character, [[IHaveTheHighGround like that he or she has they have a very good sense of balance and body control]], that they can perform [[DanceBattler graceful, lithe combat maneuvers]]. Depending on the background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, pointing to useful further contacts for the character.
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* ''Anime/SpiritedAway'', Chihiro has to attempt this once on a thin metal pipe to reach a far ladder. At the end, however, she is absolutely terrified when she actually makes it.
* ''Anime/SpiritedAway'', Chihiro has to attempt this once on a thin metal pipe to reach a far ladder. At the end, however, she is absolutely terrified when she actually makes it.
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*
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* {{Tag Team}} partners Wrestling/ChristinaVonEerie and Buggy Nova had a double team move where they held hands while Von Eerie walked on the top rope before jumping off and delivering a Frankensteiner, in a {{shout out}} to both "Old" and "New" schools.
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* {{Tag Team}} TagTeam partners Wrestling/ChristinaVonEerie and Buggy Nova had a double team move where they held hands while Von Eerie walked on the top rope before jumping off and delivering a Frankensteiner, in a {{shout out}} to both "Old" and "New" schools.
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[[folder: Tabletop Games ]]
* There is a SkillScore responsible for this type of movement in the UsefulNotes/D20System and other RPG systems based on it.
* There is a SkillScore responsible for this type of movement in the UsefulNotes/D20System and other RPG systems based on it.
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*
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* The Tenno from ''VideoGame/{{Warframe}}'' can run on numerous ropes hanging around the maps. They can even stand on them and shoot from firearms while doing so and never lose balance. Everyone else uses these ropes as ziplines.
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* There is a SkillScore responsible for this type of movement in the TabletopGame/D20System and other RPG systems based on it.
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* ''ComicBook/{{Batman}}'': Before Jason Todd was retooled he was from a family of murdered circus performers like his predecessor Dick Grayson, only instead of trapeze artists they were tightrope walkers.