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The Usual Adversaries are similar to GoddamnedBats, but while GoddamnedBats is a gameplay trope, The Usual Adversaries is a narrative one. Where GoddamnedBats annoy the hell out of you when you play a game, The Usual Adversaries are what annoy the hell out of your characters in [[TheVerse the universe]].



Related to AlwaysChaoticEvil, ScaryDogmaticAliens, HardCodedHostility, VillainByDefault, and TheHeartless. Compare the GoldfishPoopGang, who keep chasing and harassing the protagonists but are generally played for more comedic purposes and are marked by incompetence.

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Related to AlwaysChaoticEvil, ScaryDogmaticAliens, HardCodedHostility, VillainByDefault, and TheHeartless. Compare the GoldfishPoopGang, who keep chasing and harassing the protagonists but are generally played for more comedic purposes and are marked by incompetence.
incompetence. Similar to GoddamnedBats, but while GoddamnedBats is a gameplay trope, The this is a narrative one.
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** Communists occupy roughly the same place in Literature/JackRyan's pantheon that Nazis do in Indiana Jones', at least during the original Tom Clancy novels. TheGreatPoliticsMessUp did force Clancy to branch out and find some new enemies, but thankfully, UsefulNotes/ChineseWithChopperSupport were still around for him to write about.

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** Communists occupy roughly the same place in Literature/JackRyan's pantheon that Nazis do in Indiana Jones', at least during the original Tom Clancy novels. TheGreatPoliticsMessUp The end of the UsefulNotes/ColdWar did force Clancy to branch out and find some new enemies, but thankfully, UsefulNotes/ChineseWithChopperSupport were still around for him to write about.
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[[folder:Western Animation]]
* ''WesternAnimation/OKKOLetsBeHeroes'' has Box More's robots, which regularly attack Gar's Bodega or otherwise do something to inconvenience Lakewood Plaza ([[BewareTheSillyOnes and are threatening, regardless of their outward goofiness]]). Given that, K.O.'s initial confusion over Mr. Logic ''[[TokenHeroicOrc not]]'' doing that despite being a robot like them is understandable.
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Aliens And Monsters is a disambig now


Related to AlwaysChaoticEvil, ScaryDogmaticAliens, HardCodedHostility, VillainByDefault, AliensAndMonsters, and TheHeartless. Compare the GoldfishPoopGang, who keep chasing and harassing the protagonists but are generally played for more comedic purposes and are marked by incompetence.

to:

Related to AlwaysChaoticEvil, ScaryDogmaticAliens, HardCodedHostility, VillainByDefault, AliensAndMonsters, and TheHeartless. Compare the GoldfishPoopGang, who keep chasing and harassing the protagonists but are generally played for more comedic purposes and are marked by incompetence.
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* ''VideoGame/GenshinImpact'': Most of the main factions of enemies—the hilichurls, the Abyss Order, the Fatui, and the Treasure Hoarders—qualify for this. When someone's causing trouble, it is almost always one of those four, and they never stop attacking the player on sight no matter how many the player has killed.
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** The ''Series/StarTrekLowerDecks'', fittingly for its DenserAndWackier nature, makes this trope out of the [[PlanetOfDunceCaps Pakleds]] of all species. Despite their low intelligence, they seize a host of alien technology, destroy Starfleet vessels and the ''Cerritos'' on the ropes in the season 1 finale. They are only defeated thanks to a BigDamnHeroes moment from [[HeroOfAnotherStory Captain Riker's ''Titan'']], which takes the task of managing the threat in season 2.

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** The ''Series/StarTrekLowerDecks'', ''WesternAnimation/StarTrekLowerDecks'', fittingly for its DenserAndWackier nature, makes this trope out of the [[PlanetOfDunceCaps Pakleds]] of all species. Despite their low intelligence, they seize a host of alien technology, destroy Starfleet vessels and the ''Cerritos'' on the ropes in the season 1 finale. They are only defeated thanks to a BigDamnHeroes moment from [[HeroOfAnotherStory Captain Riker's ''Titan'']], which takes the task of managing the threat in season 2.
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** The ''Series/StarTrekLowerDecks'', fittingly for its DenserAndWackier nature, makes this trope out of the [[PlanetOfDunceCaps Pakleds]] of all species. Despite their low intelligence, they seize a host of alien technology, destroy Starfleet vessels and the ''Cerritos'' on the ropes in the season 1 finale. They are only defeated thanks to a BigDamnHeroes moment from [[HeroOfAnotherStory Captain Riker's ''Titan'']], which takes the task of managing the threat in season 2.
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* ''TabletopGame/WarhammerFantasy'' has the Beastmen. While all villainous factions have low to mid level subfactions that take turns as the MonsterOfTheWeek in various campaigns, RPG scenarios, novels, and video games, there's still usually the idea that they can pose a significant threat to the major "good" powers when properly organized, and they've all had great victories worth speaking of (especially the Skaven, Warriors of Chaos, and Greenskins). Not the Beastmen. They're considered low-level cannon fodder both in and out of universe (even the Chaos Gods themselves consider Beastmen TheUnfavorite compared to their human, elven, and dwarf followers), being basically equivalent to Iron Age human tribes with a handful of megafauna and magic users thrown in... in a setting where the base is more-or-less set by the protagonist faction being an early modern power with mass-produced plate armor, muskets, and cannons. The only reason they receive any focus at all is that they [[https://static.wikia.nocookie.net/warhammerfb/images/6/68/800px-Beastmen_Map.jpg/revision/latest?cb=20200524152443 infest almost every forest in the world]], especially the Empire's forests where Beastmen tribes harass every village and township, thus they're a constant low-level threat mostly combated by local militias. When they ''do'' form armies, they rarely exceeds 10 to 20 thousand combatants and can usually be put to flight by the forces of a single mid-sized entity like a Bretonnian dukedom or Empire electoral province (each of those powers having more than ten of each). They're at their most significant as a threat whenever a Chaos Everchosen is out and about, as a disrpoportionate number of Beastmen flock to his banner, but even then they're considered the lowest-level troops and comprise the [[WeAreTeamCannon first line]] of the Chaos hordes.
** Their 8e army book is instructive. Supposedly, books list great feats of badassery for the army they're explaining/advertising, to make the player hyped about using them. For example, the Empire taking the lead in repulsing a continent-scale invasion in the Great War Against Chaos, or the Greenskins overwhelming the (weakened) former dwarf empire in the Goblin Wars. The best the Beastmen have to offer is Gorthor's campaign, when the greatest beastlord ever ''almost'' managed to overwhelm two of the Empire's electoral provinces (beacuse the bulk of their troops were busy elsewhere) before being defeated.

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* ''TabletopGame/WarhammerFantasy'' has the Beastmen. While all villainous factions have low to mid level subfactions that take turns as the MonsterOfTheWeek in various campaigns, RPG scenarios, novels, and video games, there's still usually the idea that they can pose a significant threat to the major "good" powers when properly organized, and they've all had great victories worth speaking of (especially the Skaven, Warriors of Chaos, and Greenskins). Not the Beastmen. They're considered low-level cannon fodder both in and out of universe (even the Chaos Gods themselves consider Beastmen TheUnfavorite compared to their human, elven, and dwarf followers), being basically equivalent to Iron Age human tribes with a handful of megafauna and magic users thrown in... in a setting where the base is more-or-less set by the protagonist faction being an early modern power with mass-produced plate armor, muskets, and cannons. The only reason they receive any focus at all is that they [[https://static.wikia.nocookie.net/warhammerfb/images/6/68/800px-Beastmen_Map.jpg/revision/latest?cb=20200524152443 infest almost every forest in the world]], especially the Empire's forests where Beastmen tribes harass every village and township, thus they're a constant low-level threat mostly combated by local militias. When On the rare occasion that they ''do'' form armies, they rarely exceeds tend to consist of 10 to 20 thousand poorly-disciplined and ill-equipped combatants and can usually be put to flight by the forces of a single mid-sized entity like a Bretonnian dukedom or Empire electoral province (each of those powers having more than ten of each). They're at their most significant as a threat whenever a Chaos Everchosen is out and about, as a disrpoportionate disproportionate number of Beastmen flock to his banner, but even then they're considered the lowest-level troops and comprise the [[WeAreTeamCannon [[WeAreTeamCannonFodder first line]] of the Chaos hordes.
hordes (they do already exist inside the borders of Chaos's main enemies and can strike soft targets, which makes them moderately threatening).
** Their 8e army book is instructive. Supposedly, these books list great feats of badassery for the army they're explaining/advertising, to make the player hyped about using them. For example, the Empire taking the lead in repulsing a continent-scale invasion in the Great War Against Chaos, or the Greenskins overwhelming the (weakened) former dwarf empire in the Goblin Wars. The best the Beastmen have to offer (on their own, without an Everchosen around) is Gorthor's campaign, when the greatest beastlord Beastlord ever ''almost'' managed to overwhelm two of the Empire's electoral provinces (beacuse (because the bulk of their troops were busy elsewhere) before being defeated.
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* ''TabletopGame/WarhammerFantasy'' has the Beastmen. While all villainous factions have low to mid level subfactions that take turns as the MonsterOfTheWeek in various campaigns, RPG scenarios, novels, and video games, there's still usually the idea that they can pose a significant threat to the major "good" powers when properly organized, and they've all had great victories worth speaking of (especially the Skaven, Warriors of Chaos, and Greenskins). Not the Beastmen. They're considered low-level cannon fodder both in and out of universe (even the Chaos Gods themselves consider Beastmen TheUnfavorite compared to human, elven, and dwarf devotees), being basically equivalent to Iron Age human tribes with a handful of megafauna and magic users thrown in... in a setting where the base is more-or-less set by the protagonist faction being an early modern power with mass-produced plate armor, muskets, and cannons. The only reason they receive any focus at all is that there's a ton of them infesting the forests of the Old World and harassing every village and township, thus they're a constant low-level threat mostly combated by local militias. When they ''do'' form armies, they rarely exceeds 10 to 20 thousand combatants and can usually be put to flight by the forces of a single mid-sized entity like a Bretonnian dukedom or Empire electoral province (each of those powers having more than ten of each). They're at their most significant as a threat whenever a Chaos Everchosen is out and about, as a disrpoportionate number of Beastmen flock to his banner, but even then they're considered the lowest-level troops and comprise the [[WeAreTeamCannon first line]] of the Chaos hordes.

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* ''TabletopGame/WarhammerFantasy'' has the Beastmen. While all villainous factions have low to mid level subfactions that take turns as the MonsterOfTheWeek in various campaigns, RPG scenarios, novels, and video games, there's still usually the idea that they can pose a significant threat to the major "good" powers when properly organized, and they've all had great victories worth speaking of (especially the Skaven, Warriors of Chaos, and Greenskins). Not the Beastmen. They're considered low-level cannon fodder both in and out of universe (even the Chaos Gods themselves consider Beastmen TheUnfavorite compared to their human, elven, and dwarf devotees), followers), being basically equivalent to Iron Age human tribes with a handful of megafauna and magic users thrown in... in a setting where the base is more-or-less set by the protagonist faction being an early modern power with mass-produced plate armor, muskets, and cannons. The only reason they receive any focus at all is that there's a ton of them infesting they [[https://static.wikia.nocookie.net/warhammerfb/images/6/68/800px-Beastmen_Map.jpg/revision/latest?cb=20200524152443 infest almost every forest in the world]], especially the Empire's forests of the Old World and harassing where Beastmen tribes harass every village and township, thus they're a constant low-level threat mostly combated by local militias. When they ''do'' form armies, they rarely exceeds 10 to 20 thousand combatants and can usually be put to flight by the forces of a single mid-sized entity like a Bretonnian dukedom or Empire electoral province (each of those powers having more than ten of each). They're at their most significant as a threat whenever a Chaos Everchosen is out and about, as a disrpoportionate number of Beastmen flock to his banner, but even then they're considered the lowest-level troops and comprise the [[WeAreTeamCannon first line]] of the Chaos hordes.
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* ''TabletopGame/WarhammerFantasy'' has the Beastmen. While all villainous factions have low to mid level subfactions that take turns as the MonsterOfTheWeek in various campaigns, RPG scenarios, novels, and video games, there's still usually the idea that they can pose a significant threat to the major "good" powers when properly organized, and they've all had great victories worth speaking of (especially the Skaven, Warriors of Chaos, and Greenskins). Not the Beastmen. They're considered low-level cannon fodder both in and out of universe (even the Chaos Gods themselves consider Beastmen TheUnfavorite compared to human, elven, and dwarf devotees), being basically equivalent to Iron Age human tribes with a handful of megafauna and magic users thrown in... in a setting where the base is more-or-less set by the protagonist faction being an early modern power with mass-produced plate armor, muskets, and cannons. The only reason they receive any focus at all is that there's a ton of them infesting the forests of the Old World and harassing every village and township, thus they're a constant low-level threat mostly combated by local militias. When they ''do'' form armies, they rarely exceeds 10 to 20 thousand combatants and can usually be put to flight by the forces of a single mid-sized entity like a Bretonnian dukedom or Empire electoral province (each of those powers having more than ten of each). They're at their most significant as a threat whenever a Chaos Everchosen is out and about, as a disrpoportionate number of Beastmen flock to his banner, but even then they're considered the lowest-level troops and comprise the [[WeAreTeamCannon first line]] of the Chaos hordes.
** Their 8e army book is instructive. Supposedly, books list great feats of badassery for the army they're explaining/advertising, to make the player hyped about using them. For example, the Empire taking the lead in repulsing a continent-scale invasion in the Great War Against Chaos, or the Greenskins overwhelming the (weakened) former dwarf empire in the Goblin Wars. The best the Beastmen have to offer is Gorthor's campaign, when the greatest beastlord ever ''almost'' managed to overwhelm two of the Empire's electoral provinces (beacuse the bulk of their troops were busy elsewhere) before being defeated.
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* ''ComicBook/ThePunisher'': Similar to his inspiration ''Literature/TheExecutioner'' below, the Punisher's main target is TheMafia, which killed his entire family as collateral damage in a drive-by shooting.
* ''ComicStrip/ThePhantom'' has the Singh Brotherhood in particular and pirates in general. Inevitably, since the mantle of the Phantom was created in the first place with the goal of combating piracy by someone who had lost his entire family to them.


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* ''Film/JamesBond'' has SPECTRE, a private intelligence contractor and criminal organization. Bond comes up against their plots in all but one of the Sean Connery films, as well as Lazenby's one film. They disappear beginning in the Roger Moore years. No single organization takes their place after this, but the most common villain for the rest of the series are various forms of mad capitalists, either messing with global geopolitics to increase their profit margins or using their corporate empire to pursue some ideological goal. SPECTRE did return in the aptly named ''Film/{{Spectre}}'' after an absence of forty-four years; it remains to be seen whether this was a one-off or whether their status as the usual villains will return.


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* ''Literature/JamesBond'' has SMERSH, an extremely powerful Soviet black ops organization that controls a number of assets in the West and whose operations Bond finds himself regularly fighting against. In the later books, SMERSH fades into the background and is replaced with SPECTRE, a private intelligence contractor and criminal organization. Bond's enmity with them is originally purely professional, but turns to ItsPersonal when their leader murders his wife.
* From the ''Literature/JackRyan'' series:
** Communists occupy roughly the same place in Literature/JackRyan's pantheon that Nazis do in Indiana Jones', at least during the original Tom Clancy novels. TheGreatPoliticsMessUp did force Clancy to branch out and find some new enemies, but thankfully, UsefulNotes/ChineseWithChopperSupport were still around for him to write about.
*** Of particular note are the extreme-left terrorist underworld, usually funded by the USSR or some affiliated nation-state. They're effectively the StarterVillain for the series, as being threatened by one such group is what got Jack Ryan to go into the CIA full time, but they're also notable for how hated they are, even by their Soviet handlers and by the communities they're trying to "liberate." [[TheRemnant They stick around]] for a while after the end of the Cold War, in some cases ending up as [[HiredGun Hired Guns]] for newer villains.
*** Even the stories that aren't ostensibly about the Cold War will often find a way to work this in. ''Literature/PatriotGames'' and ''Literature/TheSumOfAllFears'' are set in UsefulNotes/TheTroubles and the UsefulNotes/ArabIsraeliConflict, respectively: however, the villains in both are an extreme-left terrorist cell with ties to the Soviet Bloc. In ''Literature/ClearAndPresentDanger'', the heroes are facing the Medellin Cartel: however, the main antagonist is the Cartel's DragonInChief, a former Cuban intelligence officer, and their success in intelligence owes a lot to his training, knowledge, and experience.
** A runner-up to Communists is drug dealers, appropriately for a series rooted in TheEighties. Jack Ryan hates them on general principle, but for the other hero of the series, John Clark, ItsPersonal: one of his girlfriends in his younger years was a woman who'd been turned into an addict, then a prostitute, then a drug mule, by a Baltimore drug trafficking ring that ultimately murdered her when she tried to escape. It's rare for anti-drug operations to be the center of the story, but the practice still crops up frequently, especially on a villain's resume. The fact that parts of the IRA eventually deal drugs to fund themselves, and that the series' al-Qaeda expy is willing to partner with a Colombian drug cartel, despite both organizations claiming some religious roots, is a sign that they're not only wrong and dangerous but completely morally bankrupt.
* ''Literature/TheExecutioner'':
** Initially, TheMafia serves this role. The series was kicked off when Mack Bolan's father went insane and killed himself and his family after the Mafia's [[LoanShark Loan Sharks]] drove him to bankruptcy and his daughter to prostitution. This provoked Bolan's retaliatory crusade, not only against the Mafia family responsible for this, but the entire community.
** As the series goes on and as Bolan is eventually recruited by the U.S. government, the villains become more diversified, bringing in everything from Soviets to international and domestic terrorists to Third World dictators, as well as different organized crime syndicates. The most notable of the new recurring villains is MERGE, an international crime syndicate formed by elements of TheMafia, the Corsican ''milieu'', the [[TheCartel Colombian drug cartels]], and the Mexican Mafia.


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* ''Series/StargateSG1'', of course, has the Goa'uld. They're the main antagonists of the series for the first eight seasons, even after more powerful aliens like the Replicators appear. In the last two seasons, their empire has been torn down and a new alien race becomes the main threat: however, they remain as a lesser but still dangerous antagonist, and the final TV movie that closes the series revolves around putting down their last System Lord. They're also loathed throughout the galaxy by heroes and villains alike. Best summed up in season 3 when a bounty hunter coerces SG-1 into capturing one of them:
-->'''Aris Boch''': What's the big deal? It's a Goa'uld. I hate 'em. You hate 'em. Everybody hates Goa'uld!
* ''Series/StargateAtlantis'': The Wraith occupy the same place in this series and in the Pegasus galaxy that the Goa'uld do in ''SG-1'' and in the Milky Way.

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* In the default setting for ''TabletopGame/DungeonsAndDragons'', undead are often portrayed as the most hated creature type in the setting, even above fiends. Sometimes, even [[TrueNeutral Neutral]] deities will encourage their followers to wipe out any undead they find. A quote from a cleric states that he fights dragons because he wants to. He fights undead because he ''has'' to.
** On the table top side of things the go to adversary a DM most likely puts his group up against are [[{{Mooks}} bandits]], [[OurDragonsAreDifferent kobolds]], [[OurGoblinsAreDifferent goblins]], the ever popular [[OurOrcsAreDifferent Orcs]], or even some combination of the lot.

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* In ''TabletopGame/DungeonsAndDragons'':
** The vast majority of D&D games take place at low levels and thus almost inevitably involve
the default setting for ''TabletopGame/DungeonsAndDragons'', party fight the same groups of low level enemies: [[{{Mooks}} bandits]], [[SavageWolves Wolves]], [[OurDragonsAreDifferent kobolds]], [[OurGoblinsAreDifferent goblins]], [[OurOrcsAreDifferent Orcs]], or even some combination of the lot. As noted below, Undead are also common.
** Although it depends on the setting,
undead are often typically portrayed as the most hated creature type in the setting, even above fiends. Sometimes, actual demons and devils (probably because the average mortal is a lot more likely to encounter the former, to be fair). Basically any God that isn't explicitly associated with Necromancy probably hates the undead, and even [[TrueNeutral Neutral]] deities will may encourage their followers to wipe out any undead they find.destruction. A quote from a cleric states that he fights dragons because he wants to. He fights undead because he ''has'' to.
** On *** It's also likely that undead show up in campaigns so often because they're one of the table top side best fleshed out types of monters in most editions of D&D. There is a laundry list of types, ranging from weak things like zombies and skeletons all the go way up to adversary a DM most likely puts his group up against are [[{{Mooks}} bandits]], [[OurDragonsAreDifferent kobolds]], [[OurGoblinsAreDifferent goblins]], Vampires and Liches. They all theme well together, allowing the ever popular [[OurOrcsAreDifferent Orcs]], DM to mix and match with basically any types of undead to appear together and can work as either hordes or even some combination individual enemies, and have a wide range of the lot.interesting powers and abilities.
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** [[MadeOfEvil The Unversed]] in [[VideoGame/KingdomHeartsBirthBySleep the prequel]], though the events of the game do make sure that they can never bother anyone ever again.

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** [[MadeOfEvil The Unversed]] in [[VideoGame/KingdomHeartsBirthBySleep the prequel]], though the events of the game do make sure that they can never bother anyone ever again.again, until ''VideoGame/KingdomHeartsIII'' that is.
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* In ''VideoGame/StarcraftIIWingsOfLiberty'', the Tal'darim fill this role. In some missions, the Taldarim make over the top threats ("We will pursue you to the end of the universe, James Raynor!"), to which Raynor reacts with merely annoyance. Raynor spends most missions fighting the Zerg, or the Terran Dominion. In ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'', we learn [[spoiler:that the Tal'darim and Narud were in league with each other.]]

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* In ''VideoGame/StarcraftIIWingsOfLiberty'', the Tal'darim fill this role.role, having little plot relevance and a CardCarryingVillain personality. In some missions, the Taldarim make over the top threats ("We will pursue you to the end of the universe, James Raynor!"), to which Raynor reacts with merely annoyance. They're mainly there to pad out side missions and give you protoss enemies to fight, [[CivilWarcraft because Raynor is canonically allied with the main protoss faction at this point]]. Raynor spends most missions fighting the Zerg, or Zerg Swarm, and even fights the Terran Dominion.Dominion more than the Tal'darim. In ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'', we learn [[spoiler:that the Tal'darim and Narud were in league with each other.]]
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An enemy has to remain an enemy through the whole series to count; Beastmen are not.


* The Beastmen are this for the first half of ''Anime/TengenToppaGurrenLagann''. After suppressing the humans underground for who knows how long they had it a long time coming too.
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':''Franchise/{{Persona}}'':
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The Usual Adversaries are similar to GoddamnedBats, but while GoddamnedBats is a gameplay trope, The Usual Adversaries is a narrative one. GoddamnedBats may annoy the hell out of you when you play a game, but The Usual Adversaries are what annoy the hell out of your characters in [[TheVerse the universe]].

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The Usual Adversaries are similar to GoddamnedBats, but while GoddamnedBats is a gameplay trope, The Usual Adversaries is a narrative one. Where GoddamnedBats may annoy the hell out of you when you play a game, but The Usual Adversaries are what annoy the hell out of your characters in [[TheVerse the universe]].
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** ''Series/StarTrekVoyager'' had an evolving menu of typical adversaries, owing to the quadrant-spanning journey of the ''Voyager'' bringing them close to different civilizations with different territories. The first regulars were the Kazon (particularly the Nistrim sect). The organ-stealing Viidians showed up shortly afterward, but they stopped being a threat after the Think Tank devised a solution to the problem of their continual biological degradation. The Hierarchy showed up every now and again, but never proved to be a persistent threat. The garbage-towing Malon were also an occasional problem. The last group of recurring enemies to encounter the ''Voyager'' were the Borg, who occupied the largest expanses of territory in the Delta Quadrant, and Species 8472, their strongest rivals and natives of fluidic space.
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* The ''Franchise/MarvelCinematicUniverse'' has HYDRA, the rogue Nazi science division which branched off from the Third Reich after World War II. They have quickly become this trope for the universe as a whole, easily taking the crown of the most frequently occurring antagonistic force. Hydra has appeared in a villainous role in ''Film/CaptainAmericaTheFirstAvenger'', ''Film/CaptainAmericaTheWinterSoldier'', ''Film/AvengersAgeOfUltron'' and ''Film/AntMan'', and play a minor, but significant role in ''Film/CaptainAmericaCivilWar'', on top of consistent appearances in ''Series/AgentsOfSHIELD'' The list of named characters who are members of the organization has gotten into the dozens, including the Red Skull, Arnim Zola, Heinz Kruger, Baron von Strucker, Daniel Whitehall, [[spoiler:Bucky Barnes/Winter Soldier, Brock Rumlow/Crossbones, Alexander Pierce, John Garrett/The Clairvoyant, Raina, Grant Ward, Senator Stern, Doctor List, Doctor Debbie, Jasper Sitwell, Marcus Scarlotti/Whiplash, Carl Creel/The Absorbing Man, Donald Gill/Blizzard, Jack Rollins, Sunil Bakshi, Johann Fennhoff/Doctor Faustus, Julien Beckers, Ian Quinn, Edison Po, Toshiro Mori, Vincent Beckers, Octavian Bloom, Mitchell Carson and Agent 33/Kara Lynn Palamas.]] Apparently their threat of "cut off one head and two shall take its place" is ''not'' to be taken lightly.

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* The ''Franchise/MarvelCinematicUniverse'' has HYDRA, the rogue Nazi science division which branched off from the Third Reich after World War II. They have quickly become this trope for the universe as a whole, easily taking the crown of the most frequently occurring antagonistic force. Hydra has appeared in a villainous role in ''Film/CaptainAmericaTheFirstAvenger'', ''Film/CaptainAmericaTheWinterSoldier'', ''Film/AvengersAgeOfUltron'' and ''Film/AntMan'', ''Film/AntMan1'', and play a minor, but significant role in ''Film/CaptainAmericaCivilWar'', on top of consistent appearances in ''Series/AgentsOfSHIELD'' The list of named characters who are members of the organization has gotten into the dozens, including the Red Skull, Arnim Zola, Heinz Kruger, Baron von Strucker, Daniel Whitehall, [[spoiler:Bucky Barnes/Winter Soldier, Brock Rumlow/Crossbones, Alexander Pierce, John Garrett/The Clairvoyant, Raina, Grant Ward, Senator Stern, Doctor List, Doctor Debbie, Jasper Sitwell, Marcus Scarlotti/Whiplash, Carl Creel/The Absorbing Man, Donald Gill/Blizzard, Jack Rollins, Sunil Bakshi, Johann Fennhoff/Doctor Faustus, Julien Beckers, Ian Quinn, Edison Po, Toshiro Mori, Vincent Beckers, Octavian Bloom, Mitchell Carson and Agent 33/Kara Lynn Palamas.]] Apparently their threat of "cut off one head and two shall take its place" is ''not'' to be taken lightly.
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** ''VideoGame/{{Fallout 3}}'''s generic "Raider" [=NPCs=] are the franchise's best example. There are literally ''thousands'' of them, but no interactions are possible other than killing. They're mindlessly hostile to every other entity in the game. There's no indication of how they sustain themselves, what they want, where they came from, or why they [[ArtifactMook completely outnumber the inhabitants of all of the settlements]], nor are they involved in the main story or even a single sidequest. They don't even get unique factional identities like the various gangs/tribes in ''New Vegas'', ''1'', and ''2''; though disconnected gangs all inexplicably [[YouAllLookFamiliar wear similar-looking clothing and have the same voices]] for some reason.

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** ''VideoGame/{{Fallout 3}}'''s generic "Raider" [=NPCs=] are the franchise's best example. There are literally ''thousands'' of them, but no interactions are possible other than killing. They're mindlessly hostile to every other entity in the game. There's no indication of how they sustain themselves, what they want, where they came from, or why they [[ArtifactMook completely outnumber the inhabitants of all of the settlements]], nor are they involved in the main story or even a single sidequest. They don't even get unique factional identities like the various gangs/tribes in ''New Vegas'', ''1'', and ''2''; though disconnected gangs all inexplicably [[YouAllLookFamiliar wear similar-looking clothing and have the same voices]] for some reason. ''3'' also has, depending on your karma, Talon Company mercenaries or Regulator vigilantes, both of whom seek to kill you for doing good or doing bad (though the Talon Company will always be hostile regardless of your Karma if they come across you or you enter their bases, the Regulators will only target you if you have bad Karma.)
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* ''VideoGame/{{Jedi Academy}}'s'' regular missions aren't really a part of the plot, but most of them still involve the game's main enemies, [[ReligionOfEvil the Disciples of Ragnos]], or the Imperial Remnant that's allied with them, trying to do some generically adversarial stuff like terrorism or weapon smuggling.
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** On the table top side of things the go to adversary a DM most likely puts his group up against are [[{{Mooks}} bandits]], [[OurDragonsAreDifferent kobolds]], [[OurGoblinsAreDifferent goblins]], the ever popular [[OurOrcsAreDifferent Orcs]], or even some combination of the lot.
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* In ''WebAnimation/{{RWBY}}'', no matter how many human adversaries come and go, there's always the Grimm.

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* In ''WebAnimation/{{RWBY}}'', no matter how many human (and other) adversaries come and go, there's always the Grimm.

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** From the perspective of ''everyone else'', the Imperium. No matter who you are, what your species likes to do or how many heads you have, as you explore the galaxy, you're going to run into an awful lot of heavily armed, theocratic mass murderers who view your very existence as an insult to the God-Emperor.
*** Well, maybe. The Imperium has several dozen protectorates (supposedly) and potentially a few hundred allies and neutral xenos species (also supposedly). Really, the Imperium kills aliens if A) they have abilities too dangerous to let them live (usually psychic species), B) desperation to move a planet's population (which is what was going to happen to the Tau to save the population of a doomed world), or C) the aliens are horrific monsters intent on doing terrible, terrible things to humanity (tens of thousands of species and basically everyone who isn't a protectorate species of the Imperium). So, don't be evil (to humans) and the Imperium won't gut you with chainswords.

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** From The Imperium can be this from the perspective of ''everyone else'', everyone else. It supposedly has several dozen protectorates and potentially a few hundred allies and neutral xenos species, but they don't come up in the Imperium. No matter who you are, stories. Usually what your species likes to do or how many heads you have, as you explore the galaxy, you're readers see is that anyone else exploring the galaxy is going to run into an awful lot of heavily armed, theocratic mass murderers who view your their very existence as an insult to the God-Emperor.
*** Well, maybe. The Imperium has several dozen protectorates (supposedly) and potentially a few hundred allies and neutral xenos species (also supposedly). Really, the Imperium kills aliens if A) they have abilities too dangerous to let them live (usually psychic species), B) desperation to move a planet's population (which is what was going to happen to the Tau to save the population of a doomed world), or C) the aliens are horrific monsters intent on doing terrible, terrible things to humanity (tens of thousands of species and basically everyone who isn't a protectorate species of the Imperium). So, don't be evil (to humans) and the Imperium won't gut you with chainswords.
God-Emperor.



* Outside of the usual ''TabletopGame/Warhammer40000'' punching bags such as Orks and cultists, ''VideoGame/DawnOfWar'' somewhat bizzarely uses the Alpha Legion as generic Chaos enemies to fight. In canon, they are characterised as schemers with [[EnigmaticMinion mysterious goals]] who specialise at infiltration, terrorism and subversion. ThisWiki has come up with [[WMG/DawnOfWar a few theories]] explaining this discrepancy in characterisation.

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* Outside of the usual ''TabletopGame/Warhammer40000'' punching bags such as Orks and cultists, ''VideoGame/DawnOfWar'' somewhat bizzarely bizarrely uses the Alpha Legion as generic Chaos enemies to fight. In canon, they are characterised as schemers with [[EnigmaticMinion mysterious goals]] who specialise at infiltration, terrorism and subversion. ThisWiki has come up with [[WMG/DawnOfWar Fans have come up with a few theories]] theories explaining this discrepancy in characterisation.]]
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* In Series/BuffyTheVampireSlayer, the most commonly recurring enemy type for our heroes is...[[ExactlyWhatItSaysOnTheTin Well]], [[CaptainObvious take a wild guess]].

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* In Series/BuffyTheVampireSlayer, the most commonly recurring enemy type for our heroes is...[[ExactlyWhatItSaysOnTheTin Well]], [[CaptainObvious take a wild guess]].guess.
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*** Well, maybe. The Imperium has several dozen protectorates (supposedly) and potentially a few hundred allies and neutral xenos species (also supposedly). Really, the Imperium kills aliens if A) they have abilities too dangerous to let them live (usually psychic species), B) desperation to move a planet's population (which is what was going to happen to the Tau to save the population of a doomed world), or C) the aliens are horrific monsters intent on doing terrible, terrible things to humanity (tens of thousands of species and basically everyone who isn't a protectorate species of the Imperium). So, don't be evil (to humans) and the Imperium won't gut you with chainswords.
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* While it can be applied to [[VideoGame/FinalFantasyXI Beastmen]] as a whole, it's generally Quadav, Orcs, and Yagudo for Bastok, San d'Oria, and Windurst respectively.
** And the Goblins fit this trope generally--they're just ''everywhere''.

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* From ''VideoGame/FinalFantasyXI'': While it can be applied to [[VideoGame/FinalFantasyXI Beastmen]] Beastmen as a whole, it's generally Quadav, Orcs, and Yagudo for Bastok, San d'Oria, and Windurst respectively.
** And the Goblins fit this trope generally--they're generally -- they're just ''everywhere''.



** ''VideoGame/{{Fallout3}}'''s generic "Raider" [=NPCs=] are the franchise's best example. There are literally ''thousands'' of them, but no interactions are possible other than killing. They're mindlessly hostile to every other entity in the game. There's no indication of how they sustain themselves, what they want, where they came from, or why they [[ArtifactMook completely outnumber the inhabitants of all of the settlements]], nor are they involved in the main story or even a single sidequest. They don't even get unique factional identities like the various gangs/tribes in ''New Vegas'', ''1'', and ''2''; though disconnected gangs all inexplicably [[YouAllLookFamiliar wear similar-looking clothing and have the same voices]] for some reason.

to:

** ''VideoGame/{{Fallout3}}'''s ''VideoGame/{{Fallout 3}}'''s generic "Raider" [=NPCs=] are the franchise's best example. There are literally ''thousands'' of them, but no interactions are possible other than killing. They're mindlessly hostile to every other entity in the game. There's no indication of how they sustain themselves, what they want, where they came from, or why they [[ArtifactMook completely outnumber the inhabitants of all of the settlements]], nor are they involved in the main story or even a single sidequest. They don't even get unique factional identities like the various gangs/tribes in ''New Vegas'', ''1'', and ''2''; though disconnected gangs all inexplicably [[YouAllLookFamiliar wear similar-looking clothing and have the same voices]] for some reason.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Outside of the usual ''TabletopGame/Warhammer40000'' punching bags such as Orks and cultists, ''VideoGame/DawnOfWar'' somewhat bizzarely uses the Alpha Legion as generic Chaos enemies to fight. In canon, they are characterised as schemers with [[EnigmaticMinion mysterious goals]] who specialise at infiltration, terrorism and subversion. ThisWiki has come up with [[WMG/DawnOfWar a few theories]] explaining this discrepancy in characterisation.

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