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* The Canadian martial art Okichitaw which was developed by George J. Lépine of the Plains Cree First Nations. It teaches hand-to-hand techniques in conjunction with weaponry. Its two main weapons are Gunstock Warclub and the Long Knife. Although only advanced students will train with these weapons, all hand techniques of Okichitaw are based on the hand positioning and attack applications of these specific weapons. Tomahawk, short and long lance and Plains dagger are also part of basic Okichitaw training. Hand-to-hand techniques often assume the use of tomahawk and knife, but do not always rely upon the use of weapons. In Okichitaw, the hand positions are held as though there are weapons – in the same way that Aikido's kamae position assumes the use of a sword – but, as in Aikido, the techniques do not presuppose use of weapons.

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* The Canadian martial art Okichitaw which was developed by George J. Lépine of the Plains Cree First Nations. It teaches hand-to-hand techniques in conjunction with weaponry. Its two main weapons are Gunstock Warclub and the Long Knife. Although only advanced students will train with these weapons, all hand techniques of Okichitaw are based on the hand positioning and attack applications of these specific weapons. Tomahawk, short and long lance and Plains dagger are also part of basic Okichitaw training. Hand-to-hand techniques often assume the use of tomahawk and knife, but do not always rely upon the use of weapons. In Okichitaw, the hand positions are held as though there are weapons – in the same way that Aikido's kamae position assumes the use of a sword – but, as in Aikido, the techniques do not presuppose use of weapons.
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* ''Manga/OnePiece'':
** Vergo relies primarily on his skill in unarmed combat enhanced by [[KiManipulation Haki]] in battle but he also uses a bamboo stick as a SimpleStaff.
** Sabo is skilled in the [[SupernaturalMartialArts Ryusoken]] fighting style which focuses on holding one's fingers in a claw-fashion and then crushing opponents in a powerful grip. Sabo is also trained in stick fighting using metal pipes and can enhance them with either [[InstantArmor Armament Haki]] or [[PlayingWithFire his Devil Fruit fire powers]].
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* ''ComicBook/TheAuthority'': When Midnighter isn't tearing people apart with his bare hands, he uses a metal staff to beat them to death.
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* ''ComicBook/JonSableFreelance'': While teaching Grey the basics of fencing to allow him to choreograph a swordfight/dance scene, Jon explains that a real swordfight would have been nothing like you see in the movies, but involve all sorts of tactics such as grappling your opponent or [[GroinAttack kicking him in the groin]]. Any time Jon gets in an actual life and death swordfight in the series, he is shown employing these sort of tactics.
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** Ren uses two guns with sickle-like blades attached to them as weapons and is also a master martial artist. In a fight against a Grimm, he demonstrated how powerful Aura can be by breaking off it's fang and jamming it into it's eye.

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** Ren uses two submachine guns with sickle-like blades attached to them as weapons and is also a master martial artist. In a fight against a Grimm, he demonstrated how powerful Aura can be by [[TheToothHurts breaking off it's fang and and]] [[EyeScream jamming it into it's eye.eye]] before finishing it with an [[YourHeadAsplode Aura-charged palm strike]].
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* ''Series/StarTrekPicard'': In "Absolute Candor", Elnor is victorious against three ruffians by mixing unarmed combat with his swordsmanship. He causes the first man to fall over by roughly pushing the latter down with his hand and then launching himself into the air from the guy's back. As Elnor performs a side flip, he hits the second hooligan with a flying kick to the face, and then he chops off Tenqem's head with his [[AbsurdlySharpBlade tan qalanq]].

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* ''Series/StarTrekPicard'': In "Absolute Candor", "[[Recap/StarTrekPicardS1E04AbsoluteCandor Absolute Candor]]", Elnor is victorious against three ruffians by mixing unarmed combat with his swordsmanship. He causes the first man to fall over by roughly pushing the latter down with his hand and then launching himself into the air from the guy's back. As Elnor performs a side flip, he hits the second hooligan with a flying kick to the face, and then he chops off Tenqem's head with his [[AbsurdlySharpBlade tan qalanq]].
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* Future Trunks in ''Anime/DragonBallZ'' is the only swordmaster in the setting alongside having trained in the series' own KiAttacks fighting style.

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* Future Trunks in ''Anime/DragonBallZ'' is the only swordmaster in the setting alongside having trained in the series' own KiAttacks KiManipulation fighting style.
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** ''ComicBook/WonderWoman1942'': During the Golden Age Diana never picked up a sword outside of tournaments on Paradise Island, but she very often used her favorite weapon the lasso in alongside her fists.
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* ''Series/StarTrekPicard'': In "Absolute Candor", Elnor is victorious against three ruffians by mixing unarmed combat with his swordsmanship. He causes the first man to fall over by roughly pushing him down with his hand and then launching himself into the air from the guy's back. As Elnor performs a side flip, he hits the second hooligan with a flying kick to the face, and then he chops off Tenqem's head with his [[AbsurdlySharpBlade tan qalanq]].

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* ''Series/StarTrekPicard'': In "Absolute Candor", Elnor is victorious against three ruffians by mixing unarmed combat with his swordsmanship. He causes the first man to fall over by roughly pushing him the latter down with his hand and then launching himself into the air from the guy's back. As Elnor performs a side flip, he hits the second hooligan with a flying kick to the face, and then he chops off Tenqem's head with his [[AbsurdlySharpBlade tan qalanq]].

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* ''Series/StarTrekPicard'': In "Absolute Candor", Elnor is victorious against three ruffians by mixing unarmed combat with his swordsmanship. He causes the first man to fall over by roughly pushing him down with his hand and then launching himself into the air from the guy's back. As Elnor performs a side flip, he hits the second hooligan with a flying kick to the face, and then he chops off Tenqem's head with his [[AbsurdlySharpBlade tan qalanq]].

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* [[https://en.wikipedia.org/wiki/Hapkido Hapkido]] also teaches use of weapons like a knife, rope, cane and nunchaku.



* [[https://en.wikipedia.org/wiki/Hapkido Hapkido]] also teaches use of weapons like a knife, rope, cane and nunchaku.

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* The Filipino martial art of Escrima is a fighting style that teaches stick, knife and sword fighting along with hand to hand techniques. Notably, it usually teaches weapon techniques ''first'' then extends the same motions to bare-handed strikes, down to its single-weapon techniques often being [[DualWielding dual-wielded]] with a "live hand".

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* The Filipino martial art of Escrima [[https://en.wikipedia.org/wiki/Arnis Eskrima]] is a fighting style that teaches stick, knife and sword fighting along with hand to hand techniques. Notably, it usually teaches weapon techniques ''first'' then extends the same motions to bare-handed strikes, down to its single-weapon techniques often being [[DualWielding dual-wielded]] with a "live hand".



* The British martial art [[https://en.wikipedia.org/wiki/Bartitsu Bartitsu]]. Created in 1898 by Edward William Barton-Wright, it is a fighting system revolving around, boxing, kickboxing, jujitsu and [[CaneFu canne de combat]].
[[/folder]]

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* The British martial art [[https://en.wikipedia.org/wiki/Bartitsu Bartitsu]]. Created in 1898 by Edward William Barton-Wright, it is a fighting system revolving around, created from, boxing, kickboxing, jujitsu and [[CaneFu canne de combat]].
[[/folder]]
combat]].
[[/folder]]
* [[https://en.wikipedia.org/wiki/Hapkido Hapkido]] also teaches use of weapons like a knife, rope, cane and nunchaku.
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* In ''[[ComicBook/XWingSeries X-Wing: Starfighters of Adumar]]'', Wes Janson challenges an Adumari nobleman to a blastsword[[note]]an Adumari sword with an impact-activated blaster inside[[/note]] duel to stop him from killing one of their local allies. Wes blocks the first sword blow, then punches him in the face before disarming him.

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* In ''[[ComicBook/XWingSeries ''[[Literature/XWingSeries X-Wing: Starfighters of Adumar]]'', Wes Janson challenges an Adumari nobleman to a blastsword[[note]]an Adumari sword with an impact-activated blaster inside[[/note]] duel to stop him from killing one of their local allies. Wes blocks the first sword blow, then punches him in the face before disarming him.
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* The British martial art [[https://en.wikipedia.org/wiki/Bartitsu Bartitsu]]. Created in 1898 by Edward William Barton-Wright, it is a fighting system revolving around, boxing, kickboxing, jujitsu and [[CaneFu canne de combat]].
Is there an issue? Send a MessageReason:
None

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* The Canadian martial art Okichitaw which was developed by George J. Lépine of the Plains Cree First Nations. It teaches hand-to-hand techniques in conjunction with weaponry. Its two main weapons are Gunstock Warclub and the Long Knife. Although only advanced students will train with these weapons, all hand techniques of Okichitaw are based on the hand positioning and attack applications of these specific weapons. Tomahawk, short and long lance and Plains dagger are also part of basic Okichitaw training. Hand-to-hand techniques often assume the use of tomahawk and knife, but do not always rely upon the use of weapons. In Okichitaw, the hand positions are held as though there are weapons – in the same way that Aikido's kamae position assumes the use of a sword – but, as in Aikido, the techniques do not presuppose use of weapons.

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** Nero of ''VideoGame/DevilMayCry 4'' uses his Red Queen sword and Devil Bringer arm for a brutal melee combat style.

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** Nero of ''VideoGame/DevilMayCry 4'' ''VideoGame/DevilMayCry4'' uses his Red Queen sword and Devil Bringer arm for a brutal melee combat style.


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* For most of the ''VideoGame/DeadOrAlive'' series, the {{Ninja}} characters' weapons were purely for [[OrnamentalWeapon for aesthetic purposes]]. However, ''VideoGame/DeadOrAlive6'' has them using their swords and kunai in their moves for the first time in the games.
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** The first example of this in the series was Lucia, the {{Deuteragonist}} of ''VideoGame/DevilMayCry2''. Her fighting style revolved around use of twin curved swords, acrobatic maneuvers and spinning kicks.

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** The first example of this in the series was Lucia, the {{Deuteragonist}} of ''VideoGame/DevilMayCry2''. Her fighting style revolved around use of utilized twin curved swords, acrobatic maneuvers and spinning kicks.
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* Mai Shiranui of ''VideoGame/FatalFury'' and ''VideoGame/KingOfFighters'' uses a CombatHandFan in her quick and mobile fighting style.

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* Mai Shiranui of ''VideoGame/FatalFury'' and ''VideoGame/KingOfFighters'' ''VideoGame/TheKingOfFighters'' uses a CombatHandFan in her quick and mobile fighting style.
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* Mai Shiranui of ''VideoGame/FatalFury'' and ''VideoGame/KingOfFighters'' uses a CombatHandFan in her quick and mobile fighting style.

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* Nero of ''VideoGame/DevilMayCry 4'' uses his Red Queen sword and Devil Bringer arm for a brutal melee combat style.
** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler: A cutscene shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with fluid, acrobatic movements]].

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* Nero ''VideoGame/DevilMayCry'':
** The first example of this in the series was Lucia, the {{Deuteragonist}} of ''VideoGame/DevilMayCry2''. Her fighting style revolved around use of twin curved swords, acrobatic maneuvers and spinning kicks.
**Nero
of ''VideoGame/DevilMayCry 4'' uses his Red Queen sword and Devil Bringer arm for a brutal melee combat style.
** Trish **Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler: A cutscene shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with fluid, acrobatic movements]].



* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay. In earlier games, sword attacks designed as [[DesperationAttack kind of last-ditch super moves]] of a sort, and were (very) few in number, but the absurdity of watching a man armed with a katana punch his opponents with his armed hand led to the grand expansion of sword-based moves in later installments.

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* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay. In earlier games, sword attacks designed as [[DesperationAttack kind of last-ditch super moves]] of a sort, and were (very) few in number, but the absurdity of watching a man armed with a katana punch his opponents with his armed hand led to the grand expansion of sword-based moves in later installments. ''Tekken 7'' introduced another ninja named Master Raven who used her sword in some of her attacks.
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* Jago and Orchid from ''VideoGame/KillerInstinct''. Jago is a WarriorMonk with a {{Shotoclone}} moveset that also makes use of a sword while Orchid is a KickChick who uses dual batons or tonfas as weapons.
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This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick. Needless to say, doing this would be a bad idea in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting unarmed.

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This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick. Needless to say, doing this would be a bad idea very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting unarmed.
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This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a viable option, and thus there really is no particular reason to punch or kick. Needless to say, doing this would be a bad idea in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting unarmed.

to:

This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick. Needless to say, doing this would be a bad idea in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting unarmed.
Is there an issue? Send a MessageReason:
None


This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info.

to:

This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info.
info. With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a viable option, and thus there really is no particular reason to punch or kick. Needless to say, doing this would be a bad idea in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting unarmed.
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Subtrope of ChoiceOfTwoWeapons. It's often a sign of a CombatPragmatist. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart -- GunFu (sort of).

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Subtrope of ChoiceOfTwoWeapons. It's often a sign of that you're fighting a CombatPragmatist. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart -- GunFu (sort of).
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** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler: A cutscene shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with [[DanceBattler fluid, acrobatic movements]].

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** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler: A cutscene shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with [[DanceBattler fluid, acrobatic movements]].
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** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler: A cutscene shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with acrobatics]].

to:

** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler: A cutscene shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with acrobatics]].[[DanceBattler fluid, acrobatic movements]].
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** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos.

to:

** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler: A cutscene shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with acrobatics]].
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* ''Franchise/WonderWoman'' while trained in the art of the sword typically fights empty-handed. Given she has strength and speed on par with Superman, her punches and kicks are typically all she needs to get the job done.

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* ''Franchise/WonderWoman'' Franchise/WonderWoman while trained in the art of the sword typically fights empty-handed. Given she has strength and speed on par with Superman, her punches and kicks are typically all she needs to get the job done.
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* In ''Literature/FateApocrypha,'' Mordred is a CombatPragmatist among the Knights of the Round Table. As a result, she's more than happy to resort to punches, kicks, and even biting in-between swings of her sword. As a result, she is regarded as DumbMuscle for her poor swordsmanship relative to the other knights, but it's a moot point [[UnskilledButStrong when she's almost as strong as her "father", King Arthur.]]

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