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Related to AlwaysChaoticEvil, ScaryDogmaticAliens, HardCodedHostility, VillainByDefault, AliensAndMonsters, and TheHeartless.

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Related to AlwaysChaoticEvil, ScaryDogmaticAliens, HardCodedHostility, VillainByDefault, AliensAndMonsters, and TheHeartless.
TheHeartless. Compare the GoldfishPoopGang, who keep chasing and harassing the protagonists but are generally played for more comedic purposes and are marked by incompetence.
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* Extremist Muslims in the Literature/PaladinOfShadows books, although the subtype varies; terrorists, Chechen paramilitaries and slavers have all shown up.

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* Extremist Muslims in the Literature/PaladinOfShadows ''Literature/PaladinOfShadows'' books, although the subtype varies; terrorists, Chechen paramilitaries and slavers have all shown up.
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* The original orcs of ''Literature/TheLordOfTheRings'' and ''Literature/TheSilmarillion'' are distressingly numerous and fertile, and they will not stop attacking humans, elves, and dwarves even when they ''aren't'' enslaved by the current Dark Lord.

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* The original orcs Orcs of ''Literature/TheLordOfTheRings'' and ''Franchise/TolkiensLegendarium'', who serve as the primary {{mooks}} from ''Literature/TheSilmarillion'' to the way to ''Literature/TheLordOfTheRings'', are distressingly numerous and fertile, and they will not stop attacking humans, elves, and dwarves even when they ''aren't'' enslaved by the current Dark Lord.

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** First, trolls. They have different subspecies present in every continent, all of which have a instance dedicated to destroy their empire. Every expansion has added new trolls to kill, to the point that players are now expecting a troll raid dungeon for every new content. Not too bad at first, it becomes especially noticeable in ''Burning Crusade'', where the story stops being about fighting demons and other new enemies in an alien world to be about fighting the same old trolls back home, and in ''Cataclysm'', where the players have to stop fighting a global war against the other faction [[MeleeATrois as well as]] a world-endangering alliance of several independent factions working for the [[EldritchAbomination Old Gods]] to defeat two troll empires that they have ''already defeated'' in the past.

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** First, trolls. They have different subspecies present in every continent, all of which have a instance dedicated to destroy their empire. Every expansion has added new trolls to kill, to the point that players are now expecting a troll raid dungeon for every new content. Not too bad at first, it becomes especially noticeable in ''Burning Crusade'', where the story stops being about fighting demons and other new enemies in an alien world to be about fighting the same old trolls back home, and in ''Cataclysm'', where the players have to stop fighting a global war against the other faction [[MeleeATrois as well as]] a world-endangering alliance of several independent factions working for the [[EldritchAbomination Old Gods]] to defeat two troll empires that they have ''already defeated'' in the past. After ''Mists'', the game took a break with trolls for two expansions... only for them to come back with a ''bang'' in ''Battle for Azeroth'', which has an entire continent full of trolls, and not one, but ''two'' troll raids.



** ''Mists of Pandaria'' have the Mogu, a race of brutish, magically-adept giants who had enslaved the Pandaren thousands of years ago, and the Sha, EldritchAbominations born the corpse of an Old God, which feed on negative emotions.
** ''Warlords of Drenor'' has the Iron Horde; an alternate timeline version of the ''original'' Horde (as in, from Warcraft I).
** While ''Legion'' has many adversaries, the demonic hordes of the Burning Legion are the one threat that looms over everyone.

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** Minions of the Old Gods, the residential [[EldritchAbomination Eldritch Abominations]], are a more threatening variation of this trope. The Old Gods (so far) have never been the main villains of the entire expansion, yet their minions are always ''somewhere'' around, either helping/manipulating the actual main antagonist (''Cataclysm'', ''Mists of Pandaria'' have the Mogu, a race of brutish, magically-adept giants who had enslaved the Pandaren thousands of years ago, and the Sha, EldritchAbominations born the corpse of an Old God, which feed on negative emotions.
** ''Warlords of Drenor'' has the Iron Horde; an alternate timeline version
Pandaria'') or taking advantage of the ''original'' Horde (as in, from Warcraft I).
** While ''Legion'' has many adversaries, the demonic hordes
chaos to further their own agenda (''Wrath of the Burning Legion are Lich King'', ''Legion''). So no matter the one threat expansion, you will eventually have to deal with [[ReligionOfEvil crazy cultists]], [[{{Cthulhumanoid}} Faceless]], some BigCreepyCrawlies and [[SnakePeople naga]]. Unless it takes place outside of Azeroth, that looms over everyone.is, in which case you'll fight the servants of the Void (which created the Old Gods), who are also crazy and want to devour the universe, but are mostly [[LivingShadow Living Shadows]] rather than anything biological.
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** Raiders, Gunners, Super Mutants and ghouls gone feral serve this role no matter what faction you pick in ''VideoGame/{{Fallout 4}}'', with the Institute and the Synths under their control serving as the enemy if you pick any faction but them. Depending on the faction, you may also have to contend with the Brotherhood of Steel (who do not like ghouls no matter what their state, or synths whether or not they're under Institute control).

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** Raiders, Gunners, and Super Mutants and ghouls gone feral serve this role no matter what faction you pick in ''VideoGame/{{Fallout 4}}'', with the 4}}''. The Institute and the Synths under their control serving serve as the main, plot-relevant enemy if you pick any faction but them. Depending on the faction, you may also them, and certain sidequests have to contend with the Brotherhood of Steel (who do not like ghouls no matter what their state, own unique antagonistic factions, but you'll still spend the vast majority of the game fighting the former three groups instead. Like ''3'', it's never explained how the Raiders or synths whether or not Gunners became so numerous nor can you really interact with them, and Super Mutants have even less plot relevance here than in ''3'' as they're under simply another Institute control).bioweapon project.
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]''

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]''Persona]]'':



** Strega of ''VideoGame/{{Persona 3}}'', a TerribleTrio of Persona users who antagonize the heroes throughout the game. However, aside from [[spoiler:killing Shinjiro]], they are more a nuisance than anything and usually [[AnticlimaxBoss don't put up much of a fight]], though in their defense you'll always outnumber them and you never fight them all together.

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** Strega of ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'' also has Strega, a TerribleTrio of Persona users who antagonize the heroes throughout the game. However, aside from [[spoiler:killing Shinjiro]], they are more a nuisance than anything and usually [[AnticlimaxBoss don't put up much of a fight]], though in their defense you'll always outnumber them and you never fight them all together.
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As FES and P 3 P are straight up rereleases, there's not really a need to specify (same when it comes to animated adaptations).


* A specific individual is [[BonusBoss The Reaper]], who appears as a RecurringBoss throughout ''VideoGame/{{Persona 3}}'', ''VideoGame/{{Persona 4}}'' and ''VideoGame/{{Persona 5}}'', including [[UpdatedRerelease FES]], [=P3P=] and ''Anime/Persona4TheAnimation''.
* Strega of ''VideoGame/{{Persona 3}}'', a TerribleTrio of Persona users who antagonizes the heroes throughout the game. However, aside from [[spoiler:killing Shinjiro]], they are more a nuisance than anything and usually [[AnticlimaxBoss don't put up much of a fight]], though in their defense you'll always outnumber them and you never fight them all together.

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]''
**
A specific individual is [[BonusBoss The Reaper]], who appears as a RecurringBoss throughout ''VideoGame/{{Persona 3}}'', ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona3'', ''VideoGame/Persona4'' and ''VideoGame/{{Persona 5}}'', including [[UpdatedRerelease FES]], [=P3P=] ''VideoGame/Persona5'', as well as spinoffs ''VideoGame/PersonaQShadowOfTheLabyrinth'' and ''Anime/Persona4TheAnimation''.
*
''VideoGame/PersonaQ2NewCinemaLabyrinth''.
**
Strega of ''VideoGame/{{Persona 3}}'', a TerribleTrio of Persona users who antagonizes antagonize the heroes throughout the game. However, aside from [[spoiler:killing Shinjiro]], they are more a nuisance than anything and usually [[AnticlimaxBoss don't put up much of a fight]], though in their defense you'll always outnumber them and you never fight them all together.
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* The ''Franchise/MarvelCinematicUniverse'' has HYDRA, the rogue Nazi science division which branched off from the Third Reich after World War II. They have quickly become this trope for the universe as a whole, easily taking the crown of the most frequently occurring antagonistic force. Hydra has appeared in a villainous role in ''Captain America: The First Avenger'', ''Captain America: The Winter Soldier'', ''Avengers: Age Of Ultron'' and ''Ant-Man'', and play a minor, but significant role in ''Captain America: Civil War'', on top of consistent appearances in ''Agents of S.H.I.E.L.D.'' The list of named characters who are members of the organization has gotten into the dozens, including the Red Skull, Arnim Zola, Heinz Kruger, Baron von Strucker, Daniel Whitehall, [[spoiler:Bucky Barnes/Winter Soldier, Brock Rumlow/Crossbones, Alexander Pierce, John Garrett/The Clairvoyant, Raina, Grant Ward, Senator Stern, Doctor List, Doctor Debbie, Jasper Sitwell, Marcus Scarlotti/Whiplash, Carl Creel/The Absorbing Man, Donald Gill/Blizzard, Jack Rollins, Sunil Bakshi, Johann Fennhoff/Doctor Faustus, Julien Beckers, Ian Quinn, Edison Po, Toshiro Mori, Vincent Beckers, Octavian Bloom, Mitchell Carson and Agent 33/Kara Lynn Palamas.]] Apparently their threat of "cut off one head and two shall take its place" is ''not'' to be taken lightly.

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* The ''Franchise/MarvelCinematicUniverse'' has HYDRA, the rogue Nazi science division which branched off from the Third Reich after World War II. They have quickly become this trope for the universe as a whole, easily taking the crown of the most frequently occurring antagonistic force. Hydra has appeared in a villainous role in ''Captain America: The First Avenger'', ''Captain America: The Winter Soldier'', ''Avengers: Age Of Ultron'' ''Film/CaptainAmericaTheFirstAvenger'', ''Film/CaptainAmericaTheWinterSoldier'', ''Film/AvengersAgeOfUltron'' and ''Ant-Man'', ''Film/AntMan'', and play a minor, but significant role in ''Captain America: Civil War'', ''Film/CaptainAmericaCivilWar'', on top of consistent appearances in ''Agents of S.H.I.E.L.D.'' ''Series/AgentsOfSHIELD'' The list of named characters who are members of the organization has gotten into the dozens, including the Red Skull, Arnim Zola, Heinz Kruger, Baron von Strucker, Daniel Whitehall, [[spoiler:Bucky Barnes/Winter Soldier, Brock Rumlow/Crossbones, Alexander Pierce, John Garrett/The Clairvoyant, Raina, Grant Ward, Senator Stern, Doctor List, Doctor Debbie, Jasper Sitwell, Marcus Scarlotti/Whiplash, Carl Creel/The Absorbing Man, Donald Gill/Blizzard, Jack Rollins, Sunil Bakshi, Johann Fennhoff/Doctor Faustus, Julien Beckers, Ian Quinn, Edison Po, Toshiro Mori, Vincent Beckers, Octavian Bloom, Mitchell Carson and Agent 33/Kara Lynn Palamas.]] Apparently their threat of "cut off one head and two shall take its place" is ''not'' to be taken lightly.

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The Usual Adversaries should be the story version of goddamned bats; not particularly plot relevant but just a constant and inexplicable annoyance who exist for no reason other than to make things worse for everyone else. The main villains, by definition, do not count, as they drive the story (also the geth weren't brainwashed).


** ''VideoGame/{{Fallout3}}'''s generic "Raider" [=NPCs=] are the franchise's best example. There are literally ''thousands'' of them, but no interactions are possible other than shooting them. They're mindlessly hostile to every other entity in the game. There's no indication of how they sustain themselves when they're often found in abandoned areas or why they [[ArtifactMook completely outnumber the inhabitants of all of the settlements]], nor are they involved in the main story or even a single sidequest. They don't even get unique factional identities like the various gangs/tribes in ''New Vegas'', ''1'', and ''2''; though disconnected gangs all inexplicably [[YouAllLookFamiliar wear similar-looking clothing]] for some reason.

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** ''VideoGame/{{Fallout3}}'''s generic "Raider" [=NPCs=] are the franchise's best example. There are literally ''thousands'' of them, but no interactions are possible other than shooting them.killing. They're mindlessly hostile to every other entity in the game. There's no indication of how they sustain themselves when they're often found in abandoned areas themselves, what they want, where they came from, or why they [[ArtifactMook completely outnumber the inhabitants of all of the settlements]], nor are they involved in the main story or even a single sidequest. They don't even get unique factional identities like the various gangs/tribes in ''New Vegas'', ''1'', and ''2''; though disconnected gangs all inexplicably [[YouAllLookFamiliar wear similar-looking clothing]] clothing and have the same voices]] for some reason.



** ''VideoGame/MassEffect1'': [[AIIsACrapshoot Geth]] (Saren's robot forces, who prior to the events of the game were most famous for driving the quarians off of their homeworld) and husks (humans who have been turned into robo-zombies), the only enemy types to appear in all three games. Subverted in the case of [[spoiler:the geth, who are revealed in the second game to ''not'' be AlwaysChaoticEvil; the geth you fight in the first game were effectively brainwashed by [[BigBad Sovereign]], and the third game reveals that the war between the quarians and the geth is ''much'' more complicated than the narrative most of the galaxy knows.]]
** ''VideoGame/MassEffect2'': Collectors (the story's primary villains), mercenaries (Blood Pack, Blue Suns, and Eclipse; with only a few exceptions, if you're not fighting Collectors, you're fighting at least one mercenary group, and some missions pit you against all three), and husks (who tag along with Collectors and have [[ActionBomb a new explosive variant]]).
** ''VideoGame/MassEffect3'': Cerberus forces ([[spoiler:who, like the geth before them, have been indoctrinated]]) [[RuleOfThree and husks]] (now with different types of husks based on different alien species; woe be unto the player who has to fight [[DemonicSpiders Banshees]]).
* No matter which game in the ''VideoGame/{{Doom}}'' series you play, the demons will be your primary enemies.

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** ''VideoGame/MassEffect1'': [[AIIsACrapshoot Geth]] (Saren's robot forces, who prior to the events of the game were most famous for driving the quarians off of their homeworld) and husks (humans who have been turned into robo-zombies), the only enemy types to appear in all three games. Subverted in the case of [[spoiler:the geth, who are revealed in the second game to ''not'' be AlwaysChaoticEvil; the geth you fight in the first game were effectively brainwashed by [[BigBad Sovereign]], and the third game reveals that the war between the quarians and the geth is ''much'' more complicated than the narrative most of the galaxy knows.]]
** ''VideoGame/MassEffect2'': the Collectors (the are the story's primary villains), villains, with the geth also being relevant secondary villains connected to the plot, but for the vast majority of the game you're just fighting unrelated mercenaries (Blood who happen to be in the way of something a character wants or who are randomly [[KickTheDog kicking the dog]] near you in sidequests. They consist of the Blood Pack, Blue Suns, and Eclipse; with only a few exceptions, if you're not fighting Collectors, you're fighting at least one mercenary group, and some missions pit you against all three), and husks (who tag along with Collectors and have [[ActionBomb a new explosive variant]]).
three.
** ''VideoGame/MassEffect3'': Cerberus forces ([[spoiler:who, like the geth before them, ([[spoiler:who have been indoctrinated]]) [[RuleOfThree and husks]] (now with different types of husks based on different alien species; woe be unto the player who has to fight [[DemonicSpiders Banshees]]).
* No matter which game
are ''the'' most common enemy faction in the ''VideoGame/{{Doom}}'' series you play, game from the demons will be your primary enemies.player's perspective, despite InUniverse being tiny and insignificant. Shepard's team often come to blows with them in various missions that do not otherwise involve them from any logical plot standpoint, solely to throw in combat sequences; their involvement in the Tuchanka arc and [[spoiler:Citadel coup]] are particularly notable since, unlike the other main missions involving them, their leader doesn't even give a reason as to ''why'' they were there. Shepard can't ask him, either.
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* In ''VideoGame/FalloutNewVegas'', the Fiends serve as this to the NCR troops of Camp [=McCarran=] and to the Mojave as a whole. The player can accept bounties on their leaders that will end up weakening them and lead to their defeat in the epilogue.
** For the ''VideoGame/{{Fallout}}'' series as a whole, the Khans serve this purpose, having been enemies of the NCR since the very beginning and continually surviving despite being nearly purged by both the [[VideoGame/{{Fallout 1}} Vault Dweller]] and the [[VideoGame/{{Fallout 2}} Chosen One]] (though the Courier can potentially finish the job). Other contenders are Super Mutants, and the Enclave. By ''New Vegas'', however, neither of them are much up for this anymore - it's made pretty clear that the Enclave is dead and buried, with the only actual members of the group you meet in-game being kind old men and women (after the only remaining group still doing business as usual being destroyed by the [[VideoGame/{{Fallout 3}} Lone Wanderer]]), and the Super Mutants are for the most part trying to settle down away from humans, both peacefully (Jacobstown) and by way of shooting any humans who come nearby (Black Mountain, aka [[{{Egopolis}} the "State of Utobitha"]]).
** Intentionally [[ButForMeItWasTuesday or not]], Ulysses ends up being this for the Courier specifically - every adventure s/he goes on in the game's DLC is sparked off by something Ulysses did before the Courier arrives (telling Father Elijah about the Sierra Madre's fortune from ''Dead Money'', teaching the White Legs how to use modern weapons in ''Honest Hearts'', setting off the Think Tank's potential invasion of the Mojave in ''Old World Blues'', then finally calling the Courier out specifically to the eponymous Lonesome Road).

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* In ''VideoGame/FalloutNewVegas'', the Fiends serve as this to the NCR troops of Camp [=McCarran=] and to the Mojave as a whole. The player can accept bounties on their leaders that will end up weakening them and lead to their defeat in the epilogue. \n Notable because, unlike the other raider tribes in the game such as the Vipers, Jackals, Powder Gangers, Khans, Scorpions, and White Legs, the Fiends have very little in the way of backstory and no real reason for being so numerous. They're also one of the few enemy factions to respawn continuously.
** ''VideoGame/{{Fallout3}}'''s generic "Raider" [=NPCs=] are the franchise's best example. There are literally ''thousands'' of them, but no interactions are possible other than shooting them. They're mindlessly hostile to every other entity in the game. There's no indication of how they sustain themselves when they're often found in abandoned areas or why they [[ArtifactMook completely outnumber the inhabitants of all of the settlements]], nor are they involved in the main story or even a single sidequest. They don't even get unique factional identities like the various gangs/tribes in ''New Vegas'', ''1'', and ''2''; though disconnected gangs all inexplicably [[YouAllLookFamiliar wear similar-looking clothing]] for some reason.
** For the ''VideoGame/{{Fallout}}'' series as a whole, the Khans serve this purpose, having been enemies of the NCR since the very beginning and continually surviving despite being nearly purged by both the [[VideoGame/{{Fallout 1}} Vault Dweller]] and the [[VideoGame/{{Fallout 2}} Chosen One]] (though the Courier can potentially finish the job). Other The other contenders are Super Mutants, who were the main villains of the first game but lost all plot relevance after their defeat there, becoming basically AlwaysChaoticEvil [[OurOrcsAreDifferent Orcs]] (besides those at Broken Hills and Jacobstown) who seemingly pop out of nowhere to attack random people throughout the Enclave. wastes with no central direction. By ''New Vegas'', however, neither of them are much up for this anymore - it's made pretty clear that the Enclave is dead and buried, with the only actual members of the group you meet in-game being kind old men and women (after the only remaining group still doing business as usual being destroyed by the [[VideoGame/{{Fallout 3}} Lone Wanderer]]), and the Super Mutants are for the most part trying to settle down away from humans, both peacefully (Jacobstown) and by way of shooting any humans who come nearby (Black Mountain, aka [[{{Egopolis}} the "State of Utobitha"]]).
** Intentionally [[ButForMeItWasTuesday or not]], Ulysses ends up
Utobitha"]]). The exception being this for the Courier specifically - every adventure s/he goes on in the game's DLC is sparked off by something Ulysses did before the Courier arrives (telling Father Elijah about the Sierra Madre's fortune from ''Dead Money'', teaching the White Legs how to use modern weapons in ''Honest Hearts'', setting off the Think Tank's potential invasion of the Mojave in ''Old World Blues'', then finally calling the Courier out specifically to the eponymous Lonesome Road).Davison's group, who act as antagonists early on.
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* While many adventurers in ''LightNovel/GoblinSlayer'' consider demons to be the primary threat to the world, for Goblin Slayer, his allies, and everyone the little bastards prey upon, the goblins are the more immediate threat.
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* And the Goblins fit this trope generally--they're just ''everywhere''.

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* ** And the Goblins fit this trope generally--they're just ''everywhere''.
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* And the Goblins fit this trope generally--they're just ''everywhere''.
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* ''Webcomic/DMOfTheRings'' lampshades the lack of variety in monster types several times. Since it portrays ''Literature/LordOfTheRings'' as an original D&D campaign, Orcs are pretty much the only enemy encountered.

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* ''Webcomic/DMOfTheRings'' lampshades the lack of variety in monster types several times. Since it portrays ''Literature/LordOfTheRings'' ''Literature/TheLordOfTheRings'' as an original D&D campaign, Orcs are pretty much the only enemy encountered.
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* ''VideoGame/KingdomComeDeliverance'' has the Cumans, mercenaries and bandits that comprise the the invading army of King Sigismund of Hungary. Their seemingly endless numbers is explained as there being more of them hired and deployed as time goes on, which makes things all the more urgent for your side because those loyal to Wenceslaus have finite numbers.
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** From the perspective of ''everyone else'', the Imperium. No matter who you are, what your species likes to do or how many heads you have, as you explore the galaxy, you're going to run into an awful lot of heavily armed, theocratic mass murderers who view your very existence as an insult to the God-Emperor.
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** ''Mists of Pandaria'' have the Mogu, a race of brutish, magically-adept giants who had enslaved the Pandaren thousands of years ago, and the Sha, EldritchAbominations born the corpse of an Old God, which feed on negative emotions.
** ''Warlords of Drenor'' has the Iron Horde; an alternate timeline version of the ''original'' Horde (as in, from Warcraft I).
** While ''Legion'' has many adversaries, the demonic hordes of the Burning Legion are the one threat that looms over everyone.
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None

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* ''VideoGame/BattleForWesnoth'': Every campaign that follows the official canon storyline and a substantial fraction of fan-made ones have necromancers and the undead show up at ''some'' point as antagonists, even if the primary BigBad of the campaign isn't a necromancer themselves. Even "Descent Into Darkness", where you play ''as'' [[VillainProtagonist a necromancer]], has a MirrorMatch mission against a rival.
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* The ''Film/MarvelCinematicUniverse'' has HYDRA, the rogue Nazi science division which branched off from the Third Reich after World War II. They have quickly become this trope for the universe as a whole, easily taking the crown of the most frequently occurring antagonistic force. Hydra has appeared in a villainous role in ''Captain America: The First Avenger'', ''Captain America: The Winter Soldier'', ''Avengers: Age Of Ultron'' and ''Ant-Man'', and play a minor, but significant role in ''Captain America: Civil War'', on top of consistent appearances in ''Agents of S.H.I.E.L.D.'' The list of named characters who are members of the organization has gotten into the dozens, including the Red Skull, Arnim Zola, Heinz Kruger, Baron von Strucker, Daniel Whitehall, [[spoiler:Bucky Barnes/Winter Soldier, Brock Rumlow/Crossbones, Alexander Pierce, John Garrett/The Clairvoyant, Raina, Grant Ward, Senator Stern, Doctor List, Doctor Debbie, Jasper Sitwell, Marcus Scarlotti/Whiplash, Carl Creel/The Absorbing Man, Donald Gill/Blizzard, Jack Rollins, Sunil Bakshi, Johann Fennhoff/Doctor Faustus, Julien Beckers, Ian Quinn, Edison Po, Toshiro Mori, Vincent Beckers, Octavian Bloom, Mitchell Carson and Agent 33/Kara Lynn Palamas.]] Apparently their threat of "cut off one head and two shall take its place" is ''not'' to be taken lightly.

to:

* The ''Film/MarvelCinematicUniverse'' ''Franchise/MarvelCinematicUniverse'' has HYDRA, the rogue Nazi science division which branched off from the Third Reich after World War II. They have quickly become this trope for the universe as a whole, easily taking the crown of the most frequently occurring antagonistic force. Hydra has appeared in a villainous role in ''Captain America: The First Avenger'', ''Captain America: The Winter Soldier'', ''Avengers: Age Of Ultron'' and ''Ant-Man'', and play a minor, but significant role in ''Captain America: Civil War'', on top of consistent appearances in ''Agents of S.H.I.E.L.D.'' The list of named characters who are members of the organization has gotten into the dozens, including the Red Skull, Arnim Zola, Heinz Kruger, Baron von Strucker, Daniel Whitehall, [[spoiler:Bucky Barnes/Winter Soldier, Brock Rumlow/Crossbones, Alexander Pierce, John Garrett/The Clairvoyant, Raina, Grant Ward, Senator Stern, Doctor List, Doctor Debbie, Jasper Sitwell, Marcus Scarlotti/Whiplash, Carl Creel/The Absorbing Man, Donald Gill/Blizzard, Jack Rollins, Sunil Bakshi, Johann Fennhoff/Doctor Faustus, Julien Beckers, Ian Quinn, Edison Po, Toshiro Mori, Vincent Beckers, Octavian Bloom, Mitchell Carson and Agent 33/Kara Lynn Palamas.]] Apparently their threat of "cut off one head and two shall take its place" is ''not'' to be taken lightly.
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* Absolutely nobody in ''VideoGame/SpellforceIII'' likes [[EvilChurch the Purity]], and almost every mission past the first story chapter has them as the primary antagonists no matter which faction you choose to lead into battle.

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* Absolutely nobody in ''VideoGame/SpellforceIII'' likes [[EvilChurch [[TheFundamentalist the Purity]], and almost every mission past the first story chapter has them as the primary antagonists no matter which faction you choose to lead into battle.
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* Absolutely nobody in ''VideoGame/SpellforceIII'' likes [[EvilChurch the Purity]], and almost every mission past the first story chapter has them as the primary antagonists no matter which faction you choose to lead into battle.
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* ''Franchise/{{Halo}}'' has the [[ScaryDogmaticAliens Covenant]] as the one enemy faction that has appeared in almost ''every single game''. In contrast, the [[TheVirus Flood]] appear in the original trilogy and [[spoiler:''VideoGame/HaloWars'']], but have been absent in every other game with the exception of the "Flood" multiplayer gametype and ''VideoGame/HaloSpartanAssault''[='s=] co-op mode, both of which are presented in-universe as nothing more than training simulations. Forerunner automatons have appeared more often, but are still completely absent in ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach''. While the Covenant are technically replaced by the Banished in ''VideoGame/HaloWars2'' (with the latter actually originating as an anti-Covenant rebellion), it just so happens that both factions are [[SuspiciouslySimilarSubstitute made up of the same species and have relatively similar technology]].

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* ''Franchise/{{Halo}}'' has the [[ScaryDogmaticAliens Covenant]] as the one enemy faction that has appeared in almost ''every single game''. In contrast, the [[TheVirus Flood]] appear in the original trilogy and trilogy, [[spoiler:''VideoGame/HaloWars'']], and ''VideoGame/HaloWars2''[='s=] DLC, but have been absent in every other game with the exception of the "Flood" multiplayer gametype and ''VideoGame/HaloSpartanAssault''[='s=] co-op mode, both of which are presented in-universe as nothing more than training simulations. Forerunner automatons have appeared more often, but are still completely absent in ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach''. While the Covenant are technically replaced by the Banished in ''VideoGame/HaloWars2'' (with the latter actually originating as an anti-Covenant rebellion), it just so happens that both factions are [[SuspiciouslySimilarSubstitute made up of mostly the same species and have relatively similar technology]].
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-->-- ''Magazine/{{MAD}}'', [[{{Pokemon}} "Hokéycon"]]

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-->-- ''Magazine/{{MAD}}'', [[{{Pokemon}} [[Anime/{{Pokemon}} "Hokéycon"]]
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** Throughout the series, [[EvilSorcerer Tevinter mages]] are more often than not hostile encounters to our heroes, whether they are slavers or random thugs. Even in the third game, where you actually encounter ''[[TokenHeroicOrc good]]'' Tevinter mages, you still fight against Tevinters that allied themselves to the BigBad.
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Updated the entry with Civil War info


* The ''Film/MarvelCinematicUniverse'' has HYDRA, the rogue Nazi science division which branched off from the Third Reich after World War II. They have quickly become this trope for the universe as a whole, easily taking the crown of the most frequently occurring antagonistic force. Hydra has appeared in a villainous role in ''Captain America: The First Avenger'', ''Captain America: The Winter Soldier'', ''Avengers: Age Of Ultron'' and ''Ant-Man'', and will appear again in ''Captain America: Civil War'', on top of consistent appearances in ''Agents of S.H.I.E.L.D.'' The list of named characters who are members of the organization has gotten into the dozens, including the Red Skull, Arnim Zola, Heinz Kruger, Baron von Strucker, Daniel Whitehall, [[spoiler:Bucky Barnes/Winter Soldier, Brock Rumlow/Crossbones, Alexander Pierce, John Garrett/The Clairvoyant, Raina, Grant Ward, Senator Stern, Doctor List, Doctor Debbie, Jasper Sitwell, Marcus Scarlotti/Whiplash, Carl Creel/The Absorbing Man, Donald Gill/Blizzard, Jack Rollins, Sunil Bakshi, Johann Fennhoff/Doctor Faustus, Julien Beckers, Ian Quinn, Edison Po, Toshiro Mori, Vincent Beckers, Octavian Bloom, Mitchell Carson and Agent 33/Kara Lynn Palamas.]] Apparently their threat of "cut off one head and two shall take its place" is ''not'' to be taken lightly.

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* The ''Film/MarvelCinematicUniverse'' has HYDRA, the rogue Nazi science division which branched off from the Third Reich after World War II. They have quickly become this trope for the universe as a whole, easily taking the crown of the most frequently occurring antagonistic force. Hydra has appeared in a villainous role in ''Captain America: The First Avenger'', ''Captain America: The Winter Soldier'', ''Avengers: Age Of Ultron'' and ''Ant-Man'', and will appear again play a minor, but significant role in ''Captain America: Civil War'', on top of consistent appearances in ''Agents of S.H.I.E.L.D.'' The list of named characters who are members of the organization has gotten into the dozens, including the Red Skull, Arnim Zola, Heinz Kruger, Baron von Strucker, Daniel Whitehall, [[spoiler:Bucky Barnes/Winter Soldier, Brock Rumlow/Crossbones, Alexander Pierce, John Garrett/The Clairvoyant, Raina, Grant Ward, Senator Stern, Doctor List, Doctor Debbie, Jasper Sitwell, Marcus Scarlotti/Whiplash, Carl Creel/The Absorbing Man, Donald Gill/Blizzard, Jack Rollins, Sunil Bakshi, Johann Fennhoff/Doctor Faustus, Julien Beckers, Ian Quinn, Edison Po, Toshiro Mori, Vincent Beckers, Octavian Bloom, Mitchell Carson and Agent 33/Kara Lynn Palamas.]] Apparently their threat of "cut off one head and two shall take its place" is ''not'' to be taken lightly.
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* In Series/BuffyTheVampireSlayer, the most commonly recurring enemy type for our heroes is...[[ExactlyWhatItSaysOnTheTin Well]], [[CaptainObvious take a wild guess]].

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* ''VideoGame/TheElderScrollsVSkyrim'' has bandits. The undead are likely more capital-E Evil, but at least they tend to stay in their crypts and don't bother anyone who doesn't go looking for trouble. Bandits are ''everywhere'', [[MoreCriminalsThanTargets outnumbering both sides of the civil war and all of the game's civilians combined]]. They're also not too bright either because, since you're the Dragonborn, the bandits are ''literally'' BullyingADragon.

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* ''VideoGame/TheElderScrollsVSkyrim'' ''Franchise/TheElderScrolls''
** The series in general
has bandits. Sometimes they're called a different name (smugglers, brigands, etc.) but they always fill the niche of low-end generic enemies with HardCodedHostility that populate the games' many caves and ruins.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the many varieties of lesser Dagoth creatures who serve [[BigBad Dagoth Ur]]. Following the main quest means slaughtering them by the hundreds.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has the Dremora, an intelligent race of [[OurDemonsAreDifferent lesser Daedra]], who are the primary {{Mooks}} in the LegionsOfHell of BigBad [[DestroyerDeity Mehrunes Dagon]]. As you make your way through the main quest, you'll kill more than you can keep count.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes the series' bandit example UpToEleven. Bandits are ''everywhere'', [[MoreCriminalsThanTargets outnumbering both sides]] of the {{Civil War}} and all of the game's civilians combined. They're also not too bright because, since you're the [[TheChosenOne Dragonborn]], the bandits are almost ''literally'' BullyingADragon.
The game has plenty of undead as well (particularly [[NotUsingTheZWord Draugrs]]), who are likely more capital-E Evil, but at least they tend to stay in their crypts and don't bother anyone who doesn't go looking for trouble. Bandits are ''everywhere'', [[MoreCriminalsThanTargets outnumbering both sides of the civil war and all of the game's civilians combined]]. They're also not too bright either because, since you're the Dragonborn, the bandits are ''literally'' BullyingADragon.trouble.
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* ''VideoGame/{{Touhou}}'' has the Fairies. They seem to have no aim in life other than to wear you down before you face the boss of the current stage. They are nowhere near the nastiness of other examples in this page, it's just [[ChaoticNeutral the thing fairies do]]. Oh, and don't feel bad about shooting them down, they are effectively immortal.

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* ''VideoGame/{{Touhou}}'' has the Fairies. They While sometimes justified in their actions when they're stated to be guarding a certain area, usually they by and large seem to have no aim in life other than to wear you down before you face the boss of the current stage. They are nowhere near the nastiness of other examples in this page, it's just [[ChaoticNeutral the thing fairies do]]. Oh, and don't feel bad about shooting them down, they are effectively immortal.immortal and the combat is non-lethal anyway.
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Circular link.
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Circular link.


** Individual armies have these too. For example, Cadians really hate Chaos as their planet is the first in line whenever a Black Crusade starts up, Crimson Fists and Valhallans had their homeworlds invaded by orks, Khornates hate Slaaneshi and vice versa... Asdrubael Vect, leader of the Dark Eldar, uses his profound knowledge of every race in the galaxy to apply TheUsualAdversaries ''no matter who'' they're fighting.

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** Individual armies have these too. For example, Cadians really hate Chaos as their planet is the first in line whenever a Black Crusade starts up, Crimson Fists and Valhallans had their homeworlds invaded by orks, Khornates hate Slaaneshi and vice versa... Asdrubael Vect, leader of the Dark Eldar, uses his profound knowledge of every race in the galaxy to apply TheUsualAdversaries The Usual Adversaries ''no matter who'' they're fighting.

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