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* Less sympathetic is the Bear-Cult in the ''Literature/{{Belgariad}}'' universe, a group of raging, racist fanatics with a "conversion by sword" mentality and [[HeManWomanHater a misogynist streak a mile wide]].

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* Less sympathetic is the Bear-Cult in the ''Literature/{{Belgariad}}'' ''Literature/TheBelgariad'' universe, a group of raging, racist fanatics with a "conversion by sword" mentality and [[HeManWomanHater a misogynist streak a mile wide]].



* In ''Literature/{{Flawed}}'', Logan and his family are highly religious, and part of his hatred of Celestine stems from her being a "sinner". He forces her to repent before leaving her alone, and his alibi is that he was at Bible Study with his parents.



* In ''Literature/{{Flawed}}'', Logan and his family are highly religious, and part of his hatred of Celestine stems from her being a "sinner". He forces her to repent before leaving her alone, and his alibi is that he was at Bible Study with his parents.
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* In ''VideoGame/BaldursGateIII'', {{Token Evil Teammate}}s Shadowheart and Lae'zel [[MirrorCharacter are both this]], and [[TeethClenchedTeamwork initially hate each other]] over ideological differences. Shadowheart is a cleric for the ReligionOfEvil surrounding the GodOfDarkness Shar, while Lae'zel is a member of a race of ScaryDogmaticAliens who worship their undead queen as a GodEmperor while [[NayTheist shunning actual gods]]. Despite responding to perceived heresies with threats of violence, the environments they come from are so toxic that not immediately following through on said threats makes them ''moderate'' in comparison, and their CharacterDevelopment is centered around them both coming to terms with the revelation that their ReligionIsWrong.
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Fundamentalists crop up in {{Fandom}}. If, for example, you see [[Literature/TheLordOfTheRings Gollum]] as anything less than a direct agent of the Valar sent to destroy the Ring once and for all, the Tolkien fundamentalist sees you as bad and wrong. The Fundamentalist is pathologically obsessed with being "right," even in subjects that might not have a right answer -- art criticism, hermeneutics, straight down to the best flavor of ice cream. Fundamentalism looks a lot like FanDumb, as [[http://www.collegehumor.com/video/6583358/why-religious-people-are-nerds this College Humor video]] points out.

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Fundamentalists crop up in {{Fandom}}. If, for example, you see [[Literature/TheLordOfTheRings Gollum]] as anything less than a direct agent of the Valar sent to destroy the Ring once and for all, the Tolkien fundamentalist sees you as bad and wrong. The Fundamentalist is pathologically obsessed with being "right," even in subjects that might not have a right answer -- art criticism, hermeneutics, straight down to the best flavor of ice cream. Fundamentalism looks a lot like FanDumb, as [[http://www.collegehumor.com/video/6583358/why-religious-people-are-nerds [[https://www.youtube.com/watch?v=ucHxl9QwbX8 this College Humor video]] points out.
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[[caption-width-right:350: Bishop Mozgus, [[SarcasmMode gently informing]] some hapless soul of the "error" of his ways.]]

->''"A fanatic is one who can't change his mind and won't change the subject."''
-->-- '''UsefulNotes/WinstonChurchill'''

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[[caption-width-right:350: Bishop Mozgus, [[SarcasmMode gently informing]] informing some hapless soul of the "error" of his ways.]]

->''"A fanatic is one ->''Fanatic: One who can't can’t change his mind opinion and won't won’t change the subject."''
-->-- '''UsefulNotes/WinstonChurchill'''
''
-->–- '''Evan Esar''', ''Esar's Comic Dictionary''
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* When he's a {{Heel}}, Wrestling/CMPunk is a {{Straight Edge|Evil}} fundamentalist: Have you ever taken drugs? Smoked a cigarette? Drunk alcohol? ''Doubled-up on a prescription medication''? If so, then he's '''[[CatchPhrase Better Than You]]'''.

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* When he's a {{Heel}}, Wrestling/CMPunk is a {{Straight Edge|Evil}} fundamentalist: Have you ever taken drugs? Smoked a cigarette? Drunk alcohol? ''Doubled-up on a prescription medication''? If so, then he's '''[[CatchPhrase '''[[CharacterCatchphrase Better Than You]]'''.
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** Pretty much everyone in the MarvelUniverse (and that's a lot of people) who believes superheroes, especially mutants and the ComicBook/XMen, are evil [[AllOfTheOtherReindeer no matter how many times they have saved the planet]].

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** Pretty much everyone in the MarvelUniverse Franchise/MarvelUniverse (and that's a lot of people) who believes superheroes, especially mutants and the ComicBook/XMen, are evil [[AllOfTheOtherReindeer no matter how many times they have saved the planet]].
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* ''VideoGame/CivilizationBeyondEarth'': Any faction with a high level of a certain affinity can easily be classified as this. At the same time, all affinities go a long way before becoming central to the philosophical visions of the factions. Each colony, upon arrival on the surface of a new planet, faces the same challenge [[DeathWorld in the form of an unusable atmosphere]] and [[EverythingTryingToKillYou deadly life forms]]. Nevertheless, the situation is far from desperate, and the colonists eventually cope with it but with different methods, which become the basis of their affinity. Initially, each of these affinities is a set of values and practices that helped civilization survive in the early days. But, as soon as the question of survival disappears, affinities begin to play the role of something similar to a worldview. Towards the end of the game, affinities move into the rank of ideologies and extremely dogmatic religions, [[Quotes/CivilizationBeyondEarth judging by the in-game quotes as they develop]]. At the end of their evolutionary journey, affinities move into the rank of unyielding ideologies that, [[https://tvtropes.org/pmwiki/pmwiki.php/Quotes/CivilizationBeyondEarth judging by the in-game affinity quotes at this stage]], are identical to extremely dogmatic religions.

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* ''VideoGame/CivilizationBeyondEarth'': Any faction with a high level of a certain affinity can easily be classified as this. At the same time, all affinities go a long way before becoming central to the philosophical visions of the factions. Each colony, upon arrival on the surface of a new the planet, faces the same challenge [[DeathWorld in the form of an unusable [[DeathWorld unsuitable atmosphere]] and [[EverythingTryingToKillYou deadly life forms]]. Nevertheless, the situation is far from desperate, and the colonists eventually cope with it but with different methods, which become the basis of their affinity. Initially, each of these affinities is a set of values and practices that helped civilization survive in the early days. But, as soon as the question of survival disappears, affinities begin to play the role of something similar to a worldview. Towards the end of the game, affinities move into the rank of ideologies and extremely dogmatic religions, [[Quotes/CivilizationBeyondEarth judging by the in-game quotes as they develop]]. At the end of their evolutionary journey, affinities move into the rank of unyielding ideologies that, [[https://tvtropes.org/pmwiki/pmwiki.php/Quotes/CivilizationBeyondEarth [[Quotes/CivilizationBeyondEarth judging by the in-game affinity quotes at this stage]], are identical to extremely dogmatic religions.religions. Therefore, each faction will harbor disgust for adherents of other ideals, and this is at best. At worst - [[ChurchMilitant will try to forcibly prove their case]].
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* In ''Manga/FullmetalAlchemist'' Scar tries to pass off his murderous revenge against state alchemists as this, saying that their alchemy is an affront to his god Ishval. [[SubvertedTrope However]], Ed later points out that Scar is deceiving everyone with this excuse, including himself; his real motive is nothing more than simple revenge for the Ishvallan War of Extermination. [[spoiler:After this, Scar starts his transformation into TheAtoner, fully admitting the crimes he's committed without using his religion as an excuse.]] It helps that his old master (presumably the guy who trained him as a priest) survived the genocide and when Scar runs into him, he takes the Ishvala Is Love approach--or more like, the Revenge Helps Nothing approach. This is one of the few instances of religion having a positive impact in the setting.

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* In ''Manga/FullmetalAlchemist'' ''Manga/FullmetalAlchemist'', Scar tries to pass off his murderous revenge against state alchemists as this, saying that their alchemy is an affront to his god Ishval. [[SubvertedTrope However]], Ed later points out that Scar is deceiving everyone with this excuse, including himself; his real motive is nothing more than simple revenge for the Ishvallan War of Extermination. [[spoiler:After this, Scar starts his transformation into TheAtoner, fully admitting the crimes he's committed without using his religion as an excuse.]] It helps that his old master (presumably the guy who trained him as a priest) survived the genocide and when Scar runs into him, he takes the Ishvala Is Love approach--or more like, the Revenge Helps Nothing approach. This is one of the few instances of religion having a positive impact in the setting.



* ''VideoGame/CivilizationBeyondEarth'': Any faction with a high level of a certain affinity can easily be classified as this. At the same time, all affinities go a long way before becoming central to the philosophical visions of the factions. Each colony, upon arrival on the surface of a new planet, faces the same challenge [[DeathWorld in the form of an unusable atmosphere]] and [[EverythingTryingToKillYou deadly life forms]]. Nevertheless, this challenge is not insurmountable, and the colonists cope with it, but with different methods, which eventually become the basis of their affinity. Initially, each of these affinities is a set of values and practices that helped civilization survive in the early days. But, as soon as the question of survival disappears, affinities begin to play the role of something similar to a worldview. Towards the end of the game, affinities move into the rank of ideologies and extremely dogmatic religions, [[Quotes/CivilizationBeyondEarth judging by the in-game quotes as they develop]]. Therefore, each faction will harbor disgust for adherents of other ideals, and this is at best. At worst - [[ChurchMilitant will try to forcibly prove their case]].

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* ''VideoGame/CivilizationBeyondEarth'': Any faction with a high level of a certain affinity can easily be classified as this. At the same time, all affinities go a long way before becoming central to the philosophical visions of the factions. Each colony, upon arrival on the surface of a new planet, faces the same challenge [[DeathWorld in the form of an unusable atmosphere]] and [[EverythingTryingToKillYou deadly life forms]]. Nevertheless, this challenge the situation is not insurmountable, far from desperate, and the colonists eventually cope with it, it but with different methods, which eventually become the basis of their affinity. Initially, each of these affinities is a set of values and practices that helped civilization survive in the early days. But, as soon as the question of survival disappears, affinities begin to play the role of something similar to a worldview. Towards the end of the game, affinities move into the rank of ideologies and extremely dogmatic religions, [[Quotes/CivilizationBeyondEarth judging by the in-game quotes as they develop]]. Therefore, each faction will harbor disgust for adherents At the end of other ideals, and this is at best. At worst - [[ChurchMilitant will try to forcibly prove their case]]. evolutionary journey, affinities move into the rank of unyielding ideologies that, [[https://tvtropes.org/pmwiki/pmwiki.php/Quotes/CivilizationBeyondEarth judging by the in-game affinity quotes at this stage]], are identical to extremely dogmatic religions.



* The Qunari of ''Franchise/DragonAge'' are fundamentalists by definition. Only those who dogmatically follow the Qun are actally called Qunari. If they deviate from the demands of the Qun then they are declared Tal-Vashoth instead. Interestingly, anyone who is not of the Qunari race (i.e., the Kossith) can still become Qunari by following the Qun. The Qunari don't discriminate based on race, only beliefs and magic. Anyone who doesn't follow the Qun is simply ''bas'' ("thing").

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* The Qunari of ''Franchise/DragonAge'' are fundamentalists by definition. Only those who dogmatically follow the Qun are actally actually called Qunari. If they deviate from the demands of the Qun then they are declared Tal-Vashoth instead. Interestingly, anyone who is not of the Qunari race (i.e., the Kossith) can still become Qunari by following the Qun. The Qunari don't discriminate based on race, only beliefs and magic. Anyone who doesn't follow the Qun is simply ''bas'' ("thing").



* Non-Religious example from ''VideoGame/HeartsOfIron'': every Foreign Minister with the "Ideological Crusader" trait will represent this trope. Regardless of the specific ideology, he will zealously promote and defend it, which, of course, will affect the policy pursued, which is likely to be too idealist (and uncompromising as well) and have nothing to do with pragmatic approach.

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* Non-Religious Non-religious example from ''VideoGame/HeartsOfIron'': VideoGame/HeartsOfIron, where every Foreign Minister with the "Ideological Crusader" trait will represent this trope. Regardless of the specific ideology, he will zealously promote and defend it, which, of course, will affect very likely making the policy pursued, which is likely to be pursued too idealist (and uncompromising as well) and have nothing to do with pragmatic approach.uncompromising.



* [[GodIsEvil God himself]] in ''VideoGame/ShinMegamiTenseiII'', although it could also be viewed as a case of WellIntentionedExtremist with an utter lack of human perspective. Subverted in ''VideoGame/DevilSurvivor'', where [[GodIsGood He]] ''[[GodIsGood is]]'' [[GodIsGood good]], but there are {{Knight Templar}}s running around. His characterisation in Franchise/ShinMegamiTensei games started to change after ''VideoGame/ShinMegamiTenseiIIINocturne'', when the series began to attract American fans, likely as a result of religion being a much more touchy subject there. A shame, considering one of the underlying metathemes was that YHVH's evil was due to something terribly wrong affecting Creation; what it is or was supposed to be will likely be never resolved.

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* [[GodIsEvil God himself]] in ''VideoGame/ShinMegamiTenseiII'', although it could also be viewed as a case of a WellIntentionedExtremist with an utter lack of human perspective. Subverted in ''VideoGame/DevilSurvivor'', where [[GodIsGood He]] ''[[GodIsGood is]]'' [[GodIsGood good]], but there are {{Knight Templar}}s running around. His characterisation in Franchise/ShinMegamiTensei games started to change after ''VideoGame/ShinMegamiTenseiIIINocturne'', when the series began to attract American fans, likely as a result of religion being a much more touchy subject there. A shame, considering one of the underlying metathemes was that YHVH's evil was due to something terribly wrong affecting Creation; what it is or was supposed to be will likely be never resolved.
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* ''VideoGame/CivilizationBeyondEarth'': Every faction with a high level in certain affinity can easily be classified as this. At the same time, all affinities go through a long way before taking central position in the philosophical outlook of the factions. Each colony, upon arrival on the surface of a new planet, faces the same challenge [[DeathWorld in the form of an unusable atmosphere]] and [[EverythingTryingToKillYou deadly life forms]]. Nevertheless, this challenge is not insurmountable, and the colonists cope with it, but with different methods, which eventually become the basis of their affinity. Initially, these affinities are the set of values and practices that helped the civilization survive in the early years. But, as soon as the question of survival disappears, affinities begin to play the role of something similar to a worldview. Towards the end of the game, affinities move into the rank of ideologies and extremely dogmatic religions, [[Quotes/CivilizationBeyondEarth judging by the in-game quotes as they develop]]. Therefore, each faction will harbor disgust for adherents of other ideals, and this is at best. At worst - [[ChurchMilitant will try to forcibly prove their case]].

to:

* ''VideoGame/CivilizationBeyondEarth'': Every Any faction with a high level in of a certain affinity can easily be classified as this. At the same time, all affinities go through a long way before taking becoming central position in to the philosophical outlook visions of the factions. Each colony, upon arrival on the surface of a new planet, faces the same challenge [[DeathWorld in the form of an unusable atmosphere]] and [[EverythingTryingToKillYou deadly life forms]]. Nevertheless, this challenge is not insurmountable, and the colonists cope with it, but with different methods, which eventually become the basis of their affinity. Initially, each of these affinities are the is a set of values and practices that helped the civilization survive in the early years.days. But, as soon as the question of survival disappears, affinities begin to play the role of something similar to a worldview. Towards the end of the game, affinities move into the rank of ideologies and extremely dogmatic religions, [[Quotes/CivilizationBeyondEarth judging by the in-game quotes as they develop]]. Therefore, each faction will harbor disgust for adherents of other ideals, and this is at best. At worst - [[ChurchMilitant will try to forcibly prove their case]].
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* ''WesternAnimation/TheOwlHouse'': [[BigBad Emperor Belos]] is eventually revealed to be [[spoiler:Philip Wittebane, the one other human known to have visited the Boiling Isles, who in turn is revealed to be a witch hunter from the 17th century]]. [[DeliberateValuesDissonance As such, he is possessed by unrelenting prejudice against the witches and demons inhabiting the Boiling Isles, and has been planning to exterminate them for centuries]]. When he tries to convince Luz, from the 21st century, that what he is doing is righteous and that he's trying to save [[spoiler:humanity]] from the evils of the Boiling Isles, Luz retorts that he's wrong, that the people of the Boiling Isles aren't even a threat to [[spoiler:humanity]] and that ''he's'' the one who's evil; Belos nonchalantly dismisses her arguments with "[[{{hypocrite}} can't reason with crazy]]" and [[CantTakeCriticism tries to kill her on the spot]]. While he loves to paint himself as the hero who will save [[spoiler:humanity]] ([[KnightTemplar no matter what underhanded actions he has to take]]), once you get past [[ConsummateLiar all the lies he tells both to everyone else]] and [[BelievingTheirOwnLies himself]] you realize that the real reason behind his prejudice is [[spoiler:[[NotSoWellIntentionedExtremist petty resentment towards his older brother Caleb]], who fell in love with a witch and abandoned both Philip and witch-hunting to move to the Boiling Isles]]. When he [[spoiler:[[GeniusLoci assimilates the Titan's corpse]] (read "[[GiantCorpseWorld the Boiling Isles themselves]]")]] during the finale, he compares the Isles to Hell and relishes the opportunity to wipe them out with his own hands. To his last breath, Belos refuses to believe that he could be wrong, and tries to guilt-trip Luz into [[VillainsWantMercy sparing his life]] by telling her how she'll be "[[ObliviousToHisOwnDescription just as bad, just as conniving, just as evil, and just as unforgivable]]" [[IfYouKillHimYouWillBeJustLikeHim as the witches he very nearly wiped out if she kills him]]. By this point, even [[AllLovingHeroine Luz]] has had just about enough of Belos, and doesn't even bother to say so much as a single word to him, aware that she would be wasting her breath.

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* ''VideoGame/DeadSpace'':

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* ''VideoGame/DeadSpace'': A benevolent example is Mother Helen of ''VideoGame/DeadIsland.'' Highly religious and invoking her (possibly monotheist) religion constantly, she believes the outbreak is TheEndOfTheWorldAsWeKnowIt. It's because of her beliefs that she sets out to help anyone she can and her quests are either to help her do so or to set things right for the coming apocalypse.
* ''VideoGame/DeadSpace1'':



* A benevolent example is Mother Helen of ''VideoGame/DeadIsland.'' Highly religious and invoking her (possibly monotheist) religion constantly, she believes the outbreak is TheEndOfTheWorldAsWeKnowIt. It's because of her beliefs that she sets out to help anyone she can and her quests are either to help her do so or to set things right for the coming apocalypse.
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* ''VideoGame/StarCraft'':

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* ''VideoGame/StarCraft'':''Franchise/StarCraft'':

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