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* ''Wetrix'' (a UsefulNotes/Nintendo64 puzzle game) has the premise of you creating hills and valleys from an initially flat piece of land in order to create ponds and lakes.

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* ''Wetrix'' (a UsefulNotes/Nintendo64 Platform/Nintendo64 puzzle game) has the premise of you creating hills and valleys from an initially flat piece of land in order to create ponds and lakes.
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* ''Series/TheLordOfTheRingsTheRingsOfPower'': Some many centuries ago, either the Orcs or the ancestors of the Southlanders build a huge dam in the mountains at Morgoth's orders which created a huge reservoir. Episode 6 reveals that the whole dam is one giant mechanism that can be activated to allow all the water from the reservoir to flow downstream to the magma chambers under Orodruin and trigger its eruption.
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Eris' evil plan, under Video Games.

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* ''Agent Intercept'' has a pair as the book-ends of Eris' EvilPlan; her Cataclysm Engine, which the Agency was formed in response to, and Harmony, a much more extensive project that implants the Sceptre's transformation technology into the tectonic plates to shift ''the entire world.'' As the first of her special data cards says:
--> '''EMP-001 - Project Cataclysm:''' I was drilling deep, shifting swaths of the Earth, remaking pieces, when the Earth is a ''system.'' It must be treated as a whole. Re-arranged as a whole. ''Controlled'' as a whole. Alas, I hadn't the means. ''Until now.''
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* In ''WebOriginal/OrionsArm'' there is [[https://www.orionsarm.com/eg-article/47576e5b40551 Von Neumann sculpting]]: the use of self-replicating machines to reshape the landscape of a planet. This can be as simple as laying down trails or as complex as sculpting entire mountain ranges into portraits.

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* In ''WebOriginal/OrionsArm'' ''Website/OrionsArm'' there is [[https://www.orionsarm.com/eg-article/47576e5b40551 Von Neumann sculpting]]: the use of self-replicating machines to reshape the landscape of a planet. This can be as simple as laying down trails or as complex as sculpting entire mountain ranges into portraits.

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* ''Series/{{Caprica}}'': Virtual Zoe and Virtual Tamara use their godlike powers in V-world to turn [[WretchedHive New Cap City]] into a mountain kingdom.



* ''Series/{{Caprica}}'': Virtual Zoe and Virtual Tamara use their godlike powers in V-world to turn [[WretchedHive New Cap City]] into a mountain kingdom.

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* ''Series/{{Caprica}}'': Virtual Zoe ''Series/KamenRiderGeats'': The Powered Builder Raise Buckle grants whoever wears it the ability to construct and Virtual Tamara use their godlike powers manipulate urban terrain as they please. The primary user, movie villain Kamen Rider Seeker, uses it for tactics like constructing walls between himself and his enemies, building hatches in V-world to turn [[WretchedHive New Cap City]] into a mountain kingdom.
the walls so he can shoot them with his {{BFG}}, then closing the hatches before they can retaliate.
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-->-- '''Slartibartfast''', ''Film/TheHitchhikersGuideToTheGalaxy''

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-->-- '''Slartibartfast''', ''Film/TheHitchhikersGuideToTheGalaxy''
''Film/TheHitchhikersGuideToTheGalaxy2005''
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The uses are manifold. First and foremost is tactics. Controlling the existence of [[GeoEffects passages, obstacles, and high ground]] for allies and enemies alike yields a supreme advantage in battle. It can also be helpful to prevent natural disasters, improve land arability, or facilitate transportation (by extending a river, say). It can be done to separate peoples or forces that shouldn't be so close together, or simply as a sign of one's power, to lord it over, literally, those less mighty.

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The uses are manifold. First and foremost is tactics. Controlling the existence of Controlling [[GeoEffects passages, obstacles, and high ground]] for allies and enemies alike yields a supreme key advantage in battle. It can also be helpful to prevent natural disasters, improve land arability, or facilitate transportation (by extending a river, say). It can be done to separate peoples or forces that shouldn't be so close together, or simply as a sign of one's power, to lord it over, literally, those who are less mighty.



But it can also be done in a more mundane way, with dynamite, earthmovers, and patience. This method is less evocative, but the end results are just as impressive. When thinking about an earthworks project (canals, dams, field-tilling, etc) for this trope, consider the magnificence of the creation or the end result.

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But it can also be done in a more mundane way, with dynamite, earthmovers, trucks and patience. This method is less evocative, but the end results are just as impressive. When thinking about an earthworks project (canals, dams, field-tilling, etc) for this trope, consider the magnificence of the creation or the end result.
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* ''VideoGame/Earth2150'': The ED and UCS construction units can deform the terrain to dig trenches which block the movement of ground units.


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* ''VideoGame/{{Perimeter}}'' has this as a main game mechanic. Buildings can only be built on level ground which must be set up by terraforming with Brigadier units. Energy Cores can also only generate energy from level ground in their range. Some weapons work by deforming the terrain, causing buildings to take damage until the terrain is re-terraformed.
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Wiki/ namespace cleaning.


** Wiki/ThatOtherWiki has a list of artificial islands [[http://en.wikipedia.org/wiki/List_of_artificial_islands here]].

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** Wiki/ThatOtherWiki Website/ThatOtherWiki has a list of artificial islands [[http://en.wikipedia.org/wiki/List_of_artificial_islands here]].

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[[folder: Tabletop RPG ]]

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[[folder: Tabletop RPG ]]
Games]]



* Lord Mazdamundi of the Lizardmen is known for his use of this in the fluff to ''TabletopGame/{{Warhammer}} Fantasy Battle'', once having erected a mountain in front of advancing Dark Elf army.

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* ''TabletopGame/WarhammerFantasy'': Lord Mazdamundi of the Lizardmen is known for his use of this in the fluff to ''TabletopGame/{{Warhammer}} Fantasy Battle'', once fluff, having once erected a mountain in front of advancing Dark Elf army.



* In ''VideoGame/DeBlob'', as part of a WorldHealingWave, the most powerful Transformation Engines can severely alter the nearby terrain to get Blob to the next area or just celebrate the completion of the level.
* In ''VideoGame/{{Fracture}}'', the player uses weapons that can either raise or lower the ground. Enabling him to access areas that are hidden or seemingly unreachable and to create and destroy cover depending on the current tactical situation.
* Pretty much the whole point of ''VideoGame/FromDust''. The player carries around large amounts of dirt, lava or water in order to gradually create bridges or barriers against environmental hazards.
* A major gameplay mechanic of ''VideoGame/LastLegacy'' is the protagonist's ability to create and remove ground.
* In ''VideoGame/{{Minecraft}}'', you can pretty much change everything you can immediately see, from creating a mountain, destroying it, then building it again.
** [=WorldEdit=], [=VoxelSniper=], and the external tool World Painter take this a step further. Rather than altering the terrain one block at a time, you can edit hundreds or thousands of blocks at once, making TerrainSculpting even easier.
* This was one of Creator/PeterMolyneux's favorite aspects of the game that would become ''VideoGame/{{Populous}}'' and as such is an important part of all the games. In ''VideoGame/PopulousTheBeginning'', there are no less than four spells based around the manipulation of terrain.

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* In ''VideoGame/DeBlob'', as ''VideoGame/DeBlob'': As part of a WorldHealingWave, the most powerful Transformation Engines can severely alter the nearby terrain to get Blob to the next area or just celebrate the completion of the level.
* In ''VideoGame/{{Fracture}}'', the ''VideoGame/{{Fracture}}'': The player uses weapons that can either raise or lower the ground. Enabling him to access areas that are hidden or seemingly unreachable and to create and destroy cover depending on the current tactical situation.
* Pretty much the whole point of ''VideoGame/FromDust''. ''VideoGame/FromDust'': The player carries around large amounts of dirt, lava or water in order to gradually create bridges or barriers against environmental hazards.
* ''VideoGame/LastLegacy'': A major gameplay mechanic of ''VideoGame/LastLegacy'' is the protagonist's ability to create and remove ground.
* In ''VideoGame/{{Minecraft}}'', you ''VideoGame/{{Minecraft}}'': Every feature in the game is composed of discrete blocks that can pretty much change everything you can immediately see, be destroyed, picked up, moved around and placed at will. As such, terrain sculpting is a major part of the game, ranging from creating a mountain, destroying it, then flattening out stretches of land for building it again.
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other structures on to sculpting, leveling and building mountains to restructuring entire landscapes, depending on the player's whim and time. Mods such as [=WorldEdit=], [=VoxelSniper=], and the external tool World Painter take this a step further. Rather than altering the terrain one block at a time, you can edit hundreds or thousands of blocks at once, making TerrainSculpting even easier.
* ''VideoGame/{{Populous}}'': This was one of Creator/PeterMolyneux's favorite aspects of the game that would become ''VideoGame/{{Populous}}'' ''Populous'', and as such is an important part of all the games. In ''VideoGame/PopulousTheBeginning'', there are no less than four spells based around the manipulation of terrain.
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* In ''VideoGame/SidMeiersAlphaCentauri'', Former units are able to raise and lower terrain. Sea Formers can even raise land from beneath the ocean. Some [=WMDs=] affect the landscape as well. Planet busters are basically very powerful nukes that leave large craters behind. If the crater connects to water, it floods. Tectonic missiles basically do the opposite by creating mountains where they detonate.
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* In ''Literature/TheStarsAreColdToys'', the [[HumanAliens Geometers]] were named so by the main characters because the first thing they saw when they looked at their homeworld was that their continents looked like basic geometric shapes. One of the characters can't shut up about how pointless and wasteful this task is. It's later revealed that the coastlines are largely maintained by what amounts to convicts in labor camps (although the Geometers don't call them that way) using little more than shovels and pickaxes, although it's implied that the original reshaping used some pretty heavy and sophisticated machinery.

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