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How To Write An Example - Don't Write Reviews
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* Elix Skipper's "New School" maneuver involved him tight rope walking across the ropes to an opponent sitting on the turn buckle then jumping on them and delivering a Frankensteiner. In Wrestling/{{TNA}}, he's done if not on a rope, but after [[CrowningMomentOfAwesome walking on the edge of a steel cage.]]
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* Elix Skipper's "New School" maneuver involved him tight rope walking across the ropes to an opponent sitting on the turn buckle then jumping on them and delivering a Frankensteiner. In Wrestling/{{TNA}}, he's done if not on a rope, but after [[CrowningMomentOfAwesome walking on the edge of a steel cage.]]
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* ''Literature/AlexRider'': In ''Ark Angel'', Alex escapes from a burning high rise by walking across a cable attaching a banner to the neighbouring building, using some 'props' left behind by a building crew for balance. Author Creator/AnthonyHorowitz explain in an afterword that the physics of what Alex does would work, but tells readers DontTryThisAtHome.
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* ''Literature/AlexRider'': In ''Ark Angel'', Alex escapes from a burning high rise by walking across a cable attaching a banner to the neighbouring building, using some 'props' left behind by a building crew for balance. Author Creator/AnthonyHorowitz explain explains in an afterword that the physics of what Alex does would work, but tells readers DontTryThisAtHome.
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* ''Literature/AlexRider'': In ''Ark Angel'', Alex escapes from a burning high rise by walking across a cable attaching a banner to the neighbouring building, using some 'props' left behind by a building crew for balance. Author Creator/AnthonyHorowitz explain in an afterword that the physics of what Alex does would work, but tells readers DontTryThisAtHome.
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More people need to watch the classics around here, I'm confident I've seen this trope in a bunch of old cartoons. Just got to find them.
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* In the ''WesternAnimation/LooneyTunes'' episode "Bear Feat", the three bears are practicing going across a tightrope on a unicycle. Pa Bear and Junior go across, but the large Junior's weight pulls the tightrope to the ground. Pa demands that he get off, and when Junior does, Pa is launched into the sky.
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* ''Film/TheThreeStooges'' short ''Three Little Twirps'' has Curly end up on a tightrope at a circus. While on it he loses balance, and inexplicably starts spinning around on the rope in circles, defying gravity.
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* In ''[[Literature/DreamPark The California Voodoo Game]]'', Acacia crosses a rope strung over a chasm in the Crystal Maze. The narrative mentions that she's actually capable of such a feat for real, although in-Game it's her ''character's'' skill that determines her chances.
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* In ''[[Literature/DreamPark The California Voodoo Game]]'', ''Literature/TheCaliforniaVoodooGame'', Acacia crosses a rope strung over a chasm in the Crystal Maze. The narrative mentions that she's actually capable of such a feat for real, although in-Game it's her ''character's'' skill that determines her chances.
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* ''WesternAnimation/{{Kaeloo}}'': In the CircusEpisode, [[TheAce Quack Quack]], who is known in-universe for doing things that are BeyondTheImpossible, manages to do this ''without a rope to walk on'', by balancing on thin air. The act is called "Tightrope walking without a tightrope".
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* Subverted in ''Series/LeCoeurASesRaisons'': during the Telethon sequence, Criquette announces that Ridge will now perform his famous tightrope-walking act... but because of insurance reasons, he will have to execute it directly ''on the floor''.
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[[caption-width-right:350:For this activity, a balanced diet is especially important.]]
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* Chiko, the title character of ''Manga/{{The Daughter of Twenty Faces}}'', works as a tightrope walker when the gang goes undercover as a circus troupe. Later, she uses the skill to flee an angry mob by tightrope walking from one roof to another.
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* Chiko, the title character of ''Manga/{{The Daughter of Twenty Faces}}'', ''Manga/TheDaughterOfTwentyFaces'', works as a tightrope walker when the gang goes undercover as a circus troupe. Later, she uses the skill to flee an angry mob by tightrope walking from one roof to another.
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%% Caption selected per Caption Repair thread: http://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900&page=20
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[[caption-width-right:350:For this activity, a balanced diet is especially important.]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tightrope-walker-vibrant_1137.jpg]]
[[caption-width-right:350:[[Music/JanelleMonae You got to tip on the tightrope.]]]]
[[caption-width-right:350:[[Music/JanelleMonae You got to tip on the tightrope.]]]]
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[[quoteright:350:[[Film/TheCircus http://static.tvtropes.
[[caption-width-right:350:[[Music/JanelleMonae You got to tip on the tightrope.]]]]
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[[Music/JanelleMonae ...and I'm still tippin' on it.]]
[[Music/JanelleMonae ...and I'm still tippin' on it.]]
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[[Music/JanelleMonae ...and I'm still tippin' on it.]]
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Added collapsible folders.
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[[AC:Anime and Manga]]
* The eponymous warriors in ''Manga/{{Claymore}}'' can do this, and one of them, Anastasia, has even weaponized this ability, using her super-strong and super-thin hair for NotQuiteFlight. Other warriors can also use her hair to "float" in the air.
* The eponymous warriors in ''Manga/{{Claymore}}'' can do this, and one of them, Anastasia, has even weaponized this ability, using her super-strong and super-thin hair for NotQuiteFlight. Other warriors can also use her hair to "float" in the air.
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[[folder: Anime and
* The eponymous warriors in ''Manga/{{Claymore}}'' can do this, and one of them, Anastasia, has even weaponized this ability, using her super-strong and super-thin hair for NotQuiteFlight. Other warriors can also use her hair to "float" in the air.
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[[AC:Comic Books]]
* A variation of this trope happened in a [[ComicBook/DisneyMouseAndDuckComics Disney Comics]] WesternAnimation/DonaldDuck story, when Daisy Duck is on a building site and walks out onto a bouncy, springboard-like plank to retrieve a hammer left near one edge where it could fall on someone. She points out that (in this story) she's a ballet teacher and such perfect balance is nothing special for her.
* In Comicbook/{{Superman}}'s early appearances he couldn't fly; he got around Metropolis by running quickly along telephone wires. He explains on more than one occasion that as long as he jumps over the connectors at the telephone poles he's in no danger of electrocution.
[[AC:Film -- Animated]]
* ''Anime/SpiritedAway'', Chihiro has to attempt this once on a thin metal pipe to reach a far ladder. At the end, however, she is absolutely terrified when she actually makes it.
[[AC:Film -- Live-Action]]
* In ''Film/TheLordOfTheRings'', we see Legolas running along a chain to attack the cave troll.
* In ''Film/HeroicTrio'', one of the main heroines is introduced, running along powerlines, She even does the splits between two of them while throwing knives at a foe.
* Exploring the Klowns' tent/ship in ''Film/KillerKlownsFromOuterSpace'', the characters encounter a passage where they must walk a tightrope in a fog; they manage, but wobble enough to show it's not easy. The weirdness of the scene increases when they reach the end of the passage, where the rope is ''bent into steps'' which lead to the next doorway.
* A variation of this trope happened in a [[ComicBook/DisneyMouseAndDuckComics Disney Comics]] WesternAnimation/DonaldDuck story, when Daisy Duck is on a building site and walks out onto a bouncy, springboard-like plank to retrieve a hammer left near one edge where it could fall on someone. She points out that (in this story) she's a ballet teacher and such perfect balance is nothing special for her.
* In Comicbook/{{Superman}}'s early appearances he couldn't fly; he got around Metropolis by running quickly along telephone wires. He explains on more than one occasion that as long as he jumps over the connectors at the telephone poles he's in no danger of electrocution.
[[AC:Film -- Animated]]
* ''Anime/SpiritedAway'', Chihiro has to attempt this once on a thin metal pipe to reach a far ladder. At the end, however, she is absolutely terrified when she actually makes it.
[[AC:Film -- Live-Action]]
* In ''Film/TheLordOfTheRings'', we see Legolas running along a chain to attack the cave troll.
* In ''Film/HeroicTrio'', one of the main heroines is introduced, running along powerlines, She even does the splits between two of them while throwing knives at a foe.
* Exploring the Klowns' tent/ship in ''Film/KillerKlownsFromOuterSpace'', the characters encounter a passage where they must walk a tightrope in a fog; they manage, but wobble enough to show it's not easy. The weirdness of the scene increases when they reach the end of the passage, where the rope is ''bent into steps'' which lead to the next doorway.
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[[folder: Comic Books ]]
* A variation of this trope happened in a [[ComicBook/DisneyMouseAndDuckComics Disney Comics]] WesternAnimation/DonaldDuck story, when Daisy Duck is on a building site and walks out onto a bouncy, springboard-like plank to retrieve a hammer left near one edge where it could fall on someone. She points out that (in this story) she's a ballet teacher and such perfect balance is nothing special for
* In Comicbook/{{Superman}}'s early appearances he couldn't fly; he got around Metropolis by running quickly along telephone wires. He explains on more than one occasion that as long as he jumps over the connectors at the telephone poles he's in no danger of
[[AC:Film
[[/folder]]
[[folder: Film --
* ''Anime/SpiritedAway'', Chihiro has to attempt this once on a thin metal pipe to reach a far ladder. At the end, however, she is absolutely terrified when she actually makes
[[AC:Film
[[/folder]]
[[folder: Film --
* In ''Film/TheLordOfTheRings'', we see Legolas running along a chain to attack the cave
* In ''Film/HeroicTrio'', one of the main heroines is introduced, running along powerlines, She even does the splits between two of them while throwing knives at a
* Exploring the Klowns' tent/ship in ''Film/KillerKlownsFromOuterSpace'', the characters encounter a passage where they must walk a tightrope in a fog; they manage, but wobble enough to show it's not easy. The weirdness of the scene increases when they reach the end of the passage, where the rope is ''bent into steps'' which lead to the next doorway.
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[[AC:Literature]]
* Legolas in ''Literature/TheLordOfTheRings''. Similar to the movie example, in Lorien, Legolas ran along a rope to get to the other side of a stream. It was mentioned that elves did this sort of thing a lot if a bridge was not available. He points out nobody else in the group is an Elf, so it is probably easy for them.
* Legolas in ''Literature/TheLordOfTheRings''. Similar to the movie example, in Lorien, Legolas ran along a rope to get to the other side of a stream. It was mentioned that elves did this sort of thing a lot if a bridge was not available. He points out nobody else in the group is an Elf, so it is probably easy for them.
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[[folder: Literature ]]
* Legolas in ''Literature/TheLordOfTheRings''. Similar to the movie example, in Lorien, Legolas ran along a rope to get to the other side of a stream. It was mentioned that elves did this sort of thing a lot if a bridge was not available. He points out nobody else in the group is an Elf, so it is probably easy for them.
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[[AC:Live Action TV]]
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[[folder: Live Action
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[[AC:Professional Wrestling]]
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[[folder: Professional Wrestling ]]
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[[AC:Tabletop Games]]
* There is a SkillScore responsible for this type of movement in the TabletopGame/D20System and other RPG systems based on it.
[[AC:Video Games]]
* In ''VideoGame/FinalFantasyX'', Team Tidus doesn't so much run along wires as skitch down them. He and his posse have impressive GrindBoots.
* Averted in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', in that your human form can't move on ropes. Your ''wolf'' form is perfectly able to do so, do a jumping 180 on the spot, and even leap off as if he were on solid ground rather than a swaying rope no thicker than his leg.
** Occurs in ''VideoGame/TheLegendOfZeldaSkywardSword'', where you can walk across them. So can your enemies, but they move slower.
* In ''VideoGame/AssassinsCreed'' games, Altaïr, Ezio, and Connor can all run on certain incredibly thin ropes, wires, and the like.
* In ''VideoGame/MirrorsEdge'' Faith can run on thin pipes and planks if need be. She can also run on cranes, but this is not automatic and dependent on the skill of the player.
* There is a SkillScore responsible for this type of movement in the TabletopGame/D20System and other RPG systems based on it.
[[AC:Video Games]]
* In ''VideoGame/FinalFantasyX'', Team Tidus doesn't so much run along wires as skitch down them. He and his posse have impressive GrindBoots.
* Averted in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', in that your human form can't move on ropes. Your ''wolf'' form is perfectly able to do so, do a jumping 180 on the spot, and even leap off as if he were on solid ground rather than a swaying rope no thicker than his leg.
** Occurs in ''VideoGame/TheLegendOfZeldaSkywardSword'', where you can walk across them. So can your enemies, but they move slower.
* In ''VideoGame/AssassinsCreed'' games, Altaïr, Ezio, and Connor can all run on certain incredibly thin ropes, wires, and the like.
* In ''VideoGame/MirrorsEdge'' Faith can run on thin pipes and planks if need be. She can also run on cranes, but this is not automatic and dependent on the skill of the player.
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[[folder: Tabletop Games ]]
* There is a SkillScore responsible for this type of movement in the TabletopGame/D20System and other RPG systems based on
[[AC:Video Games]]
[[/folder]]
[[folder: Video Games ]]
* In ''VideoGame/FinalFantasyX'', Team Tidus doesn't so much run along wires as skitch down them. He and his posse have impressive
* Averted in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', in that your human form can't move on ropes. Your ''wolf'' form is perfectly able to do so, do a jumping 180 on the spot, and even leap off as if he were on solid ground rather than a swaying rope no thicker than his
** Occurs in ''VideoGame/TheLegendOfZeldaSkywardSword'', where you can walk across them. So can your enemies, but they move
* In ''VideoGame/AssassinsCreed'' games,
* In ''VideoGame/MirrorsEdge'' Faith can run on thin pipes and planks if need be. She can also run on cranes, but this is not automatic and dependent on the skill of the player.
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[[AC:Web Comics]]
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[[folder: Web Comics ]]
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[[AC:Western Animation]]
* On ''WesternAnimation/AvatarTheLastAirbender'', Ty Lee does this in the episode "The Boiling Rock", to get to the cable car: She sprints across a [[http://piandao.org/screencaps/ep55/ep55-1692.png gondola cable]] for a rematch with fellow ActionGirl, Suki.
* In ''Mother Up'', Apple becomes obsessed with winning pretty trophies; the last one in the case is for tightrope walking, and was retired since the last winner fell off and died. [[NoOSHACompliance For some reason]], the school still has the tightrope set up and Apple walks it in a fugue state (unless the ghost she sees is real, hard to say.)
[[AC:Real Life]]
* This is often done by LeParkour practicioners.
* Many acrobats have made a career of this trope.
** Dean Potter and Mustafa Danger are two such practitioners of Tight Rope Walking.
** The Flying Wallendas are a famous trapeze/tightrope walking family of circus performers. Most of them have died when falling from incredible heights during walks.
* On ''WesternAnimation/AvatarTheLastAirbender'', Ty Lee does this in the episode "The Boiling Rock", to get to the cable car: She sprints across a [[http://piandao.org/screencaps/ep55/ep55-1692.png gondola cable]] for a rematch with fellow ActionGirl, Suki.
* In ''Mother Up'', Apple becomes obsessed with winning pretty trophies; the last one in the case is for tightrope walking, and was retired since the last winner fell off and died. [[NoOSHACompliance For some reason]], the school still has the tightrope set up and Apple walks it in a fugue state (unless the ghost she sees is real, hard to say.)
[[AC:Real Life]]
* This is often done by LeParkour practicioners.
* Many acrobats have made a career of this trope.
** Dean Potter and Mustafa Danger are two such practitioners of Tight Rope Walking.
** The Flying Wallendas are a famous trapeze/tightrope walking family of circus performers. Most of them have died when falling from incredible heights during walks.
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[[folder: Western Animation ]]
* On ''WesternAnimation/AvatarTheLastAirbender'', Ty Lee does this in the episode "The Boiling Rock", to get to the cable car: She sprints across a [[http://piandao.org/screencaps/ep55/ep55-1692.png gondola cable]] for a rematch with fellow ActionGirl,
* In ''Mother Up'', Apple becomes obsessed with winning pretty trophies; the last one in the case is for tightrope walking, and was retired since the last winner fell off and died. [[NoOSHACompliance For some reason]], the school still has the tightrope set up and Apple walks it in a fugue state (unless the ghost she sees is real, hard to say.
[[AC:Real Life]]
[[/folder]]
[[folder: Real Life ]]
* This is often done by LeParkour
* Many acrobats have made a career of this
** Dean Potter and Mustafa Danger are two such practitioners of Tight Rope
** The Flying Wallendas are a famous trapeze/tightrope walking family of circus performers. Most of them have died when falling from incredible heights during walks.
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[[/folder]]
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* ''Film/TheWalk'', about Philippe Petit's story of how he conceived of, planned for, and pulled off illegally walking between the two towers of the World Trade Center is basically ''Tightrope Walking: The Movie''.
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* A variation of this trope happened in a DisneyComics WesternAnimation/DonaldDuck story, when Daisy Duck is on a building site and walks out onto a bouncy, springboard-like plank to retrieve a hammer left near one edge where it could fall on someone. She points out that (in this story) she's a ballet teacher and such perfect balance is nothing special for her.
to:
* A variation of this trope happened in a DisneyComics [[ComicBook/DisneyMouseAndDuckComics Disney Comics]] WesternAnimation/DonaldDuck story, when Daisy Duck is on a building site and walks out onto a bouncy, springboard-like plank to retrieve a hammer left near one edge where it could fall on someone. She points out that (in this story) she's a ballet teacher and such perfect balance is nothing special for her.
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** Philippe Petit is most famous for this, especially when tightroped between the towers of the World Trade Center as recounted in the Oscar winning documentary, ''Film/ManOnWire''.
** Blondine was famous in the 19th century for tightrope walking over Niagara Falls.
** Blondine was famous in the 19th century for tightrope walking over Niagara Falls.
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* {{Tag Team}} partners Wrestling/ChristinaVonEerie and Buggy Nova had a double team move where they held hands while Von Eerie walked on the top rope before jumping off and delivering a Frankensteiner, in a {{shout out}} to both "Old" and "New" schools.
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[[AC:Professional Wrestling]]
* Albeit, it is done with the unwilling assistance of an opponent locked in an arm wrench but this is the basis of Wrestling/TheUndertaker's "Old School" maneuver. It's really just an elevated arm wrench club, the rope walking is RuleOfCool.
* Elix Skipper's "New School" maneuver involved him tight rope walking across the ropes to an opponent sitting on the turn buckle then jumping on them and delivering a Frankensteiner. In Wrestling/{{TNA}}, he's done if not on a rope, but after [[CrowningMomentOfAwesome walking on the edge of a steel cage.]]
* One of [[Wrestling/TakuyaSugi Yoshitisune]]'s signature moves involves tight rope walking on the top rope before delivering a dropkick.
* Albeit, it is done with the unwilling assistance of an opponent locked in an arm wrench but this is the basis of Wrestling/TheUndertaker's "Old School" maneuver. It's really just an elevated arm wrench club, the rope walking is RuleOfCool.
* Elix Skipper's "New School" maneuver involved him tight rope walking across the ropes to an opponent sitting on the turn buckle then jumping on them and delivering a Frankensteiner. In Wrestling/{{TNA}}, he's done if not on a rope, but after [[CrowningMomentOfAwesome walking on the edge of a steel cage.]]
* One of [[Wrestling/TakuyaSugi Yoshitisune]]'s signature moves involves tight rope walking on the top rope before delivering a dropkick.
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* Chiko, the title character of ''Manga/{{The Daughter of Twenty Faces}}'', works as a tightrope walker when the gang goes undercover as a circus troupe. Later, she uses the skill to flee an angry mob by tightrope walking from one roof to another.
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* In ''Manga/{{Noragami}}'', Hiyori, after discovering her [[AstralProjection spiritual body's]] athletic abilities, runs and dances on the power lines.
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* Experimental montage film ''Film/AMovie'' contains a clip of a tightrope walker, probably to set up the later montage of people and vehicles crashing, falling, and collapsing.
* In ''Film/TheCircus'', Creator/CharlieChaplin is pressed into service as the tightrope walker after the regular tightrope walker doesn't show.
* In ''Film/TheCircus'', Creator/CharlieChaplin is pressed into service as the tightrope walker after the regular tightrope walker doesn't show.
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* ''Literature/TheWheelOfTime'': When joining Valan Luca's traveling circus in ''The Shadow Rising'', Elayne trains herself to become a tightrope walker.
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* ''Literature/TheWheelOfTime'': When joining Valan Luca's traveling circus in ''The Shadow Rising'', Rising'' as a way to cross the countryside incognito, Elayne trains herself to become a tightrope walker. She originally creates a wider path with magic, but has to do it for real after learning that a dangerous foe is hunting her and would [[SupernaturalSensitivity sense]] what she was doing.
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* The eponymous warriors in ''Manga/{{Claymore}}'' can do this, and one of them, Anastasia, has even weaponized this ability, using her super-strong and super-thin hair for Not Quite Flight. Other warriors can also use her hair to "float" in the air.
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* The eponymous warriors in ''Manga/{{Claymore}}'' can do this, and one of them, Anastasia, has even weaponized this ability, using her super-strong and super-thin hair for Not Quite Flight.NotQuiteFlight. Other warriors can also use her hair to "float" in the air.
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* Featured as one of the balance games in ''VideoGame/WiiFit''.
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* [[http://en.wikipedia.org/wiki/Slacklining Slacklining]] is a variant involving a wider ribbon with some elasticity and slack to allow for acrobatic bouncing tricks.
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* The thief in VideoGame/QuestForGlory'' gets a chance to demonstrate his balance on numerous occasions: from the humble beginnings of shuffling over a tree branch, to creeping around on tightropes twenty feet above the head of a demon wizard.
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* The thief in VideoGame/QuestForGlory'' ''VideoGame/QuestForGlory'' gets a chance to demonstrate his balance on numerous occasions: from the humble beginnings of shuffling over a tree branch, to creeping around on tightropes twenty feet above the head of a demon wizard.
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* The thief in VideoGame/QuestForGlory'' gets a chance to demonstrate his balance on numerous occasions: from the humble beginnings of shuffling over a tree branch, to creeping around on tightropes twenty feet above the head of a demon wizard.
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Spelling error; trimming.
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Tightrope walking, also known as wire-walking, is a talent that has been around for a very long time in many different regions. In fictional works, a character, (whether it be through [[CharlesAtlasSuperpower training]] or from [[AWizardDidIt magic]]), is able to walk, or even run, across very thin surfaces.
First, let's take a look at tightrope walking. It is, in the simplest sense, walking on tightened ropes. Optionally the performer may use a balancing tool such as an umbrella, a long pole, of they may stretch out their arms. Tightrope walkers were staples in traveling circuses. These balancing performers walked on ropes high above the circus ring. Although this skill is cool in and of itself, there are other [[UpToEleven more dangerous versions.]]
High-wire walkers walk generally about 20+ feet off the ground. Skywalkers take their stunts to DangerousHeights by walking between skyscrapers, poles, and other terrifying places. It has been pushed UpToEleven with ropes stretching over The Grand Canyon without any climbing gear to speak of.
Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about a characte, [[IHaveTheHighGround like that he or she has a very good sense of balance and body control]], that they can perform [[DanceBattler graceful, lithe combat maneuvers,]] or they have a flamboyant streak. Depending on the general background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, all pointing to useful further contacts for the character.
Characters can be forced into these situations if they are stranded high above ground, and this trope takes into account all objects these skilled balancers walk and run on. These include but are not limited to ropes, wires, thin railings, chains, power lines, or any other super thin surfaces.
First, let's take a look at tightrope walking. It is, in the simplest sense, walking on tightened ropes. Optionally the performer may use a balancing tool such as an umbrella, a long pole, of they may stretch out their arms. Tightrope walkers were staples in traveling circuses. These balancing performers walked on ropes high above the circus ring. Although this skill is cool in and of itself, there are other [[UpToEleven more dangerous versions.]]
High-wire walkers walk generally about 20+ feet off the ground. Skywalkers take their stunts to DangerousHeights by walking between skyscrapers, poles, and other terrifying places. It has been pushed UpToEleven with ropes stretching over The Grand Canyon without any climbing gear to speak of.
Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about a characte, [[IHaveTheHighGround like that he or she has a very good sense of balance and body control]], that they can perform [[DanceBattler graceful, lithe combat maneuvers,]] or they have a flamboyant streak. Depending on the general background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, all pointing to useful further contacts for the character.
Characters can be forced into these situations if they are stranded high above ground, and this trope takes into account all objects these skilled balancers walk and run on. These include but are not limited to ropes, wires, thin railings, chains, power lines, or any other super thin surfaces.
to:
Tightrope walking, also known as or wire-walking, is a talent that has been around for a very long time an old practice in many different regions. In fictional works, a character, (whether it be through [[CharlesAtlasSuperpower training]] or from [[AWizardDidIt magic]]), is able to walk, or even run, across very thin surfaces.
First, let's take a look at tightrope walking. It is, in the simplest sense, walking on tightened ropes. Optionally the The performer may use a balancing tool such as an umbrella, a long pole, of or they may stretch out their arms. Tightrope walkers were staples in traveling circuses. These balancing performers walked on ropes high above the circus ring. Although this skill is cool in and of itself, there There are other [[UpToEleven more dangerous versions.versions of this as well.]]
High-wire walkers walk generally about 20+ feet off the ground. Skywalkers take their stunts to DangerousHeights by walking between skyscrapers, poles, and other terrifying places.It has been pushed UpToEleven with ropes Even more dangerous versions of sky-walking involve tightrope walkers stretching ropes over The Grand Canyon without any climbing gear to speak of.
Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about acharacte, character, [[IHaveTheHighGround like that he or she has a very good sense of balance and body control]], that they can perform [[DanceBattler graceful, lithe combat maneuvers,]] or they have a flamboyant streak. maneuvers]]. Depending on the general background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, all pointing to useful further contacts for the character.
Characters can be forced into these situations if they are stranded high above ground, and this This trope takes into account all objects these skilled balancers walk and run on. These include but are not limited to ropes, wires, thin railings, chains, power lines, or any other super thin surfaces.
High-wire walkers walk generally about 20+ feet off the ground. Skywalkers take their stunts to DangerousHeights by walking between skyscrapers, poles, and other terrifying places.
Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about a
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[[AC:Web Comics]]
* In ''Webcomic/{{Megatokyo}}'', {{Magical Girl}}s have an innate skill for this.
* In ''Webcomic/{{Megatokyo}}'', {{Magical Girl}}s have an innate skill for this.
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[[AC:Live Action TV]]
* This is a common task on ''Series/TheAmazingRace''. However, having so many untrained contestants means that lots of safety equipment is generally involved to keep those who are participating from falling and either hurting or killing themselves.
* This is a common task on ''Series/TheAmazingRace''. However, having so many untrained contestants means that lots of safety equipment is generally involved to keep those who are participating from falling and either hurting or killing themselves.
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* Discussed in a dialogue option in ''VideoGame/NeverwinterNights2'' Storm of Zehir. When investigating the wreck of the trade ship Vigilant, if your party contains a rogue they can observe that they've stood on ropes thinner than the one that snapped in the storm. It broke because it had been partly cut through by a saboteur.
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* Discussed in a dialogue option in ''VideoGame/NeverwinterNights2'' Storm of Zehir. When investigating the wreck of the trade ship Vigilant, if your party contains a rogue they can observe that they've stood on ropes thinner than the one that snapped in the storm. It broke because it had been partly cut through by a saboteur.
saboteur.
* ''VideoGame/SuperMarioSunshine'' contains many tightropes which Mario can cross and bounce on. Funnily enough, initially a new player would be nervous to cross one, and be very careful about walking in a straight line, but eventually testing reveals that the tightropes are, in fact, impossible to fall off of unless you intentionally jump off.
* ''VideoGame/SuperMarioSunshine'' contains many tightropes which Mario can cross and bounce on. Funnily enough, initially a new player would be nervous to cross one, and be very careful about walking in a straight line, but eventually testing reveals that the tightropes are, in fact, impossible to fall off of unless you intentionally jump off.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tightrope-walker-vibrant_1137.jpg]]
[[caption-width-right:350:[[Music/JanelleMonae You got to tip on the tightrope.]]]]
Tightrope walking, also known as wire-walking, is a talent that has been around for a very long time in many different regions. In fictional works, a character, (whether it be through [[CharlesAtlasSuperpower training]] or from [[AWizardDidIt magic]]), is able to walk, or even run, across very thin surfaces.
First, let's take a look at tightrope walking. It is, in the simplest sense, walking on tightened ropes. Optionally the performer may use a balancing tool such as an umbrella, a long pole, of they may stretch out their arms. Tightrope walkers were staples in traveling circuses. These balancing performers walked on ropes high above the circus ring. Although this skill is cool in and of itself, there are other [[UpToEleven more dangerous versions.]]
High-wire walkers walk generally about 20+ feet off the ground. Skywalkers take their stunts to DangerousHeights by walking between skyscrapers, poles, and other terrifying places. It has been pushed UpToEleven with ropes stretching over The Grand Canyon without any climbing gear to speak of.
Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about a characte, [[IHaveTheHighGround like that he or she has a very good sense of balance and body control]], that they can perform [[DanceBattler graceful, lithe combat maneuvers,]] or they have a flamboyant streak. Depending on the general background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, all pointing to useful further contacts for the character.
Characters can be forced into these situations if they are stranded high above ground, and this trope takes into account all objects these skilled balancers walk and run on. These include but are not limited to ropes, wires, thin railings, chains, power lines, or any other super thin surfaces.
Compare ElectricSlide for more "shocking" examples, GrindBoots for when skateboards are simply too expensive, and ThePrecariousLedge for when high wire walkers get cold feet. Also compare IHaveTheHighGround, and promptly thwack them round the ankles. That'll teach 'em.
----
!!Examples:
[[AC:Anime and Manga]]
* The eponymous warriors in ''Manga/{{Claymore}}'' can do this, and one of them, Anastasia, has even weaponized this ability, using her super-strong and super-thin hair for Not Quite Flight. Other warriors can also use her hair to "float" in the air.
[[AC:Comic Books]]
* A variation of this trope happened in a DisneyComics WesternAnimation/DonaldDuck story, when Daisy Duck is on a building site and walks out onto a bouncy, springboard-like plank to retrieve a hammer left near one edge where it could fall on someone. She points out that (in this story) she's a ballet teacher and such perfect balance is nothing special for her.
* In Comicbook/{{Superman}}'s early appearances he couldn't fly; he got around Metropolis by running quickly along telephone wires. He explains on more than one occasion that as long as he jumps over the connectors at the telephone poles he's in no danger of electrocution.
[[AC:Film -- Animated]]
* ''Anime/SpiritedAway'', Chihiro has to attempt this once on a thin metal pipe to reach a far ladder. At the end, however, she is absolutely terrified when she actually makes it.
[[AC:Film -- Live-Action]]
* In ''Film/TheLordOfTheRings'', we see Legolas running along a chain to attack the cave troll.
* In ''Film/HeroicTrio'', one of the main heroines is introduced, running along powerlines, She even does the splits between two of them while throwing knives at a foe.
* Exploring the Klowns' tent/ship in ''Film/KillerKlownsFromOuterSpace'', the characters encounter a passage where they must walk a tightrope in a fog; they manage, but wobble enough to show it's not easy. The weirdness of the scene increases when they reach the end of the passage, where the rope is ''bent into steps'' which lead to the next doorway.
[[AC:Literature]]
* Legolas in ''Literature/TheLordOfTheRings''. Similar to the movie example, in Lorien, Legolas ran along a rope to get to the other side of a stream. It was mentioned that elves did this sort of thing a lot if a bridge was not available. He points out nobody else in the group is an Elf, so it is probably easy for them.
* ''Literature/TheWheelOfTime'': When joining Valan Luca's traveling circus in ''The Shadow Rising'', Elayne trains herself to become a tightrope walker.
* ''Literature/ChroniclesOfTheKencyrath'': Jame has excellent balance and training in LeParkour, and frequently ropewalks. The Kendar companions, however, often has a great fear of heights despite having great balance. The officer academy of Tentir makes use of that, by having the cadets ropewalk in order to learn how to control their fear and their bodies, and as a test.
* In ''[[Literature/DreamPark The California Voodoo Game]]'', Acacia crosses a rope strung over a chasm in the Crystal Maze. The narrative mentions that she's actually capable of such a feat for real, although in-Game it's her ''character's'' skill that determines her chances.
[[AC:Tabletop Games]]
* There is a SkillScore responsible for this type of movement in the TabletopGame/D20System and other RPG systems based on it.
[[AC:Video Games]]
* In ''VideoGame/FinalFantasyX'', Team Tidus doesn't so much run along wires as skitch down them. He and his posse have impressive GrindBoots.
* Averted in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', in that your human form can't move on ropes. Your ''wolf'' form is perfectly able to do so, do a jumping 180 on the spot, and even leap off as if he were on solid ground rather than a swaying rope no thicker than his leg.
** Occurs in ''VideoGame/TheLegendOfZeldaSkywardSword'', where you can walk across them. So can your enemies, but they move slower.
* In ''VideoGame/AssassinsCreed'' games, Altaïr, Ezio, and Connor can all run on certain incredibly thin ropes, wires, and the like.
* In ''VideoGame/MirrorsEdge'' Faith can run on thin pipes and planks if need be. She can also run on cranes, but this is not automatic and dependent on the skill of the player.
* Discussed in a dialogue option in ''VideoGame/NeverwinterNights2'' Storm of Zehir. When investigating the wreck of the trade ship Vigilant, if your party contains a rogue they can observe that they've stood on ropes thinner than the one that snapped in the storm. It broke because it had been partly cut through by a saboteur.
[[AC:Western Animation]]
* On ''WesternAnimation/AvatarTheLastAirbender'', Ty Lee does this in the episode "The Boiling Rock", to get to the cable car: She sprints across a [[http://piandao.org/screencaps/ep55/ep55-1692.png gondola cable]] for a rematch with fellow ActionGirl, Suki.
* In ''Mother Up'', Apple becomes obsessed with winning pretty trophies; the last one in the case is for tightrope walking, and was retired since the last winner fell off and died. [[NoOSHACompliance For some reason]], the school still has the tightrope set up and Apple walks it in a fugue state (unless the ghost she sees is real, hard to say.)
[[AC:Real Life]]
* This is often done by LeParkour practicioners.
* Many acrobats have made a career of this trope.
**Dean Potter and Mustafa Danger are two such practitioners of Tight Rope Walking.
**The Flying Wallendas are a famous trapeze/tightrope walking family of circus performers. Most of them have died when falling from incredible heights during walks.
* Jultagi, or Eoreum, is an ancient Korean tradition of rope-walking that is still practiced.
* Gibbons are able to run on long branches. Just like humans do when performing, gibbons stretch out their arms as balancers.
----
[[Music/JanelleMonae ...and I'm still tippin' on it.]]
[[caption-width-right:350:[[Music/JanelleMonae You got to tip on the tightrope.]]]]
Tightrope walking, also known as wire-walking, is a talent that has been around for a very long time in many different regions. In fictional works, a character, (whether it be through [[CharlesAtlasSuperpower training]] or from [[AWizardDidIt magic]]), is able to walk, or even run, across very thin surfaces.
First, let's take a look at tightrope walking. It is, in the simplest sense, walking on tightened ropes. Optionally the performer may use a balancing tool such as an umbrella, a long pole, of they may stretch out their arms. Tightrope walkers were staples in traveling circuses. These balancing performers walked on ropes high above the circus ring. Although this skill is cool in and of itself, there are other [[UpToEleven more dangerous versions.]]
High-wire walkers walk generally about 20+ feet off the ground. Skywalkers take their stunts to DangerousHeights by walking between skyscrapers, poles, and other terrifying places. It has been pushed UpToEleven with ropes stretching over The Grand Canyon without any climbing gear to speak of.
Being able to walk on ropes is not a very common skill in RealLife, and reveals a lot about a characte, [[IHaveTheHighGround like that he or she has a very good sense of balance and body control]], that they can perform [[DanceBattler graceful, lithe combat maneuvers,]] or they have a flamboyant streak. Depending on the general background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, all pointing to useful further contacts for the character.
Characters can be forced into these situations if they are stranded high above ground, and this trope takes into account all objects these skilled balancers walk and run on. These include but are not limited to ropes, wires, thin railings, chains, power lines, or any other super thin surfaces.
Compare ElectricSlide for more "shocking" examples, GrindBoots for when skateboards are simply too expensive, and ThePrecariousLedge for when high wire walkers get cold feet. Also compare IHaveTheHighGround, and promptly thwack them round the ankles. That'll teach 'em.
----
!!Examples:
[[AC:Anime and Manga]]
* The eponymous warriors in ''Manga/{{Claymore}}'' can do this, and one of them, Anastasia, has even weaponized this ability, using her super-strong and super-thin hair for Not Quite Flight. Other warriors can also use her hair to "float" in the air.
[[AC:Comic Books]]
* A variation of this trope happened in a DisneyComics WesternAnimation/DonaldDuck story, when Daisy Duck is on a building site and walks out onto a bouncy, springboard-like plank to retrieve a hammer left near one edge where it could fall on someone. She points out that (in this story) she's a ballet teacher and such perfect balance is nothing special for her.
* In Comicbook/{{Superman}}'s early appearances he couldn't fly; he got around Metropolis by running quickly along telephone wires. He explains on more than one occasion that as long as he jumps over the connectors at the telephone poles he's in no danger of electrocution.
[[AC:Film -- Animated]]
* ''Anime/SpiritedAway'', Chihiro has to attempt this once on a thin metal pipe to reach a far ladder. At the end, however, she is absolutely terrified when she actually makes it.
[[AC:Film -- Live-Action]]
* In ''Film/TheLordOfTheRings'', we see Legolas running along a chain to attack the cave troll.
* In ''Film/HeroicTrio'', one of the main heroines is introduced, running along powerlines, She even does the splits between two of them while throwing knives at a foe.
* Exploring the Klowns' tent/ship in ''Film/KillerKlownsFromOuterSpace'', the characters encounter a passage where they must walk a tightrope in a fog; they manage, but wobble enough to show it's not easy. The weirdness of the scene increases when they reach the end of the passage, where the rope is ''bent into steps'' which lead to the next doorway.
[[AC:Literature]]
* Legolas in ''Literature/TheLordOfTheRings''. Similar to the movie example, in Lorien, Legolas ran along a rope to get to the other side of a stream. It was mentioned that elves did this sort of thing a lot if a bridge was not available. He points out nobody else in the group is an Elf, so it is probably easy for them.
* ''Literature/TheWheelOfTime'': When joining Valan Luca's traveling circus in ''The Shadow Rising'', Elayne trains herself to become a tightrope walker.
* ''Literature/ChroniclesOfTheKencyrath'': Jame has excellent balance and training in LeParkour, and frequently ropewalks. The Kendar companions, however, often has a great fear of heights despite having great balance. The officer academy of Tentir makes use of that, by having the cadets ropewalk in order to learn how to control their fear and their bodies, and as a test.
* In ''[[Literature/DreamPark The California Voodoo Game]]'', Acacia crosses a rope strung over a chasm in the Crystal Maze. The narrative mentions that she's actually capable of such a feat for real, although in-Game it's her ''character's'' skill that determines her chances.
[[AC:Tabletop Games]]
* There is a SkillScore responsible for this type of movement in the TabletopGame/D20System and other RPG systems based on it.
[[AC:Video Games]]
* In ''VideoGame/FinalFantasyX'', Team Tidus doesn't so much run along wires as skitch down them. He and his posse have impressive GrindBoots.
* Averted in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', in that your human form can't move on ropes. Your ''wolf'' form is perfectly able to do so, do a jumping 180 on the spot, and even leap off as if he were on solid ground rather than a swaying rope no thicker than his leg.
** Occurs in ''VideoGame/TheLegendOfZeldaSkywardSword'', where you can walk across them. So can your enemies, but they move slower.
* In ''VideoGame/AssassinsCreed'' games, Altaïr, Ezio, and Connor can all run on certain incredibly thin ropes, wires, and the like.
* In ''VideoGame/MirrorsEdge'' Faith can run on thin pipes and planks if need be. She can also run on cranes, but this is not automatic and dependent on the skill of the player.
* Discussed in a dialogue option in ''VideoGame/NeverwinterNights2'' Storm of Zehir. When investigating the wreck of the trade ship Vigilant, if your party contains a rogue they can observe that they've stood on ropes thinner than the one that snapped in the storm. It broke because it had been partly cut through by a saboteur.
[[AC:Western Animation]]
* On ''WesternAnimation/AvatarTheLastAirbender'', Ty Lee does this in the episode "The Boiling Rock", to get to the cable car: She sprints across a [[http://piandao.org/screencaps/ep55/ep55-1692.png gondola cable]] for a rematch with fellow ActionGirl, Suki.
* In ''Mother Up'', Apple becomes obsessed with winning pretty trophies; the last one in the case is for tightrope walking, and was retired since the last winner fell off and died. [[NoOSHACompliance For some reason]], the school still has the tightrope set up and Apple walks it in a fugue state (unless the ghost she sees is real, hard to say.)
[[AC:Real Life]]
* This is often done by LeParkour practicioners.
* Many acrobats have made a career of this trope.
**Dean Potter and Mustafa Danger are two such practitioners of Tight Rope Walking.
**The Flying Wallendas are a famous trapeze/tightrope walking family of circus performers. Most of them have died when falling from incredible heights during walks.
* Jultagi, or Eoreum, is an ancient Korean tradition of rope-walking that is still practiced.
* Gibbons are able to run on long branches. Just like humans do when performing, gibbons stretch out their arms as balancers.
----
[[Music/JanelleMonae ...and I'm still tippin' on it.]]