Follow TV Tropes

Following

History Main / SwordAndFist

Go To

OR

Added: 334

Removed: 334

Is there an issue? Send a MessageReason:
It's not literature (pure written word). It's more in what people would put in the manga category.


* In ''LightNovel/SwordArtOnline'', the Martial Arts skill seems to be more of a supplement to weapon-based skills rather than something people specialise in. There are even combos like Meteor Break and Meteor Fall which alternate between unarmed blows and sword slashes, and require both Martial Arts and a weapon-based skill to use.



* In ''LightNovel/SwordArtOnline'', the Martial Arts skill seems to be more of a supplement to weapon-based skills rather than something people specialise in. There are even combos like Meteor Break and Meteor Fall which alternate between unarmed blows and sword slashes, and require both Martial Arts and a weapon-based skill to use.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In 5th Edition, one of the many benefits of the Monk's Martial Arts feat is that you are able to make an Unarmed Strike as a Bonus Action each time you use an Attack Action with a Monk weapon or an Unarmed Strike. Monk weapons are defined as "shortswords and any simple weapon that does not have the Heavy or Two-Handed property." Therefore, it is possible for you to slash with a shortword and follow it up with a punch/kick/what have you every turn.
Is there an issue? Send a MessageReason:
None


Subtrope of ChoiceOfTwoWeapons. Often a sign of a CombatPragmatist. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart--GunFu (sort of).

to:

Subtrope of ChoiceOfTwoWeapons. Often It's often a sign of a CombatPragmatist. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart--GunFu (sort of).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In many weapon-based fighting games, characters can use kick attacks, and sometimes punches as well, in addition to slashing with their weapon. Examples include but are not limited to:
** Videogame/BattleArenaToshinden series.
** Videogame/SamuraiShodown series.
** Videogame/GuiltyGear series.
** Videogame/SoulSeries.
Is there an issue? Send a MessageReason:
None


* Travis Touchdown from ''VideoGame/NoMoreHeroes'' uses this type of fighting style along with [[WrestlerInAllOfUS wrestling]] moves. in the first game, Travis's non-sword attacks were used to stun or break a guard of an enemy or boss, so you could pull off a grapple that either do large damage or kill a mook. The damage output for his punch attacks were minimal, but you could charge it to stun targets faster. The sequel revamped his punch and kick attacks to do decent damage on top of stunning mooks and bosses.
* Much like its spiritual predecessor, Mondo Zappa, from ''VideoGame/KillerIsDead'' has too. Albeit, his left arm, Musselback, is used break guards or stun. You could upgrade for a full charge attack that could stun a wire instantly.

to:

* Travis Touchdown from ''VideoGame/NoMoreHeroes'' uses this type of fighting style along with [[WrestlerInAllOfUS wrestling]] moves. in In the first game, Travis's non-sword attacks were used to stun or break a guard of an enemy or boss, so you could pull off a grapple that either do large damage or kill a mook. The damage output for his punch attacks were minimal, but you could charge it to stun targets faster. The sequel revamped his punch and kick attacks to do decent damage damage, along with mixing up sword attacks with non-sword attacks, and on top of stunning mooks and bosses.
* Much like its spiritual predecessor, Mondo Zappa, from ''VideoGame/KillerIsDead'' has a similar fighting style too. Albeit, his left arm, Musselback, is used break guards or stun. You could upgrade for a full charge attack that could stun a wire instantly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Travis Touchdown from ''VideoGame/NoMoreHeroes'' uses this type of fighting style along with [[WrestlerInAllOfUS wrestling]] moves. in the first game, Travis's non-sword attacks were used to stun or break a guard of an enemy or boss, so you could pull off a grapple that either do large damage or kill a mook. The damage output for his punch attacks were minimal, but you could charge it to stun targets faster. The sequel revamped his punch and kick attacks to do decent damage on top of stunning mooks and bosses.
* Much like its spiritual predecessor, Mondo Zappa, from ''VideoGame/KillerIsDead'' has too. Albeit, his left arm, Musselback, is used break guards or stun. You could upgrade for a full charge attack that could stun a wire instantly.

Added: 885

Changed: 452

Is there an issue? Send a MessageReason:
None


* It is entirely possible to roll a Fighter in TabletopGame/{{Dungeons and Dragons}} 4E that operates on this trope, with specific powers that have secondary effects if using a bladed weapon in one hand while having a free off hand. Descriptions range from a quick sucker punch following a successful sword strike, to cuffing someone by the collar for more efficient stabbing and slashing. There are even supporting Feats that will help accentuate this specific type of character build.

to:

* ''TabletopGame/{{Dungeons and Dragons}}'':
** In Edition 3.5, the Snap Kick feat lets the user make an additional kick after their normal attacks, at the cost of slightly lower accuracy. While other feats exist with similar effects (and without the requirement to stop using your main weapon), Snap Kick is one of the few that can be combined with ''any'' form of melee attack, even [[CounterAttack attacks of opportunity]] or [[FullContactMagic attacks made as part of spells]].
**
It is entirely possible to roll a Fighter in TabletopGame/{{Dungeons and Dragons}} 4E that operates on this trope, with specific powers that have secondary effects if using a bladed weapon in one hand while having a free off hand. Descriptions range from a quick sucker punch following a successful sword strike, to cuffing someone by the collar for more efficient stabbing and slashing. There are even supporting Feats that will help accentuate this specific type of character build.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[MasterSwordsman Iori Sengoku]] from ''Manga/{{Gamaran}}'' fights mostly with his sword and sometimes he dual wields, but as his iconic technique [[MegatonPunch Kosen Muto]] shows he's not shy about punching people up close if he has too. On a similar note other swordsmen in the series are shown using their own fists sometime, up to the BigBad Kurogane Jinsuke.

Changed: 910

Removed: 908

Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperSmashBros'':
** In ''Brawl'', while Ike is simply a swordsman in his [[Franchise/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Great Aether, in between [[BladeSpam slashing at them]].
** In ''Wii U/3DS'', Ike returns and fights very similarly to his ''Brawl'' performance. Also added is [[VideoGame/{{Xenoblade}} Shulk]], who also uses punches and kicks to set up some of his Monado strikes.
** Actually, since every fighter has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[Franchise/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], [[VideoGame/FinalFantasyVII Cloud]], and the aforementioned Ike and Shulk) could be considered to utilize this.

to:

* ''VideoGame/SuperSmashBros'':
** In ''Brawl'', while Ike is simply a swordsman in his [[Franchise/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Great Aether, in between [[BladeSpam slashing at them]].
** In ''Wii U/3DS'', Ike returns and fights very similarly to his ''Brawl'' performance. Also added is [[VideoGame/{{Xenoblade}} Shulk]], who also uses punches and kicks to set up some of his Monado strikes.
** Actually, since
Since every fighter in ''VideoGame/SuperSmashBros'' has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[Franchise/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], [[VideoGame/FinalFantasyVII Cloud]], and the aforementioned Ike and Shulk) could be considered to utilize this. In particular, while Ike in ''Brawl'' is simply a swordsman in his [[Franchise/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Great Aether, in between [[BladeSpam slashing at them]]. In ''Wii U/3DS'', Ike returns and fights very similarly to his ''Brawl'' performance. Also added is [[VideoGame/{{Xenoblade}} Shulk]], who also uses punches and kicks to set up some of his Monado strikes.
Is there an issue? Send a MessageReason:
None


** Actually, since every fighter has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[Franchise/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], and the aforementioned Ike and Shulk) could be considered to utilize this.

to:

** Actually, since every fighter has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[Franchise/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], [[VideoGame/FinalFantasyVII Cloud]], and the aforementioned Ike and Shulk) could be considered to utilize this.
Is there an issue? Send a MessageReason:
None


** In ''Brawl'', while Ike is simply a swordsman in his [[VideoGame/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Great Aether, in between [[BladeSpam slashing at them]].

to:

** In ''Brawl'', while Ike is simply a swordsman in his [[VideoGame/FireEmblem [[Franchise/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Great Aether, in between [[BladeSpam slashing at them]].



** Actually, since every fighter has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[VideoGame/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], and the aforementioned Ike and Shulk) could be considered to utilize this.

to:

** Actually, since every fighter has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[VideoGame/FireEmblem [[Franchise/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], and the aforementioned Ike and Shulk) could be considered to utilize this.
Is there an issue? Send a MessageReason:
None


** In ''Brawl'', while Ike is simply a swordsman in his [[VideoGame/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down.

to:

** In ''Brawl'', while Ike is simply a swordsman in his [[VideoGame/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Great Aether, in between [[BladeSpam slashing at them]].



** Actually, since every fighter has a grab, pummel, and throw, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[VideoGame/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], and the aforementioned Ike and Shulk) could be considered this.

to:

** Actually, since every fighter has a grab, pummel, and throw, throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[VideoGame/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], and the aforementioned Ike and Shulk) could be considered to utilize this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Actually, since every fighter has a grab, pummel, and throw, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[VideoGame/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], and the aforementioned Ike and Shulk) could be considered this.
Is there an issue? Send a MessageReason:
None


* It is entirely possible to roll a Fighter in TabletopGame/{{Dungeons and Dragons}} 4E that operates on this trope, with specific powers that have secondary effects if using a bladed weapon in one hand while having a free off hand. There are even supporting Feats that will help accentuate this specific type of character build.

to:

* It is entirely possible to roll a Fighter in TabletopGame/{{Dungeons and Dragons}} 4E that operates on this trope, with specific powers that have secondary effects if using a bladed weapon in one hand while having a free off hand. Descriptions range from a quick sucker punch following a successful sword strike, to cuffing someone by the collar for more efficient stabbing and slashing. There are even supporting Feats that will help accentuate this specific type of character build.
Is there an issue? Send a MessageReason:
None


* It is entirely possible to build a Fighter in TabletopGame/{{Dungeons and Dragons}} 4E that operates on this trope, with specific powers that have secondary effects if using a bladed weapon in one hand while having a free off hand. There are even supporting Feats that will help accentuate this specific type of character build.

to:

* It is entirely possible to build roll a Fighter in TabletopGame/{{Dungeons and Dragons}} 4E that operates on this trope, with specific powers that have secondary effects if using a bladed weapon in one hand while having a free off hand. There are even supporting Feats that will help accentuate this specific type of character build.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* It is entirely possible to build a Fighter in TabletopGame/{{Dungeons and Dragons}} 4E that operates on this trope, with specific powers that have secondary effects if using a bladed weapon in one hand while having a free off hand. There are even supporting Feats that will help accentuate this specific type of character build.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Several of the Arrancar fall under this trope, partly because of their innate ability that hardens their skin, and partly because their Zanpakuto don't usually have any abilities pre-[[SuperMode Ressurection]].

Added: 178

Changed: 367

Is there an issue? Send a MessageReason:
None


** This is Professor Stein's entire fighting style. He generally uses his weapon to block and his fist to attack. [[spoiler: He abandons this in favour of just using the weapon when he [[LetsGetDangerous stops holding his insanity back]]]].
** Maka resorts to ''[[SinisterScythe scythe]]'' and fist in her second battle against Chrona (since cutting Chrona would just let them use their [[BloodyMurder blood]] to attack).

to:

** This is Professor Stein's entire fighting style. He generally uses his weapon to block and his fist to attack. [[spoiler: He abandons this in favour of just using the weapon when he [[LetsGetDangerous stops holding his insanity back]]]].
back]].]]
** Black Star generally fights using one of Tsubaki's [[MorphWeapon several]] [[EquippableAlly weapon forms]], but one of his stronger attacks early on is to punch an enemy while also [[SoulPower directly attacking their soul with his]]. This is seemingly what most of Stein's fist attacks do.
** Maka resorts to ''[[SinisterScythe scythe]]'' and fist in her second battle against Chrona Crona (since cutting Chrona Crona would just let them use their [[BloodyMurder blood]] to attack).
Is there an issue? Send a MessageReason:
Using character names to link to works is a no-no.


* Some of [[TalesOfVesperia Yuri Lowell's]] artes involve a combination of acrobatic martial arts and swordplay, some being derived from the arte lists of previous ''Tales'' protagonists.

to:

* Some of [[TalesOfVesperia In ''VideoGame/TalesOfVesperia'', Yuri Lowell's]] Lowell's artes involve a combination of acrobatic martial arts and swordplay, some being derived from the arte lists of previous ''Tales'' protagonists.
Is there an issue? Send a MessageReason:
None


* In ''Videogame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks. While [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyVIII Squall]] also have a few of flying kicks and tackles to compliment their swordplay.

to:

* In ''Videogame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks. While [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyVIII Squall]] also have a few of flying kicks and tackles to compliment their swordplay. {{Multi Melee Master}}s [[VideoGame/FinalFantasyXII Vaan]] and [[VideoGame/FinalFantasyII Firion]] use unarmed combat alongside their swords and other weapons entirely.
Is there an issue? Send a MessageReason:
None


* In ''Videogame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks.

to:

* In ''Videogame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks. While [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyVIII Squall]] also have a few of flying kicks and tackles to compliment their swordplay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Seijuurou points out this trope to Kenshin by pretending to do an overhead slash then kicking him, saying that you can't assume a sword is about to be used just because it was raised.
Is there an issue? Send a MessageReason:
None


* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay. In earlier games, sword attacks designed as [[DespersationAttack kind of last-ditch super moves]] of a sort, and were (very) few in number, but the absurdity of watching a man armed with a katana punch his opponents with his armed hand led to the grand expansion of sword-based moves in later installments.

to:

* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay. In earlier games, sword attacks designed as [[DespersationAttack [[DesperationAttack kind of last-ditch super moves]] of a sort, and were (very) few in number, but the absurdity of watching a man armed with a katana punch his opponents with his armed hand led to the grand expansion of sword-based moves in later installments.

Added: 187

Changed: 19

Is there an issue? Send a MessageReason:
None


* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay. In earlier games, sword attacks designed as [[SuperMove kind of last-ditch super moves]] of a sort, and were (very) few in number, but the absurdity of watching a man armed with a katana punch his opponents with his armed hand led to the grand expansion of sword-based moves in later installments.

to:

* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay. In earlier games, sword attacks designed as [[SuperMove [[DespersationAttack kind of last-ditch super moves]] of a sort, and were (very) few in number, but the absurdity of watching a man armed with a katana punch his opponents with his armed hand led to the grand expansion of sword-based moves in later installments.


Added DiffLines:

* Some of [[TalesOfVesperia Yuri Lowell's]] artes involve a combination of acrobatic martial arts and swordplay, some being derived from the arte lists of previous ''Tales'' protagonists.

Changed: 298

Is there an issue? Send a MessageReason:
None


* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay.

to:

* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay. In earlier games, sword attacks designed as [[SuperMove kind of last-ditch super moves]] of a sort, and were (very) few in number, but the absurdity of watching a man armed with a katana punch his opponents with his armed hand led to the grand expansion of sword-based moves in later installments.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperSmashBros:

to:

* ''VideoGame/SuperSmashBros:''VideoGame/SuperSmashBros'':

Added: 165

Changed: 756

Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperSmashBrosBrawl'': While Ike is simply a swordsman from his [[VideoGame/FireEmblem home series]] and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down.
** Ike returns in ''[[VideoGame/SuperSmashBros Super Smash Bros. for 3DS and Wii U]]'', and fights very similarly to his Brawl performance. Shulk also fights in a similar manner, using punches and kicks to set up for his Monado strikes.
* In ''Videogame/DissidiaFinalFantasy'', [[Videogame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks.

to:

* ''VideoGame/SuperSmashBrosBrawl'': While ''VideoGame/SuperSmashBros:
** In ''Brawl'', while
Ike is simply a swordsman from in his [[VideoGame/FireEmblem home series]] series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down.
** In ''Wii U/3DS'', Ike returns in ''[[VideoGame/SuperSmashBros Super Smash Bros. for 3DS and Wii U]]'', and fights very similarly to his Brawl ''Brawl'' performance. Shulk Also added is [[VideoGame/{{Xenoblade}} Shulk]], who also fights in a similar manner, using uses punches and kicks to set up for some of his Monado strikes.
* In ''Videogame/DissidiaFinalFantasy'', [[Videogame/FinalFantasyX [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Ike returns in ''[[VideoGame/SuperSmashBros Super Smash Bros. for 3DS and Wii U]]'', and fights very similarly to his Brawl performance. Shulk also fights in a similar manner, using punches and kicks to set up for his Monado strikes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Videogame/DissidiaFinalFantasy'', [[Videogame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Similar to SwordAndGun, where the character shoots you with a gun in-between slashing at you with a sword, this is about characters who punctuate attacks using a weapon (not necessarily a sword) with unarmed punches and kicks. For the purpose of sorting out more [[SupernaturalMartialArts fantastic]] examples, anything that a BareFistedMonk can do counts as "unarmed attack".

This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info.

Subtrope of ChoiceOfTwoWeapons. Often a sign of a CombatPragmatist. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart--GunFu (sort of).
----
!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* Several of the eponymous warriors in ''Manga/{{Claymore}}'', mostly notably [[WorldsBestWarrior Teresa of the Faint Smile]], use simple kicks and punches where appropriate in combat instead of only relying on their iconic swords and [[SignatureMove personal yoki-powered techniques]]. Thanks to their inherent SuperStrength, their unarmed attacks are often just as deadly as those with their swords.
* Future Trunks in ''Anime/DragonBallZ'' is the only swordmaster in the setting alongside having trained in the series' own KiAttacks fighting style.
* Aoshi Shinamori from ''Manga/RurouniKenshin'' is a master of both swordsmanship and hand to hand combat, and uses both in his duels. In his first appearance he actually used his sword purely for defensive purposes, utilizing it solely to block attacks, while beating the snot out of Kenshin with his fists. After losing that fight Aoshi focuses on becoming a more lethal swordsman, but he returns to this trope in his last fight, when he faces an opponent who [[PowerCopying can instantly copy his sword techniques]] but has zero hand to hand ability. Aoshi quickly demonstrates the upside of having turned his entire body into a fighting machine.
* In ''Manga/SoulEater'':
** This is Professor Stein's entire fighting style. He generally uses his weapon to block and his fist to attack. [[spoiler: He abandons this in favour of just using the weapon when he [[LetsGetDangerous stops holding his insanity back]]]].
** Maka resorts to ''[[SinisterScythe scythe]]'' and fist in her second battle against Chrona (since cutting Chrona would just let them use their [[BloodyMurder blood]] to attack).
* ''Manga/{{Vagabond}}'':
** While Musashi does mostly concentrate on his swordplay, when he fights tougher opponents (or takes on multiple opponents, such as his battles with students from the Yagyu and Yoshioka schools), there is often plenty of punching, kicking, wrestling, [[EyeScream eye gouging]], [[AHandfulForAnEye sand to the eyes]], and more (Musashi is one ''hell'' of a CombatPragmatist). One of his first [[WorthyOpponent Worthy Opponents]], Inshun, is ''delighted'' by how Musashi used this to defeat one of Inshun's fellow {{Warrior Monk}}s, where Musashi dropped his sword after parrying a thrust, grabbed ahold of the monk's spear, and then punched the monk out.
** A number of other samurai use this too, perhaps the most notable cases being when Denshichiro attempted to defeat Mushashi by grabbing him in a bear hug with one arm and attempting to stab him with the other, and Ito Ittosai [[HidingTheHandicap concealing his badly maimed hand]] and then using it for surprise attacks while he wields his sword one handed.
* In the ''Manga/{{Bleach}}'' episode 356, during Ichigo's Fullbring training (which consists mostly of sword fighting) his teacher Kugo Ginjo both kicks and punches him.
[[/folder]]

[[folder:Comic Books]]
* Most versions of ''Franchise/TeenageMutantNinjaTurtles'' involve this; although the Turtles carry weapons, much of their actual combat is done with feet and fists to keep it family friendly. This is especially true of Leonardo and Raphael, who carry bladed weapons.
[[/folder]]

[[folder:Film]]
* The Jedi and the Sith in the ''Franchise/StarWars'' prequel trilogy, especially the practitioners of the Ataru technique, combine the traditional lightsaber combat with Force-assisted acrobatic kicks and telekinetic punches.
* ''Franchise/JamesBond'':
** After Bond is captured in ''Film/TheManWithTheGoldenGun'', he's taken to a martial arts school to fight its students. Before he has to fight he watches a deadly serious combat between two students of [[http://en.wikipedia.org/wiki/Krabi-krabong Krabi-krabong]] fighting with swords. Each of the students kicks the other during the fight. Watch it [[https://www.youtube.com/watch?v=W6fx1_n4ggs here]].
** The sword fight in ''Film/DieAnotherDay'' has Bond and Graves exchanging blows as well as slashing a variety of swords at each other.
[[/folder]]

[[folder:Literature]]
* Downplayed in ''Literature/TheDarkElfTrilogy'', when Drizzt's mentor consistently uses an attack that forces Drizzt (wielding double swords) to employ a certain block from which no advantage can be gained. A high point of his training is when he manages to turn this block into an offensive move by incorporating a kick.
* In ''LightNovel/SwordArtOnline'', the Martial Arts skill seems to be more of a supplement to weapon-based skills rather than something people specialise in. There are even combos like Meteor Break and Meteor Fall which alternate between unarmed blows and sword slashes, and require both Martial Arts and a weapon-based skill to use.
* In ''[[ComicBook/XWingSeries X-Wing: Starfighters of Adumar]]'', Wes Janson challenges an Adumari nobleman to a blastsword[[note]]an Adumari sword with an impact-activated blaster inside[[/note]] duel to stop him from killing one of their local allies. Wes blocks the first sword blow, then punches him in the face before disarming him.
--> '''Wes:''' Forgot to mention, on some worlds, people fight with their feet, too. Feet, hands, rocks, pure cussed willpower--they're warriors. You, you're just a dilettante. ''(proceeds to dish out a NoHoldsBarredBeatdown)''
[[/folder]]

[[folder:Tabletop Games]]
* Many fighters in TabletopGame/{{Warhammer 40000}} use a weapon ([[http://wh40k.lexicanum.com/wiki/File:Ultramarine_terminator.jpg ranged]] or [[http://www.games-workshop.com/en-AU/Imperial-Guard-Commissar-Yarrick close]]-[[http://i975.photobucket.com/albums/ae231/johanhagglof/Warhammer/Warhammer40KImperialGuardCommissar2.jpg combat]]) in one hand and a PowerFist over the other.
[[/folder]]

[[folder:Video Games]]
* Similar to the movies, many ''Franchise/StarWarsExpandedUniverse'' games--set both the Old Republic (e.g. ''[[VideoGame/StarWarsTheOldRepublic SWTOR]]'') and the New Republic eras (e.g. ''[[VideoGame/JediKnightJediAcademy Jedi Academy]]'')--see the Force users combine lightsaber and unarmed combat (particularly the kicks).
* Nero of ''VideoGame/DevilMayCry 4'' uses his Red Queen sword and Devil Bringer arm for a brutal melee combat style.
* ''VideoGame/{{Elsword}}'': Raven's playstyle involves using a one-handed sword and his robotic left arm. Depending on his class choices, he'll opt to use his sword or his left arm more.
* The eponymous protagonist of ''VideoGame/PrinceOfPersia2008'' wields a longsword and a clawed gauntlet in battle and his {{combo}}s usually consist of alternating sword strikes, grabs, and throws.
* ''VideoGame/LeagueOfLegends'': Braum's main method of attack is a good old fashioned fist to the face but he also makes use of the gigantic magical door-turned shield he carries around with him as a "smashing board".
* Monks in ''VideoGame/WorldOfWarcraft'' use their [[BareFistedMonk bare hands]] for most of their abilities, but use their weapons for some.
* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay.
* ''VideoGame/SuperSmashBrosBrawl'': While Ike is simply a swordsman from his [[VideoGame/FireEmblem home series]] and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down.
[[/folder]]
----

Top