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* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has expanded on the stats into eight and evenly divided them into two subgroups: physical and mental.
** Strength (Physical) and Intelligence (Mental) are the power stats.
** Constitution (Physical) and Willpower (Mental) are the resistance stats.
** Dexterity (Physical) and Perception (Mental) are the prowess stats
** Beauty (Physical) and Charisma (Mental) are the appearance stats.
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* ''VideoGame/NewHorizons'', has many stats, most of which are rather unconventional. Depending on player's settings, they can either be increased by doing them (like Skyrim), or by distributing skill points after level ups. There are also skillbooks available that increase certain stats when bought.
** Leadership: Determines which tier-ships you can sail without receiving stat-penalties. It unlocks fleets at level 5. Increases by paying your crew their monthly salary.
** Melee: Determines damage infliged during hand-to-hand combat. Increases by doing damage.
** Sailing: How fast ships move and turn, as well as how quickly sails are opened or closed. Increased by sailing a ship.
** Accuracy: How accurate gunners are. Increased by hitting enemy ships and forts.
** Cannons: Influences cannon-reload speed. Increased by finishing reloads.
** Grappling: Determines the speed and angle at which boardings can be initiated. Increased by successful boarding-actions.
** Repair: How well a crew can repair a ship when out at sea, provided there are planks and sailcloth in cargo hold.
** Defence: Reduces damage taken during ship combat. Increased by getting hit by enemy cannons.
** Commerce: Influences purchasing- and selling prices at vendors. Increased by trading goods.
** Luck: Determines the quality and amount of loot found. Increased by gambling.
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* ''TabletopGame/{{ICONS}}'' does a six-stat approach: Prowess (melee like FASERIP's Fighting), Coordination (Dexterity), Strength, Intellect (Intelligence), Awareness (basically FASERIP's Intuition), Willpower (straight up Charisma)

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* ''TabletopGame/{{ICONS}}'' ''ICONS'' does a six-stat approach: Prowess (melee like FASERIP's Fighting), Coordination (Dexterity), Strength, Intellect (Intelligence), Awareness (basically FASERIP's Intuition), Willpower (straight up Charisma)
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* ''TabletopGame/{{ICONS}}'' does a six-stat approach: Prowess (melee like FASERIP's Fighting), Coordination (Dexterity), Strength, Intellect (Intelligence), Awareness (basically FASERIP's Intuition), Willpower (straight up Charisma)
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* The ''TabletopGame/MarvelSuperHeroes RPG'' has the FASERIP system: Fighting, Agility, Strength, Endurance, Reason, Intuition, Psyche. Fighting is your melee stat, Agility is basically Dexterity, Strength determines how much you can lift and how hard you can hit, Reason is basically Intelligence, and Wisdom is divided into Intuition and Psyche, which determine awareness and willpower respectively.
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* ''VideoGame/Wasteland2'' and ''VideoGame/Wasteland3'' got their inspiration from ''VideoGame/{{Fallout}}'' and implemented the '''CLASSIC''' system:: '''C'''oordination, '''L'''uck, '''A'''wareness, '''S'''trength, '''S'''peed, '''I'''ntelligence, '''C'''harisma.

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* ''VideoGame/Wasteland2'' and ''VideoGame/Wasteland3'' got their inspiration from ''VideoGame/{{Fallout}}'' and implemented the '''CLASSIC''' system:: system: '''C'''oordination, '''L'''uck, '''A'''wareness, '''S'''trength, '''S'''peed, '''I'''ntelligence, '''C'''harisma.
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** Its predecessor made by the same company, ''VideoGame/TheAgeOfDecadence'', also make use of the same stats.
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* Taking inspiration from ''VideoGame/{{Fallout}}'', ''VideoGame/ColonyShip'' has six stats: Strength, Constitution, Dexterity, Perception, Intelligence and Charisma.

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* Taking inspiration from ''VideoGame/{{Fallout}}'', The space RPG ''VideoGame/ColonyShip'' has six stats: Strength, Constitution, Dexterity, Perception, Intelligence and Charisma.
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* Taking inspiration from ''VideoGame/{{Fallout}}'', ''VideoGame/ColonyShip'' has six stats: Strength, Constitution, Dexterity, Perception, Intelligence and Charisma.
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** ''VideoGame/LionheartLegacyOfTheCrusader'' also uses the SPECIAL system, although the game is in real-time rather than turned-based.
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* ''VideoGame/RagnarokOnline'' has Strength, Dexterity, Intelligence, Agility, Vitality, and Luck.
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* ''VideoGame/Wasteland2'' and ''VideoGame/Wasteland3'' got their inspiration from ''VideoGame/{{Fallout}}'' and implemented the '''CLASSIC''' system:: '''C'''oordination, '''L'''uck, '''A'''wareness, '''S'''trength, '''S'''peed, '''I'''ntelligence, '''C'''harisma.
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* ''VideoGame/PillarsOfEternity'' Attributes are loosely based on Dungeons and Dragons as a baseline, but decoupled from skills (a check will refer to either an Attribute or a skill, so a character can have a high Might score but be useless at Athletics, or vice versa) and expands and shuffles the roles of the stats in question to make them all useful to all characters, preventing any from being a DumpStat:
** Might, the Strength analog, represents power in both the physical and mystical sense and so determines the numerical values of all attacks, including spell attacks and healing abilities, in addition to the Fortitude defense.
** Constitution is largely the same, determining Hit Point maximum and contributing to the Fortitude defense.
** Dexterity determines action speed (cast time) of abilities and contributes to the Reflex defense, but unlike Dungeons and Dragons does not influence accuracy.
** Perception, which is roughly similar to Wisdom in that it governs spacial awareness, influences accuracy, the Reflex defense, and the ability to interrupt enemy actions.
** Intellect, the Intelligence analog, governs the size of AreaOfEffect abilities, the duration of continuous effects, and contributes to the Will defense.
** Resolve, a combination of Charisma Wisdom as it relates to Willpower, governs resistance to having abilities disrupted, enemy effect duration, and the Deflection and Will defences.
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* The MarvelUniverse has its Power Grid, which lists str, dex, con, int, fighting ability, and energy projection. It has a seven-point scale, which by its description maps to 1-8 (1), 9-11 (2), 12-15 (3), 16-19 (4), 20-23 (5), 24-30 (6), and 30+ (7).

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* The MarvelUniverse Franchise/MarvelUniverse has its Power Grid, which lists str, dex, con, int, fighting ability, and energy projection. It has a seven-point scale, which by its description maps to 1-8 (1), 9-11 (2), 12-15 (3), 16-19 (4), 20-23 (5), 24-30 (6), and 30+ (7).
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* ''TabletopGame/MutantsAndMasterminds'': A superhero variant set of eight basic abilities: Strength (Str), Stamina (Sta), Dexterity (Dex), Agility (Agl), Fighting (Ftg), Intellect (Int), Awareness (Awe), and Presence (Pre).
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* '''Wisdom:''' ]May be known as Will in some systems. The stat representing a person's prudence, common sense, and street-smarts, and sometimes how good their imagination and lateral thinking ability is. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with SimpleMindedWisdom, WisdomFromTheGutter, or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom. As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.

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* '''Wisdom:''' ]May May be known as Will in some systems. The stat representing a person's prudence, common sense, and street-smarts, and sometimes how good their imagination and lateral thinking ability is. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with SimpleMindedWisdom, WisdomFromTheGutter, or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom. As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.

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* ''VideoGame/TheOuterWorlds'' uses six stats: Strength (affects melee attack power, carry weight, and [[BulletTime TTD]] duration), Dexterity (affects reload speed, melee attack speed, and rate of durability depletion), Intelligence (affects critical damage and unlocks bonus dialogue options at low intelligence), Perception (affects accuracy and weakpoint damage), Charisma (affects RelationshipValues with factions), and Temperment (affects health regeneration and companion capabilities).

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* ''VideoGame/TheOuterWorlds'' uses six stats: Strength (affects melee attack power, carry weight, and [[BulletTime TTD]] duration), Dexterity (affects reload speed, melee attack speed, and rate of durability depletion), Intelligence (affects critical damage and unlocks bonus dialogue options at low intelligence), Perception (affects accuracy and weakpoint damage), Charisma (affects RelationshipValues with factions), and Temperment Temperament (affects health regeneration and companion capabilities).


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* ''VisualNovel/MonsterProm'': Boldness, Fun, Smarts, Charm, Creativity, and Money. Each LoveInterest requires different stat sets to be dated. Also, some stats early on increase the player's chances of randomly encountering a potential prom date. Other than leveling them up, the gameplay affects the stats by, for instance, getting them to zero if you eat a PoisonMushroom or lowering them a bit if you fail stat checks or purchase certain items from the store.
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Given that Administrivia/TropesAreFlexible, the six stats can be completely different than the so-called original ones. The important bit is that they are six.

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Given that Administrivia/TropesAreFlexible, the six stats can be completely different than the so-called original ones. The important bit is that they are six.
ones.

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Given that Administrivia/TropesAreFlexible, the six stats can be completely different than the so-called original ones.

SisterTrope of ThreeStatSystem. See also GamingStatTropes.

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Given that Administrivia/TropesAreFlexible, the six stats can be completely different than the so-called original ones.

ones. The important bit is that they are six.

SisterTrope of ThreeStatSystem. See also GamingStatTropes.
GamingStatTropes. Compare with OneStatToRuleThemAll and VideoGameWeaponStats.



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* The MarvelUniverse has its Power Grid, which lists str, dex, con, int, fighting ability and energy projection. It has a seven-point scale, which by its description maps to 1-8 (1), 9-11 (2), 12-15 (3), 16-19 (4), 20-23 (5), 24-30 (6), and 30+ (7).

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* The MarvelUniverse has its Power Grid, which lists str, dex, con, int, fighting ability ability, and energy projection. It has a seven-point scale, which by its description maps to 1-8 (1), 9-11 (2), 12-15 (3), 16-19 (4), 20-23 (5), 24-30 (6), and 30+ (7).
(7).

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* The very first thing you do in the 70s ''VideoGame/{{dnd}}'' game is randomly determine your Strength, Intelligence, Wisdom, Dexterity, and "Hits" (or HP) of your character. Each stat can be as low as 3 or as high as 18, with the higher number the better and numbers around 10 being the most probable to get. Notably, this stat line-up omits the Charisma from ''TabletopGame/DungeonsAndDragons'', probably due to the inability of the game to simulate conversation with [=NPCs=] the same way a flesh and blood dungeon-master could.

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* The very first thing you do in the 70s ''VideoGame/{{dnd}}'' game is to randomly determine your Strength, Intelligence, Wisdom, Dexterity, and "Hits" (or HP) of your character. Each stat can be as low as 3 or as high as 18, with the higher number the better and numbers around 10 being the most probable to get. Notably, this stat line-up omits the Charisma from ''TabletopGame/DungeonsAndDragons'', probably due to the inability of the game to simulate conversation with [=NPCs=] the same way a flesh and blood dungeon-master could.
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* '''Strength'''[[labelnote:*]]May be called Prowess in some systems[[/labelnote]] - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit. Used mostly by martial classes.[[note]]Since the usefulness of this stat drastically drops in systems that aren't heavily HackAndSlash, it's sometimes collapsed in with Constitution in variant systems.[[/note]]
* '''Dexterity'''[[labelnote:*]]Also known as Agility in some systems[[/labelnote]] - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes. Used by mostly stealth or ranged classes.[[note]]Due to its reputation as [[OneStatToRuleThemAll The God Stat]], this one is occasionally split into two in variant systems, splitting up its duties between them in some combination.[[/note]]
* '''Constitution'''[[labelnote:*]]Also known as Endurance, Toughness, or Vitality in some systems[[/labelnote]] - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used almost universally by all classes (everybody wants HitPoints), but mostly focused on by those that use endurance. Also often associated with a particular form of willpower, namely the ability to [[NoSell take a hit without even flinching]] or to go [[{{Determinator}} far longer than anyone really should be able to by sheer force of stubborness]].
* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, their ability to recall useful information in a pinch, how good they are at logical puzzles, how good their long-term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.
* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence, common sense, and street-smarts, and sometimes how good their imagination and lateral thinking ability is. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with SimpleMindedWisdom, WisdomFromTheGutter, or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
* '''Charisma'''[[labelnote:*]]May be known as Personality in some systems[[/labelnote]] - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice. If social situations are at all important, this will be the stat for them. Asking whether or not this stat includes personal appearance or beauty is a good way to start a FlameWar in certain circles. As the poster child of the DumpStat, this is the first stat to go in many variant systems, although some systems instead handle its reputation by broadening its scope, to things as esoteric as "luck" or "stability of the soul".

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* '''Strength'''[[labelnote:*]]May '''Strength:''' May be called Prowess in some systems[[/labelnote]] - systems. The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit. Used mostly by martial classes.[[note]]Since Since the usefulness of this stat drastically drops in systems that aren't heavily HackAndSlash, it's sometimes collapsed in with Constitution in variant systems.[[/note]]
systems.
* '''Dexterity'''[[labelnote:*]]Also '''Dexterity:''' Also known as Agility in some systems[[/labelnote]] - systems. Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes. Used by mostly stealth or ranged classes.[[note]]Due Due to its reputation as [[OneStatToRuleThemAll The God Stat]], this one is occasionally split into two in variant systems, splitting up its duties between them in some combination.[[/note]]
combination.
* '''Constitution'''[[labelnote:*]]Also '''Constitution:''' Also known as Endurance, Toughness, or Vitality in some systems[[/labelnote]] - systems. The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used almost universally by all classes (everybody wants HitPoints), but mostly focused on by those that use endurance. Also often associated with a particular form of willpower, namely the ability to [[NoSell take a hit without even flinching]] or to go [[{{Determinator}} far longer than anyone really should be able to by sheer force of stubborness]].
* '''Intelligence'''[[labelnote:*]]May '''Intelligence:''' May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - systems. The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, their ability to recall useful information in a pinch, how good they are at logical puzzles, how good their long-term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.
* '''Wisdom'''[[labelnote:*]]May '''Wisdom:''' ]May be known as Will in some systems[[/labelnote]] - systems. The stat representing a person's prudence, common sense, and street-smarts, and sometimes how good their imagination and lateral thinking ability is. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with SimpleMindedWisdom, WisdomFromTheGutter, or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom.[[note]]As As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
either.
* '''Charisma'''[[labelnote:*]]May '''Charisma:''' May be known as Personality in some systems[[/labelnote]] - systems. The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice. If social situations are at all important, this will be the stat for them. Asking whether or not this stat includes personal appearance or beauty is a good way to start a FlameWar in certain circles. As the poster child of the DumpStat, this is the first stat to go in many variant systems, although some systems instead handle its reputation by broadening its scope, to things as esoteric as "luck" or "stability of the soul".

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The six typical {{stats}} of a character. [[TropeMaker Dating all the way back]] to ''TabletopGame/DungeonsAndDragons'', the granddaddy of all RPGs, they have been passed on into other gaming systems (either wholesale or with minor variations), and even farther into non-RPG media.

Characters' stats are often argued about on various forums, in relation to where they would fit according to the typical 1-20 stat range in most {{Tabletop RPG}}s. Even in systems that do not use the six stats directly, their influence can often be seen, with many systems simply [[CallARabbitASmeerp renaming them]], or modifying them to moderate degrees.

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The six typical {{stats}} of a character. [[TropeMaker Dating all the way back]] to ''TabletopGame/DungeonsAndDragons'', the granddaddy of all RPGs, [=RPGs=], they have been passed on into other gaming systems (either wholesale or with minor variations), and even farther into non-RPG media.

Characters' stats are often argued about on various forums, in relation to where they would fit according to the typical 1-20 stat range in most {{Tabletop RPG}}s. Even in systems that do not use the six stats directly, their influence can often be seen, with many systems simply [[CallARabbitASmeerp renaming them]], or modifying them to moderate degrees.
media.



%% These two paragraphs are more fitting for the GamingStatTropes description.
%% Characters' stats are often argued about on various forums, in relation to where they would fit according to the typical 1-20 stat range in most {{Tabletop RPG}}s. Even in systems that do not use the six stats directly, their influence can often be seen, with many systems simply [[CallARabbitASmeerp renaming them]], or modifying them to moderate degrees.
%% Stats are usually measured in single-to-double digit numbers, ranging from about 5 to about 20 as the expected player range, with 10-11 being the "average" score, but other scales are common, some with a potentially infinite ceiling on how high your scores can go.



Stats are usually measured in single-to-double digit numbers, ranging from about 5 to about 20 as the expected player range, with 10-11 being the "average" score, but other scales are common, some with a potentially infinite ceiling on how high your scores can go.

SisterTrope of ThreeStatSystem.

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Stats are usually measured in single-to-double digit numbers, ranging from about 5 to about 20 as Given that Administrivia/TropesAreFlexible, the expected player range, with 10-11 being six stats can be completely different than the "average" score, but other scales are common, some with a potentially infinite ceiling on how high your scores can go.

so-called original ones.

SisterTrope of ThreeStatSystem.
ThreeStatSystem. See also GamingStatTropes.



* ''TabletopGame/DungeonsAndDragons'', the TropeMaker. Early editions commonly houseruled in two additional stats, i.e. perception and appearance. Although the ''scale'' of the stats depends heavily on edition:
** In first and second edition, starting characters rank from 2 (minimum on the die roll and racial penalty) to 19 (maximum roll and racial bonus). Top-level characters can theoretically go up to 25, although increasing stats is pretty hard and unlikely. Everything in the whole world has a cap of 25.
** In third and 3.5th edition, starting characters rank from 5 (minimum point buy and racial penalty) to 22 (maximum point buy and racial bonus). Top-level characters commonly reach 36 (easily, using standard magical items) and with enough optimization they can get above 60.
** In fourth edition, starting characters rank from 8 (minimum point buy; racial penalties don't exist) to 20 (maximum point buy and racial bonus). Top-level characters reach around 26 normally, or up to 30 if optimized.
** In fifth edition, starting characters rank from 3 (minimum die roll; racial penalties don't exist) to 20 (maximum die roll and racial bonus). Characters have a hard cap of 20, so it's entirely possible to start at this cap and never improve.

to:

* ''TabletopGame/DungeonsAndDragons'', the TropeMaker. Early editions commonly houseruled house-ruled in two additional stats, i.e. perception and appearance. Although the ''scale'' of the stats depends heavily on the edition:
** In the first and second edition, editions, starting characters rank from 2 (minimum on the die roll and racial penalty) to 19 (maximum roll and racial bonus). Top-level characters can theoretically go up to 25, although increasing stats is pretty hard and unlikely. Everything in the whole world has a cap of 25.
** In the third and 3.5th edition, editions, starting characters rank from 5 (minimum point buy and racial penalty) to 22 (maximum point buy and racial bonus). Top-level characters commonly reach 36 (easily, using standard magical items) and with enough optimization optimization, they can get above 60.
** In the fourth edition, starting characters rank from 8 (minimum point buy; racial penalties don't exist) to 20 (maximum point buy and racial bonus). Top-level characters reach around 26 normally, or up to 30 if optimized.
** In the fifth edition, starting characters rank from 3 (minimum die roll; racial penalties don't exist) to 20 (maximum die roll and racial bonus). Characters have a hard cap of 20, so it's entirely possible to start at this cap and never improve.
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[[folder: Classic Six Stats]}

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[[folder: Classic Six Stats]}Stats]]

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The six typical stats of a character. [[TropeMaker Dating all the way back]] to [[TabletopGame/DungeonsAndDragons the granddaddy of all RPGs]], they have been passed on into other gaming systems (either wholesale or with minor variations), and even farther into non-RPG media. Characters' stats are often argued about on various forums, in relation to where they would fit according to the typical 1-20 stat range in most {{Tabletop RPG}}s. Even in systems which do not use the six stats directly, their influence can often be seen, with many systems simply [[CallARabbitASmeerp renaming them]], or modifying them to moderate degrees.

* '''Strength'''[[labelnote:*]]May be called Prowess in some systems[[/labelnote]] - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit. Used by mostly martial classes.[[note]]Since the usefulness of this stat drastically drops in systems that aren't heavily HackAndSlash, its sometimes collapsed in with Constitution in variant systems.[[/note]]

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The six typical stats {{stats}} of a character. [[TropeMaker Dating all the way back]] to [[TabletopGame/DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'', the granddaddy of all RPGs]], RPGs, they have been passed on into other gaming systems (either wholesale or with minor variations), and even farther into non-RPG media. media.

Characters' stats are often argued about on various forums, in relation to where they would fit according to the typical 1-20 stat range in most {{Tabletop RPG}}s. Even in systems which that do not use the six stats directly, their influence can often be seen, with many systems simply [[CallARabbitASmeerp renaming them]], or modifying them to moderate degrees.

[[folder: Classic Six Stats]}
* '''Strength'''[[labelnote:*]]May be called Prowess in some systems[[/labelnote]] - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit. Used by mostly by martial classes.[[note]]Since the usefulness of this stat drastically drops in systems that aren't heavily HackAndSlash, its it's sometimes collapsed in with Constitution in variant systems.[[/note]]



* '''Constitution'''[[labelnote:*]]Also known as Endurance, Toughness, or Vitality in some systems[[/labelnote]] - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used almost universally by all classes (everybody wants HitPoints), but mostly focused on by those that use endurance. Also often associated with a particular form of willpower, namely the ability to [[NoSell take a hit without even flinching]] or to go [[{{Determinator}} far far longer than anyone really should be able to by sheer force of stubborness]].
* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, their ability to recall useful information in a pinch, how good they are at logical puzzles, how good their long term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.

to:

* '''Constitution'''[[labelnote:*]]Also known as Endurance, Toughness, or Vitality in some systems[[/labelnote]] - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used almost universally by all classes (everybody wants HitPoints), but mostly focused on by those that use endurance. Also often associated with a particular form of willpower, namely the ability to [[NoSell take a hit without even flinching]] or to go [[{{Determinator}} far far longer than anyone really should be able to by sheer force of stubborness]].
* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, their ability to recall useful information in a pinch, how good they are at logical puzzles, how good their long term long-term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.




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[[/folder]]



SisterTrope of ThreeStatSystem.



* ''TabletopGame/StarTrekAdventures'': Characters' and ships' stats are given in two groups of six. These are combined one each at GM discretion to create the target range for a Task roll, for example Fitness + Medicine to hold down an unruly patient for treatment, or Daring + Medicine to try a novel procedure.

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* ''TabletopGame/StarTrekAdventures'': Characters' and ships' stats are given in two groups of six. These are combined one each at GM discretion to create the target range for a Task roll, for example example, Fitness + Medicine to hold down an unruly patient for treatment, or Daring + Medicine to try a novel procedure.

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* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how good they are at logical puzzles, how good their long term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.

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* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, their ability to recall useful information in a pinch, how good they are at logical puzzles, how good their long term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.
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* The very first thing you do in the 70's ''VideoGame/{{dnd}}'' game is randomly determine your Strength, Intelligence, Wisdom, Dexterity, and "Hits" (or HP) of your character. Each stat can be as low as 3 or as high as 18, with the higher number the better and numbers around 10 being the most probable to get. Notably, this stat line-up omits the Charisma from ''TabletopGame/DungeonsAndDragons'', probably due to the inability of the game to simulate conversation with [=NPCs=] the same way a flesh and blood dungeon-master could.

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* The very first thing you do in the 70's 70s ''VideoGame/{{dnd}}'' game is randomly determine your Strength, Intelligence, Wisdom, Dexterity, and "Hits" (or HP) of your character. Each stat can be as low as 3 or as high as 18, with the higher number the better and numbers around 10 being the most probable to get. Notably, this stat line-up omits the Charisma from ''TabletopGame/DungeonsAndDragons'', probably due to the inability of the game to simulate conversation with [=NPCs=] the same way a flesh and blood dungeon-master could.
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* ''VideoGame/{{Fallout}}'' uses the SPECIAL system, which is likewise these six stats plus a luck stat.

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* ''VideoGame/{{Fallout}}'' uses the SPECIAL system, which is likewise these six stats plus a luck stat.[[note]]'''S'''trength, '''P'''erception (Wisdom), '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility (Dexterity), '''L'''uck[[/note]]

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