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** While the Explosher has long range and terrific ground-inking capabilities, it is weakened by its slow firing speed and high ink consumption, and there's little utility to its rounds being able to pass through players in online multiplayer battles. However, this lets it damage lots of [[ZergRush massed]] [[{{Mooks}} Lesser Salmonids]] in a single throw, but its greatest talent lies in making quick work of [[DemonicSpiders Flyfish]]. Normally, players must [[InsertGrenadeHere toss a Splat Bomb into both of their missile pods]] to defeat them, which can be thwarted by other Salmonids throwing off players' aim, and always takes more than a full tank of ink to accomplish. However, the Explosher's rounds can directly demolish them both in seconds, and with a fraction of the ink consumption. Come ''VideoGame/Splatoon3'', and they can also directly [[FeedItABomb give a Mudmouth severe indigestion]] in a similar fashion, with its shots piercing through the Lesser Salmonids that they [[MookMaker barf up]].

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** While the Explosher has long range and terrific ground-inking capabilities, it is weakened by its slow firing speed and high ink consumption, and there's little utility to its rounds being able to pass through players in online multiplayer battles. However, this lets it damage lots of [[ZergRush massed]] [[{{Mooks}} Lesser Salmonids]] in a single throw, but its greatest talent lies in making quick work of [[DemonicSpiders Flyfish]]. Normally, players must [[InsertGrenadeHere toss a Splat Bomb into both of their missile pods]] to defeat them, which can be thwarted by other Salmonids throwing off players' aim, and always takes more than a full tank tank's worth of ink to accomplish. However, the Explosher's rounds can directly demolish them both in seconds, and with a fraction of the ink consumption. Come ''VideoGame/Splatoon3'', and they can also directly [[FeedItABomb give a Mudmouth severe indigestion]] in a similar fashion, with its shots piercing through the Lesser Salmonids that they [[MookMaker barf up]].
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** Rollers are capable of running into opponents to instantly flatten them[[note]], except for the Carbon Roller[[/note]], but a competent player can easily backpedal while firing at the roller-wielder, making this maneuver very hard to pull off, and often not worth the trouble. However, Salmonids don't think to do that, and thus rollers become an effective tool for mopping up Lesser Salmonids. Of particular note is the Dynamo Roller, whose rolling speed is the slowest of all, making it very hard to squish a player while rolling. However, it's the only kind of roller that can bowl over a [[GiantMook Cohock]] in one hit, and can quickly make mincemeat of [[MetalSlime Goldies]].

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** Rollers are capable of running into opponents to instantly flatten splat them[[note]], except for the Carbon Roller and Big Swig Roller[[/note]], but a competent player can easily backpedal while firing at the roller-wielder, making this maneuver very hard to pull off, and often not worth the trouble. However, Salmonids don't think to do that, and thus rollers become an effective tool for mopping up Lesser Salmonids. Of particular note is the Dynamo Roller, whose rolling speed is the slowest of all, making it very hard to squish a player while rolling. However, it's the only kind of roller that can bowl over a [[GiantMook Cohock]] in one hit, and can quickly make mincemeat of [[MetalSlime Goldies]]. Additionally, any kind of roller is a huge boon for Rush waves, where the frenzied Chum ZergRush can be flattened beneath any roller's column.

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* In ''VideoGame/Splatoon2'''s [[MultiMookMelee Salmon]] [[TimedMission Run]] mode, the Explosher weapon is ill-suited to most aspects therein, owing to its slow firing speed and high ink consumption, except when it comes to taking down [[DemonicSpiders Flyfish]]. Normally, players must [[InsertGrenadeHere toss a Splat Bomb into both of their missile pods]] to take them down, which can be thwarted by bad aim and always consumes more than half of a player's ink tank. However, the Explosher's rounds can directly demolish them both in seconds, and with a fraction of the ink consumption. Come ''VideoGame/Splatoon3'', and they can also directly [[FeedItABomb give a Mudmouth severe indigestion]], in a similar fashion.

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* In ''VideoGame/Splatoon2'''s There are a few weapons in ''Franchise/{{Splatoon}}'' that are lacking in multiplayer battles, but find new usefulness in the [[MultiMookMelee Salmon]] [[TimedMission Salmon Run]] mode, mode.
** While
the Explosher weapon has long range and terrific ground-inking capabilities, it is ill-suited to most aspects therein, owing to weakened by its slow firing speed and high ink consumption, except when and there's little utility to its rounds being able to pass through players in online multiplayer battles. However, this lets it comes to taking down damage lots of [[ZergRush massed]] [[{{Mooks}} Lesser Salmonids]] in a single throw, but its greatest talent lies in making quick work of [[DemonicSpiders Flyfish]]. Normally, players must [[InsertGrenadeHere toss a Splat Bomb into both of their missile pods]] to take them down, defeat them, which can be thwarted by bad aim other Salmonids throwing off players' aim, and always consumes takes more than half a full tank of a player's ink tank.to accomplish. However, the Explosher's rounds can directly demolish them both in seconds, and with a fraction of the ink consumption. Come ''VideoGame/Splatoon3'', and they can also directly [[FeedItABomb give a Mudmouth severe indigestion]], indigestion]] in a similar fashion.fashion, with its shots piercing through the Lesser Salmonids that they [[MookMaker barf up]].
** Rollers are capable of running into opponents to instantly flatten them[[note]], except for the Carbon Roller[[/note]], but a competent player can easily backpedal while firing at the roller-wielder, making this maneuver very hard to pull off, and often not worth the trouble. However, Salmonids don't think to do that, and thus rollers become an effective tool for mopping up Lesser Salmonids. Of particular note is the Dynamo Roller, whose rolling speed is the slowest of all, making it very hard to squish a player while rolling. However, it's the only kind of roller that can bowl over a [[GiantMook Cohock]] in one hit, and can quickly make mincemeat of [[MetalSlime Goldies]].
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That isn’t how the tiering system works.


** Picture this; Zacian-Crowned, the strongest Pokémon introduces in ''Sword and Shield'' thus far. So powerful was this monster that until it was banned the unholy realm of Anything Goes (Mega Rayquaza's domain of all places). It has a grand total of ''one'' reliable counter, and that total has not increased with the National Dex version of Anything Goes. That Pokémon? Unaware Quagsire. Berserker Blade is ''at best'' a five-hit-KO and Play Rough is three or four. Both these moves have low PP, and Quagsire can easily outlast them with Recover. It also gets STAB on Earthquake, and thanks to Unaware, Zacian cannot even power up to break through. Quagsire currently resides in PU, but during Zacian's time in Ubers, Quagsire was solidly Underused, three tiers above where it is, solely through the usage it got for being the only thing to stop the monster that was Zacian-Crowned.

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** Picture this; Zacian-Crowned, the strongest Pokémon introduces in ''Sword and Shield'' thus far. So powerful was this monster that until it was banned the unholy realm of Anything Goes (Mega Rayquaza's domain of all places).domain). It has a grand total of ''one'' reliable counter, and that total has not increased with the National Dex version of Anything Goes. That Pokémon? Unaware Quagsire. Berserker Blade is ''at best'' a five-hit-KO and Play Rough is three or four. Both these moves have low PP, and Quagsire can easily outlast them with Recover. It also gets STAB on Earthquake, and thanks to Unaware, Zacian cannot even power up to break through. Quagsire currently resides in PU, but during Zacian's time in Ubers, Quagsire was solidly Underused, three tiers above where it is, solely through the usage it got for being the only thing to stop the monster that was Zacian-Crowned.
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** [[https://bulbapedia.bulbagarden.net/wiki/Heatmor_(Dark_Explorers_19) Heatmor (Dark Explorers)]], who has one attack, Hot Lick, that does a measly 10 damage but does 60 damage if the target is Durant--and was released at a time the [[https://bulbapedia.bulbagarden.net/wiki/Durant_Mill_(TCG) Durant Mill]] deck was making short work of most other decks. In particular, Hot Lick needs only 1 Energy of any type to use allowing Heatmor to fit into any deck, including other Durant Mill decks.

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** [[https://bulbapedia.bulbagarden.net/wiki/Heatmor_(Dark_Explorers_19) Heatmor (Dark Explorers)]], who has one attack, Hot Lick, that does a measly 10 damage but does 60 damage if the target is Durant--and was released at a time the [[https://bulbapedia.bulbagarden.net/wiki/Durant_Mill_(TCG) Durant Mill]] deck was making short work of most other decks. In particular, Hot Lick needs only 1 Energy of any type to use allowing Heatmor to fit into any deck, including other Durant Mill decks. Unlike most other examples, this did absolutely nothing to stop the deck, and the splashability of the card meant it fit in Durant Mill decks for the mirror matches and merely left other decks slightly better off than before.

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* ''WebVideo/SolidJJ'': Parodied in "Classic Aquaman", where the Justice League sounded the alarm to enlist his help... unclogging the toilet. [[DudeWheresMyRespect He was not at all pleased]].

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* ''WebVideo/SolidJJ'': ''WebVideo/SolidJJ'':
**
Parodied in "Classic Aquaman", where the Justice League sounded the alarm to enlist his help... unclogging the toilet. [[DudeWheresMyRespect He was not at all pleased]].pleased]].
** In "Everybody Loves Aquaman", the Justice League were about to embark on a mission in Flint, Michigan, where they felt that the pollution in the water would not be suited for Aquaman, when all the sudden Lex Luthor announced that the Legion of Doom is building a new underwater base and planning to kill all fish. Aquaman was excited hearing that it's a mission that he can do, [[spoiler:but as it turns out Lex Luthor is only really doing the plan to humor Black Manta, which is the villainous version of this trope. Lex thought it was stupid and ultimately decided to back out]].
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* In ''WesternAnimation/TheLionKing1994'', [[TokenFlyer Zazu]] is too small and light to be useful physically to a bunch of lions; during the Elephant Graveyard scene he gamely covers Simba and Nala with his wings in an attempt to protect them from the hyenas, but even as cubs the lions are obviously better fighters and Zazu accomplishes nothing while Simba at least draws blood. However, Zazu is exceptionally good at moving fast and finding help, so he's able to bring [[CubCuesProtectiveParent Mufasa]] to Simba's aid at critical junctures like the graveyard and the stampede. Despite his inadequacy as a fighter, without Zazu, Simba may not have survived cubhood.
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** While Namor the Submariner from their RoguesGallery had ''some'' useful abilities on land (flight and super strength), he generally needed to spend some time in the water to keep them optimal. In one early comic where Characters/DoctorDoom teamed up with him to try to eliminate the Fantastic Four, only to betray him along with them (since Doctor Doom wanted no super-powered competition from the Submariner either), Namor was only able to power up enough to pull everyone's fat out of the fire because the Fantastic Four happened to have a big tank of water handy in their building for him.

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** While Namor the Submariner from their RoguesGallery had ''some'' useful abilities on land (flight and super strength), he generally needed to spend some time in the water to keep them optimal. In one early comic where Characters/DoctorDoom [[Characters/MarvelComicsDoctorDoom Doctor Doom]] teamed up with him to try to eliminate the Fantastic Four, only to betray him along with them (since Doctor Doom wanted no super-powered competition from the Submariner either), Namor was only able to power up enough to pull everyone's fat out of the fire because the Fantastic Four happened to have a big tank of water handy in their building for him.



* In the ''VideoGame/TouhouProject'' series, [[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Flandre Scarlet]] doesn't really get to use her ability to destroy anything and everything much as such an ability is [[InverseLawOfUtilityAndLethality useless in Spell Card Duels]]. However, come ''VideoGame/TouhouGouyokuIbunSunkenFossilWorld'', [[spoiler:Due to Yuuma Toutetsu's ability to absorb enemies' attacks being countered by the nature of Flan's ability, and Flan's childish mind meaning Yuuma cannot talk her out of fighting, this makes Flandre the perfect counter to Yuuma, and this is likely why Okina sent Flandre to go fight Yuuma in the first place.]]

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* In the ''VideoGame/TouhouProject'' series, [[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Flandre Scarlet]] doesn't really get to use her ability to destroy anything and everything much as such an ability is [[InverseLawOfUtilityAndLethality useless in Spell Card Duels]]. However, come ''VideoGame/TouhouGouyokuIbunSunkenFossilWorld'', [[spoiler:Due to Yuuma Toutetsu's ability to absorb enemies' attacks being countered by the nature of Flan's ability, and Flan's childish mind meaning Yuuma cannot talk her out of fighting, this makes Flandre the perfect counter to Yuuma, and this is likely why Okina sent Flandre to go fight Yuuma in the first place.]]place]].



* ''WebVideo/TwitchPlaysPokemonRed'': All Terrain Venemoth was the lowest-level of Red's endgame team, but it proved vital to one defeat of Lance after all the other party members had fainted. The Dragonite it was facing was far above its level, but the gen 1 AI has a quirk wherein AI pokemon will always use moves that are super-effective against your pokemon... even if these moves are harmless status buffs that just happen to have the right type. Lance's Dragonite knew Agility and Barrier, which are Psychic (super effective against Venemoth's Poison type) but deal no damage. Venemoth's moves did very little damage, but since the Dragonite wasn't attacking, it had all the time it needed to inflict DeathByAThousandCuts.

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* ''WebVideo/TwitchPlaysPokemonRed'': All Terrain Venemoth was the lowest-level of Red's endgame team, but it proved vital to one defeat of Lance after all the other party members had fainted. The Dragonite it was facing was far above its level, but the gen 1 AI has a quirk wherein AI pokemon will always use moves that are super-effective against your pokemon... even if these moves are harmless status buffs that just happen to have the right type. Lance's Dragonite knew Agility and Barrier, which are Psychic (super effective against Venemoth's Poison type) but deal no damage. Venemoth's moves did very little damage, but since the Dragonite wasn't attacking, it had all the time it needed to inflict DeathByAThousandCuts.DeathOfAThousandCuts.
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They Fight Crime is no longer a trope


* ''Series/ThatMitchellAndWebbLook'' parodied this trope (as well as the TheyFightCrime one) with a series of sketches about superheroes [[https://www.youtube.com/watch?v=sbzUfV3_JIA&NR=1 Angel Summoner and BMX Bandit]]. As [[ConversationalTroping discussed in each episode]], poor BMX Bandit's abilities are rather [[CripplingOverspecialization overspecialized]] and contrived (he tended to come up with complex plans that involved a lot of BMX tricks) in comparison with Angel Summoner (who would just [[ExactlyWhatItSaysOnTheTin summon angels]] to resolve the issue).

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* ''Series/ThatMitchellAndWebbLook'' parodied this trope (as well as the TheyFightCrime one) with a series of sketches about superheroes [[https://www.youtube.com/watch?v=sbzUfV3_JIA&NR=1 Angel Summoner and BMX Bandit]]. As [[ConversationalTroping discussed in each episode]], poor BMX Bandit's abilities are rather [[CripplingOverspecialization overspecialized]] and contrived (he tended to come up with complex plans that involved a lot of BMX tricks) in comparison with Angel Summoner (who would just [[ExactlyWhatItSaysOnTheTin summon angels]] to resolve the issue).

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Split per TRS


* In ''VideoGame/CrashTeamRacing'', the "beginner" class of racers are [[TierInducedScrappy typically seen as worthless]] because their only strength, superior handling, comes at the cost of having low max speeds and actually makes it harder for them to get power slide turbo boosts which are ''the'' way to win races. However, they completely and utterly dominate Battle Mode owing to their ability to maneuver around opponents and dodge projectiles, and their low speed making it difficult to come up behind them and line up an attack without overtaking them. Even when playing Adventure mode you'll notice that, while you're struggling to win races and get even Sapphire Relics (where other racers can casually get a Gold with little problem) you'll be dominating the [[ThatOneLevel normally difficult]] Crystal levels with a solid 30 seconds to spare.

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* In ''VideoGame/CrashTeamRacing'', the "beginner" class of racers are [[TierInducedScrappy [[LowTierLetdown typically seen as worthless]] because their only strength, superior handling, comes at the cost of having low max speeds and actually makes it harder for them to get power slide turbo boosts which are ''the'' way to win races. However, they completely and utterly dominate Battle Mode owing to their ability to maneuver around opponents and dodge projectiles, and their low speed making it difficult to come up behind them and line up an attack without overtaking them. Even when playing Adventure mode you'll notice that, while you're struggling to win races and get even Sapphire Relics (where other racers can casually get a Gold with little problem) you'll be dominating the [[ThatOneLevel normally difficult]] Crystal levels with a solid 30 seconds to spare.



** Another "anti-X bonus damage" gimmick: At the release of the game, Rider Boudicca's anti-Roman bonus damage skill saw her relegated to the lowest tier of the metagame, as it applied to all of five Servants and no non-Servant enemies. [[TierInducedScrappy Some fan sites created a whole new bottom tier just for Boudicca]]. After two upgrades for herself and two alternates for Nero, she was ''still'' incredibly niche. What finally turned things around? The release of Romulus-Quirinus, who can turn enemies Roman.

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** Another "anti-X bonus damage" gimmick: At the release of the game, Rider Boudicca's anti-Roman bonus damage skill saw her relegated to the lowest tier of the metagame, as it applied to all of five Servants and no non-Servant enemies. [[TierInducedScrappy [[LowTierLetdown Some fan sites created a whole new bottom tier just for Boudicca]]. After two upgrades for herself and two alternates for Nero, she was ''still'' incredibly niche. What finally turned things around? The release of Romulus-Quirinus, who can turn enemies Roman.



* Ken in ''VideoGame/Persona3'' is usually considered a TierInducedScrappy due to his MasterOfNone tendencies. The last Tartarus guardian, the Jotun of Grief, is immune to everything but Pierce attacks, which makes him one of the better members for the fight.

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* Ken in ''VideoGame/Persona3'' is usually considered a TierInducedScrappy LowTierLetdown due to his MasterOfNone tendencies. The last Tartarus guardian, the Jotun of Grief, is immune to everything but Pierce attacks, which makes him one of the better members for the fight.
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** ''Film/{{Suicide Squad|2016}}''. Killer Croc is really good at swimming and fighting underwater. Unfortunately, almost all of the mission takes place on dry land. However, during the battle against the Enchantress's brother, the team needs an explosive device to be detonated in an underwater tunnel to blow up the brother. Killer Croc actually insists on participating in this task because he realizes how useful he will be during it. This is spoofed in ''WesternAnimation/TheLEGOBatmanMovie'' where Killer Croc's only role in the ActionPrologue is to press a single bomb's button underwater, after which he cheers: "I did something!"

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** ''Film/{{Suicide Squad|2016}}''. Killer Croc is really good at swimming and fighting underwater. Unfortunately, almost all of the mission takes place on dry land. However, during the battle against the Enchantress's brother, the team needs an explosive device to be detonated in an underwater tunnel to blow up the brother. Killer Croc actually insists on participating in this task because he realizes how useful he will be during it. This is spoofed in ''WesternAnimation/TheLEGOBatmanMovie'' ''WesternAnimation/TheLegoBatmanMovie'' where Killer Croc's only role in the ActionPrologue is to press a single bomb's button underwater, after which he cheers: "I did something!"



** In ''VideoGame/LEGOBatman 2'', in certain areas, Joker-faced/Two-Face-faced/Riddler graffiti can only be removed by [[spoiler:... [[BrickJoke AQUAMAN]]]].
** ''VideoGame/LEGODimensions'' has many examples, including (naturally) Aquaman himself, who is the only character capable of summoning items from special pools, Chell (only person with an Aperture Science Portal Gun), Scooby-Doo (only character able to follow trails underwater), Cragger (only character able to use CHI-points underwater), ''Teen Titans Go'' Raven (only character able to open purple portals).

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** In ''VideoGame/LEGOBatman ''VideoGame/LegoBatman 2'', in certain areas, Joker-faced/Two-Face-faced/Riddler graffiti can only be removed by [[spoiler:... [[BrickJoke AQUAMAN]]]].
** ''VideoGame/LEGODimensions'' ''VideoGame/LegoDimensions'' has many examples, including (naturally) Aquaman himself, who is the only character capable of summoning items from special pools, Chell (only person with an Aperture Science Portal Gun), Scooby-Doo (only character able to follow trails underwater), Cragger (only character able to use CHI-points underwater), ''Teen Titans Go'' Raven (only character able to open purple portals).



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* Downplayed in ''WesternAnimation/HarleyQuinn2019'', as while Clayface's powers can be used in several instances, it's his disguise ability that has the most trouble as he tends to go LargeHam and blow his cover. However, the only person he can perfectly masquerade as is ComicBook/{{Aquaman}}, as both have hammy dialect and manages to perfectly fool two Atlantean guards.

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* ''WesternAnimation/HarleyQuinn2019'':
**
Downplayed in ''WesternAnimation/HarleyQuinn2019'', with Clayface, as while Clayface's his powers can be used in several instances, it's his disguise ability that has the most trouble as he tends to go LargeHam and blow his cover. However, the only person he can perfectly masquerade as is ComicBook/{{Aquaman}}, as both have hammy dialect and manages to perfectly fool two Atlantean guards.guards.
** PlayedForLaughs with Kite Man, who's "superpower" is wearing a kite-based flight suit. Lame aesthetic aside, flight actually is a reasonably useful power, but since it's the ''only'' thing he can do, his main contribution is just carrying around more powerful characters. Even then, it has to be a fairly dire situation for most of the cast to agree to ride him rather than just taking a car or something.

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* The parody of ''Series/KnightRider'' shown on ''WesternAnimation/TheSimpsons'' (called Knight Boat, the ''crime solving boat''):

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* ''WesternAnimation/TheSimpsons'': The parody of ''Series/KnightRider'' shown on ''WesternAnimation/TheSimpsons'' (called Knight Boat, the ''crime solving boat''):boat'') contrives to always have some kind of canal, inlet, or similar body of water handy for Knight Boat to use to pursue foes heading inland.


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* ''WesternAnimation/StarTrekLowerDecks'': "[[Recap/StarTrekLowerDecksS1E10NoSmallParts No Small Parts]]": Subverted; despite spelling out in detail how the current crisis is ''exactly'' tailored to suit the skills of the new-in-this-episode character Peanut Hamper, she chooses to bail rather than be a hero.
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* In the ''VideoGame/TouhouProject'' series, [[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Flandre Scarlet]] doesn't really get to use her ability to destroy anything and everything much as such an ability is [[InverseLawOfUtilityAndLethality useless in Spell Card Duels]]. However, come ''VideoGame/TouhouGouyokuIbunSuibotsuShitaChinshuuJigoku'', [[spoiler:Due to Yuuma Toutetsu's ability to absorb enemies' attacks being countered by the nature of Flan's ability, and Flan's childish mind meaning Yuuma cannot talk her out of fighting, this makes Flandre the perfect counter to Yuuma, and this is likely why Okina sent Flandre to go fight Yuuma in the first place.]]

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* In the ''VideoGame/TouhouProject'' series, [[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Flandre Scarlet]] doesn't really get to use her ability to destroy anything and everything much as such an ability is [[InverseLawOfUtilityAndLethality useless in Spell Card Duels]]. However, come ''VideoGame/TouhouGouyokuIbunSuibotsuShitaChinshuuJigoku'', ''VideoGame/TouhouGouyokuIbunSunkenFossilWorld'', [[spoiler:Due to Yuuma Toutetsu's ability to absorb enemies' attacks being countered by the nature of Flan's ability, and Flan's childish mind meaning Yuuma cannot talk her out of fighting, this makes Flandre the perfect counter to Yuuma, and this is likely why Okina sent Flandre to go fight Yuuma in the first place.]]
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* In the ''Series/{{Heroes}}''/''Literature/{{Twilight}}'' crossover "[[https://www.fanfiction.net/s/12045706/1/Dark-Days Dark Days]]", former Volturi guard Alec's power to shut off others' senses initially seems to be useful only as a means of torture and intimidation. However, when Mohinder and Carlisle need to [[spoiler:operate on Claire to remove the other half of the superpower-granting formula from her brain, since conventional anaesthetics don't work on Claire due to her ability and neither will agree to torture, Alec volunteers to use his ability on Claire, as he can be selective in his use of it so that he just shuts off Claire's sense of touch and pain while still leaving her able to see and hear what's happening around her]].
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** Sacrificial Pact is a no-cost Warlock spell that kills a Demon minion to restore 5 Health to your hero. While healing is a very useful thing to have on a class revolving around CastFromHitPoints, it was rarely used not only because it was generally a low-impact card that usually wasn't worthy of taking of a card slot, it was also too situational. Find a decent Demon minion to target it was hard as it was only worth using on your own weak token minions as there weren't good synergies to go with it (For reference, Dark Pact costs 1 Mana and was nerfed to healing only 4 Health, but still saw play for killing their own Deathrattle minions). Although you can target your opponent's Demons, Demons were seldom seen outside of Warlock mirror matches. ''Ashes of Outland'' introduced the game's first new hero class, the Demon Hunter, who were straight-up overpowered at launch and [[GameBreaker overwhelmed the meta]]. They were also the only other class to use Demons, and this made Sacrifical Pact ''the'' best answer to Demon Hunters. Though this didn't last, as it was nerfed to target only friendly Demons, but for that brief moment it was one of the best tech cards in the game.

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** Sacrificial Pact is a no-cost Warlock spell that kills a Demon minion to restore 5 Health to your hero. While healing is a very useful thing to have on a class revolving around CastFromHitPoints, it was rarely used not only because it was generally a too low-impact card that usually wasn't worthy of taking of a card slot, to make it worth taking a deck spot, it was also too situational. Find a decent Demon minion Finding the time to target it was hard as it was only worth using on your own sacrifice a weak token minions as Demon was difficult, there weren't were no good Deathrattle synergies to go combo it with it (For reference, Dark Pact costs 1 Mana costed more and was nerfed to healing only 4 Health, but still healed less and saw play for killing their own Deathrattle minions). Although you can target your opponent's much more use), and while it could insta-kill enemy Demons, Demons they were seldom seen outside a tribe of Warlock mirror matches. minions mostly used by only one out of nine classes. Then, ''Ashes of Outland'' introduced the game's first new hero class, the Demon Hunter, who were straight-up overpowered at launch and [[GameBreaker overwhelmed the meta]]. They were also the only other class to use Demons, and this made Sacrifical Pact was ''the'' best answer way to Demon Hunters. Though this get rid of their powerful mid-to-high-cost Demons. This didn't last, as it the spell was nerfed to target only friendly Demons, but for that brief moment it was one of the best tech cards in the game.
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* In tabletop roleplaying games like ''TabletopGame/DungeonsAndDragons'', this can be a tough balancing act. Some abilities are so specific that the DM has to go out of their way to include it into the game, and not doing so makes the player feel like their character has a bunch of useless skills. On the other hand, putting scenarios which utilize these skills can feel so contrived and pandering that the result can feel like the best way to overcome that particular challenge is by ''not playing a character of that class in the first place''. For example, if a DM only places traps into their game when there's a Rogue in the party, the solution is for there to not be a Rogue in the party and have someone else useful in more situations instead (of course, a good solution for the DM is to have traps in the game regardless so the PCs will ''wish'' they had a Rogue, but possibly putting more traps in if they have one). The worst offender for this issue is probably the Ranger, who has a whole plethora of skills for challenges in the party (tracking creatures long distances, gathering food, obscuring your own tracks to keep others from following you, managing the weather and travel, etc.) that likely won't come up in games that aren't heavily simulationist. Wizards of the Coast made an attempt to correct this with Tasha's Cauldron of Everything that broadened the Ranger's skills to more generally applicable ones like standard fighting and movement.
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* Sacrificial Pact is a no-cost Warlock spell that kills a Demon minion to restore 5 Health to your hero. While healing is a very useful thing to have on a class revolving around CastFromHitPoints, it was rarely used not only because it was generally a low-impact card that usually wasn't worthy of taking of a card slot, it was also too situational. Find a decent Demon minion to target it was hard as it was only worth using on your own weak token minions as there weren't good synergies to go with it (For reference, Dark Pact costs 1 Mana and was nerfed to healing only 4 Health, but still saw play for killing their own Deathrattle minions). Although you can target your opponent's Demons, Demons were seldom seen outside of Warlock mirror matches. ''Ashes of Outland'' introduced the game's first new hero class, the Demon Hunter, who were straight-up overpowered at launch and [[GameBreaker overwhelmed the meta]]. They were also the only other class to use Demons, and this made Sacrifical Pact ''the'' best answer to Demon Hunters. Though this didn't last, as it was nerfed to target only friendly Demons, but for that brief moment it was one of the best tech cards in the game.
* Bolf Ramshield is a Legendary minion from ''The Grand Tournament'' that has an effect which redirects any damage your hero takes towards himself. He is considered to be one of the worst Legendaries ever printed, as his effect makes him worse than a regular Taunt minion because the opponent's minions could just hit your hero to kill him without taking damage from trading into him, meaning his 3/9 body was more of a 0/9 in practice. He can tank direct damage to your hero from spells and such, but he was still hideously inefficient since he costs 6 Mana. 7 years later, a new card finally gave players a reason to use Bolf: The Jailer, who makes all your minions Immune for the rest of the game, meaning if your opponent doesn't have an indirect hard removal effect to kill Bolf, you were unkillable.[[note]]Though the much more useful Mal'Ganis can basically do the same thing, he costs 9 Mana and is Warlock-exclusive.[[/note]]

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* ** Sacrificial Pact is a no-cost Warlock spell that kills a Demon minion to restore 5 Health to your hero. While healing is a very useful thing to have on a class revolving around CastFromHitPoints, it was rarely used not only because it was generally a low-impact card that usually wasn't worthy of taking of a card slot, it was also too situational. Find a decent Demon minion to target it was hard as it was only worth using on your own weak token minions as there weren't good synergies to go with it (For reference, Dark Pact costs 1 Mana and was nerfed to healing only 4 Health, but still saw play for killing their own Deathrattle minions). Although you can target your opponent's Demons, Demons were seldom seen outside of Warlock mirror matches. ''Ashes of Outland'' introduced the game's first new hero class, the Demon Hunter, who were straight-up overpowered at launch and [[GameBreaker overwhelmed the meta]]. They were also the only other class to use Demons, and this made Sacrifical Pact ''the'' best answer to Demon Hunters. Though this didn't last, as it was nerfed to target only friendly Demons, but for that brief moment it was one of the best tech cards in the game.
* ** Bolf Ramshield is a Legendary minion from ''The Grand Tournament'' that has an effect which redirects any damage your hero takes towards himself. He is considered to be one of the worst Legendaries ever printed, as his effect makes him worse than a regular Taunt minion because the opponent's minions could just hit your hero to kill him without taking damage from trading into him, meaning his 3/9 body was more of a 0/9 in practice. He can tank direct damage to your hero from spells and such, but he was still hideously inefficient since he costs 6 Mana. 7 years later, a new card finally gave players a reason to use Bolf: The Jailer, who makes all your minions Immune for the rest of the game, meaning if your opponent doesn't have an indirect hard removal effect to kill Bolf, you were unkillable.[[note]]Though the much more useful Mal'Ganis can basically do the same thing, he costs 9 Mana and is Warlock-exclusive.[[/note]]
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* ''VideoGame/HearthstoneHeroesOfWarcraft''
* Sacrificial Pact is a no-cost Warlock spell that kills a Demon minion to restore 5 Health to your hero. While healing is a very useful thing to have on a class revolving around CastFromHitPoints, it was rarely used not only because it was generally a low-impact card that usually wasn't worthy of taking of a card slot, it was also too situational. Find a decent Demon minion to target it was hard as it was only worth using on your own weak token minions as there weren't good synergies to go with it (For reference, Dark Pact costs 1 Mana and was nerfed to healing only 4 Health, but still saw play for killing their own Deathrattle minions). Although you can target your opponent's Demons, Demons were seldom seen outside of Warlock mirror matches. ''Ashes of Outland'' introduced the game's first new hero class, the Demon Hunter, who were straight-up overpowered at launch and [[GameBreaker overwhelmed the meta]]. They were also the only other class to use Demons, and this made Sacrifical Pact ''the'' best answer to Demon Hunters. Though this didn't last, as it was nerfed to target only friendly Demons, but for that brief moment it was one of the best tech cards in the game.
* Bolf Ramshield is a Legendary minion from ''The Grand Tournament'' that has an effect which redirects any damage your hero takes towards himself. He is considered to be one of the worst Legendaries ever printed, as his effect makes him worse than a regular Taunt minion because the opponent's minions could just hit your hero to kill him without taking damage from trading into him, meaning his 3/9 body was more of a 0/9 in practice. He can tank direct damage to your hero from spells and such, but he was still hideously inefficient since he costs 6 Mana. 7 years later, a new card finally gave players a reason to use Bolf: The Jailer, who makes all your minions Immune for the rest of the game, meaning if your opponent doesn't have an indirect hard removal effect to kill Bolf, you were unkillable.[[note]]Though the much more useful Mal'Ganis can basically do the same thing, he costs 9 Mana and is Warlock-exclusive.[[/note]]

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* ''VideoGame/{{Arknights}}'' has enough examples of this trope to warrant [[ThisLooksLikeAJobForAquaman/{{Arknights}} its own page]].



* ''VideoGame/{{Arknights}}'' has enough examples of this trope to warrant [[ThisLooksLikeAJobForAquaman/{{Arknights}} its own page]].


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* The update to ''VideoGame/MegaManRockForce'' that made the Rock Force playable after you rescue them has Dive Man. None of the Robot Master stages have enough water for his underwater maneuverability to be worth using and his Dive Missiles are fairly weak on land, but he excels during the first stage of [[spoiler:Justice Man's fortress]] -- it is almost entirely underwater and the boss is weak to his attacks.
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** The moves Helping Hand and Follow Me are completely useless in Single Battles. In Double Battles however? These moves are specifically tailored for them, with Helping Hand boosting the user’s partner for a more powerful attack, and Follow Me redirecting all attacks to the user, allowing the partner to safely set up.
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* In ''VideoGame/Splatoon2'''s [[MultiMookMelee Salmon]] [[TimedMission Run]] mode, the Explosher weapon is ill-suited to most aspects therein, owing to its slow firing speed and high ink consumption, except when it comes to taking down [[DemonicSpiders Flyfish]]. Normally, players must [[InsertGrenadeHere toss a Splat Bomb into both of their missile pods]] to take them down, which can be thwarted by bad aim and always consumes more than half of a player's ink tank. However, the Explosher's rounds can directly demolish them both in seconds, and with a fraction of the ink consumption. Come ''VideoGame/Splatoon3'', and they can also directly [[FeedItABomb give a Mudmouth severe indigestion]], in a similar fashion.
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* In the spinoff crossover ''Anime/IsekaiQuartet'', Aqua shows exactly how dangerous she is to undead: with one cast of TurnUndead, a low-level spell, she makes [[InvincibleHero Ainz Ooal Gown]] shout in pain.

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* In the spinoff crossover ''Anime/IsekaiQuartet'', Aqua shows exactly how dangerous she is to undead: with one cast of TurnUndead, a low-level spell, she makes [[InvincibleHero Ainz Ooal Gown]] shout in pain.pain, and causes Shalltear (a vampire) to pass out just from being nearby.
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Please do not make a ZCE visible if you're not going to add context to it. There's a commented-out message that asks for context to this particular example


** Delcatty is a Pokemon that has ''very'' poor stats despite its diverse movepool. However, when it comes to Contests in ''Ruby & Sapphire'' and Super Contests in ''Diamond & Pearl'', it does very well. %%How exactly does it perform well in Contests?

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** %%** Delcatty is a Pokemon that has ''very'' poor stats despite its diverse movepool. However, when it comes to Contests in ''Ruby & Sapphire'' and Super Contests in ''Diamond & Pearl'', it does very well. %%How exactly does it perform well in Contests?
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%%** Delcatty is a Pokémon that has ''very'' poor stats despite its diverse movepool. However, when it comes to Contests in ''Ruby & Sapphire'' and Super Contests in ''Diamond & Pearl'', it does very well. %%How exactly does it perform well in Contests?

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%%** ** Delcatty is a Pokémon Pokemon that has ''very'' poor stats despite its diverse movepool. However, when it comes to Contests in ''Ruby & Sapphire'' and Super Contests in ''Diamond & Pearl'', it does very well. %%How exactly does it perform well in Contests?
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** In Enies Lobby, Spandam is leading Robin to the ship which will take her to Marineford, but Luffy is stuck fighting Rob Lucci and the rest of the Strawhats are on the other side of a wide channel. The only person who can delay Spandam until Franky arrives is Usopp, who proceeds to snipe Spandam's Marines.
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Removed by the Complaining clean-up thread for both complaining and being misuse of Subverted Trope.


* {{Subverted|Trope}} in ''Series/RobinHood'' with the series' [[TheLoad Load]] Kate. Her occupation is that of a potter, but despite introducing an entire shelf full of hideous-looking pots, there never comes a time when she's given the opportunity to throw them at anyone (or in fact, when her ability to shape clay comes in handy at any point). Instead the writers give her arbitrary moments of usefulness that could have been just as easily achieved by [[TheSmurfettePrinciple any one of her fellow male outlaws]], most of which involved Kate finding the episode's MacGuffin.
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** During [[VideoGame/PokemonXAndY Generation VI]], Aegislash was tearing through opposing teams all by itself, with very little that could counter it--but it was quickly put in check by, of all things, Diggersby, one of the region's early-game ComMons. Looking past its low stats reveals Huge Power, which lets it deal double physical damage; and looking past its weird Normal/Ground typing reveals that standard Aegislash moves, Ghost and Steel, cannot deal even neutral damage to Diggersby. This means Diggersby can withstand any attack Aegislash throws at it, then [[OneHitKill one-hit KO Aegislash]] with a well-timed Earthquake. It's even more so now that Aegislash got a {{Nerf}} in ''Pokémon Sword and Shield''...with Bunnelby, and by extension Diggersby, ''also'' being an early game Com Mon in Galar.

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** During [[VideoGame/PokemonXAndY Generation VI]], Aegislash was tearing through opposing teams all by itself, with very little that could counter it--but it was quickly put in check by, of all things, Diggersby, one of the region's early-game ComMons. Looking past its low stats reveals Huge Power, which lets it deal double physical damage; and looking past its weird Normal/Ground typing reveals that standard Aegislash moves, Ghost and Steel, cannot deal even neutral damage to Diggersby. This means Diggersby can withstand any attack Aegislash throws at it, then [[OneHitKill one-hit KO Aegislash]] with a well-timed Earthquake. It's even more so now that Aegislash got a {{Nerf}} in ''Pokémon Sword and Shield''...with Bunnelby, and by extension Diggersby, ''also'' being an early game Com Mon in Galar. Granted, Diggersby has to be worried about any Aegislash carrying "Sacred Sword" as that will one shot it without issue.
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* ''LetsPlay/TwitchPlaysPokemonRed'': All Terrain Venemoth was the lowest-level of Red's endgame team, but it proved vital to one defeat of Lance after all the other party members had fainted. The Dragonite it was facing was far above its level, but the gen 1 AI has a quirk wherein AI pokemon will always use moves that are super-effective against your pokemon... even if these moves are harmless status buffs that just happen to have the right type. Lance's Dragonite knew Agility and Barrier, which are Psychic (super effective against Venemoth's Poison type) but deal no damage. Venemoth's moves did very little damage, but since the Dragonite wasn't attacking, it had all the time it needed to inflict DeathByAThousandCuts.

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* ''LetsPlay/TwitchPlaysPokemonRed'': ''WebVideo/TwitchPlaysPokemonRed'': All Terrain Venemoth was the lowest-level of Red's endgame team, but it proved vital to one defeat of Lance after all the other party members had fainted. The Dragonite it was facing was far above its level, but the gen 1 AI has a quirk wherein AI pokemon will always use moves that are super-effective against your pokemon... even if these moves are harmless status buffs that just happen to have the right type. Lance's Dragonite knew Agility and Barrier, which are Psychic (super effective against Venemoth's Poison type) but deal no damage. Venemoth's moves did very little damage, but since the Dragonite wasn't attacking, it had all the time it needed to inflict DeathByAThousandCuts.

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* In ''VideoGame/DiscoElysium'', one of the skills unlocked with the Thought Cabinet gives the Detective a +2 to hit targets wearing T-500 armor. It is an ultra specific, niche skill that won't be useful anywhere [[spoiler:until an important end-game encounter]].

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* In ''VideoGame/DiscoElysium'', one of the skills unlocked with the Thought Cabinet ''VideoGame/DiscoElysium'':
** The Fairweather T-500 thought
gives the Detective a +2 to hit targets wearing T-500 armor. It is It's an ultra specific, ultra-specific, niche skill that won't be useful anywhere [[spoiler:until an important end-game encounter]].the mercenary Tribunal in the late-game]].
** Buying and reading a book on Moralism leads into a pop quiz, which gets Encyclopedia very excited that it's finally his time. [[spoiler:Unfortunately, all of his advice on answering the questions is either irrelevant to topic at hand, or just plain incorrect.]]

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