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[-[[caption-width-right:350:''Oh, right... ''that's'' why [[RageQuit I quit playing]] this game.''[[note]]L - R: "Can't Wait To Be King" from ''VideoGame/TheLionKing'', "The High Road" from ''VideoGame/CrashBandicoot1996'', "Meat Circus" from ''VideoGame/{{Psychonauts}}''.[[/note]]]]-]

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[-[[caption-width-right:350:''Oh, right... ''that's'' why [-[[caption-width-right:350:''Why did I [[RageQuit I quit playing]] quit]] playing this game.game? Oh, right...''[[note]]L - R: "Can't Wait To Be King" from ''VideoGame/TheLionKing'', "The High Road" from ''VideoGame/CrashBandicoot1996'', "Meat Circus" from ''VideoGame/{{Psychonauts}}''.[[/note]]]]-]
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* Remix II, Stage 1 in ''VideoGame/NESRemix''. The first section is a simple "Enter the cave" scenario from ''VideoGame/TheLegendOfZelda'', and is easy to get past even with the blue Lynels and the constant screen blurring and unblurring. After you enter the cave, the second section [[UnexpectedGameplayChange unexpectedly changes]] to ''VideoGame/DonkeyKong'', except instead of playing as Mario, you're still playing as Link, who can't jump or use his sword (or the two Hammers in the level). The barrels fall in such erratic patterns that it becomes a LuckBasedMission to get to the top.

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* Remix II, Stage 1 in ''VideoGame/NESRemix''. The first section is a simple "Enter the cave" scenario from ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaI'', and is easy to get past even with the blue Lynels and the constant screen blurring and unblurring. After you enter the cave, the second section [[UnexpectedGameplayChange unexpectedly changes]] to ''VideoGame/DonkeyKong'', except instead of playing as Mario, you're still playing as Link, who can't jump or use his sword (or the two Hammers in the level). The barrels fall in such erratic patterns that it becomes a LuckBasedMission to get to the top.
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Etrian Odyssey has just got a separate That One Level page, cross-wicking.

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** ''ThatOneLevel/EtrianOdyssey''
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** "Nightmare!", a level fought before the Count, lives up to it's name being a WolfpackBoss battle against the KingMook versions of a Lagoon creature, werewolf, ghost and Frankenstein's monster. While the first two are not much of a challenge, the ghost is already a DemonicSpiders-type enemy who can phase through walls (and now needs ''three'' does of HolyWater to kill!) while the upgraded Frankenstein's monster, as mentioned above, can regenerate it's health by touching it's spawner.

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** "Nightmare!", a level fought before the Count, lives up to it's name being a WolfpackBoss battle against the KingMook versions of a Lagoon creature, werewolf, ghost and Frankenstein's monster. While the first two are not much of a challenge, the ghost is already a DemonicSpiders-type enemy who can phase through walls (and now needs ''three'' does doses of HolyWater to kill!) while the upgraded Frankenstein's monster, as mentioned above, can regenerate it's health by touching it's spawner.
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[[folder:Maze Game]]
* ''VideoGame/MonsterHunterPC'', with over 200 levels, tends to have these:
** "Hopping Mad!", a stage which contains several witches (enemies who can TeleportSpam) and two Frankenstein's monsters, who needs two torches to kill and ''can'' recharge their lives by touching their spawner. Said level also drops giant frogs into the arena at random patterns, with the dropping frequency making them difficult to dodge.
** Literally any levels containing three or more {{mummy}} enemies - they are BossInMookClothing monsters who requires two zaps from a magic scepter to kill, where the first hit turns them into a fast-moving skeleton that chases you down. Add the fact that each weapon is good for single-use, you'll need to run like crazy to obtain another scepter while fleeing.
** "Attack of the B-Movies" combines BlackoutBasement with DeliberatelyMonochrome. Your vision is limited, there are five different monster types onscreen (at least one which is a vampire, EliteMooks who can FlashStep from your stake) and the monochrome filter makes locating a monster's regenerator ''before'' it recreates them a challenge.
** "Nightmare!", a level fought before the Count, lives up to it's name being a WolfpackBoss battle against the KingMook versions of a Lagoon creature, werewolf, ghost and Frankenstein's monster. While the first two are not much of a challenge, the ghost is already a DemonicSpiders-type enemy who can phase through walls (and now needs ''three'' does of HolyWater to kill!) while the upgraded Frankenstein's monster, as mentioned above, can regenerate it's health by touching it's spawner.
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[-[[caption-width-right:350:''Aeris remembers why she stopped playing these games.''[[note]]L - R: "Can't Wait To Be King" from ''VideoGame/TheLionKing'', "The High Road" from ''VideoGame/CrashBandicoot1996'', "Meat Circus" from ''VideoGame/{{Psychonauts}}''.[[/note]]]]-]

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[-[[caption-width-right:350:''Aeris remembers [-[[caption-width-right:350:''Oh, right... ''that's'' why she stopped playing these games.[[RageQuit I quit playing]] this game.''[[note]]L - R: "Can't Wait To Be King" from ''VideoGame/TheLionKing'', "The High Road" from ''VideoGame/CrashBandicoot1996'', "Meat Circus" from ''VideoGame/{{Psychonauts}}''.[[/note]]]]-]
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all examples were deleted for no longer qualifying


** ''ThatOneLevel/CandyCrushSaga''
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** ''ThatOneLevel/{{Survivor}}''
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* ''Series/{{Survivor}}'' has [[ThatOneLevel/{{Survivor}} its own page]] due to various filming location(s) and challenge(s) being problematic.



* ''Series/BigBrother'':
** The "Slip n slide" challenge in the American edition in which the players have to slide across a greasy (and sometimes inclined) floor while carrying small containers of liquid from one end to the other. Once it's all said and done, everyone's often messy from falling or even nursing injuries.
** "Jury Statements", the Final Round of the Final Three HOH competition, has gotten lots of flak due to the fact that it often turns into a crapshoot to determine the final Head of Household. The competition is multiple-choice and based around guessing how jury members answered questions about their time in the house. The issue stems from the fact that these answers are extremely subjective rather than being based on fact, and even someone who knows a certain juror extremely well could still answer incorrectly. Production seems to have acknowledged this: starting with Season 20, the Final Round is ins
** From the American and Brazilian version, the hot dog/soda challenge. The houseguests were split into two teams and had to climb onto the punching bag shaped like a hot dog or bottle of soda and then ride it to the other side while the teams had to operate a pulley to get it from one side to the next. The challenge encouraged teamwork, but at the same time was slanted towards taller people because shorter people would slip and fall right on off of the punching bag.
** One task in the British series involved the house having to sort various flavours of crisps. They knew which one(s) were which by ''licking'' them. By the end, everyone's tongues were sore from all the salt and some people lost their senses of taste for awhile.
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* ''Series/{{Survivor}}'' has [[ThatOneLevel/Survivor its own page]] due to various filming location(s) and challenge(s) being problematic.

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* ''Series/{{Survivor}}'' has [[ThatOneLevel/Survivor [[ThatOneLevel/{{Survivor}} its own page]] due to various filming location(s) and challenge(s) being problematic.
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* ''Series/{{Survivor}}'' has [[ThatOneLevel/Survivor its own page]] due to various filming location(s) and challenge(s) being problematic.


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* ''Series/BigBrother'':
** The "Slip n slide" challenge in the American edition in which the players have to slide across a greasy (and sometimes inclined) floor while carrying small containers of liquid from one end to the other. Once it's all said and done, everyone's often messy from falling or even nursing injuries.
** "Jury Statements", the Final Round of the Final Three HOH competition, has gotten lots of flak due to the fact that it often turns into a crapshoot to determine the final Head of Household. The competition is multiple-choice and based around guessing how jury members answered questions about their time in the house. The issue stems from the fact that these answers are extremely subjective rather than being based on fact, and even someone who knows a certain juror extremely well could still answer incorrectly. Production seems to have acknowledged this: starting with Season 20, the Final Round is ins
** From the American and Brazilian version, the hot dog/soda challenge. The houseguests were split into two teams and had to climb onto the punching bag shaped like a hot dog or bottle of soda and then ride it to the other side while the teams had to operate a pulley to get it from one side to the next. The challenge encouraged teamwork, but at the same time was slanted towards taller people because shorter people would slip and fall right on off of the punching bag.
** One task in the British series involved the house having to sort various flavours of crisps. They knew which one(s) were which by ''licking'' them. By the end, everyone's tongues were sore from all the salt and some people lost their senses of taste for awhile.
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[[folder:Roguelike]]
* ''VideoGame/TheBindingOfIsaac'':
** Cellar-themed levels, as they appear in Chapter 1 and are ''overrun'' with spider-themed enemies which are all either DemonicSpiders, GoddamnedBats, {{Asteroids Monster}}s, {{Action Bomb}}s, or ''any possible combination of those''. While these enemies appear throughout the game, the early game is when they are very difficult to fight off as you don't have the health and attack power to deal with their bullshit as they swarm you and drain your health. It's actually common practice for players to reset their run until they roll Basement or Burning Basement instead, ''especially'' during Greed Mode.
** Sheol. A very dark level overrun with every variety of DemonicSpiders and GoddamnedBats, a lot of whom are dark-colored and easily blend into the environment long enough to score a cheap hit. It also happens to be a very large level, has tons of minibosses including [[ThatOneBoss The Adversary]] and his [[ThatOneAttack near-unavoidable blood laser]] and pitch-black-room dash attacks, and has a fierce three-part MarathonBoss at the end. It's actually considered to be considerably harder than Dark Room that comes after, as at least Dark Room provides tons of new powerups and has the much easier boss [[BreatherBoss The Lamb]] at the end.
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** ''ThatOneLevel/{{Roblox}}''
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See also ThatOneBoss and ThatOneSidequest. Compare RidiculouslyDifficultRoute. Often contains the LastLousyPoint. If the level is difficult because of the enemies being in the way rather than them being a threat, you have a LevelOfTediousEnemies. Contrast BreatherLevel.

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See also ThatOneBoss ThatOneBoss, ThatOneSidequest and ThatOneSidequest.ThatOneComponent. Compare RidiculouslyDifficultRoute. Often contains the LastLousyPoint. If the level is difficult because of the enemies being in the way rather than them being a threat, you have a LevelOfTediousEnemies. Contrast BreatherLevel.
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** ''ThatOneLevel/EldenRing''
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** ''ThatOneLevel/FateGrandOrder''
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** ''ThatOneLevel/{{Hitman}}''
*** ''ThatOneLevel/WorldOfAssassinationTrilogy''
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** ''[[ThatOneLevel/Splatoon2SalmonRun Splatoon 2 (Salmon Run)]]''

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** ''[[ThatOneLevel/Splatoon2SalmonRun ''[[ThatOneLevel/SplatoonSalmonRun Splatoon 2 (Salmon Run)]]''
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** ''ThatOneLevel/Destiny2''
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* ''VideoGame/JumpStartAdventures4thGradeTheHauntedIsland'':

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* ''VideoGame/JumpStartAdventures4thGradeTheHauntedIsland'':''VideoGame/JumpStartAdventures4thGradeHauntedIsland'':

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* ''VideoGame/JumpStartAdventures3rdGradeMysteryMountain'':
** The biosphere is one of the longest challenges in the game - combine this with awkward tank controls along with 5 multiple-choice questions before you finally get to actually guess where the item is.
** The observatory minigame is easily the longest, especially when played the intended way. The final portion is a PixelHunt where you have to use the sentences to find out which constellation Polly hid the clue in. Fortunately, [[AntiFrustrationFeatures Botley tells you the answer if you just press enough.]]
* ''VideoGame/JumpStartAdventures4thGradeTheHauntedIsland'':
** The toad well, primarily because of the awkward controls, required multitasking, as well as any lack of in-game timer to tell how far you are/have left.
** The Mummy's tomb is a simple match minigame similar to Mahjong tiles. Unfortunately, there are four tiles of each, and only one way to match them. What's worst is that you hear some very ''very'' irritating sounds if you mess up!



** The crossword puzzle. You're ''supposed'' to go through the museum to find the answers, but this tends to take forever (And as many have said, it tends to be pretty well-hidden. Made worse by your parents who could have set a time-limit...making it unwinnable), since looking aroudn the museum and reading ''takes time''.

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** The crossword puzzle. You're ''supposed'' to go through the museum to find the answers, but this tends to take forever (And as many have said, it tends to be pretty well-hidden. Made worse by your parents who could have set a time-limit...making it unwinnable), since looking aroudn around the museum and reading ''takes time''.time''.
*** Another reason why this is bad is because of the mandatory pixel hunt. For example, the player has to find Lake Eyre in Australia - but it's not visible on the map of the world and is ''only'' around a very small portion of Australia. Hogarth's painting is also very ''very'' hard to find.


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* ''VideoGame/TheClueFinders'':
** In ''VideoGame/TheClueFinders3rdGradeAdventuresTheMysteryOfMathra'', the Rings of Fire. You must add, subtract, multiply, or divide the two numbers given to you, then fire your sneezeberries at the numbers in a grid similar to Battleship. The problem is that on challenge difficulty, you will not only ''not'' be told which function you should do, but all four possible solutions will appear. Fortunately, since the correct answers will always be adjacent to one another and spell out a word, you can cheese it by simply firing at "spaces" that are adjacent to a correct answer. [[DevelopersForesight the game will even acknowledge this and has dialogue for it]].
** ''VideoGame/TheClueFindersReadingAdventuresAges912MysteryOfTheMissingAmulet'' gives the Gates of Mount Valdrok. You must guess the password based upon being told how many correct letters are in the right place or correct but in the wrong place. It's not as easy as it sounds - unlike ''VideoGame/{{Wordle}}'', you don't get to ''see'' which letters are correct, only guess.
** ''Search and Solve'': The Vending Machine game - you have to figure out which shape and colour coordinates to which column or row. It's randomised every time - meaning sometimes you can be unlucky and waste all your guesses on the wrong row/column combinations. You also have fewer guesses at higher difficulty levels.
** ''Math 9-12'': The great hall minigame is very time-consuming and gives almost no indication as to your progress - whereas most other minigames are essentially only one question.
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** "Turnabout Big Top" from ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' is the least liked case in the entire Phoenix trilogy (and possibly the entire series). It barely connects to the main storyline, almost all the witnesses are unhelpful as well as downright rude to Phoenix, and a couple of the testimonies are tough to cross-examine; one witness is extremely chatty, causing Phoenix to be penalized if the witness goes into a random tangent (purely because the witness annoys the Judge), and this witness' last testimony will penalize you with an instant game over if you merely '''press''' the witness on the wrong statement, because the Judge is sick and tired of said witness. The fact that this case features one of the more convoluted murder methods and doesn't even have a satisfying breakdown animation for the culprit is just icing on the cake.

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** "Turnabout Big Top" from ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' is the least liked case in the entire Phoenix trilogy (and possibly the entire series). It barely connects to the main storyline, almost all the witnesses are unhelpful as well as downright rude to Phoenix, and a couple of the testimonies are tough to cross-examine; one witness is extremely chatty, causing Phoenix to be penalized if the witness goes into a random tangent (purely because the witness annoys the Judge), and this witness' last testimony will penalize you with an instant game over if you merely '''press''' the witness on the wrong statement, because the Judge is sick and tired of said witness. While there ''is'' a tell as to which statements will trigger a penalty[[note]]If Moe is smiling while a statement is highlighted, pressing that statement will set off the Judge[[/note]], it's extremely easy to miss and never made clear for the player. The fact that this case features one of the more convoluted murder methods and doesn't even have a satisfying breakdown animation for the culprit is just icing on the cake.
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** ''ThatOneLevel/FireEmblem''
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See also ThatOneBoss and ThatOneSidequest. Compare RidiculouslyDifficultRoute. Often contains the LastLousyPoint. Contrast BreatherLevel.

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See also ThatOneBoss and ThatOneSidequest. Compare RidiculouslyDifficultRoute. Often contains the LastLousyPoint. If the level is difficult because of the enemies being in the way rather than them being a threat, you have a LevelOfTediousEnemies. Contrast BreatherLevel.
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** ''ThatOneLevel/AmateurSurgeon''



** ''ThatOneLevel/AmateurSurgeon''
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** ''ThatOneLevel/AmateurSurgeon''
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** ''ThatOneLevel/Payday2''

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