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* UnableToRetreat: Going somewhere and discovering you can't leave.
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* SnowedIn

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* SnowedInSnowedIn: Getting trapped inside a building due to heavy snowfall.



* StuckInTheDoorway
* StuckOnASkiLift

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* StuckInTheDoorway
StuckInTheDoorway: Getting stuck in a doorway that's too small for the person trying to get in.
* StuckOnASkiLiftStuckOnASkiLift: Getting stuck on a ski lift.



* TrappedInAnotherWorld
* TrappedInASinkingCar

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* TrappedInAnotherWorld
TrappedInAnotherWorld: Getting transported to another world and being stranded there.
* TrappedInASinkingCarTrappedInASinkingCar: Getting trapped inside a car which has been plunged into water.



* TrappedInThePast
* TrappedInTVLand
* TrappedOnTheAstralPlane
* TrappedWithMonsterPlot

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* TrappedInThePast
TrappedInThePast: Travelling back in time, then getting stranded in the past with no way to return.
* TrappedInTVLand
TrappedInTVLand: Getting trapped inside a TV (or at least some form of media).
* TrappedOnTheAstralPlane
TrappedOnTheAstralPlane: Getting stuck in another plane of existence.
* TrappedWithMonsterPlotTrappedWithMonsterPlot: Getting trapped inside a building with a monster roaming around.



* ChainedToABed
* ChainedToARailway
* ChainedToARock

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* ChainedToABed
ChainedToABed: Someone gets tied up to a bed, romantically or not.
* ChainedToARailway
ChainedToARailway: The classic silent film scenario: getting tied up to a train track.
* ChainedToARockChainedToARock: Getting chained to a rock and being left for dead.



* StrappedToABomb
* StrappedToAnOperatingTable
* StrappedToARocket

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* StrappedToABomb
StrappedToABomb: Getting tied to a bomb or an otherwise explosive device.
* StrappedToAnOperatingTable
StrappedToAnOperatingTable: Getting tied to an operating table and getting experimented on.
* StrappedToARocketStrappedToARocket: Getting tied to a rocket that's about to blast off.



* TrappedWithMonsterPlot

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* TrappedWithMonsterPlotTrappedWithMonsterPlot: There's something out to get you, and you're trapped in the same place with it.

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* CatUpATree

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* CatUpATreeCatUpATree: A cat is stuck in a tree.



* LockedInAFreezer

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* LockedInAFreezerLockedInAFreezer: Being stuck in a freezer.


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* QuicksandSucks: Being stuck and/or sinking in quicksand.
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* AndIMustScream: Being stuck forever. Not even [[ICannotSelfTerminate death]] is an escape. Frequently caused by an ArtifactOfDoom, ForcedTransformation into an immobile form, or an immortal getting stuck, but this can happen in many more ways.
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* ExplosiveLeash: A device attached or inside of someone that will explode if the person tries to escape.

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* ExplosiveLeash: A device attached to or inside of someone that will explode if the person tries to escape.
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* ExplosiveLeash: A device attached or inside of someone that will explode if the person tries to escape.
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adding under "Stuck with a person/being"

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* TrappedWithTheTherapySession: This argument doesn't involve you, but you're stuck here while it happens.
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* HidingFromEmbarrassment: A character is stuck hiding because being seen to leave would be socially awkward.
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* TrappedWithTheTherapySession

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* TrappedWithTheTherapySessionTrappedWithTheTherapySession: This argument doesn't involve you, but you're stuck here while it happens.
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* SealedEvilInAnotherWorld: Where the bad guy is sent to another world to protect ''this'' one.
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* GelatinousEncasement: A character gets trapped in a mass of slime/ooze/jello.
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* TrappedWithTheTherapySession
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* LockedIn: A plot about characters being stuck in a room together.



* LockedIn: A plot about characters being stuck in a room together.
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* TrappedInATanningBed: Being trapped in a tanning bed.
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* GivingThemTheStrip: A character is stuck to an area by a piece of their clothing, persuading them to escape by removing the article of clothing and leaving it there.

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Created from YKTTW

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Tropes about being stuck in a location, to/with an object, or to/with a person/being.

For related indexes (which may overlap with this one), see PrisonTropes, ARestrainedIndex, SealedIndexInACan, AStickyIndex, and ThisIndexIsInTheWay. Also see DeathTrap and its listed subtropes, as many death traps involve confinement.
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!!Stuck in location
* AntiInterferenceLockUp: A character is locked up to prevent them from interfering with a plan.
* {{Birdcaged}}: Stuck in a birdcage.
* BuriedAlive: Being stuck in a coffin or other space underground.
* CabinFever: Being stuck in an isolated space for an extended period of time has adverse psychological effects.
* CatUpATree
* CaughtInTheRain: Two love interests are stuck together taking shelter from the weather.
* {{Claustrophobia}}: May be triggered by being stuck in a confined space.
* ClosedCircle: Characters are confined to an area by the plot.
* ClosetPunishment: A child is locked in a closet/cupboard/etc. as punishment.
* CryoPrison: Stuck in ice.
* CrystalPrison: Stuck in a crystal.
* DrowningPit: Being locked in a room that's filling with water.
* ElevatorFailure: May involve characters being stuck in an elevator.
* EnclosedSpace: An enclosed setting to which the characters are confined.
* EscapeFromTheCrazyPlace: Being stuck in a WorldGoneMad and tasked with escaping.
* FoldSpindleMutilation: Death or mutilation induced by forcibly getting someone stuck in a space too narrow to accommodate them.
* GildedCage: Imprisoned in a luxurious place.
* GirlInTheTower: Stuck in a tower.
* GroundhogDayLoop: Being stuck in a time loop.
* HammeredIntoTheGround: Partially stuck in the ground.
* HelpHelpTrappedInTitleFactory: Someone trapped in a factory puts a message for help in the outgoing products.
* HelpImStuck: Being stuck in a tight spot.
* LockedIn: A plot about characters being stuck in a room together.
* LockedInAFreezer
* LockedInARoom: Characters with animosity or tension between them are stuck in a room together.
* LockedUpAndLeftBehind: Someone is imprisoned/restrained and abandoned.
* LockingMacGyverInTheStoreCupboard: Locking a prisoner in a place that contains all the items needed to escape.
* TheMaze: Stuck in a place that's intentionally difficult to navigate.
* MobileMaze: Stuck in a place that continually reconfigures itself to keep you inside.
* NakedPeopleTrappedOutside: Being stuck outside without clothes.
* PhantomZonePicture: Being imprisoned in a picture or painting.
* PossessiveParadise: Stuck in a paradise that won't let you leave.
* {{Robinsonade}}: A plot in which one or more characters are stuck outside of civilization.
* SaunaOfDeath: Being stuck in a sauna or steam room and endangered by the heat.
* SealedRoomInTheMiddleOfNowhere: An isolation-based DeathTrap.
* SnowedIn
* StuckAtTheAirportPlot: Being stuck somewhere due to issues with transport.
* StuckInTheDoorway
* StuckOnASkiLift
* TeleportInterdiction: Can be used to keep someone from teleporting out of a location.
* TenMinutesInTheCloset: Two characters are LockedInARoom by someone to work out their romantic feelings.
* ThrownDownAWell: Character is imprisoned someplace remote, isolating, and probably impossible to escape by yourself.
* TimeLoopTrap: Character is intentionally trapped within a time loop.
* TimmyInAWell: Animal fetches help; often involves the rescuee being stuck somewhere.
* TrappedInAnotherWorld
* TrappedInASinkingCar
* TrappedInContainment: Someone is trapped in an area that's been sealed off for safety.
* TrappedInThePast
* TrappedInTVLand
* TrappedOnTheAstralPlane
* TrappedWithMonsterPlot
* UnendingEndCard: A game sticks on its ending screen upon completion with no way out.
* UnnaturallyLoopingLocation: Trying to leave this location takes you right back to it.

!!Stuck to/with object
* AssShove: Stuff stuck up your butt is not always easy to retrieve.
* BringTheAnchorAlong: When you can't physically detach yourself from something, so you take it with you.
* CapeSnag: Characters get their cape stuck somewhere.
* CeilingCorpse: A dead body or parts thereof is somehow stuck to the ceiling.
* CementShoes: Attaching someone to a weight to drown them in a body of water.
* ChainedToABed
* ChainedToARailway
* ChainedToARock
* ClingyCostume: Clothing you can't remove.
* ClingyMacGuffin: A PlotDevice you can't get away from, e.g. you can't remove it from your body or it keeps coming back to you.
* ClutchingHandTrap: When your hand is stuck in a container because you're holding onto something inside.
* HandcuffedBriefcase: A briefcase is handcuffed to its carrier.
* JammedSeatbelts: Seat belts tend to lock up after an accident.
* LeftStuckAfterAttack: After attacking, your weapon/appendage is stuck in whatever it struck.
* ObjectCeilingCling: An object is stuck to the ceiling. Often a food item.
* ParachuteInATree: When your parachute gets stuck on something, leaving you dangling.
* PinnedToTheWall: Being pinned to a wall by pointy objects piercing your clothes or body.
* StickyBomb: A bomb that sticks to its target.
* StickySituation: Misadventures with adhesive.
* StrappedToABomb
* StrappedToAnOperatingTable
* StrappedToARocket
* StrippingSnag: A piece of clothing gets stuck and usually ends up snagged away.
* SuspenderSnag: Someone who wears suspenders gets them stuck on an object or in another person's grasp.
* TongueOnTheFlagpole: Someone's tongue getting stuck to a frozen object.

!!Stuck with a person/being
* TheCatCameBack: You can't get away from this person; they just keep coming back.
* CaughtInTheRain: Two love interests are stuck together taking shelter from the weather.
* ChainedHeat: Two characters chained together must cooperate.
* LockedIn: A plot about characters being stuck in a room together.
* LockedInARoom: Characters with animosity or tension between them are stuck in a room together.
* RomanceEnsues: Being stuck with someone, allowing for the development of UnresolvedSexualTension.
* TenMinutesInTheCloset: Two characters are LockedInARoom by someone to work out their romantic feelings.
* TheThingThatWouldNotLeave: A guest that will not leave.
* TrappedWithMonsterPlot
* WorkingOnTheChainGang: A group of prisoners chained together.
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