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* ''VideoGame/HollowKnight'': These are called "charms", but their function is largely the same. Their functions are varied, and include making you immune to knockback, providing you with allied creatures that gather currency dropped by defeated foes or attack enemies, and making thorny vines shoot from your body when you're damaged. Only a certain amount can be equipped at a time, and upgrades are necessary to be able to wear more charms.

to:

* ''VideoGame/HollowKnight'': These are called "charms", but their function is largely the same. Their functions are varied, and include making you immune to knockback, providing you with allied creatures that gather currency dropped by defeated foes or attack enemies, and making thorny vines shoot from your body when you're damaged. Only a certain amount can be equipped at a time, and upgrades are necessary to be able to wear more charms. It is possible to equip more charms than the amount of notches you have would allow, but it is at the cost of taking double damage from all sources.

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* ''VideoGame/TheSims2'': Expansion packs don't add new skills (such as crafting, gardening and fishing) but use "talent badges" instead. Averted in the sequels where most of these are converted into skills.

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* ''VideoGame/TheSims2'': Expansion packs don't add new skills (such as crafting, gardening and fishing) but use "talent badges" instead. Averted in the sequels sequels, where most of these are converted into skills.skills.
* The entire ''VideoGame/WildArms'' series has the Sheriff Star, the [[InfinityPlusOneSword strongest accessory]], that provides ridiculously powerful buffs. In ''[[VideoGame/WildArms4 4]]'' and ''[[VideoGame/WildArms5 5]]'', all accessories have been replaced with badges, that have various effects, from increasing HP and MP to protecting the wearer from StatusEffects or enabling {{Limit Break}}s. Sheriff Star, again, is the strongest one, and provides all of these bonuses at once.
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* ''WesternAnimation/MiraculousLadybug'': Both the [[AnimalThemedSuperbeing Butterfly and Peacock]] [[TransformationTrinket Miraculous]] are in the form of brooches.
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* In ''Franchise/SailorMoon'', the main character has a brooch which serves as both a Transformation Trinket and a holder for her Power Crystal. Chibi-Chibi also gets one later on.

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* In ''Franchise/SailorMoon'', the main character has a brooch which serves as both a Transformation Trinket TransformationTrinket and a holder for her Power Crystal.PowerCrystal. Chibi-Chibi also gets one later on.
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* ''VideoGame/{{MOTHER}}'': One of the earliest really useful special items you get is the [[Creator/BenjaminFranklin Franklin]] Badge, which reflects electrical attacks. It should be noted that in Videogame/{{MOTHER1}}, the Franklin Badge only reflected PK Beam Gamma, which was a one hit KO.

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* ''VideoGame/{{MOTHER}}'': One of the earliest really useful special items you get is the [[Creator/BenjaminFranklin Franklin]] Badge, which reflects electrical attacks. It should be noted that in Videogame/{{MOTHER1}}, Videogame/EarthBoundBeginnings, the Franklin Badge only reflected PK Beam Gamma, which was a one hit KO.
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!Examples:

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!Examples:!!Examples:
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[[folder: Anime ]]

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[[folder: Anime ]]& Manga]]

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Placed examples in alphabetical order





* In ''Anime/GoLion'' / ''Anime/{{Voltron}}'', the keys to the lions hide themselves as pins.



* In ''Anime/GoLion'' / ''Anime/{{Voltron}}'', the keys to the lions hide themselves as pins.


















* ''VideoGame/BionicCommando Rearmed'': Played with. Two of the bosses are war veterans with such a ridiculous amount of medals pinned to their chests, that they can stoically NoSell bullets, lasers, and rockets alike. A grenade lobbed over their heads, though.



* ''VideoGame/EpicBattleFantasy'': In the [[VideoGame/EpicBattleFantasy4 fourth]] and [[VideoGame/EpicBattleFantasy5 fifth]] installments, some of the stat-boosting or ability-granting pieces of flair are badges.
* ''VideoGame/FinalFantasyTacticsAdvance'': Certain characters wear a ribbon (the military style, with a badge) that makes them exempt from all laws.



* ''VideoGame/{{MOTHER}}'': One of the earliest really useful special items you get is the [[Creator/BenjaminFranklin Franklin]] Badge, which reflects electrical attacks. It should be noted that in Videogame/{{MOTHER1}}, the Franklin Badge only reflected PK Beam Gamma, which was a one hit KO.
* ''VideoGame/FinalFantasyTacticsAdvance'': Certain characters wear a ribbon (the military style, with a badge) that makes them exempt from all laws.



* ''VideoGame/TheWorldEndsWithYou'' is built around this trope; every "player" in the "game" the protagonists are trapped in gains PsychicPowers from one. Neku, the PlayerCharacter, is unique in that he can use more than one (thus he can use pins in a PowersAsPrograms style). Oh, and the BigBad's EvilPlan is [[spoiler:to use modified pins to wire everyone up to a HiveMind. Neku's power makes him the best hope the MysteriousBacker has of countering it.]]

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* ''VideoGame/TheWorldEndsWithYou'' is built around this trope; every "player" in ''VideoGame/{{MOTHER}}'': One of the "game" earliest really useful special items you get is the protagonists are trapped in gains PsychicPowers from one. Neku, the PlayerCharacter, is unique in [[Creator/BenjaminFranklin Franklin]] Badge, which reflects electrical attacks. It should be noted that he can use more than in Videogame/{{MOTHER1}}, the Franklin Badge only reflected PK Beam Gamma, which was a one (thus he can use pins in a PowersAsPrograms style). Oh, and the BigBad's EvilPlan is [[spoiler:to use modified pins to wire everyone up to a HiveMind. Neku's power makes him the best hope the MysteriousBacker has of countering it.]]hit KO.



* ''VideoGame/{{Psychonauts}}'':
** Merit badges represent mastery in various PsychicPowers. However, in most cases, Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.
** ''VideoGame/Psychonauts2'' introduces a system of applying pins to three available slots to modify specific psychic powers. Some are for aesthetics, like adding a rainbow flourish to telekinetic punches or changing the color of the levitation bubble, while others modify power mechanics like pyrokinesis making certain enemies explode when it kills them. Others still are for fun novelty uses, like using telekinesis to pet animals.



* ''VideoGame/TheWorldEndsWithYou'' is built around this trope; every "player" in the "game" the protagonists are trapped in gains PsychicPowers from one. Neku, the PlayerCharacter, is unique in that he can use more than one (thus he can use pins in a PowersAsPrograms style). Oh, and the BigBad's EvilPlan is [[spoiler:to use modified pins to wire everyone up to a HiveMind. Neku's power makes him the best hope the MysteriousBacker has of countering it.]]



* ''VideoGame/EpicBattleFantasy'': In the [[VideoGame/EpicBattleFantasy4 fourth]] and [[VideoGame/EpicBattleFantasy5 fifth]] installments, some of the stat-boosting or ability-granting pieces of flair are badges.
* ''VideoGame/BionicCommandoRearmed'': Played with. Two of the bosses are war veterans with such a ridiculous amount of medals pinned to their chests, that they can stoically NoSell bullets, lasers, and rockets alike! A grenade lobbed over their heads, though...
* ''VideoGame/{{Psychonauts}}'':
** Merit badges represent mastery in various PsychicPowers. However, in most cases, Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.
** ''VideoGame/Psychonauts2'' introduces a system of applying pins to three available slots to modify specific psychic powers. Some are for aesthetics, like adding a rainbow flourish to telekinetic punches or changing the color of the levitation bubble, while others modify power mechanics like pyrokinesis making certain enemies explode when it kills them. Others still are for fun novelty uses, like using telekinesis to pet animals.



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Authority Equals Asskicking has been renamed.


For some reason, it's common for badges to be depicted as either giving special abilities to or augmenting the special abilities of the wearer. This could be rooted in the fact that military officers and the like wear them as symbols of [[AuthorityEqualsAsskicking authority]]. Authority is by no means necessary to use ''these'' babies, however.

to:

For some reason, it's common for badges to be depicted as either giving special abilities to or augmenting the special abilities of the wearer. This could be rooted in the fact that military officers and the like wear them as symbols of [[AuthorityEqualsAsskicking [[RankScalesWithAsskicking authority]]. Authority is by no means necessary to use ''these'' babies, however.

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Episode names have quotes. Italics are for whole works. Fixed Example Indentation.


** In the western-created ''WesternAnimation/VoltronForce'', the keys are required to activate Voltcoms.

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** In the western-created ''WesternAnimation/VoltronForce'', the keys are required to activate Voltcoms.



** ''TabletopGame/ForgottenRealms'' [[HeroSecretService Harper]] pins (AD&D2 ''The Code of the Harpers'' / D&D3 ''Magic of Faerûn'') give their wearers a bonus against mind-affecting effects, immunity to detection spells/psionics, Magic Missile and electricity/lightning attacks. They also blacken and start to jangle if worn by an evil being.

to:

** * ''TabletopGame/ForgottenRealms'' [[HeroSecretService Harper]] pins (AD&D2 ''The Code of the Harpers'' / D&D3 ''Magic of Faerûn'') give their wearers a bonus against mind-affecting effects, immunity to detection spells/psionics, Magic Missile and electricity/lightning attacks. They also blacken and start to jangle if worn by an evil being.



* ''WesternAnimation/TheSimpsons'': Referenced in the episode ''[[Recap/TheSimpsonsS10E13HomerToTheMax Homer to the Max]]''. According to its creators, the ShowWithinAShow ''Police Cops'' was originally conceived as ''Badge Patrol'', but "[[ExecutiveMeddling the stupid network idiots didn't want]] a show about high-tech badges that [[EnergyWeapon shoot laser beams]]".

to:

* ''WesternAnimation/TheSimpsons'': Referenced in the episode ''[[Recap/TheSimpsonsS10E13HomerToTheMax "[[Recap/TheSimpsonsS10E13HomerToTheMax Homer to the Max]]''. Max]]". According to its creators, the ShowWithinAShow ''Police Cops'' was originally conceived as ''Badge Patrol'', but "[[ExecutiveMeddling the stupid network idiots didn't want]] a show about high-tech badges that [[EnergyWeapon shoot laser beams]]".beams]]".
* In ''WesternAnimation/VoltronForce'', the keys to the lions (which are hiding as pins) are required to activate Voltcoms.
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Created "Fanfic" Folder, Added "Outcast" Example

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[[folder:Fanfic]]

* In ''Fanfic/{{Outcast}}'', membership in the academy's student council is denoted by a golden arrow pin. Student council members are never seen without them, and Tino later learns that the pins [[spoiler: serve as {{Amplifier Artifact}}s that enhance the wearer's natural aptitude and skills to superhuman levels. Ivan's strength is boosted to the point that he can bend steel with his bare hands, Arthur's sensitivity to supernatural phenomena is buffed to the point where he can contact the dead, and Ludwig's memory for details and data becomes nigh-eidetic.]]

[[/folder]]
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* ''VideoGame/EpicBattleFantasy'': In the fourth and fifth installments, some of the stat-boosting or ability-granting pieces of flair are badges.

to:

* ''VideoGame/EpicBattleFantasy'': In the fourth [[VideoGame/EpicBattleFantasy4 fourth]] and fifth [[VideoGame/EpicBattleFantasy5 fifth]] installments, some of the stat-boosting or ability-granting pieces of flair are badges.
Is there an issue? Send a MessageReason:
None


** ''VideoGames/Psychonauts2'' introduces a system of applying pins to three available slots to modify specific psychic powers. Some are for aesthetics, like adding a rainbow flourish to telekinetic punches or changing the color of the levitation bubble, while others modify power mechanics like pyrokinesis making certain enemies explode when it kills them. Others still are for fun novelty uses, like using telekinesis to pet animals.

to:

** ''VideoGames/Psychonauts2'' ''VideoGame/Psychonauts2'' introduces a system of applying pins to three available slots to modify specific psychic powers. Some are for aesthetics, like adding a rainbow flourish to telekinetic punches or changing the color of the levitation bubble, while others modify power mechanics like pyrokinesis making certain enemies explode when it kills them. Others still are for fun novelty uses, like using telekinesis to pet animals.

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* ''Videogame/HollowKnight:'' Called "charms" their function is largely the same. Only a certain amount can be equipped at a time, upgrade to be able to wear more charms. The whole deal.
* In ''Videogame/EarthBound'' (and the other VideoGame/{{MOTHER}} games), one of the earliest really useful special items you get is the [[Creator/BenjaminFranklin Franklin]] Badge, which reflects electrical attacks. It should be noted that in Videogame/{{MOTHER1}}, the Franklin Badge only reflected PK Beam Gamma, which was a one hit KO.
* In ''Videogame/FinalFantasyTacticsAdvance'', certain characters wear a ribbon (the military style, with a badge) that makes them exempt from all laws.
* In the ''Franchise/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects:
** In ''VideoGame/{{Paper Mario|64}}'' and [[VideoGame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They're stat-boosting accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.

to:

* ''Videogame/HollowKnight:'' Called "charms" ''VideoGame/BugFables'' uses a variant directly adapted from that of ''VideoGame/PaperMarioTheThousandYearDoor'', whose mechanics it's heavily inspired by. Badges are given as a reward for successful quests; depending on the specific badge's power, they can be equipped to either the whole team or a specific member. The party has a limited number of points that can be spent on badges, with more powerful ones costing more points, which can be increased through leveling up. Badge effects include giving a team member poisoned attacks, extra health or an additional special move, making it easier to flee battle, and letting the team regenerate some health after every battle.
* ''VideoGame/HollowKnight'': These are called "charms", but
their function is largely the same. Their functions are varied, and include making you immune to knockback, providing you with allied creatures that gather currency dropped by defeated foes or attack enemies, and making thorny vines shoot from your body when you're damaged. Only a certain amount can be equipped at a time, upgrade and upgrades are necessary to be able to wear more charms. The whole deal.
charms.
* In ''Videogame/EarthBound'' (and the other VideoGame/{{MOTHER}} games), one ''VideoGame/{{MOTHER}}'': One of the earliest really useful special items you get is the [[Creator/BenjaminFranklin Franklin]] Badge, which reflects electrical attacks. It should be noted that in Videogame/{{MOTHER1}}, the Franklin Badge only reflected PK Beam Gamma, which was a one hit KO.
* In ''Videogame/FinalFantasyTacticsAdvance'', certain ''VideoGame/FinalFantasyTacticsAdvance'': Certain characters wear a ribbon (the military style, with a badge) that makes them exempt from all laws.
* ''Franchise/{{Mario}}'': In the ''Franchise/{{Mario}}'' [=RPG=]s, [=RPGs=], badges affect stats and sometimes have more interesting effects:
** In ''VideoGame/{{Paper Mario|64}}'' ''VideoGame/PaperMario64'' and [[VideoGame/PaperMarioTheThousandYearDoor its sequel]], they these are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They're stat-boosting accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.



* In ''Franchise/{{Pokemon}}'', badges obtained by defeating gym leaders allow the player character's traded Pokémon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.
* In ''Videogame/TheSims2'' expansion packs didn't add new skills (such as crafting, gardening and fishing) but used "talent badges" instead. Averted in the sequels where most of these were converted into skills.
* Many of the trinkets in ''Videogame/WorldOfWarcraft'' fall into this category, although it's hard to tell with some of them because their names are so vague.
* In the fourth and fifth installments of the ''VideoGame/EpicBattleFantasy'' series, some of the stat-boosting or ability-granting pieces of flair are badges.
* Comically played with in ''VideoGame/BionicCommando Rearmed''. Two of the bosses are war veterans with such a ridiculous amount of medals pinned to their chests, that they can stoically NoSell bullets, lasers, and rockets alike! A grenade lobbed over their heads, though...
* In ''VideoGame/{{Psychonauts}}'', merit badges represent mastery in various PsychicPowers. However, in most cases, Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.
* ''VideoGames/{{Psychonauts2}}'' introduces a system of applying pins to three available slots to modify specific psychic powers. Some are for aesthetics, like adding a rainbow flourish to telekinetic punches or changing the color of the levitation bubble, while others modify power mechanics like pyrokinesis making certain enemies explode when it kills them. Others still are for fun novelty uses, like using telekinesis to pet animals.

to:

* In ''Franchise/{{Pokemon}}'', badges ''Franchise/{{Pokemon}}'': Badges obtained by defeating gym leaders allow the player character's traded Pokémon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.
* In ''Videogame/TheSims2'' expansion ''VideoGame/TheSims2'': Expansion packs didn't don't add new skills (such as crafting, gardening and fishing) but used use "talent badges" instead. Averted in the sequels where most of these were are converted into skills.
* ''VideoGame/WorldOfWarcraft'': Many of the trinkets in ''Videogame/WorldOfWarcraft'' fall into this category, although it's hard to tell with some of them because their names are so vague.
* ''VideoGame/EpicBattleFantasy'': In the fourth and fifth installments of the ''VideoGame/EpicBattleFantasy'' series, installments, some of the stat-boosting or ability-granting pieces of flair are badges.
* Comically played with in ''VideoGame/BionicCommando Rearmed''.''VideoGame/BionicCommandoRearmed'': Played with. Two of the bosses are war veterans with such a ridiculous amount of medals pinned to their chests, that they can stoically NoSell bullets, lasers, and rockets alike! A grenade lobbed over their heads, though...
* In ''VideoGame/{{Psychonauts}}'', merit ''VideoGame/{{Psychonauts}}'':
** Merit
badges represent mastery in various PsychicPowers. However, in most cases, Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.
* ''VideoGames/{{Psychonauts2}}'' ** ''VideoGames/Psychonauts2'' introduces a system of applying pins to three available slots to modify specific psychic powers. Some are for aesthetics, like adding a rainbow flourish to telekinetic punches or changing the color of the levitation bubble, while others modify power mechanics like pyrokinesis making certain enemies explode when it kills them. Others still are for fun novelty uses, like using telekinesis to pet animals.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGames/{{Psychonauts2}}'' introduces a system of applying pins to three available slots to modify specific psychic powers. Some are for aesthetics, like adding a rainbow flourish to telekinetic punches or changing the color of the levitation bubble, while others modify power mechanics like pyrokinesis making certain enemies explode when it kills them. Others still are for fun novelty uses, like using telekinesis to pet animals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:[[Anime/SailorMoon https://static.tvtropes.org/pmwiki/pub/images/sailor_moon_brooch.jpg]]]]
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ''WesternAnimation/TheSimpsons'': Referenced in the episode ''[[Recap/TheSimpsonsS10E13HomerToTheMax Homer to the Max]]''. According to its creators, the ShowWithinAShow ''Police Cops'' was originally conceived as ''Badge Patrol'', but "[[ExecutiveMeddling the stupid network idiots didn't want]] a show about high-tech badges that [[FrickinLaserBeams shoot laser beams]]".

to:

* ''WesternAnimation/TheSimpsons'': Referenced in the episode ''[[Recap/TheSimpsonsS10E13HomerToTheMax Homer to the Max]]''. According to its creators, the ShowWithinAShow ''Police Cops'' was originally conceived as ''Badge Patrol'', but "[[ExecutiveMeddling the stupid network idiots didn't want]] a show about high-tech badges that [[FrickinLaserBeams [[EnergyWeapon shoot laser beams]]".
Is there an issue? Send a MessageReason:
None






to:

* ''Videogame/HollowKnight:'' Called "charms" their function is largely the same. Only a certain amount can be equipped at a time, upgrade to be able to wear more charms. The whole deal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Videogame/TheSims2'' expansion packs didn't add new skills (such as crafting, gardening and fishing) but used "talent badges" instead. Averted in the sequels where most of these were converted into skills.
Is there an issue? Send a MessageReason:
None


* In the fourth installment of the ''VideoGame/EpicBattleFantasy'' series, some of the stat-boosting or ability-granting pieces of flair are badges.

to:

* In the fourth installment and fifth installments of the ''VideoGame/EpicBattleFantasy'' series, some of the stat-boosting or ability-granting pieces of flair are badges.
Is there an issue? Send a MessageReason:
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[[IThoughtItMeant Has nothing to do with]] [[ImprobableWeaponUser using sewing needles, tacks, pushpins, or the like as weapons]]. Also has nothing to do with ThePenIsMightier.

to:

[[IThoughtItMeant [[JustForFun/IThoughtItMeant Has nothing to do with]] [[ImprobableWeaponUser using sewing needles, tacks, pushpins, or the like as weapons]]. Also has nothing to do with ThePenIsMightier.

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Folderizing.


[[AC:Anime]]

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[[AC:Anime]][[foldercontrol]]

[[folder: Anime ]]



[[AC:{{Literature}}]]

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[[AC:{{Literature}}]][[/folder]]

[[folder: Literature ]]



[[AC:TabletopGames]]

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[[AC:TabletopGames]][[/folder]]

[[folder: Tabletop Games ]]



** ''TabletopGame/ForgottenRealms'' [[HeroSecretService Harper]] pins (AD&D2 ''The Code of the Harpers'' / D&D3 ''Magic of Faerûn'') give their wearers a bonus against mind-affecting effects, immunity to detection spells/psionics, Magic Missile and electricity/lightning attacks. They also blacken and start to jangle if worn by an evil being.

[[AC:VideoGames]]

to:

** ''TabletopGame/ForgottenRealms'' [[HeroSecretService Harper]] pins (AD&D2 ''The Code of the Harpers'' / D&D3 ''Magic of Faerûn'') give their wearers a bonus against mind-affecting effects, immunity to detection spells/psionics, Magic Missile and electricity/lightning attacks. They also blacken and start to jangle if worn by an evil being.

[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]



* In ''Franchise/{{Pokemon}}'', badges obtained by defeating gym leaders allow the player character's traded Pokémon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.

to:

* In ''Franchise/{{Pokemon}}'', badges obtained by defeating gym leaders allow the player character's traded Pokémon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.



[[AC:WesternAnimation]]
* ''WesternAnimation/TheSimpsons'': Referenced in the episode ''[[Recap/TheSimpsonsS10E13HomerToTheMax Homer to the Max]]''. According to its creators, the ShowWithinAShow ''Police Cops'' was originally conceived as ''Badge Patrol'', but "[[ExecutiveMeddling the stupid network idiots didn't want]] a show about high-tech badges that [[FrickinLaserBeams shoot laser beams]]".

to:

[[AC:WesternAnimation]]
[[/folder]]

[[folder: Western Animation ]]

* ''WesternAnimation/TheSimpsons'': Referenced in the episode ''[[Recap/TheSimpsonsS10E13HomerToTheMax Homer to the Max]]''. According to its creators, the ShowWithinAShow ''Police Cops'' was originally conceived as ''Badge Patrol'', but "[[ExecutiveMeddling the stupid network idiots didn't want]] a show about high-tech badges that [[FrickinLaserBeams shoot laser beams]]".beams]]".
[[/folder]]
----
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Psychonauts}}'', merit badges represent mastery in various PsychicPowers. However, in most cases, Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.

to:

* In ''VideoGame/{{Psychonauts}}'', merit badges represent mastery in various PsychicPowers. However, in most cases, Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.execution.

[[AC:WesternAnimation]]
* ''WesternAnimation/TheSimpsons'': Referenced in the episode ''[[Recap/TheSimpsonsS10E13HomerToTheMax Homer to the Max]]''. According to its creators, the ShowWithinAShow ''Police Cops'' was originally conceived as ''Badge Patrol'', but "[[ExecutiveMeddling the stupid network idiots didn't want]] a show about high-tech badges that [[FrickinLaserBeams shoot laser beams]]".
Is there an issue? Send a MessageReason:
None


** In ''WesternAnimation/VoltronForce'', the keys are required to activate Voltcoms.

to:

** In the western-created ''WesternAnimation/VoltronForce'', the keys are required to activate Voltcoms.
Is there an issue? Send a MessageReason:
None


* In ''Anime/{{Voltron}}'', the keys to the lions hide themselves as pins.

to:

* In ''Anime/GoLion'' / ''Anime/{{Voltron}}'', the keys to the lions hide themselves as pins.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Psychonauts}}'', merit badges represent mastery in various PsychicPowers. However, in most cases, Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.
----
<<|TheClothesMakeTheSuperman|>>
<<|WeaponOfChoice|>>

to:

* In ''VideoGame/{{Psychonauts}}'', merit badges represent mastery in various PsychicPowers. However, in most cases, Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.
----
<<|TheClothesMakeTheSuperman|>>
<<|WeaponOfChoice|>>
execution.
Is there an issue? Send a MessageReason:
None


For some reason, it's common for badges to be depicted as either giving special abilities to or augmenting the special abilities of the wearer. This could be rooted in the fact that military officers and the like wear them as symbol of [[AuthorityEqualsAsskicking authority]]. Authority is by no means necessary to use ''these'' babies, however.

to:

For some reason, it's common for badges to be depicted as either giving special abilities to or augmenting the special abilities of the wearer. This could be rooted in the fact that military officers and the like wear them as symbol symbols of [[AuthorityEqualsAsskicking authority]]. Authority is by no means necessary to use ''these'' babies, however.



* In ''Manga/{{Bleach}}'', Ichigo has badge that can, among other things, detach his soul from his body.
* In ''Franchise/SailorMoon'' the main character has a brooch which serves as both a Transformation Trinket and a holder for her Power Crystal. Chibi-Chibi also gets one later on.

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* In ''Manga/{{Bleach}}'', Ichigo has a badge that can, among other things, detach his soul from his body.
* In ''Franchise/SailorMoon'' ''Franchise/SailorMoon'', the main character has a brooch which serves as both a Transformation Trinket and a holder for her Power Crystal. Chibi-Chibi also gets one later on.



** In VideoGame/{{Paper Mario|64}} and [[VideoGame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They're stat-boosting accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.
** In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' turns it into a sort of LimitBreak instead where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge. the effects range from healing the bros., to a defensive buff, to affecting enemies with bad status effects.
* ''VideoGame/TheWorldEndsWithYou'' is built around this trope; every "player" in the "game" the protagonists are trapped in gains PsychicPowers from one. Neku, the PlayerCharacter, is unique in that he can use more than one (thus he can use pins in a PowersAsPrograms style). Oh, and the BigBad's EvilPlan is [[spoiler: to use modified pins to wire everyone up to a HiveMind. Neku's power makes him the best hope the MysteriousBacker has of countering it.]]
* In ''Franchise/{{Pokemon}}'', badges obtained by defeating gym leaders allow the player character's traded Pokemon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.

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** In VideoGame/{{Paper Mario|64}} ''VideoGame/{{Paper Mario|64}}'' and [[VideoGame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They're stat-boosting accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.
** In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' turns it into a sort of LimitBreak instead where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge. the The effects range from healing the bros., to a defensive buff, to affecting enemies with bad status effects.
* ''VideoGame/TheWorldEndsWithYou'' is built around this trope; every "player" in the "game" the protagonists are trapped in gains PsychicPowers from one. Neku, the PlayerCharacter, is unique in that he can use more than one (thus he can use pins in a PowersAsPrograms style). Oh, and the BigBad's EvilPlan is [[spoiler: to [[spoiler:to use modified pins to wire everyone up to a HiveMind. Neku's power makes him the best hope the MysteriousBacker has of countering it.]]
* In ''Franchise/{{Pokemon}}'', badges obtained by defeating gym leaders allow the player character's traded Pokemon Pokémon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.



* In the fourth installment of the ''VideoGame/EpicBattleFantasy'' series, some of stat-boosting or ability-granting pieces of flair are badges.
* Comically played with in ''VideoGame/BionicCommando Rearmed''. Two of the bosses are war veterans with such a ridiculous amount of medals pinned to their chests, that they can stoically NoSell bullets, lasers and rockets alike! A grenade lobbed over their heads, though...
* In ''VideoGame/{{Psychonauts}}'', merit badges represent mastery in various PsychicPowers. However, in most cases Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.

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* In the fourth installment of the ''VideoGame/EpicBattleFantasy'' series, some of the stat-boosting or ability-granting pieces of flair are badges.
* Comically played with in ''VideoGame/BionicCommando Rearmed''. Two of the bosses are war veterans with such a ridiculous amount of medals pinned to their chests, that they can stoically NoSell bullets, lasers lasers, and rockets alike! A grenade lobbed over their heads, though...
* In ''VideoGame/{{Psychonauts}}'', merit badges represent mastery in various PsychicPowers. However, in most cases cases, Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.
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* In ''{{Voltron}}'', the keys to the lions hide themselves as pins.
** In ''VoltronForce'', the keys are required to activate Voltcoms.

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* In ''{{Voltron}}'', ''Anime/{{Voltron}}'', the keys to the lions hide themselves as pins.
** In ''VoltronForce'', ''WesternAnimation/VoltronForce'', the keys are required to activate Voltcoms.



* TabletopGame/DungeonsAndDragons has a handful of magical pins/periapts/scarabs/brooches, starting with 'brooch of shielding' which protects against Magic Missile and 'scarab of protection' which before D&D3 gave a saving throw against spells normally not allowing it, in later versions gives spell resistance and absorbs a number of lifeforce-draining or death attacks.

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* TabletopGame/DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' has a handful of magical pins/periapts/scarabs/brooches, starting with 'brooch of shielding' which protects against Magic Missile and 'scarab of protection' which before D&D3 gave a saving throw against spells normally not allowing it, in later versions gives spell resistance and absorbs a number of lifeforce-draining or death attacks.



* In the ''Videogame/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects:
** In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They're stat-boosting accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.

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* In the ''Videogame/{{Mario}}'' ''Franchise/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects:
** In PaperMario VideoGame/{{Paper Mario|64}} and [[Videogame/PaperMarioTheThousandYearDoor [[VideoGame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They're stat-boosting accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.



* In ''Videogame/{{Pokemon}}'', badges obtained by defeating gym leaders allow the player character's traded Pokemon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.

to:

* In ''Videogame/{{Pokemon}}'', ''Franchise/{{Pokemon}}'', badges obtained by defeating gym leaders allow the player character's traded Pokemon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.
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** In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have stat-boosting functions in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.
** In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' turns it into a sort of LimitBreak where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge.

to:

** In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have They're stat-boosting functions accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.
** In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' turns it into a sort of LimitBreak instead where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge.badge. the effects range from healing the bros., to a defensive buff, to affecting enemies with bad status effects.

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* In the ''Videogame/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects. In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have stat-boosting functions in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''. In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' have a badge system where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge. Just some of the effects the badges give in Dream Team is worth noting... badges in that game can freeze time, act as a ResetButton, give the characters a forcefield or have the chance of taking out everyone in battle in about a minute. They can also be charged up and kept in reserve til necessary.

to:

* In the ''Videogame/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects. In effects:
**In
PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have stat-boosting functions in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''. In
**In
contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' have turns it into a badge system sort of LimitBreak where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge. Just some of the effects the badges give in Dream Team is worth noting... badges in that game can freeze time, act as a ResetButton, give the characters a forcefield or have the chance of taking out everyone in battle in about a minute. They can also be charged up and kept in reserve til necessary. badge.

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