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Fixing issues from the visual editor


**
''Videogame/BattlefieldV'' was one of the few "launch titles" for NVIDIA's RTX graphics cards, which show cased ray traced reflections and the AI upscaling DLSS.

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**
** ''Videogame/BattlefieldV'' was one of the few "launch titles" for NVIDIA's RTX graphics cards, which show cased ray traced reflections and the AI upscaling DLSS.



** ''[[VideoGame/Portal Portal]] ''received the RTX update in the form of the appropriately named ''Portal RTX''. This was mostly to show off a tool that NVIDIA was working on called RTX Remix, which hijacks the rendering system of a game to do ray tracing instead. Since then, various [[www.moddb.com/platforms/rtx/mods mods using this]] are in development.

to:

** ''[[VideoGame/Portal Portal]] ''received ''{{VideoGame/Portal}}'' received the RTX update in the form of the appropriately named ''Portal RTX''. This was mostly to show off a tool that NVIDIA was working on called RTX Remix, which hijacks the rendering system of a game to do ray tracing instead. Since then, various [[www.[[https://www.moddb.com/platforms/rtx/mods mods using this]] are in development.

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** ''Videogame/BattlefieldV'' was one of the few "launch titles" for NVIDIA's RTX graphics cards, which show cased ray traced reflections and the AI upscaling DLSS.

to:

** ''Videogame/BattlefieldV'' was one of the few "launch titles" for NVIDIA's RTX graphics cards, which show cased ray traced reflections and the AI upscaling DLSS.



** A few months after NVIDIA released the RTX series of graphics cards, a modified version of ''Quake II'' called ''Quake II RTX'' was released. This changes the rendering engine to one that is completely ray traced (or more technically, path traced), showing a glimpse of what lighting effects can look like in games with such a rendering engine. It also has support for the ray tracing API's fall back mode, allowing non RTX NVIDIA cards to run it, though with obviously worse performance. It doesn't run on AMD cards however, due to the mod using Vulkan with an NVIDIA specific extension.

to:

** A few months after NVIDIA released the RTX series of graphics cards, a modified version of ''Quake II'' called ''Quake II RTX'' was released. This changes the rendering engine to one that is completely ray traced (or more technically, path traced), showing a glimpse of what lighting effects can look like in games with such a rendering engine. It also has support for the ray tracing API's fall back mode, allowing non RTX NVIDIA cards to run it, though with obviously worse performance. It doesn't run on AMD cards however, due to the mod using Vulkan with an NVIDIA specific extension.



* ''VideoGame/Cyberpunk2077'' started slating itself as the 2020s version of ''Crysis'', with AnalysisChannel Digital Foundry declared to have the best graphics of 2020. It was one of the poster children for NVIDIA's RTX features, including ray tracing and DLSS. As time went on, [=CDProjekt Red=] and NVIDIA started using it to add on whatever updates it just happened to push out for the RTX featureset, including DLSS 2.0 that brought improved AI upscaling, path tracing to increase how much detail ray tracing could do, DLSS 3.0 frame generation, and in the latest release, and DLSS 3.5 which brought improved ray tracing details. In addition, the game now uses up to 8-cores, which will bring even midrange [=CPUs=] to their knees.
* ''VideoGame/WolfensteinYoungblood'' could count due to using a number of next-generation rendering features effectively. This includes real-time ray tracing, DLSS (a form of AI-enhanced upscaling), and variable rate shading (where certain blocks of the screen are rendered at a lower resolution). The result is that the RTX 2060 Super, the second lowest performing card that can do all of that, can almost manage a consistent 60 FPS at 1440p with everything turned on.
* ''VideoGame/MetroExodus'' was released in 2019 for PC and console, and, technically, was just a game. Then in April 2021 the developers, who were clearly keen to present a ray tracing showcase, released the "Enhanced Edition", which can only run on a PC with hardware ray tracing.
* In addition to the above-mentioned RTX version of ''VideoGame/QuakeII'', a special RTX version of ''{{VideoGame/Minecraft}}'' was made specifically to show off what a fully ray-traced game could look like.

to:

* ''VideoGame/Cyberpunk2077'' started slating itself as the 2020s version of ''Crysis'', with AnalysisChannel Digital Foundry declared to have the best graphics of 2020. It was one of the poster children for NVIDIA's RTX features, including ray tracing and DLSS. As time went on, [=CDProjekt Red=] and NVIDIA started using it to add on whatever updates it just happened to push out for the RTX featureset, including DLSS 2.0 that brought improved AI upscaling, path tracing to increase how much detail ray tracing could do, DLSS 3.0 frame generation, and in the latest release, and DLSS 3.5 which brought improved ray tracing details. In addition, the game now uses up to 8-cores, which will bring even midrange [=CPUs=] to their knees.
* ''VideoGame/WolfensteinYoungblood'' could count due to using a number of next-generation rendering features effectively. This includes real-time ray tracing, DLSS (a form of AI-enhanced upscaling), and variable rate shading (where certain blocks of the screen are rendered at a lower resolution). The result is that the RTX 2060 Super, the second lowest performing card that can do all of that, can almost manage a consistent 60 FPS at 1440p with everything turned on.
* ''VideoGame/MetroExodus'' was released in 2019 for PC and console, and, technically, was just a game. Then in April 2021 the developers, who were clearly keen to present a ray tracing showcase, released the "Enhanced Edition", which can only run on a PC with hardware ray tracing.
* In addition to the above-mentioned RTX version of ''VideoGame/QuakeII'', a special RTX version of ''{{VideoGame/Minecraft}}'' was made specifically to show off what a fully ray-traced game could look like.



[[/folder]]

to:

[[/folder]]
* When NVIDIA released its RTX 20 series cards, where the key feature was real-time ray tracing and AI upscaling, various games that used these features were heavily marketed by NVIDIA To show off what it could do
**
''Videogame/BattlefieldV'' was one of the few "launch titles" for NVIDIA's RTX graphics cards, which show cased ray traced reflections and the AI upscaling DLSS.
** ''VideoGame/MetroExodus'' was released in 2019 for PC and console, and, technically, was just a game. Then in April 2021 the developers, who were clearly keen to present a ray tracing showcase, released the "Enhanced Edition", which can only run on a PC with hardware ray tracing.
** A few months after NVIDIA released the RTX series of graphics cards, a modified version of ''Quake II'' called ''Quake II RTX'' was released. This changes the rendering engine to one that is completely ray traced (or more technically, path traced), showing a glimpse of what lighting effects can look like in games with such a rendering engine. It also has support for the ray tracing API's fall back mode, allowing non RTX NVIDIA cards to run it, though with obviously worse performance. While it initially used an NVIDIA only Vulkan extension to do ray tracing, it has since switched over to the Vulkan's standard so any GPU capable of ray tracing can run it.
** In addition to the above-mentioned RTX version of ''VideoGame/QuakeII'', a special RTX version of ''{{VideoGame/Minecraft}}'' was made specifically to show off what a fully ray-traced game could look like.
** ''VideoGame/WolfensteinYoungblood'' could count due to using a number of next-generation rendering features effectively. This includes real-time ray tracing, DLSS (a form of AI-enhanced upscaling), and variable rate shading (where certain blocks of the screen are rendered at a lower resolution). The result is that the RTX 2060 Super, the second lowest performing card that can do all of that, can almost manage a consistent 60 FPS at 1440p with everything turned on.
** ''VideoGame/Cyberpunk2077'' started slating itself as the 2020s version of ''Crysis'', with AnalysisChannel Digital Foundry declared to have the best graphics of 2020. It was one of the poster children for NVIDIA's RTX features, including ray tracing and DLSS. As time went on, [=CDProjekt Red=] and NVIDIA started using it to add on whatever updates it just happened to push out for the RTX featureset, including DLSS 2.0 that brought improved AI upscaling, path tracing to increase how much detail ray tracing could do, DLSS 3.0 frame generation, and in the latest release, and DLSS 3.5 which brought improved ray tracing details. In addition, the game now uses up to 8-cores, which will bring even midrange [=CPUs=] to their knees
** ''[[VideoGame/Portal Portal]] ''received the RTX update in the form of the appropriately named ''Portal RTX''. This was mostly to show off a tool that NVIDIA was working on called RTX Remix, which hijacks the rendering system of a game to do ray tracing instead. Since then, various [[www.moddb.com/platforms/rtx/mods mods using this]] are in development.
[[/folder]]

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