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* The AI in ''VideoGame/BaldursGate'' is coded so that it always knows where your characters are, but isn't allowed to target any being outside its sight range or under an invisibility effect. This makes stealth completely useless beyond a certain level because the AI is programmed to counter invisibility effects with the spell True Sight. This means that when you enter a mage's sight radius while stealthed it will immediately cast True Sight and dispel it, revealing that the AI always knew you were there.

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* ''VideoGame/BaldursGate'':
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The AI in ''VideoGame/BaldursGate'' in is coded so that it always knows where your characters are, but isn't allowed to target any being outside its sight range or under an invisibility effect. This makes stealth completely useless beyond a certain level because the AI is programmed to counter invisibility effects with the spell True Sight. This means that when you enter a mage's sight radius while stealthed it will immediately cast True Sight and dispel it, revealing that the AI always knew you were there.


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** The ''Enhanced Edition'' made enemies "telepathic", in that they know where you clic to move your characters, and will accordingly direct themselves to intercept them (not just mirroring their trajectory, but anticipating the final destination you chose by going there, even if it's far away). This [[ArtificialStupidity can be exploited]] by savvy players making enemies disrupt their formations, or sending them stuck into corners to defeat them in detail, even if your character is encumbered and slowed (or even immobilized!) so he/she will never reach the destination.
** In ''VideoGame/BaldursGateSiegeOfDragonspear'' the enemies are not just telepathic, they are able to target characters they have NEVER SEEN, like a injured companion that you left in the camp base, three screens away, as soon as you start the fight.
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* ''VideoGame/TheSettlersII": The AI knows what resources are under the mountains and will directly build the right mines, without calling a geologist before to prospect the land.

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* ''VideoGame/TheSettlersII": ''VideoGame/TheSettlers'' II: The AI knows what resources are under the mountains and will directly build the right mines, without calling a geologist before to prospect the land.
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* ''VideoGame/TheSettlersII": The AI knows what resources are under the mountains and will directly build the right mines, without calling a geologist before to prospect the land.

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