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* A required property on anyone who wishes to sail at Baltic, especially Finnish or Swedish archipelago. Baltic is very shallow sea, and the coastlines are sprinkled with islands, islets, skerries and underwater rocks, making them beautiful but extremely diabolical. It is said 90% of all world's spar buoys are located in Finland and Sweden.
** A succesfully completed navigator's examination, which includes usual nautical calculations and dead reckoning, is a pre-requisite for yacht club membership in Finland.
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* ''Disney/{{Moana}}'': This is becoming a lost skill in the thousand years since Maui took the Heart of Creation. The seas have become hostile to travelers and since sailing on the open sea has all but disappeared, the skills of navigation, called Wayfinding, have vanished as well. Moana eventually learns that her people were once skilled sailors and navigators, but now Maui is practically the only one left who knows. He (grudgingly at first) teaches Moana, which in turn allows her to lead her people back out to sea, teaching them the ancient art of Wayfinding and other maritime skills.
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* This is fairly common when two people embark on long drives to locations they never visited. One of them will take the steering wheel keeping their eye on the road, while the other will be taking the atlas switching their focus between road signs and the maps.
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* {{Horatio Hornblower}} in the eponymous series is a dead-on navigator. In Beat to Quarters he sails across the Pacific and makes land exactly at the bay that is his intended destination. His entire crew is amazed at their captain's pin-point accuracy.

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* {{Horatio Literature/{{Horatio Hornblower}} in the eponymous series is a dead-on navigator. In Beat to Quarters he sails across the Pacific and makes land exactly at the bay that is his intended destination. His entire crew is amazed at their captain's pin-point accuracy.
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* {{Horatio Hornblower}} in the pseudonymous series is a dead-on navigator. In Beat to Quarters he sails across the Pacific and makes land exactly at the bay that is his intended destination. His entire crew is amazed at their captain's pin-point accuracy.

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* {{Horatio Hornblower}} in the pseudonymous eponymous series is a dead-on navigator. In Beat to Quarters he sails across the Pacific and makes land exactly at the bay that is his intended destination. His entire crew is amazed at their captain's pin-point accuracy.
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* Brock is the navigator in the ''Anime/{{Pokemon}}'' anime, usually the one carrying the Town Map. Serena takes over this role in ''X & Y''.

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* Brock Takeshi/Brock is the navigator in the ''Anime/{{Pokemon}}'' anime, first anime series, usually the one carrying the Town Map. Masato/Max is in charge of using the [=PokéNavi=] in ''Advanced Generation''. Serena takes over this role in ''X & Y''.''XY''.
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* Literature/StarmanJones thanks to his PhotographicMemory. He can navigate by the stars while planetside and has memorized entire books of astrogation tables.
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* ''Film/TheFinestHours'': Bernie is able to find the ''Pendleton'' stern and then find his way back to port, most of it after his compass was lost, just from his knowledge of the currents in the area and figuring where the ocean was taking them.
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* Michelangelo hilariously enough is the navigator for the WesternAnimation/TeenageMutantNinjaTurtles2012 show. [[NoSenseOfDirection He's not that good at it.]]

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* Michelangelo hilariously enough is the navigator for the WesternAnimation/TeenageMutantNinjaTurtles2012 show.''WesternAnimation/TeenageMutantNinjaTurtles2012''. [[NoSenseOfDirection He's not that good at it.]]
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* Iggy in ''[[ComicBook/MaxRideFirstFlight Max Ride: First Flight]]'', who despite being blind, is described by Max as "a human compass" because he was genetically engineered with the power to know the exact location of where he is at any given time.

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* Iggy in ''[[ComicBook/MaxRideFirstFlight Max Ride: First Flight]]'', ''ComicBook/MaxRideFirstFlight'', who despite being blind, is described by Max as "a human compass" because he was genetically engineered with the power to know the exact location of where he is at any given time.
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A character who is really good at locating places and objects. This character knows their way around maps and are good at directions. If they are part of a FiveManBand or a CommandRoster, expect this character to double as TheSmartGuy. This type of character is often found in works with a military or maritime setting. If the setting is magical or EldritchLocation, expect The Navigator [[MacGuffin to wield]] a MagicMap or [[MagicCompass compass]]. Their ability to navigate and detect might even be due to magic or a superpower in these settings.

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A character who is really good at locating places and objects. This character knows their way around maps and are good at giving directions. If they are part of a FiveManBand or a CommandRoster, expect this character to double as TheSmartGuy. This type of character is often found in works with a military or maritime setting. If the setting is magical or EldritchLocation, expect The Navigator [[MacGuffin to wield]] a MagicMap or [[MagicCompass compass]]. Their ability to navigate and detect might even be due to magic or a superpower in these settings.
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typo


A character who is really good at locating places and objects. This character knows their way around maps and are at giving good directions. If they are part of a FiveManBand or a CommandRoster, expect this character to double as TheSmartGuy. This type of character is often found in works with a military or maritime setting. If the setting is magical or EldritchLocation, expect The Navigator [[MacGuffin to wield]] a MagicMap or [[MagicCompass compass]]. Their ability to navigate and detect might even be due to magic or a superpower in these settings.

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A character who is really good at locating places and objects. This character knows their way around maps and are at giving good at directions. If they are part of a FiveManBand or a CommandRoster, expect this character to double as TheSmartGuy. This type of character is often found in works with a military or maritime setting. If the setting is magical or EldritchLocation, expect The Navigator [[MacGuffin to wield]] a MagicMap or [[MagicCompass compass]]. Their ability to navigate and detect might even be due to magic or a superpower in these settings.
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* Iggy in ''[[ComicBook/MaxRideFirstFlight Max Ride: First Flight]]'', who despite being blind, is described by Max as ''a human compass'' because he was genetically engineered with the power to know the exact location of where he is at any given time.

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* Iggy in ''[[ComicBook/MaxRideFirstFlight Max Ride: First Flight]]'', who despite being blind, is described by Max as ''a "a human compass'' compass" because he was genetically engineered with the power to know the exact location of where he is at any given time.
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[[AC:Comic Books]]
* Iggy in ''[[ComicBook/MaxRideFirstFlight Max Ride: First Flight]]'', who despite being blind, is described by Max as ''a human compass'' because he was genetically engineered with the power to know the exact location of where he is at any given time.
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* ''Series/{{Sherlock}}'' has all the streets of London memorized and can predict a cab's likely path and come up with an intercept course in a matter of seconds.

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* As shown in the "[[Recap/SherlockS01E01AStudyInPink A Study in Pink]]" episode, ''Series/{{Sherlock}}'' has all the streets of London memorized and can predict a cab's likely path and come up with an intercept course in a matter of seconds.
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* In the ''{{Dune}}'' universe, Navigators have consumed so much spice that their bodies have deformed and they have to stay in a special tank filled with spice gas. They are able to use a limited form of prescience to safely navigate interstellar space in a starship called a heighliner.

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* In the ''{{Dune}}'' ''Franchise/{{Dune}}'' universe, Navigators have consumed so much spice that their bodies have deformed and they have to stay in a special tank filled with spice gas. They are able to use a limited form of prescience to safely navigate interstellar space in a starship called a heighliner.
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Contrast with NoSenseOfDirection, a character who is incredibly bad at maps and directions.

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Contrast with NoSenseOfDirection, a character who is incredibly bad at maps and directions.
directions. Not to be confused with Creator/BusterKeaton film ''Film/TheNavigator''.

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* Navigators in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40000]]'' are mutants whose ThirdEye lets them see the currents of the [[HyperspaceIsAScaryPlace warp]] and guide ships safely.

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* On ''Series/StarTrekTheOriginalSeries'', Pavel Chekov is the ''Enterprise'''s navigator.

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* {{Franchise/StarTrek}}
**
On ''Series/StarTrekTheOriginalSeries'', Pavel Chekov is the ''Enterprise'''s navigator.navigator.
** Seven of Nine effectively becomes the navigator on ''Series/StarTrekVoyager'', since she runs the astrometrics lab.
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* [[http://en.wikipedia.org/wiki/Henry_the_Navigator Henry the Navigator]], one of the first great pioneers of the Age of Discovery, planned many routes for voyages and founded a maritime school, leading to the beginning of the [[UsefulNotes/{{Portugal}} Portuguese Empire]].
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* ''WesternAnimation/ChipNDaleRescueRangers'': Monterey Jack is actually a skilled navigator, pointing out constellations to navigate by, leading them at one point to an island he'd been to on one of his adventures, but finding nothing the way he described it. Then it turns out that Fat Cat had been using lightning bugs to make fake constellations and throw off the local shipping. Once that's put a stop to them, Monty is able to lead them to the actual island he was telling them about.
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* ''Film/MemphisBelle'': Lt Phil Lowenthal, navigation officer on the titular B-17, very important in the days before electronic navigation.
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* ''Literature/KushielsLegacy'': Azza, one of Elua's companions, is responsible for teaching navigation.
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[[AC:TabletopGames]]
* ''TabletopGame/ChuubosMarvelousWishGrantingEngine'': Entropy II, the Angel of Fortitude has a excellent sense of place.
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* ''Series/{{Sherlock}}'' has all the streets of London memorized and can predict a cab's likely path and come up with an intercept course in a matter of seconds.
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A character who is really good at locating places and objects. This character knows their way around maps and are at giving good directions. If they are part of a FiveManBand or a CommandRoster, expect this character to double as TheSmartGuy. This type of character is often found in works with a military or maritime setting. If the setting has a magical setting or EldritchLocation, expect The Navigator [[MacGuffin to wield]] a MagicMap or [[MagicCompass compass]]. Their ability to navigate and detect might even be due to magic or a superpower in these settings.

to:

A character who is really good at locating places and objects. This character knows their way around maps and are at giving good directions. If they are part of a FiveManBand or a CommandRoster, expect this character to double as TheSmartGuy. This type of character is often found in works with a military or maritime setting. If the setting has a is magical setting or EldritchLocation, expect The Navigator [[MacGuffin to wield]] a MagicMap or [[MagicCompass compass]]. Their ability to navigate and detect might even be due to magic or a superpower in these settings.
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* Brock is the navigator in the ''Anime/{{Pokemon}}'' anime, usually the one carrying the Town Map.

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* Brock is the navigator in the ''Anime/{{Pokemon}}'' anime, usually the one carrying the Town Map.
Map. Serena takes over this role in ''X & Y''.




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* ''Series/TheAmazingRace'':
** Season 3: The Duphiney brothers had this as one of their biggest strengths.
** Season 9: The Lararuses, the the only team on the season with any ability to navigate.
** Season 10: Lyn Turk & Karlyn Harris. Their superior navigation skills gave them a needed advantage over the more physically fit teams late in the season.
** Season 12: The father-daughter Hsu team demonstrated this by being able to deftly navigate around the closed roads in Italy, making their way to the Roadblock by back roads.
** "Unfinished Business": Zev Glassenberg & Justin Kanew. Several times they made up huge gaps because of their ability to navigate. Twice they won legs because of this, once when they made up the hour the teams on the first flight had on them in Japan, and then when they went from 5th to 1st in Austria, including passing Flight Time & Big Easy, who were completing the Roadblock right when they showed up.


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[[AC:Mythology & Religion]]
* ''Literature/TheBookOfMormon'': Nephi takes this role during the family's voyage across the sea to the promised land.
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* In ''VideoGame/TheSecretOfMonkeyIsland'', Guybrush has to convince the talking head of a beheaded navigator, reanimated by voodoo magic, to show him the way through Monkey Island's underground cave system to reach [=LeChuck's=] ship.

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* In ''VideoGame/TheSecretOfMonkeyIsland'', Guybrush has to convince the talking head ShrunkenHead of a beheaded navigator, reanimated by voodoo magic, to show him the way through Monkey Island's underground cave system to reach [=LeChuck's=] ship.
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* {{Horatio Hornblower}}in the pseudonymous series is a dead-on navigator. In Beat to Quarters he sails across the Pacific and makes land exactly at the bay that is his intended destination. His entire crew is amazed at their captain's pin-point accuracy.

to:

* {{Horatio Hornblower}}in Hornblower}} in the pseudonymous series is a dead-on navigator. In Beat to Quarters he sails across the Pacific and makes land exactly at the bay that is his intended destination. His entire crew is amazed at their captain's pin-point accuracy.

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