Follow TV Tropes

Following

History Main / TidallyLockedPlanet

Go To

OR

Is there an issue? Send a MessageReason:
None


* Tidal friction applies to all bodies orbiting each other (the universe doesn't care about our definition of "planet"). However, with planets usually being both more massive and further away from their primary, this takes a [[TimeAbyss very, very, very]] long time. Nobody knows yet how long it will take for the Earth, but several times the current age of the universe is a bare minimum.

to:

* Tidal friction applies to all bodies orbiting each other (the universe doesn't care about our definition of "planet"). However, with planets usually being both more massive and further away from their primary, this takes a [[TimeAbyss very, very, very]] long time. Nobody knows yet how long it will take for the Earth, but several times the current age of the universe is a bare minimum.minimum[[note]]Since it's likely the Earth will be destroyed by the Sun when it goes red giant-mode this may be moot after all[[/note]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Comics]]
* Mercury in ''Comicbook/DCOneMillion'' has apparently been engineered to be tidally locked, just as people used to think it was. "The planet that's too busy to spin" is the hub of the 853rd century's all-important data network, with solar panels on the light side powering supercooled processors on the dark side.
[[/folder]]
Is there an issue? Send a MessageReason:
None


[[https://en.wikipedia.org/wiki/Tidal_locking Tidal locking]] is the result of a body (a planet around a sun or a moon around a planet) being close enough to its parent that the pull of gravity on the satellite is stronger on the facing side than on the other. Over astronomical timescales the parent body's gravity will slow the satellite's rotation until one side always faces the parent and the other always faces away.

to:

[[https://en.wikipedia.org/wiki/Tidal_locking Tidal locking]] is the result of a body (a planet around a sun star or a moon around a planet) being close enough to its parent that the pull of gravity on the satellite is stronger on the facing side than on the other. Over astronomical timescales the parent body's gravity will slow the satellite's rotation until one side always faces the parent and the other always faces away.

Changed: 374

Removed: 376

Is there an issue? Send a MessageReason:
None


* ''Franchise/MassEffect'' notes in the flavor text for numerous planets that they're tidally locked.
** Hagalaz, the location of the eponymous lair in the ''Lair of the Shadow Broker'' DLC, is one such planet. It features the convection mentioned in the introduction, with a twist: when warm and cold air collide in that kind of quantity the result is ''massive, never-ending thunderstorms''. The Lair is actually a CoolAirship which rides inside the storms to disguise itself.

to:

* ''Franchise/MassEffect'' notes in the flavor text for numerous planets that they're tidally locked.
**
locked. One such example is Hagalaz, the location of the eponymous lair in the ''Lair of the Shadow Broker'' DLC, is one such planet.DLC. It features the convection mentioned in the introduction, with a twist: when warm and cold air collide in that kind of quantity the result is ''massive, never-ending thunderstorms''. The Lair is actually a CoolAirship which rides inside the storms to disguise itself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Hagalaz, the location of the eponymous lair in the ''Lair of the Shadow Broker'' DLC, is one such planet. It features the convection mentioned in the introduction, with a twist: when warm and cold air collide in that kind of quantity the result is ''massive, never-ending thunderstorms''. The Lair is actually a CoolAirship which rides inside the storms to disguise itself.
Is there an issue? Send a MessageReason:


** The phenomenon isn't strictly limited to moons, as tidal friction applies to all bodies orbiting each other (the universe doesn't care about our definition of "planet"). However, with planets usually being both more massive and further away from their primary, this takes a [[TimeAbyss very, very, very]] long time. Nobody knows yet how long it will take for the Earth, but several times the current age of the universe is a bare minimum.

to:

** The phenomenon isn't strictly limited to moons, as tidal * Tidal friction applies to all bodies orbiting each other (the universe doesn't care about our definition of "planet"). However, with planets usually being both more massive and further away from their primary, this takes a [[TimeAbyss very, very, very]] long time. Nobody knows yet how long it will take for the Earth, but several times the current age of the universe is a bare minimum.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The phenomenon isn't strictly limited to moons, as tidal friction applies to all bodies orbiting each other (the universe doesn't care about our definition of "planet"). However, with planets usually being both more massive and further away from their primary, this takes a [[TimeAbyss very, very, very]] long time. Nobody knows yet how long it will take for the Earth, but several times the current age of the universe is a bare minimum.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/MassEffect'' notes in the flavor text for numerous planets that they're tidally locked.

Added: 403

Changed: 252

Is there an issue? Send a MessageReason:
None


* In the ''Franchise/StarWarsExpandedUniverse'' the Twi'lek homeworld Ryloth has the sunward side an uninhabitable desert and the night side freezing cold. The Twi'leks mostly live on the terminator (and build their cities underground) and use exile to the sunward side as a form of capital punishment.

to:

* In the ''Franchise/StarWarsExpandedUniverse'' ''Franchise/StarWarsLegends'' the Twi'lek homeworld Ryloth has the sunward side an uninhabitable desert and the night side freezing cold. The Twi'leks mostly live on the terminator (and build their cities underground) and use exile to the sunward side as a form of capital punishment.



* In the ''Franchise/StarTrekExpandedUniverse'' novel ''[[Literature/StarTrekTwilightsEnd Twilight's End]]'', the planet Rimilla is one such world, until a daring plan comes up with a way to give it a standard rotation, thus enabling colonization over the entire planet.

to:

* ''Franchise/StarTrekExpandedUniverse'':
**
In the ''Franchise/StarTrekExpandedUniverse'' novel ''[[Literature/StarTrekTwilightsEnd Twilight's End]]'', ''Literature/StarTrekTwilightsEnd'', the planet Rimilla is one such world, until a daring plan comes up with a way to give it a standard rotation, thus enabling colonization over the entire planet.planet.
** In ''Literature/{{Rihannsu}}: The Romulan Way'' the planet ch'Havran (a.k.a. Remus) is tidally locked to neighboring ch'Rihan (Romulus). Though oddly there's no indication that the reverse is true.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Anime]]
* ''Anime/MacrossFrontier'': The planet Galia IV is tidally locked, with a habitable strip around the twilight zone. A human colony was established there, but was later destroyed by the Vajra.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/{{Space 1889}}'' Mercury is tidally locked in the game, giving rise to remarkable features and strange life-forms. A Challenge adventure adds that it is "nodding" a little, though[[note]]this is called "libration", and our Moon does it in real life - see below[[/note]].

to:

* ''TabletopGame/{{Space 1889}}'' Mercury is tidally locked locked, in keeping with the game, game's theme of "the planets are as they were once believed to be", giving rise to remarkable features and strange life-forms. A Challenge adventure adds that it is "nodding" a little, though[[note]]this is called "libration", and our Moon does it in real life - see below[[/note]].
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/{{Space 1889}}'' Mercury is tidally locked in the game, giving rise to remarkable features and strange life-forms. A Challenge adventure adds that it is "nodding" a little, though[[note]]this is called "libration", and is an actual thing with tide-locked bodies, including our own Moon[[/note]].

to:

* ''TabletopGame/{{Space 1889}}'' Mercury is tidally locked in the game, giving rise to remarkable features and strange life-forms. A Challenge adventure adds that it is "nodding" a little, though[[note]]this is called "libration", and is an actual thing with tide-locked bodies, including our own Moon[[/note]].Moon does it in real life - see below[[/note]].



* In ''VideoGame/KerbalSpaceProgram'', Mun is tidally locked to Kerbin, Duna and Ike are mutually tidally locked, and Laythe, Vall, Tylo, Bop, and Pol are tidally locked to Jool.

to:

* In ''VideoGame/KerbalSpaceProgram'', Mun is tidally locked tide-locked to Kerbin, Duna and Ike are mutually tidally locked, locked to each other, and Laythe, all five of Jool's moons (Laythe, Vall, Tylo, Bop, and Pol Pol) are tidally locked to Jool.their primary.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/{{Space 1889}}'' Mercury is tidally locked in the game giving rise to remarkable features and strange life-forms. A Challenge adventure adds that it is "nodding" a little, though.

to:

* ''TabletopGame/{{Space 1889}}'' Mercury is tidally locked in the game game, giving rise to remarkable features and strange life-forms. A Challenge adventure adds that it is "nodding" a little, though.though[[note]]this is called "libration", and is an actual thing with tide-locked bodies, including our own Moon[[/note]].



* In ''TabletopGame/MageTheAscension'' the Euthanatos had a base on tidally locked Mercury. This was destroyed InUniverse when, out-of-universe, Mercury was revealed to not actually be tidally locked.

to:

* In ''TabletopGame/MageTheAscension'' the Euthanatos had a base on tidally locked tidally-locked Mercury. This was destroyed InUniverse when, out-of-universe, Mercury was revealed to not actually be tidally locked.
Is there an issue? Send a MessageReason:
Added new example

Added DiffLines:

* In ''TabletopGame/TwentyThreeHundredAD'' several planets in human space are tidally-locked, probably most notably Aurore, which is featured in the introductory module.

Added: 543

Changed: 19

Is there an issue? Send a MessageReason:
None


* In PeterFHamilton's ''NightsDawnTrilogy'', the Ly-cilph home planet is a hybrid case: it's a moon tidally locked to the planet it orbits; it thus experiences one solar day with respect to the primary star for every orbit around the planet. But it orbits a young, hot "super-Jupiter" (bordering on being a brown dwarf) which glows in the near infrared and red. This gives rise to a less extreme version of the climate duality experienced by planets that are tidally locked to their stars. The nearside biome is dominated by plants that exploit the always present red light of the planet; the farside has plants adapted to use just the yellow light of the primary star, with long nights.

to:

* In PeterFHamilton's ''NightsDawnTrilogy'', Creator/PeterFHamilton's ''Literature/NightsDawnTrilogy'', the Ly-cilph home planet is a hybrid case: it's a moon tidally locked to the planet it orbits; it thus experiences one solar day with respect to the primary star for every orbit around the planet. But it orbits a young, hot "super-Jupiter" (bordering on being a brown dwarf) which glows in the near infrared and red. This gives rise to a less extreme version of the climate duality experienced by planets that are tidally locked to their stars. The nearside biome is dominated by plants that exploit the always present red light of the planet; the farside has plants adapted to use just the yellow light of the primary star, with long nights.nights.
* The Slan in ''Literature/StarCarrier: Deep Space'' evolved in caverns underneath the day side of a tidally locked world. They "see" by echolocation, with the closest thing they have to actual eyes being light-sensitive organs on stalks to keep them from accidentally wandering out onto the surface. Their version of capital punishment is to be "sent into the light", [[spoiler:which the humans use as a BadassBoast during the final confrontation, helping convince the Slan commander to turn tail in defiance of his orders from the Sh'daar]].
Is there an issue? Send a MessageReason:
None


* In the ''Franchise/StarWarsExpandedUniverse'' the Twi'lek homeworld Ryloth has the sunward side an uninhabitable desert and the night side freezing cold. The Twi'leks mostly live on the terminator and use exile to the sunward side as a form of capital punishment.

to:

* In the ''Franchise/StarWarsExpandedUniverse'' the Twi'lek homeworld Ryloth has the sunward side an uninhabitable desert and the night side freezing cold. The Twi'leks mostly live on the terminator (and build their cities underground) and use exile to the sunward side as a form of capital punishment.
Is there an issue? Send a MessageReason:
Space 1889

Added DiffLines:

* ''TabletopGame/{{Space 1889}}'' Mercury is tidally locked in the game giving rise to remarkable features and strange life-forms. A Challenge adventure adds that it is "nodding" a little, though.
Is there an issue? Send a MessageReason:
None


* ''Series/StargateSG1'' had an example in a first-season episode called "The Broca Divide." A planet was tidally locked with its sun so one side was always light, the other always in darkness. The civilization lived in the light side near the terminator, where it was temperate. A plague that made humans devolve into Neandertalesque creatures had broken out, and the infected were banished to the dark side of the planet.

to:

* ''Series/StargateSG1'' had an example in a first-season episode called "The Broca Divide." A planet was tidally locked with its sun so one side was always light, the other always in darkness. The civilization lived in the light side near the terminator, where it was temperate. A plague that made humans devolve into Neandertalesque creatures had broken out, and the infected were banished to the dark side of the planet. Unrealistically, the border region was ''not'' in twilight, but had a sharp edge where day instantly turned into night.
Is there an issue? Send a MessageReason:


** Pluto and its largest moon, Charon, are an even more extreme case. Charon is tidally locked to Pluto as would be expected, but the size difference is so small compared to similar systems that Pluto is also tidally locked to Charon.

to:

** Pluto and its largest * Pluto's moon, Charon, are an even more extreme case. Charon is tidally locked to Pluto its planet as would be expected, but the size difference is so small compared to similar systems that Pluto is also tidally locked to Charon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Pluto and its largest moon, Charon, are an even more extreme case. Charon is tidally locked to Pluto as would be expected, but the size difference is so small compared to similar systems that Pluto is also tidally locked to Charon.
Is there an issue? Send a MessageReason:
None


-> ''"What I meant, sir, is that Daled Four rotates only once per revolution. Therefore one side is constantly dark, and the other side constantly light. One might surmise that the two hemispheres have developed disparate cultures, which is a major cause of most wars."''

to:

-> ''"What I meant, sir, is that Daled Four IV rotates only once per revolution. Therefore one side is constantly dark, and the other side constantly light. One might surmise that the two hemispheres have developed disparate cultures, which is a major cause of most wars."''

Added: 401

Changed: 15

Is there an issue? Send a MessageReason:
None


[[caption-width-right:300:Gets a little boring looking at the same side of the Moon all the time. [-[[https://en.wikipedia.org/wiki/File:Synchronous_rotation.svg Source]]-] ]]

to:

[[caption-width-right:300:Gets [[caption-width-right:300:Honestly, it gets a little boring looking at the same side of the Moon all the time. [-[[https://en.wikipedia.org/wiki/File:Synchronous_rotation.svg Source]]-] ]]]]
-> ''"What I meant, sir, is that Daled Four rotates only once per revolution. Therefore one side is constantly dark, and the other side constantly light. One might surmise that the two hemispheres have developed disparate cultures, which is a major cause of most wars."''
--> -- '''Lt. Cdr. Data''', [[Recap/StarTrekTheNextGenerationS2E10TheDauphin "The Dauphin"]], ''Series/StarTrekTheNextGeneration''
Is there an issue? Send a MessageReason:
added pothole


Because of this mechanism, a planet orbiting a star in this fashion will always be daytime on one side of the planet and always night on the other. Originally it was thought that the sunward side would always be a blazing hot desert and the night side freezing cold. More recent computer models indicate that, assuming the planet ''has'' an atmosphere, convection currents will transfer hot air from the day side to the night side and bring cold air to the day side, alleviating the extremes somewhat.

to:

Because of this mechanism, a planet orbiting a star in this fashion will always be daytime on one side of the planet and always night on the other. Originally it was thought that the sunward side would always be a blazing hot desert and the night side freezing cold. [[ScienceMarchesOn More recent computer models models]] indicate that, assuming the planet ''has'' an atmosphere, convection currents will transfer hot air from the day side to the night side and bring cold air to the day side, alleviating the extremes somewhat.
Is there an issue? Send a MessageReason:
None


** Radole in the ''Literature/{{Foundation}}'' universe.

to:

** Radole in the ''Literature/{{Foundation}}'' universe.universe: most of it is uninhabitable apart from a few areas on the terminator. The capital city is in the largest such area, where conditions resemble a warm June morning on Earth.
Is there an issue? Send a MessageReason:
clarified RL section a little


* All large moons are tidally locked to the planet they orbit. This does not affect the surface conditions / climate in the same manner as a tidally locked planet, as the moon then experiences one day-night cycle each orbit. (Smaller, irregular moons may or may not be tidally locked, depending on their size and distance.)
* This includes the Moon, which is locked to Earth. As a result, until the Space Age nobody on Earth knew what the far side looked like.

to:

* All large moons are (or will eventually be, if they are young) tidally locked to the planet they orbit. This does not affect the surface conditions / climate in the same manner as a tidally locked planet, as the moon then experiences one day-night cycle each orbit. (Smaller, irregular moons may or may not be tidally locked, depending on their size and distance.)
* This includes the Moon, which is locked to Earth. As a result, until the Space Age nobody on Earth knew what the far side looked like. (It actually wobbles a tiny little bit on its axis, meaning we see slightly more than 50% of the surface, but not much. [[http://apod.nasa.gov/apod/ap120205.html Animation and explanation]])
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:[[Wiki/{{Wikipedia}} http://static.tvtropes.org/pmwiki/pub/images/tidal_locking_wikipedia_5380.png]]]]
[[caption-width-right:300:Gets a little boring looking at the same side of the Moon all the time. [-[[https://en.wikipedia.org/wiki/File:Synchronous_rotation.svg Source]]-] ]]

Added: 698

Changed: 637

Is there an issue? Send a MessageReason:
None


* Creator/IsaacAsimov's 1956 sci-fi murder mystery "Literature/TheDyingNight" [[http://www.e-reading.co.uk/chapter.php/82002/10/Azimov_-_Asimovs_Mysteries.html]] used the [[ScienceMarchesOn then-current scientific knowledge]] that Mercury was tidally locked to the Sun as a major plot point. The killer had lived on Mercury's dark side and forgot that Earth had a normal night and day cycle. After astronomers found out that Mercury ''did'' have a conventional day and night (albeit very long), Asimov mentioned in the author's notes of later printings that he'd wanted to fix the problem but couldn't figure out how to do it without rewriting the whole plot.

to:

* Creator/IsaacAsimov's Creator/IsaacAsimov:
** The
1956 sci-fi murder mystery "Literature/TheDyingNight" [[http://www.e-reading.co.uk/chapter.php/82002/10/Azimov_-_Asimovs_Mysteries.html]] used the [[ScienceMarchesOn then-current scientific knowledge]] that Mercury was tidally locked to the Sun as a major plot point. The killer had lived on Mercury's dark side and forgot that Earth had a normal night and day cycle. After astronomers found out that Mercury ''did'' have a conventional day and night (albeit very long), Asimov mentioned in the author's notes of later printings that he'd wanted to fix the problem but couldn't figure out how to do it without rewriting the whole plot.plot.
** Radole in the ''Literature/{{Foundation}}'' universe.
Is there an issue? Send a MessageReason:
Oops


* Planet Bryyo in ''VideoGame/MetroidPrime 3: Corruption'' has this characteristic. According to the lore data, 48% of the planet's surface is in perpetual daytime ([[LathalLavaLand thus very hot]]), 48% is in perpetual nightime ([[SlippySlideyIceWorld thus very cold]]), and the remaining 4% has a temperate climate that allows the existence of [[DeathMountain cliffs]] and [[JungleJapes jungles]].

to:

* Planet Bryyo in ''VideoGame/MetroidPrime 3: Corruption'' has this characteristic. According to the lore data, 48% of the planet's surface is in perpetual daytime ([[LathalLavaLand ([[LethalLavaLand thus very hot]]), 48% is in perpetual nightime ([[SlippySlideyIceWorld thus very cold]]), and the remaining 4% has a temperate climate that allows the existence of [[DeathMountain cliffs]] and [[JungleJapes jungles]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Planet Bryyo in ''VideoGame/MetroidPrime 3: Corruption'' has this characteristic. According to the lore data, 48% of the planet's surface is in perpetual daytime ([[LathalLavaLand thus very hot]]), 48% is in perpetual nightime ([[SlippySlideyIceWorld thus very cold]]), and the remaining 4% has a temperate climate that allows the existence of [[DeathMountain cliffs]] and [[JungleJapes jungles]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[https://en.wikipedia.org/wiki/Tidal_locking Tidal locking]] is the result of a body (a planet around a sun or a moon around a planet) being close enough to its parent that the pull of gravity on the satellite is stronger on the facing side than on the other. Over astronomical timescales the parent body's gravity will slow the satellite's rotation until one side always faces the parent and the other always faces away.

Because of this mechanism, a planet orbiting a star in this fashion will always be daytime on one side of the planet and always night on the other. Originally it was thought that the sunward side would always be a blazing hot desert and the night side freezing cold. More recent computer models indicate that, assuming the planet ''has'' an atmosphere, convection currents will transfer hot air from the day side to the night side and bring cold air to the day side, alleviating the extremes somewhat.

Also known as a Twilight Planet, in reference to the perpetual twilight experienced by the narrow band between the sun-side and dark-side. It is guessed that this narrow band may be capable of supporting life, and is a popular way to make a planet unique. In science fiction most of the population of a tidally locked world will inhabit this region, where the climate is fairly temperate.

Compare SingleBiomePlanet. The main difference is that a tidally locked world tends to have single biomes over vast stretches of its surface, but not the whole thing. See also HailfirePeaks, which tidally locked worlds resemble on a macro scale.
----
!!Examples:

[[foldercontrol]]

[[folder:Film]]
* Supplementary material for ''Film/StarTrekNemesis'' indicates that the Remans evolved on the dark side of tidally locked Remus, explaining their photosensitivity.
[[/folder]]

[[folder:Literature]]
* In the ''Franchise/StarWarsExpandedUniverse'' the Twi'lek homeworld Ryloth has the sunward side an uninhabitable desert and the night side freezing cold. The Twi'leks mostly live on the terminator and use exile to the sunward side as a form of capital punishment.
* Adumbria in ''Literature/CiaphasCain: The Traitor's Hand'' is mostly inhabited in the twilight zone, and its inhabitants have [[LanguageEqualsThought 37 different words for degrees of twilight]]. (Amberley Vail cites a FictionalDocument titled ''Sablist in Skitterfall'' whose title derives from this. Witty wordplay to an Adumbrian, nonsensical to an offworlder.) Cain's Valhallan 597th are from an ice world and are assigned to the perpetual winter of the night side, while the Tallarn 229th, from a desert world, cover the sunward side.
* Jinx in Creator/LarryNiven's ''Literature/KnownSpace'' series. The colonists live along a narrow band encompassing the prime meridian and have completely black skin from the radiation. It also has very high gravity.
* Creator/IsaacAsimov's 1956 sci-fi murder mystery "Literature/TheDyingNight" [[http://www.e-reading.co.uk/chapter.php/82002/10/Azimov_-_Asimovs_Mysteries.html]] used the [[ScienceMarchesOn then-current scientific knowledge]] that Mercury was tidally locked to the Sun as a major plot point. The killer had lived on Mercury's dark side and forgot that Earth had a normal night and day cycle. After astronomers found out that Mercury ''did'' have a conventional day and night (albeit very long), Asimov mentioned in the author's notes of later printings that he'd wanted to fix the problem but couldn't figure out how to do it without rewriting the whole plot.
* In the ''Literature/DracoTavern'' 'verse, the Chirpsithra are probably the most powerful race out there, but aren't seen much because they only like tide-locked planets orbiting red dwarfs.
* In ''Literature/{{Proxima}}'', Per Ardua is tidally locked to Proxima Centauri.
* In the ''Franchise/StarTrekExpandedUniverse'' novel ''[[Literature/StarTrekTwilightsEnd Twilight's End]]'', the planet Rimilla is one such world, until a daring plan comes up with a way to give it a standard rotation, thus enabling colonization over the entire planet.
* In the science-fiction short story [[Literature/ScienceFiction101 "Hothouse"]], the Moon's tidal locking has progressed further over millions of years, to the point that its orbit now perfectly keeps pace with Earth's day/night cycle. As a result, the Moon floats over one sole area of Earth's surface, making travel to it much easier by "traversers", enormous spiders capable of passing through space on silk strands miles long connecting the Earth to the Moon.
* In PeterFHamilton's ''NightsDawnTrilogy'', the Ly-cilph home planet is a hybrid case: it's a moon tidally locked to the planet it orbits; it thus experiences one solar day with respect to the primary star for every orbit around the planet. But it orbits a young, hot "super-Jupiter" (bordering on being a brown dwarf) which glows in the near infrared and red. This gives rise to a less extreme version of the climate duality experienced by planets that are tidally locked to their stars. The nearside biome is dominated by plants that exploit the always present red light of the planet; the farside has plants adapted to use just the yellow light of the primary star, with long nights.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/StarTrekTheNextGeneration'' never uses the actual term, but based on its descriptions of two Planets of the Week the trope applies.
** Dytallix B in [[Recap/StarTrekTheNextGenerationS1E24Conspiracy "Conspiracy"]] was a world inhabited only by the Dytallix Mining Company. Due to the temperature extremes on either facing of the planet the company placed its facilities in the twilight region.
** [[Recap/StarTrekTheNextGenerationS2E10TheDauphin "The Dauphin"]] had one distinct culture develop on the day side of Daled IV, and a different one on the night side. Their differences led to a world war that the ''Enterprise'' is trying to put an end to.
* ''Series/StargateSG1'' had an example in a first-season episode called "The Broca Divide." A planet was tidally locked with its sun so one side was always light, the other always in darkness. The civilization lived in the light side near the terminator, where it was temperate. A plague that made humans devolve into Neandertalesque creatures had broken out, and the infected were banished to the dark side of the planet.
[[/folder]]

[[folder:Tabletop Games]]
* Classic ''TabletopGame/{{Traveller}}'' Double Adventure 2 "Across the Bright Face". The planet Dinom is an interesting variation on this. Its north pole points toward its star, so it looks like it's on its side. Its northern continent is always in sunlight (up to 260 degrees Celsius) and its southern continent in darkness (and goes almost as low as absolute zero). Between the north and south continents there's a temperate zone where life can exist.
* In ''TabletopGame/MageTheAscension'' the Euthanatos had a base on tidally locked Mercury. This was destroyed InUniverse when, out-of-universe, Mercury was revealed to not actually be tidally locked.
[[/folder]]

[[folder:Video Games]]
* In ''VideoGame/KerbalSpaceProgram'', Mun is tidally locked to Kerbin, Duna and Ike are mutually tidally locked, and Laythe, Vall, Tylo, Bop, and Pol are tidally locked to Jool.
[[/folder]]

[[folder:Web Original]]
* Inverted in ''WebAnimation/{{RWBY}}'', where the moon's phases (and [[DefaceOfTheMoon shape]]) change because it rotates (instead of being tidally locked, as it is on Earth).
[[/folder]]

[[folder:Western Animation]]
* In ''WesternAnimation/Ben10UltimateAlien'', Mykdl'dy is a tidally locked planet with one side burning, and the other side frozen.
[[/folder]]

[[folder:Real Life]]
* All large moons are tidally locked to the planet they orbit. This does not affect the surface conditions / climate in the same manner as a tidally locked planet, as the moon then experiences one day-night cycle each orbit. (Smaller, irregular moons may or may not be tidally locked, depending on their size and distance.)
* This includes the Moon, which is locked to Earth. As a result, until the Space Age nobody on Earth knew what the far side looked like.
* As noted in Literature, until 1965 Mercury was believed to be tidally locked to the Sun, and several major science fiction authors wrote stories featuring this. In '65 radar measurements revealed that the planet actually rotated three times every two orbits. (The combination of motions from rotation and revolution means that an observer on Mercury would see one passage of the sun across the sky, one local day, every two local years.)
[[/folder]]
----

Top