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* The [=McDonald's=] Monopoly promotions worked by giving customers stickers corresponding to Monopoly properties which would give you a prize if you completed a full set. Regular customers didn't take long to realize that there would be specific properties that were FAR rarer than the others in the set, meaning winning the prize was just a matter of getting those with the common ones just being a rather unnecessary contrivance. And to make matters worse, Jerry Jacobson, the head of security for the company that ran the promotion, ''stole all the rare property stickers'' and passed them along to associates, making it impossible for actual customers to win any big prizes. You can read more on the Other Wiki [[https://en.wikipedia.org/wiki/McDonalds_Monopoly#Fraud here]]; the documentary ''[=McMillions=]'' explores the scam in-depth.

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* The [=McDonald's=] Monopoly promotions worked by giving customers stickers corresponding to Monopoly properties which would give you a prize if you completed a full set. Regular customers didn't take long to realize that there would be specific properties that were FAR rarer than the others in the set, meaning winning the prize was just a matter of getting those with the common ones just being a rather unnecessary contrivance. And to make matters worse, Jerry Jacobson, the head of security for the company that ran the promotion, promotion in the US, ''stole all the rare property stickers'' and passed them along to associates, making it impossible for actual customers to win any big prizes. You can read more on the Other Wiki [[https://en.wikipedia.org/wiki/McDonalds_Monopoly#Fraud here]]; the documentary ''[=McMillions=]'' explores the scam in-depth.
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* ''VideoGame/KingdomHearts'':
** The original game features the items procured from the White Mushroom Heartless. In the first place, those Heartless only appear in specific areas in certain levels, and only at random times, so even finding them is a pain. Once you do, the White Mushrooms will encourage you to hit them with specific magic spells via charades (if one is shivering, use Fire; if one is fanning itself, use Blizzard; and so on in that fashion). If you hit one with the same spell three times, it will reward you with Mystery Goo (required for high-level weapon crafting) and that spell's particular Art (Fire Arts, Blizzard Arts, etc). Some of the charade messages are hard to guess (spinning rapidly around = Aero?), and you have to be extremely careful to target the Mushroom, or it will get angry and leave. Players need to get all seven Arts to acquire the Lord's Fortune, a powerful staff for Donald, but by the time you put in the work for it, it's highly likely that they'll already have better equipment.

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* ''VideoGame/KingdomHearts'':
''Franchise/KingdomHearts'':
** The original game ''VideoGame/KingdomHeartsI'' features the items procured from the White Mushroom Heartless. In the first place, those Heartless only appear in specific areas in certain levels, and only at random times, so even finding them is a pain. Once you do, the White Mushrooms will encourage you to hit them with specific magic spells via charades (if one is shivering, use Fire; if one is fanning itself, use Blizzard; and so on in that fashion). If you hit one with the same spell three times, it will reward you with Mystery Goo (required for high-level weapon crafting) and that spell's particular Art (Fire Arts, Blizzard Arts, etc). Some of the charade messages are hard to guess (spinning rapidly around = Aero?), and you have to be extremely careful to target the Mushroom, or it will get angry and leave. Players need to get all seven Arts to acquire the Lord's Fortune, a powerful staff for Donald, but by the time you put in the work for it, it's highly likely that they'll already have better equipment.

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* In ''[[VideoGame/{{X}} X3: Terran Conflict]]'', the questline to reactivate the Hub -- an extremely useful megastructure that can be inserted between up to three pairs of jumpgates to create shortcuts across the PortalNetwork -- requires the PlayerCharacter to deliver, among other things, a total of 75,500 Microchips, a relatively rare VendorTrash item that is basically impossible to get enough of by just relying on the {{NPC}}s. Completing the questline in a timely manner requires the PC to build entire dedicated, fully self-sufficient Microchip manufacturing complexes comprising dozens of stations linked together, costing over 100 million credits apiece before you even consider buying and upgrading freighters to run the cargo. On the upside, by the end of the questline, the PC will have cornered several commodities markets by default and be swimming in money.
** The quest requirements are so ridiculous that they ended up being the subject of a [[SelfDeprecation self-deprecating]] BrickJoke in ''X3: Albion Prelude''[='s=] significantly easier version of the quest: you are told by an NPC that Mahi Ma (the quest giver in both games) has stuffed spare rooms of the Hub full of container upon container of microchips for no apparent reason.

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* In ''[[VideoGame/{{X}} X3: Terran Conflict]]'', the questline to reactivate the Hub -- an extremely useful megastructure that can be inserted between up to three pairs of jumpgates to create shortcuts across the PortalNetwork -- requires the PlayerCharacter to deliver, among other things, a total of 75,500 Microchips, a relatively rare VendorTrash item that is basically impossible to get enough of by just relying on the {{NPC}}s. Completing the questline in a timely manner requires the PC to build entire dedicated, fully self-sufficient Microchip manufacturing complexes comprising dozens of stations linked together, costing over 100 million credits apiece before you even consider buying and upgrading freighters to run the cargo. On the upside, by the end of the questline, the PC will have cornered several commodities markets by default and be swimming in money.
**
money.\\
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The quest requirements are so ridiculous that they ended up being the subject of a [[SelfDeprecation self-deprecating]] BrickJoke in ''X3: Albion Prelude''[='s=] significantly easier version of the quest: you are told by an NPC that Mahi Ma (the quest giver in both games) has stuffed spare rooms of the Hub full of container upon container of microchips for no apparent reason.
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* In ''VideoGame/{{Nier}}'', Eagle Eggs are only available in one specific location in the Aerie and are needed not only for the "On the Wings of Eagles" sidequest, but also for upgrading the Phoenix Dagger, Phoenix Sword and Phoenix Spear. They can only be found underneath the chief's house, and even then it's only a 1 in 20 chance you get it, requiring you to use SaveScumming until you get one. The sequel, ''VideoGame/NierAutomata'', makes them available all over the place in the Forest Kingdom.
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** Star Fragments randomly drop from highly occasional shooting stars and can only be found at night, disappearing the morning following them landing. You'll need to track where one lands to have it for yourself, and they're required for a vast selection of powerful armor upgrades.

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** Star Fragments randomly drop from highly occasional shooting stars and can only be found at night, disappearing the morning following them landing. You'll need to track where one lands and ''rush'' there to have it for yourself, and they're required for a vast selection of powerful armor upgrades.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Star Fragments randomly drop from highly occasional shooting stars and can only be found at night, disappearing the morning following them landing. You'll need to track where one lands to have it for yourself, and they're required for a vast selection of powerful armor upgrades.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
**
Star Fragments randomly drop from highly occasional shooting stars and can only be found at night, disappearing the morning following them landing. You'll need to track where one lands to have it for yourself, and they're required for a vast selection of powerful armor upgrades.
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** And if this is the case, there is no information that it is not VendorTrash that can be casually sold off until well after some of it has been found and likely discarded, causing it to be LostForever.

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** And if this is the case, there is no information that it is not VendorTrash that can be casually sold off until well after [[WorthlessYellowRocks some of it has been found and likely discarded, discarded]], causing it to be LostForever.

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* ''VideoGame/KingdomHearts'':
** The original game features the items procured from the White Mushroom Heartless. In the first place, those Heartless only appear in specific areas in certain levels, and only at random times, so even finding them is a pain. Once you do, the White Mushrooms will encourage you to hit them with specific magic spells via charades (if one is shivering, use Fire; if one is fanning itself, use Blizzard; and so on in that fashion). If you hit one with the same spell three times, it will reward you with Mystery Goo (required for high-level weapon crafting) and that spell's particular Art (Fire Arts, Blizzard Arts, etc). Some of the charade messages are hard to guess (spinning rapidly around = Aero?), and you have to be extremely careful to target the Mushroom, or it will get angry and leave. Players need to get all seven Arts to acquire the Lord's Fortune, a powerful staff for Donald, but by the time you put in the work for it, it's highly likely that they'll already have better equipment.
** Both ''Kingdom Hearts'' and ''Kingdom Heats II'' have weapons for Donald and Goofy that can only be obtained through ''extremely'' rare (as in, 0.2% in the first game) item drops from certain high-level enemies (the first game has the Wizard's Relic and Defender; the second has the Shaman's Relic, Akashic Record, Nobody Lance, and Nobody Guard). Some of them are the second-best weapons in the game for the pair, but getting them can take hours. The only way to make it easier is by using weapons like the Sweet Memories Keyblade, which increases rare item drops...in exchange for having absolutely zero strength-boosting power.



* The [=McDonald's=] Monopoly promotions worked by giving customers stickers corresponding to Monopoly properties which would give you a prize if you completed a full set. Regular customers didn't take long to realize that there would be specific properties that were FAR rarer than the others in the set, meaning winning the prize was just a matter of getting those with the common ones just being a rather unnecessary contrivance. And to make matters worse, Jerry Jacobson, the head of security for the company that ran the promotion, ''stole all the rare property stickers'' and passed them along to associates, making it impossible for actual customers to win any big prizes. You can read more on the Other Wiki [[https://en.wikipedia.org/wiki/McDonald's_Monopoly#Fraud here]]; the documentary ''[=McMillions=]'' explores the scam in-depth.

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* The [=McDonald's=] Monopoly promotions worked by giving customers stickers corresponding to Monopoly properties which would give you a prize if you completed a full set. Regular customers didn't take long to realize that there would be specific properties that were FAR rarer than the others in the set, meaning winning the prize was just a matter of getting those with the common ones just being a rather unnecessary contrivance. And to make matters worse, Jerry Jacobson, the head of security for the company that ran the promotion, ''stole all the rare property stickers'' and passed them along to associates, making it impossible for actual customers to win any big prizes. You can read more on the Other Wiki [[https://en.wikipedia.org/wiki/McDonald's_Monopoly#Fraud org/wiki/McDonalds_Monopoly#Fraud here]]; the documentary ''[=McMillions=]'' explores the scam in-depth.
Is there an issue? Send a MessageReason:
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* The [=McDonald's=] Monopoly promotions worked by giving customers stickers corresponding to Monopoly properties which would give you a prize if you completed a full set. Regular customers didn't take long to realize that there would be specific properties that were FAR rarer than the others in the set, meaning winning the prize was just a matter of getting those with the common ones just being a rather unnecessary contrivance.

to:

* The [=McDonald's=] Monopoly promotions worked by giving customers stickers corresponding to Monopoly properties which would give you a prize if you completed a full set. Regular customers didn't take long to realize that there would be specific properties that were FAR rarer than the others in the set, meaning winning the prize was just a matter of getting those with the common ones just being a rather unnecessary contrivance. And to make matters worse, Jerry Jacobson, the head of security for the company that ran the promotion, ''stole all the rare property stickers'' and passed them along to associates, making it impossible for actual customers to win any big prizes. You can read more on the Other Wiki [[https://en.wikipedia.org/wiki/McDonald's_Monopoly#Fraud here]]; the documentary ''[=McMillions=]'' explores the scam in-depth.
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* ''VideoGame/BloodstainedRitualOfTheNight'' has the Flying Beef, an important ingredient for the Exquisite Steak that is needed to complete Susie's final quest. It can only be obtained as a drop from a single enemy, the Haagenti, which only spawns in a few locations in one area of the castle, and has an absolutely pitiful 1% drop rate. The only saving grace is that there is a small one-screen-wide room with a Haagenti that the player can quickly enter and exit to grind for it, but don't be surprised if you end up spending an hour or more before it finally drops. Oh, and did we forget to mention that you need "two Flying Beefs" for the recipe?

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* ''VideoGame/BloodstainedRitualOfTheNight'' has the Flying Beef, an important ingredient for the Exquisite Steak that is needed to complete Susie's final quest. It can only be obtained as a drop from a single enemy, the Haagenti, which only spawns in a few locations in one area of the castle, and has an absolutely pitiful 1% drop rate. The only saving grace is that there is a small one-screen-wide room with a Haagenti that the player can quickly enter and exit to grind for it, but don't be surprised if you end up spending an hour or more before it finally drops. Oh, and did we forget to mention that you need "two ''two Flying Beefs" Beef'' for the recipe?
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* ''VideoGame/BloodstainedRitualOfTheNight'' has the Flying Beef, an important ingredient for the Exquisite Steak that is needed to complete Susie's final quest. It can only be obtained as a drop from a single enemy, the Haagenti, which only spawns in a few locations in one area of the castle, and has an absolutely pitiful 1% drop rate. The only saving grace is that there is a small one-screen-wide room with a Haagenti that the player can quickly enter and exit to grind for it, but don't be surprised if you end up spending an hour or more before it finally drops. Oh, and did we forget to mention that you need "two Flying Beefs" for the recipe?
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** Dragon Parts are similar, and unlike Star Fragments, you'll need to collect at least one Scale from each dragon to unlock three shrines in the game. On the positive side, the three dragons--Dinraal, Naydra, and Farosh--have set schedules, appearing in certain places each day and night, unlike the completely random Star Fragments. But the negatives outweigh that one benefit: you can only collect one Part from each dragon every day; you have to hit increasingly-small areas on the dragons to get particular parts (in order: Scales, Claws, Fangs, and Horns), and a single misfire will result in you having to wait another full-day cycle to try again; and the dragons might not appear in their predetermined spots because they can follow two routes. And as the icing on the cake, Naydra can only be unlocked after freeing her during a challenging sidequest that involves freezing temperatures and firing arrows at globs of Malice goo from mid-air.

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** Dragon Parts are similar, and unlike Star Fragments, you'll need to collect at least one Scale from each dragon to unlock three shrines in the game. On the positive side, the three dragons--Dinraal, Naydra, and Farosh--have set schedules, appearing in certain places each day and night, unlike the completely random Star Fragments. But the negatives outweigh that one benefit: you can only collect one Part part from each dragon every day; you have to hit increasingly-small areas on the dragons to get particular parts (in order: Scales, Claws, Fangs, and Horns), and a single misfire will result in you having to wait another full-day cycle to try again; and the dragons might not appear in their predetermined spots because they can follow two routes.multiple routes; and like Star Fragments, high-level armor upgrades require multiples of each part. And as the icing on the cake, Naydra can only be unlocked after freeing her during a challenging sidequest that involves freezing temperatures and firing arrows at globs of Malice goo from mid-air.
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** Dragon Parts are similar, and unlike Star Fragments, you'll need to collect at least one Scale from each dragon to unlock three shrines in the game. On the positive side, the three dragons--Dinraal, Naydra, and Farosh--have set schedules, appearing in certain places each day and night, unlike the completely random Star Fragments. But the negatives outweigh that one benefit: you can only collect one Part from each dragon every day; you have to hit increasingly-small areas on the dragons to get particular parts (in order: Scales, Claws, Fangs, and Horns), and a single misfire will result in you having to wait another full-day cycle to try again; and the dragons might not appear in their predetermined spots because they can follow two routes. And as the icing on the cake, Naydra can only be unlocked after freeing her during a challenging sidequest that involves freezing temperatures and firing arrows at globs of Malice goo from mid-air.
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* ''VideoGame/{{Meteos}}'': Soul and Time Meteos are [[RareRandomDrop Rare Random Drops]] that can occasionally appear in any mode; you can often go dozens of rounds without seeing a single one. A vast selection of Fusion recipes require them, most notably [[FinalBoss Meteo]] which requires ''five of each.'' This is offset slightly once you unlock their Fusion recipes... except they require a lot of Meteos to Fuse that you'll probably be saving for the more expensive planets. By the time you have enough plain Meteos to fuse them casually, [[MoneyForNothing you won't have a use for Soul and Time anymore]].

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* ''VideoGame/{{Meteos}}'': Soul and Time Meteos are [[RareRandomDrop Rare Random Drops]] that can occasionally appear in any mode; you can often go dozens of rounds without seeing a single one. A vast selection of Fusion recipes require requires them, most notably [[FinalBoss Meteo]] which requires ''five of each.'' This is offset slightly once you unlock their Fusion recipes... except they require a lot of Meteos to Fuse that you'll probably be saving for the more expensive planets. By the time you have enough plain Meteos to fuse them casually, [[MoneyForNothing you won't have a use for Soul and Time anymore]].



** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has daedra hearts. They are required in order to make daedric weapons and armor, but *finding* a heart can be a royal pain because of their rarity. Only a select few spawn in certain locations, and enemies rarely drop them. To farm them reliably one could always find daedra to hunt, since they always drop hearts as part of their loot. However they only spawn in one or two locations, and in small numbers. That combined with how long it takes them to respawn makes trying to craft daedric gear extremely time consuming and at times tedious. Especially because ebony ore can be a chore to find as well especially if one doesn't have the Dragonborn DLC.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has daedra hearts. They are required in order to make daedric weapons and armor, but *finding* a heart can be a royal pain because of their rarity. Only a select few spawn in certain locations, locations and enemies rarely drop them. To farm them reliably one could always find daedra to hunt, hunt since they always drop hearts as part of their loot. However However, they only spawn in one or two locations, and in small numbers. That combined with how long it takes them to respawn makes trying to craft daedric gear extremely time consuming time-consuming and at times tedious. Especially because ebony ore can be a chore to find as well especially if one doesn't have the Dragonborn DLC.



** Bronze Ascension Materials for Ascending Servants and levelling up their Skills are infamous for becoming less frequent as random drops as the story progresses and Silver and Gold Materials take priority, but still being needed in abundance by Servants both old and new. Evil Bones and Proofs of Hero are notorious for many Servants needing over a hundred of them to be max out their Skills (series mascot Saber Altria needs ''132'' Proofs if one wishes to get the best performance out of her), but being very scarce in later portions of the story and having low drop rates even in the best farming spots.

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** Bronze Ascension Materials for Ascending Servants and levelling up their Skills are infamous for becoming less frequent as random drops as the story progresses and Silver and Gold Materials take priority, but still being needed in abundance by Servants both old and new. Evil Bones and Proofs of Hero are notorious for many Servants needing over a hundred of them to be max out their Skills (series mascot Saber Altria needs ''132'' Proofs if one wishes to get the best performance out of her), but being very scarce in later portions of the story and having low drop rates even in the best farming spots.



** Onikabuto beetles are needed to ascend Arataki Itto and Heizou, but they're very spaced out from each other across four of the six Inazuma islands and they tend to be found on trees that contain Lavender Melons, making it easy to mistake them as such because both items share the same purple color, size and shape. The large search area combined with few concentrated spots to farm makes grabbing Onikabuto beetles a daunting task.

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** Onikabuto beetles are needed to ascend Arataki Itto and Heizou, but they're very spaced out from each other across four of the six Inazuma islands and they tend to be found on trees that contain Lavender Melons, making it easy to mistake them as such because both items share the same purple color, size size, and shape. The large search area combined with few concentrated spots to farm makes grabbing Onikabuto beetles a daunting task.



* ''VideoGame/{{Subnautica}}'' has Stalker Teeth. They're required to construct Enameled Glass, used in the [=PRAWN=] Suit, Cyclops and [[spoiler:Neptune cockpit]], as well as the final depth upgrade for the Seamoth. However, they only drop, ''sometimes'', when a Stalker bites into a piece of Metal Salvage. This forces you to drop said salvage near Stalkers, while trying to avoid getting bitten by them, and hoping that they don't get bored and wander off.

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* ''VideoGame/{{Subnautica}}'' has Stalker Teeth. They're required to construct Enameled Glass, used in the [=PRAWN=] Suit, Cyclops Cyclops, and [[spoiler:Neptune cockpit]], as well as the final depth upgrade for the Seamoth. However, they only drop, ''sometimes'', when a Stalker bites into a piece of Metal Salvage. This forces you to drop said salvage near Stalkers, Stalkers while trying to avoid getting bitten by them, them and hoping that they don't get bored and wander off.



* In ''VideoGame/{{Warframe}}'', crafting a [[MiniMecha Necramech]] not only trivializes most of the game's open-world content, but is mandatory to access "The New War" quest from the main story line, and therefore all the content locked beyond it. The most tedious part is getting four types of spare parts, one for each component recipe, because those parts drop only from hostile Necramechs on the Isolation Vault bounties on Cambion Drift. Even one of them can cause trouble, being a LightningBruiser with [[AttackItsWeakPoint only shoulders and spine vulnerable]] and [[ElementalRockPaperScissors damage resistances]] not matching those of every other Drift enemy, but the best option is the highest level bounty, where you have to defeat [[DualBoss three of them]], because despite declared drop rate being 12.5% for each part, damaged pod and engine seem to have [[RareRandomDrop about 5% if not less]].

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* In ''VideoGame/{{Warframe}}'', crafting a [[MiniMecha Necramech]] not only trivializes most of the game's open-world content, but is mandatory to access "The New War" quest from the main story line, storyline, and therefore all the content locked beyond it. The most tedious part is getting four types of spare parts, one for each component recipe, recipe because those parts drop only from hostile Necramechs on the Isolation Vault bounties on Cambion Drift. Even one of them can cause trouble, being a LightningBruiser with [[AttackItsWeakPoint only shoulders and spine vulnerable]] and [[ElementalRockPaperScissors damage resistances]] not matching those of every other Drift enemy, but the best option is the highest level bounty, where you have to defeat [[DualBoss three of them]], them]] because despite declared drop rate being 12.5% for each part, damaged pod and engine seem to have [[RareRandomDrop about 5% if not less]].
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* ''VideoGame/MarioAndLuigiSuperstarSaga'': Hoo Beans are among the four different types of beans you can collect to craft new coffees and obtain unique, powerful equipment from E. Gadd. However, their nature as individual rewards from non-renewable invisible blocks makes them annoyingly hard to find early on and there's no reliable way to farm those until you get access to a surfing minigame close to the endgame, and even then you must DoWellButNotPerfect ''multiple times'' to earn a good amount of said beans (since you only get one per successful try).

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* ''VideoGame/MarioAndLuigiSuperstarSaga'': Hoo Beans are among the four different types of beans you can collect to craft new coffees and obtain unique, powerful equipment from E. Gadd. However, their nature as individual rewards from non-renewable invisible blocks makes them annoyingly hard to find early on and there's no reliable way to farm those until you get access to a surfing minigame close to the endgame, endgame. Getting the best possible time nets a pair of every type of bean sans the Hee Bean, and even then you must DoWellButNotPerfect ''multiple times'' to earn a good amount of said beans (since you only get one per successful try).after obtaining a unique piece of gear for the first time doing so.


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* There are various collectibles or materials in ''VideoGame/{{Xenoblade}}'' that are incredibly difficult to obtain due to the RNG nature of collectible and monster drops for building Colony 6. Some of these items can be obtained by trading with other [=NPCs=] in each city, but there are others that cannot be obtained this way. Rainbow Slugs and Black Liver Beans are some infamous examples, as are the Ice Cabbages which only become tradable after a certain point in the game, by someone who can move to Colony 6 no less (if this person moves to Colony 6 he won't be trading Ice Cabbages). The ''Definitive Edition'' release mitigates this to an extent where all collectibles and materials can be purchased with Noponstones obtained by completing challenges.
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* In ''VideoGAme/YakuzaLikeADragon'', you need increasing amounts of pearls to upgrade your weapons. The only reliable way to get pearls is on floor 14F of the Sotenbori Battle Arena, or the [[TheVeryDefinitelyFinalDungeon Final Millenium Tower]]. You can thankfully start from floor 11F, but that still leaves four floors of grinding to get just one pearl, and you will need dozens to fully upgrade your gear.
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** Crystallized Lores are always required to raise any servant skill from level 9 to level 10 (the max) and they cannot be farmed at all - they are only given as rewards for completing specific goals or event quests in the game. Players can also purchase one per month from the game's shop for a cost of five rare prisms (which are themselves an extremely scarce resource). Even someone who's earned every available Lore since the game launched will only have enough to max out the standard skills of a fraction of the servants on their roster and the later introduction of append skills, which also require Lores to raise to max level, only made the problem worse. In an Appmedia survey conducted in 2021, players voted Lores as their #1 most-wanted item in the game.

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** Crystallized Lores are always required to raise any servant skill from level 9 to level 10 (the max) and they cannot be farmed at all - -- they are only given as rewards for completing specific goals or event quests in the game. Players can also purchase one per month from the game's shop for a cost of five rare prisms (which are themselves an extremely scarce resource). Even someone who's earned every available Lore since the game launched will only have enough to max out the standard skills of a fraction of the servants on their roster and the later introduction of append skills, which also require Lores to raise to max level, only made the problem worse. In an Appmedia survey conducted in 2021, players voted Lores as their #1 most-wanted item in the game.



* In ''[[VideoGame/{{X}} X3: Terran Conflict]]'', the questline to reactivate the Hub--an extremely useful megastructure that can be inserted between up to three pairs of jumpgates to create shortcuts across the PortalNetwork--requires the PlayerCharacter to deliver, among other things, a total of 75,500 Microchips, a relatively rare VendorTrash item that is basically impossible to get enough of by just relying on the {{NPC}}s. Completing the questline in a timely manner requires the PC to build entire dedicated, fully self-sufficient Microchip manufacturing complexes comprising dozens of stations linked together, costing over 100 million credits apiece before you even consider buying and upgrading freighters to run the cargo. On the upside, by the end of the questline, the PC will have cornered several commodities markets by default and be swimming in money.

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* In ''[[VideoGame/{{X}} X3: Terran Conflict]]'', the questline to reactivate the Hub--an Hub -- an extremely useful megastructure that can be inserted between up to three pairs of jumpgates to create shortcuts across the PortalNetwork--requires PortalNetwork -- requires the PlayerCharacter to deliver, among other things, a total of 75,500 Microchips, a relatively rare VendorTrash item that is basically impossible to get enough of by just relying on the {{NPC}}s. Completing the questline in a timely manner requires the PC to build entire dedicated, fully self-sufficient Microchip manufacturing complexes comprising dozens of stations linked together, costing over 100 million credits apiece before you even consider buying and upgrading freighters to run the cargo. On the upside, by the end of the questline, the PC will have cornered several commodities markets by default and be swimming in money.



** There's also Untapped Potential, a rare resource required to complete the tier 3 upgrade for each of the Service Weapon Forms. While you can get one instance of it for 'free' by completing the first "Langston's Runaways" side mission (which is fairly easy), every other instance must be gained through beating one of the game's {{Bonus Boss}}es -- ([[spoiler: [[MirrorBoss esseJ]], [[GiantSpaceFleaFromNowhere FORMER]], [[BotanicalAbomination Mould-1]], [[FlunkyBoss The Anchor and Tommasi]]]]). Given that every single one of these is a tough fight and can kill you in a handful of two hits, you're in for a rough time if you want to max out your full arsenal.

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** There's also Untapped Potential, a rare resource required to complete the tier 3 upgrade for each of the Service Weapon Forms. While you can get one instance of it for 'free' by completing the first "Langston's Runaways" side mission (which is fairly easy), every other instance must be gained through beating one of the game's {{Bonus Boss}}es -- ([[spoiler: [[MirrorBoss ([[spoiler:[[MirrorBoss esseJ]], [[GiantSpaceFleaFromNowhere FORMER]], [[BotanicalAbomination Mould-1]], [[FlunkyBoss The Anchor and Tommasi]]]]). Given that every single one of these is a tough fight and can kill you in a handful of two hits, you're in for a rough time if you want to max out your full arsenal.

Added: 1928

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Elder Scrolls expansion, putting in under the franchise header so we can used the shortened versions of the game names, added example, fixed alphabetization (should go by the "E" in Elder), indentation fix in Etrian.


* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has grand soul gems. They are the highest quality soul gems in the game and are the only ones that can be used to create powerful "Constant Effect" enchantments. However, no merchants in the base game have a restocking supply, there are limited places to find them in pre-set locations, and the only other place to get them is as a rare spawn in RandomlyGeneratedLoot. The ''Tribunal'' expansion thankfully adds a merchant with a restocking supply, but that still entails [[BribingYourWayToVictory purchasing it]] (or the ''Game of the Year'' edition) and making the trip to Mournhold (which entails surviving an attack by tough [[MurderInc Dark Brotherhood]] assassins).
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has daedra hearts. They are required in order to make daedric weapons and armor, but *finding* a heart can be a royal pain because of their rarity. Only a select few spawn in certain locations, and enemies rarely drop them. To farm them reliably one could always find daedra to hunt, since they always drop hearts as part of their loot. However they only spawn in one or two locations, and in small numbers. That combined with how long it takes them to respawn makes trying to craft daedric gear extremely time consuming and at times tedious. Especially because ebony ore can be a chore to find as well especially if one doesn't have the Dragonborn DLC.
* Practically any conditional drop in the ''VideoGame/EtrianOdyssey'' series that requires you to kill a monster with [[UselessUsefulSpell curse damage]]. Due to HealthDamageAsymmetry, this will generally be a long, drawn-out process that will have players reaching for a [[RandomDropBooster Formaldehyde]]. The few conditional drops that are based on RNG rather than killing a monster in a certain way can also be examples, especially if it has a low drop rate.



* ''VideoGame/TheElderScrollsVSkyrim'' has daedra hearts. They are required in order to make daedric weapons and armor, but *finding* a heart can be a royal pain because of their rarity. Only a select few spawn in certain locations, and enemies rarely drop them. To farm them reliably one could always find daedra to hunt, since they always drop hearts as part of their loot. However they only spawn in one or two locations, and in small numbers. That combined with how long it takes them to respawn makes trying to craft daedric gear extremely time consuming and at times tedious. Especially because ebony ore can be a chore to find as well especially if one doesn't have the Dragonborn DLC.
* Practically any conditional drop in the ''VideoGame/EtrianOdyssey'' series that requires you to kill a monster with [[UselessUsefulSpell curse damage]]. Due to HealthDamageAsymmetry, this will generally be a long, drawn-out process that will have players reaching for a [[RandomDropBooster Formaldehyde]].
** The few conditional drops that are based on RNG rather than killing a monster in a certain way can also be examples, especially if it has a low drop rate.
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* Practically any conditional drop in the ''VideoGame/EtrianOdyssey'' series that requires you to kill a monster with [[UselessUsefulSpell curse damage]]. Due to HealthDamageAsymmetry, this will generally be a long, drawn-out process that will have players reaching for a [[RandomDropBooster Formaldehyde]].
** The few conditional drops that are based on RNG rather than killing a monster in a certain way can also be examples, especially if it has a low drop rate.
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It will typically have several or even ''all'' of these to ensure maximum frustration -- though to take this trope to its most obnoxious form, the game will feature inventory loss on death too, to ensure that you can lose this precious item while running the gauntlet back to wherever you're supposed to take the damn thing.

to:

It will typically have several or even ''all'' of these to ensure maximum frustration -- though to take this trope to its most obnoxious extreme form, the game will feature inventory loss on death too, to ensure that you can lose this precious item while running the gauntlet back to wherever you're supposed to take the damn thing.thing. A truly obnoxious game developer might make That One Component [[RevenueEnhancingDevices available through microtransactions]], forcing you to go through the pain of obtaining it or cough up.
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* If available in finite quantity, there is no information that it is not VendorTrash that can be casually sold off until well after some of it has been found and likely discarded, causing it to be LostForever.

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* If available in finite quantity, ** And if this is the case, there is no information that it is not VendorTrash that can be casually sold off until well after some of it has been found and likely discarded, causing it to be LostForever.
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* The McDonald's Monopoly promotions worked by giving customers stickers corresponding to Monopoly properties which would give you a prize if you completed a full set. Regular customers didn't take long to realize that there would be specific properties that were FAR rarer than the others in the set, meaning winning the prize was just a matter of getting those with the common ones just being a rather unnecessary contrivance.

to:

* The McDonald's [=McDonald's=] Monopoly promotions worked by giving customers stickers corresponding to Monopoly properties which would give you a prize if you completed a full set. Regular customers didn't take long to realize that there would be specific properties that were FAR rarer than the others in the set, meaning winning the prize was just a matter of getting those with the common ones just being a rather unnecessary contrivance.
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[[folder: Action-Adventure]]

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[[folder: Action-Adventure]][[folder:Action-Adventure]]



[[folder: Puzzle Games]]
* ''{{VideoGame/Meteos}}'': Soul and Time Meteos are [[RareRandomDrop Rare Random Drops]] that can occasionally appear in any mode; you can often go dozens of rounds without seeing a single one. A vast selection of Fusion recipes require them, most notably [[FinalBoss Meteo]] which requires ''five of each.'' This is offset slightly once you unlock their Fusion recipes... except they require a lot of Meteos to Fuse that you'll probably be saving for the more expensive planets. By the time you have enough plain Meteos to fuse them casually, [[MoneyForNothing you won't have a use for Soul and Time anymore]].

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[[folder: Puzzle [[folder:Puzzle Games]]
* ''{{VideoGame/Meteos}}'': ''VideoGame/{{Meteos}}'': Soul and Time Meteos are [[RareRandomDrop Rare Random Drops]] that can occasionally appear in any mode; you can often go dozens of rounds without seeing a single one. A vast selection of Fusion recipes require them, most notably [[FinalBoss Meteo]] which requires ''five of each.'' This is offset slightly once you unlock their Fusion recipes... except they require a lot of Meteos to Fuse that you'll probably be saving for the more expensive planets. By the time you have enough plain Meteos to fuse them casually, [[MoneyForNothing you won't have a use for Soul and Time anymore]].



[[folder: Roguelike]]

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[[folder: Roguelike]][[folder:Roguelike]]



[[folder: Role-Playing Games]]

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[[folder: Role-Playing Games]]
[[folder:Role-Playing Games]]






[[folder: Simulation Games]]

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[[folder: Survival Games]]

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* ''VideoGame/{{Subnautica}}'' has Stalker Teeth. It's required to construct Enamelled Glass, used in the [=PRAWN=] Suit, Cyclops and [[spoiler: Neptune cockpit]], as well as the final depth upgrade for the Seamoth. However, it only drops, ''sometimes'', when a Stalker bites into a piece of Metal Salvage. This forces you to drop said salvage near Stalkers, while trying to avoid getting bitten by them, and hoping that they don't get bored and wander off.
* ''{{VideoGame/Valheim}}'':

to:

* ''VideoGame/{{Subnautica}}'' has Stalker Teeth. It's They're required to construct Enamelled Enameled Glass, used in the [=PRAWN=] Suit, Cyclops and [[spoiler: Neptune [[spoiler:Neptune cockpit]], as well as the final depth upgrade for the Seamoth. However, it they only drops, drop, ''sometimes'', when a Stalker bites into a piece of Metal Salvage. This forces you to drop said salvage near Stalkers, while trying to avoid getting bitten by them, and hoping that they don't get bored and wander off.
* ''{{VideoGame/Valheim}}'':''VideoGame/{{Valheim}}'':



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[[folder: Third-Person [[folder:Third-Person Shooters]]



[[folder: Literature]]

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[[folder: Real Life]]

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* If available in finite quantity, there is no information that it is not VendorTrash that can be casually sold off until well after some of it has been found and likely discarded, causing it to be LostForever.
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[[folder: Real Life]]
* The McDonald's Monopoly promotions worked by giving customers stickers corresponding to Monopoly properties which would give you a prize if you completed a full set. Regular customers didn't take long to realize that there would be specific properties that were FAR rarer than the others in the set, meaning winning the prize was just a matter of getting those with the common ones just being a rather unnecessary contrivance.
[[/folder]]
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** There's also Untapped Potential, a rare resource required to complete the tier 3 upgrade for each of the Service Weapon Forms. While you can get one instance of it for 'free' by completing the first "Langston's Runaways" side mission (which is fairly easy), every other instance must be gained through beating one of the game's {{Bonus Boss}}es -- ([[spoiler: [[MirrorBoss esseJ]], [[GiantSpaceFleaFromNowhere FORMER]], [[BotanicalAbomination Mould-1]], [[FlunkyBoss The Anchor and Tommasi]]]]). Given that every single one of these is a tough fight and can kill you in one or two hits, you're in for a rough time if you want to max out your full arsenal.

to:

** There's also Untapped Potential, a rare resource required to complete the tier 3 upgrade for each of the Service Weapon Forms. While you can get one instance of it for 'free' by completing the first "Langston's Runaways" side mission (which is fairly easy), every other instance must be gained through beating one of the game's {{Bonus Boss}}es -- ([[spoiler: [[MirrorBoss esseJ]], [[GiantSpaceFleaFromNowhere FORMER]], [[BotanicalAbomination Mould-1]], [[FlunkyBoss The Anchor and Tommasi]]]]). Given that every single one of these is a tough fight and can kill you in one or a handful of two hits, you're in for a rough time if you want to max out your full arsenal.
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[[/folder]]
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[[folder: Roguelike]]
* ''VideoGame/PokemonMysteryDungeonExplorers'': On its own, Aegis Cave isn't a difficult dungeon. The real problem comes from the fact that you need to collect Unown Stones (dropped by the Unown in the dungeon) corresponding to the Regi Trio's typings to proceed. Firstly, all 28 Unown spawn, even the ones whose stone has no relevance to the puzzle. Secondly, even if one comes across the right Unown, it isn't guaranteed to drop its corresponding stone anyway, leading to a repetitive slog of the dungeon.
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[[quoteright:350:[[WebVideo/ZeroPunctuation https://static.tvtropes.org/pmwiki/pub/images/backtothewiki.png]]]]
[[caption-width-right:350:[[GuideDangIt Welp. Back to the wiki...]]]]

In any game with collectable resources, you can often expect to find That One Component -- the resource which, whenever it appears in [[ItemCrafting a new recipe]], FetchQuest, or upgrade, leaves the player grinding their teeth in frustration.

It achieves this by being both an absolute pain in the ass to obtain, and very helpful (in many cases necessary) to progress further in the game. It's ''not'' part of [[ThatOneSidequest an unusually challenging side mission]], some sort of EasterEgg, or required to construct the [[InfinityPlusOneSword unnecessarily powerful but nigh-unobtainable weapon]], but something you ''must'' collect, often multiple times, to forge {{Plot Coupon}}s, equipment needed to bypass environmental hazards, or [[EquipmentUpgrade better weapons and armor]] you'll need to stand any chance against those tough enemies you're about to fight.

Common features of That One Component include:
* It's dropped or guarded by DemonicSpiders, or even worse, ThatOneBoss.
* [[GuideDangIt The game gives you next to no information about where to find it]].
* It's an incredibly RareRandomDrop, requiring you to perform the same actions [[ItemFarming over and over again]].
* It blends into the environment or is otherwise very well hidden, usually in nearly inaccessible places.
* It's only found in ''one'' area or level, usually a really dangerous one.
* It's the reward for completing a nasty [[ThatOnePuzzle puzzle]], [[DungeonCrawling dungeon]], [[PlatformHell platforming segment]] or TimedMission.
* It's a strictly limited resource, with only ''just'' enough of it existing in the game to craft every possible recipe with it, forcing the player to hunt for each individual instance.
* You can only obtain it, or ''try'' to obtain it, a limited number of times every day/week/month, possibly due to overzealous AntiPoopSocking measures.
* You need to collect it ''many, many times.''
It will typically have several or even ''all'' of these to ensure maximum frustration -- though to take this trope to its most obnoxious form, the game will feature inventory loss on death too, to ensure that you can lose this precious item while running the gauntlet back to wherever you're supposed to take the damn thing.

It's possible for That One Component's rarity to be acknowledged InUniverse, with it being some form of {{Unobtainium}}. If the item requiring That One Component is powerful but with very low durability, there's a good chance it's TooAwesomeToUse.

The crafting recipe equivalent of ThatOneLevel. If the entire crafting system behaves like this, it might be a ScrappyMechanic. Contrast with BraggingRightsReward, which is often similarly difficult to get your hands on, but serves little to no actual purpose.


----
!!Examples:

[[foldercontrol]]

!!Video Games
[[folder: Action-Adventure]]
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Star Fragments randomly drop from highly occasional shooting stars and can only be found at night, disappearing the morning following them landing. You'll need to track where one lands to have it for yourself, and they're required for a vast selection of powerful armor upgrades.
[[/folder]]

[[folder:[=Match-3 =] Games]]
* In ''VideoGame/PuzzlesAndSurvival'', manuals are required to "evolve" characters to new levels, and only drop from doing quests, and even there, they may not always drop. Worse, brown and green manuals, the most basic ones, stop dropping in later quests, necessitating the player having to go back and re-do old quests in the hopes of obtaining enough to evolve a single character.
[[/folder]]

[[folder: Puzzle Games]]
* ''{{VideoGame/Meteos}}'': Soul and Time Meteos are [[RareRandomDrop Rare Random Drops]] that can occasionally appear in any mode; you can often go dozens of rounds without seeing a single one. A vast selection of Fusion recipes require them, most notably [[FinalBoss Meteo]] which requires ''five of each.'' This is offset slightly once you unlock their Fusion recipes... except they require a lot of Meteos to Fuse that you'll probably be saving for the more expensive planets. By the time you have enough plain Meteos to fuse them casually, [[MoneyForNothing you won't have a use for Soul and Time anymore]].
[[/folder]]

[[folder: Role-Playing Games]]

* Seen in ''VideoGame/DragonAgeInquisition'' with regards to the specializations. Each specialization requires the player to craft a specific unique item using components which, in many cases, are {{Rare Random Drop}}s. They can be extremely hard to find, depending on which specialization the Inquisitor takes, and some of them can take hours to collect in sufficient quantity. This is slightly mitigated by the fact that, if the player takes the correct perks on the perk trees in the war room, certain merchants will sell some of the components... but the game won't tell you ''which'' merchant.
* ''VideoGame/Fallout4'' vastly expands item crafting from previous entries and introduces settlement building, both of which require copious amounts of components broken down from "junk" gathered from across the wasteland. A few components in particular stand out:
** Adhesive is required for nearly every low-level gun and armor mod, and there aren't many sources of it. You'll be tearing apart locations for every bottle of Wonderglue and roll of duct tape just to improve your early game gear. If you bother to build up a couple of settlements (no small investment in terms of time or junk), you can farm corn, tatos, and mutfruit. The surplus of these ingredients can be used to craft vegetable starch, which breaks down into five units of adhesive, but that level of investment turns off a number of players.
** Oil is needed by plenty of gun and armor mods, as well as ''many'' settlement objects including essential defense turrets. Most of the junk items that can be broken down into oil are heavy, which means prioritizing bringing them back over potentially more valuable loot or other salvage. You can craft it yourself at a crafting station from the get-go... but it requires Bone and Acid, two other rare components.
** Screws. All kinds of weapon mods need them, and some settlement structures need ''a lot''. What makes it worse is that tons of junk items that should logically contain plenty of screws yield none at all. You'll quickly find yourself scanning each office area for desk fans, typewriters, and other relatively heavy junk items just for the one or two screws within.
*''VideoGame/FateGrandOrder'':
** Bronze Ascension Materials for Ascending Servants and levelling up their Skills are infamous for becoming less frequent as random drops as the story progresses and Silver and Gold Materials take priority, but still being needed in abundance by Servants both old and new. Evil Bones and Proofs of Hero are notorious for many Servants needing over a hundred of them to be max out their Skills (series mascot Saber Altria needs ''132'' Proofs if one wishes to get the best performance out of her), but being very scarce in later portions of the story and having low drop rates even in the best farming spots.
** Crystallized Lores are always required to raise any servant skill from level 9 to level 10 (the max) and they cannot be farmed at all - they are only given as rewards for completing specific goals or event quests in the game. Players can also purchase one per month from the game's shop for a cost of five rare prisms (which are themselves an extremely scarce resource). Even someone who's earned every available Lore since the game launched will only have enough to max out the standard skills of a fraction of the servants on their roster and the later introduction of append skills, which also require Lores to raise to max level, only made the problem worse. In an Appmedia survey conducted in 2021, players voted Lores as their #1 most-wanted item in the game.
* ''Videogame/FireEmblemThreeHouses'' has eight types of ore that can be used to restore weapon durability and improve weapons by forging. The three types of ore for the most common weapons are easy to obtain, and Venom Stones fall under JunkRare due to being only used for [[ScrappyWeapon the unimpressive Venin weapons.]] The rarer types (Mithril[[note]]for Sacred and Blessed Weapons as well as Archanea regalia[[/note]] Agarthium [[note]] for Aymr, Agarthian and Devil weapons[[/note]], Umbral Steel [[note]] for Heroes' Relics [[/note]] and Arcane Crystals [[note]] for magic weapons [[/note]]) are only available by shattering the barriers of monster units that may be rare too, or as a reward for limited quests. This severely limits the use of many weapons that have to be repaired with these types of ore, particularly as most of them are only one per save file and have a low durability stat, making them TooAwesomeToUse.
* ''VideoGame/GenshinImpact'':
** The Northlander Billets are needed to craft some weapons that are free-to-play accessible, and there are five types of Billets for each weapon type; Swords, Claymores, Polearms, Bows, and Catalysts. However, the sheer scarcity of Billets makes them ''very difficult'' to obtain because they're a RareRandomDrop from Weekly Bosses that have a 12% chance of being included in your reward pile, which is only compounded by the fact that you can only fight these bosses [[AntiPoopSocking once per week]] and there's a random chance of receiving a Billet type you never sought after. Billets are also available in specific [[TemporaryOnlineContent flagship events]] that only air once per update (which is usually a month-and-a-half on average), so trying to get them becomes a game of patience and luck.
** Crowns of Insight are needed to max out your character's Talent levels to level 10, and you would need at least three of them to cover Talents for your Normal Attacks (which includes Charged Attacks and Plunging Attacks), Elemental Skills, and [[LimitBreak Elemental Bursts]]. The problem: they're ''only'' available in [[TemporaryOnlineContent limited time flagship events]], meaning that the game demands your attendance and participation in them if you ever hope to see your character's stats maxed out.
** Violetgrass is the most infamous ascension material among the ''Genshin'' fandom for being notoriously tedious and time-consuming to obtain, and it's needed to ascend Xinyan and Qiqi. The range of this item covers most of Liyue (which is a very large nation to begin with), and they're very spaced out individually from each other with hardly any concentrated spots to farm efficiently. And since they're found on cliffs, they're very easy to miss and require climbing and/or gliding to reach which costs stamina.
** Onikabuto beetles are needed to ascend Arataki Itto and Heizou, but they're very spaced out from each other across four of the six Inazuma islands and they tend to be found on trees that contain Lavender Melons, making it easy to mistake them as such because both items share the same purple color, size and shape. The large search area combined with few concentrated spots to farm makes grabbing Onikabuto beetles a daunting task.
** In terms of enemy drops, the Handguards dropped by the [[{{Ronin}} Nobushi and Kairagi]] enemies have a [[RareRandomDrop disproportionally low drop rate]] when compared to others, even on high World Ranks. They're needed for ascending some Inazuma characters like Kamisato Ayaka and their Talents, and you would be lucky to get more than one Old Handguards from a single Nobushi/Kairagi (the ''lowest-tier'' of the item group), let alone a Kageuchi Handguard or Famed Handguard.
** Subverted with Naku Weed. For a time, when Inazuma was just released in Version 2.0, Naku Weed was hard to obtain because it was only found in a few select small spots in Mt. Yougou, Tatarasuna, and Jakotsu Mine, and combined with the two RealLife day respawn time made ascending Yoimiya more cumbersome than it needed to be. Then by Version 2.1, Serai Island was made accessible and Naku Weed there are abundant, so by the time Shinobu was released in Version 2.7, the search for Naku Weed to ascend her and Yoimiya was made less frustrating by narrowing the search area to one island.
* ''VideoGame/MarioAndLuigiSuperstarSaga'': Hoo Beans are among the four different types of beans you can collect to craft new coffees and obtain unique, powerful equipment from E. Gadd. However, their nature as individual rewards from non-renewable invisible blocks makes them annoyingly hard to find early on and there's no reliable way to farm those until you get access to a surfing minigame close to the endgame, and even then you must DoWellButNotPerfect ''multiple times'' to earn a good amount of said beans (since you only get one per successful try).
* ''VideoGame/MonsterHunter'': Flagship monsters tend to drop gemstones which are necessary to upgrade weapons into their most powerful forms. However, said items are exceedingly rare, generally having no more than a 3% chance of being acquired by carving the monster's body, or 4% by completing certain quests.
* ''VideoGame/TheElderScrollsVSkyrim'' has daedra hearts. They are required in order to make daedric weapons and armor, but *finding* a heart can be a royal pain because of their rarity. Only a select few spawn in certain locations, and enemies rarely drop them. To farm them reliably one could always find daedra to hunt, since they always drop hearts as part of their loot. However they only spawn in one or two locations, and in small numbers. That combined with how long it takes them to respawn makes trying to craft daedric gear extremely time consuming and at times tedious. Especially because ebony ore can be a chore to find as well especially if one doesn't have the Dragonborn DLC.

[[/folder]]

[[folder: Simulation Games]]
* In ''[[VideoGame/{{X}} X3: Terran Conflict]]'', the questline to reactivate the Hub--an extremely useful megastructure that can be inserted between up to three pairs of jumpgates to create shortcuts across the PortalNetwork--requires the PlayerCharacter to deliver, among other things, a total of 75,500 Microchips, a relatively rare VendorTrash item that is basically impossible to get enough of by just relying on the {{NPC}}s. Completing the questline in a timely manner requires the PC to build entire dedicated, fully self-sufficient Microchip manufacturing complexes comprising dozens of stations linked together, costing over 100 million credits apiece before you even consider buying and upgrading freighters to run the cargo. On the upside, by the end of the questline, the PC will have cornered several commodities markets by default and be swimming in money.
** The quest requirements are so ridiculous that they ended up being the subject of a [[SelfDeprecation self-deprecating]] BrickJoke in ''X3: Albion Prelude''[='s=] significantly easier version of the quest: you are told by an NPC that Mahi Ma (the quest giver in both games) has stuffed spare rooms of the Hub full of container upon container of microchips for no apparent reason.
[[/folder]]

[[folder: Survival Games]]
* In ''VideoGame/SevenDaysToDie'', getting mechanical parts is difficult in the early game due to a ChickenAndEggParadox. The primary source of mechanical parts is disassembling machinery using a wrench. However, wrenches themselves [[{{Irony}} require Mechanical Parts to craft]]. This means the player is likely to [[RandomDrop randomly loot an entire wrench]] before finding enough mechanical parts to craft one. Once the player has a wrench though, the plentiful number of things to disassemble means they'll [[DownplayedTrope never want for mechanical parts again]].
* ''VideoGame/{{Subnautica}}'' has Stalker Teeth. It's required to construct Enamelled Glass, used in the [=PRAWN=] Suit, Cyclops and [[spoiler: Neptune cockpit]], as well as the final depth upgrade for the Seamoth. However, it only drops, ''sometimes'', when a Stalker bites into a piece of Metal Salvage. This forces you to drop said salvage near Stalkers, while trying to avoid getting bitten by them, and hoping that they don't get bored and wander off.
* ''{{VideoGame/Valheim}}'':
** You only gain knowledge of how to build structures or gear once you've had all the ingredients for them in your inventory at least once.
** Several end-game items and components can only be bought from Haldor the Dwarf, who is mentioned exactly nowhere in-game and spawns at a random location in the world.
** The Forsaken require sacrifices to summon that are either rare (deer heads only have a 50% chance of dropping from deer), found on tough enemies (Ancient Seeds are dropped by Greydwarf Brutes and Nests, which constantly spawn greydwarves until destroyed) or hostile biomes (Withered Bones are easy to find in crypts but require surviving the swamps and the crypts), or both (Dragon Eggs in the cold, blizzard-prone mountains, fortunately they can be seen from a distance; Fuling totems are in camps swarming with the BossInMookClothing Fulings).
** Progressing to bronze gear requires exploring burial chambers, skeleton-haunted tombs with only a random amount of Surtling Cores inside (if any). The other options are even more dangerous as they require exploring the swamp and ashlands biomes and killing the Surtlings.
[[/folder]]

[[folder: Third-Person Shooters]]
* ''VideoGame/{{Control}}'':
** Corrupted Samples are needed to construct some of the more powerful Service Weapon Forms, their tier-two upgrades, and in advanced mod crafting. But while most other resources in the game can be acquired in reasonable quantities by completing side missions and Bureau Alerts or opening caches, the only way to get a Corrupted Sample is to kill [[DemonicSpiders Mould Hosts]]. What makes it even worse is that not every Host drops a Sample, and there's only one small area in the entire map where they actually respawn.
** There's also Untapped Potential, a rare resource required to complete the tier 3 upgrade for each of the Service Weapon Forms. While you can get one instance of it for 'free' by completing the first "Langston's Runaways" side mission (which is fairly easy), every other instance must be gained through beating one of the game's {{Bonus Boss}}es -- ([[spoiler: [[MirrorBoss esseJ]], [[GiantSpaceFleaFromNowhere FORMER]], [[BotanicalAbomination Mould-1]], [[FlunkyBoss The Anchor and Tommasi]]]]). Given that every single one of these is a tough fight and can kill you in one or two hits, you're in for a rough time if you want to max out your full arsenal.

* In ''VideoGame/{{Warframe}}'', crafting a [[MiniMecha Necramech]] not only trivializes most of the game's open-world content, but is mandatory to access "The New War" quest from the main story line, and therefore all the content locked beyond it. The most tedious part is getting four types of spare parts, one for each component recipe, because those parts drop only from hostile Necramechs on the Isolation Vault bounties on Cambion Drift. Even one of them can cause trouble, being a LightningBruiser with [[AttackItsWeakPoint only shoulders and spine vulnerable]] and [[ElementalRockPaperScissors damage resistances]] not matching those of every other Drift enemy, but the best option is the highest level bounty, where you have to defeat [[DualBoss three of them]], because despite declared drop rate being 12.5% for each part, damaged pod and engine seem to have [[RareRandomDrop about 5% if not less]].
[[/folder]]

!! Non-Video Game examples:
[[folder: Literature]]
* The ''Everest'' series, by Creator/GordonKorman, starts with a contest to win a place in an upcoming climb of Mount Everest, by finding all the letters of EVEREST in Summit Athletic's products. There are plenty of E, R, S, and T letters to be found, but only a handful of [=Vs=] (which is how Summit Athletic ensures they'll only have the desired number of winners).
[[/folder]]
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