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* Happens in ''VideoGame/TheStanleyParable'' if you spend too much time in the broom closet.
to:
* Happens in ''VideoGame/TheStanleyParable'' if ''VideoGame/TheStanleyParable'': If you spend too much time in the broom closet.closet in spite of the narrator's insistence that there's nothing there, he begins insulting Stanley.
--> Stanley was fat and ugly and really, really stupid. He probably only got the job because of a family connection, that's how stupid he is. That or drug money. Also, Stanley is addicted to drugs and hookers.
--> Stanley was fat and ugly and really, really stupid. He probably only got the job because of a family connection, that's how stupid he is. That or drug money. Also, Stanley is addicted to drugs and hookers.
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Changed line(s) 38 (click to see context) from:
* In ''Ready, Aim, Tomatoes'', if your shooting accuracy was below 50% in a given level, the game would tell you "Good shooting... NOT!!!"
to:
* In ''Ready, Aim, Tomatoes'', if your shooting accuracy was below 50% in a given level, the game would tell you "Good shooting... NOT!!!"{{NOT}}"
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Changed line(s) 200 (click to see context) from:
--> '''504:''' Okay buddy, pull over! Pull over, NOW!
to:
--> '''504:''' Okay buddy, pull over! Pull over, NOW!''now!''
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Changed line(s) 122 (click to see context) from:
* After finishing ''[[VideoGame/MonacoGP Super Monaco GP]]'' for the UsefulNotes/SegaGenesis once and continuing it with the best car, a Ayrton Senna [[{{Expy}} lookalike]] named G. Ceara shows up to tell you that "Your days are gone!!!". Indeed, the instant the race starts he'll [[OhCrap leave the player in the dust]] and he's [[ThatOneBoss almost invincible.]]
to:
* After finishing ''[[VideoGame/MonacoGP Super Monaco GP]]'' for the UsefulNotes/SegaGenesis Platform/SegaGenesis once and continuing it with the best car, a Ayrton Senna [[{{Expy}} lookalike]] named G. Ceara shows up to tell you that "Your days are gone!!!". Indeed, the instant the race starts he'll [[OhCrap leave the player in the dust]] and he's [[ThatOneBoss almost invincible.]]
Changed line(s) 173 (click to see context) from:
* In the UsefulNotes/AtariJaguar game ''VideoGame/{{Cybermorph}}'', your onboard AI partner Skylar will diss you every time you craft bumps into an obstacle. Given the game's low draw distance causing mountains to pop up out of nowhere, you can expect to hear her say "Where did ''you'' learn to fly?" a ''lot''.
to:
* In the UsefulNotes/AtariJaguar Platform/AtariJaguar game ''VideoGame/{{Cybermorph}}'', your onboard AI partner Skylar will diss you every time you craft bumps into an obstacle. Given the game's low draw distance causing mountains to pop up out of nowhere, you can expect to hear her say "Where did ''you'' learn to fly?" a ''lot''.
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Changed line(s) 29 (click to see context) from:
* In ''VideoGame/GalacticCivilizations II'', [[EasyModeMockery on easier difficulties]], the computer will let you get away with certain strategies that wouldn't fly on harder modes. But the AI leaders will send you a message making it quite clear that they ''know'' what you're doing, and are only unable to take action because "their generals are too stupid to react" (i.e. because you're on easy mode). This was meant for the benefit of game journalists and reviewers, who generally play games on easy mode to save time, to make sure they wouldn't unfairly trash the game's AI.
to:
* In ''VideoGame/GalacticCivilizations II'', [[EasyModeMockery on easier difficulties]], the computer will let you get away with certain strategies that wouldn't fly on harder modes. But the AI leaders will send you a message making it quite clear that they ''know'' what you're doing, and are only unable to take action because [[LeaningOnTheFourthWall "their generals are too stupid to react" react"]] (i.e. because you're on easy mode). This was meant for the benefit of game journalists and reviewers, who generally play games on easy mode to save time, to make sure they wouldn't unfairly trash the game's AI.
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Deleted line(s) 115 (click to see context) :
* ''VideoGame/WesleyanTetris'' has the voice of the programmer provide scathing color commentary on your play. ("Whoops!" "You ''meant'' to do that, right?")
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* ''VideoGame/WesleyanTetris'' has the voice of the programmer provide scathing color commentary on your play. ("Whoops!" "You ''meant'' to do that, right?")
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* ''VideoGame/TheSeventhGuest'': Stauf will sometimes mock you when you start a puzzle or get a wrong answer in the first game, but he really dives into the Ham in ''The 11th Hour,'' where an incorrect guess to his item riddles will result in Stauf delivering one of many insults the game has ready.
---> '''Stauf:''' "I took a picture of your brain, 'click', but... nothing developed!"
---> '''Stauf:''' "Come now, Carl. They'll solve the deficit crisis before you figure this out!"
---> '''Stauf:''' "I took a picture of your brain, 'click', but... nothing developed!"
---> '''Stauf:''' "Come now, Carl. They'll solve the deficit crisis before you figure this out!"
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* ''VideoGame/WarioLand4'': Cractus's saliva can fall on Wario, turning him into a zombie and leaving him unable to climb the vines to attack the boss. If this happens, Cractus will hang down from the top of the screen laughing at you until you get Wario back to normal.
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* ''VideoGame/TheMultiDimensionalThief'', version 2, has the temple's faces randomly insult the player, who's already described as an exceptionally good thief.
Deleted line(s) 203 (click to see context) :
* ''VideoGame/TheMultiDimensionalThief'', version 2, has the temple's faces randomly insult the player, who's already described as an exceptionally good thief.
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* ''VideoGame/TheMultiDimensionalThief'', version 2, has the temple's faces randomly insult the player, who's already described as an exceptionally good thief.
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Deleted line(s) 38,39 (click to see context) :
* A lot of the boxers in the ''VideoGame/PunchOut'' series will taunt you, which generally serves no purpose other than providing you with a chance to earn a free star for interrupting it. Sometimes, it even makes them more vulnerable to star punches, which can score you an instant KO or TKO if you land one during a taunt.
** Don Flamenco is a little different; he keeps taunting Mac waiting for him to throw the first punch; at which point Don will dodge and counter-attack (which Mac can then dodge and counter-counter attack).
** Don Flamenco is a little different; he keeps taunting Mac waiting for him to throw the first punch; at which point Don will dodge and counter-attack (which Mac can then dodge and counter-counter attack).
Changed line(s) 63,64 (click to see context) from:
* ''VideoGame/PunchOut Wii'': If you get knocked down during a bout, most of your opponents will laugh at you and make fun of you while you're trying to get back up.
-->'''Aran Ryan:''' Ya prob'ly got ''cheeseburgers'' in those gloves, have ya, Mac?!
-->'''Aran Ryan:''' Ya prob'ly got ''cheeseburgers'' in those gloves, have ya, Mac?!
to:
* ''VideoGame/PunchOut Wii'': A lot of the boxers in the ''VideoGame/PunchOut'' series will taunt you, which generally serves no purpose other than providing you with a chance to earn a free star for interrupting it. Sometimes, it even makes them more vulnerable to star punches, which can score you an instant KO or TKO if you land one during a taunt.
** Don Flamenco is a little different; he keeps taunting Mac waiting for him to throw the first punch; at which point Don will dodge and counter-attack (which Mac can then dodge and counter-counter attack).
** In the Wii version, If you get knocked down during a bout, most of your opponents will laugh at you and make fun of you while you're trying to get back up.
-->'''Aran --->'''Aran Ryan:''' Ya prob'ly got ''cheeseburgers'' in those gloves, have ya, Mac?!
** Don Flamenco is a little different; he keeps taunting Mac waiting for him to throw the first punch; at which point Don will dodge and counter-attack (which Mac can then dodge and counter-counter attack).
** In the Wii version, If you get knocked down during a bout, most of your opponents will laugh at you and make fun of you while you're trying to get back up.
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Changed line(s) 106 (click to see context) from:
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog'' [=2D=] games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
to:
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog'' ''Sonic The Hedgehog'' [=2D=] games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
Changed line(s) 136 (click to see context) from:
* ''VideoGame/{{Earthbound}}'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you're a third into the game. The stakes doubles if you actually named the characters after yourself and your friends. Even worse is how that fat bastard is also a KarmaHoudini and only gets his comeupperance in the [[VideoGame/{{Mother 3}} third Mother]] game, that was [[NoExportforYou never released outside Japan...]]
to:
* ''VideoGame/{{Earthbound}}'' ''VideoGame/EarthBound1994'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you're a third into the game. The stakes doubles if you actually named the characters after yourself and your friends. Even worse is how that fat bastard is also a KarmaHoudini and only gets his comeupperance in the [[VideoGame/{{Mother 3}} third Mother]] game, that was [[NoExportforYou never released outside Japan...]]
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Changed line(s) 136 (click to see context) from:
* ''VideoGame/Earthbound'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you're a third into the game. The stakes doubles if you actually named the characters after yourself and your friends. Even worse is how that fat bastard is also a KarmaHoudini and only gets his comeupperance in the [[VideoGame/{{Mother 3}} third Mother]] game, that was [[NoExportforYou never released outside Japan...]]
to:
* ''VideoGame/Earthbound'' ''VideoGame/{{Earthbound}}'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you're a third into the game. The stakes doubles if you actually named the characters after yourself and your friends. Even worse is how that fat bastard is also a KarmaHoudini and only gets his comeupperance in the [[VideoGame/{{Mother 3}} third Mother]] game, that was [[NoExportforYou never released outside Japan...]]
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Changed line(s) 136 (click to see context) from:
* ''VideoGame/EarthBound'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you're a third into the game. The stakes doubles if you actually named the characters after yourself and your friends. Even worse is how that fat bastard is also a KarmaHoudini and only gets his comeupperance in the [[VideoGame/{{Mother 3}} third Mother]] game, that was [[NoExportforYou never released outside Japan...]]
to:
* ''VideoGame/EarthBound'' ''VideoGame/Earthbound'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you're a third into the game. The stakes doubles if you actually named the characters after yourself and your friends. Even worse is how that fat bastard is also a KarmaHoudini and only gets his comeupperance in the [[VideoGame/{{Mother 3}} third Mother]] game, that was [[NoExportforYou never released outside Japan...]]
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Changed line(s) 7,9 (click to see context) from:
-> ''"You've got the flying skills of a large asteroid."''
--> -- [[HumansByAnyOtherName Argon]] pilot, ''[[VideoGame/{{X}} X3: Terran Conflict]]''
--> -- [[HumansByAnyOtherName Argon]] pilot, ''[[VideoGame/{{X}} X3: Terran Conflict]]''
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Changed line(s) 73 (click to see context) from:
* ''VideoGame/Left4Dead'': AI-controlled Tanks will pound the ground and wave its big arms in the air if all Survivors are downed or dead.
to:
* ''VideoGame/Left4Dead'': ''VideoGame/Left4Dead'':
** AI-controlled Tanks will pound the ground and wave its big arms in the air if all Survivors are downed or dead.
** AI-controlled Tanks will pound the ground and wave its big arms in the air if all Survivors are downed or dead.
Changed line(s) 79,80 (click to see context) from:
* ''VideoGame/TeamFortress2's'' Bots may randomly taunt at human players they have just killed, regardless of the conditions. This can be prevented by typing "tf_bot_taunt_victim_chance 0" in the console (now that it's no longer a cheat as of the Uber Update).
** Even if you turn off bot taunts, the game will still delight in pointing out your body parts whenever you get [[LudicrousGibs ludicrously gibbed]].[[note]]This is also true with "silly gibs" and Low violence mode[[/note]]
** Even if you turn off bot taunts, the game will still delight in pointing out your body parts whenever you get [[LudicrousGibs ludicrously gibbed]].[[note]]This is also true with "silly gibs" and Low violence mode[[/note]]
to:
* ''VideoGame/TeamFortress2's'' Bots may randomly taunt at human players they have just killed, regardless of the conditions. This can be prevented by typing "tf_bot_taunt_victim_chance 0" in the console (now that it's no longer a cheat as of the Uber Update).
**Update). Even if you turn off bot taunts, the game will still delight in pointing out your body parts whenever you get [[LudicrousGibs ludicrously gibbed]].[[note]]This is also true with "silly gibs" and Low violence mode[[/note]]mode[[/note]]
* ''VideoGame/VermintideII'': [[EliteMook Chaos Warriors]] have plenty of custom lines to mock the party, [[PrepareToDie threaten specific heroes]], and insult attacks that don't breach their DamageReduction, making it all the more satisfying when they're KilledMidSentence.
-->''"Almost tickles, hah hah-"''
**
* ''VideoGame/VermintideII'': [[EliteMook Chaos Warriors]] have plenty of custom lines to mock the party, [[PrepareToDie threaten specific heroes]], and insult attacks that don't breach their DamageReduction, making it all the more satisfying when they're KilledMidSentence.
-->''"Almost tickles, hah hah-"''
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* ''VideoGame/AgeOfMythology'': In single-player mode, the AI will constantly taunt you as they cheat their way through the various ages with such gems as, "Only a civilization as advanced as ours gets to survive", "Your civilization has yet to discover fire or the wheel", and, [[{{Jerkass}} "May all of your villagers be eaten by wild animals."]] It makes you feel a lot better when you [[CatharsisFactor smash their base and army into pieces as they beg for peaceful surrender]], though.
Deleted line(s) 26 (click to see context) :
* In ''VideoGame/AgeOfMythology'' single-player mode, the AI will constantly taunt you as they cheat their way through the various ages with such gems as, "Only a civilization as advanced as ours gets to survive", "Your civilization has yet to discover fire or the wheel", and, [[{{Jerkass}} "May all of your villagers be eaten by wild animals."]] It makes you feel a lot better when you [[CatharsisFactor smash their base and army into pieces as they beg for peaceful surrender]], though.
* In ''VideoGame/GalacticCivilizations II'', [[EasyModeMockery on easier difficulties]], the computer will let you get away with certain strategies that wouldn't fly on harder modes. But the AI leaders will send you a message making it quite clear that they ''know'' what you're doing, and are only unable to take action because "their generals are too stupid to react" (i.e. because you're on easy mode). This was meant for the benefit of game journalists and reviewers, who generally play games on easy mode to save time, to make sure they wouldn't unfairly trash the game's AI.
* ''VideoGame/SinsOfASolarEmpire'': Enemy factions enjoy sending you whispers. Sometimes it's to tell you to stop baiting the Pirates to attack them, sometimes it's to let you know they've just ambushed a fleet (or a single, automated exploration ship), and sometimes it's just a heads-up that you're about to get wrecked by a Novalith shot.
* ''VideoGame/SinsOfASolarEmpire'': Enemy factions enjoy sending you whispers. Sometimes it's to tell you to stop baiting the Pirates to attack them, sometimes it's to let you know they've just ambushed a fleet (or a single, automated exploration ship), and sometimes it's just a heads-up that you're about to get wrecked by a Novalith shot.
Deleted line(s) 30,31 (click to see context) :
* Enemy factions in ''VideoGame/SinsOfASolarEmpire'' enjoy sending you whispers. Sometimes it's to tell you to stop baiting the Pirates to attack them, sometimes it's to let you know they've just ambushed a fleet (or a single, automated exploration ship), and sometimes it's just a heads-up that you're about to get wrecked by a Novalith shot.
* In ''VideoGame/GalacticCivilizations II'', [[EasyModeMockery on easier difficulties]], the computer will let you get away with certain strategies that wouldn't fly on harder modes. But the AI leaders will send you a message making it quite clear that they ''know'' what you're doing, and are only unable to take action because "their generals are too stupid to react" (i.e. because you're on easy mode). This was meant for the benefit of game journalists and reviewers, who generally play games on easy mode to save time, to make sure they wouldn't unfairly trash the game's AI.
* In ''VideoGame/GalacticCivilizations II'', [[EasyModeMockery on easier difficulties]], the computer will let you get away with certain strategies that wouldn't fly on harder modes. But the AI leaders will send you a message making it quite clear that they ''know'' what you're doing, and are only unable to take action because "their generals are too stupid to react" (i.e. because you're on easy mode). This was meant for the benefit of game journalists and reviewers, who generally play games on easy mode to save time, to make sure they wouldn't unfairly trash the game's AI.
Changed line(s) 35,36 (click to see context) from:
* In ''Ready, Aim, Tomatoes'', if your shooting accuracy was below 50% in a given level, the game would tell you "Good shooting... NOT!!!"
* The dog in ''VideoGame/DuckHunt'' pops up and laughs at you if you miss every duck in any round, and also in the "game over" screen (see the page pic). This is one of the earliest examples of the trope, and has spawned such anger over time that numerous Flash games have been made that let you kill the dog. It is one dog that most people [[KickTheDog probably wouldn't mind kicking]]. Needless to say, his inclusion in ''VideoGame/SuperSmashBros'' is ridiculously cathartic.
* The dog in ''VideoGame/DuckHunt'' pops up and laughs at you if you miss every duck in any round, and also in the "game over" screen (see the page pic). This is one of the earliest examples of the trope, and has spawned such anger over time that numerous Flash games have been made that let you kill the dog. It is one dog that most people [[KickTheDog probably wouldn't mind kicking]]. Needless to say, his inclusion in ''VideoGame/SuperSmashBros'' is ridiculously cathartic.
to:
* In ''Ready, Aim, Tomatoes'', if your shooting accuracy was below 50% in a given level, the game would tell you "Good shooting... NOT!!!"
*''VideoGame/DuckHunt'': The dog in ''VideoGame/DuckHunt'' pops up and laughs at you if you miss every duck in any round, and also in the "game over" screen (see the page pic). This is one of the earliest examples of the trope, and has spawned such anger over time that numerous Flash games have been made that let you kill the dog. It is one dog that most people [[KickTheDog probably wouldn't mind kicking]]. Needless to say, his inclusion in ''VideoGame/SuperSmashBros'' is ridiculously cathartic.
*
* In ''Ready, Aim, Tomatoes'', if your shooting accuracy was below 50% in a given level, the game would tell you "Good shooting... NOT!!!"
* ''VideoGame/ArtOfFighting'' has the AI taunt you repeatedly. This is because it's a PracticalTaunt -- your Ki meter is reduced when your opponent taunts you, and your special moves grow weaker the lower it goes. (You can use a different move to charge it back up.) Unlike ''Eternal Champions'', the AI is ''also'' restricted by the meter, meaning your taunts work just as well as theirs.
* ''VideoGame/DigimonRumbleArena'': It happens with some of the characters’ win screens, But mostly with the final boss, Reapermon. His win quotes are just him taunting his opponents for their weakness.
* Most canon characters in ''VideoGame/DragonBallXenoverse'' and ''VideoGame/DragonBallXenoverse2'' have lines that play when they're controlled by the AI and K.O. a human player and ''only'' during such an event, not even when you K.O. an enemy as that character yourself.
* ''VideoGame/EternalChampions'' gave each character a "taunt" move with a practical use: it sapped an opponent's Inner Strength, i.e. the stuff that allows one to perform special attacks. Fine for head-to-head fighting, but since [[TheComputerIsACheatingBastard A.I. opponents can freely use any and all special moves even with a completely empty Inner Strength Gauge]], it usually just meant the player could never use special moves themselves against a CPU-controlled opponent because they would repeatedly taunt and drain the player's gauge at the start of the round.
* ''Franchise/MortalKombat'': Shao Kahn will taunt you often, either after a knockdown or randomly during the fight. It does get quite infuriating; however, it also acts as a time to [[TacticalSuicideBoss score a free hit]].
* ''VideoGame/PunchOut Wii'': If you get knocked down during a bout, most of your opponents will laugh at you and make fun of you while you're trying to get back up.
-->'''Aran Ryan:''' Ya prob'ly got ''cheeseburgers'' in those gloves, have ya, Mac?!
* ''VideoGame/StreetFighterIII: Third Strike'' features this, albeit as a form of EasyModeMockery. [[AntiFrustrationFeatures The more times you continue after losing a match, the more the A.I. difficulty will lower.]] When facing the FinalBoss, [[SNKBoss Gill]], you can visibly tell that the difficulty has been bumped down if [[https://www.youtube.com/watch?v=06oR0R9e-9s he starts using his Personal Action,]] which consists of a EvilLaugh, because this is something the A.I. ''never'' does otherwise--almost as if the game is using Gill as its mouthpiece to ridicule you. While the taunt [[PracticalTaunt raises Gill's attack power]], [[TacticalSuicideBoss it also leaves him incredibly vulnerable to a counterattack]].
* ''VideoGame/DigimonRumbleArena'': It happens with some of the characters’ win screens, But mostly with the final boss, Reapermon. His win quotes are just him taunting his opponents for their weakness.
* Most canon characters in ''VideoGame/DragonBallXenoverse'' and ''VideoGame/DragonBallXenoverse2'' have lines that play when they're controlled by the AI and K.O. a human player and ''only'' during such an event, not even when you K.O. an enemy as that character yourself.
* ''VideoGame/EternalChampions'' gave each character a "taunt" move with a practical use: it sapped an opponent's Inner Strength, i.e. the stuff that allows one to perform special attacks. Fine for head-to-head fighting, but since [[TheComputerIsACheatingBastard A.I. opponents can freely use any and all special moves even with a completely empty Inner Strength Gauge]], it usually just meant the player could never use special moves themselves against a CPU-controlled opponent because they would repeatedly taunt and drain the player's gauge at the start of the round.
* ''Franchise/MortalKombat'': Shao Kahn will taunt you often, either after a knockdown or randomly during the fight. It does get quite infuriating; however, it also acts as a time to [[TacticalSuicideBoss score a free hit]].
* ''VideoGame/PunchOut Wii'': If you get knocked down during a bout, most of your opponents will laugh at you and make fun of you while you're trying to get back up.
-->'''Aran Ryan:''' Ya prob'ly got ''cheeseburgers'' in those gloves, have ya, Mac?!
* ''VideoGame/StreetFighterIII: Third Strike'' features this, albeit as a form of EasyModeMockery. [[AntiFrustrationFeatures The more times you continue after losing a match, the more the A.I. difficulty will lower.]] When facing the FinalBoss, [[SNKBoss Gill]], you can visibly tell that the difficulty has been bumped down if [[https://www.youtube.com/watch?v=06oR0R9e-9s he starts using his Personal Action,]] which consists of a EvilLaugh, because this is something the A.I. ''never'' does otherwise--almost as if the game is using Gill as its mouthpiece to ridicule you. While the taunt [[PracticalTaunt raises Gill's attack power]], [[TacticalSuicideBoss it also leaves him incredibly vulnerable to a counterattack]].
Deleted line(s) 62,69 (click to see context) :
* If you get knocked down during a bout in ''VideoGame/PunchOut Wii'', most of your opponents will laugh at you and make fun of you while you're trying to get back up.
-->'''Aran Ryan:''' Ya prob'ly got ''cheeseburgers'' in those gloves, have ya, Mac?!
* ''Franchise/MortalKombat'': Shao Kahn will taunt you often, either after a knockdown or randomly during the fight. It does get quite infuriating; however, it also acts as a time to [[TacticalSuicideBoss score a free hit]].
* ''VideoGame/EternalChampions'' gave each character a "taunt" move with a practical use: it sapped an opponent's Inner Strength, i.e. the stuff that allows one to perform special attacks. Fine for head-to-head fighting, but since [[TheComputerIsACheatingBastard A.I. opponents can freely use any and all special moves even with a completely empty Inner Strength Gauge]], it usually just meant the player could never use special moves themselves against a CPU-controlled opponent because they would repeatedly taunt and drain the player's gauge at the start of the round.
* ''VideoGame/StreetFighterIII: Third Strike'' features this, albeit as a form of EasyModeMockery. [[AntiFrustrationFeatures The more times you continue after losing a match, the more the A.I. difficulty will lower.]] When facing the FinalBoss, [[SNKBoss Gill]], you can visibly tell that the difficulty has been bumped down if [[https://www.youtube.com/watch?v=06oR0R9e-9s he starts using his Personal Action,]] which consists of a EvilLaugh, because this is something the A.I. ''never'' does otherwise--almost as if the game is using Gill as its mouthpiece to ridicule you. While the taunt [[PracticalTaunt raises Gill's attack power]], [[TacticalSuicideBoss it also leaves him incredibly vulnerable to a counterattack]].
* Most canon characters in ''VideoGame/DragonBallXenoverse'' and ''VideoGame/DragonBallXenoverse2'' have lines that play when they're controlled by the AI and K.O. a human player and ''only'' during such an event, not even when you K.O. an enemy as that character yourself.
* The AI will taunt you repeatedly in ''VideoGame/ArtOfFighting''. This is because it's a PracticalTaunt - your Ki meter is reduced when your opponent taunts you, and your special moves grow weaker the lower it goes. (You can use a different move to charge it back up.) Unlike ''Eternal Champions'', above, the AI is ''also'' restricted by the meter, meaning your taunts work just as well as theirs.
* ''VideoGame/DigimonRumbleArena'': It happens with some of the characters’ win screens, But mostly with the final boss, Reapermon. His win quotes are just him taunting his opponents for their weakness.
-->'''Aran Ryan:''' Ya prob'ly got ''cheeseburgers'' in those gloves, have ya, Mac?!
* ''Franchise/MortalKombat'': Shao Kahn will taunt you often, either after a knockdown or randomly during the fight. It does get quite infuriating; however, it also acts as a time to [[TacticalSuicideBoss score a free hit]].
* ''VideoGame/EternalChampions'' gave each character a "taunt" move with a practical use: it sapped an opponent's Inner Strength, i.e. the stuff that allows one to perform special attacks. Fine for head-to-head fighting, but since [[TheComputerIsACheatingBastard A.I. opponents can freely use any and all special moves even with a completely empty Inner Strength Gauge]], it usually just meant the player could never use special moves themselves against a CPU-controlled opponent because they would repeatedly taunt and drain the player's gauge at the start of the round.
* ''VideoGame/StreetFighterIII: Third Strike'' features this, albeit as a form of EasyModeMockery. [[AntiFrustrationFeatures The more times you continue after losing a match, the more the A.I. difficulty will lower.]] When facing the FinalBoss, [[SNKBoss Gill]], you can visibly tell that the difficulty has been bumped down if [[https://www.youtube.com/watch?v=06oR0R9e-9s he starts using his Personal Action,]] which consists of a EvilLaugh, because this is something the A.I. ''never'' does otherwise--almost as if the game is using Gill as its mouthpiece to ridicule you. While the taunt [[PracticalTaunt raises Gill's attack power]], [[TacticalSuicideBoss it also leaves him incredibly vulnerable to a counterattack]].
* Most canon characters in ''VideoGame/DragonBallXenoverse'' and ''VideoGame/DragonBallXenoverse2'' have lines that play when they're controlled by the AI and K.O. a human player and ''only'' during such an event, not even when you K.O. an enemy as that character yourself.
* The AI will taunt you repeatedly in ''VideoGame/ArtOfFighting''. This is because it's a PracticalTaunt - your Ki meter is reduced when your opponent taunts you, and your special moves grow weaker the lower it goes. (You can use a different move to charge it back up.) Unlike ''Eternal Champions'', above, the AI is ''also'' restricted by the meter, meaning your taunts work just as well as theirs.
* ''VideoGame/DigimonRumbleArena'': It happens with some of the characters’ win screens, But mostly with the final boss, Reapermon. His win quotes are just him taunting his opponents for their weakness.
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* ''VideoGame/TeamFortress2's'' Bots may randomly taunt at human players they have just killed, regardless of the conditions. This can be prevented by typing "tf_bot_taunt_victim_chance 0" in the console (now that it's no longer a cheat as of the Uber Update).
** Even if you turn off bot taunts, the game will still delight in pointing out your body parts whenever you get [[LudicrousGibs ludicrously gibbed]].[[note]]This is also true with "silly gibs" and Low violence mode[[/note]]
* AI-controlled Tanks in ''VideoGame/Left4Dead'' will pound the ground and wave its big arms in the air if all Survivors are downed or dead.
** Even if you turn off bot taunts, the game will still delight in pointing out your body parts whenever you get [[LudicrousGibs ludicrously gibbed]].[[note]]This is also true with "silly gibs" and Low violence mode[[/note]]
* AI-controlled Tanks in ''VideoGame/Left4Dead'' will pound the ground and wave its big arms in the air if all Survivors are downed or dead.
to:
* ''VideoGame/TeamFortress2's'' Bots may randomly taunt at human players they have just killed, regardless of the conditions. This can be prevented by typing "tf_bot_taunt_victim_chance 0" in the console (now that it's no longer a cheat as of the Uber Update).
** Even if you turn off bot taunts, the game will still delight in pointing out your body parts whenever you get [[LudicrousGibs ludicrously gibbed]].[[note]]This is also true with "silly gibs" and Low violence mode[[/note]]
*''VideoGame/Left4Dead'': AI-controlled Tanks in ''VideoGame/Left4Dead'' will pound the ground and wave its big arms in the air if all Survivors are downed or dead.
** Even if you turn off bot taunts, the game will still delight in pointing out your body parts whenever you get [[LudicrousGibs ludicrously gibbed]].[[note]]This is also true with "silly gibs" and Low violence mode[[/note]]
*
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to:
* ''VideoGame/TeamFortress2's'' Bots may randomly taunt at human players they have just killed, regardless of the conditions. This can be prevented by typing "tf_bot_taunt_victim_chance 0" in the console (now that it's no longer a cheat as of the Uber Update).
** Even if you turn off bot taunts, the game will still delight in pointing out your body parts whenever you get [[LudicrousGibs ludicrously gibbed]].[[note]]This is also true with "silly gibs" and Low violence mode[[/note]]
** Even if you turn off bot taunts, the game will still delight in pointing out your body parts whenever you get [[LudicrousGibs ludicrously gibbed]].[[note]]This is also true with "silly gibs" and Low violence mode[[/note]]
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* ''VideoGame/AvoidTheNoid''. Every time you die, the screen fades to a picture of a giggling noid, complete with sound effect of annoying laughter. Also, to complete the game you need to search certain phones. Pick up the wrong phone (indicated by a subtle audio cue) will show a picture of a giggling Noid on the other side of the phone call. Cue annoying sound effect, then he presses a detonator and ''your phone explodes''. You die, see above for what happens next.
* A lot of enemies in the original ''Franchise/SpyroTheDragon'' trilogy laugh and mock you after hitting you, which for some of them can give you an opening to attack. The little wizard-looking guys who hold dragon eggs will do this to you repeatedly --complete with an annoying "Nyah nyah" in MockingSingSong-- until you give chase.
* The [=PS1=] game ''WesternAnimation/{{Rugrats}}: The Search for Reptar'' has a mission in which you play as Tommy and have to race Angelica around the house to get to the kitchen. If she gets ahead far enough, she will stop and taunt you until you pass her, ultimately giving up the win.
* ''VideoGame/DonkeyKong64''. There are racing sections against a green and purple beetle, which can be examples of ThatOneLevel, even for experienced players. If you lose (and you will, a lot) due to it being able to make you lose [[PlotCoupons coins]] through CollisionDamage, falling off the course for instant failure, or [[TheComputerIsACheatingBastard greatly outspeed you on the home stretch]], the beetle will laugh at you and victory dance every time you lose. You will soon come to absolutely detest that mocking laugh and dance.
* ''Franchise/SonicTheHedgehog'':
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog'' [=2D=] games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro theme]] into a MockingSingSong.
* A lot of enemies in the original ''Franchise/SpyroTheDragon'' trilogy laugh and mock you after hitting you, which for some of them can give you an opening to attack. The little wizard-looking guys who hold dragon eggs will do this to you repeatedly --complete with an annoying "Nyah nyah" in MockingSingSong-- until you give chase.
* The [=PS1=] game ''WesternAnimation/{{Rugrats}}: The Search for Reptar'' has a mission in which you play as Tommy and have to race Angelica around the house to get to the kitchen. If she gets ahead far enough, she will stop and taunt you until you pass her, ultimately giving up the win.
* ''VideoGame/DonkeyKong64''. There are racing sections against a green and purple beetle, which can be examples of ThatOneLevel, even for experienced players. If you lose (and you will, a lot) due to it being able to make you lose [[PlotCoupons coins]] through CollisionDamage, falling off the course for instant failure, or [[TheComputerIsACheatingBastard greatly outspeed you on the home stretch]], the beetle will laugh at you and victory dance every time you lose. You will soon come to absolutely detest that mocking laugh and dance.
* ''Franchise/SonicTheHedgehog'':
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog'' [=2D=] games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro theme]] into a MockingSingSong.
to:
* ''VideoGame/AvoidTheNoid''. ''VideoGame/AvoidTheNoid'': Every time you die, the screen fades to a picture of a giggling noid, complete with sound effect of annoying laughter. Also, to complete the game you need to search certain phones. Pick up the wrong phone (indicated by a subtle audio cue) will show a picture of a giggling Noid on the other side of the phone call. Cue annoying sound effect, then he presses a detonator and ''your phone explodes''. You die, see above for what happens next.
* A lot of enemies in the original ''Franchise/SpyroTheDragon'' trilogy laugh and mock you after hitting you, which for some of them can give you an opening to attack. The little wizard-looking guys who hold dragon eggs will do this to you repeatedly --complete with an annoying "Nyah nyah" in MockingSingSong-- until you give chase.
* The [=PS1=] game ''WesternAnimation/{{Rugrats}}: The Search for Reptar'' has a mission in which you play as Tommy and have to race Angelica around the house to get to the kitchen. If she gets ahead far enough, she will stop and taunt you until you pass her, ultimately giving up the win.
* ''VideoGame/DonkeyKong64''. There are racing sections against a green and purple beetle, which can be examples of ThatOneLevel, even for experienced players. If you lose (and you will, a lot) due to it being able to make you lose [[PlotCoupons coins]] through CollisionDamage, falling off the course for instant failure, or [[TheComputerIsACheatingBastard greatly outspeed you on the home stretch]], the beetle will laugh at you and victory dance every time you lose. You will soon come to absolutely detest that mocking laugh and dance.
* ''Franchise/SonicTheHedgehog'':
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog'' [=2D=] games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro theme]] into a MockingSingSong.next.
* A lot of enemies in the original ''Franchise/SpyroTheDragon'' trilogy laugh and mock you after hitting you, which for some of them can give you an opening to attack. The little wizard-looking guys who hold dragon eggs will do this to you repeatedly --complete with an annoying "Nyah nyah" in MockingSingSong-- until you give chase.
* The [=PS1=] game ''WesternAnimation/{{Rugrats}}: The Search for Reptar'' has a mission in which you play as Tommy and have to race Angelica around the house to get to the kitchen. If she gets ahead far enough, she will stop and taunt you until you pass her, ultimately giving up the win.
* ''VideoGame/DonkeyKong64''. There are racing sections against a green and purple beetle, which can be examples of ThatOneLevel, even for experienced players. If you lose (and you will, a lot) due to it being able to make you lose [[PlotCoupons coins]] through CollisionDamage, falling off the course for instant failure, or [[TheComputerIsACheatingBastard greatly outspeed you on the home stretch]], the beetle will laugh at you and victory dance every time you lose. You will soon come to absolutely detest that mocking laugh and dance.
* ''Franchise/SonicTheHedgehog'':
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog'' [=2D=] games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro theme]] into a MockingSingSong.
* ''VideoGame/DonkeyKong64'': There are racing sections against a green and purple beetle, which can be examples of ThatOneLevel, even for experienced players. If you lose (and you will, a lot) due to it being able to make you lose [[PlotCoupons coins]] through CollisionDamage, falling off the course for instant failure, or [[TheComputerIsACheatingBastard greatly outspeed you on the home stretch]], the beetle will laugh at you and victory dance every time you lose. You will soon come to absolutely detest that mocking laugh and dance.
* ''WesternAnimation/{{Rugrats}}: The Search for Reptar'': The [=PS1=] game has a mission in which you play as Tommy and have to race Angelica around the house to get to the kitchen. If she gets ahead far enough, she will stop and taunt you until you pass her, ultimately giving up the win.
* ''Franchise/SonicTheHedgehog'':
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog'' [=2D=] games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro theme]] into a MockingSingSong.
* ''Franchise/SpyroTheDragon'': A lot of enemies in the original trilogy laugh and mock you after hitting you, which for some of them can give you an opening to attack. The little wizard-looking guys who hold dragon eggs will do this to you repeatedly -- complete with an annoying "Nyah nyah" in MockingSingSong -- until you give chase.
* ''WesternAnimation/{{Rugrats}}: The Search for Reptar'': The [=PS1=] game has a mission in which you play as Tommy and have to race Angelica around the house to get to the kitchen. If she gets ahead far enough, she will stop and taunt you until you pass her, ultimately giving up the win.
* ''Franchise/SonicTheHedgehog'':
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog'' [=2D=] games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro theme]] into a MockingSingSong.
* ''Franchise/SpyroTheDragon'': A lot of enemies in the original trilogy laugh and mock you after hitting you, which for some of them can give you an opening to attack. The little wizard-looking guys who hold dragon eggs will do this to you repeatedly -- complete with an annoying "Nyah nyah" in MockingSingSong -- until you give chase.
* ''VideoGame/Portal2'' is infamous for the [[DeadpanSnarker ever-sarcastic]] [[AIIsACrapshoot GLaDOS]] providing mocking commentary and degrading you throughout the game, even, and [[SadistShow especially]] when it isn't even your fault.
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* ''VideoGame/Portal2'' is infamous for the [[DeadpanSnarker ever-sarcastic]] [[AIIsACrapshoot GLaDOS]] providing mocking commentary and degrading you throughout the game, even, and [[SadistShow especially]] when it isn't even your fault.
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* ''VideoGame/StarcraftBroodWar'' shows you a propaganda film made by the United Earth Directorate which claims that the UED forces have been decimating the pitiful Zerg in a CurbStompBattle. Then it hands you control of the Zerg.
* In a cutscene preceding one mission in ''VideoGame/WarcraftIII'' where you are controlling the undead Scourge, the orc leading a charge against you opines that killing a bunch of weak, mindless undead like you guys should be no problem. Also, the Scourge higher-ups just LOOOOVE trolling Arthas in the Human Alliance campaign. Especially frickin' MAL'GANIS, who is possibly the most annoying thing in the game...yeah. Stratholme can fast become much less a race to save the people from a fate worse than death than it is a race to ''make that damn Dreadlord shut the hell up already.''
* In a cutscene preceding one mission in ''VideoGame/WarcraftIII'' where you are controlling the undead Scourge, the orc leading a charge against you opines that killing a bunch of weak, mindless undead like you guys should be no problem. Also, the Scourge higher-ups just LOOOOVE trolling Arthas in the Human Alliance campaign. Especially frickin' MAL'GANIS, who is possibly the most annoying thing in the game...yeah. Stratholme can fast become much less a race to save the people from a fate worse than death than it is a race to ''make that damn Dreadlord shut the hell up already.''
to:
* ''VideoGame/StarcraftBroodWar'' shows you a propaganda film made by the United Earth Directorate which claims that the UED forces have been decimating the pitiful Zerg in a CurbStompBattle. Then it hands you control ''VideoGame/AgeOfEmpiresIII'' gives voice to each of the Zerg.
* In a cutscene preceding one mission in ''VideoGame/WarcraftIII'' whereleaders of the different computer-controlled factions you are controlling may face in skirmishes, including the undead Scourge, bloodthirsty Cuauhtemoc, the orc leading a charge against you opines that killing a bunch of weak, mindless undead like you guys should be no problem. Also, arrogant Frederick the Scourge higher-ups just LOOOOVE trolling Arthas in Great, and the Human Alliance campaign. Especially frickin' MAL'GANIS, who is possibly humorously philosophical Suleiman the most annoying thing in the game...yeah. Stratholme can fast become much less a race Magnificent. They're all quite chatty, with ''thousands'' of recorded lines of dialogue to save the people from mock your failures, compliment your skills (as an ally), gloat over a fate worse than death than it is a race to ''make that damn Dreadlord shut the hell up already.''victory, or proclaim your imminent defeat.
* In a cutscene preceding one mission in ''VideoGame/WarcraftIII'' where
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* ''VideoGame/AgeOfEmpiresIII'' gives voice to each of the leaders of the different computer-controlled factions you may face in skirmishes, including the bloodthirsty Cuauhtemoc, the arrogant Frederick the Great, and the humorously philosophical Suleiman the Magnificent. They're all quite chatty, with ''thousands'' of recorded lines of dialogue to mock your failures, compliment your skills (as an ally), gloat over a victory, or proclaim your imminent defeat.
* ''VideoGame/EmpireEarth:''
* ''VideoGame/EmpireEarth:''
to:
* ''VideoGame/AgeOfEmpiresIII'' gives voice to each of the leaders of the different computer-controlled factions you may face in skirmishes, including the bloodthirsty Cuauhtemoc, the arrogant Frederick the Great, and the humorously philosophical Suleiman the Magnificent. They're all quite chatty, with ''thousands'' of recorded lines of dialogue to mock your failures, compliment your skills (as an ally), gloat over a victory, or proclaim your imminent defeat.
* ''VideoGame/EmpireEarth:''''VideoGame/EmpireEarth'':
* ''VideoGame/EmpireEarth:''
* ''VideoGame/StarcraftBroodWar'' shows you a propaganda film made by the United Earth Directorate which claims that the UED forces have been decimating the pitiful Zerg in a CurbStompBattle. Then it hands you control of the Zerg.
* ''VideoGame/WarcraftIII'': In a cutscene preceding one mission where you are controlling the undead Scourge, the orc leading a charge against you opines that killing a bunch of weak, mindless undead like you guys should be no problem. Also, the Scourge higher-ups just LOOOOVE trolling Arthas in the Human Alliance campaign. Especially frickin' MAL'GANIS, who is possibly the most annoying thing in the game...yeah. Stratholme can fast become much less a race to save the people from a fate worse than death than it is a race to ''make that damn Dreadlord shut the hell up already.''
* ''VideoGame/WarcraftIII'': In a cutscene preceding one mission where you are controlling the undead Scourge, the orc leading a charge against you opines that killing a bunch of weak, mindless undead like you guys should be no problem. Also, the Scourge higher-ups just LOOOOVE trolling Arthas in the Human Alliance campaign. Especially frickin' MAL'GANIS, who is possibly the most annoying thing in the game...yeah. Stratholme can fast become much less a race to save the people from a fate worse than death than it is a race to ''make that damn Dreadlord shut the hell up already.''
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* In ''VideoGame/SuperPaperMario'', O'Chunks will take a moment to laugh or dance before your character gets up whenever he successfully grabs and throws them (Unless you're using Peach).
to:
* In ''VideoGame/SuperPaperMario'', O'Chunks will take a moment ''VideoGame/ChronoTrigger'', Gato makes fun of you in song if by some miracle he manages to laugh or dance before your character gets up whenever he successfully grabs and throws them (Unless defeat you.
* ''VideoGame/EarthBound'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you'reusing Peach).a third into the game. The stakes doubles if you actually named the characters after yourself and your friends. Even worse is how that fat bastard is also a KarmaHoudini and only gets his comeupperance in the [[VideoGame/{{Mother 3}} third Mother]] game, that was [[NoExportforYou never released outside Japan...]]
* ''VideoGame/EarthBound'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you're
* ''VideoGame/KingdomHearts3DDreamDropDistance'': The Halbird dream eater likes striking {{Sentai}}-esque poses whenever it hits you (Or the enemies if it's your ally). It's also mostly ImmuneToFlinching, so you can't really take advantage of it, either.
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* Playing as a Bounty Hunter in ''VideoGame/StarWarsTheOldRepublic'', you get an assignment to kill a Sith. When you get to her, she says she's disappointed that it was just some bounty hunter who was sent after her, not even a Mandalorian! If you ask her why, she says that ''obviously'' she's going to make short work of you, since she's this badass Sith and you're just some chump who can't even use the Force. Maybe another Sith could beat her, or possibly a really lucky Jedi, but not the likes of you. This is portrayed tragically, and the Hunter can respond with contempt or pity; her defeat snaps her out of it.
* The Halbird dream eater in ''VideoGame/KingdomHearts3DDreamDropDistance'' likes striking {{Sentai}}-esque poses whenever it hits you (Or the enemies if it's your ally). It's also mostly ImmuneToFlinching, so you can't really take advantage of it, either.
* In ''VideoGame/ChronoTrigger'', Gato makes fun of you in song if by some miracle he manages to defeat you.
* A number of the bosses in the ''VideoGame/TalesSeries'' will drop a snarky one-liner when you lose to them. Volt's ''VideoGame/TalesOfXillia'' incarnation, for instance, simply informs you that "You lose." [[WakeUpCallBoss (Which you might end up hearing a lot in the sequel).]]
* In ''VideoGame/ShinMegamiTenseiIV'', most enemy demons will let out a roar if they manage to get a free attack, be it due to an ambush, a demon conversation gone wrong, or the enemy in question being one of the [[OptionalBoss Fiends]].
* ''VideoGame/EarthBound'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you're a third into the game. The stakes doubles if you actually named the characters after yourself and your friends. Even worse is how that fat bastard is also a KarmaHoudini and only gets his comeupperance in the [[VideoGame/{{Mother 3}} third Mother]] game, that was [[NoExportforYou never released outside Japan…]]
* The Halbird dream eater in ''VideoGame/KingdomHearts3DDreamDropDistance'' likes striking {{Sentai}}-esque poses whenever it hits you (Or the enemies if it's your ally). It's also mostly ImmuneToFlinching, so you can't really take advantage of it, either.
* In ''VideoGame/ChronoTrigger'', Gato makes fun of you in song if by some miracle he manages to defeat you.
* A number of the bosses in the ''VideoGame/TalesSeries'' will drop a snarky one-liner when you lose to them. Volt's ''VideoGame/TalesOfXillia'' incarnation, for instance, simply informs you that "You lose." [[WakeUpCallBoss (Which you might end up hearing a lot in the sequel).]]
* In ''VideoGame/ShinMegamiTenseiIV'', most enemy demons will let out a roar if they manage to get a free attack, be it due to an ambush, a demon conversation gone wrong, or the enemy in question being one of the [[OptionalBoss Fiends]].
* ''VideoGame/EarthBound'' for the SNES occasionally have Pokey[[note]]or more properly, Porky[[/note]], who starts out as a mild annoyance, occasionally taunt you starting from when you're a third into the game. The stakes doubles if you actually named the characters after yourself and your friends. Even worse is how that fat bastard is also a KarmaHoudini and only gets his comeupperance in the [[VideoGame/{{Mother 3}} third Mother]] game, that was [[NoExportforYou never released outside Japan…]]
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* [[DeusEstMachina The Entity]] from ''VideoGame/OneShot'' is a character you need to interact with in each region who will give you hints for puzzles. If you interact with them more than once before solving the puzzle or can't find what they're pointing you towards, however, they'll proceed to [[StepfordSnarker belittle you for needing further assistance]].
to:
* ''VideoGame/OneShot'': [[DeusEstMachina The Entity]] from ''VideoGame/OneShot'' is a character you need to interact with in each region who will give you hints for puzzles. If you interact with them more than once before solving the puzzle or can't find what they're pointing you towards, however, they'll proceed to [[StepfordSnarker belittle you for needing further assistance]].
* In ''VideoGame/ShinMegamiTenseiIV'', most enemy demons will let out a roar if they manage to get a free attack, be it due to an ambush, a demon conversation gone wrong, or the enemy in question being one of the [[OptionalBoss Fiends]].
* Playing as a Bounty Hunter in ''VideoGame/StarWarsTheOldRepublic'', you get an assignment to kill a Sith. When you get to her, she says she's disappointed that it was just some bounty hunter who was sent after her, not even a Mandalorian! If you ask her why, she says that ''obviously'' she's going to make short work of you, since she's this badass Sith and you're just some chump who can't even use the Force. Maybe another Sith could beat her, or possibly a really lucky Jedi, but not the likes of you. This is portrayed tragically, and the Hunter can respond with contempt or pity; her defeat snaps her out of it.
* In ''VideoGame/SuperPaperMario'', O'Chunks will take a moment to laugh or dance before your character gets up whenever he successfully grabs and throws them (Unless you're using Peach).
* A number of the bosses in the ''VideoGame/TalesSeries'' will drop a snarky one-liner when you lose to them. Volt's ''VideoGame/TalesOfXillia'' incarnation, for instance, simply informs you that "You lose." [[WakeUpCallBoss (Which you might end up hearing a lot in the sequel).]]
* Playing as a Bounty Hunter in ''VideoGame/StarWarsTheOldRepublic'', you get an assignment to kill a Sith. When you get to her, she says she's disappointed that it was just some bounty hunter who was sent after her, not even a Mandalorian! If you ask her why, she says that ''obviously'' she's going to make short work of you, since she's this badass Sith and you're just some chump who can't even use the Force. Maybe another Sith could beat her, or possibly a really lucky Jedi, but not the likes of you. This is portrayed tragically, and the Hunter can respond with contempt or pity; her defeat snaps her out of it.
* In ''VideoGame/SuperPaperMario'', O'Chunks will take a moment to laugh or dance before your character gets up whenever he successfully grabs and throws them (Unless you're using Peach).
* A number of the bosses in the ''VideoGame/TalesSeries'' will drop a snarky one-liner when you lose to them. Volt's ''VideoGame/TalesOfXillia'' incarnation, for instance, simply informs you that "You lose." [[WakeUpCallBoss (Which you might end up hearing a lot in the sequel).]]
Changed line(s) 160 (click to see context) from:
* ''VideoGame/{{Sinistar}}'' thinks you're a coward and wants you to know it. ''RUN, COWARD!''
to:
* ''VideoGame/{{Sinistar}}'' thinks you're a coward ''VideoGame/BangaiO Spirits'': The game over music is accompanied with an EvilLaugh, and wants you to know it. ''RUN, COWARD!''will hear it very, very often.
* The prequel to ''VideoGame/ADarkRoom'', ''The Ensign'', has the Red Text: A demonic script that prompts you, the player, to give up every time your character gets killed off.
Changed line(s) 163,164 (click to see context) from:
* The game over music in ''VideoGame/BangaiO Spirits'' is accompanied with an EvilLaugh, and you will hear it very, very often.
* The prequel to ''VideoGame/ADarkRoom'', ''The Ensign'', has the Red Text: A demonic script that prompts you, the player, to give up every time your character gets killed off.
* The prequel to ''VideoGame/ADarkRoom'', ''The Ensign'', has the Red Text: A demonic script that prompts you, the player, to give up every time your character gets killed off.
to:
* The game over music in ''VideoGame/BangaiO Spirits'' is accompanied with an EvilLaugh, ''VideoGame/{{Sinistar}}'' thinks you're a coward and wants you will hear it very, very often.
* The prequelto ''VideoGame/ADarkRoom'', ''The Ensign'', has the Red Text: A demonic script that prompts you, the player, to give up every time your character gets killed off.know it. ''RUN, COWARD!''
* The prequel
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* Happens in ''VideoGame/TheStanleyParable'' if you spend too much time in the broom closet.
* Happens in ''VideoGame/TheStanleyParable'' if you spend too much time in the broom closet.
* Colonel Quaritch taunts the player in ''Pinball/{{Avatar}},'' thanks to custom voice work by Stephen Lang.
* Done constantly by the opposing boxers in ''Pinball/TheChampionPub''
-->'''Patrotsky Yirbitov:''' "Hey, look. The weakling is back."
* Done constantly by the opposing boxers in ''Pinball/TheChampionPub''
-->'''Patrotsky Yirbitov:''' "Hey, look. The weakling is back."
* In ''Pinball/FullThrottle'', the player is constantly taunted by his rival, Francisco Valentino.
* In ''The Getaway: Pinball/HighSpeed II'', the police officer in Car 504 may have this to say to you in some modes:
--> '''504:''' Okay buddy, pull over! Pull over, NOW!
--> '''504:''' Okay buddy, pull over! Pull over, NOW!
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* Done constantly by the opposing boxers in ''Pinball/TheChampionPub''
-->'''Patrotsky Yirbitov:''' "Hey, look. The weakling is back."
* Colonel Quaritch taunts the player in ''Pinball/{{Avatar}},'' thanks to custom voice work by Stephen Lang.
* In ''Pinball/FullThrottle'', the player is constantly taunted by his rival, Francisco Valentino.
* In ''The Getaway: Pinball/HighSpeed II'', the police officer in Car 504 may have this to say to you in some modes:
--> '''504:''' Okay buddy, pull over! Pull over, NOW!
-->'''Patrotsky Yirbitov:''' "Hey, look. The weakling is back."
* Colonel Quaritch taunts the player in ''Pinball/{{Avatar}},'' thanks to custom voice work by Stephen Lang.
* In ''Pinball/FullThrottle'', the player is constantly taunted by his rival, Francisco Valentino.
* In ''The Getaway: Pinball/HighSpeed II'', the police officer in Car 504 may have this to say to you in some modes:
--> '''504:''' Okay buddy, pull over! Pull over, NOW!
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* In ''VideoGame/ShinMegamiTenseiIV'', most enemy demons will let out a roar if they manage to get a free attack, be it due to an ambush, a demon conversation gone wrong, or the enemy in question being one of the [[BonusBoss Fiends]].
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* In ''VideoGame/ShinMegamiTenseiIV'', most enemy demons will let out a roar if they manage to get a free attack, be it due to an ambush, a demon conversation gone wrong, or the enemy in question being one of the [[BonusBoss [[OptionalBoss Fiends]].
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** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro song]] into a mocking theme.
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** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro song]] theme]] into a mocking theme.MockingSingSong.
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* In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog'' 2d games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
* In ''[[VideoGame/DensetsuNoStafy Densetsu no Stafy 1]]'' and ''[[VideoGame/DensetsuNoStafy2 2]]'', losing to Ogura's final form will result in him laughing and sticking his tongue out at you. The bosses in ''Densetsu No Stafy 1'', ''2'' and ''3'' also have different intro dialogue taunting you if you lose to them and then refight them.
* In ''[[VideoGame/DensetsuNoStafy Densetsu no Stafy 1]]'' and ''[[VideoGame/DensetsuNoStafy2 2]]'', losing to Ogura's final form will result in him laughing and sticking his tongue out at you. The bosses in ''Densetsu No Stafy 1'', ''2'' and ''3'' also have different intro dialogue taunting you if you lose to them and then refight them.
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* ''Franchise/SonicTheHedgehog'':
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog''2d [=2D=] games, anytime he manages to hit Sonic and his friends, he [[AsideGlance looks at the screen]] and laughs.
** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro song]] into a mocking theme.
* In''[[VideoGame/DensetsuNoStafy ''[[VideoGame/TheLegendaryStarfy Densetsu no Stafy No Stafy]] [[VideoGame/DensetsuNoStafy 1]]'' and ''[[VideoGame/DensetsuNoStafy2 2]]'', ''2'', losing to Ogura's final form will result in him laughing and sticking his tongue out at you. The bosses in ''Densetsu No Stafy 1'', ''2'' and ''3'' also have different intro dialogue taunting you if you lose to them and then refight them.
** In most battles against Dr. Eggman in the ''VideoGame/SonicTheHedgehog''
** ''VideoGame/SonicCD'' GameOver themes take this even further: while the American theme [[PlayedForHorror plays it for horror]] with a man and a woman sharing {{Evil Laugh}}s over Sonic's failure, the Japanese [[DarkReprise changes the otherwise cheerful intro song]] into a mocking theme.
* In
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* Rudy the Dummy in ''Pinball/FunHouse'' is infamous for doing this to the players, as part of his DeadpanSnarker personna.
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* Rudy the Dummy in ''Pinball/FunHouse'' ''Pinball/FunHouse1990'' is infamous for doing this to the players, as part of his DeadpanSnarker personna.
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Up To Eleven is a defunct trope
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* The ''VideoGame/BladeRunner'' VideoGame has several witnesses that will insult or demean your character while he's questioning them. One comedian [[UpToEleven even turns this into a stand-up act]]. ''[[RefugeInAudacity While you're on stage with him]]''.
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* The ''VideoGame/BladeRunner'' VideoGame has several witnesses that will insult or demean your character while he's questioning them. One comedian [[UpToEleven even turns this into a stand-up act]].act. ''[[RefugeInAudacity While you're on stage with him]]''.
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* Taken UpToEleven by Buzz and Bud in ''Pinball/NoGoodGofers'', whose relentless heckling gives the players even more enticement to hit them with the pinballs.
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* Taken UpToEleven by Buzz and Bud in ''Pinball/NoGoodGofers'', whose relentless heckling gives the players even more enticement to hit them with the pinballs.
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* As the game is one big reference to ''VideoGame/DuckHunt'' (with a horror spin), the dog in ''VideoGame/DuckSeason'' laughs at you very, ''[[UpToEleven very]]'' often.
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* As the game is one big reference to ''VideoGame/DuckHunt'' (with a horror spin), the dog in ''VideoGame/DuckSeason'' laughs at you very, ''[[UpToEleven very]]'' ''very'' often.
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* In ''VideoGame/TheLegendOfZeldaSkywardSword'', [[WakeUpCallBoss Lord Ghirahim]] can steal your sword if you are just flailing the sword around. Upon taking it he taunts the player for their poor skills.
-->''Heh, quite the sword you have here. But so long as you continue to telegraph your attacks like the novice you are, you'll never land a blow.''
* In ''VideoGame/BatmanArkhamSeries'', the opponent of your current area/mission section will taunt you if you're defeated, and the Joker even does an inversion of this during play by taunting the mooks you are trying to take out, encouraging Batman to kill them and doing his best to frighten the already scared thugs.
* In the remake of ''VideoGame/TheLegendOfZeldaLinksAwakening'', Facade will laugh at you if you fall into the pits he creates. Hinoxes will also laugh at you if you get grabbed by them, and the Grim Creeper will laugh at you if you miss any of the bats he summons.
-->''Heh, quite the sword you have here. But so long as you continue to telegraph your attacks like the novice you are, you'll never land a blow.''
* In ''VideoGame/BatmanArkhamSeries'', the opponent of your current area/mission section will taunt you if you're defeated, and the Joker even does an inversion of this during play by taunting the mooks you are trying to take out, encouraging Batman to kill them and doing his best to frighten the already scared thugs.
* In the remake of ''VideoGame/TheLegendOfZeldaLinksAwakening'', Facade will laugh at you if you fall into the pits he creates. Hinoxes will also laugh at you if you get grabbed by them, and the Grim Creeper will laugh at you if you miss any of the bats he summons.
to:
* ''VideoGame/BatmanArkhamSeries'': The opponent of your current area/mission section will taunt you if you're defeated, and the Joker even does an inversion of this during play by taunting the mooks you are trying to take out, encouraging Batman to kill them and doing his best to frighten the already scared thugs.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaLinksAwakening'': In''VideoGame/TheLegendOfZeldaSkywardSword'', the Switch remake, Facade will laugh at you if you fall into the pits he creates. Hinoxes will also laugh at you if you get grabbed by them, and the Grim Creeper will laugh at you if you miss any of the bats he summons.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': [[WakeUpCallBoss Lord Ghirahim]] can steal your sword if you are just flailing the sword around. Upon taking it he taunts the player for their poor skills.
-->''Heh, --->''Heh, quite the sword you have here. But so long as you continue to telegraph your attacks like the novice you are, you'll never land a blow.''
* In ''VideoGame/BatmanArkhamSeries'', the opponent of your current area/mission section ** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Sometimes, Hinox will taunt you if you're defeated, pause in the middle of a fight to lick their lips and stare at Link, seemingly savoring the Joker even does an inversion of this during play by future meal he will make. This actually creates a good opportunity to shoot them in the eye, as they won't protect their eye with their hand when they're taunting the mooks you are trying to take out, encouraging Batman to kill them and doing his best to frighten the already scared thugs.
* In the remake of ''VideoGame/TheLegendOfZeldaLinksAwakening'', Facade will laugh at you if you fall into the pits he creates. Hinoxes will also laugh at you if you get grabbed by them, and the Grim Creeper will laugh at you if you miss any of the bats he summons.you.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaLinksAwakening'': In
** ''VideoGame/TheLegendOfZeldaSkywardSword'': [[WakeUpCallBoss Lord Ghirahim]] can steal your sword if you are just flailing the sword around. Upon taking it he taunts the player for their poor skills.
* In the remake of ''VideoGame/TheLegendOfZeldaLinksAwakening'', Facade will laugh at you if you fall into the pits he creates. Hinoxes will also laugh at you if you get grabbed by them, and the Grim Creeper will laugh at you if you miss any of the bats he summons.
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Removing flamebait.
Changed line(s) 104 (click to see context) from:
* The [=PS1=] game ''WesternAnimation/{{Rugrats}}: The Search for Reptar'' has a mission in which you play as Tommy and have to race Angelica around the house to get to the kitchen. If she gets ahead far enough, [[WhatAnIdiot she will stop and taunt you]] until you pass her, [[TooDumbToLive ultimately giving up the win.]]
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* The [=PS1=] game ''WesternAnimation/{{Rugrats}}: The Search for Reptar'' has a mission in which you play as Tommy and have to race Angelica around the house to get to the kitchen. If she gets ahead far enough, [[WhatAnIdiot she will stop and taunt you]] you until you pass her, [[TooDumbToLive ultimately giving up the win.]]
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* ''VideoGame/PokemonStadium2'' has the AI trainers gloat or mock you whenever they successfully pull off their main strategy, land a critical hit, defeat a Pokémon in a single move, and win the battle. On the flip side, they also react with everything from annoyance to horror to begrudging respect if you pull any of these off yourself.
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Changed line(s) 73 (click to see context) from:
* AI controlled Tanks in ''VideoGame/Left4Dead'' will pound the ground and wave its big arms in the air if all Survivors are downed or dead.
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* AI controlled AI-controlled Tanks in ''VideoGame/Left4Dead'' will pound the ground and wave its big arms in the air if all Survivors are downed or dead.
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-->'''Francis:''' "Yeah, you ''better'' hide! Sweatshirt wearin' little wuss."
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* ''VideoGame/DigimonRumbleArena'': It happens with some of the characters’ win screens, But mostly with the final boss, Reapermon. His win quotes are just him taunting his opponents for their weakness.
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[[folder: Multiplayer Online Battle Arenas]]
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* In ''[[VideoGame/TheLegendaryStarfy Densetsu no Stafy]] 1'' and ''2'', losing to Ogura's final form will result in him laughing and sticking his tongue out at you. The bosses in ''Densetsu No Stafy 1'', ''2'' and ''3'' also have different intro dialogue taunting you if you lose to them and then refight them.
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* In ''[[VideoGame/TheLegendaryStarfy ''[[VideoGame/DensetsuNoStafy Densetsu no Stafy]] 1'' Stafy 1]]'' and ''2'', ''[[VideoGame/DensetsuNoStafy2 2]]'', losing to Ogura's final form will result in him laughing and sticking his tongue out at you. The bosses in ''Densetsu No Stafy 1'', ''2'' and ''3'' also have different intro dialogue taunting you if you lose to them and then refight them.