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* ''Literature/TheDresdenFiles'': Both the Knights of the Cross and the Wardens carry magical swords (demon-killing blessed swords for the Knights, AntiMagic swords for the Wardens) as their primary weapons. However, the Knights' swords break if put to any other purpose than fighting demons and killing a human with magic is punishable by death, so both groups round out their arsenals with firearms and high explosives.

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* ''Literature/TheDresdenFiles'': Both the Knights of the Cross and the Wardens carry magical swords (demon-killing blessed (holy swords for the Knights, AntiMagic swords for the Wardens) as their primary weapons. However, the Knights' swords break lose their power if put to any other purpose than fighting demons used in a way that contradict their principles[[note]]e.g. the user breaking a promise will depower the Sword of Faith[[/note]] and killing a human with magic is punishable by death, so both groups round out their arsenals with firearms and high explosives.
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* ''Literature/TheDresdenFiles'': Both the Knights of the Cross and the Wardens carry magical swords (demon-killing blessed swords for the Knights, AntiMagic swords for the Wardens) as their primary weapons. However, the Knights' swords break if put to any other purpose than fighting demons and killing a human with magic is punishable by death, so both groups round out their arsenals with firearms and high explosives.
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* Every [[PlayerCharacter Tenno]] in ''VideoGame/{{Warframe}}'' can be equipped with a melee weapon, primary ranged weapon, and secondary firearm. The former will often see just as much use as the latter two if note more, especially with the right mods equipped.

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* Every [[PlayerCharacter Tenno]] in ''VideoGame/{{Warframe}}'' can be equipped with a melee weapon, primary ranged weapon, and secondary firearm. The former will often see sees just as much use as the latter two if note more, two, especially with the right mods equipped.
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You can choose to bring only one weapon if you really want to.


* Every [[PlayerCharacter Tenno]] in ''VideoGame/{{Warframe}}'' is always equipped with a melee weapon, primary ranged weapon, and secondary pistol . The former sees as much use as the latter two, especially with the right mods equipped.
* In many ''Franchise/ShinMegamiTensei'' games, the player character can use both swords and guns. Swords are typically preferred for raw physical damage, while guns tend to be more specialized in party-targeting attacks, elemental damage, and influcting status ailments.

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* Every [[PlayerCharacter Tenno]] in ''VideoGame/{{Warframe}}'' is always can be equipped with a melee weapon, primary ranged weapon, and secondary pistol . firearm. The former sees will often see just as much use as the latter two, two if note more, especially with the right mods equipped.
* In many ''Franchise/ShinMegamiTensei'' games, the player character can use both swords and guns. Swords are typically preferred for raw physical damage, while guns tend to be more specialized in party-targeting attacks, elemental damage, and influcting inflicting status ailments.



* [[VideoGame/MegaManZero Zero]] is capable of using his Buster Shot and his Z-Saber in tandem, depending on your control set-up.
* [[VideoGame/FinalFantasyXIII Lightning]] is an interesting case because her sword and gun are combined into [[SwissArmyWeapon one weapon]] that changes between the two.

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* [[VideoGame/MegaManZero Zero]] The titular character of ''VideoGame/MegaManZero'' is capable of using his Buster Shot and his Z-Saber in tandem, depending on your control set-up.
* [[VideoGame/FinalFantasyXIII Lightning]] Lightning from ''VideoGame/FinalFantasyXIII'' is an interesting case because her sword and gun are combined into [[SwissArmyWeapon one weapon]] that changes between the two.
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%%* As of ''VideoGame/MonsterHunterWorld'', all Hunters are this by necessity. Because of the New World being a DeathWorld, the old classification of Blademaster and Gunner is dropped, allowing all Hunters access to the entire arsenal. It's downplayed in a way, because you can only use either a melee weapon or a ranged weapon at a time.

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* [[BadassLongcoat Dante]] from ''VideoGame/DevilMayCry'' who always fights with his [[GunsAkimbo dual]] [[TheGunslinger handguns]] [[NamedWeapons Ebony & Ivory]] and his sword [[{{BFS}} Rebellion]]
** Nero of the fourth game, not to be outdone, uses his own sword Red Queen, his [[RevolversAreJustBetter double-barreled revolver]] Blue Rose, and the [[EvilHand Devil Bringer]].

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* ''VideoGame/DevilMayCry''
** Main character
[[BadassLongcoat Dante]] from ''VideoGame/DevilMayCry'' who always fights with his [[GunsAkimbo dual]] [[TheGunslinger handguns]] [[NamedWeapons Ebony & Ivory]] and his sword [[{{BFS}} Rebellion]]
** Nero of the [[VideoGame/DevilMayCry4 fourth game, game]], not to be outdone, uses his own sword Red Queen, his [[RevolversAreJustBetter double-barreled revolver]] Blue Rose, and the [[EvilHand Devil Bringer]].



* Possible in ''VideoGame/KnightsOfTheOldRepublic'' with a blaster and a melee weapon. There's not always a lot of point to it though, unless you're far enough away from the enemy to get in two shots before melee begins.
* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' makes this easier than the first game by making guns more useful through a host of new feats and damage boosts. It also features a weapon swap hotkey so you can quickly swap between ranged and melee weapons if you want to.

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* ''Franchise/StarWars''
**
Possible in ''VideoGame/KnightsOfTheOldRepublic'' with a blaster and a melee weapon. There's not always a lot of point to it though, unless you're far enough away from the enemy to get in two shots before melee begins.
* ** ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' makes this easier than the first game by making guns more useful through a host of new feats and damage boosts. It also features a weapon swap hotkey so you can quickly swap between ranged and melee weapons if you want to.



* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'' has the Commando perk that make your knife attack from farther away at no cost to your ability to shoot down range, and the 'Tactical Knife' attachment for {{Handguns}} that allow you to hold your knife while using a handgun to make your knife hit faster, also at no cost to your ability to shoot with it. ''World at War'' allows for bayonets with most rifles, and the trench gun.

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* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' has the Commando perk that make your knife attack from farther away at no cost to your ability to shoot down range, and the 'Tactical Knife' attachment for {{Handguns}} that allow you to hold your knife while using a handgun to make your knife hit faster, also at no cost to your ability to shoot with it. ''World at War'' allows for bayonets with most rifles, and the trench gun.



* ''VideoGame/AgeOfWonders2'' has [[http://aow2.heavengames.com/gameinfo/units/humans.shtml#swashbuckler Swashbuckler]] unit, good both in melee with his cutlass and ranged attack with a pistol.

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* ''VideoGame/AgeOfWonders2'' ''VideoGame/AgeOfWonders2TheWizardsThrone'' has [[http://aow2.heavengames.com/gameinfo/units/humans.shtml#swashbuckler Swashbuckler]] unit, good both in melee with his cutlass and ranged attack with a pistol.



* Rachel from ''VideoGame/NinjaGaiden'' Sigma 2 fights with a large hammer and a machine gun. She also uses this combo as a guest fighter in ''VideoGame/WarriorsOrochi''3.

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* Rachel from ''VideoGame/NinjaGaiden'' ''VideoGame/NinjaGaiden Sigma 2 2'' fights with a large hammer and a machine gun. She also uses this combo as a guest fighter in ''VideoGame/WarriorsOrochi''3.''VideoGame/WarriorsOrochi 3''.

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* The {{Ranger}} class in ''VideoGame/XCOM2'' wields a shotgun and a machete-like sword. The Slash ability allows them to close in and attack even if they have to dash (use two action points to cover distance) to do so.



* Tygra in ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood his signature whip.]]

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* Tygra in ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood his signature whip.]] whip]].
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* ''Film/TheEmpireStrikesBack'' sees Luke carrying a lightsaber and a blaster into battle, although he never uses them in concert. For instance, in the climax, he uses a blaster to shoot down several Stormtroopers, then puts it away in order to go after Darth Vader in a lightsaber duel. This is the transitional point in his fighting style across the original ''Franchise/StarWars'' trilogy (in ''Film/ANewHope'' Luke only ever used blasters in battle, being too inexperienced with the lightsaber to use it outside of training exercises; while in ''Film/ReturnOfTheJedi'' Luke stuck with his green lightsaber throughout, never picking up a blaster).

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* ''Film/TheEmpireStrikesBack'' sees Luke carrying a lightsaber and a blaster into battle, although he never uses them in concert. For instance, in the climax, he uses a blaster to shoot down several Stormtroopers, then puts it away in order to go after Darth Vader in a lightsaber duel. This is the transitional point in his fighting style across the original ''Franchise/StarWars'' trilogy (in trilogy. In ''Film/ANewHope'' Luke only ever used blasters in battle, being too inexperienced with the lightsaber to use it outside of training exercises; while in ''Film/ReturnOfTheJedi'' Luke stuck with his green lightsaber throughout, never picking up a blaster).blaster.



[[folder: Western Animation]]
* Tygra in ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood his signature whip.]]
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* Tygra in ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood his signature whip.]]
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[[folder: Western Animation]]
* Tygra in ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood his signature whip.]]
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[[/folder]}
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* ''Film/TheEmpireStrikesBack'' sees Luke carrying a lightsaber and a blaster into battle, although he never uses them in concert. For instance, in the climax, he uses a blaster to shoot down several Stormtroopers, then puts it away in order to go after Darth Vader in a lightsaber duel. He is the only Jedi or Sith to do so in the movies.[[note]]A notable exception is Obi-Wan Kenobi, who in Film/RevengeOfTheSith reluctantly uses an enemy's dropped blaster as a last resort, commenting on how "uncivilized" it is.[[/note]]

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* ''Film/TheEmpireStrikesBack'' sees Luke carrying a lightsaber and a blaster into battle, although he never uses them in concert. For instance, in the climax, he uses a blaster to shoot down several Stormtroopers, then puts it away in order to go after Darth Vader in a lightsaber duel. He This is the transitional point in his fighting style across the original ''Franchise/StarWars'' trilogy (in ''Film/ANewHope'' Luke only Jedi or Sith to do so ever used blasters in battle, being too inexperienced with the movies.[[note]]A notable exception is Obi-Wan Kenobi, who lightsaber to use it outside of training exercises; while in Film/RevengeOfTheSith reluctantly uses an enemy's dropped blaster as ''Film/ReturnOfTheJedi'' Luke stuck with his green lightsaber throughout, never picking up a last resort, commenting on how "uncivilized" it is.[[/note]]blaster).
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* Tygra ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood his signature whip.]]

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* Tygra in ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood his signature whip.]]
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[[folder: Western Animation]]
* Tygra ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood his signature whip.]]
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** [[Videogame/AssassinsCreedUnity Arno]] uses pistols and rifles as well as rapiers.
** [[Videogame/AssassinsCreedSyndicate The Frye twins]] carry revolvers as well as Kukris and {{Cane Sword}}s.
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* Every [[PlayerCharacter Tenno]] in ''VideoGame/{{Warframe}}'' is always equipped with a melee weapon, primary ranged weapon, and secondary pistol . The former sees as much use as the latter two, as their ChargedAttack and GroundPound deals massive damage and knocks down enemies respectively.

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* Every [[PlayerCharacter Tenno]] in ''VideoGame/{{Warframe}}'' is always equipped with a melee weapon, primary ranged weapon, and secondary pistol . The former sees as much use as the latter two, as their ChargedAttack and GroundPound deals massive damage and knocks down enemies respectively.especially with the right mods equipped.
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* Rachel from ''VideoGame/NinjaGaiden'' Sigma 2 fights with a large hammer and a machine gun. She also uses this combo as a guest fighter in ''VideoGame/WarriorsOrochi''3.
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* ''VideoGame/BorderlandsThePresequel'' has the PlayerCharacter Athena's Xiphos tree (having skills to make enemies bleed from your melee attacks and then also causing your shooting to benefit from that), Nisha's Order tree (largely increases survivability from taking lots of damage, but has melee and gun damage-related skills to benefit from that as well), and Claptrap's Fragmented Fragtrap (skills that relate to ''pretty much everything'', at the cost of the mechanics causing the bonuses being {{Random Effect Spell}}s with appropriate drawbacks as well that the player must constantly adapt to to maximize)

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* ''VideoGame/BorderlandsThePresequel'' ''VideoGame/BorderlandsThePreSequel'' has the PlayerCharacter Athena's Xiphos tree (having skills to make enemies bleed from your melee attacks and then also causing your shooting to benefit from that), Nisha's Order tree (largely increases survivability from taking lots of damage, but has melee and gun damage-related skills to benefit from that as well), and Claptrap's Fragmented Fragtrap (skills that relate to ''pretty much everything'', at the cost of the mechanics causing the bonuses being {{Random Effect Spell}}s with appropriate drawbacks as well that the player must constantly adapt to to maximize)maximize).
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A gun and a sword (or other melee weapon) combo...''when not used at the same time.'' Typical combination for characters and armies on the advent of gunpowder, the ranged weapon in this case is often more of a throw-away weapon used to down an opponent before closing to meet with the rest. The gun can be a pistol or a rifle just as well - in fact, the musket itself (which the musketeer is named for) is a long two-handed gun. This sort of a warrior tend toward the WoodenShipsAndIronMen -- {{pirate}}s may even wear a [[BadassBandolier bandolier]] with several loaded pistols, like RealLife Blackbeard did, in addition to two pistols on his sword belt -- and {{Swashbuckler}} settings, but not limited to them. {{Samurai Cowboy}}s need ''both'' a [[RevolversAreJustBetter Revolver]] and [[KatanasAreJustBetter Katana]], so they apply as well. It can even be more modern and futuristic, up to [[Franchise/StarWars Jedi]] proficient in both the blaster and the [[LaserBlade lightsaber]].

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A gun and a sword (or other melee weapon) combo... ''when not used at the same time.'' Typical combination for characters and armies on the advent of gunpowder, the ranged weapon in this case is often more of a throw-away weapon used to down an opponent before closing to meet with the rest. The gun can be a pistol or a rifle just as well - in fact, the musket itself (which the musketeer is named for) is a long two-handed gun. This sort of a warrior tend toward the WoodenShipsAndIronMen -- {{pirate}}s may even wear a [[BadassBandolier bandolier]] with several loaded pistols, like RealLife Blackbeard did, in addition to two pistols on his sword belt -- and {{Swashbuckler}} settings, but not limited to them. {{Samurai Cowboy}}s need ''both'' a [[RevolversAreJustBetter Revolver]] and [[KatanasAreJustBetter Katana]], so they apply as well. It can even be more modern and futuristic, up to [[Franchise/StarWars Jedi]] proficient in both the blaster and the [[LaserBlade lightsaber]].



Not to be confused with SwordAndGun, which is when this trope meets DualWielding. Subtrope of ChoiceOfTwoWeapons. See also BowAndSwordInAccord, which is different but still related.

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Not to be confused with SwordAndGun, which is when this trope meets DualWielding. Subtrope of ChoiceOfTwoWeapons. See also BowAndSwordInAccord, which is different but still related.often serves the purposes of this trope in older settings.
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The 40K entry explaining exactly what this trope isn't.


* An honourable mention goes to the [[SwordAndGun pistol and close-combat weapon combo]] that is very common in ''TabletopGame/{{Warhammer 40000}}'' - while the units that do this are much less effective at ranged combat when compared to units that are geared for ranged combat; using a pistol with another close-combat weapon gives the same benefit as if you had two close-combat weapons, except the unit can also shoot their pistol before charging into melee. In addition, Chaos Space Marines and Space Wolves carry a gun, a pistol and a sword, so they can both shoot effectively and fight in close combat. In older codexes, where the characters are allowed to pick a certain points worth of items from the wargear list, it was possible (but not very practical) to buy multiple ranged or close combat weapons. The newer codexes characters can only pick certain items listed on their profile and the choices tend to be mutually exclusive (so one on range weapon from the list of available options etc). However there are some exceptions; for example, Huron Blackheart has a power weapon and a powerfist (he can't use them both at the same time, though).

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* An honourable mention goes to While most warriors using both ranged and melee weapons in the [[SwordAndGun pistol and close-combat weapon combo]] that is very common in ''TabletopGame/{{Warhammer 40000}}'' - while setting in the units that do this are much less effective at ranged combat when compared to units that are geared for ranged combat; using a [[SwordAndGun pistol with another and close-combat weapon gives the same benefit as if you had two close-combat weapons, except the unit can also shoot their pistol before charging into melee. In addition, Chaos Space Marines and Space Wolves carry a gun, a pistol and a sword, so they can both shoot effectively and fight in close combat. In older codexes, where the characters are allowed to pick a certain points worth of items from the wargear list, style]], it was is possible (but not very practical) to buy multiple ranged or close combat weapons. The newer codexes characters can only pick certain items listed on their profile deck out most leader-type models with a rifle of some sort and the choices tend to be mutually exclusive (so one on range a melee weapon from on the list of available options etc). However there are some exceptions; for example, Huron Blackheart has a power ready. Certain other models, such as the Ta'u Empire's Kroot hunters does this as well - if only because the Kroot's melee weapon and a powerfist (he can't use them both at the same time, though).''is'' their rifles as well.

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* All modern real life examples should include a caveat. This trope is about characters who are both swordsmen and riflemen, not guys who "swing a lead pipe because they're out of ammo." It is quickly becoming a DeadHorseTrope in the real world because modern weapons make hand to hand fighting extremely rare. Thus, in almost all cases, the use of any hand weapon is a case of either extremely strange circumstances or simple desperation. Elite commando units may occasionally train in using entrenching tools, knives, and tomahawks, but this is very secondary to shooting. Infantrymen practice bayonet drills in basic training/boot camp because it teaches aggression, confidence, and that "I'm gonna gut you" mentality that an infantryman's life may depend on. After initial training, bayonet drills are far, far less common than time at the shooting range or battle drills with rifles and heavy arms. Most close quarters battle training focuses learning to clear rooms quickly, on shooting quickly and accurately, prioritizing targets and controlling fields of fire, and on responding to a chaotic urban environment where targets can pop up at any range from two feet to two hundred yards or more. There ''usually'' is no time and no reason to switch to a hand weapon in this kind of environment. Unarmed combat training is more common, but the goal is usually to get an enemy off a soldier so the soldier can just shoot them.
** [[UsefulNotes/BritsWithBattleships The British Army ]] very much does not consider this a DeadHorseTrope as Bayonet drills are an essential training they still practice and have performed a bayonet charge even in recent times against the [[TheFundamentalist The Talibans]] managing to scare them off.
* A number of bayonet charges have worked in the modern day conflicts against insurgents and terrorists not expecting their enemies to charge at them yelling. Needless to say, those soldiers who performed them probably fit this trope.
** Oddly enough, one of the units that did a bayonet charge on Iraqi insurgents is a military descendant of the entry below.
* The Highland Charge was developed to give Scottish armies an edge against better equipped and better trained armies in this way. The enemy line could be broken up and their morale shattered while the Scots were just getting started with their new one-handed claymores. Against armies who held ranks they tended to get massacred though.
** In fact, the dreaded Highland Charge helped lead to the development of the socket bayonet, which unlike the previous plug bayonet, fit over the barrel of the musket and allowed it to shoot and stab all at once. Therefore, the English units were able to enter the battle with already fixed bayonets instead of having to equip them while a horde of screaming Scotsman with BFS bore down on them.
*** The swords of this period were one-handed light swords similar to a later broadsword. It was certainly not the claymore most people envision when they hear the word. By the 17th Century, gunpowder had completely dominated the battlefield and any heavy infantry with armor and a BFS was a relic waiting to be slaughtered. The charge relied on a light targe, a broadsword or dirk, momentum, and a movement which left the English infantry helpless just long enough for them to be cut down.

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* All modern real life examples should include a caveat. This trope is about characters who are both swordsmen and riflemen, not guys who "swing a lead pipe because they're out of ammo." It is quickly becoming a DeadHorseTrope in the real world because modern weapons make hand to hand fighting extremely rare.rare – of course, there are exceptions, such as when [[UsefulNotes/BritsWithBattleships the British Army]] performed a successful bayonet charge against the [[TheFundamentalist Taliban]], but they're far from the norm. Thus, in almost all cases, the use of any hand weapon is a case of either extremely strange circumstances or simple desperation. Elite commando units may occasionally train in using entrenching tools, knives, and tomahawks, but this is very secondary to shooting. Infantrymen practice bayonet drills in basic training/boot camp primarily because it teaches aggression, confidence, and that "I'm gonna gut you" mentality that an infantryman's life may depend on. After initial training, bayonet drills are far, far less common than time at the shooting range or battle drills with rifles and heavy arms.armaments. Most close quarters battle training focuses learning to clear rooms quickly, on shooting quickly and accurately, prioritizing targets and controlling fields of fire, and on responding to a chaotic urban environment where targets can pop up at any range from two feet to two hundred yards or more. There ''usually'' is no time and no reason to switch to a hand weapon in this kind of environment. Unarmed combat training is more common, but the goal is usually to get an enemy off a soldier so the soldier can just shoot them.
** [[UsefulNotes/BritsWithBattleships The British Army ]] very much does not consider this a DeadHorseTrope as Bayonet drills are an essential training they still practice and have performed a bayonet charge even in recent times against the [[TheFundamentalist The Talibans]] managing to scare them off.
* A number of bayonet charges have worked in the modern day conflicts against insurgents and terrorists not expecting their enemies to charge at them yelling. Needless to say, those soldiers who performed them probably fit this trope.
** Oddly enough, one of the units that did a bayonet charge on Iraqi insurgents is a military descendant of the entry below.
* The Highland Charge was developed to give Scottish armies an edge against better equipped and better trained armies in this way. The enemy line could be broken up and their morale shattered while the Scots were just getting started with their new one-handed claymores. Against armies who held ranks they tended to get massacred though.
**
though. In fact, the dreaded Highland Charge helped lead to the development of the socket bayonet, which unlike the previous plug bayonet, fit over the barrel of the musket and allowed it to shoot and stab all at once. Therefore, the English units were able to enter the battle with already fixed bayonets instead of having to equip them while a horde of screaming Scotsman with BFS bore down on them.
***
them. The swords of this period were one-handed light swords similar to a later broadsword. It was certainly not the claymore most people envision when they hear the word. By the 17th Century, gunpowder had completely dominated the battlefield and any heavy infantry with armor and a BFS was a relic waiting to be slaughtered. The charge relied on a light targe, a broadsword or dirk, momentum, and a movement which left the English infantry helpless just long enough for them to be cut down.
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* Alph from ''LuminousArc'' mainly uses a sword, but he pulls out a rifle for his special attacks.

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* Alph from ''LuminousArc'' ''VideoGame/LuminousArc'' mainly uses a sword, but he pulls out a rifle for his special attacks.
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** [[BritswithBattleships The British Army ]] very much does not consider this a DeadHorseTrope as Bayonet drills are an essential training they still practice and have performed a bayonet charge even in recent times against the [[TheFundamentalist The Talibans]] managing to scare them off.

to:

** [[BritswithBattleships [[UsefulNotes/BritsWithBattleships The British Army ]] very much does not consider this a DeadHorseTrope as Bayonet drills are an essential training they still practice and have performed a bayonet charge even in recent times against the [[TheFundamentalist The Talibans]] managing to scare them off.
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None


A gun and a sword (or other melee weapon) combo...''when not used at the same time.'' Typical combination for characters and armies on the advent of gunpowder, the ranged weapon in this case is often more of a throw-away weapon used to down an opponent before closing to meet with the rest. The gun can be a pistol or a rifle just as well - in fact, the musket itself (which the musketeer is named for) is a long two-handed gun. This sort of a warrior tend toward the WoodenShipsAndIronMen -- {{pirate}}s may even wear a [[BadassBandolier bandolier]] with several loaded pistols, like RealLife Blackbeard did, in addition to two pistols on his sword belt -- and {{Swashbuckler}} settings, but not limited to them. {{Samurai Cowboy}}s need ''both'' a [[RevolversAreJustBetter Revolver]] and [[KatanasAreJustBetter Katana]], so they apply as well. It can even be more modern and futuristic, up to [[StarWars Jedi]] proficient in both the blaster and the [[LaserBlade lightsaber]].

to:

A gun and a sword (or other melee weapon) combo...''when not used at the same time.'' Typical combination for characters and armies on the advent of gunpowder, the ranged weapon in this case is often more of a throw-away weapon used to down an opponent before closing to meet with the rest. The gun can be a pistol or a rifle just as well - in fact, the musket itself (which the musketeer is named for) is a long two-handed gun. This sort of a warrior tend toward the WoodenShipsAndIronMen -- {{pirate}}s may even wear a [[BadassBandolier bandolier]] with several loaded pistols, like RealLife Blackbeard did, in addition to two pistols on his sword belt -- and {{Swashbuckler}} settings, but not limited to them. {{Samurai Cowboy}}s need ''both'' a [[RevolversAreJustBetter Revolver]] and [[KatanasAreJustBetter Katana]], so they apply as well. It can even be more modern and futuristic, up to [[StarWars [[Franchise/StarWars Jedi]] proficient in both the blaster and the [[LaserBlade lightsaber]].
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* It's possible to have a character equip melee weapons and guns in ''Videogame/PillarsOfEternity'' and it's even the starting set of [[WarriorPoet Kana Rua]]. This is apparently fairly typical of the clergy of Magran, [[WarGod goddess of war]] and fire.

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* It's possible to have a character equip melee weapons and guns in ''Videogame/PillarsOfEternity'' and it's even the starting set of [[WarriorPoet Kana Rua]].Rua]] (who starts with a two-handed sword and an arquebus). This is apparently fairly typical of the clergy of Magran, [[WarGod goddess of war]] and fire.

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** [[BritswithBattleships The British Army ]] very much does not consider this a DeadHorseTrope as Bayonet drills are an essential training they still practice and have performed a bayonet charge even in recent times against the [[TheFundamentalist The Talibans]] managing to scare them off.



* [[ BritswithBattleships The British Army ]] very much does not consider this a DeadHorseTrope as Bayonet drills are an essential training they still practice and have performed a bayonet charge even in recent times against the [[ TheFundamentalist ''The Talibans'']] managing to scare them off.
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* [[ BritswithBattleships The British Army ]] very much does not consider this a DeadHorseTrope as Bayonet drills are an essential training they still practice and have performed a bayonet charge even in recent times against the [[ TheFundamentalist ''The Talibans'']] managing to scare them off.
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The Buster Shot is not an arm cannon; it's a pistol. It was mistranslated in the first game as Z-Buster; this was later fixed in the sequels and in Mega Man Zero Collection.


* [[VideoGame/MegaManZero Zero]] is capable of using his ArmCannon and his Zero Saber in tandem, depending on your control set-up.

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* [[VideoGame/MegaManZero Zero]] is capable of using his ArmCannon Buster Shot and his Zero Saber Z-Saber in tandem, depending on your control set-up.

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None


* [[VideoGame/RaidouKuzunohaVsKingAbaddon Raidou Kuzunoha XIV]] uses both Sword and Pistol when going against demons, and while generally the sword does better damage, guns are very useful in both Kuzunoha games due to their secondary properties (ability to load elemental bullets in first, the ability to stun foes in the second).

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* [[VideoGame/RaidouKuzunohaVsKingAbaddon ** ''[[Franchise/ShinMegamiTenseiPersona Persona]]'': In the first ''VideoGame/{{Persona}}'', the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip every character with both melee weapons and firearms then disappeared from the series for a decade, before finally returning in ''Videogame/Persona5''.
**
Raidou Kuzunoha XIV]] XIV of ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' and ''VideoGame/RaidouKuzunohaVsKingAbaddon'' uses both Sword and Pistol when going against demons, and while generally the sword does better damage, guns are very useful in both Kuzunoha games due to their secondary properties (ability to load elemental bullets in first, ''The Soulless Army'', the ability to stun foes in the second).''King Abaddon'').



* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'': In ''VideoGame/{{Persona}}'', the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip every character with both melee weapons and firearms then disappeared from the series for a decade, before finally returning in ''Videogame/Persona5''.
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None


* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'': In ''VideoGame/Persona1'', the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip every character with both melee weapons and firearms then disappeared from the series for a decade, before finally returning in ''Videogame/Persona5''.

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'': In ''VideoGame/Persona1'', ''VideoGame/{{Persona}}'', the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip every character with both melee weapons and firearms then disappeared from the series for a decade, before finally returning in ''Videogame/Persona5''.
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Deleted because I realized it didn't fit


* ''VideoGame/{{Bloodborne}}'': This is the standard loadout of the player character and all other "Hunter" characters in the game. Interestingly, for purposes of game balance, the guns usually don't do all that much damage (unless you really level up your [[MagikarpPower Bloodtinge]]), but are instead used to stun opponents and, if used with the proper timing, parry their attacks to do large amounts of damage.

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