Follow TV Tropes

Following

History Main / TabletopRPGTropes

Go To

OR

Is there an issue? Send a MessageReason:
None


* UsefulNotes/RolePlayingGameTerms: Games in which players take on the role of individual characters.

to:

* UsefulNotes/RolePlayingGameTerms: MediaNotes/RolePlayingGameTerms: Games in which players take on the role of individual characters.

Added: 88

Removed: 88

Is there an issue? Send a MessageReason:
Alphabetic fix


* TheGMIsACheatingBastard: The guy running the game can do whatever he feels like doing.



* TheGMIsACheatingBastard: The guy running the game can do whatever he feels like doing.

Added: 83

Removed: 87

Is there an issue? Send a MessageReason:


* AlliterationAndAdventurers: ''Dungeons & Dragons''-style {{Alliterative Title}}s.



* MagicAmpersand: Titling games ''[X] & [Y]'' as a reference to ''Dungeons & Dragons''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HornyBard: The tendency for TheBard to also be a shameless seducer.
Is there an issue? Send a MessageReason:


* BitzBox: Assortment of spare model pieces and scraps used by modelers.

Added: 10767

Changed: 81

Removed: 2234

Is there an issue? Send a MessageReason:
None


* AnAdventurerIsYou
* AGodIsYou
* {{AKA47}}
* BagOfHolding
* BalanceBuff
* BitzBox
* BlackMage
* BoltOfDivineRetribution
* CharacterAlignment
** UnconventionalAlignment
* CharacterCustomization
* CharacterLevel
* CharacterTiers
* ChunkySalsaRule
* ClassChangeLevelReset
* CombatMedic
* ConvenientQuesting
* CriticalFailure
* CriticalHit
** CriticalHitClass
* CyberneticsEatYourSoul
* DamageReduction
* DamageTyping
* DemiHuman
* DumpStat
* DungeonCrawling
* DungeonMaintenance
* DungeonmastersGirlfriend
* EliteTweak
* ExperiencePoints
* FailedASpotCheck
* FantasyCharacterClasses
* FighterMageThief
* GameMaster
** {{GMPC}}
** KillerGameMaster
* GameplayRandomization
* GameSystem

to:

* AnAdventurerIsYou
* AGodIsYou
* {{AKA47}}
* BagOfHolding
* BalanceBuff
* BitzBox
* BlackMage
* BoltOfDivineRetribution
* CharacterAlignment
** UnconventionalAlignment
* CharacterCustomization
* CharacterLevel
* CharacterTiers
* ChunkySalsaRule
* ClassChangeLevelReset
* CombatMedic
* ConvenientQuesting
* CriticalFailure
* CriticalHit
** CriticalHitClass
* CyberneticsEatYourSoul
* DamageReduction
* DamageTyping
* DemiHuman
* DumpStat
* DungeonCrawling
* DungeonMaintenance
* DungeonmastersGirlfriend
* EliteTweak
* ExperiencePoints
* FailedASpotCheck
* FantasyCharacterClasses
* FighterMageThief
* GameMaster
** {{GMPC}}
** KillerGameMaster
* GameplayRandomization
* GameSystem
[floatboxright:
'''Categories'''



* GrandTabletopRulesList
* GrapplingWithGrapplingRules
* HeavyEquipmentClass
* HonestRollsCharacter
* HouseSystem
* HybridOverkillAvoidance
* InAndOutOfCharacter
* JunkRare
* LawfulStupidChaoticStupid
** ChaoticStupid
** LawfulStupid
** StupidGood
** StupidEvil
** StupidNeutral
* LevelDrain
** MaximumHPReduction
* LinearWarriorsQuadraticWizards
** EmptyLevels
* LimitedUseMagicalDevice
* LitRPG
* LiveActionRolePlay
* LoadsAndLoadsOfRules
* MadeOfPhlebotinum
* MagicAmpersand
* MagicallyIneptFighter
* MegaDungeon
* MechanicallyUnusualClass
* {{Metaplot}}
* MiniaturesConversions
* TheMinionMaster
* MinmaxersDelight
* MinMaxing
* MontyHaul
* {{Nerf}}
* NoCureForEvil
* NonPlayerCharacter
* NoSavingThrow
* NoSneakAttacks
* OffTheRails
* OneNationUnderCopyright
* OneStatToRuleThemAll
* OverusedCopycatCharacter
* PathOfInspiration
* PlayByPostGames
* PlayerArchetypes
** TheRealMan
** TheRoleplayer
** TheLoonie
** The {{Munchkin}}
* PlayerCharacter
* PlayerParty
* PointBuildSystem
* PrestigeClass
* PVPBalanced
* {{Railroading}}
* RandomNumberGod
* RocksFallEveryoneDies
* RolePlayingEndgame
* UsefulNotes/RolePlayingGameTerms
* RolePlayingGameVerse
* RulesConversions
* RulesLawyer
* RuleZero
* SchrodingersGun
* SchrodingersSuggestionBox
* SetAMookToKillAMook
* TheSixStats
* SlidingScaleOfTurnRealism
* {{Sourcebook}}
* SpecialSnowflakeSyndrome
* SpellCrafting
* SpellLevels
* SplashDamageAbuse
* {{Splat}}
* SquishyWizard
* StopHavingFunGuys
* SupportPartyMember
* ThatOneDisadvantage
* ThatOneRule
* TheGMIsACheatingBastard
* ToBeLawfulOrGood
* TotalPartyKill
* TreacherousQuestGiver
* {{Twinking}}
* UniversalSystem
* UtilityPartyMember
* VancianMagic
* WeHelpTheHelpless
* WhiteMage
* YouAllMeetInACell
* YouAllMeetInAnInn

to:

* GrandTabletopRulesList
* GrapplingWithGrapplingRules
* HeavyEquipmentClass
* HonestRollsCharacter
* HouseSystem
* HybridOverkillAvoidance
* InAndOutOfCharacter
* JunkRare
* LawfulStupidChaoticStupid
** ChaoticStupid
** LawfulStupid
** StupidGood
** StupidEvil
** StupidNeutral
* LevelDrain
** MaximumHPReduction
* LinearWarriorsQuadraticWizards
** EmptyLevels
* LimitedUseMagicalDevice
* LitRPG
* LiveActionRolePlay
* LoadsAndLoadsOfRules
* MadeOfPhlebotinum
* MagicAmpersand
* MagicallyIneptFighter
* MegaDungeon
* MechanicallyUnusualClass
* {{Metaplot}}
* MiniaturesConversions
* TheMinionMaster
* MinmaxersDelight
* MinMaxing
* MontyHaul
* {{Nerf}}
* NoCureForEvil
* NonPlayerCharacter
* NoSavingThrow
* NoSneakAttacks
* OffTheRails
* OneNationUnderCopyright
* OneStatToRuleThemAll
* OverusedCopycatCharacter
* PathOfInspiration
* PlayByPostGames
* PlayerArchetypes
** TheRealMan
** TheRoleplayer
** TheLoonie
** The {{Munchkin}}
* PlayerCharacter
* PlayerParty
* PointBuildSystem
* PrestigeClass
* PVPBalanced
* {{Railroading}}
* RandomNumberGod
* RocksFallEveryoneDies
* RolePlayingEndgame
* UsefulNotes/RolePlayingGameTerms
* RolePlayingGameVerse
* RulesConversions
* RulesLawyer
* RuleZero
* SchrodingersGun
* SchrodingersSuggestionBox
* SetAMookToKillAMook
* TheSixStats
* SlidingScaleOfTurnRealism
* {{Sourcebook}}
* SpecialSnowflakeSyndrome
* SpellCrafting
* SpellLevels
* SplashDamageAbuse
* {{Splat}}
* SquishyWizard
* StopHavingFunGuys
* SupportPartyMember
* ThatOneDisadvantage
* ThatOneRule
* TheGMIsACheatingBastard
* ToBeLawfulOrGood
* TotalPartyKill
* TreacherousQuestGiver
* {{Twinking}}
* UniversalSystem
* UtilityPartyMember
* VancianMagic
* WeHelpTheHelpless
* WhiteMage
* YouAllMeetInACell
* YouAllMeetInAnInn
]


Added DiffLines:


[[index]]
* AnAdventurerIsYou: Adventurers and typical adventuring classes.
* AGodIsYou: Players take the role of gods.
* BalanceBuff: Increasing the effectiveness of a game element or mechanic to make it more useful.
* BitzBox: Assortment of spare model pieces and scraps used by modelers.
* BlackMage: A class focused on damage output.
* CharacterAlignment: An abstracted system used to simulate the ethical nature of characters.
** UnconventionalAlignment: Unusual character alignment systems.
* CharacterCustomization: When a game allows you to customize its protagonist to your tastes.
* CharacterLevel: Representing a character's increasing prowess by moving them through abstracted levels of greater strength.
* CharacterTiers: Ranking lists of what characters are the best, for varying values of "best".
* ChunkySalsaRule: Sufficient bodily destruction kills you regardless of however many hit points you still have.
* ClassChangeLevelReset: When a character changes classes, they've got to start leveling again from the bottom.
* CombatMedic: A healer character who can also fight.
* ConvenientQuesting: The party's next destination will be the closest area that hasn't been accessible already.
* CriticalFailure: A random chance of dramatic failure.
* CriticalHit: A random chance of dramatic success.
** CriticalHitClass: A gameplay class focused on using critical hits.
* DamageReduction: The ability to reduce how much damage you take from attacks.
* DamageTyping: Classifying damage into distinct types based on nature, source, and severity.
* DumpStat: A character stat that players skimp on in order to have more points to spend on others.
* DungeonCrawling: Gameplay focused on killing monsters, taking their stuff, and doing it again somewhere else.
* DungeonMaintenance: Dungeons are deliberately kept in a state fit for adventurers to explore.
* DungeonmastersGirlfriend: Gaining an advantage in gameplay because of a real-life relationship with the person running the game.
* EliteTweak: Tweaking the rules for a character or item to make them much more effective than they are by default.
* EmptyLevels: Leveling up a character offers few practical benefits.
* ExperiencePoints: A point system used to abstractly represent a character's growing experience and skill.
* FailedASpotCheck: A character fails to notice something obvious.
* FantasyCharacterClasses: Recurring types of gameplay classes used in role-playing games.
* FighterMageThief: Three basic character classes: the brawn/melee damage-dealer the brains/ranged damage-dealer, and the bluff/sneaky damage-dealer.
* GameMaster: The guy who serves as a referee and storyteller for the game.
** {{GMPC}}: A GM-controlled NPC who travels with the rest of the player characters.
** KillerGameMaster: A GM who seems to have more fun screwing with the players than running a fair game.
* GameplayRandomization: Gameplay mechanics that involve explicit randomization in some way or form.
* GameSystem: A system of mechanics used to regulate gameplay and simulate actions.
* GrandTabletopRulesList: A list of rules meant for people new to tabletop [=RPGs=].
* GrapplingWithGrapplingRules: Rules meant to simulate grappling other characters are usually weird and frustrating.
* HeavyEquipmentClass: A class that can use weapons and/or armor too heavy for others.
* HonestRollsCharacter: Stats are randomized, so [=PCs=] get gimped by their player's honesty
* HouseSystem: A custom system of rules used by an established gaming group.
* HybridOverkillAvoidance: A tendency to avoid making too many hybrids of gameplay classes and/or races.
* InAndOutOfCharacter: The game's events are put on hold while the players chatter over decisions and mechanics.
* JunkRare: A rare item that's useless in gameplay.
* LawfulStupidChaoticStupid: A tendency to exaggerate character alignments into self-defeating idiocy.
** ChaoticStupid: Being random and contrarian even when it's stupid or pointless to be so.
** LawfulStupid: Obeying laws inflexibly and mindlessly, without reasoning about why the laws exist or what they're meant to do.
** StupidGood: When being good means being an ineffectual doormat.
** StupidEvil: When being evil means being a mustache-twirling dunce.
** StupidNeutral: When being neutral means having no ambition, beliefs, or character depth.
* LevelDrain: The ability to remove character levels from other players and/or [=NPCs=].
* LinearWarriorsQuadraticWizards: Magic-user classes gain more power at high levels than melee-focused classes.
* LimitedUseMagicalDevice: A magical item can only be used a few times before becoming useless.
* LitRPG: A story about characters playing an RPG, complete with details of their game progression.
* LiveActionRolePlay: Acting out the events of an RPG in real life.
* LoadsAndLoadsOfRules: Games with extensive, comprehensive, absolutely all-exhaustive rulesets.
* MagicAmpersand: Titling games ''[X] & [Y]'' as a reference to ''Dungeons & Dragons''.
* MagicallyIneptFighter: Melee-focused classes have an explicit disadvantage in using magic.
* MaximumHPReduction: The ability to reduce the maximum health cap of other players and/or [=NPCs=].
* MegaDungeon: A dungeon extensive enough to run a whole campaign in.
* MechanicallyUnusualClass: Classes with odd mechanics or ones that have little in common with other classes'.
* {{Metaplot}}: An overall plot connecting many different installments in a work.
* MiniaturesConversions: Modifying and personalizing a gaming model to make it look different than the way it did when you bought it.
* TheMinionMaster: A class focused on controlling other characters and/or creatures.
* MinmaxersDelight: A character option with advantages that far outweigh its disadvantages.
* MinMaxing: Tweaking and adjusting a gaming character to maximize strengths and minimize weaknesses.
* MontyHaul: Loot is plentiful and easy to grab.
* {{Nerf}}: Weakening a character or class' abilities to reduce its advantages over others.
* NoCureForEvil: Evil characters, factions and classes have their ability to heal themselves and allies reduced or removed entirely.
* NonPlayerCharacter: A character in a game not controlled by the players.
* NoSavingThrow: A power or ability that cannot be defended against in any way.
* NoSneakAttacks: Even though they can, villains won't sneak attack the hero.
* OffTheRails: When players force the campaign off of its intended course.
* OneStatToRuleThemAll: A character is objectively more useful than the others.
* OverusedCopycatCharacter: A character that everyone makes expies of.
* PlayByPostGames: Games played over long distances, with players informing each other of their moves by post or email.
* PlayerArchetypes: Common categories that players fall into:
** TheRealMan: Someone who plays in order to kill things.
** TheRoleplayer: Someone who plays in order to tell a story or develop a character.
** TheLoonie: Someone who plays to have fun and do crazy things.
** The {{Munchkin}}: Someone who plays to make their gameplay avatar as strong as possible.
* PlayerCharacter: The players' in-game avatars.
* PlayerParty: A group of player characters who does things as a group.
* PointBuildSystem: Generating traits for characters by allocating points from a budget.
* PrestigeClass: A class unobtainable at character creation, which must be taken up during the course of gameplay.
* PVPBalanced: A game optimized for conflict between players.
* {{Railroading}}: The rules or the GM forcefully keep players following a specific story track.
* RandomNumberGod: The depiction of probability in game mechanics as a sapient being that must be appeased.
* RocksFallEveryoneDies: The GM's fed up with you, so now your character is dead.
* RolePlayingEndgame: When a Tabletop RPG includes explicit rules for retiring player characters and/or for ending a campaign.
* UsefulNotes/RolePlayingGameTerms: Games in which players take on the role of individual characters.
* RolePlayingGameVerse: A setting designed to have role-playing game rules as an explicit part of its cosmology.
* RulesConversions: An attempt to run a game built for one roleplaying system in another roleplaying system.
* RulesLawyer: When a player or the GM tries to use extensive knowledge of the game rules to their advantage.
* RuleZero: "The GM is always right." (The guy running the game is allowed to overrule formal rules when common sense so demands.)
* SchrodingersGun: Anything not yet explicitly revealed can be seamlessly retconned, with the players none the wiser.
* SchrodingersSuggestionBox: Players customizing abilities with the GM's permission.
* SetAMookToKillAMook: Making enemies fight each other.
* TheSixStats: The six archetypal stats of [=RPGs=] -- Charisma, Constitution, Dexterity, Intelligence, Strength, and Wisdom.
* SlidingScaleOfTurnRealism: Varying degrees of abstraction in the representation of time.
* {{Sourcebook}}: A book describing some part of a game's setting and/or rules.
* SpecialSnowflakeSyndrome: The desire for players to make their characters stand out.
* SpellCrafting: A mechanic allowing players to tweak, modify, or invent spells or similar abilities.
* SpellLevels: Increasingly powerful spells are sealed until your character levels up to a certain point.
* SplashDamageAbuse: Exploiting splash damage rules for fun and profit.
* {{Splat}}: A group or character classification.
* SquishyWizard: Magic-using classes are usually physically frail to compensate for their high damage output.
* StopHavingFunGuys: Players more focused on winning games than on puerile notions such as "fun".
* SupportPartyMember: A character option focused more on supporting other characters than on damaging enemies.
* ThatOneDisadvantage: A single disadvantage that ruins a character or tool.
* ThatOneRule: A frustrating or highly disadvantageous rule.
* TheGMIsACheatingBastard: The guy running the game can do whatever he feels like doing.
* TotalPartyKill: All the player characters die at once.
* TreacherousQuestGiver: The guy giving your characters missions is also a story villain.
* {{Twinking}}: Utilizing high-level characters so that low-level characters can deliberately mooch off their efforts.
* UniversalSystem: A game system that can, in theory, be used to play a game in any genre or setting.
* UtilityPartyMember: A character option focused on non-combat abilities.
* VancianMagic: A common magic system where spells must be prepared in advance and can only be used a finite number of times before needing to be "reloaded".
* WeHelpTheHelpless: A character's profession is to help those who can't help themselves.
* WhiteMage: A class focused on healing allies.
* YouAllMeetInACell: The in-universe player characters meet by being thrown in the same slammer.
* YouAllMeetInAnInn: The in-universe player characters meet by wandering into the same bar.
[[/index]]
Is there an issue? Send a MessageReason:
Cleanup. The trope list primarily consists of tropes pertaining to game mechanics, gameplay elements, and other structures of the rules, rather than worldbuilding elements, making these stand out as not fitting the pattern. Besides that, none of these tropes are intrinsic to tabletop games (which can very easily, and often are in practice, not focused on fantasy) nor are they specific to them (they appear just as often in media that has nothing to do with tabletop gaming).


* MagicKnight
* MagicWand



* [[TheMagocracy Magocracy]]



* [[TheNecrocracy Necrocracy]]



* StandardFantasyRaces
* StandardFantasySetting



* TurnUndead



* UrbanFantasy



* {{Whatevermancy}}
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LitRPG
Is there an issue? Send a MessageReason:
None


* RulePlaying
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagicallyIneptFighter
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeavyEquipmentClass

Added: 50

Removed: 11

Is there an issue? Send a MessageReason:
None


* FiveRaces



* StandardFantasyRaces
* StandardFantasySetting



[[/index]]

to:

[[/index]][[/index]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MegaDungeon
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YouAllMeetInACell
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayRandomization
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RolePlayingEndgame
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LimitedUseMagicalDevice

Added: 30

Removed: 28

Is there an issue? Send a MessageReason:
None


** {{GMPC}}
** KillerGameMaster



* {{GMPC}}



* KillerGameMaster
Is there an issue? Send a MessageReason:
Does indexing
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BalanceBuff
Is there an issue? Send a MessageReason:
None


* {{A.K.A.-47}}

to:

* {{A.K.A.-47}}{{AKA47}}
Is there an issue? Send a MessageReason:
None


* {{AKA47}}

to:

* {{AKA47}}{{A.K.A.-47}}
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SupportPartyMember
Is there an issue? Send a MessageReason:
moved list from Tabletop RPG

Added DiffLines:

!!Tropes common to {{Tabletop RPG}}s:
[[index]]
* AnAdventurerIsYou
* AGodIsYou
* {{AKA47}}
* BagOfHolding
* BitzBox
* BlackMage
* BoltOfDivineRetribution
* CharacterAlignment
** UnconventionalAlignment
* CharacterCustomization
* CharacterLevel
* CharacterTiers
* ChunkySalsaRule
* ClassChangeLevelReset
* CombatMedic
* ConvenientQuesting
* CriticalFailure
* CriticalHit
** CriticalHitClass
* CyberneticsEatYourSoul
* DamageReduction
* DamageTyping
* DemiHuman
* DumpStat
* DungeonCrawling
* DungeonMaintenance
* DungeonmastersGirlfriend
* EliteTweak
* ExperiencePoints
* FailedASpotCheck
* FantasyCharacterClasses
* FighterMageThief
* FiveRaces
** FantasyAxisOfEvil
* GameMaster
* GameSystem
* GamingStatTropes
* {{GMPC}}
* GrandTabletopRulesList
* GrapplingWithGrapplingRules
* HonestRollsCharacter
* HouseSystem
* HybridOverkillAvoidance
* InAndOutOfCharacter
* JunkRare
* KillerGameMaster
* LawfulStupidChaoticStupid
** ChaoticStupid
** LawfulStupid
** StupidGood
** StupidEvil
** StupidNeutral
* LevelDrain
** MaximumHPReduction
* LinearWarriorsQuadraticWizards
** EmptyLevels
* LiveActionRolePlay
* LoadsAndLoadsOfRules
* MadeOfPhlebotinum
* MagicAmpersand
* MagicKnight
* MagicWand
* [[TheMagocracy Magocracy]]
* MechanicallyUnusualClass
* {{Metaplot}}
* MiniaturesConversions
* TheMinionMaster
* MinmaxersDelight
* MinMaxing
* MontyHaul
* [[TheNecrocracy Necrocracy]]
* {{Nerf}}
* NoCureForEvil
* NonPlayerCharacter
* NoSavingThrow
* NoSneakAttacks
* OffTheRails
* OneNationUnderCopyright
* OneStatToRuleThemAll
* OpenRoleplayingDecay
* OverusedCopycatCharacter
* PathOfInspiration
* PlayByPostGames
* PlayerArchetypes
** TheRealMan
** TheRoleplayer
** TheLoonie
** The {{Munchkin}}
* PlayerCharacter
* PlayerParty
* PointBuildSystem
* PrestigeClass
* PVPBalanced
* {{Railroading}}
* RandomNumberGod
* RocksFallEveryoneDies
* UsefulNotes/RolePlayingGameTerms
* RolePlayingGameVerse
* RulesConversions
* RulePlaying
* RulesLawyer
* RuleZero
* SchrodingersGun
* SchrodingersSuggestionBox
* SetAMookToKillAMook
* TheSixStats
* SlidingScaleOfTurnRealism
* {{Sourcebook}}
* SpecialSnowflakeSyndrome
* SpellCrafting
* SpellLevels
* SplashDamageAbuse
* {{Splat}}
* SquishyWizard
* StopHavingFunGuys
* ThatOneDisadvantage
* ThatOneRule
* TheGMIsACheatingBastard
* ToBeLawfulOrGood
* TotalPartyKill
* TreacherousQuestGiver
* TurnUndead
* {{Twinking}}
* UniversalSystem
* UrbanFantasy
* UtilityPartyMember
* VancianMagic
* WeHelpTheHelpless
* {{Whatevermancy}}
* WhiteMage
* YouAllMeetInAnInn
[[/index]]

Top