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* ''Manga/OnePiece'' has the end of the Enies Lobby arc. The Straw Hats have already escaped with Robin, the [=CP9=] are defeated and the Buster Call ships are struggling to catch up. Yet, [[ArcVillain Spandam]] still is conscious and lamenting his defeat. However, Robin, after being abused by the scumbag, makes sure he pays for his evil by [[spoiler:personally snapping his spine in two]].


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* ''VideoGame/TotalCarnage'': In all endings, you stop General Akhboob's plans for world domination and prevent him from becoming a threat ever again, as you destroy his factory and his army. But if he himself escapes, the ending is considered bad enough for the game to outright insult your skills. You have to capture him and give him the chair, as he did to you mid-game, to get closure.
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Many examples may also include a PlotIrrelevantVillain, whose plots and schemes don't actually affect the main conflict or help the BigBad at all, but the heroes see as more deserving of punishment as the main villain themselves. Also of note is that whenever media is restricted by some sort of bureaucracy of MoralGuardians, such as MediaNotes/TheHaysCode or UsefulNotes/ComicsCode in the U.S., this often becomes a universally EnforcedTrope whereas any onscreen villainy (or other "immoral" behavior) ''needs'' to have an onscreen punishment.

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Many examples may also include a PlotIrrelevantVillain, whose plots and schemes don't actually affect the main conflict or help the BigBad at all, but the heroes see as more deserving of punishment as the main villain themselves. Also of note is that whenever media is restricted by some sort of bureaucracy of MoralGuardians, such as MediaNotes/TheHaysCode or UsefulNotes/ComicsCode MediaNotes/TheComicsCode in the U.S., this often becomes a universally EnforcedTrope whereas any onscreen villainy (or other "immoral" behavior) ''needs'' to have an onscreen punishment.
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* This is the entire shtick of ComicBook/ThePunisher. It's his name, after all. Unlike heroes like ComicBook/SpiderMan or ComicBook/TheAvengers, he doesn't content himself with just stopping criminals, he wants to make them pay for their crimes with their lives.

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* This is the entire shtick of ComicBook/ThePunisher. It's his name, after all. Unlike heroes like ComicBook/SpiderMan or ComicBook/TheAvengers, he doesn't content himself with just stopping criminals, he wants to make them pay for their crimes with their lives.lives (he'll even go so far as to get himself jailed ''just'' to kill the criminal he's after).
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Many examples may also include a PlotIrrelevantVillain, whose plots and schemes don't actually affect the main conflict or help the BigBad at all, but the heroes see as more deserving of punishment as the main villain themselves. Also of note is that whenever media is restricted by some sort of bureaucracy of MoralGuardians, such as the UsefulNotes/HaysCode or UsefulNotes/ComicsCode in the U.S., this often becomes a universally EnforcedTrope whereas any onscreen villainy (or other "immoral" behavior) ''needs'' to have an onscreen punishment.

to:

Many examples may also include a PlotIrrelevantVillain, whose plots and schemes don't actually affect the main conflict or help the BigBad at all, but the heroes see as more deserving of punishment as the main villain themselves. Also of note is that whenever media is restricted by some sort of bureaucracy of MoralGuardians, such as the UsefulNotes/HaysCode MediaNotes/TheHaysCode or UsefulNotes/ComicsCode in the U.S., this often becomes a universally EnforcedTrope whereas any onscreen villainy (or other "immoral" behavior) ''needs'' to have an onscreen punishment.
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* ''WesternAnimation/TheDreamstone'': A key reason the Urpneys constantly tried to back out of Zordrak and Urpgor's schemes is that they knew the heroes had a GoodIsNotSoft disposition towards stealing the stone, often beating them up, pranking them, or sending Albert onto them no matter if they are defeated, retreating, or surrendering. Perhaps because the Urpneys [[HarmlessVillain often proved more eager about quitting than doing any actual villainy]], later episodes tended to subvert this treatment, along with at least one instance it backfired on the heroes and let the Urpneys get some payback on them.

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* ''WesternAnimation/TheDreamstone'': A key reason the Urpneys constantly tried try to back out of Zordrak and Urpgor's schemes is that they knew the heroes had have a GoodIsNotSoft disposition towards stealing the stone, often beating them up, pranking them, or sending setting Albert onto them no matter if they are defeated, retreating, or surrendering. Perhaps because the Urpneys [[HarmlessVillain often proved prove more eager about quitting to quit than doing do any actual villainy]], later episodes tended tend to subvert this treatment, along with at least one instance it backfired backfires on the heroes and let lets the Urpneys get some payback on them.
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* ''WesternAnimation/BatmanBeyondReturnOfTheJoker'': After Terry foils the Joker's plans, an annoyed Joker bemoans that the "fun's over" and disheartedly tries to leave, telling Batman "see you around". However, Terry refuses to let the Joker go and says it's not over until he takes the Joker in. Joker, still seeing Terry as a pretender to the Batman title and not a threat, merely laughs and knocks Terry around a bit, deciding to humor him with a fight. Terry locks the two of them inside the room and [[IShallTauntYou throws the Joker off his game]] by trading barbs and insults, which the original Batman never did. Once Joker has become blinded by rage and thinks he has Terry at his mercy, Terry takes one of Joker's own joybuzzers and electrocutes him, destroying the mind-control chip that allowed Joker to possess Tim Drake, thus not only ending the Joker's threat (seemingly for good) but finally allowing the traumatized Tim a chance at some closure.

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* ''WesternAnimation/BatmanBeyondReturnOfTheJoker'': After Terry foils the Joker's plans, an annoyed Joker bemoans that the "fun's over" and disheartedly tries to leave, telling Batman "see you around". However, Terry refuses to let the Joker go and says it's not over until he takes the Joker in. The Joker, still seeing Terry as a pretender to the Batman title and not a threat, merely laughs and knocks Terry around a bit, deciding to humor him with a fight. Terry locks the two of them inside the room and [[IShallTauntYou throws the Joker off his game]] by trading barbs and insults, which the original Batman never did. Once the Joker has become blinded by rage and thinks he has Terry at his mercy, Terry takes one of the Joker's own joybuzzers and electrocutes him, destroying the mind-control chip that allowed the Joker to possess Tim Drake, thus not only ending the Joker's threat (seemingly for good) but finally allowing the traumatized Tim a chance at some closure.
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* ''WesternAnimation/BatmanBeyondReturnOfTheJoker'': After Terry foils The Joker's plans, an annoyed Joker bemoans that the "fun's over" and disheartedly tries to leave, telling Batman "see you around". However, Terry refuses to let the Joker go and says it's not over until he takes the Joker in. Joker, still seeing Terry as a pretender to the Batman title and not a threat, merely laughs and knocks Terry around a bit, deciding to humor him with a fight. Terry locks the two of them inside the room and [[IShallTauntYou throws the Joker off his game]] by trading barbs and insults, which the original Batman never did. Once Joker has become blinded by rage and thinks he has Terry at his mercy, Terry takes one of Joker's own joybuzzers and electrocutes him, destroying the mind-control chip that allowed Joker to possess Tim Drake, thus not only ending the Joker's threat (seemingly for good) but finally allowing the traumatized Tim a chance at some closure.

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* ''WesternAnimation/BatmanBeyondReturnOfTheJoker'': After Terry foils The the Joker's plans, an annoyed Joker bemoans that the "fun's over" and disheartedly tries to leave, telling Batman "see you around". However, Terry refuses to let the Joker go and says it's not over until he takes the Joker in. Joker, still seeing Terry as a pretender to the Batman title and not a threat, merely laughs and knocks Terry around a bit, deciding to humor him with a fight. Terry locks the two of them inside the room and [[IShallTauntYou throws the Joker off his game]] by trading barbs and insults, which the original Batman never did. Once Joker has become blinded by rage and thinks he has Terry at his mercy, Terry takes one of Joker's own joybuzzers and electrocutes him, destroying the mind-control chip that allowed Joker to possess Tim Drake, thus not only ending the Joker's threat (seemingly for good) but finally allowing the traumatized Tim a chance at some closure.
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* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS29E9TheFamilyOfBlood The Family of Blood]]", Ten, who is usually a very pacifistic Doctor loathing pointless violence, holds ''nothing'' back when punishing the Family. As they hunted him and Martha across the universe and attacked a school of innocent boys, turned said boys into unwitting soldiers, and destroyed his one chance at living a normal human life, he isn't exactly feeling lenient. As a result, after he defeats them all, he punished them all by subjecting each of them to a FateWorseThanDeath, giving them eternal life in a torturous scenario. Sister, for example, is forced to live a lonely existence trapped behind every single mirror ''in existence''.

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* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS29E9TheFamilyOfBlood The Family of Blood]]", Ten, who is usually a very pacifistic Doctor loathing pointless violence, holds ''nothing'' back when punishing the Family. As they hunted him and Martha across the universe and attacked a school of innocent boys, turned said boys into unwitting soldiers, and destroyed his one chance at living a normal human life, he isn't exactly feeling lenient. As a result, after he defeats them all, he punished punishes them all by subjecting each of them to a FateWorseThanDeath, giving them eternal life in a torturous scenario. Sister, for example, is forced to live a lonely existence trapped behind every single mirror ''in existence''.
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* ''ComicBook/TheKillingJoke'': After Batman rescues Commissioner Gordon, thwarting The Joker's attempt to drive him mad and prove that anyone could go insane after just "one bad day", a sympathetic Batman offers to stay behind with Gordon until the police arrive to take him into safety. But Gordon refuses and demands that Batman go after the Joker, who needs to brought in "{{By the Book|Cop}}" to prove that people can be better than that. Interestingly a milder display of this sentiment, as Gordon doesn't want to hurt the Joker in ways equally horrible to his acts, as much as he wants to hurt him by becoming the moral winners and proving to him how hollow and pointless his ideology is.

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* ''ComicBook/TheKillingJoke'': After Batman rescues Commissioner Gordon, thwarting The the Joker's attempt to drive him mad and prove that anyone could go insane after just "one bad day", a sympathetic Batman offers to stay behind with Gordon until the police arrive to take him into safety. But Gordon refuses and demands that Batman go after the Joker, who needs to brought in "{{By the Book|Cop}}" to prove that people can be better than that. Interestingly a milder display of this sentiment, as Gordon doesn't want to hurt the Joker in ways equally horrible to his acts, as much as he wants to hurt him by becoming the moral winners and proving to him how hollow and pointless his ideology is.
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* ''Videogame/HonkaiStarRail'': At the end of Bailu's Companion Quest, you finally meet with Liangmu, the beloved of Banxia, who had since become mara-struck, forcing the Trailblazer to put her out of her misery. Taking Liangmu to her body reveals he never cared for Banxia, only using her to gain the Elixir of Immortality. when Bailu speaks of healing him, as per her promise to Banxia, the player can offer to give Liangmu a beating first. What follows is the Trailblazer giving him an off-screen beating before Bailu heals him. She even gives him uncontrollable hiccups for 30 years as further punishment.

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