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** ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' both subvert this, where the heroes have unrestricted contact with MissionControl for the whole game. [[TropesAreTools Unsurprisingly]] a common heard complaint about both these games is with the constant ability to radio for help, support, or an extraction, the games lose a lot of what made the series scary.

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** ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' both subvert this, where the heroes have unrestricted contact with MissionControl for the whole game. [[TropesAreTools [[Administrivia/TropesAreTools Unsurprisingly]] a common heard complaint about both these games is with the constant ability to radio for help, support, or an extraction, the games lose a lot of what made the series scary.

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* ''Series/The100'': Upon landing on earth, the dropship's radio breaks because of the crash. As a result, the 100 cannot communicate with MissionControl on the Ark, with the wristbands each member possesses being the only sign that they are still alive.
* ''Series/BlakesSeven''. As the CommLinks used by Blake's rebels are also their teleport bracelets they get lost, confiscated or smashed whenever a TeleportationRescue would resolve the plot too quickly.

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* ''Series/The100'': Upon landing on earth, Earth, the dropship's radio breaks because of the crash. As a result, the 100 cannot communicate with MissionControl on the Ark, with the wristbands each member possesses being the only sign that they are still alive.
* ''Series/BlakesSeven''. ''Series/BlakesSeven'': As the CommLinks used by Blake's rebels are also their teleport bracelets they get lost, confiscated or smashed whenever a TeleportationRescue would resolve the plot too quickly.
* ''Series/TheTwilightZone1959'': In "[[Recap/TheTwilightZoneS5E155TheFear The Fear]]", the radio of Robert Franklin's police car is rendered inoperable after the aliens turn the car over.
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Fits better


A form of PlotDrivenBreakdown. Compare CutPhoneLines, which serve a similar narrative purpose, but are ''always'' sabotage. See LostInTransmission, where a working connection line is suddenly cut off. Related to PoorCommunicationKills, because the best way to have a plot get complex for the protagonists is to take out the communication.

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A form of PlotDrivenBreakdown. Compare CutPhoneLines, which serve a similar narrative purpose, but are ''always'' sabotage. See LostInTransmission, where a working connection line is suddenly cut off. Related to PoorCommunicationKills, ImpededCommunication, because the best way to have a plot get complex for the protagonists is to take out the communication.
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Compare CutPhoneLines, which serve a similar narrative purpose, but are ''always'' sabotage. See LostInTransmission, where a working connection line is suddenly cut off. Related to PoorCommunicationKills, because the best way to have a plot get complex for the protagonists is to take out the communication.

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A form of PlotDrivenBreakdown. Compare CutPhoneLines, which serve a similar narrative purpose, but are ''always'' sabotage. See LostInTransmission, where a working connection line is suddenly cut off. Related to PoorCommunicationKills, because the best way to have a plot get complex for the protagonists is to take out the communication.
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* In ''Film/PetticoatPlanet'', Steve's interstellar communicator is damaged when his ship crashes, meaning he can't call for help.
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* ''Spaceship Medic'' by Creator/HarryHarrison. The meteor that kills off all the spaceship's officers [[YouAreInCommandNow except the protagonist]] also destroys the radio. Not only can't they send out a DistressCall, the medic who is now TheCaptain can't draw on the expertise of planetside experts in skills like astrogation that the dead officers handled.

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* ''Spaceship Medic'' by Creator/HarryHarrison. The meteor that kills off all the spaceship's officers [[YouAreInCommandNow except the protagonist]] also destroys the radio. Not only can't they send out a DistressCall, the medic who is now TheCaptain can't draw on the expertise of consult anyone planetside experts in skills like about areas such as astrogation that the dead officers handled.

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* ''Spaceship Medic'' by Creator/HarryHarrison. The meteor that kills off all the spaceship's officers [[YouAreInCommandNow except the protagonist]] also destroys the radio. Not only can't they send out a DistressCall, the medic who is now TheCaptain can't draw on the expertise of planetside experts in skills like astrogation that the dead officers handled.
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* Narrowly averted on the UsefulNotes/RMSTitanic. The day before the sinking, the wireless set broke down. Operators Phillips and Bride had orders from the Marconi Company to not carry out repairs at sea and to use the weaker backup set until they made it to New York. However, they took it upon themselves to fix it. Had they used the backup wireless, it's unlikely they would have been able to get the distress signal out.

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* Narrowly averted on the UsefulNotes/RMSTitanic. The day before the sinking, the wireless set broke down. Operators Phillips and Bride had orders from the Marconi Company to not carry out repairs at sea and to use the weaker backup set until they made it to New York. However, they took it upon themselves to fix it. Had they used the backup wireless, it's unlikely they would have been able to get the distress signal out. \n In the event, the radio kept working almost until the very moment the ship went under.
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* In ''Film/{{Killdozer}}'', one of the first things demolished by the bulldozer is the hut that houses the radio.
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* ''Series/BlakesSeven''. As the CommLinks used by Blake's rebels are also their teleport bracelets they get lost, confiscated or smashed whenever a TeleportationRescue would resolve the plot too quickly.
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Added DiffLines:

->'''Tarrant:''' The communicator's dead. It's stone dead.
->'''Soolin:''' I wish you could have found a less vivid way of putting that.
-->-- ''Series/BlakesSeven'', "Assassin"
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* In ''Film/TheWickerMan1973'', the natives sabotage the policeman's plane, cutting out his communication with the mainland.

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* In ''Film/TheWickerMan1973'', the natives islanders sabotage the policeman's plane, cutting out his communication with the mainland.



* In the prequel ''Film/TheThing2011'', the leader of the expedition orders radio silence so no-one will blab about having found a FlyingSaucer. By the time things start going wrong, the same storm which disrupts Willow's communications is approaching (though sabotage is also a possibility, as the alien has had time to take human form).

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* In the prequel ''Film/TheThing2011'', the leader of the expedition orders radio silence so no-one will blab about having found a FlyingSaucer. By the time things start going wrong, the same storm which disrupts Willow's Window's communications is approaching (though sabotage is also a possibility, as the alien has had time to take human form).
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* Once the yacht runs aground in ''Film/2010'', the protagonists are unable to transmit or receive anything on the radio. It is implied that this is a property of the island.

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* Once the yacht runs aground in ''Film/2010'', ''Film/Siren2010'', the protagonists are unable to transmit or receive anything on the radio. It is implied that this is a property of the island.
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* Once the yacht runs aground in ''Film/2010'', the protagonists are unable to transmit or receive anything on the radio. It is implied that this is a property of the island.
Is there an issue? Send a MessageReason:
None



to:

* Narrowly averted on the UsefulNotes/RMSTitanic. The day before the sinking, the wireless set broke down. Operators Phillips and Bride had orders from the Marconi Company to not carry out repairs at sea and to use the weaker backup set until they made it to New York. However, they took it upon themselves to fix it. Had they used the backup wireless, it's unlikely they would have been able to get the distress signal out.
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None



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* ''Film/PitchBlack''. As the spaceship is ComingInHot the navigator tries to send out a DistressCall to no avail. He demands to know what happened to their comms. In response the pilot ejects some kind of beacon, but they're going so fast it gets torn apart in the planet's atmosphere.

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* The ''Franchise/ResidentEvil'' series is very fond of this:
** In ''VideoGame/ResidentEvil'' one member from each STARS team has a radio. Alpha Team's dies during the chaos outside before the survivors reach the mansion, and Bravo Team's is damaged and can only receive. It ''still'' proves invaluable as Brad is diligent enough to keep hailing over the radio and even to assume they might be unable to respond, insisting they find some way to signal him and offering the first genuine method of escape.
** In ''VideoGame/ResidentEvil2'', the radios in the police cars are out and the one at the station again can only receive. This time it's due to Police Chief Brian Irons, TheMole turned SerialKiller, who decided to sabotage all venues of escape so he could hunt his officers for sport.
** Rebecca and Billy have walkie-talkies in ''VideoGame/ResidentEvilZero'', which while invaluable for their teamwork still aren't able to communicate with anyone else.
** Leon manages to keep contact with MissionControl for the first third or so of ''VideoGame/ResidentEvil4'', and while the radio never actually dies the radio never actually ''dies'' the BigBad and his goons simply jack the line to prevent him from calling for help and to have a hotline to transmit EvilGloating to Leon whenever they feel the itch.
** ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' both subvert this, where the heroes have unrestricted contact with MissionControl for the whole game. [[TropesAreTools Unsurprisingly]] a common heard complaint about both these games is with the constant ability to radio for help, support, or an extraction, the games lose a lot of what made the series scary.
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* ''Film/KingOfTheZombies'': When Bill and Mac check the wreckage of the plane in the morning, they find that someone has disassembled the radio overnight.
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* ''VideoGame/{{Half-Life 2}}'''s extremely finicky video communicators.

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* ''VideoGame/{{Half-Life 2}}'''s ''VideoGame/HalfLife2'''s extremely finicky video communicators.

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* ''Literature/TheMartian'' goes one better, and has the radio dying set off the whole plot: The storm that forced the astronauts to evacuate rips the communications antenna off its mountings, whereupon it slams into Mark Watney and drives a length of guyline through his suit in ''exactly'' the right spot to kill the vitals monitor and cause him to be mistakenly left for dead. Finding some way to call for help takes most of the first quarter of the book.
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* An issue of ''ComicBook/{{The Maze Agency}}'' uses the sabotage variant, smashing the radio and then blowing up the boat to strand the characters on an isolated island.

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* An issue of ''ComicBook/{{The Maze Agency}}'' #20 uses the sabotage variant, smashing the radio and then blowing up the boat to strand the characters on an isolated island.
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* Happens briefly in one of the ''{{Biggles}}'' books, and just to ratchet up the dramatic tension even more Biggles himself hears but does not see a plane crash and explode while separated from his comrades. [[spoiler: Turns out that the SkyPirate fighter that was attacking their slow and unwieldy transport plane crashed and burned instead after Ginger [[ThereIsNoKillLikeOverkill emptied an entire drum-magazine into it from ten yards away]] in a fit of rage, but not before it shot a hole in their R/T set.]]

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* Happens briefly in one of the ''{{Biggles}}'' ''Literature/{{Biggles}}'' books, and just to ratchet up the dramatic tension even more Biggles himself hears but does not see a plane crash and explode while separated from his comrades. [[spoiler: Turns out that the SkyPirate fighter that was attacking their slow and unwieldy transport plane crashed and burned instead after Ginger [[ThereIsNoKillLikeOverkill emptied an entire drum-magazine into it from ten yards away]] in a fit of rage, but not before it shot a hole in their R/T set.]]
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* One of the various things that went wrong with Operation Market Garden in WorldWarII was that the radios broke for the soldiers in Arnhem when they landed. This was particularly important as they were unable to secure the supply drop zones and were unable to inform anyone of this problem.

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* One of the various things that went wrong with Operation Market Garden in WorldWarII UsefulNotes/WorldWarII was that the radios broke for the soldiers in Arnhem when they landed. This was particularly important as they were unable to secure the supply drop zones and were unable to inform anyone of this problem.
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* ''Series/The100'': Upon landing on earth, the dropship's radio breaks because of the crash. As a result, the 100 cannot communicate with MissionControl on the Ark, with the wristbands each member possesses being the only sign that they are still alive.
Is there an issue? Send a MessageReason:
None


* In ''Film/TheWickerMan'', the natives sabotage the policeman's plane, cutting out his communication with the mainland.

to:

* In ''Film/TheWickerMan'', ''Film/TheWickerMan1973'', the natives sabotage the policeman's plane, cutting out his communication with the mainland.

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* The bomber's radio is damaged in ''Film/DrStrangelove'', meaning it can't be recalled.

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* ''Film/DrStrangelove'':
** General Ripper orders all radios on the base confiscated on the pretext that they could be used to give instructions to saboteurs.
The real reason is to prevent the base personnel from learning that the only emergency is the one he's creating.
** The "Leper Colony"
bomber's radio is damaged in ''Film/DrStrangelove'', damaged, meaning it can't be recalled.recalled even when General Ripper's recall code is discovered.

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adding information


* In "Fate Is The Hunter" the airplane's radio failed as part of a series of cascading failures that led to its disasterous crash landing. Oddly, the same thing happened on a test flight although they had none of the other problems. They found [[spoiler: that the problems on the first flight had caused the captain's coffee to spill and seep into the electronics. This knocked out the radio and caused a false alarm in a good engine]]

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* In "Fate ''Fate Is The Hunter" Hunter'' the airplane's radio failed as part of a series of cascading failures that led to its disasterous crash landing. Oddly, the same thing happened on a test flight although they had none of the other problems. They found [[spoiler: that the problems on the first flight had caused the captain's coffee to spill and seep into the electronics. This knocked out the radio and caused a false alarm in a good engine]]




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* ''Series/{{Benson}}'' once had the title character in a helicopter crash along with Clayton (the pilot), the Governor, and a friend. This trope was used and lampshaded.
-->'''Clayton:''' Bad news.\\
'''Benson:''' The radio's dead.\\
'''Clayton:''' The radio's dead.\\
'''Governor:''' How did you know that?\\
'''Benson:''' Don't you ever watch movies? The radio never works.
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* ''Film/FantasticVoyage'': It's the vital ''laser'' that is sabotaged, and the only source for parts to fix it is the radio.

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* ''Film/FantasticVoyage'': It's In ''Film/FantasticVoyage'', it's the vital ''laser'' that is sabotaged, and the only source for parts to fix it is the radio.
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* ''Night Without End'' by Alistair Maclean. An airplane crashes near a scientific outpost in Greenland. When the survivors are taken there, they clumsily knock over the radio to the fury of the scientists, because there's not enough food for them all and the nearest settlement is 300 kilometers away. Then they discover that the aircraft pilot was shot InTheBack, raising the question of whether the radio being destroyed was an accident.
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* When a Canadian airliner ran out of fuel over Manitoba and had to glide to a safe landing, one of the systems they lost was the radio. The electronics on board were power by generators run by the engines. No engines, no electricity.

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* When [[https://en.wikipedia.org/wiki/Gimli_Glider a Canadian airliner ran out of fuel over Manitoba and had to glide to a safe landing, landing]], one of the systems they lost was the radio. The electronics on board were power by generators run by the engines. No engines, no electricity.

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