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** Mirrored specifically by the Three Trials in ''Film/IndianaJonesAndTheLastCrusade''.
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*** To even ''enter'' the [[WizardingSchool College of Winterhold]] you must demonstrate to Faralda some skill in magic by casting a relatively basic spell of her request. If you don't have the spell at hand, she'll teach it to you for a small price. Alternatively, using a [[LanguageOfMagic Thu'um]] [[MakeMeWannaShout Shout]] will also impress her.
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*** To even ''enter'' the [[WizardingSchool College of Winterhold]] you must demonstrate to Faralda some skill in magic by casting a relatively basic spell of her request. If you don't have the spell at hand, she'll teach it to you for a small price. Alternatively, using a [[LanguageOfMagic Thu'um]] [[MakeMeWannaShout Thu'um Shout]] will also impress her.
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* ''Franchise/{{Pokemon}}'': The Gym Leaders can be seen as a form of this for trainers in the anime and games: despite their status as the strongest trainers in an area, they aren't (normally) antagonistic to their challengers and even skew the rules of the battle in the opponent's favor, but if you can't beat eight of them you won't get anywhere near the Pokémon League.
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* ''Franchise/{{Pokemon}}'': ''Franchise/{{Pokemon}}'':
** The Gym Leaders can be seen as a form of this for trainers in the anime and games: despite their status as the strongest trainers in an area, they aren't (normally) antagonistic to their challengers and even skew the rules of the battle in the opponent's favor, but if you can't beat eight of them you won't get anywhere near the PokémonLeague.League.
*** Gameplay-wise, in the first six Generations, field usage of HM moves is tied to having the appropriate Gym Badge; having the right Gym Badge means you can cross whatever BrokenBridge currently lies in front of you. Inevitably, the wild Pokémon on the other side of the obstacles will start out at comparable level to the Gym Leader you just defeated in order to reach them.
*** Even among Gym Leaders, [[VideoGame/PokemonSwordAndShield Kabu]] stands out in this regard, as he's also considered a major one InUniverse. Multiple characters comment how Kabu is the first major roadblock of the Gym Challenge, with multiple Trainers dropping out of it due of them being unable to clear his challenge, let alone defeat him. He's aware of his reputation; after the player defeats him and starts to leave Motostoke, he makes a point of meeting them at the entrance of the city and seeing them off before they leave for Hammerlocke.
** The Gym Leaders can be seen as a form of this for trainers in the anime and games: despite their status as the strongest trainers in an area, they aren't (normally) antagonistic to their challengers and even skew the rules of the battle in the opponent's favor, but if you can't beat eight of them you won't get anywhere near the Pokémon
*** Gameplay-wise, in the first six Generations, field usage of HM moves is tied to having the appropriate Gym Badge; having the right Gym Badge means you can cross whatever BrokenBridge currently lies in front of you. Inevitably, the wild Pokémon on the other side of the obstacles will start out at comparable level to the Gym Leader you just defeated in order to reach them.
*** Even among Gym Leaders, [[VideoGame/PokemonSwordAndShield Kabu]] stands out in this regard, as he's also considered a major one InUniverse. Multiple characters comment how Kabu is the first major roadblock of the Gym Challenge, with multiple Trainers dropping out of it due of them being unable to clear his challenge, let alone defeat him. He's aware of his reputation; after the player defeats him and starts to leave Motostoke, he makes a point of meeting them at the entrance of the city and seeing them off before they leave for Hammerlocke.
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** Even among Gym Leaders, [[VideoGame/PokemonSwordAndShield Kabu]] stands out in this regard, as he's also considered a major one InUniverse. Multiple characters comment how Kabu is the first major roadblock of the Gym Challenge, with multiple Trainers dropping out of it due of them being unable to clear his challenge, let alone defeat him. He's aware of his reputation; after the player defeats him and starts to leave Motostoke, he makes a point of meeting them at the entrance of the city and seeing them off before they leave for Hammerlocke.
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* Master Shifu is Po's first threshold guardian in ''WesternAnimation/KungFuPanda'', and only by choosing to overcome Shifu's TrainingFromHell and eventually besting him in a sparring match over a dumpling does he indicate his preparedness to take on Tai Lung, who while the BigBad of the first film, also qualifies as a Threshold Guardian in the larger context of the subsequently developed franchise.
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* Master Shifu is Po's first threshold guardian in ''WesternAnimation/KungFuPanda'', ''WesternAnimation/KungFuPanda1'', and only by choosing to overcome Shifu's TrainingFromHell and eventually besting him in a sparring match over a dumpling does he indicate his preparedness to take on Tai Lung, who while the BigBad of the first film, also qualifies as a Threshold Guardian in the larger context of the subsequently developed franchise.
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* In Anime/YugiohArcV, Reiji Akaba serves as one twice to Yuya as a WakeUpBoss who puts him through the ropes in their first two duels with the second leading Yuya to literally cross a dimensional thershold.
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* In ''Literature/TheFaerieQueene'', a variety of strange figures wait at the gates of Venus to keep unworthy knights from entering her temple. This doubles as an allegory for the vices that keep people from pursuing their love.
** Doubt and Delay guard the first gate. While Doubt does little to prevent heroes from passing through, Delay will distract them with idle chatter, rumors, and outright lies to dissuade them from continuing further or at least delay them. It takes conviction and focus to ignore her and move forward to the temple.
** Daunger is a giant with a deadly glaive who tests the courage of whoever comes through. Those that actually go to fight him are pleased to find out that he isn't actually looking for a fight, he only gives off that impression to weed out cowards from worthy supplicants.
** Doubt and Delay guard the first gate. While Doubt does little to prevent heroes from passing through, Delay will distract them with idle chatter, rumors, and outright lies to dissuade them from continuing further or at least delay them. It takes conviction and focus to ignore her and move forward to the temple.
** Daunger is a giant with a deadly glaive who tests the courage of whoever comes through. Those that actually go to fight him are pleased to find out that he isn't actually looking for a fight, he only gives off that impression to weed out cowards from worthy supplicants.
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* [[spoiler:Silvers Rayleigh]] serves as this in ''Manga/OnePiece.'' After his [[spoiler:[[MyGreatestFailure devastating defeat]] at Marineford,]] he warns Luffy that if he doesn't learn [[spoiler:Haki,]] his crew likely won't get far in the New World. Cue the TimeSkip.