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* ''VideoGame/SonictheHedgehog'':

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* ''VideoGame/SonictheHedgehog'':''Franchise/SonictheHedgehog'':
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General clarification on work content (Dragon Ball Xenoverse 2 entry)


* ''VideoGame/DragonBallXenoverse2'' has ''Parallel Quest 74'': Galactic Patrol, Away! Say what you want about "Super-Super Ultimate Series of Battles!" but at least it wasn't a escort mission. Here? You have to beat all enemies, finishing with Frieza, while making sure Jaco isn't KOed. Sure, he can fight, but the CPU can and '''''WILL''''' target him over you, and just like with Super-Super Ultimate Series of Battles!, you have to beat this PQ '''on your own''' the first time. The first part isn't bad as you fight Frieza's grunts, but once you change locations, you'll be fighting the Ginyu Force, starting with Guldo, Burter, and Recoome. By the way, they're not the normal Ginyu Force, they're the Ginyu Force powered with demonic energy, meaning they'll use Bloody Sauce, an attack that will slow or even poison you or Jaco if it hits (Zen-O help you if Jaco is hit with poison since your healing capsules won't effect Jaco at all, or if you're too close for the move to give you both slow and poison at the same time). Get them out of the way, and you'll have Jeice, who's more than willing to fire off Crusher Volcanoes, and Ginyu, who has Baked Sphere, a Demonic Form-only Ult where he'll cover himself in a dark aura and slowly chase after you or Jaco before making it explode, doing heavy damage, protecting him from attacks and he's able to use it in the worse times if the AI is feeling nasty, like say in a middle of your combo (Thankfully, hitting him with Ki attacks while the dark aura is up will make him detonate it early.) Get through them? You get to fight Frieza, but at that point unless you're really good at clearing house, Jaco will have little to no health left at this point, and Frieza will spam Death Balls if he has the Ki to do it. Oh, and if you clear all of this in 10 minutes, Congrats, you get to fight Golden Frieza on top of all of that.

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* ''VideoGame/DragonBallXenoverse2'' has ''Parallel Quest 74'': Galactic Patrol, Away! Say what you want about "Super-Super Ultimate Series of Battles!" but at least it wasn't a escort mission. Here? You have to beat all enemies, finishing with Frieza, while making sure Jaco isn't KOed. Sure, he can fight, but the CPU can and '''''WILL''''' target him over you, and just like with Super-Super Ultimate Series of Battles!, you have to beat this PQ '''on your own''' the first time. The first part isn't bad as you fight Frieza's grunts, but once you change locations, you'll be fighting the Ginyu Force, starting with Guldo, Burter, and Recoome. By the way, they're not the normal Ginyu Force, they're the Ginyu Force powered with demonic energy, meaning they'll use Bloody Sauce, an attack that will slow or even poison you or Jaco if it hits (Zen-O help you if Jaco is hit with poison since your healing capsules won't effect Jaco at all, or if you're too close for the move to give you both slow and poison at the same time). Get them out of the way, and you'll have Jeice, who's more than willing to fire off Crusher Volcanoes, and Ginyu, who has Baked Sphere, a Demonic Form-only Ult where he'll cover himself in a dark aura and slowly chase after you or Jaco before making it explode, doing heavy damage, protecting him from attacks and he's able to use it in the worse times if the AI is feeling nasty, like say in a middle of your combo (Thankfully, hitting him with Ki attacks attacks, regardless if it's a super or just your basic Ki shots, while the dark aura is up will make him detonate it early.) Get through them? You get to fight Frieza, but at that point unless you're really good at clearing house, Jaco will have little to no health left at this point, and Frieza will spam Death Balls if he has the Ki to do it. Oh, and if you clear all of this in 10 minutes, Congrats, you get to fight Golden Frieza on top of all of that.
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* In ''Franchise/{{Pokemon}}'', the biggest goal for completionists is that you GottaCatchThemAll. But this requires so much work that only the most dedicated players will be able to do it... And you have only a limited time before the next gen comes out, making you do it all over again with an even bigger number of Pokemon. Well, until Gen VIII at least, where there is no national dex.
** Way back in ''VideoGame/PokemonRedAndBlue'', getting HundredPercentCompletion was extremely difficult, since the lack of breeding meant that you could only get one starter Pokémon per game, and almost nobody was willing to trade away their own starter to complete somebody else's Pokedex. This didn't last ''too'' long however, as ''Pokemon Yellow'' gave the player all three Kanto starter Pokemon for free.
** Special mention has to go out to Feebas. In the first two generations that it's obtainable in, it's only available through fishing on one route. Sounds simple enough. Except that you can only catch it by fishing on a handful of specific water squares. In an area like ''[[https://cdn2.bulbagarden.net/upload/8/83/Hoenn_Route_119_E.png this]]''. Also, the squares are set randomly whenever you give a new catchphrase to a man in an entirely unrelated town, and Gen IV has it worse as there are ''less'' squares that change ''daily''. And if you ever do eventually find one, make sure it's got a nature that prefers dry Pokéblocks/Poffins, since feeding it an obscene amount of these is the only way to evolve it into [[MagikarpPower something useful]]. Fortunately, later games remove this method completely and Feebas even becomes easier ([[GuideDangIt though still no cakewalk]]) to evolve through [[SocializationBonus trading with a Prism Scale]], though the Gen III remakes still use the original evolving method. But then came the Gen IV remakes to ''return'' on using Feebas' original catching method, though at least it can evolve through either way.
** Trying to find Mirage Island (not to be confused with the [[VideoGameRemake remakes']] Mirages Spots), which is the only place to get some of the rarest and most powerful berries in the game. To clarify, you have to go to Pacifidlog Town, which is pretty late in the game and talk to an old man in a house looking out a window who will say if he sees Mirage Island that day or not that day. More often than not, he will say that he can't which means that you have to wait until the next day to try again, and since the Franchise/{{Pokemon}} games are set in ''real time'', you could literally spend ''weeks, months, or even longer'' just to find all of the berries in an extreme LuckBasedMission, and this is just one of many considering all of the fleeing Pokemon there are in the series.
*** The remake's Mirage [[http://bulbapedia.bulbagarden.net/wiki/Mirage_Islands Islands]] [[http://bulbapedia.bulbagarden.net/wiki/Mirage_Forests Forests]], [[http://bulbapedia.bulbagarden.net/wiki/Mirage_Caves Caves]] and [[http://bulbapedia.bulbagarden.net/wiki/Mirage_Mountains Mountains]], of which there are 8 each, all containing Pokemon you can't find in Hoenn or [[VideoGame/PokemonXandY Kalos]]. What makes them this is that they are randomly appearing once per day. Due to how it works, it is possible to receive the same spot three times in one week, or not receive the last one for many months. Worse, is that Gen VI Native Meowth, Porygon, Unown, Stantler, Kricketune, Cherrim, Glameow, Darmanitan, Cofagrigus and Tynamo lines cannot be obtained outside of this sidequest.
** Then there's the ever increasing list of Mythical Pokemon, which are Mons that can't be obtained through normal gameplay. In the early days, the only way to get these was to attend (in-person) a Nintendo event where they would be given away; [[NoExportForYou depending on your country]] these happened either infrequently or never. These days they're more frequent, and many of them simply involve connecting to the internet during a limited timeframe, and online trading makes it easier to get the ones you missed. Heck, re-releases have made some of them obtainable in normal gameplay (Deoxys, Celebi and, through DLC, Keldeo).

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* In ''Franchise/{{Pokemon}}'', the biggest goal for completionists is that you GottaCatchThemAll. But this requires so much work that only the most dedicated players will be able to do it... And you have only a limited time before the next gen comes out, making you do it all over again with an even bigger number of Pokemon. Pokémon. Well, until Gen VIII and onwards at least, where there is no national dex.
** Way back in ''VideoGame/PokemonRedAndBlue'', getting HundredPercentCompletion was extremely difficult, since the lack of breeding meant that you could only get one starter Pokémon per game, and almost nobody was willing to trade away their own starter to complete somebody else's Pokedex. Pokédex. This didn't last ''too'' long however, as ''Pokemon ''Pokémon Yellow'' gave the player all three Kanto starter Pokemon Pokémon for free.
** Special mention has to go out to Feebas. In the first two generations that it's obtainable in, it's only available through fishing on one route. Sounds simple enough. Except that you can only catch it by fishing on a handful of specific water squares. In an area like ''[[https://cdn2.bulbagarden.net/upload/8/83/Hoenn_Route_119_E.png this]]''. Also, the squares are set randomly whenever you give a new catchphrase to a man in an entirely unrelated town, and Gen IV has it worse as there are ''less'' squares that change ''daily''. And if you ever do eventually find one, make sure it's got a nature that prefers dry Pokéblocks/Poffins, since feeding it an obscene amount of these is the only way to evolve it into [[MagikarpPower something useful]]. Fortunately, later games remove this method completely and Feebas even becomes easier ([[GuideDangIt though still no cakewalk]]) to evolve through [[SocializationBonus trading with a Prism Scale]], though the Gen III remakes still use the original evolving method.method but makes it easier by removing the feel and nature affecting Pokéblocks meaning that you can just stuff Feebas full of Blue Pokéblocks to raise its Beauty and then level up and there's two spots on Route 119 which always guarantee Feebas depending on the time of day. But then came the Gen IV remakes to ''return'' on using Feebas' original catching method, though at least it can evolve through either way.
** Trying to find Mirage Island (not to be confused with the [[VideoGameRemake remakes']] Mirages Spots), which is the only place to get some of the rarest and most powerful berries in the game. To clarify, you have to go to Pacifidlog Town, which is pretty late in the game and talk to an old man in a house looking out a window who will say if he sees Mirage Island that day or not that day. More often than not, he will say that he can't which means that you have to wait until the next day to try again, and since the Franchise/{{Pokemon}} games are set in ''real time'', you could literally spend ''weeks, months, or even longer'' just to find all of the berries in an extreme LuckBasedMission, and this is just one of many considering all of the fleeing Pokemon Pokémon there are in the series.
series. Made even worse is that the internal batteries will run dry after some time meaning you can't get island unless you use a specific method.
*** The remake's Mirage [[http://bulbapedia.bulbagarden.net/wiki/Mirage_Islands Islands]] [[http://bulbapedia.bulbagarden.net/wiki/Mirage_Forests Forests]], [[http://bulbapedia.bulbagarden.net/wiki/Mirage_Caves Caves]] and [[http://bulbapedia.bulbagarden.net/wiki/Mirage_Mountains Mountains]], of which there are 8 each, all containing Pokemon Pokémon you can't find in Hoenn or [[VideoGame/PokemonXandY Kalos]]. What makes them this is that they are randomly appearing once per day. Due to how it works, it is possible to receive the same spot three times in one week, or not receive the last one for many months. Worse, is that Gen VI Native Meowth, Porygon, Unown, Stantler, Kricketune, Cherrim, Glameow, Darmanitan, Cofagrigus and Tynamo lines cannot be obtained outside of this sidequest.
** Then there's the ever increasing list of Mythical Pokemon, Pokémon, which are Mons that can't be obtained through normal gameplay. In the early days, the only way to get these was to attend (in-person) a Nintendo event where they would be given away; [[NoExportForYou depending on your country]] these happened either infrequently or never. These days they're more frequent, and many of them simply involve connecting to the internet during a limited timeframe, and online trading makes it easier to get the ones you missed. Heck, re-releases have made some of them obtainable in normal gameplay (Deoxys, Celebi and, through DLC, Keldeo).



** Getting the TM for Energy Ball in ORAS. It requires ''both'' bikes, which was not possible in previous games so you wouldn't think to try it unless you found this in the Safari Zone and realized you needed both bikes to get it. Trouble is, you first have to find three different people across Hoenn and speak to them, one of which is in the Battle Resort not accessible until after the Delta Episode. The other two are in hard to reach, out of the way spots in locations you're unlikely to return to, with each one requiring a specific bike. Only then will Rydel let you have both bikes. Nowhere in game tells you that you can do this or how to do it. Worse still, Energy Ball itself is a powerful Grass-type move that many Pokémon (most notably Psycic and Ghost-types) can learn, increasing the desire to get it.
** In ''Sun and Moon'', some Pokemon can be only caught by being summoned by SOS-call of completely different species. This is already a case of GuideDangIt, though it's at least slightly hinted in in-game lore. However, the percentages of calls are sometimes low and some require specific weather (for example, Sandile will summon [[InfinityMinusOneSword Gabite]] only if Sandstorm is on). Worse yet, some of calls [[CavalryBetrayal start attacking whatever you were chaining]], like Mareanie vs. Corsola or Sableye vs. Carbink, which, if you chain for [=IVs=] or Hidden Ability, can be pretty annoying, since it essentially forces you to restart entire chain.

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** Getting the TM for Energy Ball in ORAS. It requires ''both'' bikes, which was not possible in previous games so you wouldn't think to try it unless you found this in the Safari Zone and realized you needed both bikes to get it. Trouble is, you first have to find three different people across Hoenn and speak to them, one of which is in the Battle Resort not accessible until after the Delta Episode. The other two are in hard to reach, out of the way spots in locations you're unlikely to return to, with each one requiring a specific bike. Only then will Rydel let you have both bikes. Nowhere in game tells you that you can do this or how to do it. Worse still, Energy Ball itself is a powerful Grass-type move that many Pokémon (most notably Psycic Psychic and Ghost-types) can learn, increasing the desire to get it.
** In ''Sun and Moon'', some Pokemon Pokémon can be only caught by being summoned by SOS-call of completely different species. This is already a case of GuideDangIt, though it's at least slightly hinted in in-game lore. However, the percentages of calls are sometimes low and some require specific weather (for example, Sandile will summon [[InfinityMinusOneSword Gabite]] only if Sandstorm is on). Worse yet, some of calls [[CavalryBetrayal start attacking whatever you were chaining]], like Mareanie vs. Corsola or Sableye vs. Carbink, which, if you chain for [=IVs=] or Hidden Ability, can be pretty annoying, since it essentially forces you to restart entire chain.



*** Some tasks require you to either catch a certain number of specific Pokemon, catch Pokemon of a specific type, or catching one specific Pokemon. The issue? It's all random on what kind of Pokemon that will spawn near you, even if you go to different places. The worst task is catching Ditto because there's absolutely zero hint on whether or not the Pokemon you caught was actually a Ditto in disguise and it's all up to chance.

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*** Some tasks require you to either catch a certain number of specific Pokemon, Pokémon, catch Pokemon Pokémon of a specific type, or catching one specific Pokemon. Pokémon. The issue? It's all random on what kind of Pokemon Pokémon that will spawn near you, even if you go to different places. The worst task is catching Ditto because there's absolutely zero hint on whether or not the Pokemon Pokémon you caught was actually a Ditto in disguise and it's all up to chance.



*** The special research involving Genesect has tons of grinding on each set of quests. Two of the tasks are generally easy and quick (feed your buddy, take snapshots, etc), but the third always involve catching ''twenty five'' Pokemon of specific types, which are Normal, Fire, Water, Electric, and Ice. If you didn't start the quest when it was released, you missed out on the boosted spawn rate for specific Pokemon types and now have to do it the hard way. The grind can seriously drain your supply of Balls and if you were already low on them, you'll either have to grind stops/gyms for more or pay for more Balls in the shop.

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*** The special research involving Genesect has tons of grinding on each set of quests. Two of the tasks are generally easy and quick (feed your buddy, take snapshots, etc), but the third always involve catching ''twenty five'' Pokemon Pokémon of specific types, which are Normal, Fire, Water, Electric, and Ice. If you didn't start the quest when it was released, you missed out on the boosted spawn rate for specific Pokemon Pokémon types and now have to do it the hard way. The grind can seriously drain your supply of Balls and if you were already low on them, you'll either have to grind stops/gyms for more or pay for more Balls in the shop.
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* Trying to get all the coins in ''WesternAnimation/WallaceAndGromit -- Project Zoo''? If you have, then the mere mention of the Lava World bonus stage will make you curl up in the fetal position and whimper. [[VideoGame/DonkeyKong Gromit has to climb a series of platforms while avoiding rolling barrels thrown by a gorilla.]] What's the problem? Due to spectacularly bad testing the UsefulNotes/NintendoGameCube version of the game contains a glitch where 99% of the barrels are invisible to the player. Barrels that result in instant death if touched. Oh, and did we mention the time limit? Getting the coins from this level requires truly psychic guesswork and timing, and the reward? Short clips from "WesternAnimation/TheWrongTrousers" and one preview from the 'Cracking Contraptions' series.

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* Trying to get all the coins in ''WesternAnimation/WallaceAndGromit -- Project Zoo''? If you have, then the mere mention of the Lava World bonus stage will make you curl up in the fetal position and whimper. [[VideoGame/DonkeyKong Gromit has to climb a series of platforms while avoiding rolling barrels thrown by a gorilla.]] What's the problem? Due to spectacularly bad testing the UsefulNotes/NintendoGameCube Platform/NintendoGameCube version of the game contains a glitch where 99% of the barrels are invisible to the player. Barrels that result in instant death if touched. Oh, and did we mention the time limit? Getting the coins from this level requires truly psychic guesswork and timing, and the reward? Short clips from "WesternAnimation/TheWrongTrousers" and one preview from the 'Cracking Contraptions' series.



** The UsefulNotes/XboxLiveArcade version features some unlockable trophies that are needed to HundredPercentCompletion. Among them, there is one that requires you to [[SpeedRun speed-running]] through the highest difficulty setting, one that asks you to complete the entire aforementioned highest difficulty setting [[UnexpectedGameplayChange with your auto-aim off]], and even one that nobody on the internet have any clues about the requisites for it to unlock and just [[LuckBasedMission seems to pop-out once in a blue moon]].

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** The UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade version features some unlockable trophies that are needed to HundredPercentCompletion. Among them, there is one that requires you to [[SpeedRun speed-running]] through the highest difficulty setting, one that asks you to complete the entire aforementioned highest difficulty setting [[UnexpectedGameplayChange with your auto-aim off]], and even one that nobody on the internet have any clues about the requisites for it to unlock and just [[LuckBasedMission seems to pop-out once in a blue moon]].



** ''VideoGame/SuperMarioAdvance4'' gave us optional levels that [[BribingYourWayToVictory require an eReader, and eReader cards to get to]].[[note]]The cards are lost now, due to being out of print for several years. Only Japan had all the cards, [[NoExportForYou North America got a fraction of what Japan had, and the mode in the European/Australian versions were]] DummiedOut. The UsefulNotes/WiiU Virtual Console and UsefulNotes/NintendoSwitch Online releases rectify this by unlocking all 38 courses automatically.[[/note]] Many of them are extremely difficult homages to previous games each having the extra challenge of collecting every Advance Coin in one go. Like the main game, the e-Reader courses have no checkpoints, and some levels are much longer than the original.

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** ''VideoGame/SuperMarioAdvance4'' gave us optional levels that [[BribingYourWayToVictory require an eReader, and eReader cards to get to]].[[note]]The cards are lost now, due to being out of print for several years. Only Japan had all the cards, [[NoExportForYou North America got a fraction of what Japan had, and the mode in the European/Australian versions were]] DummiedOut. The UsefulNotes/WiiU Platform/WiiU Virtual Console and UsefulNotes/NintendoSwitch Platform/NintendoSwitch Online releases rectify this by unlocking all 38 courses automatically.[[/note]] Many of them are extremely difficult homages to previous games each having the extra challenge of collecting every Advance Coin in one go. Like the main game, the e-Reader courses have no checkpoints, and some levels are much longer than the original.
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** "The Green Hills of Stranglethorn" was a series of quests in which the player gathered pages of the book from all across the zone. Unfortunately? All the pages [[RandomlyDrops dropped randomly]] thoughout the ''entire'' zone. The ''entire'' Zone. Stranglethorn Vale is already a ThatOneLevel if you're on a [=PvP=] server due to it being a massive botleneck and people ''loved'' ganking and camping players. It wasn't uncommon for people to get multiple copies of the same pages or carouse the auction house to find the page they need.
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* ''VideoGame/FZero GX'':

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* ''VideoGame/FZero GX'':''VideoGame/FZeroGX'':
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->''"Remember Canary Mary? Did you have fun racing her? How I laughed when I was setting up those levels. I'm still laughing!"''

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->''"Remember [[VideoGame/BanjoTooie Canary Mary? Mary]]? Did you have fun racing her? How I laughed when I was setting up those levels. I'm still laughing!"''
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Nuts & Bolts has a page now.


-->-- '''The Lord of Games''', ''[[VideoGame/BanjoKazooie Banjo-Kazooie: Nuts & Bolts]]''

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-->-- '''The Lord of Games''', ''[[VideoGame/BanjoKazooie Banjo-Kazooie: Nuts & Bolts]]''
''VideoGame/BanjoKazooieNutsAndBolts''

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** Mr. Vile's minigame in Bubblegloop Swamp is another irritating one. It seems pretty simple, at first glance: fruit pop out of the holes, and the task given is to eat more fruit than Mr. Vile does. Mr. Vile, however, is pretty darn fast, and the player must transform into an incredibly slow crocodile to access the minigame. A powerup can be unlocked later in the game that gives you super speed, making it relatively easier in that respect. But once you beat him, you have to beat him again, only this time, worms will pop up alongside the fruit, and eating a worm causes you to become temporarily stunned. Finally, you have to play the game a third time. ''This'' time, both fruit and worms pop up again, but you can only eat whatever is displayed at the top of the screen. (ex: If it shows a worm, you must eat worms, and eating fruit will stun you.) The display changes randomly from fruit to worms. The fruit and worms themselves spawn randomly as well. And it all has to be done in succession to get the Jiggy.

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** Mr. Vile's minigame in Bubblegloop Swamp is another irritating one. It seems pretty simple, at first glance: fruit pop out of the holes, and the task given is to eat more fruit than Mr. Vile does. Mr. Vile, however, is pretty darn fast, and the player must transform into an incredibly slow crocodile to access the minigame. A powerup can be unlocked later in the game that gives you super speed, making it relatively easier in that respect. But once you beat him, you have to beat him again, only this time, worms will pop up alongside the fruit, and eating a worm causes you to become temporarily stunned. Finally, you have to play the game a third time. ''This'' time, both fruit and worms pop up again, but you can only eat whatever is displayed at the top of the screen. (ex: If it shows a worm, you must eat worms, and eating fruit will stun you.) The display changes randomly from between fruit to worms.and worms every ten seconds. The fruit and worms themselves spawn randomly as well. And it all has to be done in succession to get the Jiggy.



** Let's start with the obvious: for all that the Pokémon franchise is known for the tagline GottaCatchThemAll, in this game, it's made clear at the very beginning that that is what you ''have'' to do: the only way to unlock the final battle against Arceus is to capture—not see, not defeat, ''capture'' every single Pokémon species you can find in the Hisui region.

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** Let's start with the obvious: for all that the Pokémon franchise is known for the tagline GottaCatchThemAll, in it's almost never required for the story. In this game, it's made clear at the very beginning that that though, "Seek out all Pokémon" is what your primary quest; if you ''have'' to do: the only way want to unlock the final battle against Arceus is Arceus, you have to capture—not see, not defeat, ''capture'' every single Pokémon species you can find in the Hisui region.



** Getting the Shiny Charm requires completing the Pokédex pages of all 242 Pokémon in the game.

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** Getting the Shiny Charm requires completing the Pokédex pages of all 242 Pokémon in the game.game, including Arceus and the Mythical ones.



* Getting Ho-oh and the Johto starters in ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness''. Both quests require beating all 100 levels of Mt.Battle without changing your team. The only saving grace is that you can heal at certain times.

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* Getting Ho-oh Ho-Oh and the Johto starters in ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness''. Both quests require beating all 100 levels of Mt. Battle without changing your team. The only saving grace is that you can heal at certain times.
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** Nearly ''every'' timed mission in ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' requires near-perfect timing. There is almost no margin for error, lest you fall short of the arbitrarily short time limit.

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** Nearly ''every'' timed mission in ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' ''VideoGame/SonicRushAdventure'' requires near-perfect timing. There is almost no margin for error, lest you fall short of the arbitrarily short time limit.
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** Both "Escort the twins." missions in the Spooky Swamp is also bound to make you more toxic than a nuclear waste site. Here, you have to escort a firefly to a cage holding an egg to blow it up with a bomb to get the egg. The thing is, like the Alchemist, instead of doing something logical like taking a straight path to the cage and lighting the bomb there, they light the bombs at the '''''beginning''''' of their paths and then walk right into '''''respawning''''' rocks and mushrooms '''''repeatedly''''' that will force you to start the mission all over again. The second one is worse since that twin is faster ''and'' follows a different path. A touch of FridgeLogic serves to rub salt in the wound, and not just because of the fireflies' blatant disregard for safety; as [[WebVideo/{{Caddicarus}} Caddy]] puts it, it makes less sense than the Alchemist holding the secret formula because ''at least Sheila has'' '''''hands!'''''

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** Both "Escort the twins." missions in the Spooky Swamp is are also bound to make you more toxic than a nuclear waste site. Here, you have to escort a firefly to a cage holding an egg to blow it up with a bomb to get the egg. The thing is, like the Alchemist, instead of doing something logical like taking a straight path to the cage and lighting the bomb there, they light the bombs at the '''''beginning''''' of their paths and then walk right into '''''respawning''''' rocks and mushrooms '''''repeatedly''''' that will force you to start the mission all over again. The second one is worse since that twin is faster ''and'' follows a different path. A touch of FridgeLogic serves to rub salt in the wound, and not just because of the fireflies' blatant disregard for safety; as [[WebVideo/{{Caddicarus}} Caddy]] puts it, it makes less sense than the Alchemist holding the secret formula because ''at least Sheila has'' '''''hands!'''''
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** Completing Pokéstar Studios in ''Black 2/White 2'' is an arduous task, but the "[[RomanticComedy Love and Battles]]" series is especially frustrating as the fights feature a lot of luck-based moves, making getting the best endings a matter of hoping the RNG co-operates.
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*** ''VideoGame/MetroidDread'' sees the return of the Shinespark and thus the return of the Shinespark puzzels. While not as nasty as ''Zero Mission''[='s=], the puzzels in ''Dread'' still demand a lot of precision and reaction time

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*** ''VideoGame/MetroidDread'' sees the return of the Shinespark and thus the return of the Shinespark puzzels. puzzles. While not as nasty as ''Zero Mission''[='s=], the puzzels puzzles in ''Dread'' still demand a lot of precision and reaction time
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** Filling up the fish and insect exhibits are rather tough, since every one of the creatures would only spawn during certain times during the day, timeframes during the year, or in some cases, during specific weather conditions. Some of the creatures were very rare, and in the case of fish, looked no different from other, more common fish before being reeled in. Some insects could only be spawned by certain actions like hitting rocks with shovels, shaking trees, or leaving trash on the ground as bait.\\\

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** Filling up the fish and insect exhibits are rather tough, since every one of the creatures would only spawn during certain times during the day, timeframes during the year, or in some cases, during specific weather conditions. Some of the creatures were are very rare, and in the case of fish, looked look no different from other, more common fish before being reeled in. in (i.e. a small shadow in the water could be something you could catch any day ''or'' the rare one you're after). Some insects could can only be spawned by certain actions like hitting rocks with shovels, shaking trees, or leaving trash on the ground as bait.\\\



** Getting to shop from Redd at all could be annoying, since his spawn rate tends to be different from game to game, and often includes other requirements, like passwords, invitations, or fees to even enter his shop. When you do finally get into his tent, in every game after the first, there's also a very good chance that the piece he sells you will be a worthless counterfeit, and up until ''New Leaf'', there was no way to tell a counterfeit from the genuine article until you try donating it, making it almost guaranteed that you would waste tons of money on forgeries. ''New Leaf'' included subtle differences between the real pieces and the forgeries, but this generally required some knowledge of fine art to tell them apart.

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** Getting to shop from Redd at all could be annoying, since his spawn rate tends to be different from game to game, and often includes other requirements, like passwords, invitations, or fees to even enter his shop. When you do finally get into his tent, in every game after the first, there's also a very good chance that the piece he sells you will be a worthless counterfeit, and up until ''New Leaf'', there was no way to tell a counterfeit from the genuine article until you try donating it, making it a gamble that almost guaranteed guarantees that you would waste tons of money on forgeries. ''New Leaf'' included includes subtle differences between the real pieces and the forgeries, but this generally required requires some knowledge of fine art to tell them apart.apart without looking it up on the internet.
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* ''[[VideoGameRemake Super Mario Advance]]'' and ''[[VideoGameRemake Super Mario Bros. Deluxe]]'' have bonus content for longer replay value. Most of these are hard to fully complete.
** ''[[VideoGame/SuperMarioBros1 Super Mario Bros. Deluxe]]'' has the scrapbook. Images are unlocked by eliminating enemies, clearing the main game, the [[HardModeFiller Star Courses]], and ''The Lost Levels'', and defeating Bowser using only fireballs. Then there's the Peach and Toad awards which require the player to earn every medal in all levels and earn a total of 1,160,000 points in Challenge Mode respectively. A near-perfect speedrun of collecting every Red Coin and Yoshi Egg (both of them well hidden), jumping on top of the flagpole, and fireworks (optional but helpful) is necessary to reach a good score. The 3DS Virtual Console version unfortunately makes two images locked due to lack of wireless connectivity.
** ''[[VideoGame/SuperMarioBros2 Super Mario Advance]]'' gave us the Yoshi Egg Challenge where one has to find two eggs in Subspace per level. Fortunately, the eggs are located near where the Mushrooms once were. Unfortunately, this reduces your max health from 5 to 3 (or even 2). Plus, if you lose a life, you also lose any eggs you picked up.
** ''[[VideoGame/SuperMarioWorld Super Mario Advance 2]]'' adds Dragon Coins to every level barring Bowser's Castle and the Switch Palaces. To achieve 100% completion, all five Dragon Coins must be collected in one run which mainly revolves not hitting any Checkpoints in every level (including castles and fortresses as these cannot be reentered unless one defeats Bowser first).
** ''[[VideoGame/SuperMarioWorld2YoshisIsland Super Mario Advance 3]]'' is more difficult than the [=SNES=] version for getting 100% as there is the addition of six secret levels to take account for. These secret levels are much more difficult and longer than the extra levels. Conveniently, the requirement for unlocking the Bonus Minigames was lessened from 800 total points per world to 700, so one can grind for extra items in preparation for the new levels.
** ''[[VideoGame/SuperMarioBros3 Super Mario Advance 4]]'' gave us optional levels that [[BribingYourWayToVictory require an eReader, and eReader cards to get to]] [[note]]The cards are lost now, due to being out of print for several years. Only Japan had all the cards, [[NoExportForYou North America got a fraction of what Japan had, and the mode in the European/Australian versions were]] DummiedOut. The UsefulNotes/WiiU Virtual Console release rectifies this by unlocking all 38 courses[[/note]]. Many of them were extremely difficult homages to previous games each having the extra challenge of collecting every Advance Coin in one go. Like the main game, the e-Reader courses have no checkpoints, and some levels are much longer than the original.
* In all versions, Super Mario Bros. 3 also has the White Mushroom Houses (colored blue in subsequent remakes). Hoo boy. Some players went through the game multiple times without even knowing that they ''existed''. Each world except the last has one level where collecting a certain number of coins before beating it will cause a special item house to appear. The ones in worlds 1, 2, and 4 are hard enough but not ''too'' terrible (1-4 just requires being quick with the multi-coin blocks, both 2-2 and 4-2 are fine as long as you're careful with the P-switch, and 2-2 is an AbsurdlyShortLevel even by [=SMB3=] standards), but the others are all kinds of annoying for various reasons:

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* ''[[VideoGameRemake Super Mario Advance]]'' and ''[[VideoGameRemake Super Mario Bros. Deluxe]]'' The ''Mario'' [[VideoGameRemake remakes]] have bonus content for longer replay value. Most of these are hard to fully complete.
** ''[[VideoGame/SuperMarioBros1 Super Mario Bros. Deluxe]]'' ''VideoGame/SuperMarioBrosDeluxe'' has the scrapbook. Images are unlocked by eliminating enemies, clearing the main game, the [[HardModeFiller Star Courses]], and ''The Lost Levels'', and defeating Bowser using only fireballs. Then there's the Peach and Toad awards which require the player to earn every medal in all levels and earn a total of 1,160,000 points in Challenge Mode respectively. A near-perfect speedrun of collecting every Red Coin and Yoshi Egg (both of them well hidden), jumping on top of the flagpole, and fireworks (optional but helpful) is necessary to reach a good score. The 3DS Virtual Console version unfortunately makes two images locked due to lack of wireless connectivity.
** ''[[VideoGame/SuperMarioBros2 Super Mario Advance]]'' ''VideoGame/SuperMarioAdvance'' gave us the Yoshi Egg Challenge where one has to find two eggs in Subspace per level. Fortunately, the eggs are located near where the Mushrooms once were. Unfortunately, this reduces your max health from 5 to 3 (or even 2). Plus, if you lose a life, you also lose any eggs you picked up.
** ''[[VideoGame/SuperMarioWorld Super Mario Advance 2]]'' ''VideoGame/SuperMarioAdvance2'' adds Dragon Coins to every level barring Bowser's Castle and the Switch Palaces. To achieve 100% completion, all five Dragon Coins must be collected in one run which mainly revolves not hitting any Checkpoints in every level (including castles and fortresses as these cannot be reentered unless one defeats Bowser first).
** ''[[VideoGame/SuperMarioWorld2YoshisIsland Super Mario Advance 3]]'' ''VideoGame/SuperMarioAdvance3'' is more difficult than the [=SNES=] version for getting 100% as there is the addition of six secret levels to take account for. These secret levels are much more difficult and longer than the extra levels. Conveniently, the requirement for unlocking the Bonus Minigames was lessened from 800 total points per world to 700, so one can grind for extra items in preparation for the new levels.
** ''[[VideoGame/SuperMarioBros3 Super Mario Advance 4]]'' ''VideoGame/SuperMarioAdvance4'' gave us optional levels that [[BribingYourWayToVictory require an eReader, and eReader cards to get to]] to]].[[note]]The cards are lost now, due to being out of print for several years. Only Japan had all the cards, [[NoExportForYou North America got a fraction of what Japan had, and the mode in the European/Australian versions were]] DummiedOut. The UsefulNotes/WiiU Virtual Console release rectifies and UsefulNotes/NintendoSwitch Online releases rectify this by unlocking all 38 courses[[/note]]. courses automatically.[[/note]] Many of them were are extremely difficult homages to previous games each having the extra challenge of collecting every Advance Coin in one go. Like the main game, the e-Reader courses have no checkpoints, and some levels are much longer than the original.
* In all versions, Super Mario Bros. 3 ''VideoGame/SuperMarioBros3'' also has the White Mushroom Houses (colored blue in subsequent remakes). Hoo boy. Some players went through the game multiple times without even knowing that they ''existed''. Each world except the last has one level where collecting a certain number of coins before beating it will cause a special item house to appear. The ones in worlds 1, 2, and 4 are hard enough but not ''too'' terrible (1-4 just requires being quick with the multi-coin blocks, both 2-2 and 4-2 are fine as long as you're careful with the P-switch, and 2-2 is an AbsurdlyShortLevel even by [=SMB3=] standards), but the others are all kinds of annoying for various reasons:
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* ''ThatOneSidequest/XenobladeChronicles2''
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fixed typos


** ''VideoGame/MegaManX1'' has the X-Buster upgrade in Flame Mammoth's stage. You have do have do a pixel-perfect dash jump to the breakable blocks, which you have to bust through to get to the capsule. If you slip up even once, you have to start the stage over by leaving (or if you didn't beat the level beforehand, kill yourself) and try again. The developers themselves apparently realized how hard this upgrade was to get, so its handed to you for free from Zero in the first Sigma level if you didn't get it here.

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** ''VideoGame/MegaManX1'' has the X-Buster upgrade in Flame Mammoth's stage. You have do have to do a pixel-perfect dash jump to the breakable blocks, which you have to bust through to get to the capsule. If you slip up even once, you have to start the stage over by leaving (or if you didn't beat the level beforehand, kill yourself) and try again. The developers themselves apparently realized how hard this upgrade was to get, so its it's handed to you for free from Zero in the first Sigma level if you didn't get it here.



** ''VideoGame/MegaManX6'' has you looking for over one hundred hostages to receive powerups, and if you fail to save them before they're contaminated with a Nightmare Virus, they're [[PermanentlyMissableContent lost]] and you have to restart your game to try again. to make it harder, one reploid has a Nightmare spawn almost right on top of him, meaning you have to immediately shoot it down or lose him.

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** ''VideoGame/MegaManX6'' has you looking for over one hundred hostages to receive powerups, and if you fail to save them before they're contaminated with a Nightmare Virus, they're [[PermanentlyMissableContent lost]] and you have to restart your game to try again. to To make it harder, one reploid has a Nightmare spawn almost right on top of him, meaning you have to immediately shoot it down or lose him.



*** The dreaded S-Class Digger's Exam. You have precisely five minutes to run a gauntlet crawling with enemies specifically intended slow you down by heaping FakeDifficulty on you: {{Mook Maker}}s, [[DemonicSpiders enemies with shields]], enemies that can disable your gun]], homing exploding enemies, and a brutal DualBoss at the end (and many of the enemies share ''multiple'' of these traits). Making matters worse is you're forced through with subpar equipment, no items, and only the near-useless Lifter subweapon: it's really telling that the mission is only even possible, though still ''very'' difficult, when abusing a glitch that lets you shoot faster. Passing this test is not mandatory, but you can only access the final sub ruin with an S-Class License and the extra money dropped by enemies when you're an S-Class Digger is invaluable for weapon customization.
*** Getting The Crusher, one of the most useful weapons in the game, requires you to be a JerkAss. Blowing up the statue in the Blitzkrieg fight, shooting at Johnny, shooting Apoo and Dah ([[TheScrappy not that we'd blame anyone for shooting them]]), attacking rabbits and pigs, etc. There's a shady dealer in Kimotoma who will only deal with you if you've reduced your [[GuideDangIt hidden "affection" values]] low enough by doing this. Of course, by being such an asshole is stuff gets 20% more expensive in stores and the only reliable way to undo this is to donate tons of money to the church, so it will cost you a ''lot'' of money in the long run.
*** The Pokte Island Quiz. You're asked 10 multiple choice questions ranging from simple (the world's largest lake) to obscure (which middle ages monk was the most famous scientist of his time). Nobody playing this game could be reasonably expected to answer many of these, it doesn't even serve as a teaching aide (when you get a question wrong it doesn't tell you the right answer), and trial and error is tedious as there is a pool of 200 or so questions for them to draw from. To make matters worse the music is a short loop of [[https://www.youtube.com/watch?v=OV1zqnoSgqE absolutely horrid ear poison]] and the controls are a touch dodgy, making it easy to pick the wrong answer by mistake. Fully completing the quest requires you to sit down and do a ''one-hundred question quiz'' without getting a single answer wrong: if you're going to do it grab a walkthrough, mute the tv, put on your favorite album, and pray you don't misclick over the next hour or so. If none of that is bad enough, your reward is the Zetsabre which is used to craft the Blade Arm: granted it's not a ''bad'' weapon but it's far from the best and [[PowerUpLetdown certainly not worth slogging through the quiz]].

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*** The dreaded S-Class Digger's Exam. You have precisely five minutes to run a gauntlet crawling with enemies specifically intended to slow you down by heaping FakeDifficulty on you: {{Mook Maker}}s, [[DemonicSpiders enemies with shields]], enemies that can disable your gun]], homing exploding enemies, and a brutal DualBoss at the end (and many of the enemies share ''multiple'' of these traits). Making matters worse is you're forced through with subpar equipment, no items, and only the near-useless Lifter subweapon: it's It's really telling that the mission is only even possible, though still ''very'' difficult, when abusing a glitch that lets you shoot faster. Passing this test is not mandatory, but you can only access the final sub ruin with an S-Class License License, and the extra money dropped by enemies when you're an S-Class Digger is invaluable for weapon customization.
*** Getting The Crusher, one of the most useful weapons in the game, requires you to be a JerkAss. Blowing up the statue in the Blitzkrieg fight, shooting at Johnny, shooting Apoo and Dah ([[TheScrappy not that we'd blame anyone for shooting them]]), attacking rabbits and pigs, etc. There's a shady dealer in Kimotoma who will only deal with you if you've reduced your [[GuideDangIt hidden "affection" values]] low enough by doing this. Of course, by being such an asshole is stuff gets 20% more expensive in stores stores, and the only reliable way to undo this is to donate tons of money to the church, so it will cost you a ''lot'' of money in the long run.
*** The Pokte Island Quiz. You're asked 10 multiple choice questions ranging from simple (the world's largest lake) to obscure (which middle ages monk was the most famous scientist of his time). Nobody playing this game could be reasonably expected to answer many of these, it doesn't even serve as a teaching aide (when you get a question wrong it doesn't tell you the right answer), and trial and error is tedious as there is a pool of 200 or so questions for them to draw from. To make matters worse the music is a short loop of [[https://www.youtube.com/watch?v=OV1zqnoSgqE absolutely horrid ear poison]] and the controls are a touch dodgy, making it easy to pick the wrong answer by mistake. Fully completing the quest requires you to sit down and do a ''one-hundred question quiz'' without getting a single answer wrong: if If you're going to do it grab a walkthrough, mute the tv, put on your favorite album, and pray you don't misclick over the next hour or so. If none of that is bad enough, your reward is the Zetsabre which is used to craft the Blade Arm: granted it's not a ''bad'' weapon but it's far from the best and [[PowerUpLetdown certainly not worth slogging through the quiz]].



** The Paramedic missions, specifically in ''VideoGame/GrandTheftAutoIII''. A top-heavy ambulance that's prone to tipping, no map support, pitiful time bonuses, and no cumulative progress made this a LOT harder than it had to be. And God help you if you try to do this in the Portland area [[spoiler: after killing Salvatore]]. ''Vice City'' was just as bad, considering that, if you did it early, you had to drive on the beach, which had so many bumps and such poor traction that you would probably do a complete roll by accident. ''San Andreas'' was hardly better, considering the ambulance could roll over smaller cars and flip itself, the huge world map could put targets far away, and the available time resets itself with each level (unlike ''Vice City'', which let you build up a generous amount of extra). On top of that, the overlapping roadways can lead to you driving over or under your targets, forcing you to backtrack to the right road.
*** The San Andreas Paramedic mission goes from frustrating to a complete cakewalk if it is done in the small town of Angel Pine, as most targets will spawn within the towns limits, putting them close to the town's medical center.

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** The Paramedic missions, specifically in ''VideoGame/GrandTheftAutoIII''. A top-heavy ambulance that's prone to tipping, no map support, pitiful time bonuses, and no cumulative progress made this a LOT harder than it had to be. And God help you if you try to do this in the Portland area [[spoiler: after killing Salvatore]]. ''Vice City'' was just as bad, considering that, that if you did it early, you had to drive on the beach, which had so many bumps and such poor traction that you would probably do a complete roll by accident. ''San Andreas'' was hardly better, considering the ambulance could roll over smaller cars and flip itself, the huge world map could put targets far away, and the available time resets itself with each level (unlike ''Vice City'', which let you build up a generous amount of extra). On top of that, the overlapping roadways can lead to you driving over or under your targets, forcing you to backtrack to the right road.
*** The San Andreas ''San Andreas'' Paramedic mission goes from frustrating to a complete cakewalk if it is done in the small town of Angel Pine, as most targets will spawn within the towns limits, putting them close to the town's medical center.



*** "Big 'N' Veiny". Picking up magazines while using a none-too-good and rather unstable van, over a long and timed route. You start with 20 seconds on the timer and each magazine adds only two seconds. It does not help that you can lose the trail briefly and waste valuable time trying to pick it up again. Sure, there's a "shortcut" method involving pushing the van all the way to the end so you can kill the eventual target and spare yourself the trouble, but it is real time-consuming. And, just like the Portland paramedic missions, it becomes almost impossible if you don't finish it [[spoiler: before the mafia goes hostile]].

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*** "Big 'N' Veiny". Picking up magazines while using a none-too-good and rather unstable van, over a long and timed route. You start with 20 seconds on the timer and each magazine adds only two seconds. It does not help that you can lose the trail briefly and waste valuable time trying to pick it up again. Sure, there's a "shortcut" method involving pushing the van all the way to the end so you can kill the eventual target and spare yourself the trouble, but it is real time-consuming. And, just like the Portland paramedic missions, it becomes almost impossible if you don't finish it before [[spoiler: before the mafia goes hostile]].
Is there an issue? Send a MessageReason:
fixed GTA typos


** The Paramedic missions, specifically in ''VideoGame/GrandTheftAutoIII''. A top-heavy ambulance that's prone to tipping, no map support, pitiful time bonuses, and no cumulative progress made this a LOT harder than it had to be. And God help you if you try to do this in the Portland area [[spoiler: after killing Salvatore]]. ''Vice City'' was just as bad, considering that, if you did it early, you had to drive on the beach, which had so many bumps and such poor traction that you would probably do a complete roll by acccident. ''San Andreas'' was hardly better, considering the ambulance could roll over smaller cars and flip itself, the huge world map could put targets far away, and the available time resets itself with each level (unlike ''Vice City'', which let you build up a generous amount of extra). On top of that, the overlapping roadways can lead to you driving over or under your targets, forcing you to backtrack to the right road.

to:

** The Paramedic missions, specifically in ''VideoGame/GrandTheftAutoIII''. A top-heavy ambulance that's prone to tipping, no map support, pitiful time bonuses, and no cumulative progress made this a LOT harder than it had to be. And God help you if you try to do this in the Portland area [[spoiler: after killing Salvatore]]. ''Vice City'' was just as bad, considering that, if you did it early, you had to drive on the beach, which had so many bumps and such poor traction that you would probably do a complete roll by acccident.accident. ''San Andreas'' was hardly better, considering the ambulance could roll over smaller cars and flip itself, the huge world map could put targets far away, and the available time resets itself with each level (unlike ''Vice City'', which let you build up a generous amount of extra). On top of that, the overlapping roadways can lead to you driving over or under your targets, forcing you to backtrack to the right road.



*** The cycling races. To start off, you need to get yourself to the top of an extremely high, steep mountain. Once there you can start several races that require you to hurtle down the mountain tracks on a push bike at ridiculous speeds whilst being jossled and cut off by AI riders. If you cycle off the track (or are rammed) then you almost certainly won't make first place. If you fall off the bike then you almost certainly won't make first place. You will be disqualified if you shoot the other racers (you will quickly try to resort to this). One race even involves an obstacle course with narrow balance beams. The worst part is that there is no easy way to restart the races if you fail, so you will have to climb back up the mountain every time you screw up. In fact, the quickest way to get back for another go is to reload a save at your airport base, fly half-way across the state and crash into the summit. Luckily, it's easy to cheat this one: you can park cars on the track to screw up the other racers, and the game will not disqualify you for shooting the racers if they've already finished. Instead, it eliminates them. Lose on purpose and murder the victors. Automatic first place win.

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*** The cycling races. To start off, you need to get yourself to the top of an extremely high, steep mountain. Once there you can start several races that require you to hurtle down the mountain tracks on a push bike at ridiculous speeds whilst being jossled jostled and cut off by AI riders. If you cycle off the track (or are rammed) then you almost certainly won't make first place. If you fall off the bike then you almost certainly won't make first place. You will be disqualified if you shoot the other racers (you will quickly try to resort to this). One race even involves an obstacle course with narrow balance beams. The worst part is that there is no easy way to restart the races if you fail, so you will have to climb back up the mountain every time you screw up. In fact, the quickest way to get back for another go is to reload a save at your airport base, fly half-way halfway across the state and crash into the summit. Luckily, it's easy to cheat this one: you can park cars on the track to screw up the other racers, and the game will not disqualify you for shooting the racers if they've already finished. Instead, it eliminates them. Lose on purpose and murder the victors. Automatic first place win.



*** The fifty stunt jumps are so incredibly, irritatingly finicky. Some of them are more straightfoward, but a lot of them will see you doing the same jump over and over again until you somehow meet the conditions the game deems as being exactly right. There's no real strategy you can use, either, as there are only so many variations you can make on speeding a car off a ramp.

to:

*** The fifty stunt jumps are so incredibly, irritatingly finicky. Some of them are more straightfoward, but a lot of them will see you doing the same jump over and over again until you somehow meet the conditions the game deems as being exactly right. There's no real strategy you can use, use either, as there are only so many variations you can make on speeding a car off a ramp.



** Let the cars get ahead of you. They'll [[UnusualEuphemism Charlie Foxtrot]] each other in an orgy of self annihilation. Then drive calmly, slow down in turns, and you're cherry. The biggest problem is your vehicle's endurance: you don't want it to be a flaming wreck until just after you passed the finish line. If you're playing IV, use one of the rear engined cars (like the Comet) Compared to the Ambulance missions in III and the RC missions in SA, the racing in all version is a cinch.

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** Let the cars get ahead of you. They'll [[UnusualEuphemism Charlie Foxtrot]] each other in an orgy of self annihilation. Then drive calmly, slow down in turns, and you're cherry. The biggest problem is your vehicle's endurance: you You don't want it to be a flaming wreck until just after you passed the finish line. If you're playing IV, use one of the rear engined cars (like the Comet) Comet). Compared to the Ambulance missions in III and the RC missions in SA, the racing in all version is a cinch.

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* In the first two ''VideoGame/{{Skylanders}}'' games, there was a sidemode called Heroic Challenges, where each Skylander unlocked their own sidequest and can try out any of the others and be rewarded with stat boosters. Most of them are pretty straight forward, but some are even noted by the games themselves to be difficult, and in ''[[VideoGame/SkylandersSpyrosAdventure Spyro's Adventure]]'', you ''need'' to complete every single one with at least one Skylander to reach OneHundredPercentCompletion. The challenge on these varies depending on the Skylander you're using, but as a majority of these harder challenges has an extra mission of not destroying things surronding what you need to destroy, melee-oriented Skylanders with large hitboxes are at an disadvantage, so if you want to complete them to earn [[ThatOneAchievement the achievement]] mentioned above, you're gonna have to rely on a Skylander whose attacks have a small hitbox, and even then, you're not guaranteed to have an easy time. The difficult challenges are as followed:
** Drobot's challenge "Save the Purple Chompies" requires the player to defeat 55 [[TheGoomba green Chompies]] while avoiding the purple Chompies. Kill one and you get a warning, kill one more and the challenge is over. The problem is, ''every'' Chompy encountered will be rushing towards you, including the purple ones, meaning it'll be a nightmare to avoid killing them.
** Double Trouble's "You Break it, You Buy it!" is in a similar boat. All troll enemies on the map must be defeated while avoiding breaking the vaces and paintings scattered throughout the level. Breaking vaces will remove five seconds from the tight time limit, but breaking two paintings will end the challenge, just like what happens in Drobot's challenge.
** Stealth Elf's challenge "Minefield Mishap" is a walk through a mace filled with mines that only spawn if the Skylander walks close enough, meaning that they either have to walk slowly and risk having the timer running out or charge ahead and have fast reflexes to avoid the mines when the spawn or else have their HP eaten up. Good luck!
** Zap's "Break the Cats" is another challenge that requires breaking things without breaking stuff that surronds them, in this case cat statues having to be destroyed while avoiding the vases. Unlike Drobot and Double Trouble's challenges, breaking more than one vase won't end in a failure, but it will reduce the timer, so attacking recklessly will punish you. And to make things worse, every time you break a vase, you have to listen to Cali repeating the same voice lines over and over again.

to:

* ''VideoGame/{{Skylanders}}'':
**
In the first two ''VideoGame/{{Skylanders}}'' games, there was a sidemode called Heroic Challenges, where each Skylander unlocked their own sidequest and can try out any of the others and be rewarded with stat boosters. Most of them are pretty straight forward, but some are even noted by the games themselves to be difficult, and in ''[[VideoGame/SkylandersSpyrosAdventure Spyro's Adventure]]'', you ''need'' to complete every single one with at least one Skylander to reach OneHundredPercentCompletion. The challenge on these varies depending on the Skylander you're using, but as a majority of these harder challenges has an extra mission of not destroying things surronding what you need to destroy, melee-oriented Skylanders with large hitboxes are at an disadvantage, so if you want to complete them to earn [[ThatOneAchievement the achievement]] mentioned above, you're gonna have to rely on a Skylander whose attacks have a small hitbox, and even then, you're not guaranteed to have an easy time. The difficult challenges are as followed:
** *** Drobot's challenge "Save the Purple Chompies" requires the player to defeat 55 [[TheGoomba green Chompies]] while avoiding the purple Chompies. Kill one and you get a warning, kill one more and the challenge is over. The problem is, ''every'' Chompy encountered will be rushing towards you, including the purple ones, meaning it'll be a nightmare to avoid killing them.
** *** Double Trouble's "You Break it, You Buy it!" is in a similar boat. All troll enemies on the map must be defeated while avoiding breaking the vaces and paintings scattered throughout the level. Breaking vaces will remove five seconds from the tight time limit, but breaking two paintings will end the challenge, just like what happens in Drobot's challenge.
** *** Stealth Elf's challenge "Minefield Mishap" is a walk through a mace filled with mines that only spawn if the Skylander walks close enough, meaning that they either have to walk slowly and risk having the timer running out or charge ahead and have fast reflexes to avoid the mines when the spawn or else have their HP eaten up. Good luck!
** *** Zap's "Break the Cats" is another challenge that requires breaking things without breaking stuff that surronds them, in this case cat statues having to be destroyed while avoiding the vases. Unlike Drobot and Double Trouble's challenges, breaking more than one vase won't end in a failure, but it will reduce the timer, so attacking recklessly will punish you. And to make things worse, every time you break a vase, you have to listen to Cali repeating the same voice lines over and over again.again.
** ''VideoGame/SkylandersTrapTeam'': Brawl and Chain's villain quest "Fairy Night Lights". It requires you to play as the villain Brawl and Chain and deliver fairy light to seven houses in under ten minutes. Sounds simple on paper, but the problem is that Brawl and Chain moves very slowly and doesn't have any way of moving faster. And then you have the layout of the level, which takes place in a ruin maze. Not only can you find yourself lost when looking for the houses, but after every time you deliver a light, you have to return to the starting point to pick up a new one, making it easy for you to lose your way.

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