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Contrast VideoGameCrueltyPotential, where you can do [[JerkAss some very outrageous things to game characters]] [[ForTheEvulz for the sake of being a douche]], and WhatTheHellPlayer, where you get called out for it. Also compare ItsUpToYou, ThankingTheViewer.

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Contrast VideoGameCrueltyPotential, where you can do [[JerkAss some very outrageous things to game characters]] [[ForTheEvulz for the sake of being a douche]], and WhatTheHellPlayer, where you get called out for it. Also compare AddressingThePlayer, ItsUpToYou, ThankingTheViewer.
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* This is a central plot point in the IntercontinuityCrossover game ''Worlds Align: Beginning'' from [[Creator/ERSGameStudios AMAX Interactive]], where the fourth wall is [[BreakingTheFourthWall completely shattered]]. C. Auguste Dupin, from their ''VideoGame/DarkTales'' series, walks into the scene as soon as the player finishes creating their game profile and literally shoves the game information off of the screen before addressing the player and asking for their help. As a resident of the "real world," you're in the best position to help him and his friends from other parallel universes (meaning other games by the same developer) prevent [[TheEndOfTheWorldAsWeKnowIt The End of the Worlds As They Know Them]]. Even the bad guy acknowledges that you are the ultimate SpannerInTheWorks because he didn't count on interference from a real person whom he could not affect.

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* This is a central plot point in the IntercontinuityCrossover game ''Worlds ''[[https://www.bigfishgames.com/games/15235/worlds-align-beginning-ce/?pc Worlds Align: Beginning'' Beginning]]'' from [[Creator/ERSGameStudios AMAX Interactive]], where the fourth wall is [[BreakingTheFourthWall completely shattered]]. C. Auguste Dupin, from their ''VideoGame/DarkTales'' series, walks into the scene as soon as the player finishes creating their game profile and literally shoves the game information off of the screen before addressing the player and asking for their help. As a resident of the "real world," you're the player is in the best position to help him and his friends from other parallel universes (meaning other games by the same developer) prevent [[TheEndOfTheWorldAsWeKnowIt The End of the Worlds As They Know Them]]. Even the bad guy BigBad acknowledges that you are the player is the ultimate SpannerInTheWorks because he didn't count on interference from a real person whom he could not affect.
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----

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----* This is a central plot point in the IntercontinuityCrossover game ''Worlds Align: Beginning'' from [[Creator/ERSGameStudios AMAX Interactive]], where the fourth wall is [[BreakingTheFourthWall completely shattered]]. C. Auguste Dupin, from their ''VideoGame/DarkTales'' series, walks into the scene as soon as the player finishes creating their game profile and literally shoves the game information off of the screen before addressing the player and asking for their help. As a resident of the "real world," you're in the best position to help him and his friends from other parallel universes (meaning other games by the same developer) prevent [[TheEndOfTheWorldAsWeKnowIt The End of the Worlds As They Know Them]]. Even the bad guy acknowledges that you are the ultimate SpannerInTheWorks because he didn't count on interference from a real person whom he could not affect.

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Hotel Mario isn't really bad.


** Which you'd have to be if you stuck around that long, unless you [[WatchItForTheMeme played it for the memes]].



* The popular UsefulNotes/PlayStation3 ad "Michael", where numerous video game characters share stories of how their player led them to victory. Also a teaser trailer for ''VideoGame/PlaystationAllStarsBattleRoyale''.

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* The popular UsefulNotes/PlayStation3 ad "Michael", where numerous video game characters share stories of how their player led them to victory. Also seen in a teaser trailer for ''VideoGame/PlaystationAllStarsBattleRoyale''.''VideoGame/PlayStationAllStarsBattleRoyale''.
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* In Firaxis and 2K Game's take on ''VideoGame/{{XCOM}}'', ''VideoGame/XCOMEnemyUnknown'' and ''{{VideoGame/XCOM2}}'', Bradford and the rest of XCOM acknowledge you as the player and Commander to be vital for your planning and leadership capabilities. The prologue to XCOM 2 features you getting rescued from enemy hands because you're the resistance's only hope of winning the war, and by the endgame, you do indeed play a vital role in the final mission of the campaign.

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* In Firaxis and 2K Game's take on ''VideoGame/{{XCOM}}'', ''VideoGame/XCOMEnemyUnknown'' and ''{{VideoGame/XCOM2}}'', ''VideoGame/XCOM2'', Bradford and the rest of XCOM acknowledge you as the player and Commander to be vital for your planning and leadership capabilities. The prologue to XCOM 2 features you getting rescued from enemy hands because you're the resistance's only hope of winning the war, and by the endgame, you do indeed play a vital role in the final mission of the campaign.
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* In Firaxis and 2K Game's take on ''VideoGame/{{XCOM}}'', ''VideoGame/XCOMEnemyUnknown'' and {{VideoGame/XCOM2}}, Bradford and the rest of XCOM acknowledge you as the player and Commander to be vital for your planning and leadership capabilities. The prologue to XCOM 2 features you getting rescued from enemy hands because you're the resistance's only hope of winning the war, and by the endgame, you do indeed play a vital role in the final mission of the campaign.

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* In Firaxis and 2K Game's take on ''VideoGame/{{XCOM}}'', ''VideoGame/XCOMEnemyUnknown'' and {{VideoGame/XCOM2}}, ''{{VideoGame/XCOM2}}'', Bradford and the rest of XCOM acknowledge you as the player and Commander to be vital for your planning and leadership capabilities. The prologue to XCOM 2 features you getting rescued from enemy hands because you're the resistance's only hope of winning the war, and by the endgame, you do indeed play a vital role in the final mission of the campaign.
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None


* In Firaxis and 2K Game's take on ''VideoGame/{{XCOM}}'', ''VideoGame/XCOMEnemyUnknown'' and {{VideoGame/XCOM2}}, Bradford and the rest of XCOM acknowledge you as the player and Commander to be vital for your planning and leadership capabilities. The prologue to XCOM 2 features you getting rescued from enemy hands because you're the resistance's only hope of winning the war.

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* In Firaxis and 2K Game's take on ''VideoGame/{{XCOM}}'', ''VideoGame/XCOMEnemyUnknown'' and {{VideoGame/XCOM2}}, Bradford and the rest of XCOM acknowledge you as the player and Commander to be vital for your planning and leadership capabilities. The prologue to XCOM 2 features you getting rescued from enemy hands because you're the resistance's only hope of winning the war.war, and by the endgame, you do indeed play a vital role in the final mission of the campaign.
Is there an issue? Send a MessageReason:
None


* In Firaxis and 2K Game's take on ''VideoGame/{{XCOM}}'', ''VideoGame/XCOMEnemyUnknown'' and {{VideoGame/XCOM2}}, Bradford and the rest of XCOM acknowledge you as the player and Commander to be vital for your planning and leadership capabilities.

to:

* In Firaxis and 2K Game's take on ''VideoGame/{{XCOM}}'', ''VideoGame/XCOMEnemyUnknown'' and {{VideoGame/XCOM2}}, Bradford and the rest of XCOM acknowledge you as the player and Commander to be vital for your planning and leadership capabilities. The prologue to XCOM 2 features you getting rescued from enemy hands because you're the resistance's only hope of winning the war.
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Fixing wick.


* In ''VideoGame/FireEmblem7'', the characters of your party will be stunned at your great abilities upon victory, and especially grateful at the end of the game. However, this is optional--you don't need to "create a tactician" for the main characters to address.

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* In ''VideoGame/FireEmblem7'', the ''VideoGame/FireEmblemTheBlazingBlade'': The characters of your party will be stunned at your great abilities upon victory, and especially grateful at the end of the game. However, this is optional--you don't need to "create a tactician" for the main characters to address.
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Added DiffLines:

* In Firaxis and 2K Game's take on ''VideoGame/{{XCOM}}'', ''VideoGame/XCOMEnemyUnknown'' and {{VideoGame/XCOM2}}, Bradford and the rest of XCOM acknowledge you as the player and Commander to be vital for your planning and leadership capabilities.
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Please don't put the whole http in there


* ''http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TraumaCenter'': In a post-credits scene, Gabe speaks directly to the player, after which you are treated to a message from all doctors thanking you.

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* ''http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TraumaCenter'': ''VideoGame/TraumaCenter'': In a post-credits scene, Gabe speaks directly to the player, after which you are treated to a message from all doctors thanking you.
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* ''http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TraumaCenter'': In a post-credits scene, Gabe speaks directly to the player, after which you are treated to a message from all doctors thanking you.
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* In the game ''VideoGame/Bleed'', Wryn thanks the player for their help in getting her inducted into the Hall of Heroes.

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* In the game ''VideoGame/Bleed'', ''VideoGame/{{Bleed}}'', Wryn thanks the player for their help in getting her inducted into the Hall of Heroes.
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* In the game ''VideoGame/Bleed'', Wryn thanks the player for their help in getting her inducted into the Hall of Heroes.
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* The popular PlayStation3 ad "Michael", where numerous video game characters share stories of how their player led them to victory. Also a teaser trailer for ''VideoGame/PlaystationAllStarsBattleRoyale''.

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* The popular PlayStation3 UsefulNotes/PlayStation3 ad "Michael", where numerous video game characters share stories of how their player led them to victory. Also a teaser trailer for ''VideoGame/PlaystationAllStarsBattleRoyale''.



* In the commercial for ''VideoGame/Sly2BandOfThieves''. Bentley remarks, "The whole operation is blown -- if we don't have someone at the controls." It shows an empty chair with a PlayStation2 controller. And then Sly taps on the screen with his cane -- complete with glass sound -- in a manner reminiscent of the "Mr. Opportunity" series of commercials from Honda, while saying, "So. You in?"

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* In the commercial for ''VideoGame/Sly2BandOfThieves''. Bentley remarks, "The whole operation is blown -- if we don't have someone at the controls." It shows an empty chair with a PlayStation2 UsefulNotes/PlayStation2 controller. And then Sly taps on the screen with his cane -- complete with glass sound -- in a manner reminiscent of the "Mr. Opportunity" series of commercials from Honda, while saying, "So. You in?"
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* In the first ''AdvanceWars'' you, as the tactician, get frequently commended by the Commanding Officers you play as for allowing them to win.

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* In the first ''AdvanceWars'' ''VideoGame/AdvanceWars'' you, as the tactician, get frequently commended by the Commanding Officers you play as for allowing them to win.
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Minor edits.


->''"You are the lifeblood of the company. Without you, there is no {{PlayStation}}."''
-->-- '''Jack Tretton''', The President and CEO of [[{{Sony}} Sony Computer Entertainment America]], to their customers at {{E3}} 2011.

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->''"You are the lifeblood of the company. Without you, there is no {{PlayStation}}.UsefulNotes/{{PlayStation}}."''
-->-- '''Jack Tretton''', The President and CEO of [[{{Sony}} Sony Computer Entertainment America]], Creator/SonyComputerEntertainment America, to their customers at {{E3}} [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2011.
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Namespaces


* The "Welcome, Ace" segment in the ''EagleEyeMysteries'' game manuals, where you're introduced to Jake and Jennifer Eagle before you actually start playing the game, has an example of this. According to their speech, you are invaluable as an Eagle Eye Detective Agency member because you can pick up clues that they might have missed during the course of sleuthing.

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* The "Welcome, Ace" segment in the ''EagleEyeMysteries'' ''VideoGame/EagleEyeMysteries'' game manuals, where you're introduced to Jake and Jennifer Eagle before you actually start playing the game, has an example of this. According to their speech, you are invaluable as an Eagle Eye Detective Agency member because you can pick up clues that they might have missed during the course of sleuthing.



* In both ''BatenKaitos'' games, the player is Kalas/Sagi's "Guardian Spirit", which, in-story, grants them wisdom and strange powers. Both games milk this for all it is worth, using it for some very powerful plot twists.

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* In both ''BatenKaitos'' ''VideoGame/BatenKaitos'' games, the player is Kalas/Sagi's "Guardian Spirit", which, in-story, grants them wisdom and strange powers. Both games milk this for all it is worth, using it for some very powerful plot twists.



** Ditto with ''{{Pharaoh}}''. What would the Egyptians do without you...

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** Ditto with ''{{Pharaoh}}''.''VideoGame/{{Pharaoh}}''. What would the Egyptians do without you...



* In ''FireEmblem 7'', the characters of your party will be stunned at your great abilities upon victory, and especially grateful at the end of the game. However, this is optional--you don't need to "create a tactician" for the main characters to address.

to:

* In ''FireEmblem 7'', ''VideoGame/FireEmblem7'', the characters of your party will be stunned at your great abilities upon victory, and especially grateful at the end of the game. However, this is optional--you don't need to "create a tactician" for the main characters to address.
Is there an issue? Send a MessageReason:
They\'re talking about Lloyd the character.


* ''VideoGame/TalesOfSymphonia'' presents a rather dark version of this during a Z-Skit between Raine and Regal. She takes him aside and points out that since Lloyd (The player) is their most valuable asset in facing the BigBad, that makes every single other member of their party expendable if it means ensuring Lloyd's survival. [[spoiler: Cue a conga-line of [[HeroicSacrifice Heroic Sacrifices]] where every single party member goes down one after the other.]]

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* ''VideoGame/TalesOfSymphonia'' presents a rather dark version of this during a Z-Skit between Raine and Regal. She takes him aside and points out that since Lloyd (The player) is their most valuable asset in facing the BigBad, that makes every single other member of their party expendable if it means ensuring Lloyd's survival. [[spoiler: Cue a conga-line of [[HeroicSacrifice Heroic Sacrifices]] where every single party member goes down one after the other.]]
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None


* In ''CommandAndConquer'':
** In ''Red Alert 2'', the video cutscenes after the final mission acknowledge that the success of the final battle was due to your leadership.
** ''In Tiberian Dawn'', winning the Nod campaign results in Kane praising the player's skills, and allowing you to decide what target to use the captured GDI ion cannon on.

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* In ''CommandAndConquer'':
''VideoGame/CommandAndConquer'':
** In ''Red ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2'', 2]]'', the video cutscenes after the final mission acknowledge that the success of the final battle was due to your leadership.
** ''In In ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn'', Dawn]]'', winning the Nod campaign results in Kane praising the player's skills, and allowing you to decide what target to use the captured GDI ion cannon on.
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edited source quote for additional clarification


-->-- '''Jack Tretton''', The President and CEO of [[{{Sony}} Sony Computer Entertainment America]], to their customers at {{E3}}.

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-->-- '''Jack Tretton''', The President and CEO of [[{{Sony}} Sony Computer Entertainment America]], to their customers at {{E3}}.
{{E3}} 2011.
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None

Added DiffLines:

* ''VideoGame/TalesOfSymphonia'' presents a rather dark version of this during a Z-Skit between Raine and Regal. She takes him aside and points out that since Lloyd (The player) is their most valuable asset in facing the BigBad, that makes every single other member of their party expendable if it means ensuring Lloyd's survival. [[spoiler: Cue a conga-line of [[HeroicSacrifice Heroic Sacrifices]] where every single party member goes down one after the other.]]
Is there an issue? Send a MessageReason:
Added missing spoiler


-->'''Luigi, Mario, and the Princess:''' '''You're''' the ''best'' player '''ever'''!

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-->'''Luigi, Mario, and Mario,[[spoiler:and the Princess:''' '''You're''' Princess:]]''' [[spoiler:'''You're''' the ''best'' player '''ever'''!'''ever'''!]]
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Added DiffLines:

* Villainous example. In ''VideoGame/BlazblueContinuumShift'' Hazama will thank you for defeating him in arcade mode, and showing him a new possibility of the titular continuum shift.
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* In ''VideoGame/ShinMegamiTenseiStrangeJourney'', your comrades and [[MissionControl Arthur]] acknowledge you as the top unit of the Red Sprite, despite the presence of many other soldiers like you. This applies especially in the Neutral path; your fellow troopers congratulate you for helping pave the path to lifting the Schwarzwelt, and by the time you're at the FinalBoss's doorstep, everyone aboard the Red Sprite is cheering for you to go tear the BigBad a new one.
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None

Added DiffLines:

* In ''VideoGame/ShinMegamiTenseiStrangeJourney'', your comrades and [[MissionControl Arthur]] acknowledge you as the top unit of the Red Sprite, despite the presence of many other soldiers like you. This applies especially in the Neutral path; your fellow troopers congratulate you for helping pave the path to lifting the Schwarzwelt, and by the time you're at the FinalBoss's doorstep, everyone aboard the Red Sprite is cheering for you to go tear the BigBad a new one.
Is there an issue? Send a MessageReason:
None


* PlayedForLaughs in ''VideoGame/SuperPaperMario'', where the "Almighty Player Who Watches Over Us" is said to be the only one who will understand the [[BreakingTheFourthWall fourth-wall breaking]] control instructions.

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* PlayedForLaughs in ''VideoGame/SuperPaperMario'', where a couple of characters assert that the "Almighty Player Who Watches Over Us" almighty being that watches over them from another dimension is said to be the only one who will understand the [[BreakingTheFourthWall fourth-wall breaking]] [[HeKnowsAboutTimedHits control instructions.instructions]].
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The video was marked private. Any direct links will likely suffer the same fate.


* The popular PlayStation3 ad [[http://www.youtube.com/watch?v=mdWkKKSckNk "Michael"]]. Also a teaser trailer for ''VideoGame/PlaystationAllStarsBattleRoyale''.

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* The popular PlayStation3 ad [[http://www.youtube.com/watch?v=mdWkKKSckNk "Michael"]]."Michael", where numerous video game characters share stories of how their player led them to victory. Also a teaser trailer for ''VideoGame/PlaystationAllStarsBattleRoyale''.

Changed: 84

Removed: 43

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Contrast VideoGameCrueltyPotential, where you can do [[JerkAss some very outrageous things to game characters]] [[ForTheEvulz for the sake of being a douche]], and WhatTheHellPlayer, where you get called out for it.

An inversion of DudeWheresMyRespect, for the player.

Also compare ItsUpToYou, ThankingTheViewer.

to:

Contrast VideoGameCrueltyPotential, where you can do [[JerkAss some very outrageous things to game characters]] [[ForTheEvulz for the sake of being a douche]], and WhatTheHellPlayer, where you get called out for it.

it. Also compare ItsUpToYou, ThankingTheViewer.

An inversion of DudeWheresMyRespect, for the player.

Also compare ItsUpToYou, ThankingTheViewer.
player. Not to be confused with AnEconomyIsYou.
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Also compare ItsUpToYou.

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Also compare ItsUpToYou.ItsUpToYou, ThankingTheViewer.

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