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* The Dog Brothers Martial Arts Association's "Real Contact Stick Fighting" bouts incorporate techniques from multiple martial art systems to include punching, kicking, elbows, knees, and grappling while fighting with weapons.
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* ''VideoGame/DivinityOriginalSinII'': Wielding a one-handed weapon with a free offhand enables the skill "Sucker-Punch", dealing modest damage and a useful Knockdown [[StatusEffects effect]] for a single Action Point. The AP efficiency also makes it easy to switch to and from this arrangement while DuelWielding or [[LuckilyMyShieldWillProtectMe using a shield]].

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* ''VideoGame/DivinityOriginalSinII'': Wielding a one-handed weapon with a free offhand enables the skill "Sucker-Punch", dealing modest damage and a useful Knockdown [[StatusEffects effect]] for a single Action Point. The AP efficiency also makes it easy to switch to and from this arrangement while DuelWielding DualWielding or [[LuckilyMyShieldWillProtectMe using a shield]].
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* ''VideoGame/DivinityOriginalSinII'': Wielding a one-handed weapon with a free offhand enables the skill "Sucker-Punch", dealing modest damage and a useful Knockdown [[StatusEffects effect]] for a single Action Point. The AP efficiency also makes it easy to switch to and from this arrangement while DuelWielding or [[LuckilyMyShieldWillProtectMe using a shield]].
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** PlayedForLaughs with Luffy in the beginning of the [[{{Wutai}} Wano]] Arc. To complete his disguise as a samurai local, Luffy decided to bring a sword with him. however, as a [[BareFistedMonk Bare-Fisted]] RubberMan who's barely used a weapon for most of his life, he mainly just resorted to punching and kicking with his stretchy power while holding the sword. He even threw the scabbard at one point.

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** PlayedForLaughs with Luffy in the beginning of the [[{{Wutai}} Wano]] Arc. To complete his disguise as a samurai local, Luffy decided to bring a sword with him. however, as a [[BareFistedMonk Bare-Fisted]] RubberMan who's barely used a weapon for most of his life, he mainly just resorted to punching and kicking with his stretchy power while holding the sword.sword and randomly swinging it when getting into a fight. He even threw the scabbard at one point.
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** PlayedForLaughs with Luffy in the beginning of the [[{{Wutai}} Wano]] Arc. To complete his disguise as a samurai local, Luffy decided to bring a sword with him. however, as a [[BareFistedMonk Bare-Fisted]] RubberMan who's barely used a weapon for most of his life, he mainly just resorted to punching and kicking with his stretchy power while holding the sword. He even threw the scabbard at one point.
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Simple Staff has been disambiguated


** Vergo relies primarily on his skill in unarmed combat enhanced by [[KiManipulation Haki]] in battle but he also uses a bamboo stick as a SimpleStaff.

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** Vergo relies primarily on his skill in unarmed combat enhanced by [[KiManipulation Haki]] in battle but he also uses a bamboo stick as a SimpleStaff.MartialArtsStaff.
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** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler: A cutscene shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with fluid, acrobatic movements]].

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** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler: A [[spoiler:A cutscene in the fourth game also shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with fluid, acrobatic movements]].

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* ''VideoGame/{{Yakuza}}'' has a large amounts of characters that use weapons alongside their fists and feet.
** Goro Majima is well known for using his tanto knife in battle, but is also willing to make use of kicks or punches in his moveset. When he becomes PromotedToPlayable in ''VideoGame/Yakuza0'' he also has the "Slugger" style, which makes heavy use of his wide crowd-clearing and heavy damage-dealing baseball bat but also incorporates a few kicks. [[spoiler:After finishing the Cabaret Club storyline he can acquire his legendary Mad Dog of Shimano style, allowing him to use his feared Tanto (referred to as the Dragonfire Dagger).]]

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* A very common occurrence in the ''VideoGame/{{Yakuza}}'' has series, thanks to being a large amounts BeatEmUp series with loads of characters that use weapons alongside their fists can throw a good punch or kick.
** A lot of the weapon-based HEAT action in the series involve either kicks, punches
and feet.
the like. Somewhat understandable as some of the {{Improvised Weapon}}s you can grab can be on the {{Improbable|WeaponUser}} side.
** Goro Majima "Mad Dog of Shimano" Majima, is well known for using very well-known in the series not only his legendary fighting skills but also his tanto knife in battle, but is also willing to make use dagger. Creating a fast and [[ConfusionFu unpredictable]] fighting style involving ''lots'' of slashes, stabs, kicks or punches in his moveset. When and punches.
*** Once
he becomes PromotedToPlayable as a Deuteragonist in ''VideoGame/Yakuza0'' ''VideoGame/Yakuza0'', he also has unlocks the "Slugger" style, which makes heavy which has him use of a beat-up old pummeling bat for both offensive and defensive purposes. Alongside his wide crowd-clearing and heavy damage-dealing baseball bat but swings he also incorporates a few kicks. strong kicks into the style. [[spoiler:After finishing the Cabaret Club storyline he can acquire his legendary Mad Dog of Shimano "Legend" style, allowing him to use his "Mad Dog of Shimano" style alongside his feared Tanto (referred to as the Dragonfire Demonfire Dagger).]]



** The focal antagonist of ''VideoGame/Yakuza2'' Ryuji Goda, makes use of a katana in his second boss fight incorporates a kick in one of his attacks, although it gets dropped in ''Kiwami 2'' to focus solely on his sword, keeping the kick to a QuickTimeEvent only.
** Kamon Kanai and [[spoiler:Kan Ogita]] from ''VideoGame/Yakuza5'', make use of knives in their respective boss fights, with the former using his brute strength to deliver open-handed strikes with his left hand while [[spoiler:the latter has a butterfly knife but only uses it sparingly as his DanceBattler moves is much more]].

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** The focal antagonist of ''VideoGame/Yakuza2'' Ryuji Goda, makes use of a katana in his second boss fight incorporates but also has a kick in one of his attacks, attack, although it gets dropped in ''Kiwami 2'' to focus solely on his sword, keeping the but they do keep kick to from a QuickTimeEvent only.
** Kamon Kanai and [[spoiler:Kan Ogita]] from ''VideoGame/Yakuza5'', make use of knives in their respective boss fights, with the former using his brute strength to deliver open-handed strikes with his left hand while [[spoiler:the latter has a butterfly knife but only uses it sparingly as his DanceBattler moves moveset is much more]].given more focus]].

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Subtrope of ChoiceOfTwoWeapons. It's often a sign that you're fighting a CombatPragmatist. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart -- GunFu (sort of). Contrast NeverBringAKnifeToAFistFight.

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Subtrope of ChoiceOfTwoWeapons. It's often a sign that you're fighting a CombatPragmatist.CombatPragmatist, willing to use any chance they get in a fight. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart -- GunFu (sort of). Contrast NeverBringAKnifeToAFistFight.


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* ''VideoGame/{{Yakuza}}'' has a large amounts of characters that use weapons alongside their fists and feet.
** Goro Majima is well known for using his tanto knife in battle, but is also willing to make use of kicks or punches in his moveset. When he becomes PromotedToPlayable in ''VideoGame/Yakuza0'' he also has the "Slugger" style, which makes heavy use of his wide crowd-clearing and heavy damage-dealing baseball bat but also incorporates a few kicks. [[spoiler:After finishing the Cabaret Club storyline he can acquire his legendary Mad Dog of Shimano style, allowing him to use his feared Tanto (referred to as the Dragonfire Dagger).]]
** With the boss fight against the returning Hiroshi Hayashi of ''VideoGame/Yakuza2'', he rips off and [[DualWielding dual wields]] a [[PipePain pair of pipes]] off a wall to fight Kiryu and if that wasn't enough incorporates a few kicks as well in ''Kiwami 2'', mostly sweeping kicks though.
** The focal antagonist of ''VideoGame/Yakuza2'' Ryuji Goda, makes use of a katana in his second boss fight incorporates a kick in one of his attacks, although it gets dropped in ''Kiwami 2'' to focus solely on his sword, keeping the kick to a QuickTimeEvent only.
** Kamon Kanai and [[spoiler:Kan Ogita]] from ''VideoGame/Yakuza5'', make use of knives in their respective boss fights, with the former using his brute strength to deliver open-handed strikes with his left hand while [[spoiler:the latter has a butterfly knife but only uses it sparingly as his DanceBattler moves is much more]].
** ''VideoGame/RyuGaGotokuIshin'' has Kogoro Katsura / Matsusuke Niibori, due to being portrayed by [[ExtremityExtremist Akiyama]]. He makes use of kicks alongside his katana skills.


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* While the titular ''WesternAnimation/SamuraiJack'' fights with his sword or any weapons at hand, he also incorporates the martial arts he was taught in battle. Delivering strong kicks or strikes if needed.
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* The Filipino martial art of [[https://en.wikipedia.org/wiki/Arnis Eskrima]] is a fighting style that teaches stick, knife and sword fighting along with hand to hand techniques. Notably, it usually teaches weapon techniques ''first'' then extends the same motions to bare-handed strikes, down to its single-weapon techniques often being [[DualWielding dual-wielded]] with a "live hand".

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* The Filipino martial art of [[https://en.wikipedia.org/wiki/Arnis Eskrima]] UsefulNotes/{{Eskrima}} is a fighting style that teaches stick, knife and sword fighting along with hand to hand techniques. Notably, it usually teaches weapon techniques ''first'' then extends the same motions to bare-handed strikes, down to its single-weapon techniques often being [[DualWielding dual-wielded]] with a "live hand".
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* Should you [[FallenHero give in to anger]] and turn to TheDarkSide in ''VideoGame/JediKnightJediAcademy'', the final boss will not be Marka Ragnos, but ''Kyle Katarn''. Kyle will initially open the fight with [[MagicKnight lightsaber combat and Force powers]], but cross him long enough and he will start beating the ever-loving shit out of you with his bare hands, and he does ''not'' [[CombatPragmatist care about fair play]]. He will put you in a blood choke and throw you through statues, pick you up by the leg and overhead slam you into the ground, or simply grab you by the throat and start piling on gut punches. And yes, he is ''noticeably'' harder to defeat than Marka Ragnos, and that's with even with a full array of otherwise frighteningly lethal Dark-side Force powers to call on.
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* ''VideoGame/SwordOfPaladin'': The Bluegale style makes use of both swordplay and pugilist techniques. [[spoiler:This is because Jin trained under Emilia, a BareFistedMonk, in order to supplement his mediocre swordsmanship.]]
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With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick (for example, a character throwing a spinning kick to the opponent's head when head when they could simply cut with the sword). Needless to say, doing this would be very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting hand to hand.

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With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick (for example, a character throwing a spinning kick to the opponent's head when head when they could simply cut it with the sword). Needless to say, doing this would be very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting hand to hand.
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* Since every fighter in ''VideoGame/SuperSmashBros'' has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[Franchise/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], [[VideoGame/FinalFantasyVII Cloud]], and the aforementioned Ike and Shulk) could be considered to utilize this. In particular, while Ike in ''Brawl'' is simply a swordsman in his [[Franchise/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Great Aether, in between [[BladeSpam slashing at them]]. In ''Wii U/3DS'', Ike returns and fights very similarly to his ''Brawl'' performance. Also added is [[VideoGame/{{Xenoblade}} Shulk]], who also uses punches and kicks to set up some of his Monado strikes.

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* Since every fighter in ''VideoGame/SuperSmashBros'' has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[Franchise/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], [[VideoGame/FinalFantasyVII Cloud]], and the aforementioned Ike and Shulk) could be considered to utilize this. In particular, while Ike in ''Brawl'' is simply a swordsman in his [[Franchise/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Great Aether, in between [[BladeSpam slashing at them]]. In ''Wii U/3DS'', Ike returns and fights very similarly to his ''Brawl'' performance. Also added is [[VideoGame/{{Xenoblade}} [[VideoGame/XenobladeChronicles1 Shulk]], who also uses punches and kicks to set up some of his Monado strikes.
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* ''VideoGame/MonsterHunterRise'' invokes this with one of its Sword & Shield weapons, the Ninja Sword: the "shield", in this case, is simply a prayer bead bracelet. As a result, the weapon's ShieldBash attacks look more like punches.
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* Travis Touchdown from ''VideoGame/NoMoreHeroes'' uses a combination of sword strikes, unarmed strikes, and [[WrestlerInAllOfUS wrestling]] moves. In the first game, Travis's non-sword attacks were used to stun or break a guard of an enemy or boss, so you could pull off a grapple that either does large damage or instant kills a mook. The damage output for his punch attacks were minimal, but you could charge it to stun targets faster. The sequel revamped his punch and kick attacks to do decent damage, along with mixing up sword attacks with non-sword attacks, and on top of stunning mooks and bosses.

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* Travis Touchdown from ''VideoGame/NoMoreHeroes'' uses a combination of sword strikes, unarmed strikes, and [[WrestlerInAllOfUS wrestling]] moves. In the first game, Travis's non-sword attacks were used to stun or break a guard of an enemy or boss, so you could pull off a grapple that either does large damage or instant kills a mook. The damage output for his punch attacks were minimal, but you could charge it to stun targets faster. The sequel [[VideoGame/NoMoreHeroes2DesperateStruggle sequel]] revamped his punch and kick attacks to do decent damage, along with mixing up sword attacks with non-sword attacks, and on top of stunning mooks and bosses.bosses. While the [[VideoGame/NoMoreHeroesIII third game]] dispenses with the punches and kicks as part of Travis's fighting style, he retains his wrestling moves, with one possible SuperMode allowing him to perform multiple grapples one after the other.

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* In ''VideoGame/TalesOfVesperia'', Yuri Lowell's artes involve a combination of acrobatic martial arts and swordplay, some being derived from the arte lists of previous ''Tales'' protagonists.

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* ''VideoGame/TalesSeries'':
** ''VideoGame/TalesOfTheAbyss'':
*** The Albert sword style incorporates artes such as Demon Fist, Raging Blast, and Havoc Strike, which use the fist, palm, and feet respectively. This style also has Rending Thrust, which is a thrust followed by an uppercut.
*** Guy, a Sigmund style practitioner, includes a kick in his Tiger Blade.
**
In ''VideoGame/TalesOfVesperia'', Yuri Lowell's artes involve a combination of acrobatic martial arts and swordplay, some being derived from the arte lists of previous ''Tales'' protagonists.

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** ''Manga/DragonBall'': Initially, Goku fought with a TelescopingStaff called the Power Pole in conjunction with his hand-to-hand combat skills.

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** ''Manga/DragonBall'': ''Manga/DragonBall'':
***
Initially, Goku fought with a TelescopingStaff called the Power Pole in conjunction with his hand-to-hand combat skills. skills.
*** Yamcha is skilled in unarmed combat. Initially, he used a sword.
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* ''Manga/RaveMaster'': the main character Haru initially fought with punches before inheriting Shiba's sword and using it most of the time. Still, his bare-handed fighting skills haven't deteriorated at all, as seen when he punches Dorton, an insect-man with a shell as hard as an armor, with enought power to bend the shell and later [[spoiler: defeats Lucia barehanded when the latter has impaled Shuda, hitting hard enough to shatter Lucia's armor and demon sword.]]
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Subtrope of ChoiceOfTwoWeapons. It's often a sign that you're fighting a CombatPragmatist. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart -- GunFu (sort of).

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Subtrope of ChoiceOfTwoWeapons. It's often a sign that you're fighting a CombatPragmatist. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart -- GunFu (sort of).
of). Contrast NeverBringAKnifeToAFistFight.
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[[folder:Western Animation]]
* The titular He-Man of ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' makes use of his SuperStrength and his TransformationTrinket that is also his CoolSword: the ''Sword of Power'' as his [[WeaponOfChoice main weaponry of choice]] in battle, mostly due to being aimed at a younger audience. More often than not he chooses to make use of his SuperStrength offensively while the sword is used for more defensive purposes (although not to say there aren't situations where he hasn't actually used the sword for it's intended purpose).
** This continues on in ''WesternAnimation/MastersOfTheUniverseRevelation'', where his SuperStrength is shown in better detail. Alongside that he gets to properly use both his fists and sword of power in battle.
[[/folder]]

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This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick (for example, a character throwing a spinning kick to the opponent's head when head when they could simply cut with the sword). Needless to say, doing this would be very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting hand to hand.

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This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info.

With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick (for example, a character throwing a spinning kick to the opponent's head when head when they could simply cut with the sword). Needless to say, doing this would be very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting hand to hand.
hand.

Also despite the name, this trope isn't just exclusive to swordspeople using their fist alongside their bladed weapon. It involves any other melee weapon user that choses to use their fist and feet alongside their close quarters weapon.

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* Future Trunks in ''Anime/DragonBallZ'' is the only swordmaster in the setting alongside having trained in the series' own KiManipulation fighting style.

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* ''Franchise/DragonBall'':
** ''Manga/DragonBall'': Initially, Goku fought with a TelescopingStaff called the Power Pole in conjunction with his hand-to-hand combat skills.
** ''Anime/DragonBallZ'':
Future Trunks in ''Anime/DragonBallZ'' is the only swordmaster in the setting alongside having trained in martial arts like the series' own KiManipulation fighting style.other Z-Fighters while also being a MasterSwordsman.
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This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick (for example, a character throwing a spinning kick to the opponent's head when head when they could throw a cut with the sword). Needless to say, doing this would be very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting hand to hand.

to:

This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick (for example, a character throwing a spinning kick to the opponent's head when head when they could throw a simply cut with the sword). Needless to say, doing this would be very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting hand to hand.



* ''VideoGame/LeagueOfLegends'': Braum's main method of attack is a good old fashioned fist to the face but he also makes use of the gigantic magical door-turned shield he carries around with him as a "smashing board".

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* ''VideoGame/LeagueOfLegends'': Braum's main method of attack is a good old fashioned fist to the face but he also makes use of the gigantic magical door-turned shield he carries around with him as a [[ShieldBash "smashing board".board"]].



* ''VideoGame/ForHonor'': The Centurion's moveset consists of mixing slashes and stabs via his gladius with punching the daylights out of the opponent with a pair of metal gauntlets.

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* ''VideoGame/ForHonor'': This is highly common in''VideoGame/ForHonor''. The Centurion's moveset consists of mixing slashes and stabs via his gladius with punching the daylights out of the opponent with a pair of metal gauntlets.gauntlets. The Warden stuns enemies by shoulder-bashing to open them up for cuts with the longsword. The Warlord can open enemies up for a quick stab with his Viking sword after headbutting them. The Highlander's strongest {{Combos}} are intiated by landing a powerful forward-kick onto an enemy or alternatively grabbing them by the shoulder before throwing them to the ground. The Tiandi can send an enemy flying backwards with a powerful kick. The Jiang Jun can NeckLift an enemy (with is accompanied by a disapproving shake of the head). The dane-axe-wielding Raider can outright pick up an enemy, carry them off, and toss them to the ground to follow up with a quick cut with their axe, or proceed to knee the enemy in the face after tossing them into a wall.
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* Many fighters in TabletopGame/''Warhammer40000'' use a weapon ([[http://wh40k.lexicanum.com/wiki/File:Ultramarine_terminator.jpg ranged]] or [[http://www.games-workshop.com/en-AU/Imperial-Guard-Commissar-Yarrick close]]-[[http://i975.photobucket.com/albums/ae231/johanhagglof/Warhammer/Warhammer40KImperialGuardCommissar2.jpg combat]]) in one hand and a PowerFist over the other.

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* Many soldiers, fighters and more in TabletopGame/''Warhammer40000'' the ''TabletopGame/Warhammer40000'' universe, not only use a weapon ([[http://wh40k.lexicanum.com/wiki/File:Ultramarine_terminator.jpg ranged]] or [[http://www.games-workshop.com/en-AU/Imperial-Guard-Commissar-Yarrick close]]-[[http://i975.photobucket.com/albums/ae231/johanhagglof/Warhammer/Warhammer40KImperialGuardCommissar2.jpg combat]]) in on one hand and but sometimes also have a PowerFist attached over the other.
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%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions151
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[ComicBook/{{Deathstroke}} https://static.tvtropes.org/pmwiki/pub/images/deathstroke_7.png]]]]
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* During the final battle of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'', Alexander and Alhazred end up in a sword duel, with Alexander on the ropes as all he has is [[{{BFS}} a giant, unwieldy ceremonial sword]] taken from the wall that's too heavy for him to ''carry'', let alone attack with. As a result, their ensuing battle is a mix of sword parries and sucker-punches.
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This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick. Needless to say, doing this would be very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting unarmed.

to:

This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick. kick (for example, a character throwing a spinning kick to the opponent's head when head when they could throw a cut with the sword). Needless to say, doing this would be very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting unarmed.
hand to hand.



** Videogame/SoulSeries.

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** Videogame/SoulSeries. This one is of the unrealistic variety.
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* ''Franchise/KamenRider'' is a franchise where virtually every character fights this way. The vast majority of Heisei and Reiwa-era Riders have some form of weapon that they use together with martial arts, most commonly a sword. Even Riders that focus near-exclusively on their sword will drop it to perform their [[FinishingMove Rider Kick]].

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* Franchise/WonderWoman while trained in the art of the sword typically fights empty-handed. Given she has strength and speed on par with Superman, her punches and kicks are typically all she needs to get the job done.
** ''ComicBook/WonderWoman1942'': During the Golden Age Diana never picked up a sword outside of tournaments on Paradise Island, but she very often used her favorite weapon the lasso in alongside her fists.

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* Franchise/WonderWoman Franchise/WonderWoman
** Diana
while trained in the art of the sword typically fights empty-handed. Given she has strength and speed on par with Superman, her punches and kicks are typically all she needs to get the job done.
** ''ComicBook/WonderWoman1942'': During the Golden Age Diana never picked up a sword outside of tournaments on Paradise Island, but she very often used her favorite weapon the lasso in alongside her fists.fists.
** Other Amazon characters such as ComicBook/{{Artemis}} and the [[ComicBook/WonderGirl Wonder Girls]] also display skill in armed and unarmed combat.



* ''Franchise/MortalKombat'' features numerous characters who implement weaponry into their fighting style such as Kitana with her war fans or Jade with her staff. Some entries even give the characters the option to switch between [[StanceSystem an armed and unarmed fighting style.]]

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* ''Franchise/MortalKombat'' features numerous characters who implement integrate weaponry into their fighting style such as Kitana with her war fans or Jade with her staff. Some entries even give the characters the option to switch between [[StanceSystem an armed and unarmed fighting style.]]


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* ''VideoGame/NinjaGaiden'': Ryu Hayabusa can use a few unarmed moves like a SpinningPiledriver in addition to slicing up enemies.

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