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''Take the Money and Run'' may refer to:

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''Take the Money and Run'' may refer to:
to one of the following works:



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* "Take the Money and Run", a song by The Music/SteveMiller Band.

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* "Take the Money and Run", a song by The Music/SteveMiller Band.
Music/SteveMillerBand.

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* "Take the Money and Run", a song by The Music/SteveMiller Band.


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Creator/{{ABC}} GameShow that ran for six episodes in Summer 2011, in which a two-person team was given a GPS-enabled vehicle and a briefcase with $100,000. They had one hour to hide the briefcase any place they choose. After the hour is up, 2 police detectives take the team into custody. They're treated as actual suspects (printed, photographed, etc), and for the next 48 hours, the detectives use normal police tactics (interviews with the constestants, using the GPS on the vehicle to find out where they went, etc.) to try and find the case. A pair of interrogators work alongside the detectives, doing their best to crack the team through any means, from psychological intimidation to playing a confidant.

If the detectives find the case, they get the money. If they don't find it within 48 hours, the contestants get the money.
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!!GameShow Tropes in use:
* AllOrNothing: One group gets the cash, one group gets to waste two days.
* RulesSpiel: Given to the contestants immediately after they're given the case. (There's apparently a recorder/playback device in the case.)
* ShowTheFolksAtHome: We're shown where the contestants hide the case.
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!!This show provides examples of:
* BriefcaseFullOfMoney
* [[CowboysAndIndians Cops And Robbers]]: As it's been compared to.
* IdiotBall: With just hours left on the clock, one of the contestants in the premiere just tells the interrogators where the case is. Just coughs it up. It's not like this is an actual police investigation, where they can threaten you with a trial or imprisonment, and this guy just rats.
** The interrogators are purposefully tossing balls at the team to see who will catch and hold it. If they spot an overconfident contestant, it's just a matter of getting them talking and pushing the conversation the right direction.
* YouHave48Hours
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to:

''Take the Money and Run'' may refer to:

* ''Film/TakeTheMoneyAndRun'', a 1969 Creator/WoodyAllen film.
* ''Series/TakeTheMoneyAndRun'', a short-lived
Creator/{{ABC}} GameShow that ran for six episodes in Summer 2011, in which a two-person team was given a GPS-enabled vehicle and a briefcase with $100,000. They had one hour to hide the briefcase any place they choose. After the hour is up, 2 police detectives take the team into custody. They're treated as actual suspects (printed, photographed, etc), and for the next 48 hours, the detectives use normal police tactics (interviews with the constestants, using the GPS on the vehicle to find out where they went, etc.) to try and find the case. A pair of interrogators work alongside the detectives, doing their best to crack the team through any means, from psychological intimidation to playing a confidant.

GameShow.

If the detectives find the case, they get the money. If they don't find it within 48 hours, the contestants get the money.
----
!!GameShow Tropes in use:
* AllOrNothing: One group gets the cash, one group gets to waste two days.
* RulesSpiel: Given to the contestants immediately after they're given the case. (There's apparently a recorder/playback device in the case.)
* ShowTheFolksAtHome: We're shown where the contestants hide the case.
----
!!This show provides examples of:
* BriefcaseFullOfMoney
* [[CowboysAndIndians Cops And Robbers]]: As it's been compared to.
* IdiotBall: With just hours left on the clock, one of the contestants in the premiere just tells the interrogators where the case is. Just coughs it up. It's not like
you arrived at this is an actual police investigation, where they can threaten you with page by clicking on a trial or imprisonment, and this guy just rats.
** The interrogators are purposefully tossing balls
wick, please change it to point at the team to see who will catch and hold it. If they spot an overconfident contestant, it's just a matter of getting them talking and pushing the conversation the right direction.
* YouHave48Hours
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correct namespace.
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* HeyItsThatGuy: In the second episode, one of the detectives is the same detective that's been on several episodes of A&E's ''TheFirst48''.
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{{ABC}} GameShow that ran for six episodes in Summer 2011, in which a two-person team was given a GPS-enabled vehicle and a briefcase with $100,000. They had one hour to hide the briefcase any place they choose. After the hour is up, 2 police detectives take the team into custody. They're treated as actual suspects (printed, photographed, etc), and for the next 48 hours, the detectives use normal police tactics (interviews with the constestants, using the GPS on the vehicle to find out where they went, etc.) to try and find the case. A pair of interrogators work alongside the detectives, doing their best to crack the team through any means, from psychological intimidation to playing a confidant.

to:

{{ABC}} Creator/{{ABC}} GameShow that ran for six episodes in Summer 2011, in which a two-person team was given a GPS-enabled vehicle and a briefcase with $100,000. They had one hour to hide the briefcase any place they choose. After the hour is up, 2 police detectives take the team into custody. They're treated as actual suspects (printed, photographed, etc), and for the next 48 hours, the detectives use normal police tactics (interviews with the constestants, using the GPS on the vehicle to find out where they went, etc.) to try and find the case. A pair of interrogators work alongside the detectives, doing their best to crack the team through any means, from psychological intimidation to playing a confidant.



* IdiotBall: With just hours left on the clock, one of the contestants in the premiere just tells the interrogators where the case is. Just coughs it up. It's not like this is an actual police investigation, where they can threaten you with a trial or imprisonment, and this guy just rats.

to:

* IdiotBall: With just hours left on the clock, one of the contestants in the premiere just tells the interrogators where the case is. Just coughs it up. It's not like this is an actual police investigation, where they can threaten you with a trial or imprisonment, and this guy just rats.

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Changed: 1338

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A new game show airing on ABC and scheduled for a six week run. It premeired August 2, 2011.

The concept: A two-person team is given a briefcase with $100,000US, and a GPS enabled vehicle. They have one hour to hide the briefcase any place they choose. After the hour is up, 2 police detectives take the team into custody. They're treated as actual suspects (printed, photographed, etc), and for the next 48 hours, the detectives use normal police tactics (interviews with the constestants, using the GPS on the vehicle to find out where they went, etc) to try and find the case. A pair of interrogators work alongside the detectives, doing their best to crack the team through any means, from psychological intimidation to playing a confidant. If the detectives find the case, they get the money. If they don't find it within 48 hours, the contestants get the money.

to:

A new game show airing on ABC and scheduled {{ABC}} GameShow that ran for a six week run. It premeired August 2, 2011.

The concept: A
episodes in Summer 2011, in which a two-person team is was given a GPS-enabled vehicle and a briefcase with $100,000US, and a GPS enabled vehicle. $100,000. They have had one hour to hide the briefcase any place they choose. After the hour is up, 2 police detectives take the team into custody. They're treated as actual suspects (printed, photographed, etc), and for the next 48 hours, the detectives use normal police tactics (interviews with the constestants, using the GPS on the vehicle to find out where they went, etc) etc.) to try and find the case. A pair of interrogators work alongside the detectives, doing their best to crack the team through any means, from psychological intimidation to playing a confidant. confidant.

If the detectives find the case, they get the money. If they don't find it within 48 hours, the contestants get the money.
----



* HeyItsThatGuy: In the second episode, one of the detectives is the same detective that's been on several episodes of A&E's TheFirst48.

to:

* HeyItsThatGuy: In the second episode, one of the detectives is the same detective that's been on several episodes of A&E's TheFirst48.''TheFirst48''.


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** The interrogators are purposefully tossing balls at the team to see who will catch and hold it. Regardless of what the contestant may logically know ''they're still locked in a tiny cell and just had their toothbrush stolen.''

to:

** The interrogators are purposefully tossing balls at the team to see who will catch and hold it. Regardless of what the contestant may logically know ''they're still locked in a tiny cell and If they spot an overconfident contestant, it's just had their toothbrush stolen.''a matter of getting them talking and pushing the conversation the right direction.

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Changed: 193

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The concept: A two-person team is given a briefcase with $100,000US, and a GPS enabled vehicle. They have one hour to hide the briefcase any place they choose. After the hour is up, 2 police detectives take the team into custody. They're treated as actual suspects (printed, photographed, etc), and for the next 48 hours, the detectives use normal police tactics (interviews with the constestants, using the GPS on the vehicle to find out where they went, etc) to try and find the case. If the detectives find the case, they get the money. If they don't find it within 48 hours, the contestants get the money.

to:

The concept: A two-person team is given a briefcase with $100,000US, and a GPS enabled vehicle. They have one hour to hide the briefcase any place they choose. After the hour is up, 2 police detectives take the team into custody. They're treated as actual suspects (printed, photographed, etc), and for the next 48 hours, the detectives use normal police tactics (interviews with the constestants, using the GPS on the vehicle to find out where they went, etc) to try and find the case. A pair of interrogators work alongside the detectives, doing their best to crack the team through any means, from psychological intimidation to playing a confidant. If the detectives find the case, they get the money. If they don't find it within 48 hours, the contestants get the money.



* AllOrNothing: One group gets the cash, one group gets to waste 2 days.

to:

* AllOrNothing: One group gets the cash, one group gets to waste 2 two days.



* IdiotBall: With like 6 hours to go, one of the contestants in the premiere just tells the interrogators where the case is. Just coughs it up. It's not like this is an actual police investigation, where they can threaten you with a trial or imprisonment, and this guy just rats.

to:

* IdiotBall: With like 6 just hours to go, left on the clock, one of the contestants in the premiere just tells the interrogators where the case is. Just coughs it up. It's not like this is an actual police investigation, where they can threaten you with a trial or imprisonment, and this guy just rats.
** The interrogators are purposefully tossing balls at the team to see who will catch and hold it. Regardless of what the contestant may logically know ''they're still locked in a tiny cell and just had their toothbrush stolen.''

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