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** AGES, the final unlockable character in all versions of the game, also switches between various Creator/{{Sega}} references depending on vehicle modes. Car mode is the Hornet from ''VideoGame/DaytonaUSA'', plane mode is the F-14 Tomcat from ''VideoGame/AfterBurner'', and boat mode is a ConsoleCameo in the form of a UsefulNotes/SegaDreamcast controller.

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** AGES, the final unlockable character in all versions of the game, also switches between various Creator/{{Sega}} references depending on vehicle modes. Car mode is the Hornet from ''VideoGame/DaytonaUSA'', plane mode is the F-14 Tomcat from ''VideoGame/AfterBurner'', and boat mode is a ConsoleCameo in the form of a UsefulNotes/SegaDreamcast Platform/SegaDreamcast controller.
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* ''[[VideoGame/NickelodeonAllStarBrawl Nickelodeon All-Star Brawl 2]]'': [[WesternAnimation/TheAngryBeavers Norbert and Dagget Beaver]] act as a single character that tag out with their down special, taking a page from [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]'s appearance in ''VideoGame/SuperSmashBrosUltimate'' by sharing most of their standard attacks with slightly different attributes, while having entirely different special attacks. Their neutral and side specials will also call the brother that isn't currently active for an AssistCharacter attack, and if they tag out during this, the assisting brother will stay in his current position, functionally allowing for short-range teleportation.
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* In ''VideoGame/MeltyBlood'', both Hisui and Kohaku are playable as a tag team with the two characters swapping each other out by double-tapping down and the shield button.
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Adding an example.

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* ''VideoGame/YeahJamFury'': Much like a single-player ''VideoGame/{{Trine}}'', only one of the titular three protagonists can be out at a time, and most puzzles involve having to shift between them.
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Related to but not quite the same as TagTeam, which involves pairing up two or more individual characters (who can otherwise act on their own) together. May overlap with SwapTeleportation. Compare and contrast ActionDuo, AssistCharacter, FightingSpirit, PuppetFighter, and TwoAliasesOneCharacter. See also SwitchOutMove. Not to be confused with a StanceSystem, which is where one character can switch between different fighting styles, moves, and/or abilities to adapt to different situations. The weapon-swapping counterpart to this is RealTimeWeaponChange.

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Related to but not quite the same as TagTeam, which involves pairing up two or more individual characters (who can otherwise act on their own) together. May overlap with SwapTeleportation. Compare and contrast ActionDuo, AssistCharacter, FightingSpirit, PuppetFighter, and TwoAliasesOneCharacter. Contrast MultiSlotCharacter, which involves one character being split into multiple characters. See also SwitchOutMove. Not to be confused with a StanceSystem, which is where one character can switch between different fighting styles, moves, and/or abilities to adapt to different situations. The weapon-swapping counterpart to this is RealTimeWeaponChange.
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* ''{{VideoGame/Drakengard}}'': Caim can switch out between his "allies" for a limited time, who have unique summons (giant golem fists, fire and water spirits, and fairies).
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** ''VideoGame/CastlevaniaChroniclesOfSorrow''s "Julius Mode" is an intentional throwback to the above, with Julius, Yoko and Alucard trading places.

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** ''VideoGame/CastlevaniaChroniclesOfSorrow''s ''VideoGame/CastlevaniaDawnOfSorrow'': "Julius Mode" is an intentional throwback to the above, with Julius, Yoko and Alucard trading places.
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** ''VideoGame/SuperSmashBrosBrawl'': A large amount of these characters (along with having Zelda and Sheik return from the previous game) have been introduced. In the previous two games, [[Franchise/{{Metroid}} Samus]] was a standalone fighter like everybody else. In ''Brawl'', she becomes Zero Suit Samus after using her Final Smash with a changed moveset and can switch back to Power Suit Samus with the same method. The [[Franchise/{{Pokemon}} Pokémon Trainer]] invokes this trope by not actually being the fighter, but rather has you controlling his Pokémon which swap with down B in order of Squirtle, Ivysaur, and Charizard.

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** ''VideoGame/SuperSmashBrosBrawl'': A large amount of these characters (along with having Zelda and Sheik return from the previous game) have been introduced. In the previous two games, [[Franchise/{{Metroid}} Samus]] was a standalone fighter like everybody else. In ''Brawl'', she becomes Zero Suit Samus after using her Final Smash with a changed moveset and can switch back to Power Suit Samus with the same method. The [[Franchise/{{Pokemon}} Pokémon Trainer]] invokes this trope by not actually being the fighter, but rather has having you controlling control his Pokémon Pokémon, which swap with down B in order of B, cycling through Squirtle, Ivysaur, and Charizard.
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* SwapFighter:

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* SwapFighter:''VideoGame/SonicAndAllStarsRacingTransformed'':

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* ''VideoGame/SonicAndAllStarsRacingTransformed'': In the [[VersionExclusiveContent PC version]], [[VideoGame/TeamFortress2 Team Fortress]] is a selectable racer with the driver changing based on what mode the vehicle is in. Pyro drives a car in land mode, Heavy maneuvers a boat in water mode, and Spy pilots a plane in aerial mode.

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* ''VideoGame/SonicAndAllStarsRacingTransformed'': SwapFighter:
**
In the [[VersionExclusiveContent PC version]], [[VideoGame/TeamFortress2 Team Fortress]] is a selectable racer with the driver changing based on what mode the vehicle is in. Pyro drives a car in land mode, Heavy maneuvers a boat in water mode, and Spy pilots a plane in aerial mode.mode.
** AGES, the final unlockable character in all versions of the game, also switches between various Creator/{{Sega}} references depending on vehicle modes. Car mode is the Hornet from ''VideoGame/DaytonaUSA'', plane mode is the F-14 Tomcat from ''VideoGame/AfterBurner'', and boat mode is a ConsoleCameo in the form of a UsefulNotes/SegaDreamcast controller.
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** Lazarus' gimmick is that he starts with below average stats, but comes with his one innate ExtraLife, and on death turns into Lazarus Risen with one heart container and a bonus damage multiplier. In patch 1.7.8 (post-''Repentance''), Lazarus received a buff and can now revive once every floor while only losing one heart container each time, reverting to regular Lazarus at the start of each floor.

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Neither Shang Tsung nor Shinnok are exclusively tied to other characters. They would fall under Ditto Fighter.


* ''Franchise/MortalKombat'':
** In ''VideoGame/MortalKombat1'', ''VideoGame/MortalKombatII'' and ''VideoGame/MortalKombat3'', Shang Tsung can transform into various characters, being able to use their abilities.
** In ''VideoGame/MortalKombat4'', Shinnok can do the same without transforming, but using commands to switch skills in the same way as Shang Tsung in previous games.
** ''VideoGame/MortalKombatDeception'': Noob Saibot and Smoke become a tag team with the two characters swapping between each other in exchange for the StanceSystem every other character uses.

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* ''Franchise/MortalKombat'':
** In ''VideoGame/MortalKombat1'', ''VideoGame/MortalKombatII'' and ''VideoGame/MortalKombat3'', Shang Tsung can transform into various characters, being able to use their abilities.
** In ''VideoGame/MortalKombat4'', Shinnok can do the same without transforming, but using commands to switch skills in the same way as Shang Tsung in previous games.
**
''VideoGame/MortalKombatDeception'': Noob Saibot and Smoke become a tag team with the two characters swapping between each other in exchange for the StanceSystem every other character uses.
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* ''Franchise/Tekken'':
** Mokujin in ''VideoGame/Tekken3'' and Combot in VideoGame/Tekken4 can use character moves to each character each round.

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* ''Franchise/Tekken'':
''Franchise/{{Tekken}}'':
** Mokujin in ''VideoGame/Tekken3'' and Combot in VideoGame/Tekken4 ''VideoGame/Tekken4'' can use character moves to each character each round.

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* ''VideoGame/MortalKombatDeception'': Noob Saibot and Smoke become a tag team with the two characters swapping between each other in exchange for the StanceSystem every other character uses.

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* ''Franchise/MortalKombat'':
** In ''VideoGame/MortalKombat1'', ''VideoGame/MortalKombatII'' and ''VideoGame/MortalKombat3'', Shang Tsung can transform into various characters, being able to use their abilities.
** In ''VideoGame/MortalKombat4'', Shinnok can do the same without transforming, but using commands to switch skills in the same way as Shang Tsung in previous games.
**
''VideoGame/MortalKombatDeception'': Noob Saibot and Smoke become a tag team with the two characters swapping between each other in exchange for the StanceSystem every other character uses.


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* ''Franchise/Tekken'':
** Mokujin in ''VideoGame/Tekken3'' and Combot in VideoGame/Tekken4 can use character moves to each character each round.
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* ''VideoGame/XenobladeChronicles2'': Pyra and Mythra can switch back and forth between each other instantly as much as you want during battle, in contrast to the usual SwitchOutMove and cooldown for switching between other characters. This was adapted into their play style in ''VideoGame/SuperSmashBrosUltimate''.

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* ''VideoGame/XenobladeChronicles2'': Pyra and Mythra can switch back and forth between each other instantly as much as you want during battle, in contrast to the usual SwitchOutMove and cooldown for switching between other characters.Blades. This was adapted into their play style in ''VideoGame/SuperSmashBrosUltimate''.
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YMMV


* ''VideoGame/StreetFighterII'': An [[UnlicensedGame unlicensed]] hack known colloquially as "[[FanNickname Rainbow Edition]]" turns the entire cast into Swap Fighters via the taunt button, making one able to cycle through the roster mid-battle. [[WebVideo/GuruLarryAndWez Guru Larry]] speculates that this was the inspiration for the ability to switch between fighters in ''VideoGame/MarvelVsCapcom2'', as Capcom was known to be aware of it.

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* ''VideoGame/StreetFighterII'': An [[UnlicensedGame unlicensed]] hack known colloquially as "[[FanNickname Rainbow Edition]]" "Rainbow Edition" turns the entire cast into Swap Fighters via the taunt button, making one able to cycle through the roster mid-battle. [[WebVideo/GuruLarryAndWez Guru Larry]] speculates that this was the inspiration for the ability to switch between fighters in ''VideoGame/MarvelVsCapcom2'', as Capcom was known to be aware of it.
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Not an example. That's just a regular tag team mechanic with a cute flavour animation. It's not two characters that are inseparably connected.


* In ''[[{{Franchise/Tekken}} Tekken Tag Tournament]]'', most of the roster tags out by running offscreen. If you select your team to be Kazuya and Devil (who are the same person), the tag out button instead has him pose and transform on the spot. This mechanic was not repeated in the sequel for Jin and Devil Jin, likely because it's a disadvantage.

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* In ''[[{{Franchise/Tekken}} Tekken Tag Tournament]]'', most of the roster tags out by running offscreen. If you select your team to be Kazuya and Devil (who are the same person), the tag out button instead has him pose and transform on the spot. This mechanic was not repeated in the sequel for Jin and Devil Jin, likely because it's a disadvantage.

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These fall under Metroidvania, which is a distinct genre from platformers.


[[folder:Metroidvania]]
* ''VideoGame/BloodstainedCurseOfTheMoon'', already being a big ''Castlevania'' homage (see just below), similarly includes partner characters to swap Zangetsu with, including ''VideoGame/BloodstainedRitualOfTheNight'''s heroine Miriam. The sequel brings in a new trio of faces to accompany Zangetsu.
* ''Franchise/{{Castlevania}}'':
** ''VideoGame/CastlevaniaIIIDraculasCurse'' treats Trevor and his partner this way if he recruits one, with the Select button causing them to swap.
** ''VideoGame/CastlevaniaChroniclesOfSorrow''s "Julius Mode" is an intentional throwback to the above, with Julius, Yoko and Alucard trading places.
** If you don't have Jonathan and Charlotte out simultaneously in ''VideoGame/CastlevaniaPortraitOfRuin'', they become this.
[[/folder]]



* ''BloodstainedCurseOfTheMoon'', already being a big ''Castlevania'' homage (see just below), similarly includes partner characters to swap Zangetsu with, including ''[[BloodstainedRitualOfTheNight Ritual of the Night]]'' heroine Miriam. The sequel brings in a new trio of faces to accompany Zangetsu.
* ''Franchise/{{Castlevania}}'':
** ''VideoGame/CastlevaniaIIIDraculasCurse'' treats Trevor and his partner this way if he recruits one, with the Select button causing them to swap.
** ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'''s "Julius Mode" is an intentional throwback to the above, with Julius, Yoko and Alucard trading places.
** If you don't have Jonathan and Charlotte out simultaneously in ''VideoGame/CastlevaniaPortraitOfRuin'', they become this.
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** ''VideoGame/SuperSmashBrosMelee'': Zelda and Sheik are one and the same and are essentially the {{Trope Codifier}}s. Their down B has them shift between one another.
** ''VideoGame/SuperSmashBrosBrawl'': A large amount of these characters (along with having Zelda and Sheik return from the previous game) have been introduced. In the previous two games, Samus was a standalone fighter like everybody else. In ''Brawl'', she becomes Zero Suit Samus after using her Final Smash with a changed moveset and can switch back to Power Suit Samus with the same method. The Pokémon Trainer invokes this trope by not actually being the fighter, but rather has you controlling his Pokémon which swap with down B in order of Squirtle, Ivysaur, and Charizard.
** ''VideoGame/SuperSmashBrosUltimate'': While Sheik, Zelda, Samus, and Zero Suit Samus remain as separate characters after ditching their swap mechanics in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', the Pokémon Trainer returns with their original swap mechanic between Charizard, Squirtle, and Ivysaur intact. On top of that, Pyra and Mythra are added as part of the second fighters pass and they fight by shifting between one another.

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** ''VideoGame/SuperSmashBrosMelee'': [[VideoGame/TheLegendOfZeldaOcarinaOfTime Zelda and Sheik Sheik]] are one and the same and are essentially the {{Trope Codifier}}s. Their down B has them shift between one another.
** ''VideoGame/SuperSmashBrosBrawl'': A large amount of these characters (along with having Zelda and Sheik return from the previous game) have been introduced. In the previous two games, Samus [[Franchise/{{Metroid}} Samus]] was a standalone fighter like everybody else. In ''Brawl'', she becomes Zero Suit Samus after using her Final Smash with a changed moveset and can switch back to Power Suit Samus with the same method. The [[Franchise/{{Pokemon}} Pokémon Trainer Trainer]] invokes this trope by not actually being the fighter, but rather has you controlling his Pokémon which swap with down B in order of Squirtle, Ivysaur, and Charizard.
** ''VideoGame/SuperSmashBrosUltimate'': While Sheik, Zelda, Samus, and Zero Suit Samus remain as separate characters after ditching their swap mechanics in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', the Pokémon Trainer returns with their original swap mechanic between Charizard, Squirtle, and Ivysaur intact. On top of that, [[VideoGame/XenobladeChronicles2 Pyra and Mythra Mythra]] are added as part of the second fighters pass and they fight by shifting between one another.
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None

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* ''BloodstainedCurseOfTheMoon'', already being a big ''Castlevania'' homage (see just below), similarly includes partner characters to swap Zangetsu with, including ''[[BloodstainedRitualOfTheNight Ritual of the Night]]'' heroine Miriam. The sequel brings in a new trio of faces to accompany Zangetsu.
* ''Franchise/{{Castlevania}}'':
** ''VideoGame/CastlevaniaIIIDraculasCurse'' treats Trevor and his partner this way if he recruits one, with the Select button causing them to swap.
** ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'''s "Julius Mode" is an intentional throwback to the above, with Julius, Yoko and Alucard trading places.
** If you don't have Jonathan and Charlotte out simultaneously in ''VideoGame/CastlevaniaPortraitOfRuin'', they become this.

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In some cases, the reason could be that the two characters are one and the same in-universe, making them a limited shapeshifter of sorts. Other moments establish them as being separate characters individually, but still have them function as one.

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In some cases, the reason could be that the two characters are one and the same in-universe, making them a limited shapeshifter of sorts. Other moments establish them as being separate characters individually, individually but still have them function as one.



'''Important Note:''' For examples to count, the characters have to be exclusively paired to one another in-game, either sharing the same character slot or at least be mechanically tied to each other where separation is not possible. A tag team mechanic that allows you to pick more than one character from the select screen doesn't count. Also note that switching between different party members in a RPG in general doesn't count by default because they're usually established as separate characters with distinct movesets/abilities from one another. They'll only count if one of the party members is designed as a collective duo/group or a two-in-one character with this specific mechanic in mind.

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'''Important Note:''' For examples to count, the characters have to be exclusively paired to one another in-game, either sharing the same character slot or at least be mechanically tied to each other where separation is not possible. A tag team mechanic that allows you to pick more than one character from the select screen doesn't count. Also note that switching between different party members in a an RPG in general doesn't count by default because they're usually established as separate characters with distinct movesets/abilities from one another. They'll only count if one of the party members is designed as a collective duo/group or a two-in-one character with this specific mechanic in mind.



* ''VideoGame/{{Trine}}'': In single player, [[FighterMageThief Amadeus, Zoya, and Pontius]] are [[FusionDance merged into one body]], with the ability to switch between who is active at will.

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* ''VideoGame/{{Trine}}'': In single player, single-player, [[FighterMageThief Amadeus, Zoya, and Pontius]] are [[FusionDance merged into one body]], with the ability to switch between who is active at will.



[[/folder]]

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[[/folder]][[/folder]]
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** ''VideoGame/SuperSmashBrosMelee'': Zelda and Shiek are one in the same and are essentially the {{Trope Codifier}}s. Their down B has them shift between one another.
** ''VideoGame/SuperSmashBrosBrawl'': A large amount of these characters (along with having Zelda and Shiek return from the previous game) have been introduced. In the previous two games, Samus was a standalone fighter like everybody else. In ''Brawl'', she becomes Zero Suit Samus after using her Final Smash with a changed moveset and can switch back to Power Suit Samus with the same method. The Pokémon Trainer invokes this trope by not actually being the fighter, but rather has you controlling his Pokémon which swap with down B in order of Squirtle, Ivysaur, and Charizard.
** ''VideoGame/SuperSmashBrosUltimate'': While Shiek, Zelda, Samus, and Zero Suit Samus remain as separate characters after ditching their swap mechanics in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', the Pokémon Trainer returns with their original swap mechanic between Charizard, Squirtle, and Ivysaur intact. On top of that, Pyra and Mythra are added as part of the second fighters pass and they fight by shifting between one another.

to:

** ''VideoGame/SuperSmashBrosMelee'': Zelda and Shiek Sheik are one in and the same and are essentially the {{Trope Codifier}}s. Their down B has them shift between one another.
** ''VideoGame/SuperSmashBrosBrawl'': A large amount of these characters (along with having Zelda and Shiek Sheik return from the previous game) have been introduced. In the previous two games, Samus was a standalone fighter like everybody else. In ''Brawl'', she becomes Zero Suit Samus after using her Final Smash with a changed moveset and can switch back to Power Suit Samus with the same method. The Pokémon Trainer invokes this trope by not actually being the fighter, but rather has you controlling his Pokémon which swap with down B in order of Squirtle, Ivysaur, and Charizard.
** ''VideoGame/SuperSmashBrosUltimate'': While Shiek, Sheik, Zelda, Samus, and Zero Suit Samus remain as separate characters after ditching their swap mechanics in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', the Pokémon Trainer returns with their original swap mechanic between Charizard, Squirtle, and Ivysaur intact. On top of that, Pyra and Mythra are added as part of the second fighters pass and they fight by shifting between one another.
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"One in the same" should be "one and the same"


In some cases, the reason could be that the two characters are one in the same in-universe, making them a limited shapeshifter of sorts. Other moments establish them as being separate characters individually, but still have them function as one.

to:

In some cases, the reason could be that the two characters are one in and the same in-universe, making them a limited shapeshifter of sorts. Other moments establish them as being separate characters individually, but still have them function as one.
Is there an issue? Send a MessageReason:
None



Suggested Indexes: DuoTropes, {{Ensembles}}, TheIndexTeam, SubstitutionTropes, VideoGameTropes
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Created from YKTTW

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[[quoteright:350:[[VideoGame/SuperSmashBrosMelee https://static.tvtropes.org/pmwiki/pub/images/34ed696d_9f9b_4a1f_9f88_cf1169fadb27.jpeg]]]]
[[caption-width-right:350:[[Franchise/TheLegendOfZelda Zelda and Sheik]], the unlikeliest team. [[TwoAliasesOneCharacter Except they really aren't]].]]

When making a playable character, it is often just one single character alone. There are occasionally moments where two characters can fight side-by-side. However, rather than being back-to-back, you start off playing as one, and then you perform a skill to shift to the other.

In some cases, the reason could be that the two characters are one in the same in-universe, making them a limited shapeshifter of sorts. Other moments establish them as being separate characters individually, but still have them function as one.

Because of this, it is like selecting two characters in one.

Sometimes, it's possible to play through without using the mechanic and going through a whole round as just one of the two characters. However, these bundled characters work better when their switch mechanic is utilized.

Related to but not quite the same as TagTeam, which involves pairing up two or more individual characters (who can otherwise act on their own) together. May overlap with SwapTeleportation. Compare and contrast ActionDuo, AssistCharacter, FightingSpirit, PuppetFighter, and TwoAliasesOneCharacter. See also SwitchOutMove. Not to be confused with a StanceSystem, which is where one character can switch between different fighting styles, moves, and/or abilities to adapt to different situations. The weapon-swapping counterpart to this is RealTimeWeaponChange.

'''Important Note:''' For examples to count, the characters have to be exclusively paired to one another in-game, either sharing the same character slot or at least be mechanically tied to each other where separation is not possible. A tag team mechanic that allows you to pick more than one character from the select screen doesn't count. Also note that switching between different party members in a RPG in general doesn't count by default because they're usually established as separate characters with distinct movesets/abilities from one another. They'll only count if one of the party members is designed as a collective duo/group or a two-in-one character with this specific mechanic in mind.

Suggested Indexes: DuoTropes, {{Ensembles}}, TheIndexTeam, SubstitutionTropes, VideoGameTropes
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!!Examples:

[[foldercontrol]]

[[folder:Action-Adventure]]
* ''VideoGame/AssassinsCreedSyndicate'': Evie and Jacob are twin protagonists that the player can switch between at will by pressing a button (R3 on consoles), save for specific missions. And again, save for a few specific nodes, the twins share the same skill tree and share most of their equipment.
[[/folder]]

[[folder:Eastern [=RPGs=]]]
* ''VideoGame/DragaliaLost'': Ayaha & Otoha were initially introduced into the game as a DualBoss where you fought both of them at the same time. Eventually, they were both added as a conjoined playable character, switching places whenever they use their "Nabe Nabe Sokonuke" skill.
* ''VideoGame/GranblueFantasy'': Unlike other "duo" units like [[BattleCouple Stan]]/[[ChildhoodFriendRomance Aliza]] or [[BashBrothers Lancelot/Vane or Arthur/Mordred]] who are both present on-screen at all times, battle maid duo Claudia and Dorothy can switch who is on-screen. Claudia relies on GoodOldFisticuffs and focuses damage on single targets, while Dorothy is armed with a flamethrower and attacks all enemies. They can trigger their charge attack at 100%, whereby the on-screen character unleashes her charge attack, or the player can wait till it's fully charged at 200%, where the charge attack instead becomes a CombinationAttack.
* ''VideoGame/XenobladeChronicles2'': Pyra and Mythra can switch back and forth between each other instantly as much as you want during battle, in contrast to the usual SwitchOutMove and cooldown for switching between other characters. This was adapted into their play style in ''VideoGame/SuperSmashBrosUltimate''.
[[/folder]]

[[folder:Endless Runners]]
* ''VideoGame/CookieRun'': The Cookiemals are a three-cookie team who switch between each other after using their skill, which activates on a timer. All other runners are a single character.
[[/folder]]

[[folder:Fighting Games]]
* ''VideoGame/MortalKombatDeception'': Noob Saibot and Smoke become a tag team with the two characters swapping between each other in exchange for the StanceSystem every other character uses.
* ''VideoGame/StreetFighterII'': An [[UnlicensedGame unlicensed]] hack known colloquially as "[[FanNickname Rainbow Edition]]" turns the entire cast into Swap Fighters via the taunt button, making one able to cycle through the roster mid-battle. [[WebVideo/GuruLarryAndWez Guru Larry]] speculates that this was the inspiration for the ability to switch between fighters in ''VideoGame/MarvelVsCapcom2'', as Capcom was known to be aware of it.
* ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosMelee'': Zelda and Shiek are one in the same and are essentially the {{Trope Codifier}}s. Their down B has them shift between one another.
** ''VideoGame/SuperSmashBrosBrawl'': A large amount of these characters (along with having Zelda and Shiek return from the previous game) have been introduced. In the previous two games, Samus was a standalone fighter like everybody else. In ''Brawl'', she becomes Zero Suit Samus after using her Final Smash with a changed moveset and can switch back to Power Suit Samus with the same method. The Pokémon Trainer invokes this trope by not actually being the fighter, but rather has you controlling his Pokémon which swap with down B in order of Squirtle, Ivysaur, and Charizard.
** ''VideoGame/SuperSmashBrosUltimate'': While Shiek, Zelda, Samus, and Zero Suit Samus remain as separate characters after ditching their swap mechanics in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', the Pokémon Trainer returns with their original swap mechanic between Charizard, Squirtle, and Ivysaur intact. On top of that, Pyra and Mythra are added as part of the second fighters pass and they fight by shifting between one another.
* ''VideoGame/SuperSmashFlash'': Kirby became a Swap Fighter with Meta Knight due to technical limitations of the developer being unable to implement the copy ability.
[[/folder]]

[[folder:First-Person Shooters]]
* ''VideoGame/QuakeChampions'': This is [[VideoGame/EnemyTerritoryQuakeWars Strogg & Peeker's]] schtick: the Strogg does most of the fighting, and once their ability bar is full and the ability key is pressed, he becomes invisible and the player controls Peeker, a drone with the ability to shoot at its enemies.
[[/folder]]

[[folder:Party Games]]
* ''VideoGame/OneHundredPercentOrangeJuice'': The hoodlum duo Mimyuu and Tomato utilize this mechanic in gameplay. You start the match with Mimyuu by default, but if she gets [=KOed=], you'll automatically switch to Tomato on revival, and the same mechanic applies vice versa to her as well. The only difference between the two stat-wise is that Tomato has +1 Attack while Mimyuu has -1 Attack and +1 Evasion, and both have different [[LimitBreak Hyper cards]] each.
[[/folder]]

[[folder:Platformers]]
* ''VideoGame/KirbyStarAllies'': Two Dream Friends feature this mechanic.
** [[VideoGame/KirbysDreamLand2 Rick, Kine, and Coo]] automatically switch who is active depending on the current environment, with Rick on the ground, Kine in the water, and Coo in the air.
** The Three Mage Sisters each have full movesets, switching out manually with down B.
* ''VideoGame/LooneyTunesCarrotCrazy'': Bugs Bunny and Lola Bunny act as a swap duo player character. Only Bugs Bunny can tunnel through soft earth to bypass solid walls while Lola Bunny can exploit her HeliCritter ears to attain extra horizontal distance when jumping. There is no way to win the game with just one character exclusively.
* ''VideoGame/{{Trine}}'': In single player, [[FighterMageThief Amadeus, Zoya, and Pontius]] are [[FusionDance merged into one body]], with the ability to switch between who is active at will.
[[/folder]]

[[folder:Racing Games]]
* ''VideoGame/SonicAndAllStarsRacingTransformed'': In the [[VersionExclusiveContent PC version]], [[VideoGame/TeamFortress2 Team Fortress]] is a selectable racer with the driver changing based on what mode the vehicle is in. Pyro drives a car in land mode, Heavy maneuvers a boat in water mode, and Spy pilots a plane in aerial mode.
[[/folder]]

[[folder:Roguelike Games]]
* ''VideoGame/TheBindingOfIsaac'': There are a few characters who work like this. [[CantLiveWithoutYou Dying as one character will always kill the other, regardless of their health pool.]]
** The Forgotten is a skeleton that swings a damaging melee [[BadWithTheBone bone club]]. By pressing the drop key, he can switch to a ghost called The Soul, who can freely fly and fires normal tears, but is chained to The Forgotten's inert body. Both characters can only have six hearts at a time instead of the normal twelve.
** [[spoiler:Tainted Lazarus]] switches between himself and [[spoiler:Dead Lazarus]] every time he clears a room or activates his special Flip item. Unlike The Forgotten, the two characters do not share items or stats with each other, but Flip has a passive effect to compensate that lets them collect more items than a normal character.
** The item Esau Jr. lets any character be this. On use, it transforms you into the character Esau Jr., who starts with flight and high base damage as well as a random selection of items equal to your total items when you first used it. Like [[spoiler:Tainted Lazarus]], Esau Jr. doesn't share anything with your original character. Activating again will let you swap back to normal.
[[/folder]]

[[folder:Shoot-Em-Ups]]
* ''VideoGame/TouhouEiyashouImperishableNight'': The game has a central mechanic of Human/Youkai Teams where you control set teams of two characters at once and can switch between who's active on-screen depending on whether you're focused or not. The teams consist of the Illusionary Barrier Team (Reimu and Yukari), the Aria of Forbidden Magic Team (Marisa and Alice), the Visionary Scarlet Devil Team (Sakuya and Remilia), and the Netherworld Dwellers Team (Youmu and Yuyuko). In non-focused mode, you control the human characters of their teams by default, while in focused mode, you switch to their non-human teammates respectively. Each character of the teams has different shot attributes and bombs, adding a layer of strategy of when to bring them out for appropriate situations.
[[/folder]]

[[folder:Western [=RPGs=]]]
* ''Videogame/FalloutNewVegas'': In the "Dead Money" DLC, [[PlayerCharacter The Courier]] is given a companion called Dog and God, a nightkin mutant with split personality disorder, and the ability to decide which personality is in control of their body by playing recordings through their Pip-Boy. The Dog personality is DumbMuscle and the more brutal fighter of the two, able to kill [[RevivingEnemy Ghost People]] in a way that prevents them from respawning, while God is a well-spoken ControlFreak, granting a companion perk that makes The Courier stealthier and less likely to set off traps when in control.
* ''VideoGame/KultHereticKingdoms'': In the sequel ''Shadows: Awakening''[[note]]No relation to the [[Fanfic/ShadowsAwakening fanfic]] of the same name.[[/note]], SoulEating demon named the Devourer can materialize their consumed souls as puppet bodies in gameplay, switching between them and their true form on-screen (which simultaneously switches between the Mortal Realm and the Shadowrealm).
[[/folder]]

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